UX Designer, Enterprise

GN Group
Full-timeโ€ขBallerup, Denmark

๐Ÿ“ Job Overview

Job Title: UX Designer, Enterprise

Company: GN Group

Location: Ballerup, Denmark

Job Type: Full-time

Category: User Experience (UX) Design / Product Design

Date Posted: May 27, 2026

Experience Level: Early Career (2-5 years)

Remote Status: On-site

๐Ÿš€ Role Summary

  • Design intuitive and user-centered physical experiences for enterprise headset products, with a strong emphasis on True Wireless Stereo (TWS) earbuds.

  • Leverage anthropometric data and ergonomic insights to enhance wearability, comfort, and long-term user satisfaction for wearable technology.

  • Collaborate closely with cross-functional teams including Industrial Design, CMF, Software, Mechanics, and Product Management to translate user needs into tangible product solutions.

  • Develop and test physical prototypes, mock-ups, and interaction rigs to validate design concepts and communicate complex ideas effectively.

  • Define and refine User Experience (UX) requirements, ensuring alignment with business goals and technical feasibility throughout the product development lifecycle.

๐Ÿ“ Enhancement Note: While the role title is "UX Designer, Enterprise," the core responsibilities and company context (Jabra, TWS earbuds) indicate a strong focus on consumer electronics and wearable technology within the enterprise context. The emphasis on physical interaction, ergonomics, and anthropometry suggests a specialized UX role that bridges hardware and software design.

๐Ÿ“ˆ Primary Responsibilities

  • Conceptualize and design intuitive physical interaction flows and interface principles for TWS earbuds and other headset products.

  • Conduct user research and analyze anthropometric data to inform design decisions that optimize fit, comfort, and wearing experience.

  • Create and iterate on physical prototypes, mock-ups, and interaction rigs to test and validate design hypotheses.

  • Translate user needs, ergonomic insights, and technical constraints into actionable UX requirements for product development.

  • Collaborate with Industrial Design, CMF, Software, and Mechanical Engineering teams to ensure cohesive and user-friendly product experiences.

  • Support the definition and refinement of UX guidelines and best practices for wearable technology.

  • Contribute to problem-solving for complex interaction challenges within product development cycles.

  • Participate in user testing and gather feedback to iterate on designs and improve product usability.

๐Ÿ“ Enhancement Note: The primary responsibilities highlight a hands-on approach to UX design, involving physical prototyping and close collaboration with engineering teams. The focus on anthropometry and ergonomics is a key differentiator for this role, requiring a deep understanding of human physical characteristics in relation to product design for extended wear.

๐ŸŽ“ Skills & Qualifications

Education:

Experience:

  • Early career professional with 2-5 years of practical experience in UX design, interaction design, or product design, gained through full-time roles, internships, or significant project work.

Required Skills:

  • Physical UX Design: Proven ability to design user-centered physical product experiences, with a focus on interaction and wearability.

  • Anthropometry & Ergonomics: Strong understanding and application of anthropometric data and ergonomic principles to enhance product fit, comfort, and usability.

  • Prototyping Skills: Proficiency in creating and testing physical prototypes, mock-ups, and interaction rigs to validate design concepts.

  • User-Centered Design (UCD): Commitment to user-centered methodologies, translating user needs into effective product solutions.

  • Cross-functional Collaboration: Ability to work effectively with diverse teams including Industrial Design, Engineering, Software Development, and Product Management.

  • English Communication: Excellent verbal and written communication skills in English, essential for a global team environment.

  • Problem-Solving: Aptitude for identifying and solving complex interaction and user experience challenges.

Preferred Skills:

  • Experience with user research methodologies for physical products.

  • Familiarity with Human Factors engineering principles.

  • Knowledge of consumer electronics product development cycles.

  • Experience with specific prototyping tools or manufacturing processes relevant to wearables.

  • Understanding of CMF (Color, Material, Finish) principles in product design.

๐Ÿ“ Enhancement Note: The emphasis on "early in your career" with "some practical experience" suggests that candidates with strong internship backgrounds or a few years in a relevant role will be well-positioned. The preference for physical prototyping and ergonomics indicates a need for practical, hands-on skills beyond purely digital UX.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Case Studies: A portfolio showcasing 2-3 detailed case studies demonstrating your process from problem identification to solution implementation in physical product UX.

  • Physical Interaction Design: Examples of how you've designed and iterated on physical interactions, user flows, and interface principles for hardware products.

  • Ergonomics & Anthropometry Application: Showcase instances where you've used anthropometric data or ergonomic principles to solve design challenges related to fit, comfort, or usability.

  • Prototyping & Validation: Documentation of your prototyping process, including the types of prototypes created (e.g., physical mock-ups, interaction rigs) and how they were used for user testing and concept validation.

  • Cross-functional Collaboration: Examples illustrating your ability to collaborate effectively with engineering, industrial design, and product management teams.

Process Documentation:

  • Clear articulation of your design process, including research methodologies, ideation techniques, prototyping approaches, and testing strategies.

  • Demonstrate how you translate user insights and technical constraints into design specifications and requirements.

  • Evidence of iterative design processes, showing how feedback was incorporated to refine solutions.

๐Ÿ“ Enhancement Note: A strong portfolio is crucial for this role, especially demonstrating practical experience with physical product design and user-centered methodologies. The ability to articulate the "why" behind design decisions, supported by data (anthropometric, user feedback), will be highly valued.

๐Ÿ’ต Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for UX Designers with 2-5 years of experience in Denmark, the estimated salary range for this role is approximately DKK 35,000 - DKK 55,000 per month, depending on qualifications and specific experience.

Benefits:

  • Comprehensive health insurance coverage.

  • Pension scheme contributions.

  • Paid vacation days and public holidays.

  • Opportunities for professional development and training.

  • Access to company-provided tools and technology.

  • Potential for employee discounts on GN products.

Working Hours:

  • This is a full-time position, typically around 40 hours per week, with flexibility offered to accommodate project needs and work-life balance.

๐Ÿ“ Enhancement Note: Specific salary figures are estimates based on industry data for Denmark. Actual compensation will be determined by the company based on the candidate's qualifications, experience, and internal salary bands. The benefits package is typical for a technology company in a developed European market.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Technology, Audio, Video, and Communication Solutions (with a strategic divestment of the Hearing business). GN Group operates in the competitive consumer electronics and enterprise communication markets, known for innovation in audio and video peripherals.

Company Size: GN Group is a large, established organization with a global presence, employing thousands of individuals across various divisions and locations. This provides stability and resources for significant product development.

Founded: GN Store Nord A/S was founded in 1869, giving it a long history of innovation and adaptation in telecommunications and audio technology.

Team Structure:

  • The Product UX team consists of 13 designers located in Denmark and China, fostering a global perspective.

  • Within the Enterprise Division's Design department, the UX Designer will work closely with Industrial Design and CMF teams.

Methodology:

  • The team culture emphasizes curiosity, collaboration, and a shared vision for creating empowering and delightful user experiences.

  • Design decisions are driven by a combination of user needs, business goals, and technical possibilities, aiming for a balance of usability, comfort, and performance.

  • A focus on human-centered design and iterative development is integral to the team's approach.

Company Website: https://www.gn.com/

๐Ÿ“ Enhancement Note: The company's long history and recent strategic moves (divestment of Hearing business) suggest a company undergoing transformation, focusing on its core strengths in audio and video. The global team structure requires strong communication and cross-cultural collaboration skills.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as an "early-career designer" with 2-5 years of experience. It's an excellent opportunity for a UX Designer to specialize in physical product interaction and human factors within a leading technology company.

Reporting Structure: The UX Designer will report into the Product UX team, likely within the broader Design department of the Enterprise Division. This structure suggests direct collaboration with design peers and leadership, as well as close integration with product development teams.

Operations Impact: The UX Designer's contributions will directly influence the usability, comfort, and desirability of GN's enterprise headset products, particularly the TWS earbuds. Positive user experiences are critical for brand reputation, customer satisfaction, and market competitiveness in the consumer electronics space.

Growth Opportunities:

  • Specialization: Deepen expertise in physical UX design, ergonomics, anthropometry, and wearable technology.

  • Skill Development: Gain experience in a full product development lifecycle, from concept to launch, within a large, established organization.

  • Cross-functional Exposure: Work with diverse teams (Industrial Design, Software, Mechanics, Product Management) to broaden understanding of product development complexities.

  • Leadership Potential: With proven performance, opportunities may arise for leading specific UX initiatives or mentoring junior designers.

  • Industry Trends: Stay at the forefront of innovation in audio technology and wearable design.

๐Ÿ“ Enhancement Note: This role offers a defined path for growth in a specialized area of UX design. The company's focus on innovation and its global reach provide ample opportunities for skill enhancement and career progression within the user experience and product design fields.

๐ŸŒ Work Environment

Office Type: The role is based on-site in Ballerup, Denmark, suggesting a professional office environment designed for collaboration and innovation.

Office Location(s): Ballerup, Denmark, is a hub for technology and innovation, offering a good quality of life and accessibility.

Workspace Context:

  • A collaborative workspace designed to facilitate interaction between design, R&D, and product management teams.

  • Access to necessary tools, software, and potentially lab facilities for prototyping and testing.

  • An environment that encourages open communication and knowledge sharing among designers and engineers.

Work Schedule: Standard full-time working hours (approximately 40 hours per week) are expected, with potential for some flexibility to meet project deadlines and collaborative needs. This schedule supports dedicated time for design work, user research, and team meetings.

๐Ÿ“ Enhancement Note: The on-site requirement in Ballerup indicates a preference for in-person collaboration, which is often beneficial for hands-on design roles involving physical products and cross-functional team interactions.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio to assess qualifications, experience, and alignment with the role's requirements.

  • Technical Interview: Discussion focused on your UX design process, experience with physical products, anthropometry, ergonomics, and prototyping. Expect to present and discuss your portfolio in detail.

  • Cross-functional/Team Interview: Meetings with potential team members from Industrial Design, Software, Product Management, or other relevant departments to assess collaboration skills and cultural fit.

  • Hiring Manager Interview: A final discussion with the Hiring Manager to delve deeper into your motivations, career aspirations, and how you can contribute to the team's success.

  • Potential Practical Exercise: A short design challenge or case study may be assigned to evaluate your problem-solving approach and design thinking.

Portfolio Review Tips:

  • Highlight Physical Design: Clearly showcase projects involving physical products, emphasizing your role in interaction design, ergonomics, and wearability.

  • Demonstrate Process: Walk through your design process for each case study, explaining your rationale, research methods, and how you addressed user needs and technical constraints.

  • Quantify Impact: Where possible, use metrics or qualitative feedback to demonstrate the impact of your design solutions on user experience or product success.

  • Showcase Prototyping: Include details and visuals of the physical prototypes you created and how they facilitated learning and decision-making.

  • Tailor to the Role: Emphasize projects that align with wearable technology, TWS earbuds, or complex physical interactions.

Challenge Preparation:

  • Be prepared to discuss how you would approach designing a specific physical interaction for a wearable device.

  • Practice articulating your thought process clearly and concisely, focusing on user needs, ergonomic considerations, and feasibility.

  • Think about how you would gather information and validate your design assumptions in a real-world product development scenario.

๐Ÿ“ Enhancement Note: The interview process will likely heavily weigh a candidate's ability to demonstrate practical UX skills for physical products. A well-curated portfolio that clearly articulates the design process and impact is essential for success.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • UX/UI Design Software: Figma, Sketch, Adobe XD (for digital interfaces and concept visualization).

  • Prototyping Tools: Tools for creating interactive mock-ups (digital or physical), potentially including CAD software for physical form exploration.

  • Collaboration Platforms: Microsoft Teams, Slack, Jira, Confluence (for team communication and project management).

Analytics & Reporting:

  • While this role is primarily design-focused, familiarity with user analytics tools (e.g., Google Analytics, Mixpanel) for understanding user behavior in digital interfaces might be beneficial.

CRM & Automation:

  • Not directly applicable to this role, but awareness of how UX design integrates with product management and software development workflows is important.

๐Ÿ“ Enhancement Note: The emphasis is on design and prototyping tools. While digital UX tools are standard, specific tools for physical prototyping or CAD might be leveraged, though not explicitly listed. The company likely uses standard enterprise collaboration and project management software.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Curiosity: A drive to understand user needs and explore new design possibilities.

  • Collaboration: A commitment to working effectively with diverse teams to achieve shared goals.

  • User-Centricity: A dedication to designing products that are intuitive, empowering, and delightful for users.

  • Innovation: A pursuit of creative solutions that push the boundaries of technology and user experience.

  • Quality: A focus on delivering high-quality, well-crafted product experiences.

Collaboration Style:

  • Cross-functional Integration: Close working relationships with Industrial Design, Software, Mechanics, and Product Management are key to translating concepts into reality.

  • Open Communication: A culture that encourages open feedback, discussion, and knowledge sharing across disciplines.

  • Iterative Design: A collaborative approach to design, involving frequent review and iteration based on team input and user feedback.

๐Ÿ“ Enhancement Note: The team culture values a blend of creative exploration and pragmatic execution, underpinned by strong collaborative relationships across different functional areas.

โšก Challenges & Growth Opportunities

Challenges:

  • Bridging Physical and Digital: Effectively designing seamless experiences that integrate physical hardware (earbuds) with digital interfaces and software.

  • Ergonomic Complexity: Addressing the wide variation in human anatomy to ensure comfort and fit for a diverse user base with TWS earbuds.

  • Technical Constraints: Balancing innovative UX designs with the practical limitations of hardware engineering and manufacturing.

  • Global Collaboration: Navigating time zone differences and cultural nuances when working with international teams.

Learning & Development Opportunities:

  • Specialized Skill Development: Opportunities to become an expert in wearable UX, anthropometry, and physical interaction design for audio products.

  • Industry Exposure: Learning from experienced designers and engineers within a leading audio technology company.

  • Mentorship: Potential to learn from senior designers and leaders within the Product UX team.

  • Conferences and Training: Access to industry events and training programs to stay current with UX trends and technologies.

๐Ÿ“ Enhancement Note: The role presents challenges inherent in hardware-UX design, particularly for wearable technology, offering significant growth opportunities for designers eager to specialize in this complex and evolving field.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • "Describe a time you used anthropometric data or ergonomic principles to solve a design problem. What was the outcome?" (Focus on your process, the data used, and the impact of your solution.)

  • "How would you approach designing the physical interaction for a new feature on TWS earbuds, considering comfort and usability for extended wear?" (Think about user needs, potential interactions, and how youโ€™d prototype and test.)

Company & Culture Questions:

  • "Why are you interested in GN Group and this specific role focusing on physical UX for enterprise headsets?" (Showcase your understanding of the company's products and your passion for this specialization.)

  • "How do you approach collaboration with industrial designers, software engineers, and product managers?" (Provide examples of successful cross-functional teamwork.)

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio to clearly present 2-3 compelling case studies. For each, include problem statement, your role, process, key decisions, deliverables (sketches, prototypes, final design), and outcomes/learnings.

  • Highlight Physicality: Use visuals (photos, videos, renders) to showcase physical prototypes and interactions. Explain the tactile and ergonomic aspects of your designs.

  • Data-Driven Rationale: Clearly articulate how you used user research, anthropometric data, or ergonomic principles to inform your design choices.

  • Conciseness: Be prepared to present your work efficiently, focusing on the most impactful aspects and your contributions.

๐Ÿ“ Enhancement Note: Interviewers will be looking for a strong understanding of the physical design process, a user-centered approach, and the ability to communicate complex design decisions effectively, especially concerning ergonomics and interaction for wearable devices.

๐Ÿ“Œ Application Steps

To apply for this UX Designer position:

  • Submit your application through the 'APPLY' link on the GN Careers portal, no later than June 8, 2026.

  • Portfolio Customization: Tailor your portfolio to highlight relevant projects, emphasizing your experience with physical product design, ergonomics, anthropometry, and TWS earbuds or similar wearable technology.

  • Resume Optimization: Ensure your resume clearly articulates your experience in UX design, interaction design, and product development, using keywords such as "physical UX," "ergonomics," "anthropometry," "prototyping," and "wearable technology."

  • Interview Preparation: Practice discussing your portfolio projects and be ready to answer questions about your design process, problem-solving approach, and collaboration skills. Prepare specific examples related to physical product design challenges.

  • Company Research: Familiarize yourself with GN Group's product portfolio, particularly Jabra's enterprise headsets, and understand their market position and recent strategic announcements.

โš ๏ธ Important Notice: This enhanced job description provides a comprehensive overview based on the provided input and industry standards. Specific details regarding salary, benefits, and interview stages should be confirmed directly with GN Group during the application process.

Application Requirements

Requires a bachelor's or master's degree in Design or a related field and early-career practical experience. Candidates should have a strong interest in physical UX, ergonomics, and the ability to communicate effectively in English within a global environment.