Senior Game UX Designer

Activision Blizzard
Full-timeWarsaw, Poland

📍 Job Overview

Job Title: Senior Game UX Designer Company: Activision Blizzard Location: Warsaw, Masovian Voivodeship, Poland Job Type: Other Category: Game Development / UI/UX Design Date Posted: May 14, 2026 Experience Level: 5-10 Years Remote Status: On-site

🚀 Role Summary

  • Spearhead the design of intuitive and player-centric UI/UX solutions for a new intellectual property (IP) within the gaming sector.
  • Drive innovation in interaction design to significantly enhance the overall player experience.
  • Collaborate closely with engineering teams for the seamless implementation of UI systems and rapid prototyping.
  • Develop and maintain comprehensive design documentation, including style guides, to ensure consistent team communication and adherence to design standards.
  • Leverage expertise in industry-standard design tools and game engines to bring creative visions to life.

📝 Enhancement Note: The role is specifically within the game development sector, focusing on UI/UX design for a new IP. This indicates a need for creative problem-solving and a deep understanding of player engagement within interactive entertainment. The focus on "player experience" and "interaction design" suggests a strong emphasis on user-centered design principles applied to the gaming context.

📈 Primary Responsibilities

  • Design and conceptualize player flows, wireframes, and interactive prototypes that effectively balance aesthetic appeal with functional usability.
  • Actively collaborate with game designers and artists throughout the development lifecycle to ensure cohesive and compelling user interfaces.
  • Pioneer and implement novel interaction design patterns to elevate player engagement and satisfaction.
  • Work in tandem with engineering teams to integrate UI elements and functionalities into the game engine, ensuring technical feasibility and performance.
  • Create and meticulously maintain detailed design documentation, style guides, and asset libraries to facilitate clear communication and maintain design consistency across the development team.
  • Lead design review sessions, present design concepts to stakeholders, and constructively incorporate feedback to refine solutions.
  • Contribute to the establishment and evolution of UI/UX best practices within the development team.

📝 Enhancement Note: The responsibilities emphasize a blend of creative design, technical implementation, and collaborative teamwork. The mention of "pioneering new interaction design approaches" suggests an expectation for innovation and pushing boundaries within the field of game UX. The need to "implement UI in partnership with engineering teams" highlights the importance of technical understanding and collaboration.

🎓 Skills & Qualifications

Education:

  • While no specific degree is mandated, a Bachelor's or Master's degree in Human-Computer Interaction (HCI), Graphic Design, Interaction Design, Computer Science, or a related field is highly recommended, demonstrating a foundational understanding of design principles and user psychology.

Experience:

  • A minimum of 5-10 years of proven experience in UI/UX design, with a significant portion dedicated to the gaming industry or complex application/software development.
  • Demonstrable experience in designing and shipping at least one major game title or a comparable interactive product.

Required Skills:

  • UI/UX Design Expertise: Comprehensive understanding of user-centered design principles, user research methodologies, and information architecture.
  • Design Tools Proficiency: Expert-level skills in industry-standard design and prototyping software such as Figma, Adobe XD, Sketch, or similar.
  • Game Engine Implementation: Hands-on experience with major game engines (e.g., Unreal Engine, Unity) for UI system implementation and rapid prototyping.
  • Scripting Languages: Proficiency in relevant scripting languages (e.g., Lua, Python, C#) for UI logic and functionality.
  • Architecture Patterns: Solid understanding of architectural patterns, specifically Model-View-ViewModel (MVVM), for scalable and maintainable UI development.
  • Presentation & Communication: Exceptional presentation skills with the ability to articulate design decisions, lead discussions, and manage feedback effectively with diverse teams.
  • Attention to Detail: Meticulous attention to detail with a strong commitment to delivering high-quality, polished user interfaces.
  • Cross-Functional Collaboration: Excellent communication and interpersonal skills for effective collaboration across different departments, languages, and time zones.

Preferred Skills:

  • 3D Creation Software: Experience with 3D modeling and animation software such as Cinema 4D, Blender, or 3ds Max for asset creation or UI element integration.
  • Programming Knowledge: Familiarity with C++ programming, particularly as it relates to game development and UI implementation.
  • Game Design Principles: A strong understanding of core game design principles and how UI/UX directly impacts gameplay mechanics and player immersion.

📝 Enhancement Note: The qualifications clearly indicate a senior-level role requiring a deep technical skill set alongside creative design capabilities. The emphasis on game engines, scripting, and MVVM architecture suggests a need for candidates who can bridge the gap between design and technical implementation, a crucial aspect of game UI/UX development. The "bonus points" highlight areas that would make a candidate particularly valuable, especially those with 3D software or C++ experience.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Comprehensive Case Studies: Showcase 3-5 detailed case studies demonstrating your end-to-end UI/UX design process for games or complex interactive applications. Each case study should clearly articulate the problem, your design approach, the tools and methodologies used, and the quantifiable impact or outcome.
  • Player-Centric Solutions: Highlight examples of player flows, wireframes, interactive prototypes, and final UI designs that prioritize player experience and intuitive navigation.
  • System Implementation Examples: Include evidence of your ability to implement UI systems within game engines or software platforms, showcasing your understanding of technical constraints and integration processes.
  • Visual Design & Branding: Present high-fidelity mockups and visual design elements that demonstrate a strong sense of aesthetic, brand consistency, and visual hierarchy.
  • Collaboration & Documentation: Provide examples of design documentation, style guides, or collaboration artifacts that illustrate your ability to communicate design intent effectively to cross-functional teams.

Process Documentation:

  • Workflow Design: Demonstrate your ability to map out and optimize complex user workflows, ensuring logical progression and minimal friction for the player.
  • Prototyping & Iteration: Showcase your process for creating interactive prototypes and how you utilize them for user testing, feedback gathering, and iterative design improvements.
  • Cross-Functional Integration: Illustrate how you integrate UI/UX design processes with game design, art, and engineering pipelines to ensure seamless development and execution.
  • Performance & Optimization: Include examples where your UI/UX designs have contributed to improved game performance, load times, or overall system efficiency.

📝 Enhancement Note: For a Senior Game UX Designer role, the portfolio is paramount. It needs to go beyond just visual assets to demonstrate a strategic design process, technical understanding, and the ability to collaborate effectively. The emphasis on "player-centric solutions" and "system implementation" indicates that the hiring team will be looking for evidence of how the candidate translates user needs into functional and engaging in-game interfaces, often within engine environments.

💵 Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for Senior Game UX Designers in Warsaw, Poland, with 5-10 years of experience, the estimated annual salary range is approximately 180,000 PLN to 280,000 PLN gross. This range accounts for the seniority of the role, the specialized skills required (game engines, scripting, MVVM), and the cost of living in Warsaw.

Benefits:

  • Comprehensive Health Insurance: Coverage for medical, dental, and vision care.
  • Retirement Savings Plan: Contribution-based pension scheme.
  • Paid Time Off: Generous vacation days, sick leave, and public holidays.
  • Professional Development: Opportunities for training, workshops, conferences, and access to learning resources.
  • Game Perks: Potential for game discounts, early access to titles, or other industry-specific benefits.
  • Relocation Assistance: Support for candidates relocating to Warsaw.
  • Employee Assistance Program: Confidential counseling and support services.

Working Hours:

  • The standard working hours are approximately 40 hours per week, with potential for occasional overtime during peak development cycles, common in the game industry. Flexibility may be offered, but the role is primarily on-site.

📝 Enhancement Note: Salary estimates for Poland are based on research from reputable job boards and salary aggregators (e.g., Glassdoor, SalaryExpert, local Polish job sites) for senior-level UI/UX roles in the tech and gaming sectors in Warsaw. The range is broad to reflect variations in experience, specific skill sets, and the negotiation process. Benefits are typical for a large international company in the tech/gaming industry.

🎯 Team & Company Context

🏢 Company Culture

Industry: Entertainment, Video Game Development Company Size: Activision Blizzard is a very large company, employing tens of thousands of people globally. This means access to extensive resources, established processes, and a wide network of professionals, but also potentially more structured hierarchies. Founded: Activision was founded in 1979, and Blizzard Entertainment was founded in 1991. Their merger created Activision Blizzard in 2008, making it a long-standing and established player in the gaming industry with a rich history and a significant market presence.

Team Structure:

  • The UI/UX team is likely structured to support specific game development projects. This could involve a dedicated UI/UX lead, senior designers, mid-level designers, and potentially UX researchers.
  • Reporting Structure: Senior designers typically report to a UI/UX Director, Lead Designer, or a Producer, depending on the project's organizational framework.
  • Cross-functional Collaboration: This role is inherently cross-functional, requiring close collaboration with game designers, narrative designers, artists (2D and 3D), technical artists, engineers (front-end, engine), QA testers, and product managers.

Methodology:

  • Agile Development: Game development often employs Agile methodologies (Scrum, Kanban) for iterative development, rapid feedback loops, and flexibility.
  • Data-Driven Design: While creative, the team likely uses player data, analytics, and user testing to inform design decisions and validate concepts.
  • Iterative Design: The process involves continuous refinement of UI/UX based on feedback, testing, and evolving game mechanics.
  • Documentation & Standards: Emphasis on creating and maintaining clear design documentation and style guides to ensure consistency and facilitate collaboration across large, distributed teams.

Company Website: https://careers.activisionblizzard.com/

📝 Enhancement Note: Activision Blizzard's scale implies a robust, process-driven environment. For a Senior Game UX Designer, this means understanding how to navigate a large organization, collaborate effectively across diverse teams and time zones, and contribute to established pipelines while still driving innovation for a new IP. The "Elsewhere Entertainment" project suggests a potentially new or unannounced division or game, offering a unique opportunity to shape something from its early stages within a large corporate structure.

📈 Career & Growth Analysis

Operations Career Level: Senior Game UX Designer. This level signifies a seasoned professional expected to lead complex design initiatives, mentor junior designers, and significantly influence the player experience through expert-level UI/UX design and technical implementation skills. Reporting Structure: Typically reports to a UI/UX Lead, Design Director, or Project Lead within a specific game development team. The role involves close collaboration with peers in game design, art, and engineering. Operations Impact: The Senior Game UX Designer's impact is direct and critical, shaping how players interact with the game world, navigate menus, understand game mechanics, and ultimately, their overall enjoyment and retention. Their work directly influences player satisfaction, engagement metrics, and the commercial success of the game.

Growth Opportunities:

  • Lead Designer/Director: Progression to a Lead UI/UX Designer role, managing a team and setting the strategic direction for UI/UX on multiple projects.
  • Specialization: Deepening expertise in specific areas such as interaction design, UX research, or technical UI implementation.
  • Cross-Disciplinary Roles: Transitioning into broader game design roles, product management, or even production roles, leveraging their understanding of player experience and development pipelines.
  • Mentorship: Developing leadership skills by mentoring junior designers and contributing to talent development within the company.
  • Industry Influence: Potentially contributing to industry conferences or publications through insights gained from working on innovative projects.

📝 Enhancement Note: The "Senior" title implies expectations of leadership, mentorship, and strategic contribution. Growth opportunities are varied, allowing for specialization or broader leadership within the game development ecosystem. The role is pivotal in ensuring the new IP delivers a compelling and polished player experience, which is crucial for its success in a competitive market.

🌐 Work Environment

Office Type: On-site. This role requires physical presence in the Warsaw office. Office Location(s): Warsaw, Poland. Specific details regarding office amenities, accessibility, and proximity to public transport would be available upon inquiry or during the interview process.

Workspace Context:

  • Collaborative Spaces: The office likely features open-plan areas, dedicated team spaces, meeting rooms, and potentially quiet zones for focused work, fostering both collaboration and individual concentration.
  • Tools & Technology: Access to high-performance workstations, the latest design software, game engines, and potentially VR/AR development tools, depending on the project's focus.
  • Team Interaction: Opportunities for daily interaction with colleagues, participation in team stand-ups, design critiques, and informal knowledge sharing sessions. The environment is expected to be dynamic and fast-paced, typical of game development studios.

Work Schedule:

  • Standard business hours (approximately 40 hours/week) are expected, with a degree of flexibility often available. However, the intense nature of game development can lead to periods of extended work, especially closer to project milestones or release dates.

📝 Enhancement Note: The on-site requirement in Warsaw emphasizes the importance of in-person collaboration for a role that involves intricate design work and close interaction with engineering and art teams. The environment is likely geared towards creative output and collaborative problem-solving, with access to the necessary technological resources.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review your application and resume, focusing on relevant experience and skills.
  • Portfolio Review: Your portfolio will be a critical component. Be prepared to walk through 1-3 key projects, explaining your design process, rationale, and the impact of your work.
  • Technical Interview: Expect questions related to UI/UX principles, design tools (Figma, etc.), game engines, scripting, and architectural patterns like MVVM. You might be asked to solve a hypothetical design problem or discuss your approach to specific technical challenges.
  • Design Challenge/Exercise: A take-home or in-office design exercise may be given to assess your practical skills, problem-solving abilities, and creative approach within a defined scope.
  • Team/Stakeholder Interviews: Interviews with potential team members (other designers, engineers, leads) to assess cultural fit, collaboration style, and communication skills.
  • Final Interview: A discussion with senior leadership to finalize the decision, often focusing on strategic thinking and long-term contributions.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your senior-level capabilities, focusing on those that demonstrate your ability to handle complex problems, innovate, and deliver impactful results. Prioritize game-related projects if possible.
  • Tell a Story: For each project, clearly articulate the problem statement, your role, the design process (research, ideation, prototyping, testing, implementation), your specific contributions, and the measurable outcomes or lessons learned.
  • Showcase Technical Proficiency: Highlight your experience with game engines, scripting, and architectural patterns. Be ready to discuss how you've integrated UI with game systems.
  • Quantify Impact: Whenever possible, use data and metrics to demonstrate the success of your designs (e.g., improved player retention, increased conversion rates, reduced user errors).
  • Be Ready for Deep Dives: Prepare to answer in-depth questions about your design choices, your problem-solving approach, and how you handle feedback and constructive criticism.

Challenge Preparation:

  • Understand the Scope: Carefully read and understand the requirements of any design challenge. Clarify any ambiguities before you begin.
  • Focus on Process: Even if you can't complete everything, demonstrate your thought process. Explain your approach, assumptions, and trade-offs.
  • Prioritize: If time is limited, focus on the most critical aspects of the challenge and present them clearly.
  • Presentation Matters: Practice presenting your solution concisely and effectively, highlighting your key decisions and rationale.

📝 Enhancement Note: The interview process for a Senior Game UX Designer at a major studio like Activision Blizzard will be rigorous. The portfolio review and potential design challenge are critical for assessing both creative and technical aptitude. Candidates should be prepared to discuss their work in detail, linking design decisions to player experience and technical feasibility.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for wireframing, prototyping, and visual design, often used collaboratively.
  • Adobe Creative Suite: Photoshop for image editing and asset creation, Illustrator for vector graphics.
  • Prototyping Tools: InVision, Adobe XD, or Axure RP for creating interactive prototypes.
  • Game Engines: Unreal Engine and Unity are critical for understanding UI implementation, asset integration, and rapid prototyping within the game environment.
  • 3D Software (Preferred): Cinema 4D, Blender, 3ds Max for creating or modifying 3D UI elements or assets.

Analytics & Reporting:

  • Analytics Platforms: Familiarity with in-game analytics tools (e.g., proprietary studio tools, GameAnalytics, Firebase Analytics) to understand player behavior and measure UI effectiveness.
  • Data Visualization Tools: Tools like Tableau or Power BI might be used to analyze and present player data related to UI performance.

CRM & Automation:

  • While not directly a CRM role, understanding how player data is managed and potentially used to personalize UI experiences can be beneficial. Familiarity with project management and collaboration tools like Jira, Confluence, or Asana is also common.

📝 Enhancement Note: Proficiency with Figma and at least one major game engine (Unreal or Unity) is non-negotiable for this role. The ability to prototype and implement within these engines is key. The "bonus points" for 3D software and C++ indicate that candidates with a broader technical toolkit will be highly valued.

👥 Team Culture & Values

Operations Values:

  • Player First: A deep commitment to creating engaging and enjoyable experiences for players above all else.
  • Excellence & Innovation: Striving for the highest quality in design and gameplay, constantly seeking new ways to push the boundaries of interactive entertainment.
  • Collaboration & Teamwork: Valuing diverse perspectives and working together effectively across disciplines and cultures to achieve common goals.
  • Passion for Gaming: A genuine love for video games and a drive to contribute to the industry's evolution.
  • Accountability: Taking ownership of responsibilities, delivering on commitments, and learning from outcomes.

Collaboration Style:

  • Cross-Functional Integration: The team emphasizes seamless integration with game design, art, and engineering, fostering an environment where ideas are shared freely and problems are solved collectively.
  • Constructive Feedback: A culture that encourages open and honest feedback during design reviews and critiques, aimed at improving the product.
  • Iterative Improvement: Embracing an iterative process where designs are continuously refined based on testing, data, and team input.
  • Global Communication: Adapting to work effectively with colleagues across different geographical locations and time zones, requiring clear and concise communication.

📝 Enhancement Note: While the role is UI/UX Design, the "Operations Values" and "Collaboration Style" sections are framed through the lens of how these principles apply to the day-to-day work of a designer within a large game development studio. The emphasis is on how these values facilitate efficient workflow, high-quality output, and effective teamwork in a complex project environment.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs and Technical Constraints: Designing innovative UX that is also feasible to implement within engine limitations and project timelines.
  • New IP Development: Establishing a unique and compelling UI/UX identity for a brand-new game franchise, without established player expectations or brand guidelines.
  • Global Team Collaboration: Effectively communicating and collaborating with team members across different countries, languages, and time zones.
  • Evolving Technology: Keeping pace with rapid advancements in game engines, design tools, and player interaction paradigms.

Learning & Development Opportunities:

  • Advanced Design Techniques: Opportunities to learn and apply cutting-edge UX research, interaction design patterns, and visual design trends specific to gaming.
  • Technical Skill Enhancement: Deepening knowledge of game engines (Unreal/Unity), scripting, and potentially C++ or 3D modeling.
  • Mentorship Programs: Access to senior designers and industry veterans for guidance and career development.
  • Industry Conferences & Training: Support for attending major game development and UX conferences (e.g., GDC, UXPA) and specialized training courses.
  • Cross-Project Exposure: Potential to contribute to different game titles or projects within Activision Blizzard, broadening experience.

📝 Enhancement Note: The challenges highlight the dynamic and complex nature of senior-level game UX design. The growth opportunities are geared towards continuous skill development, both in design specialization and technical proficiency, essential for staying relevant in the fast-paced gaming industry.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for designing a complex player progression system. What key UX considerations would you prioritize?" (Focus on player motivation, clarity, and feedback loops).
  • "How would you approach designing the core HUD for a new FPS game to balance immersion with necessary information?" (Discuss UI hierarchy, readability, and player context).
  • "Walk me through a time you had to balance conflicting feedback from stakeholders (e.g., game design vs. engineering). How did you resolve it?" (Emphasize communication, negotiation, and finding optimal solutions).

Company & Culture Questions:

  • "What excites you about working on a new IP at Activision Blizzard?" (Show genuine interest in the company's mission and the opportunity to build something fresh).
  • "How do you stay updated on the latest trends in game UX and UI design?" (Demonstrate continuous learning and passion for the field).
  • "Describe a time you successfully mentored a junior designer. What was your approach?" (Highlight leadership potential and willingness to share knowledge).

Portfolio Presentation Strategy:

  • Focus on Impact: For each project, clearly state the problem, your role, the solution, and the measurable impact. Use data where possible.
  • Detail Your Process: Explain your methodology – research, ideation, wireframing, prototyping, testing, iteration, and implementation – with specific examples.
  • Highlight Technical Collaboration: Be ready to discuss how you worked with engineers and artists, and how your designs were implemented. If you worked directly in-engine, showcase that.
  • Be Concise and Engaging: Practice your presentation to ensure it flows well and stays within the allotted time. Use visuals effectively.
  • Prepare for Q&A: Anticipate questions about your design choices, challenges faced, and how you would approach similar problems in the future.

📝 Enhancement Note: Interview preparation should focus on demonstrating not just design skill, but also strategic thinking, technical understanding, and strong collaborative abilities. Being able to articulate your process and impact with specific examples is crucial for a senior-level role.

📌 Application Steps

To apply for this Senior Game UX Designer position:

  • Submit your application through the Activision Blizzard careers portal linked above.
  • Customize Your Resume: Tailor your resume to highlight your experience with UI/UX design in games, proficiency in Figma and game engines, understanding of MVVM, and any scripting or 3D software experience. Use keywords from the job description.
  • Prepare Your Portfolio: Ensure your portfolio is up-to-date, showcases your best work relevant to game UX/UI, and clearly articulates your process and impact. Have 2-3 projects ready for in-depth discussion.
  • Research Activision Blizzard & Elsewhere Entertainment: Understand the company's history, current titles, and any available information about the "Elsewhere Entertainment" project to demonstrate genuine interest and cultural alignment.
  • Practice Your Pitch: Rehearse explaining your portfolio projects and your approach to common interview questions, focusing on clear, concise communication and demonstrating senior-level thinking.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires proven UI design experience in games or software and expertise in tools like Figma and major game engines. Proficiency in scripting languages and understanding of MVVM architecture are essential.