UX Designer II

Amazon
Full-time•$130k-176k/year (USD)•San Francisco, United States

šŸ“ Job Overview

Job Title: UX Designer II

Company: Amazon (Twitch)

Location: New York, NY / San Francisco, CA

Job Type: Full-Time

Category: User Experience (UX) Design / Product Design

Date Posted: 2026-08-06

Experience Level: Mid-Level (3+ years)

Remote Status: On-site

šŸš€ Role Summary

  • Lead end-to-end UX design initiatives for streamer creation and viewer engagement experiences within Twitch's product ecosystem.

  • Collaborate closely with cross-functional teams, including product managers, engineers, and researchers, to deliver innovative and user-centric design solutions.

  • Drive design strategy by translating qualitative and quantitative insights into actionable hypotheses for improving user motivation and product usability.

  • Champion user empathy and advocate for designing human-centered software that fosters playful and caring customer experiences.

  • Represent design work to executive leadership and contribute to the continuous improvement of design patterns and methodologies within the Twitch design community.

šŸ“ Enhancement Note: The role is specifically focused on the "Community UX team" at Twitch, indicating a strong emphasis on building and nurturing user communities through design. The "UX Designer II" title, coupled with the 3+ years of experience requirement and leadership expectations (leading projects, mentoring juniors, presenting to execs), positions this as a mid-level role with significant autonomy and responsibility.

šŸ“ˆ Primary Responsibilities

  • Lead the design process for specific projects, from initial concept and research through to execution and iterative improvements, ensuring alignment with business objectives and user needs.

  • Conduct user research, including qualitative and quantitative data analysis, to understand streamer and viewer behaviors, motivations, and desires for enhanced service utilization.

  • Develop and iterate on user flows, wireframes, prototypes, and high-fidelity designs for cross-platform live streaming services, focusing on both streamer creation and viewer engagement.

  • Actively participate in and contribute to design reviews, providing and receiving constructive feedback to elevate design quality and consistency across the product.

  • Mentor and guide junior designers, sharing best practices, design patterns, and approaches to foster their professional growth and enhance the overall design output of the team.

  • Collaborate effectively with product managers to define project scope and requirements, and with engineers to ensure feasible and high-quality implementation of design solutions.

  • Contribute to and leverage existing design systems and patterns to maintain consistency and efficiency across the Twitch platform.

šŸ“ Enhancement Note: The responsibilities highlight a blend of individual contribution (hands-on design, research) and leadership (project leadership, mentoring, executive presentations), typical of a mid-level designer ready to take ownership. The emphasis on "streamer creation and viewer engagement" points to specific product areas within Twitch that require design focus.

šŸŽ“ Skills & Qualifications

Education: Bachelor's degree in Design, Interaction/UX Design, HCI, or a related field is preferred.

Experience: Minimum of 3 years of professional experience delivering design solutions as a UX Designer or Interaction Designer.

Required Skills:

  • Demonstrated expertise in interaction design, with a strong portfolio showcasing mobile experience prototyping and visual craft skills.

  • Proven ability to collaborate effectively with cross-functional teams, including product managers, engineers, and fellow designers.

  • Proficiency in Figma for design, prototyping, and collaboration.

  • A strong aesthetic sense and the ability to make confident, informed design decisions.

  • Deep empathy for users and a commitment to designing software that addresses customer needs.

  • Experience in conducting user research and synthesizing findings to inform design strategy.

  • Skill in presenting design work and articulating design rationale in reviews and feedback sessions. Preferred Skills:

  • Experience working on consumer-facing software products, particularly in the digital media or live-streaming space.

  • Experience executing research plans that involve direct customer interaction.

  • Knowledge and application of design systems principles and best practices.

  • Experience mentoring junior designers or providing design guidance.

šŸ“ Enhancement Note: The "Basic Qualifications" clearly define the minimum requirements, while "Preferred Qualifications" offer a pathway for candidates to stand out. The explicit mention of Figma is critical, and the emphasis on collaboration and empathy aligns with building strong user communities.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3 significant UX design projects, ideally demonstrating end-to-end ownership from concept to launch or iteration.

  • Include case studies that detail the problem statement, your role, the design process, key decisions made, and the impact of your solutions.

  • Highlight projects involving mobile experiences and demonstrate proficiency in interaction and visual design craft.

  • Feature examples of your work with Figma, including interactive prototypes and detailed design specifications.

  • Demonstrate experience collaborating with cross-functional teams (PMs, Engineers) and how you integrated their feedback into your design process. Process Documentation:

  • For each project, clearly outline the research methodologies used (qualitative/quantitative) and how insights were synthesized to drive design decisions.

  • Detail your approach to problem-solving, including how you translated user needs and business goals into design solutions.

  • Showcase your ability to iterate on designs based on feedback, user testing, and data analysis.

  • Provide examples of how you contributed to or leveraged design systems and patterns.

šŸ“ Enhancement Note: For a UX Designer role, a strong portfolio is paramount. The requirements emphasize not just the final designs but the process and impact. Candidates should be prepared to articulate their decision-making, research methods, and the measurable outcomes of their work, especially concerning user engagement and community building.

šŸ’µ Compensation & Benefits

Salary Range:

  • New York, NY: $129,600 - $176,000 USD annually

  • San Francisco, CA: $129,600 - $176,000 USD annually Benefits:

  • Comprehensive Medical, Dental, and Vision Insurance

  • Disability Insurance

  • 401(k) with matching contributions

  • Generous Maternity & Parental Leave

  • Flexible Paid Time Off (PTO)

  • Amazon Employee Discount

  • Basic Life & Accidental Death & Dismemberment (AD&D) Insurance, with options for supplemental life plans

  • Employee Assistance Program (EAP) and Mental Health Support

  • Medical Advice Line

  • Flexible Spending Accounts (FSAs)

  • Adoption and Surrogacy Reimbursement coverage

Working Hours: Approximately 40 hours per week, with potential for occasional overtime depending on project demands.

šŸ“ Enhancement Note: The salary ranges provided are specific to the listed locations (New York and San Francisco), reflecting the higher cost of living in these tech hubs. The benefits package is extensive, typical of a large tech company like Amazon, and includes robust health, retirement, and family support options. The mention of "sign-on payments and restricted stock units (RSUs)" in the original description indicates that total compensation will likely exceed the base salary.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Live Streaming / Technology / Entertainment / Social Media

Company Size: Large Enterprise (Amazon is a global conglomerate with hundreds of thousands of employees; Twitch, as a subsidiary, operates with a significant workforce within the tech sector).

Founded: Twitch was founded in 2011 and acquired by Amazon in 2014. This integration provides the stability and resources of a large corporation while allowing Twitch to maintain a distinct culture focused on live community experiences.

Team Structure:

  • The UX Community team at Twitch is responsible for streamer creation and viewer engagement experiences.

  • Designers on this team report to a Director of Design, indicating a structured but accessible leadership hierarchy.

  • The team operates within a cross-functional model, working closely with Product Managers and Engineers.

  • Expect collaboration with other designers, researchers, and potentially marketing or community management teams. Methodology:

  • Emphasis on user-centric design, driven by both qualitative and quantitative data.

  • Iterative design process, involving continuous feedback loops with users and stakeholders.

  • Collaborative approach to problem-solving, leveraging diverse perspectives from cross-functional teams.

  • Focus on building and empowering live communities, translating this mission into tangible product features and experiences.

  • Utilization of design systems and established patterns to ensure consistency and efficiency.

Company Website: https://www.twitch.tv/

šŸ“ Enhancement Note: Twitch's culture is characterized by its passion for live streaming, gaming, and community building. As part of Amazon, it benefits from robust infrastructure and resources, while maintaining a focus on innovation and user experience within its niche. The "community" aspect is central to its identity, influencing how design teams operate and what they prioritize.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: Mid-Level UX Designer (UX Designer II). This role involves leading design work at the project level, requiring autonomy, strategic thinking, and the ability to influence product direction. It's a step beyond junior roles, with expectations of mentorship and executive-level communication.

Reporting Structure: Direct reporting to a Director of Design, with close collaboration with Product Managers and Engineers. This structure allows for clear guidance and impact within project teams.

Operations Impact: The UX Community team directly influences the core experience of Twitch users, impacting streamer growth, viewer engagement, and community health. Successful designs can lead to increased user retention, platform growth, and a more vibrant ecosystem. Designers are involved from conception through iteration, ensuring their work has a sustained impact.

Growth Opportunities:

  • Skill Advancement: Deepen expertise in specific areas of UX design, such as community building, live interactive experiences, or mobile design. Opportunities to lead more complex projects and product areas.

  • Leadership Development: Develop mentoring skills by guiding junior designers. Potential to evolve into a Senior UX Designer role, leading larger initiatives or specializing in a product domain.

  • Cross-functional Exposure: Gain deeper understanding of product management, engineering processes, and business strategy through close collaboration.

  • Industry Influence: Contribute to Twitch's design system and methodologies, potentially influencing industry best practices in live streaming UX.

šŸ“ Enhancement Note: The growth path for a UX Designer II at Twitch is typically towards Senior UX Designer, Design Lead, or specialization in a key product area. The emphasis on mentoring and executive presentations suggests a strong focus on developing leadership and communication skills alongside core design competencies.

🌐 Work Environment

Office Type: The role is primarily on-site in either New York, NY, or San Francisco, CA. This suggests a collaborative office environment designed to foster teamwork and spontaneous interaction.

Office Location(s):

  • New York, NY: A major metropolitan hub offering extensive public transportation and diverse amenities.

  • San Francisco, CA: A prominent tech industry center with a vibrant ecosystem and numerous industry events. Workspace Context:

  • Collaborative Environment: Expect an open-office layout or dedicated team spaces designed for easy interaction with product managers, engineers, and fellow designers.

  • Tools & Technology: Access to industry-standard design software (Figma), prototyping tools, and potentially internal Twitch tools for research and collaboration.

  • Team Interaction: Regular team meetings, design critiques, brainstorming sessions, and cross-functional sync-ups are integral to the workflow.

Work Schedule: Standard business hours (approximately 40 hours per week) are expected. While flexibility may exist, the on-site nature implies a need for consistent presence during core working hours to facilitate team collaboration and project needs.

šŸ“ Enhancement Note: The on-site requirement indicates a preference for in-person collaboration, which is often beneficial for design teams needing to whiteboard, brainstorm, and conduct rapid iterations. Both NYC and SF offer dynamic urban environments that can be appealing to professionals in the tech and creative industries.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Likely a review of your resume and portfolio by a recruiter or hiring manager to assess basic qualifications and experience.

  • Portfolio Review & Design Challenge: A session where you present your portfolio, discussing your process, decisions, and impact for 1-2 key projects. This may be followed by a design exercise or take-home challenge to assess your problem-solving and design skills.

  • Cross-functional Interviews: Interviews with Product Managers and Engineers to evaluate collaboration style, technical understanding, and ability to work within a team.

  • Leadership Interview: A discussion with the Director of Design or other senior design leaders, focusing on strategic thinking, mentorship capabilities, and cultural fit.

  • Final Round: Potentially a discussion with higher-level leadership or a final assessment of overall fit.

Portfolio Review Tips:

  • Storytelling: Frame your projects as narratives. Clearly articulate the problem, your role, the process, the challenges, your solutions, and the measurable outcomes.

  • Focus on Process: Emphasize how you arrived at your solutions, not just the final visuals. Detail your research, ideation, iteration, and decision-making rationale.

  • Quantify Impact: Whenever possible, use data (e.g., improved conversion rates, increased engagement, reduced user errors) to demonstrate the success of your designs.

  • Showcase Figma Skills: Ensure your prototypes are interactive and well-crafted. Be prepared to discuss specific Figma features or workflows you utilized.

  • Tailor to Twitch: Research Twitch's platform, community, and design aesthetic. Highlight projects that demonstrate understanding of community-focused design or live streaming experiences.

Challenge Preparation:

  • Understand the Domain: Familiarize yourself with Twitch's core functionalities, target users (streamers and viewers), and common UX challenges in live streaming.

  • Practice Design Exercises: Work through common UX challenges related to user onboarding, engagement features, content discovery, or community management.

  • Articulate Your Thinking: Be prepared to clearly explain your thought process, assumptions, and trade-offs during any design exercise.

  • Focus on User Needs: Always ground your solutions in user empathy and data-driven insights.

šŸ“ Enhancement Note: The interview process for a UX Designer role at a company like Amazon/Twitch is rigorous. A standout portfolio is crucial, and candidates must be adept at communicating their design process, rationale, and impact. Preparing for a design challenge that mirrors real-world Twitch scenarios is highly recommended.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for UI design, prototyping, and collaboration. Proficiency is a must.

  • Prototyping Tools: Beyond Figma, familiarity with other prototyping tools (e.g., Adobe XD, Sketch with InVision) may be beneficial but Figma is the stated requirement.

  • User Research Platforms: Experience with tools for conducting user interviews, surveys, and usability testing (e.g., UserTesting.com, Lookback, Maze).

  • Collaboration Tools: Proficiency with tools like Slack, Jira, Confluence for team communication and project management.

Analytics & Reporting:

  • Analytics Platforms: Familiarity with web and mobile analytics tools (e.g., Google Analytics, Amplitude, Mixpanel) to understand user behavior and measure design impact.

  • Data Visualization Tools: Experience interpreting data from dashboards or reports to inform design decisions.

CRM & Automation:

  • While not directly a CRM role, understanding how user data is managed and how design impacts user journeys within a platform ecosystem is important.

  • Familiarity with A/B testing frameworks and methodologies to validate design hypotheses.

šŸ“ Enhancement Note: The core technical requirement is Figma. However, a strong UX designer must also be comfortable with the broader ecosystem of tools used for research, collaboration, and data analysis to effectively measure and iterate on their designs.

šŸ‘„ Team Culture & Values

Operations Values:

  • User-Centricity: A deep commitment to understanding and serving the needs of Twitch's diverse user base (streamers and viewers).

  • Community First: Prioritizing the creation and nurturing of vibrant, inclusive live communities.

  • Collaboration & Teamwork: Valuing cross-functional partnerships and collective problem-solving.

  • Innovation & Playfulness: Encouraging creative solutions and a lighthearted approach to software development where appropriate.

  • Data-Driven Decision Making: Utilizing insights from data and research to inform design choices and measure impact.

  • Empathy & Respect: Fostering a culture of understanding and mutual respect among team members and users.

Collaboration Style:

  • Cross-functional Integration: Designers work hand-in-hand with Product Managers and Engineers, contributing to strategy and execution.

  • Open Feedback Culture: Design reviews and critiques are standard, encouraging constructive feedback exchange to elevate the quality of work.

  • Knowledge Sharing: Teams are encouraged to share learnings, best practices, and design patterns to benefit the broader organization.

  • Iterative Approach: Embracing experimentation and continuous improvement based on user feedback and performance data.

šŸ“ Enhancement Note: The emphasis on "Community" and "User-Centricity" are core to Twitch's identity and will heavily influence how design decisions are made and how team members interact. Expect a culture that is both fast-paced and passionate about its mission.

⚔ Challenges & Growth Opportunities

Challenges:

  • Balancing Diverse User Needs: Catering to the distinct needs of both streamers (creators) and viewers within a single platform.

  • Rapid Iteration in a Live Environment: Designing for a dynamic, real-time platform where user behavior and trends can shift quickly.

  • Maintaining Consistency Across Platforms: Ensuring a cohesive user experience across web, mobile, and potentially other connected devices.

  • Scaling Community Features: Designing features that can effectively support and grow large, diverse, and potentially global user communities.

  • Navigating Stakeholder Priorities: Aligning design vision with the varied objectives of product, engineering, and business stakeholders.

Learning & Development Opportunities:

  • Specialization: Opportunities to become an expert in specific areas like community engagement, live interaction design, or creator tools.

  • Leadership Track: Developing mentorship and project leadership skills to progress to senior or lead designer roles.

  • Industry Exposure: Engaging with the broader tech and design community through conferences, workshops, and internal knowledge-sharing sessions.

  • Product Domain Expertise: Gaining deep knowledge of the live streaming industry and the unique challenges and opportunities within it.

šŸ“ Enhancement Note: The challenges are inherent to operating a large, community-driven platform like Twitch. Growth opportunities are tied to mastering these challenges and expanding influence within the design organization and product strategy.

šŸ’” Interview Preparation

Strategy Questions:

  • "Describe a time you led a significant UX design project from conception to completion. What was the problem, your approach, and the outcome?" (Focus on your process, decision-making, and impact measurement).

  • "How do you balance the needs of different user groups, such as streamers and viewers, in your designs?" (Highlight your user research skills and ability to synthesize diverse requirements).

  • "Walk us through a design challenge where you had to collaborate closely with engineers and product managers. What were the key trade-offs, and how did you navigate them?" (Demonstrate your cross-functional collaboration and problem-solving skills). Company & Culture Questions:

  • "What excites you about Twitch and its mission to empower live communities?" (Showcase your research into Twitch's values and your genuine interest).

  • "How do you approach mentoring junior designers or sharing your expertise within a team?" (Prepare examples of your mentorship experience or willingness to share knowledge).

  • "Describe a situation where you used data to inform a design decision or iterate on a product." (Emphasize your data-driven approach). Portfolio Presentation Strategy:

  • Structure is Key: Have a clear, logical flow for each case study. Start with the problem, define your role, detail your process, showcase your solutions (with visuals!), and conclude with the impact/results.

  • Be Conversational: Treat it as a discussion, not a lecture. Engage your interviewers, ask clarifying questions, and be open to their feedback.

  • Highlight Figma Work: Have your interactive Figma prototypes ready to demonstrate. Be prepared to discuss specific design decisions made within Figma.

  • Focus on "Why": For every decision, be ready to explain the "why" – why this approach, why this solution, why these trade-offs.

  • Quantify Achievements: Use metrics to support your claims about the success of your designs. If direct metrics aren't available, discuss potential impact or user feedback.

šŸ“ Enhancement Note: Interview preparation should focus on showcasing not only your design skills but also your ability to think strategically, collaborate effectively, and contribute to Twitch's community-focused mission. Be prepared to deeply discuss your portfolio projects and defend your design decisions.

šŸ“Œ Application Steps

To apply for this UX Designer II position:

  • Submit your application through the provided link on Twitch's Career site (as indicated in the job description).

  • Curate Your Portfolio: Select 2-3 of your strongest projects that best demonstrate your UX and interaction design skills, particularly any experience with consumer products, mobile design, or community-focused features. Ensure each project includes a clear narrative of the problem, your process, your role, and the impact.

  • Tailor Your Resume: Highlight keywords from the job description, such as "UX Designer," "Interaction Design," "Figma," "Prototyping," "User Research," and "Cross-functional Collaboration." Quantify achievements where possible.

  • Prepare Your Presentation: Practice walking through your portfolio projects. Be ready to discuss your design decisions, research methodologies, and how you collaborated with others. Rehearse your explanation of how you would approach designing for Twitch's community.

  • Research Twitch: Understand Twitch's platform, its users (streamers and viewers), its mission, and recent product developments. This will help you tailor your responses and demonstrate genuine interest.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have 3+ years of experience in UX or interaction design with strong visual craft and prototyping skills. Proficiency in Figma and a demonstrated ability to collaborate with researchers, product managers, and engineers are required.