Senior UX Designer

Ubisoft
Full-time•Barcelona, Spain
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📍 Job Overview

Job Title: Senior UX Designer

Company: Ubisoft

Location: Barcelona, Catalonia, Spain

Job Type: Full-time

Category: UX/UI Design - Gaming Operations

Date Posted: 2026-10-02

Experience Level: Mid-Senior Level (5-10 years)

Remote Status: On-site

🚀 Role Summary

  • Design and implement intuitive, engaging, and scalable user experiences for Rainbow Six Siege, focusing on player journeys and in-game UX elements.

  • Collaborate with cross-functional teams to translate complex game mechanics and systems into clear, accessible, and efficient player interactions.

  • Leverage player research, analytics, and usability testing to inform design decisions and advocate for player needs throughout the development lifecycle.

  • Contribute to the evolution of UX guidelines, design systems, and best practices within the Rainbow Six Siege ecosystem.

  • Mentor junior designers, providing leadership and feedback to foster a high-performing UX team.

📝 Enhancement Note: This role is critical for maintaining and enhancing the player experience of a major live-service tactical shooter. The focus on "game areas owned by Barcelona studio" suggests a need for strong ownership and the ability to integrate designs cohesively within a larger game ecosystem. The emphasis on "live-service games" and "multiplayer experiences" indicates a need for designs that support ongoing engagement, updates, and community interaction.

📈 Primary Responsibilities

  • Define and map end-to-end user journeys for specific game areas, ensuring seamless player progression and engagement.

  • Create comprehensive UX deliverables, including user flows, wireframes, interactive prototypes, information architectures, and detailed interaction models.

  • Foster strong collaborative relationships with Game Design, UI Art, Engineering, Data Analytics, and Production teams to ensure cohesive and high-quality player experiences.

  • Champion player-centric design principles and usability best practices throughout the agile development process, serving as a key advocate for the player.

  • Simplify and clarify complex game systems, mechanics, and feedback loops into intuitive and user-friendly interfaces and interactions.

  • Utilize a range of qualitative and quantitative data, including player research, analytics insights, usability testing results, and community feedback, to identify design opportunities and validate solutions.

  • Contribute to the development and maintenance of the game's design system, UX guidelines, and other documentation to ensure consistency and scalability across the ecosystem.

  • Provide mentorship and design leadership to junior and mid-level UX designers, offering constructive feedback and guidance to elevate the team's overall design capabilities.

  • Effectively present design solutions, rationale, and project updates to stakeholders at all levels, including senior management and development teams.

📝 Enhancement Note: The responsibilities highlight a need for a strategic thinker who can not only execute on design but also influence product direction. The emphasis on "defining end-to-end user journeys" and "translating complex systems" points to a need for deep analytical and problem-solving skills. The mentorship aspect suggests leadership potential and the ability to contribute to team growth.

🎓 Skills & Qualifications

Education: While no specific degree is listed, a Bachelor's or Master's degree in Human-Computer Interaction, Interaction Design, UX Design, Graphic Design, or a related field is typically expected for senior roles in this industry. Equivalent practical experience will also be considered.

Experience: 6+ years of professional UX design experience, with a significant portion specifically within the gaming industry. Demonstrated experience designing for complex digital products, live-service games, or multiplayer experiences is crucial.

Required Skills:

  • Proven expertise in designing in-game UX, encompassing interaction design, player feedback systems, HUD/UI elements, communication systems, onboarding flows, tutorials, and support for gameplay mechanics.

  • Strong portfolio showcasing a comprehensive end-to-end UX design process, from research and ideation to prototyping and iteration, with demonstrated measurable impact on player experience or game metrics.

  • High proficiency with industry-standard design and prototyping tools, such as Figma, Adobe Creative Suite (Photoshop, Illustrator, XD), Sketch, or similar.

  • Deep understanding of usability principles, accessibility standards (e.g., WCAG), and interaction design best practices.

  • Excellent communication, presentation, and interpersonal skills, with a proven ability to articulate design rationale and collaborate effectively with diverse teams.

  • Demonstrated ability to balance player needs, business objectives, and technical constraints in design solutions.

  • Experience in stakeholder management, effectively communicating and negotiating design decisions with various internal teams and leadership. Preferred Skills:

  • Direct experience working on AAA games, particularly competitive multiplayer titles or live-service products.

  • A genuine passion for tactical shooters and a comprehensive understanding of Rainbow Six Siege, its core mechanics, and its dedicated player community.

  • Knowledge of player behavior analysis, progression systems, social features, and retention mechanics relevant to live-service games.

  • Familiarity with game development pipelines and agile methodologies.

📝 Enhancement Note: The requirement for a "strong portfolio demonstrating end-to-end UX design process and measurable impact" is paramount. Applicants should prepare to showcase how their designs have positively influenced player engagement, retention, or satisfaction, backed by data or specific examples. The preference for AAA and tactical shooter experience indicates a need for candidates who understand the nuances of competitive gaming UX.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase end-to-end UX design case studies for at least 2-3 distinct projects, ideally within the gaming or complex digital product space.

  • Clearly articulate the problem statement, your role, the design process undertaken (research, ideation, wireframing, prototyping, testing, iteration), and the rationale behind key design decisions.

  • Demonstrate measurable impact or outcomes achieved through your designs, using quantitative data (e.g., conversion rates, engagement metrics, task completion times) or qualitative feedback.

  • Include examples of user flows, wireframes, interactive prototypes, and final UI mockups, highlighting your proficiency with design tools.

  • If possible, include examples of contributions to design systems or UX guidelines. Process Documentation:

  • For each case study, provide documentation that illustrates your systematic approach to UX challenges, including:

    • User research methodologies and findings.

    • Information architecture diagrams and user flow charts.

    • Wireframes and interactive prototypes, detailing interaction logic.

    • Usability testing plans, participant recruitment, and results analysis.

    • Iteration logs based on feedback and data.

    • Final design specifications and handoff documentation to development.

📝 Enhancement Note: The portfolio should not just be a collection of visuals but a narrative of problem-solving. For a Senior UX Designer role, especially in gaming, demonstrating the ability to handle complexity, iterate based on data, and contribute to a cohesive player experience is key. The "measurable impact" requirement is critical for senior roles, so candidates should focus on quantifying their contributions where possible.

💵 Compensation & Benefits

Salary Range: For a Senior UX Designer in Barcelona with 6+ years of experience in the gaming industry, the estimated salary range is €50,000 - €75,000 annually. This estimate is based on industry benchmarks for senior design roles in major European tech/gaming hubs, considering the cost of living in Barcelona and the specialized nature of game UX design.

Benefits:

  • Private Health Insurance: Comprehensive coverage for medical needs.

  • Fitness Subsidies: Financial assistance for gym memberships or fitness activities.

  • Employee Mental Health Assistance: Support services to promote well-being.

  • Tickets Restaurant: Meal vouchers for daily expenses.

  • Free coffee, fruits, and daily breakfast: On-site amenities to support employees.

  • Spectacular roof-top terrace with sea views: A unique and appealing perk of the office environment.

  • Permanent contract: Offering job security and stability.

Working Hours: The standard working hours are not explicitly stated, but typically for a full-time role in Spain, this would be around 40 hours per week. The "Office-based" work flexibility suggests a standard Monday-Friday schedule, though some flexibility may be available depending on team needs and project deadlines.

📝 Enhancement Note: The salary range is an estimation for Barcelona, Spain, for a Senior UX Designer with the specified experience. Actual compensation may vary based on the candidate's specific qualifications, interview performance, and Ubisoft's internal compensation structure. The benefits package is quite comprehensive, with a strong emphasis on employee well-being and on-site conveniences.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development and Publishing. Ubisoft is a global powerhouse known for creating immersive and engaging entertainment experiences across various genres and platforms.

Company Size: Large enterprise (Ubisoft has thousands of employees globally across numerous studios). This implies structured processes, opportunities for growth, and exposure to large-scale projects.

Founded: 1986. With decades of experience, Ubisoft has a rich history and deep understanding of the gaming market, fostering a culture of innovation and continuous improvement.

Team Structure:

  • The UX team within Ubisoft Barcelona is likely part of a larger game development studio, working closely with dedicated teams for specific titles like Rainbow Six Siege.

  • The UX team is expected to be composed of specialized roles (UX Designers, UI Artists, UX Researchers) who report to a UX Lead or Director.

  • Collaboration is highly cross-functional, involving close partnerships with Game Designers, Product Owners, Engineers, QA Testers, Data Analysts, and Producers to ensure a holistic development approach. Methodology:

  • Agile development methodologies are standard in game development, emphasizing iterative design, continuous feedback loops, and close team collaboration.

  • Data-driven decision-making is crucial, utilizing player analytics, A/B testing, and user research to inform design choices and optimize player experiences.

  • A strong emphasis on player empathy and understanding the target audience's needs, motivations, and behaviors.

  • Design systems and style guides are utilized to ensure consistency, scalability, and efficiency across the game's UI and UX elements.

Company Website: Ubisoft Careers

📝 Enhancement Note: Ubisoft's culture is built around creativity, innovation, and a passion for gaming. As a large studio, it offers stability and the chance to work on globally recognized titles. The Barcelona studio specifically has a long history and expertise, suggesting a mature development environment. The emphasis on collaboration and player-centricity is key to success in this role.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned at a Senior level, indicating a significant degree of autonomy, responsibility, and expertise. A Senior UX Designer is expected to lead complex design initiatives, mentor others, and contribute strategically to the product's direction.

Reporting Structure: The Senior UX Designer will likely report to a UX Lead, Design Director, or a Producer overseeing the specific game features or areas developed by the Barcelona studio. They will work closely with other senior members of the development team.

Operations Impact: The UX Designer's impact is direct and significant, shaping the player's interaction with Rainbow Six Siege. Effective UX design can lead to increased player engagement, higher retention rates, improved player satisfaction, and a stronger competitive player base. By translating complex gameplay into intuitive interfaces, the role directly influences the game's accessibility and overall success in the competitive market.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of UX for live-service games, such as player progression, social systems, or competitive matchmaking UX.

  • Leadership: Transition into a UX Lead or Art Director role, managing a team of designers and overseeing UX strategy for larger projects.

  • Cross-Studio Mobility: Opportunities to work on different Ubisoft titles or at other Ubisoft studios globally, leveraging transferable skills.

  • Skill Development: Continuous learning through internal training, workshops, conferences, and access to industry-leading tools and methodologies.

  • Product Ownership: Potentially move into Product Owner roles, managing the vision and roadmap for specific game features from a player experience perspective.

📝 Enhancement Note: For a Senior role, demonstrating leadership potential and the ability to influence product strategy is as important as design execution. The growth opportunities suggest a clear career path within Ubisoft for talented designers who can contribute to the company's success and develop their skills.

🌐 Work Environment

Office Type: The job is described as "Office-based," indicating a traditional studio environment where collaboration and in-person interaction are prioritized.

Office Location(s): The role is based in Barcelona, Catalonia, Spain. Ubisoft Barcelona is located in a vibrant city known for its culture and innovation. The mention of a "Spectacular roof-top terrace with sea views" suggests a modern, well-equipped office space designed to foster creativity and employee well-being.

Workspace Context:

  • Collaborative Environment: The on-site nature encourages spontaneous collaboration, brainstorming sessions, and direct feedback between team members.

  • Operations Tools & Technology: Access to industry-standard design software (Figma, Adobe Suite), prototyping tools, and potentially internal Ubisoft development tools and pipelines.

  • Team Interaction: Frequent interaction with diverse teams (Game Design, Art, Engineering, Production) will be integral to the daily workflow, fostering a dynamic and integrated development process.

Work Schedule: As an office-based, full-time role, a standard work schedule is expected (e.g., Monday-Friday, 9 am-6 pm, with a lunch break). However, the demands of game development, especially for live-service titles, may sometimes require flexibility and extended hours during critical project phases.

📝 Enhancement Note: The office environment in Barcelona is highlighted as a positive aspect, with specific mention of amenities that contribute to a good work-life balance and creative atmosphere. The "office-based" requirement is key for candidates seeking a traditional studio setting.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: HR or Recruiter review of application and resume, focusing on experience level, industry relevance, and core skills.

  • Portfolio Review: A dedicated session to review the candidate's portfolio. Be prepared to walk through 1-2 key case studies, explaining your process, contributions, and the impact of your design decisions. Expect questions about your problem-solving approach and how you handle challenges.

  • Technical Interview: Discussion with potential peers or a UX Lead. This may involve whiteboarding exercises, system design challenges, or discussions around specific UX principles and their application in game design.

  • Team/Manager Interview: Meeting with the hiring manager and potentially key stakeholders from Game Design or Production. This interview will focus on cultural fit, collaboration style, leadership potential, and alignment with Ubisoft's values.

  • Final Interview: Potentially a final round with senior leadership to discuss strategic contributions and overall fit.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best demonstrate your end-to-end UX process, problem-solving skills, and impact, especially those relevant to live-service games or complex interactive systems.

  • Tell a Story: For each case study, clearly articulate the problem, your role, the process, the solutions, and the outcomes. Use visuals effectively to support your narrative.

  • Quantify Impact: Whenever possible, present data or metrics that show the positive results of your design work.

  • Highlight Collaboration: Showcase how you worked with different teams and incorporated their feedback.

  • Be Ready for Deep Dives: Expect questions about specific design choices, trade-offs you made, and how you navigated challenges.

Challenge Preparation:

  • Game Design Fundamentals: Refresh your understanding of core game design principles, player psychology, and common UX patterns in competitive multiplayer games.

  • Problem-Solving Scenarios: Practice breaking down complex problems into smaller, manageable parts and articulating your thought process clearly.

  • Design System Thinking: Be prepared to discuss how you would approach creating or contributing to a design system for a large game.

  • Stakeholder Communication: Practice articulating complex UX concepts in a clear, concise manner suitable for non-design audiences.

📝 Enhancement Note: The interview process is thorough and designed to assess both technical UX skills and cultural fit. A strong portfolio that clearly demonstrates a structured, data-informed, and impactful design process is essential. Preparing specific examples for each stage will be crucial for success.

🛠 Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma (highly probable, industry standard), Adobe Creative Suite (Photoshop, Illustrator, XD), Sketch. Proficiency in at least one of these is mandatory.

  • Wireframing & Flow Tools: Miro, Lucidchart, Visio, or built-in features within Figma/XD.

  • User Research & Testing Platforms: Tools for surveys (e.g., SurveyMonkey, Typeform), usability testing (e.g., UserTesting.com, Lookback), and analytics platforms.

Analytics & Reporting:

  • Game Analytics Platforms: Likely proprietary Ubisoft tools or industry standards like Unity Analytics, Unreal Engine Analytics, or custom solutions for tracking player behavior, progression, and engagement metrics.

  • Data Visualization Tools: Tableau, Power BI, or in-house dashboards for presenting data insights to the team.

CRM & Automation:

  • While less direct for UX Design, understanding how CRM data or player feedback systems (e.g., forums, support tickets) inform UX decisions is beneficial.

📝 Enhancement Note: Proficiency in Figma and the Adobe Creative Suite is a baseline expectation. For a Senior role, understanding how to leverage game analytics and player data to inform design decisions is critical. Familiarity with various prototyping methods and user research tools is also expected.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A deep commitment to understanding and serving the player's needs, ensuring every design decision prioritizes an exceptional player experience.

  • Creativity & Innovation: Encouraging bold ideas and pushing the boundaries of interactive entertainment to create unique and memorable experiences.

  • Collaboration & Teamwork: Fostering an environment where diverse perspectives are valued, and cross-functional teams work together seamlessly towards common goals.

  • Excellence & Quality: A dedication to delivering high-quality products and continuously striving for improvement in all aspects of development.

  • Passion for Gaming: A genuine love for video games that fuels dedication, drives innovation, and inspires the creation of engaging experiences.

Collaboration Style:

  • Cross-functional Integration: Seamless collaboration with Game Designers, UI Artists, Engineers, and Producers to ensure designs are technically feasible, artistically aligned, and strategically sound.

  • Open Communication: Encouraging transparent and constructive feedback loops, where ideas are shared freely and respectfully debated.

  • Iterative Design Culture: Embracing an iterative approach where designs are constantly refined based on feedback, testing, and data analysis, with a focus on continuous improvement.

  • Knowledge Sharing: A culture of sharing best practices, insights, and learnings across teams and projects to elevate the collective expertise.

📝 Enhancement Note: Ubisoft likely emphasizes a culture that balances creative freedom with structured development processes. The values highlight a strong focus on the player, teamwork, and delivering high-quality entertainment. Candidates should align with these values to thrive in the environment.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Complexity and Simplicity: Designing intuitive experiences for a complex, tactical multiplayer game like Rainbow Six Siege, which has a steep learning curve and intricate mechanics.

  • Live-Service Evolution: Adapting designs to ongoing game updates, new features, and evolving player needs in a live-service environment.

  • Cross-Team Dependencies: Navigating the complexities of working with multiple specialized teams (design, art, engineering, production) to ensure cohesive execution.

  • Stakeholder Alignment: Managing diverse stakeholder expectations and securing buy-in for design decisions that may involve trade-offs.

  • Data Interpretation: Translating raw player data and analytics into actionable design insights and improvements.

Learning & Development Opportunities:

  • Skill Advancement: Opportunities to hone specialized skills in areas like player progression systems, competitive UX, accessibility design, or advanced prototyping.

  • Industry Exposure: Access to internal Ubisoft training programs, workshops, and potentially opportunities to attend relevant industry conferences (e.g., GDC, UX specific events).

  • Mentorship: Guidance from experienced UX Leads and Directors within Ubisoft, fostering professional growth and career development.

  • Cross-Disciplinary Learning: Exposure to other disciplines within game development, broadening understanding of the entire production pipeline.

📝 Enhancement Note: The challenges presented are typical for senior roles in live-service AAA game development. The growth opportunities suggest a supportive environment for continuous learning and career advancement within the company.

💡 Interview Preparation

Strategy Questions:

  • "How would you approach designing the onboarding experience for a new player joining Rainbow Six Siege, considering its complexity?" (Focus on breaking down the problem, identifying key information, and iterative testing).

  • "Describe a time you had to balance conflicting stakeholder requirements or technical limitations with player needs. How did you resolve it?" (Highlight negotiation, compromise, and advocating for the player with data).

  • "Imagine we want to introduce a new social feature to Rainbow Six Siege. Walk us through your UX design process for this feature, from concept to implementation." (Demonstrate your end-to-end process, including research, ideation, prototyping, and testing). Company & Culture Questions:

  • "What aspects of Ubisoft's culture or its games appeal to you as a UX designer?" (Research Ubisoft's values and recent game releases; connect them to your own aspirations).

  • "How do you see yourself contributing to the collaborative and creative environment here at Ubisoft Barcelona?" (Emphasize teamwork, open communication, and a passion for gaming).

  • "How do you measure the success of your UX designs, particularly in a live-service game like Rainbow Six Siege?" (Discuss relevant metrics like engagement, retention, task completion, player feedback, and A/B testing results). Portfolio Presentation Strategy:

  • Structure: Begin with a high-level overview of your role and the project's goals. Then, dive into a specific case study, detailing the problem, your process, key decisions, and outcomes.

  • Visuals: Use clear, well-organized visuals (wireframes, flows, prototypes, final screens) to illustrate your points. Ensure they are easy to understand and not overly cluttered.

  • Narrative: Tell a compelling story about how you solved a problem for the player. Focus on the "why" behind your design choices.

  • Metrics: Quantify your impact whenever possible. If exact numbers aren't available, discuss the intended impact or qualitative feedback received.

  • Conciseness: Be mindful of time. Practice your presentation to ensure you cover the most important aspects efficiently.

📝 Enhancement Note: Preparation should focus on showcasing your strategic thinking, problem-solving abilities, and how you apply UX principles within the specific context of competitive gaming. Demonstrating a deep understanding of Rainbow Six Siege and its player base will be a significant advantage.

📌 Application Steps

To apply for this Senior UX Designer position:

  • Submit your application through the provided link on the Ubisoft careers portal.

  • Portfolio Customization: Tailor your resume and cover letter to highlight your most relevant experience in game UX design, live-service games, and complex interactive systems. Ensure your portfolio is easily accessible and showcases your best work with clear case studies.

  • Resume Optimization: Clearly articulate your 6+ years of experience, emphasizing your contributions to specific game titles or complex digital products. Use keywords from the job description such as "UX Design," "Interaction Design," "Figma," "Live-service Games," and "Player Journeys."

  • Interview Preparation: Practice walking through your portfolio case studies, focusing on your problem-solving process, design rationale, and measurable impact. Prepare answers to common UX and behavioral interview questions, including scenario-based questions related to game design challenges.

  • Company Research: Thoroughly research Ubisoft, its values, its game portfolio (especially Rainbow Six Siege), and the Barcelona studio's contributions. Understand the company's approach to player experience and game development to demonstrate genuine interest and alignment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires 6+ years of professional UX design experience within the gaming industry and a strong portfolio demonstrating end-to-end design processes. Proficiency in industry-standard tools like Figma and experience with complex digital products or live-service games is essential.