[Loonshot Games] UX/UI Designer - Project Camp (5년 이상)

Loonshot Games
Full-timeSeoul, South Korea

📍 Job Overview

Job Title: UX/UI Designer - Project Camp

Company: Loonshot Games

Location: Seoul, South Korea

Job Type: Full-time

Category: Game Design / Operations (UX/UI Focus)

Date Posted: September 1, 2026

Experience Level: 5+ Years

Remote Status: On-site

🚀 Role Summary

  • Design and implement core UX flows and UI structures for a new mobile RPG, focusing on intuitive user journeys within a rich fantasy world.

  • Develop compelling GUI concepts and visual directions that align with the game's unique 2.5D aesthetic and narrative elements.

  • Enhance user experience across key game mechanics including character collection, progression, combat, and base building.

  • Create comprehensive UI design guides and essential assets, ensuring adaptability for various mobile resolutions and global market requirements.

  • Collaborate closely with development teams to translate design visions into functional and engaging game interfaces.

📝 Enhancement Note: While this role is primarily in UX/UI design, the emphasis on core game flows, user journeys, and system design for a mobile RPG positions it within the broader scope of GTM (Go-To-Market) operations. Strong UX/UI directly impacts player acquisition, retention, and monetization, making this role crucial for the game's operational success. The requirement for understanding global service and various resolutions also touches upon operational considerations for scalability and localization.

📈 Primary Responsibilities

  • Architect and design the fundamental user experience (UX) and user interface (UI) for a new mobile RPG, ensuring a seamless and engaging player journey from onboarding to advanced gameplay.

  • Conceptualize and propose graphical user interface (GUI) aesthetics and visual direction, ensuring they are cohesive with the game's fantasy world, characters, and distinct 2.5D visual style.

  • Conduct in-depth screen design and usability improvements for core content areas such as character collection, growth systems, strategic combat encounters, and player base development.

  • Produce detailed UI design guidelines and create necessary visual assets, considering the technical constraints and design needs for diverse mobile screen sizes and international distribution.

  • Actively participate in R&D efforts, exploring and integrating new design tools and development environments to enhance the user interface and overall player experience.

  • Collaborate effectively with cross-functional teams, including artists, developers, and product managers, to ensure design integrity and feasibility throughout the development lifecycle.

  • Iterate on designs based on playtesting feedback, user data, and team input to continuously optimize usability and player satisfaction.

  • Maintain a strong understanding of mobile gaming trends and player expectations to inform design decisions and ensure the game remains competitive.

📝 Enhancement Note: The responsibilities highlight a deep involvement in shaping the player's interaction with the game's systems. This aligns with GTM operations by directly influencing player engagement, retention, and monetization potential through intuitive design. The emphasis on global service and diverse resolutions points to operational considerations for scalability and localization.

🎓 Skills & Qualifications

Education: Bachelor's degree in Design, Human-Computer Interaction, Computer Science, or a related field, or equivalent practical experience.

Experience: Minimum of 5 years of professional experience in UX/UI design, with a significant focus on mobile game development.

Required Skills:

  • Demonstrated expertise in mobile game UX/UI design principles and interaction design.

  • Proficiency in industry-standard design tools such as Figma and Adobe Illustrator.

  • Ability to design information architecture and screen flows based on a deep understanding of game mechanics and player psychology.

  • Strong capability to propose GUI concepts and visual direction, supported by effective communication with diverse professional teams.

  • Openness to research and development (R&D) for new tools and development environments.

  • Experience in designing for mobile platforms, understanding screen resolutions, performance, and user input methods.

  • A solid foundation in game design principles and player engagement strategies. Preferred Skills:

  • Prior UX/UI design experience in mobile RPGs, collection-based RPGs, or JRPG-style games.

  • Graphic design skills for fantasy-themed GUIs, icons, and decorative elements.

  • Experience creating emotionally resonant user experiences through UI animation and interactive elements.

  • Familiarity with game engines like Unity or UI implementation environments such as NoesisGUI.

  • Proven experience in launching or managing live-service mobile games.

  • Understanding of localization best practices for UI design.

📝 Enhancement Note: The requirement for 5+ years of experience and specific tool proficiency (Figma, Illustrator) indicates a mid-to-senior level role. The preferred skills, especially those related to live service and localization, suggest an understanding of the ongoing operational aspects of a successful game.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 distinct UX/UI design projects, with a strong emphasis on mobile game applications.

  • Projects should clearly demonstrate your process, from initial concept and wireframing to final UI assets and interactive prototypes.

  • Include case studies that detail problem identification, user research (if applicable), design solutions, and the rationale behind design decisions.

  • Highlight your ability to manage information architecture, user flows, and screen layouts for complex systems.

  • Demonstrate proficiency in creating visually appealing and functional GUI elements that align with specific game themes and art styles. Process Documentation:

  • Clearly articulate your design process for at least one major mobile game project, detailing steps such as user flow mapping, wireframing, prototyping, and UI asset creation.

  • Provide examples of how you have iterated on designs based on feedback, user testing, or performance data, showcasing your problem-solving approach.

  • Illustrate your understanding of how UI design integrates with game development pipelines, including collaboration with engineers and artists.

  • Document your approach to creating and maintaining UI style guides and asset libraries for consistency and scalability.

📝 Enhancement Note: For a UX/UI role in game development, a portfolio is paramount. The emphasis on process documentation, problem-solving, and system integration aligns with the operational requirement of delivering a polished and functional product. This portfolio will serve as a primary tool for assessing the candidate's ability to contribute to the game's overall operational success through design.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for experienced UX/UI Designers in Seoul, South Korea, with 5+ years of experience in the gaming sector, the estimated annual salary range is approximately ₩60,000,000 to ₩90,000,000 KRW. This range can vary based on the candidate's specific experience, skill set, and the outcome of interviews.

Benefits:

  • Standard statutory benefits including national pension, health insurance, and employment insurance.

  • 5-month probationary period with no changes to employment type or salary.

  • Potential for employment type adjustments based on final negotiation.

  • Hiring preference for individuals with disabilities and those who have rendered distinguished service to the state, in accordance with relevant laws.

  • Access to the company's career FAQ for further information.

  • Potential for early termination of probationary period based on performance evaluation.

Working Hours: The role is assumed to be a standard 40-hour work week, typical for full-time positions in South Korea. Specific daily hours may be flexible within business operational needs, but the overall work schedule is on-site.

📝 Enhancement Note: Salary estimation is based on current market data for experienced UX/UI Designers in Seoul's tech and gaming sectors, considering the company's affiliation with Krafton. The benefits listed are standard; however, the mention of potential employment type changes and the probationary period's evaluation process are critical for candidates to understand.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Game Development. Loonshot Games is a subsidiary of Krafton, a prominent global gaming company known for titles like PUBG. This affiliation suggests a culture that values innovation, quality, and a player-centric approach. Project Camp aims to deliver a high-quality mobile RPG.

Company Size: As a subsidiary of Krafton and a recently spun-off entity (as of 2/23), Loonshot Games is likely operating with a focused, agile team structure. The "Project Camp" designation implies a project-based team environment, possibly around 50-200 employees, allowing for closer collaboration and quicker decision-making.

Founded: Loonshot Games was officially spun off as a subsidiary of Krafton on February 23rd. This means it's a relatively new, independent entity, but built upon the experience of its core team members who have a track record of operating games with over ₩500 billion in cumulative revenue.

Team Structure:

  • The "Project Camp" team is likely composed of specialized individuals focused on the development of this specific mobile RPG. This would include game designers, artists (2D/3D), developers (engine, backend), QA testers, and operations/management staff.

  • The reporting structure is expected to be hierarchical but agile, with team leads for each discipline reporting to a project director or lead.

  • Cross-functional collaboration is essential, particularly between UX/UI designers, game designers, and engineers, to ensure the vision is realized effectively. Methodology:

  • Data Analysis & Insights: While not explicitly stated for UX/UI, game development teams often leverage player data from previous titles to inform design choices and validate hypotheses for new projects.

  • Workflow Planning & Optimization: Agile methodologies are common in game development, likely involving sprints, regular stand-ups, and iterative design processes to optimize workflows and product delivery.

  • Automation & Efficiency: The team is expected to use efficient design tools and processes to manage the complexities of mobile game development, including asset creation and integration.

Company Website: www.loonshotgames.com (as implied by the domain derived) or through Krafton's career portal.

📝 Enhancement Note: The recent spin-off and experienced team suggest a dynamic environment that blends the agility of a startup with the backing and established practices of a major publisher like Krafton. The "Project Camp" name implies a focused, collaborative effort on a single major project.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Senior UX/UI Designer, requiring at least 5 years of experience. This implies a level of autonomy, responsibility for core design areas, and the ability to mentor junior designers. The impact of this role extends beyond aesthetics to directly influence player engagement, retention, and monetization, making it a critical operational function for the game's success.

Reporting Structure: The UX/UI Designer will likely report to a Lead UI/UX Designer, Art Director, or Game Director, depending on the team's specific organizational structure. They will collaborate closely with game designers, 2D/3D artists, and game engineers.

Operations Impact: The UX/UI design directly impacts the player's perception of the game's quality, ease of use, and overall enjoyment. Effective UX/UI is crucial for:

  • Player Acquisition: An intuitive and appealing interface attracts new players.

  • Player Retention: A smooth and enjoyable experience keeps players engaged over the long term.

  • Monetization: Well-designed UI can effectively present in-app purchase opportunities and drive revenue.

  • Brand Perception: High-quality design contributes to the overall brand image of Loonshot Games and Krafton.

Growth Opportunities:

  • Operations Skill Development: Opportunities to deepen expertise in mobile RPG UX/UI, explore specialized areas like player onboarding optimization, monetization UI design, or live-ops UI strategies.

  • Leadership Potential: With proven success and experience, there's potential to move into Lead UX/UI Designer roles, manage design teams, or influence broader product strategy.

  • Cross-Disciplinary Learning: Exposure to game design, art direction, and engineering can foster a holistic understanding of game development operations, potentially leading to broader roles in game production or product management.

  • Industry Exposure: Working on a new, ambitious RPG project with a veteran team provides valuable experience and networking opportunities within the competitive gaming industry.

📝 Enhancement Note: The growth path for a UX/UI designer in gaming often involves specialization, leadership, or a shift towards product management, all of which are critical to the operational success of a game.

🌐 Work Environment

Office Type: The role is on-site, located at the Yeoksam Centerfield East Tower in Seoul. This suggests a modern office environment within a major business district, likely offering collaborative workspaces and amenities. Note that there is a planned relocation to a Seongsu office, which candidates should be aware of.

Office Location(s):

  • Yeoksam Centerfield East Tower, Seoul, South Korea.

  • Future relocation to Seongsu, Seoul, South Korea. Workspace Context:

  • Collaborative Environment: The office is likely designed to foster collaboration among team members, with open spaces, meeting rooms, and potentially dedicated project areas.

  • Operations Tools and Technology: Access to industry-standard design software (Figma, Illustrator), potential access to game engines (Unity), and internal communication/project management tools will be available.

  • Team Interaction: The on-site nature facilitates direct communication and spontaneous collaboration with colleagues across disciplines, crucial for rapid iteration in game development.

Work Schedule: The role is full-time, with standard working hours expected. While specific daily schedules may offer some flexibility within operational needs, the emphasis is on on-site presence for team synergy and project alignment.

📝 Enhancement Note: The on-site requirement is a key factor for candidates, especially with the upcoming office relocation. This indicates a preference for in-person collaboration, which is often beneficial for complex creative and technical projects like game development.

📄 Application & Portfolio Review Process

Interview Process:

  • Document Screening: Review of application materials including resume, cover letter, and (crucially) the portfolio.

  • Portfolio Review & Task Assignment: A preliminary review of your portfolio to assess your skills and experience. This may be followed by a design task or challenge relevant to the game's UX/UI requirements.

  • Technical Fit Interview: In-depth discussion with hiring managers and team leads focusing on your technical skills, design process, problem-solving abilities, and specific experience with mobile RPGs and relevant tools (Figma, Illustrator). Expect to walk through your portfolio and discuss past projects in detail.

  • Culture Fit Interview: An interview to assess your alignment with Loonshot Games' culture, teamwork style, and values. This may involve behavioral questions and scenarios.

  • Offer & Onboarding: Final offer extended, followed by the onboarding process.

Portfolio Review Tips:

  • Curate Effectively: Select projects that best showcase your experience with mobile games, RPG mechanics, and fantasy aesthetics. Prioritize quality over quantity.

  • Showcase Process: Clearly document your thought process, from problem definition and user flows to wireframes, prototypes, and final UI assets. Explain why you made certain design choices.

  • Highlight Key Contributions: For team projects, clearly articulate your specific role and contributions.

  • Mobile-First Design: Emphasize your understanding of mobile constraints, screen sizes, touch interactions, and performance optimization.

  • Visual Polish: Ensure your portfolio is visually appealing, well-organized, and easy to navigate. Interactive prototypes are highly recommended.

  • Tailor to the Role: Explicitly address how your skills and experience align with the requirements for Project Camp's mobile RPG.

Challenge Preparation:

  • Understand the Game Concept: Thoroughly review the game description provided in the job posting. Understand the core mechanics (collection, growth, combat, space expansion), visual style (2.5D, fantasy), and target audience.

  • Anticipate Design Problems: Consider common UX/UI challenges in mobile RPGs and how you would approach them. For example, designing intuitive menus for complex systems, balancing visual appeal with usability, or creating engaging progression loops.

  • Practice Articulation: Be prepared to clearly explain your design decisions, justify your choices with user-centered reasoning, and discuss potential trade-offs.

📝 Enhancement Note: The mention of a "Task Assignment" and "Technical Fit Interview" highlights the importance of practical design skills and the ability to articulate one's process. A strong portfolio that demonstrates a deep understanding of mobile RPG UX/UI is non-negotiable for this role.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for collaborative UI design, wireframing, prototyping, and creating design systems. Proficiency here is a must.

  • Adobe Illustrator: Crucial for creating vector-based UI assets, icons, and detailed graphical elements for the GUI.

  • Prototyping Tools (e.g., Figma's built-in prototyping, Adobe XD, InVision): For creating interactive mockups to demonstrate user flows and animations.

Analytics & Reporting:

  • While not a direct responsibility of UX/UI, designers should be aware of how analytics tools (e.g., game analytics platforms) are used to track user behavior and inform design iterations. Understanding how to design for trackable metrics is beneficial. CRM & Automation:

  • Not directly applicable to the core UX/UI design tasks, but familiarity with project management tools (e.g., Jira, Confluence) used for workflow management and collaboration is expected. Game Engine & Implementation:

  • Unity: Preferred for candidates to have an understanding of Unity, as it's a common engine for mobile game development. This helps in designing assets that are compatible and efficient for implementation.

  • NoesisGUI: Preferred for candidates with experience in this specific UI engine, indicating a deeper technical understanding of game UI implementation.

📝 Enhancement Note: The explicit mention of Figma and Illustrator, along with preferred experience in Unity and NoesisGUI, defines the core technical requirements. A candidate's ability to work within these tools and understand their integration into the game development pipeline is critical.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A fundamental value in game development, ensuring that design decisions prioritize player experience, engagement, and satisfaction. This impacts every operational aspect of game design.

  • Collaboration & Communication: Open communication and teamwork are essential for translating complex game visions into reality. This includes active listening and constructive feedback.

  • Innovation & Creativity: Encouraging new ideas and approaches to design, pushing boundaries to create unique and memorable gaming experiences.

  • Quality & Polish: A commitment to delivering a high-quality product, with attention to detail in all aspects of UI and UX, reflecting operational excellence.

  • Adaptability & R&D: Willingness to learn new tools, explore emerging technologies, and adapt to evolving game development environments and player expectations.

Collaboration Style:

  • Cross-Functional Integration: The UX/UI designer will work closely with game designers to ensure mechanics are intuitive, artists to maintain visual consistency, and engineers to implement designs efficiently.

  • Process Review & Feedback: An environment where designs are regularly reviewed by peers and stakeholders, with an emphasis on constructive feedback to drive continuous improvement.

  • Knowledge Sharing: A culture that encourages sharing insights, best practices, and learnings among team members to elevate the collective skill set and operational efficiency.

📝 Enhancement Note: The values listed emphasize a player-first, collaborative, and quality-driven approach, which are hallmarks of successful game development operations. The emphasis on R&D and adaptability is also key in the fast-paced tech industry.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Experience with Monetization: Designing intuitive interfaces that also effectively support the game's business model without alienating players. This requires strategic thinking and careful UX/UI implementation.

  • Technical Constraints of Mobile Platforms: Designing for diverse screen sizes, performance limitations, and varying input methods inherent to mobile devices.

  • Maintaining Visual Cohesion in a Fantasy World: Ensuring the UI elements are aesthetically pleasing and consistent with the rich fantasy lore and 2.5D art style.

  • Iterative Design in a Live Environment: If the game goes into live service, adapting UI/UX based on player feedback, data analytics, and new content updates requires continuous effort and flexibility.

Learning & Development Opportunities:

  • Specialized UX/UI Skills: Deepen expertise in areas like player onboarding optimization, complex system UI design, or UI animation and micro-interactions.

  • Game Design Fundamentals: Gain a more profound understanding of game mechanics, narrative design, and player psychology from experienced game designers.

  • Technical Skills: Familiarize with game engine pipelines (Unity) and specific UI implementation tools (NoesisGUI), enhancing the ability to collaborate with developers.

  • Industry Best Practices: Stay abreast of the latest trends in mobile game UX/UI design through conferences, workshops, and internal knowledge sharing.

  • Leadership Track: Potential to grow into a lead role, mentoring junior designers and taking ownership of broader design initiatives.

📝 Enhancement Note: The challenges presented are common in game UX/UI but require specific operational strategies to overcome. The growth opportunities are geared towards both technical specialization and leadership within the gaming industry's operational framework.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for designing a new feature in a mobile RPG, from concept to implementation. How do you ensure it's both user-friendly and aligns with the game's overall vision?" (Focus on your step-by-step methodology, user-centricity, and collaboration.)

  • "How would you approach designing the UI for a complex character progression system in a fantasy RPG? What are the key UX considerations?" (Demonstrate your ability to break down complex systems and prioritize user needs.)

  • "Imagine we need to redesign the main menu to be more engaging and informative. What steps would you take, and what tools would you use to present your ideas?" (Showcase your problem-solving approach and presentation skills.) Company & Culture Questions:

  • "What excites you about Project Camp and Loonshot Games? What do you know about our approach to game development?" (Research the company, its parent Krafton, and the game description thoroughly.)

  • "How do you handle constructive criticism or disagreements with team members regarding design decisions?" (Highlight your collaborative spirit and ability to receive/give feedback professionally.)

  • "Describe a time you had to balance user needs with business objectives (e.g., monetization) in a design. What was the outcome?" (Prepare a case study demonstrating your strategic design thinking.) Portfolio Presentation Strategy:

  • Narrative Flow: Structure your portfolio presentation like a story. Start with the problem or goal, walk through your process, showcase key design decisions, and highlight the results or impact.

  • Interactive Demos: If possible, prepare live demos of interactive prototypes rather than just static screens. This brings your work to life.

  • Focus on Mobile RPGs: Emphasize any projects directly related to mobile games, RPGs, or fantasy genres. Explain how your designs addressed specific challenges within those contexts.

  • Tool Proficiency: Be ready to discuss your use of Figma, Illustrator, and any other relevant tools, explaining how they facilitated your design process.

  • Quantify Impact: Where possible, use metrics or qualitative feedback to demonstrate the success or impact of your designs.

📝 Enhancement Note: Interview preparation for this role should heavily focus on practical design skills, process articulation, and a deep understanding of the mobile RPG genre. Candidates must be ready to defend their design choices with logic and user-centric reasoning.

📌 Application Steps

To apply for this UX/UI Designer position:

  • Submit your application through the provided link on the Greenhouse platform.

  • Portfolio Customization: Ensure your portfolio is tailored to showcase your most relevant mobile game UX/UI projects, with a clear emphasis on RPGs and fantasy themes. Highlight your process and specific contributions.

  • Resume Optimization: Update your resume to clearly state your years of experience in mobile game UX/UI design, proficiency in Figma and Illustrator, and any experience with Unity or NoesisGUI. Use keywords from the job description.

  • Prepare for Design Task: Anticipate a potential design challenge and practice articulating your thought process for solving mobile UX/UI problems within the context of a fantasy RPG.

  • Company Research: Familiarize yourself with Loonshot Games, Project Camp's game description, and Krafton's broader portfolio and company culture to demonstrate genuine interest and alignment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires over 5 years of experience in mobile game UX/UI design and proficiency in tools like Figma and Illustrator. Candidates should have a strong understanding of game information architecture and the ability to collaborate effectively across different departments.