Senior UI Artist - Gaming

Homa
Full-time

šŸ“ Job Overview

Job Title: Senior UI Artist - Gaming

Company: Homa

Location: Turkey

Job Type: Full-Time

Category: Gaming - Art & Design / UI/UX Operations

Date Posted: 2026-05-21

Experience Level: Mid-Level to Senior (3-6 years targeted)

Remote Status: Fully Remote (within European time zones UTC to UTC+3)

šŸš€ Role Summary

  • Drive the visual quality and usability of a new mobile RPG title through expert UI asset creation and direct implementation in Unity.

  • Collaborate closely with Art Direction, UI/UX, developers, and game designers to ensure an intuitive, premium, and engaging player experience.

  • Enhance core player-facing systems, including lobby, HUD, progression, shop flows, and interactive elements, for a large-scale visual overhaul.

  • Contribute to a lean, highly collaborative, and iterative development environment where strong ownership and fast iteration are paramount.

šŸ“ Enhancement Note: While this role is in the Gaming industry, the core responsibilities and required skills (UI design, asset implementation, collaboration, process iteration) are highly transferable to Revenue Operations, Sales Operations, and GTM roles that focus on user interface design, platform usability, and cross-functional workflow optimization. The emphasis on "production-ready UI," "usability instincts," and "production realities" mirrors the need for robust, scalable, and user-friendly operational systems.

šŸ“ˆ Primary Responsibilities

  • UI Asset Creation & Polish: Develop clean, high-quality UI assets with a strong emphasis on readability, hierarchy, composition, color usage, and visual clarity for a mobile RPG.

  • In-Game Implementation: Directly integrate UI assets into Unity scenes and prefabs, working collaboratively with game developers to ensure seamless implementation and functionality.

  • Player Experience Enhancement: Contribute to a significant visual overhaul by improving existing user flows and elevating the overall quality and intuitiveness of the player experience across all screens and interactions.

  • Cross-Functional Collaboration: Work closely with Art Direction and UI/UX teams to iterate rapidly, gather feedback, and continuously raise the quality bar for the game's interface.

  • System Ownership: Take ownership of the implementation and polish of key player-facing screens, including the main lobby, gameplay HUD, progression systems, shop interfaces, and various pop-up interactions.

šŸ“ Enhancement Note: The responsibilities highlight a blend of creative execution and technical implementation, which is analogous to operations roles that require designing and building functional systems (e.g., CRM workflows, sales enablement platforms) and ensuring their effective integration and adoption. The ownership of "core player-facing screens" translates to owning critical operational dashboards, reporting systems, or user-facing tools within a business context.

šŸŽ“ Skills & Qualifications

Education: No specific degree mentioned, but a strong portfolio demonstrating equivalent practical experience is expected.

Experience: Targeted 3–6 years of relevant experience in UI design for mobile games, with consideration for exceptionally strong junior candidates with polished execution skills.

Required Skills:

  • Strong UI and graphic design fundamentals, including expertise in readability, hierarchy, composition, color usage, interaction clarity, visual consistency, and information prioritization.

  • Proven experience creating clean, polished, and production-ready UI assets specifically for mobile games.

  • Hands-on experience integrating UI assets directly within the Unity engine, including proficiency with scenes, prefabs, and understanding implementation flows.

  • Demonstrated experience working on mobile games, understanding mobile-first UI design constraints, dense information layouts, and player interaction flows.

  • Collaborative mindset and comfort working in highly iterative, feedback-heavy environments.

  • Ability to work autonomously, take initiative, contribute ideas pragmatically, and collaborate effectively within a lean team.

Preferred Skills:

  • Motion design experience.

  • UI animation experience, including Unity animation workflows for animating buttons, transitions, or interactions.

  • Proficiency with Adobe Illustrator.

šŸ“ Enhancement Note: The qualifications emphasize a blend of artistic talent ("visual polish") and practical, production-oriented skills ("production realities," "integration," "Unity"). This parallels operations roles requiring not just strategic thinking but also the ability to implement and manage technical solutions. The specific mention of "usability instincts" is critical, as it directly relates to designing efficient and user-friendly operational tools and processes.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Visual Polish & Readability: Showcase examples of UI design where clarity, hierarchy, and visual appeal are paramount, demonstrating an understanding of how to present complex information simply.

  • Mobile-First Design: Include case studies or projects specifically designed for mobile platforms, highlighting an understanding of touch interactions, screen real estate, and performance optimization.

  • Unity Integration Examples: If possible, demonstrate projects where UI assets were integrated into a game engine (preferably Unity), illustrating a grasp of implementation workflows and technical constraints.

  • Process Iteration & Feedback: Portfolio pieces that show evolution based on feedback or iterative design processes, reflecting the collaborative and feedback-heavy environment described.

Process Documentation:

  • Workflow Design: Examples of how complex UI flows (e.g., shop, progression, settings) were designed and optimized for user efficiency and clarity.

  • Asset Pipeline Understanding: Demonstrations of how UI assets are created, organized, and prepared for integration into a development pipeline, emphasizing efficiency and consistency.

  • Usability & Performance Focus: Projects that implicitly or explicitly address usability testing, performance optimization for mobile, or adherence to platform-specific UI guidelines.

šŸ“ Enhancement Note: For operations candidates, the portfolio should focus on demonstrating the design, implementation, and optimization of business processes and systems. This could include CRM workflows, sales enablement tools, reporting dashboards, or automation scripts. The emphasis should be on clarity, efficiency, scalability, and measurable impact, mirroring the "visual clarity" and "usability" required in UI design.

šŸ’µ Compensation & Benefits

Salary Range: Based on the "Senior" title, 3-6 years of experience, and the remote nature within Turkey and European time zones, a competitive salary range would typically fall between €40,000 - €65,000 annually. This is an estimate and can vary significantly based on specific skills, negotiation, and the exact cost of living within Turkey.

Benefits:

  • Comprehensive Insurance (details vary by location).

  • Meal Vouchers.

  • Public Transport subsidies.

  • Gym Memberships.

  • Access to a desk at Homa's private office in a well-located WeWork building in Paris (for those who wish to visit or occasionally work from).

  • Access to WeWork spaces throughout Europe, offering professional office environments and amenities.

  • Regular Team Gatherings and off-site retreats (Workations) for networking and team building.

  • Bi-annual Performance Reviews for progress reflection and development goal alignment.

  • Equipment Support, including a home office setup allowance for remote employees.

Working Hours: Approximately 40 hours per week (standard full-time). The role is remote, offering flexibility within European time zones (UTC to UTC+3) to ensure collaborative overlap.

šŸ“ Enhancement Note: The salary estimate is based on common industry benchmarks for senior-level creative roles in tech, adjusted for a remote position based in Turkey, considering the cost of living and typical compensation structures for international remote employees within European time zones. The benefits package is comprehensive, emphasizing flexibility and professional development.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Mobile Game Development & Publishing. Homa operates within a dynamic and highly competitive sector, focusing on leveraging data, AI, and proprietary technology (Homa Lab) to identify, develop, and scale mass-market mobile games.

Company Size: 220+ employees, indicating a growing, mid-sized organization with a significant global presence (30+ nationalities). This size suggests a structure that is large enough to have robust resources and processes but small enough to maintain agility and a strong sense of community.

Founded: Homa was founded with a mission to build the next billion-player experiences, backed by significant funding and experienced investors. Their proprietary platform, Homa Lab, is central to their operational strategy, aiming to accelerate game development and market fit through AI and data intelligence.

Team Structure:

  • You will join a small, highly collaborative team working on a new mobile RPG title.

  • The team is intentionally lean, fostering strong individual ownership and fast-paced iteration.

  • Direct reporting to the Art Director.

Methodology:

  • Data-Driven Development: Homa Lab utilizes market intelligence, data tools, and AI to inform game development decisions and identify product-market fit.

  • Agile & Iterative: The lean team structure supports fast iteration cycles and rapid development, prioritizing speed and continuous improvement.

  • AI Integration: AI is deeply embedded in their processes, from everyday tasks to guiding principles, aiming to supercharge efficiency and insight generation.

  • Talent Density: Emphasis on hiring skilled individuals who can contribute significantly and collaborate effectively.

Company Website: homapump.com

šŸ“ Enhancement Note: Homa's culture is built around ambitious goals, a data-centric approach, and a strong emphasis on talent and collaboration. For operations professionals, this translates to an environment where process efficiency, data analysis, and the effective use of technology (including AI) are highly valued. The lean team structure means that operational roles require a high degree of autonomy and proactive problem-solving.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This role, Senior UI Artist, is positioned at a mid-to-senior level within the art and design function. In an operations context, this would equate to a role with significant responsibility for designing, implementing, and optimizing key systems or processes. It requires a blend of strategic understanding and hands-on execution, with a focus on delivering production-ready outputs.

Reporting Structure: Reporting directly to the Art Director provides clear guidance and oversight, while the lean team structure necessitates a high degree of self-management and proactive contribution. This mirrors operations roles that report to a Head of Ops or Director, where strategic direction is provided, but day-to-day execution and problem-solving are largely autonomous.

Operations Impact: While this role is in game art, its impact is directly tied to the player experience, engagement, and perceived quality of the game. In operations, this translates to the impact on user adoption, process efficiency, revenue generation, customer satisfaction, and overall business performance. The goal is to create "engaging player experiences," which in operations is about creating efficient, user-friendly, and impactful business processes and tools.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in mobile game UI design, Unity integration, and potentially branch into UI animation or motion design.

  • Cross-Disciplinary Learning: Gain exposure to game design, development pipelines, and data-driven product development through close collaboration.

  • Leadership Potential: As a senior member of a lean team, there's an opportunity to mentor junior artists, influence art direction, and take on greater ownership of key systems. In operations, this could lead to opportunities in managing operational projects, leading process improvement initiatives, or eventually managing a team.

šŸ“ Enhancement Note: The growth trajectory for a Senior UI Artist in a gaming studio, especially in a lean, early-stage project, offers significant opportunities for impact and learning. This is directly transferable to operations roles where individuals can grow by mastering complex systems, driving efficiency, and influencing strategic decisions through data-backed insights and process improvements.

🌐 Work Environment

Office Type: The company offers a hybrid approach, with a primary HQ in Paris (WeWork) and extensive access to WeWork spaces across Europe. The role itself is remote, allowing employees to work from their preferred locations within European time zones.

Office Location(s): Paris HQ (WeWork), with coworking access in various European locations including Spain, Germany, North Macedonia, Poland, and the UK. The remote position is open to individuals based in Turkey and other European countries within UTC to UTC+3 time zones.

Workspace Context:

  • Collaborative & Flexible: The use of WeWork spaces and remote work fosters a flexible and collaborative environment, encouraging interaction and access to professional amenities without a fixed physical office requirement.

  • Global Team Interaction: Opportunities to connect with a diverse, international team across different regions, facilitating cross-cultural collaboration and diverse perspectives.

  • Resource Access: Access to professional office environments and amenities through WeWork, supporting productivity and networking.

Work Schedule: The role is full-time (approx. 40 hours/week) with flexibility to work within European time zones (UTC to UTC+3) to facilitate team collaboration and ensure overlap with core working hours.

šŸ“ Enhancement Note: The emphasis on a flexible, remote-first work environment with access to coworking spaces is common in tech and operations roles. It allows for a global talent pool and promotes work-life balance, while still ensuring sufficient overlap for critical team collaboration and project alignment.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess fundamental design skills, mobile game UI experience, and Unity integration capabilities.

  • Technical Interview(s): Discussions focused on UI/UX fundamentals, graphic design principles, mobile design constraints, and practical application within Unity. This may involve scenario-based questions.

  • Portfolio Review & Discussion: A dedicated session to walk through selected portfolio pieces, discussing design choices, problem-solving approaches, and implementation considerations. Focus will be on demonstrating a balance of visual polish, usability, and production realities.

  • Collaboration & Culture Fit: Interviews to assess collaborative mindset, communication skills, ability to work in iterative environments, and alignment with Homa's core values (Humility, Curiosity, Focus, Ambition).

  • Final Interview: Potentially with Art Director or senior leadership to discuss overall fit, long-term contributions, and role expectations.

Portfolio Review Tips:

  • Highlight Mobile-First: Showcase projects specifically designed for mobile, emphasizing touch interactions, screen real estate optimization, and performance considerations.

  • Demonstrate Unity Integration: If possible, include examples or descriptions of how your UI assets were implemented in Unity, detailing your role and the workflow.

  • Focus on Process & Rationale: For each piece, explain your design decisions, the problem you were solving, the trade-offs you made, and how you iterated based on feedback or constraints.

  • Showcase Polish & Readability: Ensure your portfolio clearly demonstrates your ability to create visually appealing, clear, and highly readable interfaces.

  • Quantify Impact (if possible): While difficult for UI art, try to articulate how your designs improved user flow, engagement, or clarity.

Challenge Preparation:

  • UI Design Challenge: Be prepared for a potential take-home challenge or live exercise where you might be asked to design a specific UI screen or flow based on a prompt, or critique and improve an existing interface.

  • Unity Implementation Questions: Be ready to discuss your experience with Unity's UI system (UGUI), prefabs, scenes, and common implementation workflows.

  • Articulating Design Choices: Practice clearly explaining your design rationale, focusing on how your choices support usability, visual hierarchy, and the game's overall aesthetic.

šŸ“ Enhancement Note: The interview process emphasizes practical skills, collaborative potential, and cultural alignment. For operations candidates, this translates to preparing to discuss process design, system implementation, problem-solving methodologies, and how their work aligns with company values and strategic objectives. Portfolio presentations should focus on demonstrating efficiency, data utilization, and measurable business impact.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Unity Engine: Essential for direct asset integration, working with scenes, prefabs, and understanding implementation workflows. Proficiency in Unity's UI system (UGUI) is critical.

  • Adobe Creative Suite: Likely includes Adobe Photoshop and Illustrator for asset creation, manipulation, and graphic design.

  • Figma/Sketch (or similar): While not explicitly stated, these are common for UI/UX design prototyping and collaboration. If used, they would support the design and iteration process.

Analytics & Reporting:

CRM & Automation:

  • Not applicable to this role.

šŸ“ Enhancement Note: The core technical requirement is proficiency in Unity for UI implementation. For operations roles, the equivalent would be expertise in CRM platforms (Salesforce, HubSpot), marketing automation tools (Marketo, Pardot), business intelligence tools (Tableau, Power BI), and potentially ERP systems or project management software, along with their integration capabilities.

šŸ‘„ Team Culture & Values

Operations Values:

  • Humility: Recognizing that continuous learning and improvement are key, especially in a rapidly evolving industry like mobile gaming. This means being open to feedback and acknowledging that there's always more to learn.

  • Curiosity: Actively seeking to understand the "why" behind design decisions, player behavior, and development processes. This drives deeper insights and more effective solutions.

  • Focus: Directing attention and effort towards the most impactful tasks and details, avoiding scope creep and ensuring pragmatic execution on key features.

  • Ambition: Striving for excellence and pushing the boundaries of what's possible in mobile game UI, rather than settling for mediocrity. This involves aiming for high visual quality and engaging player experiences.

Collaboration Style:

  • Lean & Iterative: Working in a small team means close, constant collaboration, with a high degree of feedback exchange and rapid iteration on designs and implementations.

  • Cross-Disciplinary: Engaging directly with Art Direction, UI/UX, developers, and game designers, requiring clear communication and understanding of different disciplines' needs and constraints.

  • Pragmatic & Initiative-Driven: While collaborative, team members are expected to take initiative, contribute ideas, and work autonomously to drive progress.

šŸ“ Enhancement Note: Homa's core values are crucial for understanding the operational environment. For operations professionals, these translate to a culture that values continuous improvement (Humility), data-driven insights (Curiosity), strategic prioritization (Focus), and achieving ambitious business goals (Ambition). The collaborative style emphasizes agility and cross-functional teamwork.

⚔ Challenges & Growth Opportunities

Challenges:

  • Balancing Visuals and Production: The primary challenge is to create highly polished, visually engaging UI while adhering to the technical constraints and production realities of mobile game development within Unity.

  • Iterative Feedback Loops: Navigating a feedback-heavy environment and iterating quickly without losing sight of the core vision or production timelines.

  • Early-Stage Project Ambiguity: Contributing to a new title in active development means facing evolving requirements and needing to adapt designs and implementations accordingly.

  • Remote Collaboration: Maintaining strong communication and collaboration within a globally distributed, lean team, ensuring all members are aligned and informed.

Learning & Development Opportunities:

  • Deep Dive into Unity: Becoming an expert in Unity's UI implementation workflows and best practices.

  • Mobile Game UI Specialization: Gaining extensive experience in the nuances of UI design for the mobile gaming market.

  • Cross-Functional Exposure: Learning about game development pipelines, AI integration in game tech, and data-driven analytics from industry leaders.

  • Contribution to a New Title: Having a significant impact on the visual identity and player experience of a brand-new game from its early stages.

šŸ“ Enhancement Note: The challenges and growth opportunities highlight the dynamic nature of game development. For operations roles, similar challenges might involve integrating new technologies, optimizing complex cross-functional processes, or adapting to rapidly changing business needs. Growth often comes from mastering new tools, understanding intricate business logic, and taking on more strategic responsibilities.

šŸ’” Interview Preparation

Strategy Questions:

  • UI Design Philosophy: "Describe your approach to creating mobile game UI that is both visually stunning and highly usable. How do you balance aesthetic appeal with functional clarity?" (Prepare to discuss hierarchy, readability, composition, and player interaction.)

  • Unity Implementation Experience: "Walk us through a project where you integrated UI assets into Unity. What were the key challenges, and how did you overcome them? What are your preferred workflows for asset integration and prefab management?" (Prepare to discuss UGUI, scene integration, and developer collaboration.)

  • Iterative Design & Feedback: "How do you handle constructive criticism and feedback on your designs? Describe a time you had to significantly revise a UI element based on team input." (Prepare to discuss your process for iteration and collaboration.)

Company & Culture Questions:

  • Homa Values: "How do you embody humility, curiosity, focus, and ambition in your work? Provide an example of how you've applied these values in a previous role." (Research Homa's values thoroughly and prepare specific anecdotes.)

  • Team Collaboration: "Describe your ideal team environment. How do you contribute to a lean, collaborative, and fast-paced development team?" (Highlight your ability to take initiative and work autonomously.)

  • Impact of UI: "How do you believe UI design impacts player engagement and retention in mobile games?" (Connect your artistic skills to business outcomes and player experience.)

Portfolio Presentation Strategy:

  • Storytelling: For each portfolio piece, tell a story: What was the problem? What was your solution? What was your process? What was the outcome?

  • Focus on Mobile & Unity: Emphasize projects relevant to mobile gaming and, if possible, showcase your Unity integration experience.

  • Demonstrate Rationale: Clearly explain why you made specific design choices – this shows critical thinking and understanding beyond just aesthetics.

  • Highlight Iteration: If your work shows evolution, explain the feedback or iteration process that led to the final design.

  • Be Prepared for Technical Questions: Have answers ready about specific tools, techniques, and your experience within Unity.

šŸ“ Enhancement Note: Interview preparation for operations roles should mirror this structure: focus on strategic thinking (process design, system architecture), technical proficiency (tools, implementation), collaborative skills, and cultural fit. Portfolio presentations should highlight quantifiable results, process optimization, and efficiency gains.

šŸ“Œ Application Steps

To apply for this Senior UI Artist position:

  • Submit your application through the Workable platform link provided.

  • Portfolio Customization: Tailor your portfolio to highlight your strongest mobile game UI design examples, emphasizing visual polish, readability, and any Unity integration experience. If you have specific examples of designing for RPGs or similar genres, make sure they are prominent.

  • Resume Optimization: Ensure your resume clearly outlines your years of experience, specific skills (Unity, Adobe Suite, UI/Graphic Design), and any relevant achievements in mobile game development. Use keywords like "UI Artist," "Unity," "Mobile Game UI," "Graphic Design," and "Asset Integration."

  • Interview Preparation: Practice articulating your design process, rationale, and experience with Unity. Prepare specific examples that demonstrate your ability to balance aesthetics with production realities and your alignment with Homa's core values.

  • Company Research: Familiarize yourself with Homa's game portfolio, their Homa Lab platform, and their company culture. Understand their ambition to build "billion-player experiences" and how your role contributes to that vision.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions tailored for operations professionals. While this role is in gaming, the principles of UI/UX design, process implementation, and cross-functional collaboration are transferable. All details should be verified directly with Homa before making application decisions.

Application Requirements

Candidates need strong graphic design fundamentals and hands-on experience integrating production-ready UI assets within Unity for mobile games. A background of 3-6 years of relevant experience is targeted, with a focus on balancing visual polish and usability.