Technical UI Designer

HyperHug
Full-time

๐Ÿ“ Job Overview

Job Title: Technical UI Designer

Company: HyperHug

Location: Cyprus (Remote)

Job Type: Full-Time

Category: Game Development - UI/UX Design & Implementation

Date Posted: 2026-08-03

Experience Level: Middle+/Senior

Remote Status: Fully Remote

๐Ÿš€ Role Summary

  • Implement and maintain core and meta-game interfaces within the Unity engine, focusing on the shooter genre for mobile platforms.

  • Develop responsive UI screens and scalable UI architectures, including window structures, reusable components, and UI kits.

  • Optimize UI performance specifically for mobile devices, addressing aspects like draw calls, batching, and Canvas setup.

  • Create engaging UI animations using DOTween, Timeline, and custom solutions, alongside optimizing UI assets like textures and atlases.

  • Refactor legacy UI systems to improve efficiency, maintainability, and overall user experience for a multiplayer survival shooter.

๐Ÿ“ Enhancement Note: This role is highly specialized, bridging traditional UI design principles with hands-on technical implementation within a game development context. The focus on "Technical UI Designer" indicates a need for someone who can not only design but also execute and optimize UI elements directly in the game engine, with a strong emphasis on performance and scalability for mobile.

๐Ÿ“ˆ Primary Responsibilities

  • Implement core and meta-game interfaces using Unity UI, ensuring seamless integration with game logic.

  • Build responsive UI screens that dynamically adapt to various resolutions and aspect ratios common on mobile devices.

  • Design, develop, and maintain a robust and scalable UI architecture, encompassing window structures, reusable components, comprehensive UI kits, and prefabs.

  • Create dynamic and engaging UI animations utilizing DOTween, Unity's Timeline, and bespoke animation techniques.

  • Integrate and optimize UI effects, leveraging Unity's Particle System for enhanced visual feedback.

  • Proactively optimize UI performance for mobile platforms, focusing on critical metrics such as draw calls, batching efficiency, and strategic Canvas setup.

  • Manage and implement text styles, UI materials, and ensure support for localization efforts.

  • Optimize UI assets, including textures and atlases, by fine-tuning import settings for maximum efficiency and visual fidelity.

  • Develop UI materials using Unity's Shader Graph and custom material configurations.

  • Systematically refactor, simplify, and enhance existing legacy UI systems to align with current architectural standards and performance goals.

  • Generate and maintain clear, concise UI documentation for both internal team reference and knowledge transfer.

  • Develop simple C# scripts as necessary to support UI functionality and interactions.

๐Ÿ“ Enhancement Note: The responsibilities highlight a need for deep technical proficiency in Unity's UI system, coupled with a strong understanding of game development pipelines and mobile optimization challenges. The emphasis on creating "scalable systems" and refactoring "legacy UI" suggests a role focused on building foundational UI infrastructure and improving existing implementations.

๐ŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating practical application of UI design and implementation principles in game development is paramount.

Experience: Minimum of 3 years of hands-on experience in a similar technical UI design or UI implementation role within the game development industry.

Required Skills:

  • Strong, hands-on expertise with Unity UI (UGUI) and its associated components.

  • Proficient in creating responsive UI screens that adapt to diverse mobile screen sizes and resolutions.

  • Deep understanding of UI performance optimization techniques, particularly for mobile devices (e.g., draw call reduction, batching, Canvas optimization).

  • Proven ability to design and implement scalable UI architectures, including window management, component reuse, and UI kit creation.

  • Experience with UI animation tools such as DOTween and Unity Timeline.

  • Familiarity with Unity's Particle System for UI effects.

  • Knowledge of text styling, UI materials, and localization implementation.

  • Skill in optimizing textures, atlases, and their import settings.

  • Experience with Unity's Shader Graph for creating custom UI materials.

  • Ability to refactor and improve existing UI code and systems.

  • Strong problem-solving skills and the ability to propose practical, efficient solutions independently.

  • A structured, systematic approach to work with meticulous attention to detail.

  • English proficiency: B1+ level.

  • Russian proficiency: C1 level. Preferred Skills:

  • Experience using AI-powered tools to enhance UI design or development workflows.

  • Familiarity with other Unity UI solutions or third-party UI assets.

  • Basic C# scripting proficiency for UI-related functionalities.

  • Experience with version control systems (e.g., Git) in a team environment.

  • Understanding of broader game design principles and player experience.

๐Ÿ“ Enhancement Note: The experience requirement of "Middle+/Senior" combined with "3+ years" suggests a candidate who can operate with significant autonomy, contribute to architectural decisions, and mentor junior team members. The language requirements are specific and critical for team collaboration.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrate practical implementation of UI elements within Unity, showcasing functional screens and interactive components.

  • Include examples of responsive UI design that adapt to different screen resolutions and aspect ratios.

  • Showcase the creation and implementation of reusable UI components, prefabs, and potentially a UI kit.

  • Provide evidence of UI performance optimization efforts, ideally with quantifiable results or explanations of techniques used for mobile.

  • Present examples of UI animations and visual effects created within Unity. Process Documentation:

  • Show examples of how you have documented UI systems, architectures, or complex components.

  • Illustrate your approach to refactoring and improving existing UI code or systems, detailing the process and outcomes.

  • Include any work that demonstrates your systematic approach to problem-solving and building structured UI solutions.

๐Ÿ“ Enhancement Note: For this technical role, the portfolio is less about high-fidelity mockups and more about demonstrating functional implementation within Unity. Candidates should be prepared to show working examples, explain their technical choices, and articulate their process for optimization and system design.

๐Ÿ’ต Compensation & Benefits

Salary Range:

Given the "Middle+/Senior" experience level, the specialized technical UI design skills required, and the remote, international nature of the role, a competitive salary is expected. For a Technical UI Designer with 3+ years of experience working remotely, particularly in the gaming industry, salary ranges can vary significantly by region.

  • Estimated Range (USD Equivalent): $60,000 - $95,000 per annum.

This estimate is based on industry benchmarks for similar roles in game development, considering the demand for specialized Unity UI expertise and mobile optimization skills. Actual compensation will be determined by the candidate's specific experience, skill set, and negotiation, and may be paid in a different currency depending on the candidate's location.

Benefits:

  • Competitive salary package.

  • Fully remote work format, offering flexibility and global reach.

  • Opportunities for professional growth and skill development within a dynamic game studio.

  • A passionate and supportive team environment that fosters creativity and ownership.

  • Contribution to the development of an immersive multiplayer survival shooter. Working Hours:

  • Standard full-time hours, approximately 40 hours per week.

  • Flexible working hours are common in remote game development roles, allowing for adaptation to different time zones and personal schedules, provided core collaboration hours are met.

๐Ÿ“ Enhancement Note: The salary range is an educated estimate for a remote technical role of this nature. HyperHug explicitly states "Competitive salary," so candidates should be prepared to discuss their expectations based on their experience and the value they bring.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Game Development, specifically focusing on the shooter genre with a current project in the multiplayer survival shooter space ("Oxide: Survival Island").

Company Size: HyperHug is an international game development studio with a distributed, remote team. While the exact number of employees isn't specified, the mention of an "international game development studio" and a "talented team works remotely from around the world" suggests a growing entity that values global talent and flexibility.

Founded: The company was founded with a specialization in the shooter genre, aiming to create immersive gaming experiences.

Team Structure:

  • The UI team is likely integrated within the broader development department, collaborating closely with game designers, programmers, and artists.

  • As a Technical UI Designer, you would report to a Lead UI/UX Designer or a Technical Director, working within a cross-functional development team.

  • Collaboration is key, with a strong emphasis on remote teamwork, communication, and shared ownership of project goals. Methodology:

  • Agile development methodologies are common in game development, facilitating iterative design and development cycles.

  • A focus on data-driven design and player feedback is implied by the "survival shooter" genre and the need for polished, intuitive interfaces.

  • Emphasis on creating scalable, maintainable systems and optimizing for performance, especially on mobile platforms.

Company Website: https://hyperhug.io/

๐Ÿ“ Enhancement Note: The company culture appears to value remote work, global talent, creativity, ownership, and a systematic approach to development. As a remote team, strong communication and collaboration tools are essential.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as Middle+/Senior Technical UI Designer. This implies a candidate who has moved beyond junior responsibilities and can independently tackle complex UI implementation tasks, contribute to architectural decisions, and potentially mentor others. They are expected to have a strong understanding of the entire UI pipeline from concept to optimization.

Reporting Structure: The candidate will likely report to a Lead UI/UX Designer, a UI Technical Lead, or a Game Director, working within a project-based team structure. Collaboration will be extensive with game designers, 2D/3D artists, and gameplay programmers.

Operations Impact: The Technical UI Designer plays a crucial role in the player's experience. A well-designed, performant, and intuitive UI directly impacts player engagement, retention, and overall satisfaction. By creating scalable systems and optimizing performance, this role directly contributes to the game's success on mobile platforms and its ability to reach a wider audience.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in Unity UI, advanced animation techniques, shader development for UI, and cutting-edge mobile performance optimization strategies.

  • Architectural Leadership: Progress into a Lead Technical UI Designer role, responsible for defining UI architecture, setting technical standards, and guiding the UI implementation team.

  • Cross-Disciplinary Learning: Gain exposure to game design, gameplay programming, and art pipelines, potentially transitioning into related roles or becoming a more holistic game developer.

  • Mentorship: Opportunity to mentor junior UI developers or Technical UI Designers, sharing knowledge and best practices.

๐Ÿ“ Enhancement Note: The "Middle+/Senior" designation suggests a clear path for advancement, either through technical specialization or leadership. The remote nature also implies a focus on individual contribution and results.

๐ŸŒ Work Environment

Office Type: Fully Remote. This means no physical office requirement, allowing candidates to work from anywhere.

Office Location(s): While the company is based in Cyprus, the team works remotely from around the world. The role is specifically for candidates located in Cyprus, or potentially open to candidates elsewhere who can work remotely. The job listing explicitly states "Location: Cyprus" but also "Remote: true", suggesting a preference or requirement for candidates within Cyprus who can work remotely, or perhaps a hub for remote work.

Workspace Context:

  • The work environment is digital and collaborative, relying heavily on communication and project management tools.

  • Candidates will need a reliable internet connection and a suitable

Application Requirements

Candidates must have at least 3 years of experience in a similar role with strong hands-on expertise in Unity UI and mobile performance optimization. Proficiency in English at a B1+ level and Russian at a C1 level is required.