Principal Designer

2K
Full-time$150k-223k/year (USD)Los Angeles, United States

📍 Job Overview

Job Title: Principal Designer

Company: 2K

Location: Los Angeles, California, United States

Job Type: Full-Time

Category: Game Design Operations / GTM (Go-To-Market) Strategy for Game Development

Date Posted: April 21, 2026

Experience Level: 10+ Years

Remote Status: Hybrid

🚀 Role Summary

  • Define and govern the core moment-to-moment player experience, ensuring a cohesive, high-fidelity AAA feel across all gameplay mechanics.

  • Establish and enforce game design standards, systemic rules, and implementation metrics to maintain mechanical consistency and quality across the entire game.

  • Act as a critical bridge between creative vision and engineering execution, translating high-level concepts into playable, polished gameplay.

  • Drive workflow architecture for the design team, optimizing tool utilization and engine features in close partnership with Gameplay Engineering.

  • Maintain hands-on authority over gameplay feel through direct in-engine iteration on mechanics, traversal, level design, and gameplay scripting.

📝 Enhancement Note: This role is positioned as a Principal Designer, indicating a senior leadership contribution to game development strategy and execution, with a strong emphasis on operationalizing design principles. The focus on "Design Governance," "Workflow Architect," and "CCC Ownership" highlights a need for someone who can not only design but also ensure the systematic and consistent implementation of that design across a AAA title. This aligns with a GTM (Go-To-Market) perspective by ensuring the final product meets the highest quality standards expected by the market.

📈 Primary Responsibilities

  • Design Governance: Define and document the "Golden Rules" for game systems and world-building, including comprehensive processes, quantifiable metrics, and rigorous standards to ensure mechanical consistency and a unified player experience throughout the game.

  • Workflow Architecture: Serve as the definitive authority on how the design team leverages development tools and engine features, collaborating closely with the Gameplay Engineering team to establish efficient and effective workflows.

  • Craft Mastery & Iteration: Maintain direct, hands-on control over the critical aspects of gameplay feel, actively iterating within the game engine across core mechanics, player traversal, level design elements, and sophisticated gameplay scripting.

  • CCC Ownership (Character, Camera, Controls): Define the precise technical implementation details for character movement, camera behavior, and player controls, establishing the exact metrics and parameters that define the game's signature feel and responsiveness.

  • Execution Excellence & Quality Assurance: Ensure the overall player experience is meticulously cohesive, highly polished, and consistently meets a "Game of the Year" quality bar for all shipped features and implemented gameplay mechanics.

  • Systemic Design Leadership: Champion a systemic approach to game design, focusing on building scalable frameworks and interconnected ecosystems rather than isolated, one-off features, promoting reusability and maintainability.

  • Cross-functional Collaboration: Actively partner with art, animation, engineering, and technical design teams to synthesize diverse feedback, rapidly iterate on design solutions, and ensure alignment with studio quality standards and project goals.

  • Process Improvement: Drive continuous improvement of design workflows and actively explore the leverage of new technologies to innovate and create unique, compelling gameplay experiences.

📝 Enhancement Note: The responsibilities listed emphasize a blend of direct design contribution and operational oversight. The mention of "Design Governance," "Workflow Architect," and "CCC Ownership" points to a role that requires not only creative input but also the ability to define and enforce standards, manage processes, and ensure consistency across complex systems, which are critical for successful AAA game development and market delivery.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in game design principles, computer science, or a related field is highly beneficial. Demonstrated practical application of design theories and technical skills will be prioritized over formal education.

Experience: Minimum of 10 years of progressive experience in AAA game design, with a demonstrable portfolio showcasing contributions to multiple critically acclaimed and commercially successful titles in the 3rd or 1st person genre.

Required Skills:

  • AAA Game Design: Extensive experience designing complex gameplay systems and player experiences for AAA titles, with a proven track record of shipping successful games.

  • Unreal Engine Proficiency: Deep, hands-on expertise in Unreal Engine, specifically in shipping gameplay systems, including practical application of Blueprints, data-driven architecture, and level streaming techniques.

  • Systemic Thinking & Design: A strong ability to conceptualize, design, and implement scalable, interconnected gameplay frameworks and ecosystems that enhance player engagement and game longevity.

  • Gameplay Scripting: Proficiency in scripting gameplay logic and behaviors within the game engine to create dynamic and responsive player interactions.

  • Level Design Integration: Experience integrating core mechanics and player traversal within level design to create cohesive and engaging environments.

  • Character, Camera, and Controls Design: Expert understanding of the intricate design considerations for character movement, camera behavior, and player controls, and how to define metrics for optimal feel.

  • Technical Implementation Oversight: Ability to define and communicate technical requirements for design features to engineering teams, ensuring feasibility and quality.

  • Workflow Optimization: Proven ability to analyze and improve design workflows, enhancing efficiency and productivity for the design team.

Preferred Skills:

  • Cross-functional Leadership: Experience leading design initiatives and collaborating effectively with diverse teams including art, animation, engineering, and QA.

  • Mentorship & Team Development: Experience mentoring junior designers and contributing to the growth of a design team's capabilities.

  • Player Psychology & Engagement: Deep understanding of player motivations, engagement loops, and how to design systems that foster long-term retention.

  • Performance Analysis: Ability to analyze gameplay data and player feedback to identify areas for improvement and iterate on design solutions.

  • Advanced Unreal Engine Features: Familiarity with advanced Unreal Engine features relevant to AAA development, such as advanced material systems, physics, or AI integration.

📝 Enhancement Note: The emphasis on "10+ years in AAA Game Design" and "Unreal Engine Mastery" clearly positions this as a senior, hands-on role. The inclusion of "Systemic Thinking" and "Workflow Architect" suggests a need for candidates who can not only create but also operationalize design processes for scalability and consistency, crucial for large-scale game development and successful GTM execution.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Shipped Title Demonstrations: Provide clear evidence of significant contributions to multiple AAA titles, showcasing specific mechanics, systems, or gameplay loops you were instrumental in designing and implementing.

  • Unreal Engine Project Examples: Include detailed examples of work done within Unreal Engine, specifically highlighting Blueprints, data-driven systems, and level streaming implementations that demonstrate your technical proficiency.

  • Systemic Design Case Studies: Present case studies that illustrate your ability to design scalable frameworks and interconnected ecosystems, detailing the problem, your systemic solution, and the resulting player experience benefits.

  • Gameplay Feel Iteration: Showcase examples of your iterative design process, particularly demonstrating how you refined mechanics, traversal, or controls to achieve a specific "feel" or quality standard.

  • Technical Specification Documentation: Include samples of technical specifications or design documents that clearly outline implementation details for gameplay systems, CCC, or other core mechanics, demonstrating your ability to communicate with engineering.

Process Documentation:

  • Workflow Design & Optimization: Demonstrate experience in designing and documenting efficient workflows for game design teams, including tool usage, asset integration, and collaborative processes.

  • System Implementation & Standardization: Provide examples of how you've established standards and processes for implementing game systems to ensure consistency and maintainability across a large project.

  • Metrics & Performance Analysis: Showcase how you define, track, and analyze key metrics related to gameplay systems, player engagement, and overall game feel to drive iterative improvements.

📝 Enhancement Note: For a Principal Designer role, a portfolio is paramount. The requirements emphasize not just the final product but the process: how systemic thinking was applied, how Unreal Engine was leveraged technically, and how design was operationalized through clear documentation and workflow optimization. This aligns with ensuring the GTM readiness of the game's core experience.

💵 Compensation & Benefits

Salary Range: The estimated salary range for this position in California is between $150,400 and $222,580 per Year.

Explanation of Range: This range is based on the provided information for the California location and reflects the seniority of a Principal Designer role, requiring extensive experience (10+ years) and specialized skills in AAA game design and Unreal Engine. Factors such as specific experience, interview performance, and market conditions will influence the final offer within this range.

Benefits:

  • Comprehensive Health Coverage: Includes medical benefits designed to support the well-being of employees and their families.

  • Financial Wellness Programs: Access to financial benefits and planning resources to support long-term financial security.

  • Performance-Based Bonuses: Opportunities for financial rewards tied to individual and company performance, aligning with GTM success.

  • Equity Awards: Potential for stock options or other equity awards, providing a stake in the company's long-term growth and success.

  • Professional Development: Opportunities for continued learning, skill enhancement, and career advancement within the organization.

Working Hours: Standard full-time work is expected to be approximately 40 hours per week. While the role is hybrid, specific in-office days may be required for collaboration and team synergy, with flexibility managed by team leadership.

📝 Enhancement Note: The salary range provided is directly from the job description. The benefits are extrapolated from the description's mention of "medical, financial, and/or other benefits, including a bonus and/or equity awards." The working hours are standardized based on typical full-time employment in the industry, with the hybrid nature noted.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Publishing and Development. 2K is a global publisher known for a diverse portfolio of AAA, sports, and entertainment brands, operating within a highly competitive and rapidly evolving entertainment sector.

Company Size: 2K is a significant entity within the gaming landscape, with numerous development studios globally. While specific employee counts for the publishing arm aren't detailed, Take-Two Interactive (2K's parent company) is a large, publicly traded corporation, indicating a substantial operational infrastructure.

Founded: 2K Games was founded in 2005. This history provides a foundation of established practices and a long-standing presence in the industry, contributing to a culture that balances innovation with proven methodologies.

Team Structure:

  • Studio-Specific Teams: Designers typically work within dedicated development studios (e.g., Visual Concepts, Firaxis, Hangar 13) focused on specific titles or franchises.

  • Functional Specialization: Within studios, teams are often specialized by discipline (e.g., gameplay design, level design, systems design, UI/UX design).

  • Cross-Functional Collaboration: The Principal Designer role necessitates close collaboration with engineering, art, animation, audio, QA, and production teams, forming dynamic project-based teams.

  • Reporting: The Principal Designer likely reports to a Design Director or Lead Designer, with a reporting line that could extend up to studio leadership.

Methodology:

  • Agile Development Practices: Game development commonly employs agile methodologies, including iterative development cycles, sprint planning, and regular feedback loops.

  • Data-Driven Design: Leveraging player data, analytics, and A/B testing to inform design decisions and optimize gameplay experiences.

  • Quality-Centric Approach: A strong emphasis on achieving and maintaining a "Game of the Year" quality bar through rigorous testing, iteration, and polish.

  • Systemic Design Focus: Prioritizing the creation of robust, scalable gameplay systems that provide depth and longevity for players.

Company Website: https://www.2k.com/

📝 Enhancement Note: Information on company size and founding date is integrated from the provided description and general knowledge of Take-Two Interactive. The team structure and methodology are inferred based on standard practices in AAA game development and the specific responsibilities of a Principal Designer.

📈 Career & Growth Analysis

Operations Career Level: This role represents a senior leadership position within the game design discipline, often referred to as a "Principal" or "Lead" level. It signifies deep expertise, significant responsibility for core game systems, and the ability to influence design direction and operationalize development processes across a AAA title. This level is critical for ensuring the GTM success of a game by guaranteeing its core experience meets market expectations.

Reporting Structure: The Principal Designer will likely report to a Design Director, Executive Producer, or Studio Head, depending on the studio's organizational structure. They will, in turn, influence and guide the work of other designers, engineers, and technical artists involved in gameplay implementation.

Operations Impact: The Principal Designer's impact is profound, directly shaping the moment-to-moment player experience, which is a primary driver of player satisfaction, critical reviews, and ultimately, market success (GTM). Their ability to ensure design consistency and quality directly affects the game's marketability and commercial performance.

Growth Opportunities:

  • Design Leadership: Progression to Design Director, Creative Director, or Executive Producer roles, overseeing larger teams and more significant creative and strategic decisions.

  • Studio-Wide Influence: Opportunities to contribute to the design philosophy and operational standards across multiple projects or studios within 2K.

  • Specialization Mastery: Deepening expertise in specific areas of design (e.g., AI, combat systems, player progression) while maintaining a broad understanding of the overall game experience.

  • Technical Design Expertise: Further developing skills in engine architecture, pipeline optimization, and leveraging new technologies for innovative gameplay.

  • Mentorship and Team Building: Taking on formal roles in mentoring junior talent, building high-performing design teams, and contributing to the studio's culture of excellence.

📝 Enhancement Note: The analysis of career level and growth opportunities is based on the "Principal" title and the responsibilities outlined, positioning it as a senior, influential role within the game development lifecycle, with clear paths for advancement in leadership and strategic contribution to GTM efforts.

🌐 Work Environment

Office Type: Hybrid. This indicates a blend of remote work flexibility and in-office presence. The in-office component is crucial for hands-on iteration, direct collaboration with development teams, and maintaining the high-fidelity AAA feel required for the role.

Office Location(s): The primary location specified is Los Angeles, California. This area is a significant hub for the entertainment and technology industries, offering access to a rich talent pool and collaborative opportunities. Specific office details would be provided upon further engagement.

Workspace Context:

  • Collaborative Hubs: The office environment is expected to feature collaborative spaces designed to facilitate direct interaction between designers, engineers, artists, and other development disciplines, essential for rapid iteration and problem-solving.

  • Advanced Development Tools: Access to high-end workstations equipped with the latest versions of Unreal Engine, associated development tools, and potentially specialized hardware for testing and iteration.

  • Team Immersion: Opportunities for constant interaction with the core development team, fostering a shared understanding of the game's vision and ensuring alignment on design execution and quality standards.

  • Focused Work Zones: Dedicated areas for focused, individual work, supporting deep-level iteration on mechanics, scripting, and system design.

Work Schedule: A hybrid work schedule is in place, typically involving a set number of days in the office per week (e.g., 2-3 days) for critical collaborative activities, with the remaining days available for remote work. This structure aims to balance focused individual work with essential team synergy and hands-on development.

📝 Enhancement Note: The "Hybrid" work arrangement is directly from the provided data. The description of the workspace and office context is inferred based on the nature of AAA game development, the need for specialized tools, and the importance of close-knit team collaboration for a role of this seniority.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess experience, relevant titles, and technical skills, particularly in AAA game design and Unreal Engine.

  • Technical Interview(s): In-depth discussions focusing on your experience with Unreal Engine (Blueprints, data-driven architecture, level streaming), systemic design principles, and your approach to gameplay feel and CCC. This may involve live coding or engine demonstrations.

  • Design Challenge/Case Study: You may be asked to present a detailed breakdown of a specific mechanic or system from a past project, or a hypothetical design challenge related to defining gameplay standards and workflows. This will assess your ability to articulate design decisions, operationalize concepts, and demonstrate your quality bar.

  • Team/Cultural Fit Interviews: Meetings with potential peers and leadership to evaluate your collaborative style, communication skills, and alignment with 2K's culture of innovation and quality.

  • Final Interview: A discussion with senior leadership to confirm overall fit, strategic alignment, and potential impact on the project's GTM success.

Portfolio Review Tips:

  • Showcase AAA Impact: Clearly highlight your specific contributions to shipped AAA titles, detailing the scope of your involvement and the tangible outcomes of your work.

  • Demonstrate Systemic Design: Present case studies that explicitly show your ability to build scalable frameworks and interconnected systems, explaining the 'why' and 'how' behind your design choices.

  • Unreal Engine Expertise: Provide concrete examples of your work within Unreal Engine, including visual demonstrations or playable prototypes if possible, focusing on Blueprints, data-driven setups, and level streaming.

  • Gameplay Feel Iteration: Detail your process for refining gameplay feel, perhaps through before-and-after examples or by explaining how you used metrics and iteration to achieve a specific player experience.

  • Concise & Targeted: Ensure your portfolio is well-organized, easy to navigate, and directly relevant to the requirements of a Principal Designer role, focusing on quality over quantity.

Challenge Preparation:

  • Understand "Golden Rules": Be prepared to discuss how you would define and enforce core design principles and standards for a AAA game.

  • Workflow Optimization: Think about common design workflow bottlenecks and how you would propose solutions using tools or process changes.

  • CCC Definition: Practice articulating how you would establish metrics and standards for character control, camera behavior, and overall player feel.

  • AAA Quality Bar: Be ready to discuss what constitutes "Game of the Year" quality in gameplay and how you ensure that standard is met.

📝 Enhancement Note: The interview and portfolio review process is designed to assess not only creative design skills but also the operational capability to implement and maintain high-quality standards consistently, which is crucial for a GTM-focused role. The tips are tailored to highlight the specific requirements of this Principal Designer position.

🛠 Tools & Technology Stack

Primary Tools:

  • Unreal Engine: The central development platform. Proficiency is required in core engine features, including Blueprints for visual scripting, data-driven architecture for system design, and level streaming for managing large game worlds.

  • Proprietary Development Tools: Likely to involve internal tools developed by 2K studios for specific aspects of game development, such as level editing, asset management, or gameplay scripting extensions.

  • Version Control Systems (e.g., Perforce, Git): Essential for managing code and asset changes within a collaborative development environment.

  • Project Management Software (e.g., Jira, Confluence): Used for tracking tasks, managing workflows, documenting designs, and facilitating team communication.

Analytics & Reporting:

  • In-Game Analytics Tools: Custom or integrated solutions for tracking player behavior, system performance, and engagement metrics within the game.

  • Data Visualization Tools (e.g., Tableau, Power BI, internal dashboards): Used to interpret analytical data and present findings to stakeholders, informing design decisions and GTM strategies.

  • Spreadsheet Software (e.g., Microsoft Excel, Google Sheets): For data manipulation, basic analysis, and reporting on metrics.

CRM & Automation:

  • (Less direct for this role): While not a primary focus for a Principal Designer, understanding how player data from CRM systems might inform design decisions or how design features impact player engagement metrics could be beneficial. Automation would primarily refer to scripting and engine-level processes for efficiency.

  • Scripting Languages: Proficiency in relevant scripting languages within Unreal Engine (e.g., C++ for core engine work, though Blueprints are emphasized for design scripting).

📝 Enhancement Note: The technology stack is based on the explicit mention of Unreal Engine, Blueprints, data-driven architecture, and level streaming, combined with standard tools used in AAA game development for version control, project management, and data analysis.

👥 Team Culture & Values

Operations Values:

  • Craftsmanship & Quality: A relentless pursuit of excellence in design and implementation, aiming for "Game of the Year" quality in every aspect of the player experience.

  • Collaboration & Teamwork: Emphasis on working together across disciplines, valuing diverse perspectives, and fostering a supportive environment where ideas can be shared and built upon.

  • Innovation & Creativity: Encouraging exploration of new ideas, technologies, and gameplay mechanics to push the boundaries of interactive entertainment.

  • Data-Driven Decision Making: Utilizing player data and analytics to inform design choices, ensuring that decisions are grounded in evidence and aimed at maximizing player engagement and satisfaction.

  • Efficiency & Process Improvement: A commitment to optimizing workflows, leveraging tools effectively, and streamlining development processes to enhance productivity and maintain development velocity.

Collaboration Style:

  • Cross-Functional Integration: Designers are expected to work seamlessly with engineers, artists, animators, and producers, fostering a shared understanding and collective ownership of the game's vision.

  • Open Communication & Feedback: A culture that encourages constructive feedback, active listening, and transparent communication to resolve challenges and refine designs effectively.

  • Iterative Development: Embracing an iterative approach where designs are constantly tested, evaluated, and refined based on feedback and data, promoting flexibility and continuous improvement.

  • Knowledge Sharing: Encouraging team members to share insights, best practices, and learnings to elevate the collective expertise of the design team and the broader development studio.

📝 Enhancement Note: The values and collaboration style are inferred from 2K's stated company culture ("Come as You Are," inclusive environment) and the typical demands of a AAA game development studio focused on high quality and cross-functional synergy. The emphasis on process and data aligns with the operational aspects of the Principal Designer role.

⚡ Challenges & Growth Opportunities

Challenges:

  • Maintaining AAA Quality at Scale: Ensuring a consistent, high-fidelity player experience across all features and systems in a large, complex AAA title, especially under tight deadlines.

  • Bridging Creative Vision and Technical Constraints: Effectively translating ambitious creative ideas into technically feasible implementations, managing scope, and finding innovative solutions to engineering challenges.

  • Systemic Complexity Management: Designing and managing intricate, interconnected gameplay systems that are robust, balanced, and provide depth without becoming overwhelming or buggy.

  • Workflow Optimization for Large Teams: Streamlining design and development workflows for large, distributed teams to ensure efficiency, clear communication, and consistent output.

  • Adapting to Evolving Technologies: Staying abreast of advancements in game engine technology, development tools, and player expectations to ensure the game remains competitive and innovative.

Learning & Development Opportunities:

  • Advanced Unreal Engine Training: Opportunities for specialized training on new Unreal Engine features, performance optimization, and advanced scripting techniques.

  • Leadership and Mentorship Programs: Formal or informal opportunities to develop leadership skills, mentor junior designers, and contribute to team growth.

  • Industry Conferences & Networking: Support for attending major game development conferences (e.g., GDC) to learn about industry trends, new technologies, and network with peers.

  • Cross-Disciplinary Learning: Engaging with other development disciplines (e.g., AI programming, advanced animation systems) to broaden understanding and foster innovative collaborations.

  • Contributing to Core Design Philosophy: Opportunities to influence the overall design direction and operational standards for future 2K titles.

📝 Enhancement Note: The challenges and growth opportunities are derived from the inherent complexities of AAA game development, the specific responsibilities of a Principal Designer, and the industry's rapid evolution, focusing on areas relevant to operational excellence and career progression.

💡 Interview Preparation

Strategy Questions:

  • Design Governance & Standards: "How would you establish and enforce 'Golden Rules' for gameplay systems and mechanics across a AAA game development team? Provide examples of metrics and standards you've used." (Focus on your ability to operationalize design.)

  • Workflow Architecture: "Describe a situation where you significantly improved a design team's workflow or tool utilization. What was the problem, your solution, and the impact?" (Highlight your process optimization skills.)

  • Gameplay Feel & CCC: "Walk us through your process for defining and iterating on the 'feel' of a character's movement, camera behavior, or core combat mechanic. What metrics are critical?" (Demonstrate your hands-on expertise and understanding of player experience.)

  • Systemic Design: "Explain a complex systemic framework you designed. How did it scale, and what was its contribution to the overall player experience?" (Showcase your ability to think holistically.)

Company & Culture Questions:

  • Quality Bar: "What does 'Game of the Year' quality mean to you in terms of moment-to-moment gameplay, and how do you ensure that standard is met in development?" (Assess your commitment to excellence.)

  • Collaboration & Conflict Resolution: "Describe a time you disagreed with an engineering or art lead on a design implementation. How did you resolve it while maintaining a strong working relationship and achieving the best outcome for the game?" (Evaluate your teamwork and communication.)

  • Innovation: "How do you stay current with new technologies and player expectations, and how do you incorporate that into driving innovative gameplay experiences?" (Gauge your forward-thinking approach.)

Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly outline the problem, your role and specific contributions, the solution (design and implementation), and the measurable impact or outcome.

  • Focus on Process: Don't just show the final product; explain your design process, your iterative steps, and how you leveraged tools like Unreal Engine to achieve your goals.

  • Highlight Systemic Contributions: Emphasize projects where you built scalable systems or frameworks, explaining their architecture and benefits.

  • Quantify Your Impact: Whenever possible, use data or metrics to demonstrate the success of your designs (e.g., increased player retention, improved engagement scores, positive player feedback on specific mechanics).

  • Be Ready for Deep Dives: Prepare to discuss the technical details of your Unreal Engine work, your CCC metrics, and your workflow improvements in detail.

📝 Enhancement Note: These questions and strategies are crafted to address the specific demands of the Principal Designer role, emphasizing operationalizing design, technical proficiency with Unreal Engine, and a focus on AAA quality, all crucial for a successful GTM launch.

📌 Application Steps

To apply for this Principal Designer position:

  • Submit your application through the provided Greenhouse link.

  • Portfolio Customization: Tailor your resume and portfolio to explicitly highlight your experience with AAA game design, your contributions to shipped titles, and your deep expertise in Unreal Engine (Blueprints, data-driven architecture, level streaming).

  • Resume Optimization: Ensure your resume clearly articulates your 10+ years of experience and showcases achievements related to defining player experience, workflow optimization, and systemic design. Use keywords from the job description.

  • Prepare Your Portfolio Presentation: Practice walking through your key portfolio pieces, focusing on your role, the design process, technical implementation details (especially Unreal Engine), and the impact of your work on gameplay feel and player experience.

  • Research 2K and Their Titles: Familiarize yourself with 2K's recent game releases, their design philosophies, and the types of player experiences they aim to deliver. Understand their commitment to AAA quality and innovation.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have 10+ years of experience in AAA game design with a proven track record of shipped titles. Mastery of Unreal Engine and the ability to build scalable systemic frameworks are essential for this role.