Senior UI Artist - Gaming

Homa
Full-time

šŸ“ Job Overview

Job Title: Senior UI Artist - Gaming

Company: Homa

Location: Spain

Job Type: FULL_TIME

Category: Game Development - Art & Design

Date Posted: 2026-05-21

Experience Level: Mid-Senior Level (3-6 years)

Remote Status: Fully Remote (within European time zones UTC to UTC+3)

šŸš€ Role Summary

  • Spearhead the creation and implementation of high-fidelity, production-ready UI assets for a new mobile RPG title, directly impacting player engagement and visual appeal.

  • Drive the visual overhaul of core player-facing systems within Unity, ensuring intuitive navigation, premium aesthetics, and seamless user experiences.

  • Collaborate closely with Art Direction, UI/UX specialists, developers, and game designers to translate creative vision into polished, functional game interfaces.

  • Champion the continuous improvement of existing UI flows, elevating the overall quality and player experience through iterative design and feedback.

  • Leverage deep understanding of mobile-first design principles and Unity integration to deliver production-ready UI elements that meet stringent quality and performance standards.

šŸ“ Enhancement Note: This role is specifically for a Senior UI Artist focused on mobile gaming, with a strong emphasis on hands-on Unity implementation. The "Gaming" aspect implies a need for understanding player engagement mechanics and visual styles specific to the gaming industry, particularly RPGs. The "Senior" title suggests a need for leadership in visual execution and potential mentorship.

šŸ“ˆ Primary Responsibilities

  • Own the end-to-end implementation and polish of critical player-facing screens, including but not limited to the lobby, gameplay HUD, progression systems, shop interfaces, and various interactive pop-up elements.

  • Develop clean, high-quality UI assets that exhibit strong readability, clear visual hierarchy, compelling composition, and effective information prioritization.

  • Integrate UI assets directly into Unity scenes and prefabs, working collaboratively with game developers to ensure seamless implementation and optimize performance.

  • Play a pivotal role in the ongoing visual refinement of the game, actively contributing to the improvement of existing user flows and elevating the holistic visual quality of the game's interface.

  • Enhance the overall player experience by crafting more polished, intuitive, and engaging interactions and screens across the entire game.

  • Foster a collaborative environment, working closely with Art Direction and UI/UX teams to facilitate rapid iteration cycles and consistently push the quality bar higher.

šŸ“ Enhancement Note: The emphasis on "owning implementation" and "working directly inside Unity" indicates a hands-on role requiring not just design skills but also technical proficiency in game engine integration. This is crucial for candidates to highlight.

šŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating exceptional UI design and graphic fundamentals for mobile games is essential. Continuous learning and adaptability are implicitly valued.

Experience: Approximately 3-6 years of dedicated experience in UI artistry for mobile games, with a proven track record of delivering polished, production-ready assets. Exceptionally strong junior candidates with a highly polished execution style may be considered.

Required Skills:

  • Proficient UI and graphic design fundamentals, encompassing readability, visual hierarchy, composition, effective color usage, clear interaction design, consistent visual language, and information prioritization.

  • Demonstrated experience in creating clean, polished, and production-ready UI assets specifically for mobile games.

  • Hands-on experience integrating UI assets directly within the Unity game engine, including proficiency with scenes, prefabs, and standard implementation workflows.

  • Proven experience working on mobile games, with a deep understanding of mobile-first UI design constraints, expectations, dense information layouts, readability challenges, and player interaction flows.

  • A strong collaborative mindset and demonstrated comfort working in highly iterative, feedback-driven development environments.

  • The ability to work autonomously, take initiative, contribute innovative ideas, and engage in pragmatic collaboration within a small, agile team.

Preferred Skills:

  • Motion design expertise, with the ability to create dynamic and engaging UI animations.

  • Experience with UI animation within Unity, including understanding animation workflows and implementing animated elements like buttons and transitions.

  • Proficiency in Adobe Illustrator for vector-based UI asset creation.

šŸ“ Enhancement Note: The requirement for "3-6 years of relevant experience" suggests a need for candidates who have moved beyond foundational skills and can demonstrate a strategic approach to UI design within the complex environment of mobile game development. The preference for specific tools and animation experience should be highlighted.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 2-3 comprehensive case studies of mobile game UI projects, detailing the problem, your design process, and the final implemented solution.

  • Clearly demonstrate proficiency in creating production-ready UI assets, including examples of HUD elements, menu flows, and in-game interfaces for mobile platforms.

  • Highlight direct experience with Unity integration, providing visual evidence or explanation of how your assets were implemented within the engine (e.g., screenshots of Unity editor with your prefabs, or short videos of implemented UI).

  • Quantify impact where possible, such as improvements in usability, player retention, or conversion rates, even if estimated based on design principles.

Process Documentation:

  • Detail your approach to asset creation, from initial concept sketches and wireframes to final polished assets, emphasizing iterative feedback integration.

  • Explain your workflow for collaborating with developers on asset implementation, including communication methods and problem-solving strategies for technical challenges.

  • Provide examples of how you've approached UI animation or motion design, showcasing your understanding of timing, easing, and visual feedback.

  • Document your process for ensuring visual consistency and adherence to style guides across multiple game screens and systems.

šŸ“ Enhancement Note: For a Senior UI Artist role with Unity integration requirements, the portfolio is paramount. It needs to go beyond static mockups and demonstrate practical application skills within a game engine context, along with an understanding of mobile design constraints.

šŸ’µ Compensation & Benefits

Salary Range: Based on industry benchmarks for Senior UI Artists with 3-6 years of experience in Spain, a competitive salary range is estimated between €45,000 - €65,000 annually. This range accounts for the remote nature, the specific skills required (Unity integration, mobile gaming focus), and the company's funding and ambition.

Benefits:

  • Comprehensive Benefits Package: Including insurance, meal vouchers, public transport subsidies, and gym memberships.

  • Paris HQ Access: Opportunity to utilize Homa's private office space in a well-located WeWork building in Paris, offering access to amenities like rooftop views and designed coworking spaces.

  • European Coworking Access: Access to WeWork spaces across Europe, providing professional and collaborative work environments.

  • Global Team Collaboration: Opportunity to work with a diverse, international team of over 35 nationalities, primarily conducting business in English.

  • Team Gatherings & Workations: Participation in occasional team gatherings and off-site retreats designed for connection, recharge, and celebration.

  • Regular Performance Reviews: Bi-annual performance reviews focused on progress, achievement recognition, and clear development goal alignment.

  • Equipment Support: Provision of necessary equipment for optimal work performance, including a home office setup allowance for remote employees.

Working Hours: Standard full-time working hours are expected, approximately 40 hours per week. While remote, adherence to European time zones (UTC to UTC+3) is crucial for effective collaboration.

šŸ“ Enhancement Note: The salary estimate is based on research of comparable Senior UI Artist roles in Spain and the broader European remote market, considering the company's funding and the specialized skills in demand. Benefits are detailed as provided in the input.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Mobile Game Development and Publishing. Homa operates within a highly competitive and rapidly evolving market, focusing on leveraging technology and AI to identify and scale mass-market mobile games. Their approach emphasizes data-driven insights and rapid iteration.

Company Size: 220+ employees, indicating a growing company with established processes but still maintaining agility and a collaborative spirit. This size allows for cross-functional interaction without excessive bureaucracy.

Founded: The company was founded with a mission to build the next billion-player experiences, backed by significant funding ($165M raised) from reputable investors, signaling ambition and a strong growth trajectory.

Team Structure:

  • The UI Artist will join a small, highly collaborative team focused on a new mobile RPG title.

  • Reporting directly to the Art Director, this role involves close cross-functional collaboration with UI/UX designers, developers, and game designers.

Methodology:

  • Homa employs a data-driven approach, utilizing its proprietary Homa Lab platform for market intelligence and game tech, augmented by AI.

  • The company focuses on rapid iteration and finding product-market fit quickly, facilitated by AI-powered processes and talent density.

  • Their flywheel model emphasizes learning from each launch to refine future development cycles, making the process progressively smarter and more efficient.

Company Website: https://www.homapump.com/

šŸ“ Enhancement Note: The company's emphasis on AI, rapid iteration, and a data-driven "flywheel" model suggests that candidates should be comfortable with fast-paced environments and possess a pragmatic approach to problem-solving.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This position is classified as Senior UI Artist. This level signifies a professional with substantial experience and a high degree of autonomy, capable of leading specific visual aspects of game development. They are expected to not only execute but also to contribute strategically to the visual direction and quality of the game's interface, influencing player experience and product polish.

Reporting Structure: The Senior UI Artist will report directly to the Art Director. This structure provides clear guidance and creative oversight while allowing for significant independence in daily tasks and asset implementation. Collaboration will be extensive with UI/UX, development, and game design teams.

Operations Impact: The Senior UI Artist's impact is directly tied to the player's perception and usability of the game. By creating intuitive, engaging, and visually appealing interfaces, they directly influence player retention, satisfaction, and monetization potential. Their work is critical to the game's overall success and market competitiveness.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific areas like UI animation, motion design, or advanced Unity UI techniques, potentially becoming a subject matter expert within the team.

  • Leadership Potential: As a senior member, there's potential to mentor junior artists, contribute to style guide definition, and take on more significant art direction responsibilities for future projects or features.

  • Cross-Disciplinary Learning: Close collaboration with developers and game designers offers exposure to broader aspects of game development, fostering a more holistic understanding of the product lifecycle and technical constraints.

šŸ“ Enhancement Note: The "Senior" designation implies a need for candidates who can operate with minimal supervision, offer creative input, and potentially guide less experienced team members. The growth opportunities highlight the potential for career advancement within Homa's structure.

🌐 Work Environment

Office Type: Predominantly a remote work environment, with access to Homa's Paris HQ facilities (located within a WeWork) and other WeWork coworking spaces across Europe. This offers flexibility while maintaining access to professional collaborative spaces.

Office Location(s): While the role is remote, the company is headquartered in Paris, France. Team members are located across Europe, with a primary hiring focus within European time zones (UTC to UTC+3). Access to WeWork spaces in Paris and other European cities is provided.

Workspace Context:

  • Collaborative Environment: Despite being remote, emphasis is placed on close collaboration through digital tools and occasional in-person gatherings (Workations). The lean team structure encourages frequent interaction.

  • Tools & Technology: Access to professional office environments through WeWork, along with equipment support and a home office setup allowance, ensures a productive remote workspace. Specific game development tools and software are utilized.

  • Team Interaction: Regular communication channels (likely Slack, project management tools, video conferencing) facilitate ongoing interaction with team members, fostering a sense of connection and shared purpose.

Work Schedule: Standard full-time hours (approx. 40 hours/week) are expected, with flexibility inherent in a remote role. However, alignment with European time zones (UTC to UTC+3) is critical for synchronous collaboration with the development team and Art Director.

šŸ“ Enhancement Note: The hybrid nature of remote work with access to physical coworking spaces is a key aspect. Candidates should be comfortable with remote collaboration tools and aware of the time zone requirements for effective teamwork.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess core qualifications, relevant experience, and visual style.

  • Technical/Portfolio Review: A dedicated session with the Art Director and potentially other team members to deeply dive into the candidate's portfolio, discuss design choices, Unity implementation experience, and problem-solving approaches. Expect detailed questions about specific projects.

  • Skills Assessment/Challenge: Candidates may be given a small, timed UI design or implementation task to assess practical skills, creative problem-solving under pressure, and adherence to project constraints.

  • Cultural Fit & Team Interview: Discussions focused on collaboration style, alignment with Homa's core values (Humility, Curiosity, Focus, Ambition), and how the candidate would integrate into the small, agile team.

  • Final Interview: Likely with a hiring manager or senior leadership to discuss overall fit, career aspirations, and finalize the offer.

Portfolio Review Tips:

  • Highlight Unity Integration: Explicitly showcase how your UI assets were implemented within Unity. Include screenshots of your prefabs, scenes, or short videos demonstrating live UI elements. This is a critical differentiator.

  • Showcase Mobile-First Design: Provide examples that demonstrate a strong understanding of mobile constraints, such as information density, readability on small screens, and touch interaction usability.

  • Detail Your Process: For each project, explain your thought process, the challenges you faced, and how you iterated based on feedback. Use case studies to tell a story about your problem-solving abilities.

  • Quantify Impact (If Possible): Even for past projects, try to articulate the impact of your UI design – e.g., improved user flow, enhanced visual clarity, or contribution to a specific game metric.

  • Tailor to RPGs: If possible, include examples relevant to RPG interfaces (e.g., character progression, inventory, skill trees, quest logs) to demonstrate domain-specific understanding.

Challenge Preparation:

  • Understand the Game: Research Homa's existing games and the genre (mobile RPGs) to grasp common UI patterns and player expectations.

  • Focus on Core Principles: Be ready to apply fundamental UI/graphic design principles (hierarchy, readability, consistency) quickly.

  • Unity Implementation Practice: If possible, refresh your knowledge of Unity UI implementation, prefabs, and common workflows.

  • Articulate Your Decisions: Be prepared to clearly explain the rationale behind your design choices and implementation strategies.

šŸ“ Enhancement Note: The interview process is likely to be rigorous, with a strong emphasis on the candidate's practical skills in Unity and their ability to articulate their design process and decisions. The portfolio is the primary tool for assessment.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Unity: Essential for direct asset integration, scene setup, and working with prefabs. Proficiency is non-negotiable.

  • Adobe Creative Suite: Primarily Adobe Photoshop for raster asset creation, and Adobe Illustrator for vector graphics and scalable UI elements.

  • Figma/Sketch (or similar): Likely used for initial wireframing, prototyping, and collaborative design workflows before implementation in Unity.

Analytics & Reporting: While not directly managed by the UI Artist, understanding how UI design impacts user behavior tracked by analytics tools (e.g., Google Analytics, Firebase) is beneficial. Experience with tools that visualize user flow or heatmaps could be a plus.

CRM & Automation: Not directly applicable to this role, but familiarity with project management tools (e.g., Jira, Asana, Trello) for task tracking and collaboration is expected.

šŸ“ Enhancement Note: Unity proficiency is the most critical technical requirement, distinguishing this role from a pure UX/UI designer. The ability to work within the engine is paramount.

šŸ‘„ Team Culture & Values

Operations Values:

  • Humility: Acknowledging that learning and improvement are continuous processes. This translates to being open to feedback, admitting mistakes, and seeking collaborative solutions.

  • Curiosity: A drive to understand the underlying reasons ("the why") behind design decisions and player behaviors, approaching exploration with purpose and practicality.

  • Focus: Directing curiosity and effort deeply into specific areas, obsessing over details and using pragmatism to guide attention towards impactful tasks.

  • Ambition: Striving for excellence and not settling for mediocrity, using common sense to set and achieve higher goals, especially in crafting engaging player experiences.

Collaboration Style:

  • Cross-functional Integration: The role requires constant interaction and alignment with Art Direction, UI/UX, development, and game designers to ensure cohesive product development.

  • Iterative Feedback: A culture of frequent iteration and constructive feedback is central, requiring individuals to be receptive to critique and proactive in providing input.

  • Knowledge Sharing: Within a small, agile team, open sharing of insights, techniques, and best practices is encouraged to foster collective growth and efficiency.

šŸ“ Enhancement Note: Homa's core values are deeply integrated into their work culture. Candidates should be prepared to demonstrate how they embody these values in their daily work and interactions, particularly regarding collaboration and striving for excellence in UI design.

⚔ Challenges & Growth Opportunities

Challenges:

  • Balancing Polish and Production: The primary challenge will be creating visually stunning UI that also meets the technical and performance demands of mobile games, requiring a pragmatic approach to asset optimization and implementation.

  • Rapid Iteration in a Lean Team: Working within a small team on a new title means adapting quickly to changing requirements and iterating rapidly, demanding flexibility and efficient problem-solving.

  • Mobile-Specific Constraints: Designing for diverse mobile screen sizes, resolutions, and input methods while maintaining a premium feel and excellent usability presents ongoing design challenges.

  • Evolving Game Design: As the RPG title develops, UI elements may need significant adjustments to align with evolving game mechanics and features, requiring adaptability and foresight.

Learning & Development Opportunities:

  • Advanced Unity UI Techniques: Opportunity to master complex UI systems within Unity, animation workflows, and performance optimization strategies.

  • Mobile RPG Genre Expertise: Deepen understanding of player psychology, progression systems, and UI patterns specific to successful mobile RPGs.

  • Cross-Disciplinary Collaboration: Gain insights into game design, development pipelines, and monetization strategies through close work with other disciplines.

  • Mentorship & Guidance: Learning directly from the Art Director and experienced developers provides invaluable mentorship for career progression.

šŸ“ Enhancement Note: Candidates should be aware of the dynamic nature of game development and be prepared to tackle challenges related to technical constraints, rapid iteration, and evolving design needs. The growth opportunities highlight the potential for skill expansion.

šŸ’” Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance a highly polished visual design with strict performance constraints on a mobile project. How did you approach it?" (Focus on pragmatic problem-solving and technical considerations.)

  • "Walk us through your process for creating and implementing a complex UI screen, like a character progression system or a shop interface, from concept to Unity integration." (Demonstrate end-to-end workflow and Unity skills.)

Company & Culture Questions:

  • "How do you embody Homa's core values of Humility, Curiosity, Focus, and Ambition in your work as a UI Artist?" (Prepare specific examples for each value.)

  • "Describe your ideal collaboration style within a small, fast-paced game development team." (Emphasize proactivity, communication, and teamwork.)

Portfolio Presentation Strategy:

  • Lead with Unity Implementation: Begin showcasing projects by highlighting your direct work within Unity. Use screen recordings or interactive demos where possible to illustrate live UI elements.

  • Structure Case Studies: For each project, clearly outline the objective, your role, the challenges, your design process (sketches, wireframes, final assets), Unity implementation details, and any measurable outcomes or learnings.

  • Emphasize Mobile-First Principles: Articulate how your designs address mobile screen real estate, touch interactions, and readability.

  • Showcase Visual Polish and Hierarchy: Clearly demonstrate your ability to create visually appealing assets with strong composition and clear information flow.

  • Be Prepared for Deep Dives: Anticipate detailed questions about your technical choices, asset optimization strategies, and collaboration experiences.

šŸ“ Enhancement Note: Interview preparation should heavily focus on demonstrating practical Unity skills, a clear understanding of mobile design constraints, and the ability to articulate design decisions and collaborative processes effectively.

šŸ“Œ Application Steps

To apply for this Senior UI Artist position:

  • Submit your application through the provided link on Workable.

  • Tailor your CV: Highlight your experience with Unity integration, mobile game UI design, and specific accomplishments relevant to UI artistry and graphic design fundamentals. Use keywords from the job description.

  • Curate your Portfolio: Ensure your portfolio prominently features mobile game UI projects, with a clear emphasis on Unity implementation. Include case studies that detail your process and showcase visual polish, hierarchy, and readability.

  • Prepare for a Technical Interview: Be ready to discuss your portfolio in detail, demonstrate your Unity skills, and articulate your understanding of mobile-first design principles. Practice explaining your design rationale and collaborative approach.

  • Research Homa: Understand their company mission, values, and existing game portfolio. Be prepared to discuss how your skills and work style align with their culture and the specific needs of this RPG project.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates need strong graphic design fundamentals and hands-on experience integrating UI assets within Unity for mobile games. A background of 3-6 years of relevant experience is targeted, with a focus on balancing visual polish with usability.