UI Motion Designer

T-Mobile
Full-time$97k-176k/year (USD)Frisco, United States

📍 Job Overview

Job Title: UI Motion Designer

Company: T-Mobile

Location: Frisco, TX; Overland Park, KS; Bellevue, WA

Job Type: FULL_TIME

Category: User Experience (UX) Design / Product Design

Date Posted: 2026-05-19T00:00:00

Experience Level: 5-10 Years

Remote Status: On-site

🚀 Role Summary

  • Designs and enhances user experiences for T-Mobile's digital products, aligning with business objectives and customer needs.

  • Develops core design deliverables, including wireframes, mockups, and interactive prototypes, to effectively communicate complex design concepts.

  • Collaborates closely with product managers, engineers, and researchers to ensure design solutions are technically feasible, strategically aligned, and user-centric.

  • Drives the creation and refinement of design principles, patterns, and guidelines to ensure a consistent and cohesive digital ecosystem across all T-Mobile platforms.

  • Contributes to high-level design strategy, influencing the direction of user experience efforts to meet organizational goals and enhance product usability.

📝 Enhancement Note: While the title is "UI Motion Designer," the responsibilities heavily lean into broader User Experience (UX) and Product Design, emphasizing wireframing, prototyping, and design strategy. The "motion" aspect is not explicitly detailed but is implied within the creation of interactive prototypes and the overall goal of enhancing digital products. This role appears to be a senior UX/Product Designer with a strong emphasis on visual and interactive design principles.

📈 Primary Responsibilities

  • Produce comprehensive wireframes, interactive prototypes, and detailed design guidelines with minimal supervision to clearly articulate user experience concepts and interaction flows.

  • Lead the development, implementation, and ongoing refinement of T-Mobile's core design principles, style guides, and reusable design patterns to ensure a unified and consistent user experience across all digital touchpoints.

  • Engage in proactive collaboration with cross-functional teams, including product management, engineering, and marketing, to thoroughly understand project requirements, technical constraints, and business goals, translating them into effective and innovative design solutions.

  • Partner with user researchers and fellow designers to identify and address cross-application design challenges, ensuring seamless integration and consistency within the broader T-Mobile digital ecosystem.

  • Contribute strategically to high-level design discussions and planning, aligning user experience initiatives with overarching organizational objectives and the company's digital product roadmap.

  • Provide constructive feedback and clear direction to design and development teams, ensuring that all design solutions are intuitive, visually compelling, innovative, and strictly adhere to established design principles and brand standards.

  • Undertake and complete other assigned duties and projects as directed by business management, demonstrating flexibility and a proactive approach to supporting business needs.

📝 Enhancement Note: The responsibilities highlight a senior-level individual contributor role. The emphasis on "minimal oversight," "leading development," and "contributing to high-level design strategy" suggests significant autonomy and influence. The collaboration with "user researchers and designers" indicates a structured design team environment.

🎓 Skills & Qualifications

Education:

  • Bachelor's Degree in Computer Science, Engineering, or a closely related field; OR an advanced degree (Master's, PhD) in a relevant discipline.

Experience:

  • A minimum of 4-7 years of progressive experience in User Experience (UX) Design, UI Design, or Product Design, with a focus on digital products and interactive interfaces.

  • Demonstrated experience in creating wireframes, mockups, and high-fidelity prototypes.

Required Skills:

  • User Experience (UX) Design: Deep understanding of user-centered design principles, interaction design, information architecture, and usability best practices.

  • Communication: Exceptional verbal and written communication skills, with the ability to articulate complex design ideas clearly and persuasively to diverse audiences.

  • Presentations: Proficient in presenting design concepts, rationale, and deliverables to stakeholders at all levels, including executive leadership.

  • Analytics: Ability to interpret user data, A/B test results, and performance metrics to inform design decisions and measure design impact.

  • Project Management: Strong organizational skills, with the ability to manage multiple projects, prioritize tasks, and meet deadlines effectively within a fast-paced environment.

  • Prototyping Tools: Proficiency with industry-standard prototyping tools (e.g., Figma, Adobe XD, Sketch, InVision) to create interactive and dynamic user flows.

  • Design Software: Expertise in design software such as Adobe Creative Suite (Photoshop, Illustrator, After Effects) for visual design and motion graphics.

Preferred Skills:

  • Motion Design: Specific expertise in creating engaging and purposeful motion graphics for UI elements, transitions, and micro-interactions to enhance user engagement and product intuitiveness.

  • Design Systems: Experience in building, maintaining, or contributing to comprehensive design systems.

  • Agile Methodologies: Familiarity with Agile/Scrum development processes and experience working within such frameworks.

  • User Research Collaboration: Ability to effectively partner with user researchers to integrate qualitative and quantitative user feedback into the design process.

  • Cross-functional Collaboration: Proven ability to work effectively with engineering, product management, and marketing teams.

📝 Enhancement Note: The "Required" skills list is directly from the input. The "Preferred Skills" section is inferred, adding "Motion Design" as a specific skill given the job title, and other common complementary skills for senior UX/Product Designers in a large tech company like T-Mobile. The educational requirement implies a strong theoretical foundation, while the experience requirement points towards a mid-to-senior level role.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio showcasing a range of UX/UI design projects, with a specific emphasis on digital products and interactive interfaces.

  • Detailed case studies demonstrating the end-to-end design process, from initial concept and user research to wireframing, prototyping, visual design, and final implementation.

  • Clear articulation of design challenges, proposed solutions, and the rationale behind design decisions, supported by user-centric thinking.

  • Evidence of creating and adhering to design systems, style guides, or component libraries to ensure consistency and scalability.

Process Documentation:

  • Showcase how you approach user research and translate insights into actionable design requirements.

  • Demonstrate your workflow for iterating on designs based on feedback from stakeholders, user testing, and A/B testing results.

  • Provide examples of how you document design specifications, including user flows, interaction details, and visual design elements, for development teams.

  • Illustrate your experience in collaborating with engineering teams to ensure accurate implementation of designs.

📝 Enhancement Note: This section is crafted to align with the typical expectations for a senior design role, especially one where a portfolio is critical for evaluation. The emphasis is on showcasing process, problem-solving, and tangible outcomes rather than just final deliverables.

💵 Compensation & Benefits

Salary Range:

  • Base Pay Range: $97,300 - $175,500 annually.

  • Explanation: This range is directly provided by T-Mobile and reflects a competitive compensation structure for a senior-level UI Motion Designer/UX Designer role in the United States, considering the specified experience level (5-10 years) and the company's positioning in the tech/telecom industry. The exact salary will depend on factors such as specific location (Frisco, TX; Overland Park, KS; Bellevue, WA), candidate qualifications, and experience.

Bonus Target:

  • Corporate Bonus Target: 15% annually, based on company and/or individual performance.

Benefits:

  • Comprehensive Health Coverage: Medical, Dental, and Vision Insurance.

  • Financial Wellness: Flexible Spending Account, 401(k) with company match, Employee Stock Grants, Employee Stock Purchase Plan.

  • Time Off: Generous Paid Time Off and approximately 12 paid holidays annually (totaling about 4 weeks for new full-time employees).

  • Family Support: Paid Parental and Family Leave, Family Building Benefits, Back-up Care, Enhanced Family Support, Childcare Subsidy.

  • Professional Development: Tuition Assistance, College Coaching.

  • Disability & Insurance: Short-term Disability, Long-term Disability, Voluntary AD&D Coverage, Voluntary Accident Coverage, Voluntary Life Insurance, Voluntary Disability Insurance, Voluntary Long-term Care Insurance.

  • Perks & Discounts: Mobile Service & Home Internet Discounts, Pet Insurance, Commuter and Transit Programs.

Working Hours:

  • Standard full-time role, typically 40 hours per week. The on-site nature suggests adherence to typical business hours, though T-Mobile is known for fostering a culture that values work-life integration.

📝 Enhancement Note: The salary and bonus information are taken directly from the provided text. The benefits list is comprehensive, reflecting T-Mobile's extensive offerings. The "working hours" detail is inferred as standard full-time, acknowledging the on-site requirement.

🎯 Team & Company Context

🏢 Company Culture

Industry: Telecommunications / Mobile Network Operator. T-Mobile is a major player in the US telecommunications market, known for its aggressive market strategies and customer-centric approach ("The Un-carrier"). This context means the company is highly competitive, fast-paced, and focused on innovation and customer experience.

Company Size: Large Enterprise. T-Mobile is a significant employer with tens of thousands of employees globally, indicating a structured corporate environment with established processes, but also opportunities for impact within specialized teams.

Founded: 1994 (T-Mobile USA). The company has a long history, evolving from traditional telecom to a modern, digital-first service provider. This longevity suggests a stable yet adaptable organization.

Team Structure:

  • Operations Team Aspect 1: The UX/Product Design team is likely part of a larger Digital or Product organization, comprising various specialists such as UX Researchers, UI Designers, Content Strategists, and Product Managers. This role will likely have peers for collaboration and potentially junior designers for mentorship.

  • Operations Team Aspect 2: This role is expected to report to a Design Manager or Director within the Digital Product division. The structure will likely involve collaboration with product leads and engineering managers for specific product initiatives.

  • Operations Team Aspect 3: Significant cross-functional collaboration is expected with Product Management, Engineering, Marketing, and potentially Customer Care to ensure a cohesive and effective digital product strategy and user experience.

Methodology:

  • Operations Process 1: Designs will be heavily informed by data analytics, user research findings, A/B testing outcomes, and competitive analysis to ensure data-driven decision-making.

  • Operations Process 2: A structured approach to workflow planning and optimization is expected, likely within Agile or hybrid methodologies, focusing on iterative design and development cycles.

  • Operations Process 3: Emphasis on leveraging design systems and best practices for efficient creation and consistent deployment of UI elements and user flows, with an eye toward automation where applicable in the design-to-development handoff.

Company Website: https://www.t-mobile.com/

📝 Enhancement Note: The context provided is based on general knowledge of T-Mobile as a major corporation in the telecommunications sector. The inferred team structure and methodologies are typical for large tech-focused companies with established design functions.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Senior UI Motion Designer / UX Designer. It signifies an individual contributor role with significant autonomy, requiring a deep level of expertise and the ability to guide design decisions. The responsibilities suggest a capacity to mentor junior designers and influence design strategy, placing it above a mid-level or associate role.

Reporting Structure: The role will report to a Design Manager or Director within the Digital Product or UX organization. Collaboration will be extensive with Product Managers, Engineering Leads, and other cross-functional stakeholders.

Operations Impact: The role has a direct impact on the usability, engagement, and overall customer satisfaction with T-Mobile's digital products. By creating intuitive and compelling user experiences, this position contributes to customer acquisition, retention, and loyalty, ultimately driving revenue and market share for the company.

Growth Opportunities:

  • Operations Skill Advancement: Opportunities to deepen expertise in specific areas of UX/UI design, motion design, or to expand into product strategy and leadership. This could involve taking on more complex projects or leading design initiatives.

  • Learning & Development: Access to T-Mobile's extensive learning resources, including tuition assistance, college coaching, and potentially specialized training in design tools, methodologies, or emerging technologies.

  • Leadership Potential: Progression into Lead Designer roles, Design Manager positions, or specialized roles within UX architecture or product strategy, depending on career aspirations and performance. Mentorship of junior designers is also a likely growth path.

📝 Enhancement Note: This analysis is based on the senior-level classification derived from the role's responsibilities and experience requirements. The growth paths are typical for senior individual contributors in design fields within large corporations.

🌐 Work Environment

Office Type: The role is designated as "On-site," indicating a traditional office-based work environment. This suggests a physical workspace designed for collaboration and focused work.

Office Location(s): The role is available in Frisco, TX; Overland Park, KS; and Bellevue, WA. These are established T-Mobile corporate office locations, likely offering modern amenities and a professional atmosphere conducive to design work.

Workspace Context:

  • Collaborative Environment: Expect a workspace that encourages interaction with design peers, product managers, and engineers, possibly through open-plan layouts, dedicated collaboration zones, and meeting rooms.

  • Tools & Technology: Access to T-Mobile's standard technology stack, including high-performance workstations, design software licenses (e.g., Adobe Creative Suite, Figma), and robust network infrastructure to support design and prototyping activities.

  • Team Interaction: Regular opportunities for team meetings, design critiques, brainstorming sessions, and project reviews, fostering a sense of shared purpose and continuous improvement within the design team.

Work Schedule:

  • The standard work schedule is likely 40 hours per week, aligning with typical business operations. Given T-Mobile's culture, there may be some flexibility in daily start/end times, but the on-site requirement implies consistent office presence during core business hours.

📝 Enhancement Note: The "On-site" designation is key here. The description infers the typical aspects of a corporate office environment for a design professional in a large, tech-forward company.

📄 Application & Portfolio Review Process

Interview Process:

  • Round 1: Initial Screening: A recruiter or hiring manager will likely conduct an initial phone screen to assess basic qualifications, experience alignment, and cultural fit. Be prepared to discuss your career trajectory and interest in T-Mobile.

  • Round 2: Portfolio Review & Technical Interview: This stage typically involves presenting your portfolio to a panel of designers and/or product managers. Expect to walk through 2-3 key case studies, explaining your design process, challenges, solutions, and the impact of your work. Be ready to discuss your approach to motion design, wireframing, prototyping, and collaboration.

  • Round 3: Cross-functional Collaboration Interview: You may meet with product managers, engineers, or other stakeholders to assess your ability to collaborate effectively, understand technical constraints, and communicate design rationale within a team setting.

  • Round 4: Final Interview/Hiring Manager: A final conversation, often with the hiring manager or a senior leader, to confirm overall fit, discuss long-term career goals, and finalize any outstanding questions.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest projects that best represent your skills in UX, UI, and motion design, and are relevant to T-Mobile's digital products (e.g., mobile apps, web platforms).

  • Tell a Story: For each case study, clearly articulate the problem, your role, the process you followed, key decisions made (and why), challenges encountered, and the measurable outcomes or impact. Quantify results whenever possible (e.g., improved conversion rates, reduced task completion time).

  • Highlight Motion Design: Specifically showcase how you've used motion to enhance usability, provide feedback, guide users, or create a more engaging experience. Demonstrate your understanding of animation principles and tools like After Effects.

  • Showcase Process: Emphasize your thought process, your ability to iterate, and how you incorporate user feedback and data. Include wireframes, user flows, and prototypes as part of your presentation.

  • Be Prepared for Questions: Anticipate questions about your design philosophy, how you handle feedback, your collaboration style, and how you stay updated on design trends.

Challenge Preparation:

  • Design Exercise: You might be given a take-home design challenge or a live design exercise during an interview. This could involve solving a specific UX problem, designing a new feature, or refining an existing interface.

  • Focus on Process: For any exercise, demonstrate your structured approach to problem-solving. Show your thinking, not just the final polished output.

  • Time Management: If given a timed exercise, allocate your time wisely across research, ideation, design, and preparation for presentation.

  • Articulate Rationale: Be ready to clearly explain the design choices you made and how they address the problem statement.

📝 Enhancement Note: This section provides actionable advice tailored to a design role, emphasizing the portfolio and the specific skills mentioned (UX, UI, motion design). The interview stages are typical for design positions in large tech companies.

🛠 Tools & Technology Stack

Primary Tools:

  • Prototyping & Design: Figma (highly probable for modern design teams), Adobe XD, Sketch, InVision.

  • Motion Design & Animation: Adobe After Effects (essential for motion graphics), potentially Principle or Lottie for web/app animation integration.

  • Visual Design: Adobe Creative Suite (Photoshop, Illustrator) for asset creation and manipulation.

Analytics & Reporting:

  • User Behavior Analytics: Tools like Google Analytics, Adobe Analytics, or internal T-Mobile analytics platforms to understand user interactions and track key metrics.

  • A/B Testing Platforms: Tools to design, run, and analyze A/B tests for feature optimization and UX improvements.

  • Data Visualization: Potentially Tableau, Power BI, or similar tools for generating reports and dashboards, though this might be handled by dedicated analysts.

CRM & Automation:

  • While not directly a design tool, an understanding of how designs integrate with CRM systems (like Salesforce, though T-Mobile may use others) and marketing automation platforms can be beneficial for context.

📝 Enhancement Note: This list is based on industry standards for UX/UI and Motion Designers in large tech companies. Figma and Adobe After Effects are particularly important given the role's description.

👥 Team Culture & Values

Operations Values:

  • Customer Obsession: A core value at T-Mobile, driving all design decisions to ensure the best possible customer experience. Designs should prioritize user needs and satisfaction.

  • Innovation & Boldness: Encouraging creative thinking and pushing boundaries to develop unique and effective solutions. The "Un-carrier" spirit implies a willingness to challenge the status quo.

  • Teamwork & Collaboration: Emphasizing a "One Team, Together" approach where individuals work collaboratively across departments to achieve common goals. Open communication and mutual respect are key.

  • Data-Driven Decision Making: Relying on insights from analytics, research, and testing to guide design choices and measure impact, ensuring that designs are not only aesthetically pleasing but also effective.

  • Efficiency & Speed: Operating with agility and a sense of urgency to deliver high-quality products and experiences to market quickly.

Collaboration Style:

  • Cross-functional Integration: Designers are expected to be active participants in product development cycles, working closely with product managers, engineers, and marketers throughout the process.

  • Feedback Culture: An environment that encourages constructive feedback, design critiques, and open discussion to refine designs and improve outcomes.

  • Knowledge Sharing: A culture that promotes sharing best practices, learnings, and insights within the design team and across other departments to foster collective growth and innovation.

📝 Enhancement Note: These values and collaboration styles are inferred from T-Mobile's known corporate culture and the nature of a large, innovative technology company.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Innovation with Brand Consistency: The challenge of introducing new, innovative design elements and motion while strictly adhering to T-Mobile's established brand guidelines and design system.

  • Technical Constraints and Cross-Platform Development: Navigating the complexities of designing for multiple platforms (iOS, Android, web) with varying technical capabilities and performance limitations, ensuring a consistent yet optimized experience for each.

  • Large-Scale Design Systems: Contributing to and maintaining a comprehensive design system that serves a vast array of digital products and features, requiring meticulous attention to detail and scalability.

  • Evolving Industry Trends: Keeping pace with the rapid advancements in UI/UX design, motion graphics, and user interaction technologies to ensure T-Mobile's digital experiences remain cutting-edge.

Learning & Development Opportunities:

  • Specialized Design Training: Access to advanced workshops and courses in motion design, interaction design, animation principles, and emerging design tools.

  • Industry Conferences & Certifications: Opportunities to attend leading design conferences (e.g., Adobe MAX, UXPA events) and pursue relevant certifications to enhance professional skills and industry knowledge.

  • Mentorship Programs: Participation in mentorship programs, either as a mentee to learn from senior leaders or as a mentor to guide junior designers, fostering leadership and strategic thinking.

📝 Enhancement Note: Challenges are derived from the nature of the role (senior design, large company, tech industry), and growth opportunities are typical for such positions.

💡 Interview Preparation

Strategy Questions:

  • "Describe a complex UX challenge you faced on a previous project and how you used motion design to solve it. What was the outcome?" (Focus on problem-solving, motion application, and impact.)

  • "How do you approach balancing user needs with business objectives and technical constraints when designing a new feature? Provide an example." (Assess strategic thinking and collaboration.)

Company & Culture Questions:

  • "What interests you about T-Mobile and our 'Un-carrier' approach to customer experience and product design?" (Demonstrate research and alignment with company values.)

  • "How do you handle constructive criticism or disagreement on design decisions from stakeholders or team members?" (Assess communication, collaboration, and resilience.)

Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly define the problem, your specific role and contributions, the design process (research, ideation, iteration), key design decisions (especially for motion), and the measurable results.

  • Show, Don't Just Tell: Use your prototypes and motion examples to demonstrate the user experience. Explain the why behind every animated element or interaction.

  • Highlight Motion's Purpose: Articulate how motion enhances usability, provides feedback, guides the user, or improves the overall aesthetic and emotional connection to the product.

  • Engage Your Audience: Make it a conversation. Ask clarifying questions and be prepared to elaborate on specific aspects of your work.

📝 Enhancement Note: These questions and strategies are tailored for a senior design role, focusing on process, impact, collaboration, and the specific requirements of motion design within a large corporate environment.

📌 Application Steps

To apply for this UI Motion Designer position at T-Mobile:

  • Submit Your Application: Navigate to the T-Mobile careers portal via the provided link and complete the online application form.

  • Tailor Your Resume: Ensure your resume highlights your experience in UI/UX design, motion design, wireframing, prototyping, and collaboration. Use keywords from the job description and quantify your achievements with specific metrics where possible.

  • Prepare Your Portfolio: Curate your strongest portfolio pieces, focusing on projects that demonstrate your end-to-end design process, user-centered approach, and expertise in motion design. Be ready to present 2-3 detailed case studies.

  • Research T-Mobile: Familiarize yourself with T-Mobile's products, brand, and "Un-carrier" philosophy. Understand their digital presence and any recent design initiatives if possible.

  • Practice Your Presentation: Rehearse your portfolio presentation, focusing on clear communication, articulating your design rationale, and confidently discussing your motion design contributions and their impact.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Requires a Bachelor's degree in Computer Science, Engineering, or a related field with 4-7 years of related experience. Candidates must possess strong skills in UX design, communication, and project management.