Senior UI Artist - Gaming

Homa
Full-time

๐Ÿ“ Job Overview

Job Title: Senior UI Artist - Gaming

Company: Homa

Location: Finland

Job Type: FULL_TIME

Category: Game Development - Art & Design

Date Posted: 2026-05-21

Experience Level: Mid-level to Senior (3-6 years)

Remote Status: Fully Remote (within European time zones UTC to UTC+3)

๐Ÿš€ Role Summary

  • Spearhead the creation and implementation of high-fidelity UI assets for a new mobile RPG, ensuring a polished and intuitive player experience.

  • Collaborate directly within the Unity engine to integrate UI elements, working closely with developers to ensure seamless implementation.

  • Drive the visual overhaul of core player-facing systems, enhancing the overall aesthetic and usability of the game.

  • Contribute to a lean, fast-paced development environment with significant ownership and direct impact on the game's visual identity.

  • Uphold Homa's core values of ambition, curiosity, humility, and focus in all aspects of UI design and implementation.

๐Ÿ“ Enhancement Note: While the raw listing is for a "Senior UI Artist - Gaming," the detailed responsibilities and requirements suggest a strong emphasis on hands-on Unity implementation and a blend of graphic design with UI/UX principles. This role is ideal for an operations-minded artist who values efficiency, clear workflow, and direct contribution to production. The "Senior" title here implies a need for strong autonomy and the ability to significantly influence the UI direction and quality.

๐Ÿ“ˆ Primary Responsibilities

  • Own the end-to-end implementation and polish of critical player-facing UI screens, including the main lobby, in-game HUD, progression systems, shop interfaces, and various interactive pop-ups.

  • Design and produce clean, high-quality UI assets that exhibit strong visual hierarchy, clear composition, exceptional readability, and overall visual clarity.

  • Directly integrate UI assets into Unity scenes and prefabs, working hand-in-hand with game developers to ensure efficient and accurate asset implementation.

  • Actively participate in the ongoing visual overhaul of the game, identifying opportunities to improve existing user flows and elevate the game's overall visual standard.

  • Enhance the player experience by contributing to a more polished, intuitive, and engaging interface across all game interactions and screens.

  • Foster close collaboration with the Art Director and UI/UX designers, facilitating rapid iteration cycles and consistently pushing the quality bar for UI elements.

๐Ÿ“ Enhancement Note: The responsibilities highlight a practical, production-focused approach. The emphasis on "implementation" and "integration inside Unity" indicates a need for artists who can not only design but also execute within a game engine environment, reflecting an operational efficiency in the art pipeline.

๐ŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating proficiency in UI design and graphic fundamentals is paramount.

Experience: Approximately 3โ€“6 years of relevant experience in UI art for mobile games, with a proven track record of delivering polished, production-ready assets. Exceptionally strong junior candidates with demonstrable execution skills may be considered.

Required Skills:

  • Robust UI and graphic design fundamentals, encompassing visual hierarchy, composition, color theory, interaction clarity, information prioritization, and overall visual consistency.

  • Proven experience creating clean, polished, and production-ready UI assets specifically for mobile games.

  • Hands-on experience integrating UI assets directly within the Unity engine, including proficiency with scenes, prefabs, and standard implementation workflows.

  • Deep understanding of mobile game design constraints and player expectations, particularly regarding dense information layouts, readability, and intuitive player interaction flows.

  • A highly collaborative mindset, with a comfort level for working within iterative, feedback-rich development environments.

  • Demonstrated ability to work autonomously, take initiative, proactively contribute ideas, and engage in pragmatic collaboration within a small, focused team.

Preferred Skills:

  • Motion design expertise, with the ability to conceptualize and create dynamic UI elements.

  • UI animation experience, particularly within Unity's animation workflows for buttons, transitions, and interactive elements.

  • Proficiency in Adobe Illustrator for creating scalable vector-based UI assets.

๐Ÿ“ Enhancement Note: The requirement for hands-on Unity experience and understanding of mobile game constraints points to a need for practical, production-ready skills rather than purely conceptual design. The "balance strong visual execution with usability instincts, and production autonomy" is a key indicator of the operational mindset sought.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 2-3 comprehensive case studies of mobile game UI projects, detailing the design process from concept to final implementation.

  • Include examples of core player-facing screens (e.g., lobby, HUD, shop, progression), demonstrating an understanding of information architecture and user flow.

  • Present clear examples of UI asset creation, highlighting attention to detail, visual hierarchy, and production-readiness.

  • If possible, provide visual or video evidence of UI elements integrated within Unity or a similar game engine, demonstrating practical implementation skills.

Process Documentation:

  • Demonstrate a systematic approach to UI design, including wireframing, prototyping, and iterative feedback loops.

  • Illustrate methods for asset organization, version control, and collaboration with developers within a game engine environment.

  • Showcase how performance and usability are measured and improved throughout the UI development lifecycle.

๐Ÿ“ Enhancement Note: For this role, the portfolio is critical for demonstrating not just artistic talent but also the operational efficiency and technical execution required for game development. A portfolio that clearly outlines process, shows implementation within Unity, and quantifies results will be highly valued.

๐Ÿ’ต Compensation & Benefits

Salary Range: For a Senior UI Artist in Finland with 3-6 years of experience, the estimated salary range is โ‚ฌ48,000 - โ‚ฌ65,000 annually. This estimate is based on industry benchmarks for experienced game artists in similar European markets, considering the cost of living in Finland and the specialized nature of mobile game UI development.

Benefits:

  • Comprehensive Benefits: Including insurance, meal vouchers, public transport subsidies, and gym memberships, tailored to location.

  • Paris HQ Access: Opportunity to use Homa's private office space in a well-located WeWork in Paris, offering access to coworking amenities.

  • Coworking Access: Access to WeWork spaces across Europe, providing professional and collaborative work environments.

  • Global Team: Opportunity to collaborate with a diverse, international team (35+ nationalities) in English.

  • Team Gatherings: Participation in occasional team gatherings and off-site retreats (Workations) for networking and team building.

  • Performance Reviews: Bi-annual performance reviews focused on progress, achievements, and clear development goals.

  • Equipment Support: Provision of necessary equipment for work, including a home office setup allowance for remote employees.

Working Hours: Standard full-time working hours are expected, likely around 40 hours per week, with flexibility to accommodate European time zones and remote work.

๐Ÿ“ Enhancement Note: The salary estimate is based on data from relevant sources for game art positions in Finland and Western Europe, adjusted for the senior level and specific skill set. The benefits package is comprehensive, reflecting Homa's commitment to employee well-being and professional development, with a notable emphasis on flexible work arrangements and collaborative opportunities.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Mobile Game Development and Publishing. Homa leverages proprietary technology (Homa Lab) with integrated AI to optimize game development and scaling, aiming to create mass-market, lasting gaming experiences.

Company Size: 220+ employees. This indicates a growing company with established processes but still retaining a degree of agility and collaborative potential.

Founded: Homa was founded with a mission to build the next billion-player experiences, backed by significant investment and a clear vision for leveraging technology and talent density.

Team Structure:

  • The UI Artist will join a small, highly collaborative team focused on a new mobile RPG title.

  • This lean structure means strong individual ownership and direct contribution to project direction.

Methodology:

  • Data-driven approach to game development, utilizing Homa Lab's platform for market intelligence and AI-enhanced insights.

  • Focus on rapid iteration and finding product-market fit quickly.

  • Emphasis on talent density, bringing together expertise from leading studios and companies.

  • Adherence to core values: Ambition, Curiosity, Humility, and Focus.

Company Website: https://homapump.com/

๐Ÿ“ Enhancement Note: Homa's culture emphasizes speed, excellence, and candor, supported by AI-driven processes and a focus on talent. For an operations-minded artist, this means an environment that values efficiency, data-informed decisions, and direct impact, aligned with the company's goal of rapid scaling and market success.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: This is a Senior-level position within the Art & Design discipline of game development. It requires a high degree of autonomy, technical proficiency, and the ability to influence visual direction. The role is not just about execution but also about problem-solving and contributing to the strategic visual development of the game.

Reporting Structure: The Senior UI Artist will report directly to the Art Director. This close reporting line ensures clear guidance and opportunities for direct mentorship and feedback, crucial for career progression.

Operations Impact: The UI Artist's work directly impacts player engagement, retention, and conversion rates through intuitive and visually appealing interfaces. Their contributions are critical to the overall success and market performance of the mobile RPG title, aligning directly with Homa's focus on scaling mass-market games.

Growth Opportunities:

  • Operations Skill Advancement: Deepen expertise in Unity's UI implementation pipelines, gain experience with AI-driven development tools (Homa Lab), and learn advanced asset optimization techniques for mobile performance.

  • Industry Exposure: Work on a high-ambition mobile game project with potential for significant player reach, providing valuable experience for future roles in the gaming industry.

  • Leadership Potential: The lean team structure offers opportunities to take on more significant UI/UX responsibilities, mentor junior artists, and potentially move into Lead UI Artist roles on future projects.

๐Ÿ“ Enhancement Note: The "Operations Impact" is framed in terms of how artistic execution directly influences key business metrics in game development, such as engagement and conversion. Growth opportunities are tied to deepening technical skills, gaining industry recognition, and potential leadership progression within Homa's developing structure.

๐ŸŒ Work Environment

Office Type: Primarily remote, with access to Homa's collaborative spaces in Paris (WeWork HQ) and other WeWork locations across Europe.

Office Location(s): While the role is remote, Homa has a presence in Paris, France. Team members are located across Europe (Spain, Turkey, Germany, North Macedonia, Poland, UK, etc.), with hiring primarily within European time zones (UTC to UTC+3).

Workspace Context:

  • Collaborative Environment: Emphasis on remote collaboration through digital tools, supplemented by optional access to physical WeWork spaces for networking and focused work.

  • Tools & Technology: Access to industry-standard design software and the Unity game engine. Homa provides necessary equipment for remote work.

  • Team Interaction: Regular communication through digital channels, with opportunities for in-person connection during occasional team gatherings and "Workations."

Work Schedule: Full-time, with flexibility for remote work within European time zones (UTC to UTC+3) to facilitate collaboration across the distributed team.

๐Ÿ“ Enhancement Note: The hybrid nature of remote work with optional access to physical co-working spaces offers a blend of autonomy and collaborative opportunity, catering to different working preferences while ensuring team cohesion. The time zone requirement is a practical operational consideration for smooth cross-functional communication.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess technical skills, experience, and cultural fit.

  • Technical Interview: A deeper dive into UI design fundamentals, Unity implementation experience, and problem-solving approaches. This may involve discussing past projects and specific challenges.

  • Portfolio Review & Case Study: Presentation of selected portfolio pieces, focusing on a specific case study demonstrating a UI project from conception to implementation, highlighting process, decisions, and outcomes.

  • Art Director/Team Interview: Discussion about team dynamics, collaboration style, and how the candidate's approach aligns with Homa's culture and the specific project's needs.

  • Final Interview: Potentially with a senior leader to discuss overall role fit and long-term contribution.

Portfolio Review Tips:

  • Highlight Unity Integration: Clearly showcase your ability to work within Unity. Include screenshots, videos, or even playable demos demonstrating your UI assets in-engine.

  • Process Over Polish (Sometimes): While polish is key, explaining your design process, iterations, and problem-solving approach for specific UI challenges can be more impactful than just showing final assets.

  • Quantify Impact: If possible, use metrics. Did your UI design improve player retention, streamline a process, or increase conversion rates? Even estimated improvements are valuable.

  • Tailor to Mobile RPGs: Focus on examples that are most relevant to mobile RPGs โ€“ complex HUDs, progression systems, inventory screens, etc.

Challenge Preparation:

  • Be prepared to discuss your approach to common UI challenges in mobile games, such as managing screen real estate, ensuring readability on small screens, and creating intuitive navigation.

  • Practice articulating your design decisions and the reasoning behind them, especially concerning usability and player experience.

  • Be ready to discuss your experience working with developers and collaborating in a fast-paced, iterative environment.

๐Ÿ“ Enhancement Note: The application process emphasizes practical skills and a demonstrable understanding of the game development pipeline. A portfolio that bridges artistic vision with technical execution in Unity is essential. The interview process is designed to assess not only skill but also the candidate's ability to operate effectively within Homa's collaborative and results-driven environment.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Unity: Core game engine for UI asset integration, scene setup, and prefabs. Proficiency here is non-negotiable.

  • Adobe Creative Suite (Illustrator, Photoshop): Standard tools for creating and refining UI assets. Illustrator is particularly highlighted for vector-based work.

  • Other potential tools may include After Effects for motion design, and specialized UI/UX prototyping tools.

Analytics & Reporting: While not directly the artist's responsibility, understanding how UI impacts metrics (e.g., conversion rates, engagement) and how data informs design decisions is beneficial. Familiarity with analytics platforms is a plus.

CRM & Automation: Not directly relevant to this role, but an understanding of how player data informs game design and UI can be advantageous.

๐Ÿ“ Enhancement Note: The explicit mention of Unity as a primary tool underscores the hands-on, implementation-focused nature of this role. Proficiency in this engine is a critical operational requirement for the UI Artist.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Humility: Openness to feedback and continuous learning; recognizing that UI design is iterative and can always be improved.

  • Curiosity: Investigating "why" behind design choices and player behaviors to create more effective and engaging UI.

  • Focus: Deep dives into specific UI elements and player flows to ensure meticulous detail and polish, driven by pragmatic decision-making.

  • Ambition: Striving for the highest visual quality and player experience, not settling for "good enough" while maintaining common sense and production feasibility.

Collaboration Style:

  • Cross-functional Integration: Close working relationships with Art Direction, UI/UX, and developers to ensure UI designs are technically feasible and align with the overall game vision.

  • Iterative Feedback: Active participation in feedback loops, providing and receiving constructive criticism to refine UI designs and implementations.

  • Knowledge Sharing: Contributing to the team's collective understanding of best practices in mobile game UI design and Unity implementation.

๐Ÿ“ Enhancement Note: Homa's core values are directly applicable to the operational aspects of UI design โ€“ requiring a pragmatic, detail-oriented, and collaborative approach that prioritizes both quality and efficiency in execution.

โšก Challenges & Growth Opportunities

Challenges:

  • Balancing Visual Polish with Performance: Creating visually stunning UI that also performs optimally on a wide range of mobile devices.

  • Complex Information Architecture: Designing intuitive interfaces for intricate RPG systems (progression, inventory, quests) while maintaining clarity and ease of use.

  • Early-Stage Project Uncertainty: Contributing to a new title where player feedback and design direction may evolve significantly, requiring adaptability.

  • Remote Collaboration Dynamics: Maintaining strong communication and alignment with a distributed team across different time zones.

Learning & Development Opportunities:

  • Specialization: Deepen expertise in mobile game UI, specifically within the RPG genre, and master Unity's UI development pipeline.

  • Technology Adoption: Gain hands-on experience with AI-driven development tools and proprietary platforms like Homa Lab.

  • Cross-Disciplinary Skills: Develop a stronger understanding of game design principles, UX flows, and the technical constraints faced by developers.

๐Ÿ“ Enhancement Note: The challenges presented are typical for senior roles in fast-paced game development, emphasizing problem-solving, technical execution, and adaptability โ€“ all key operational competencies.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • "Describe a time you had to simplify a complex UI flow for mobile. What was your process and what was the outcome?" (Focus on your problem-solving, design thinking, and ability to translate complexity into simplicity.)

  • "How do you ensure your UI assets are production-ready and integrate smoothly with developers in Unity?" (Highlight your understanding of technical constraints, asset pipelines, and collaborative workflows.)

Company & Culture Questions:

  • "How do Homa's core values (Ambition, Curiosity, Humility, Focus) align with your approach to UI design and teamwork?" (Research the values thoroughly and prepare specific examples.)

  • "How do you approach giving and receiving feedback in a collaborative, iterative environment?" (Emphasize your open-mindedness and constructive communication skills.)

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio logically, perhaps by project type or by highlighting your most relevant mobile RPG UI work.

  • Narrative: For each project, clearly state the objective, your role, the process you followed, the challenges you faced, your solutions, and the final outcome (with metrics if available).

  • Unity Focus: Explicitly point out how your work was implemented in Unity, showing prefabs, scene integration, or even short gameplay clips.

  • Conciseness: Be prepared to present key highlights efficiently, ready to dive deeper if asked.

๐Ÿ“ Enhancement Note: Interview preparation should focus on demonstrating not just artistic skill but also an operational mindset: problem-solving, efficient execution, collaborative communication, and a clear understanding of how UI contributes to business objectives in gaming.

๐Ÿ“Œ Application Steps

To apply for this Senior UI Artist position:

  • Submit your application through the provided link on Workable.

  • Tailor your Resume: Emphasize your experience with mobile game UI, Unity integration, and graphic design fundamentals. Quantify achievements where possible (e.g., "contributed to a 15% increase in shop conversion").

  • Curate Your Portfolio: Select 2-3 strong mobile game UI projects that showcase your best work, particularly those involving Unity implementation. Prepare a concise narrative for each, detailing your process and impact.

  • Prepare for Technical Discussion: Be ready to discuss your workflow in Unity, your understanding of mobile UI constraints, and your approach to visual hierarchy and composition.

  • Research Homa: Understand their mission, their proprietary platform (Homa Lab), and their core values to articulate your cultural fit during interviews.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates need strong graphic design fundamentals and hands-on experience integrating UI assets within Unity for mobile games. The ideal profile has 3-6 years of experience and a balance of visual execution and usability instincts.