UX Designer II

Renaissance Learning North America
Full-timeβ€’$75k-103k/year (USD)

πŸ“ Job Overview

Job Title: UX Designer II

Company: Renaissance Learning North America

Location: Remote-US

Job Type: Full-Time

Category: Product Design / User Experience Operations

Date Posted: April 28, 2026

Experience Level: Mid-Level (2-5 years)

Remote Status: Fully Remote

πŸš€ Role Summary

  • Drive the execution and delivery of innovative, customer-focused products and services through a deep understanding of user needs and behaviors in the education technology (EdTech) space.

  • Contribute to the strategic planning and estimation of design initiatives, ensuring alignment with broader product roadmaps and business objectives.

  • Independently manage and deliver high-quality UX deliverables, demonstrating proactive problem-solving and a mastery of established UX techniques and assets.

  • Foster and extend the use of established UX methodologies, tools, and templates to enhance team efficiency and design quality across product development lifecycles.

  • Collaborate closely with cross-functional teams, including product management and engineering, to create seamless and impactful user experiences for students and educators.

πŸ“ Enhancement Note: This role is positioned as a UX Designer II, implying a need for a candidate who can operate with a significant degree of autonomy, contribute to process improvement, and mentor junior designers. The emphasis on "without prescriptive guidance" and "managing his/her own work" highlights the expectation of self-sufficiency and strong project management skills within the design function.

πŸ“ˆ Primary Responsibilities

  • Partner with design, engineering, and product management teams to execute and deliver successful products and services, employing a customer-focused, iterative design process.

  • Contribute to the planning and estimation of design tasks, participating in broader work stream coordination and setting clear expectations for deliverables.

  • Create high-quality UX deliverables and execute design solutions based on UX goals and priorities, managing personal workload effectively against larger project schedules.

  • Leverage, foster, and extend the use of established UX techniques, templates, and assets in the creation of UX analysis, solutions, and related materials.

  • Contribute to the adaptation and optimization of Renaissance's UX tools, methodologies, and software, proposing new solutions and improving existing ones.

  • Drive UX team delivery excellence and foster collaborative cross-discipline dynamics to further internal and external UX influence and achieve team goals.

  • Translate complex educational data and user needs into intuitive and consumable workflows and interfaces for students and educators.

πŸ“ Enhancement Note: The responsibilities emphasize a blend of individual contribution and team influence. The role requires not only the execution of design tasks but also active participation in process improvement and fostering a collaborative environment, indicative of a mid-level to senior individual contributor role within a mature UX team.

πŸŽ“ Skills & Qualifications

Education:

  • A degree in Human-Computer Interaction, Design, Information Architecture, Human Factors, Psychology, Cognitive Science, or a related field.

Experience:

  • 4+ years of experience designing interactive experiences for web-based software environments, from initial discovery through final execution.

  • Proven ability to share compelling examples of prior design work that showcase problem-solving skills and impact.

  • A thorough understanding of the UX methodology and lifecycle across various channels and platforms.

Required Skills:

  • Strong expertise in common design software tools, with a significant preference for Figma.

  • Deep understanding of design research methods to effectively uncover customer insights and inform design decisions.

  • Demonstrable data visualization skills, with the ability to translate large and complex datasets into highly consumable and intuitive user workflows.

  • Experience with design system components, libraries, repositories, and internal communication tools (e.g., Slack, Teams, Jira).

Preferred Skills:

  • Experience within the EdTech or K-12 Education sector.

  • General awareness of front-end technologies (JavaScript, HTML/CSS) to facilitate productive collaboration with engineering teams.

  • Familiarity with front-end frameworks such as Vue.js or React.

  • Fluency in Spanish.

πŸ“ Enhancement Note: The experience requirement of 4+ years, coupled with the "II" in the title, suggests a need for a candidate who can work with moderate to minimal supervision. The emphasis on Figma preference and EdTech experience indicates specific tooling and domain knowledge that will be highly valued.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 4 years of UX design experience, with a focus on web-based software applications.

  • Include detailed case studies demonstrating the full UX lifecycle: discovery, research, ideation, design, prototyping, and user testing.

  • Highlight examples of how you have translated complex data and user needs into intuitive and effective user interfaces and workflows.

  • Present examples of your interaction design and visual design skills, illustrating your ability to create both functional and aesthetically pleasing interfaces.

Process Documentation:

  • Provide examples of how you have contributed to or optimized UX methodologies, templates, and assets within a team or organization.

  • Showcase instances where you have managed your own work effectively against larger project schedules and cross-functional team dependencies.

  • Illustrate your approach to iterative design and user-centered development, with tangible outcomes and lessons learned.

  • Include examples of research insights that directly influenced design decisions and product improvements.

πŸ“ Enhancement Note: A strong portfolio is critical. Candidates should prepare to walk through 2-3 detailed case studies that highlight their problem-solving process, their specific contributions, and the measurable impact of their designs. The ability to articulate the "why" behind design decisions and the "how" of their process will be paramount.

πŸ’΅ Compensation & Benefits

Salary Range:

Benefits:

  • World-Class Health Benefits: Comprehensive Medical, Prescription, Dental, and Vision coverage.

  • Telehealth services for convenient remote access to healthcare.

  • Health Savings Account (HSA) and Flexible Spending Account (FSA) for tax-advantaged healthcare savings.

  • Retirement Savings: 401(k) and Roth 401(k) plans with a company match to support long-term financial goals.

  • Paid Time Off: Generous Paid Vacation and Sick Time Off.

  • 12 Paid Holidays throughout the year.

  • Comprehensive Parental Leave: 20 total weeks of leave with 14 weeks paid, including support through the Milk Stork program.

  • Educational Support: Tuition Reimbursement for continued learning and professional development.

  • Life & Disability Insurance: Coverage to provide financial security for employees and their families.

Working Hours:

  • Standard full-time work hours are expected, typically around 40 hours per week.

  • While the role is remote, candidates should be prepared to align with core business hours and team collaboration needs, potentially across different US time zones.

πŸ“ Enhancement Note: The salary range provided is based on national market data and may vary depending on the candidate's specific experience level and geographic location within the US. The comprehensive benefits package indicates a strong commitment to employee well-being and work-life balance, which is often a key consideration for remote professionals.

🎯 Team & Company Context

🏒 Company Culture

Industry: Education Technology (EdTech)

Company Size: Renaissance is a significant player in the K-12 education technology market, with solutions used in over one-third of US schools and in more than 100 countries worldwide. This scale suggests a dynamic environment with opportunities for broad impact.

Founded: Information not explicitly provided, but the company's established presence and global reach indicate a mature and stable organization.

Team Structure:

  • The UX Designer II will be part of a design team that collaborates closely with product management and engineering.

  • Expect a structure that supports cross-functional project teams, where UX designers are embedded or work in close partnership with product owners and developers.

Methodology:

  • The company emphasizes a customer-focused, iterative design process, aligning with modern UX best practices.

  • Expect a commitment to leveraging design research to uncover insights and drive product improvements.

  • The role involves contributing to the adaptation and optimization of internal UX tools and methodologies, indicating a culture that values continuous improvement and process refinement.

Company Website: https://www.renaissance.com

πŸ“ Enhancement Note: Renaissance's mission to "accelerate learning" and their value of "strive for the best" suggests a culture that is mission-driven and performance-oriented. The focus on EdTech means the work has a direct impact on educational outcomes, which can be a strong motivator for designers.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: UX Designer II represents a mid-level individual contributor role. This position requires a solid foundation in UX principles and methodologies, the ability to work independently, and the capacity to contribute to team-wide process improvements. It's a stepping stone towards more senior UX roles or specialized design tracks.

Reporting Structure:

  • Typically, a UX Designer II reports to a UX Manager or Director of Product Design.

Operations Impact:

  • The UX Designer II directly impacts the usability, effectiveness, and adoption of Renaissance's educational software.

  • By empathizing with students and educators, they help shape products that can lead to improved learning outcomes, increased engagement, and greater efficiency for educators.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas like interaction design, visual design, UX research, or accessibility within the EdTech domain.

  • Seniority: Progress to a Senior UX Designer role, taking on more complex projects, mentoring junior designers, and influencing product strategy.

  • Leadership: Potentially move into a Lead UX Designer position, managing design for a specific product area or team, or transition into management roles.

  • Skill Development: Opportunities to learn new tools, methodologies, and gain exposure to different product areas within Renaissance.

πŸ“ Enhancement Note: The "II" level signifies a candidate who is beyond entry-level and can take ownership. Growth opportunities likely involve increasing autonomy, project complexity, and potentially leadership responsibilities within design projects or teams.

🌐 Work Environment

Office Type: This is a fully remote position, offering flexibility and the ability to work from anywhere within the United States.

Office Location(s): United States (Remote)

Workspace Context:

  • The remote nature requires a self-disciplined approach to work, with a dedicated home office setup conducive to productivity and virtual collaboration.

  • Expect regular use of digital collaboration tools (e.g., Figma, Miro, Slack, Zoom) to maintain team connectivity and facilitate design activities.

Work Schedule:

  • While remote, adherence to core business hours for team collaboration and meetings is expected.

  • Flexibility exists within the remote arrangement, but commitment to project deadlines and team availability is paramount.

πŸ“ Enhancement Note: As a remote role, success will depend on strong communication skills, proactive engagement, and the ability to manage one's time effectively. Candidates should be comfortable with a high degree of autonomy and digital collaboration.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review applications and portfolios for fundamental qualifications and experience.

  • Portfolio Review & Discussion: Candidates will likely present their portfolio, walking through 2-3 key projects. This stage assesses design thinking, process, problem-solving, and communication skills. Be prepared to discuss your specific contributions, challenges, and outcomes.

  • Hiring Manager/Team Interviews: Expect interviews with the hiring manager and potential team members (e.g., Product Manager, Engineers, other Designers). These will delve deeper into your experience, technical skills, collaboration style, and cultural fit.

  • Design Challenge (Potentially): A practical design exercise or take-home assignment might be given to assess your approach to a specific problem, though this is not explicitly stated.

  • Final Interview: May involve a broader discussion on company values, career aspirations, and final alignment.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your skills relevant to this role (web-based software, iterative design, data visualization, user research).

  • Tell a Story: For each project, clearly articulate the problem, your role and process, the solutions you designed, challenges faced, and the impact/results achieved. Use visuals effectively.

  • Highlight Process: Emphasize your user-centered approach, research methods, and how you iterated based on feedback.

  • Quantify Impact: Whenever possible, include metrics or qualitative feedback that demonstrate the success of your designs.

  • Figma Proficiency: Ensure your portfolio or accompanying notes clearly indicate your expertise with Figma.

Challenge Preparation:

  • Understand the User: If a challenge is given, focus on understanding the target user (students, educators) and their context within the education system.

  • Demonstrate Process: Even in a short exercise, show your thought process, assumptions, and how you'd approach problem-solving.

  • Prioritize: If time is limited, focus on the most critical aspects of the design challenge and clearly articulate your priorities.

πŸ“ Enhancement Note: The emphasis on "customer-focused, iterative design process" and "translating large and complex data into highly consumable and intuitive workflows" suggests that interviewers will be looking for candidates who can articulate how they gather user insights and translate them into practical, data-informed design solutions.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Explicitly preferred for UI/UX design, prototyping, and collaboration. Expect to use it extensively for creating wireframes, mockups, interactive prototypes, and design systems.

  • Design Research Tools: Proficiency with tools for user interviews, surveys, usability testing (e.g., UserTesting.com, Lookback, Maze).

  • Whiteboarding/Collaboration Tools: Experience with tools like Miro or Mural for ideation, journey mapping, and collaborative design sessions.

Analytics & Reporting:

  • Familiarity with analytics platforms (e.g., Google Analytics, Amplitude, Mixpanel) to understand user behavior and inform design iterations.

CRM & Automation:

  • While not a primary focus for UX, an understanding of how user data is managed within CRM systems (e.g., Salesforce) and how automation impacts user journeys can be beneficial for context.

  • Experience working within Agile methodologies implies familiarity with project management tools like Jira, Asana, or Trello.

πŸ“ Enhancement Note: Figma proficiency is a key requirement. Candidates should be prepared to discuss their experience with design systems, component libraries, and how they maintain consistency across projects. Familiarity with Agile environments is also critical.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Trust Each Other: Fostering an environment of psychological safety where team members feel comfortable sharing ideas and constructive feedback.

  • Win Together: Emphasizing collaboration and shared success, working cohesively with cross-functional partners to achieve common goals.

  • Strive for the Best: A commitment to high quality, continuous improvement, and pushing the boundaries of what's possible in educational technology.

  • Own Our Actions: Taking responsibility for decisions, outcomes, and commitments, demonstrating accountability in all aspects of work.

  • Grow and Evolve: Encouraging continuous learning, professional development, and adaptability in a rapidly changing industry.

Collaboration Style:

  • Cross-functional Integration: Seamless collaboration with product managers, engineers, and researchers to ensure a unified approach to product development.

  • Iterative Feedback Loops: Regular design reviews and feedback sessions to refine solutions and incorporate diverse perspectives.

  • Data-Informed Design: Utilizing user data and research insights to guide discussions and decision-making.

  • Open Communication: Maintaining transparent and proactive communication channels to keep all stakeholders informed.

πŸ“ Enhancement Note: The company's stated values are crucial for cultural fit. Candidates should be prepared to discuss how they embody these values in their daily work and how they contribute to a positive and productive team environment.

⚑ Challenges & Growth Opportunities

Challenges:

  • Designing for Diverse Learners: Creating inclusive and accessible designs that cater to a wide range of student abilities, learning styles, and technological access.

  • Balancing User Needs with Business Goals: Effectively advocating for the user while also aligning with product strategy and business objectives.

  • Navigating Complex Data: Translating intricate educational data and reporting requirements into user-friendly interfaces.

  • Remote Collaboration: Maintaining strong team cohesion and effective communication in a fully remote setting.

Learning & Development Opportunities:

  • EdTech Domain Expertise: Deepen understanding of K-12 curriculum, pedagogical approaches, and the unique challenges faced by educators and students.

  • Advanced UX Skills: Opportunities to hone skills in areas like accessibility, inclusive design, and complex data visualization.

  • Cross-Functional Exposure: Gaining insights into product management, engineering processes, and educational research methodologies.

  • Mentorship: Potential to be mentored by senior designers or to mentor junior team members as they grow.

πŸ“ Enhancement Note: The role presents an opportunity to make a tangible impact on education. Candidates should consider how their skills can address the challenges of designing for learning and how they can leverage the growth opportunities to advance their careers in the EdTech space.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting user needs or stakeholder requirements. How did you approach it, and what was the outcome?" (Focus on your problem-solving process, communication, and negotiation skills.)

  • "Walk us through a complex UI you designed that involved visualizing large datasets. What was the challenge, your approach, and the impact?" (Prepare a specific case study, highlighting your data visualization and interaction design skills.)

Company & Culture Questions:

  • "Based on our mission and values, how do you see yourself contributing to Renaissance?" (Connect your personal values and work style to the company's stated culture.)

  • "Describe your experience working in an Agile environment. How do you collaborate with product managers and engineers?" (Highlight your adaptability and cross-functional teamwork.)

Portfolio Presentation Strategy:

  • Structure: For each project, use the STAR method (Situation, Task, Action, Result) or a similar narrative structure. Clearly define the problem, your role, your design process, the solution, and the outcome.

  • Visuals: Use high-fidelity mockups, interactive prototypes, and user flow diagrams to illustrate your work.

  • Focus on Process: Emphasize your decision-making rationale, research findings, and iterative improvements. Don't just show the final product; explain how you got there.

  • Metrics: Quantify the impact of your designs whenever possible (e.g., increased user engagement, reduced task completion time, improved satisfaction scores).

  • Figma Demonstration: Be prepared to discuss your Figma workflows and how you leverage its features for collaboration and efficiency.

πŸ“ Enhancement Note: Interviewers will be looking for a candidate who not only possesses strong design skills but also demonstrates strategic thinking, effective communication, and a genuine passion for improving educational experiences. Be ready to articulate your design philosophy and how it aligns with Renaissance's mission.

πŸ“Œ Application Steps

To apply for this UX Designer II position:

  • Submit your application through the provided link on Greenhouse.

  • Customize Your Resume: Tailor your resume to highlight keywords and responsibilities mentioned in the job description, such as "UX Design," "Figma," "Data Visualization," "EdTech," "Agile," and "User Research." Quantify achievements where possible.

  • Prepare Your Portfolio: Ensure your portfolio is up-to-date, showcases your best work relevant to web-based software design, and clearly articulates your process and impact. Be ready to present 2-3 detailed case studies.

  • Research Renaissance: Familiarize yourself with Renaissance's products, mission, values, and recent news. Understand their impact on the K-12 education landscape.

  • Practice Your Presentation: Rehearse your portfolio walkthrough and be prepared to answer common UX interview questions, focusing on your problem-solving approach, collaboration skills, and design thinking.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have a degree in a relevant field such as Human-Computer Interaction or Psychology and at least 4 years of experience in web-based software design. Strong expertise in Figma and a deep understanding of UX methodology and design research are required.