Concepteur(trice) UX&UI Senior | Senior UI & UX Technical Designer

NBCUniversal
Full-timeMontreal, Canada

📍 Job Overview

Job Title: Concepteur(trice) UX&UI Senior | Senior UI & UX Technical Designer

Company: NBCUniversal

Location: Montréal, Québec, Canada

Job Type: Full-time

Category: Design Operations (UX/UI)

Date Posted: 2026-06-16

Experience Level: 5-10 years

Remote Status: On-site

🚀 Role Summary

  • Lead the design and implementation of player-focused user interfaces for interactive experiences, blending UX thinking with UI aesthetics.

  • Establish foundational UI systems that will scale with project growth and team expansion, ensuring a cohesive and evolving design language.

  • Collaborate closely with cross-functional teams, including designers, engineers, and artists, to integrate UX/UI features that align with core gameplay and narrative objectives.

  • Mentor and onboard future UX/UI designers, fostering a culture of design excellence and knowledge sharing within the team.

  • Maintain a rigorous focus on usability, accessibility, and responsiveness throughout the entire development lifecycle, ensuring intuitive and discoverable user experiences.

📝 Enhancement Note: This role is positioned as a Senior UX/UI Designer within the gaming sector at NBCUniversal. The "Technical Designer" aspect suggests a strong emphasis on the practical implementation and system design of UI elements, likely within a game engine environment, rather than purely conceptual design. The core responsibilities highlight leadership, mentorship, and the creation of scalable UI systems, indicating a strategic and influential position.

📈 Primary Responsibilities

  • Design detailed UX wireframes, comprehensive player flows, and interactive layouts using Figma, translating complex concepts into intuitive user journeys.

  • Develop and maintain UI visual direction, including creating robust style guides and high-fidelity mockups that define the aesthetic and functional standards for the user interface.

  • Collaborate effectively with game designers, engineers, and artists to ensure seamless integration of UX/UI features that directly support and enhance gameplay mechanics and narrative delivery.

  • Provide guidance and mentorship to junior UX/UI designers, facilitating their integration into the team and fostering their professional development in design principles and tool proficiency.

  • Champion and uphold high standards for usability, accessibility, and responsiveness across all UI elements, ensuring a positive and inclusive experience for all players.

  • Ingest complex game design and narrative concepts, simplifying them into clear, discoverable, and intuitive user experiences that enhance player engagement.

  • Assist in establishing and enforcing guidelines and standards for visual language across the product and its various lines, ensuring brand consistency and design integrity.

📝 Enhancement Note: The responsibilities emphasize not just the creation of UI assets but also the strategic establishment of UI systems and visual language guidelines. The mention of "player flows" and "gameplay and narrative goals" clearly places this role within the game development context, requiring an understanding of interactive entertainment design principles beyond typical web or application UX/UI.

🎓 Skills & Qualifications

Education: While no specific degree is listed, a strong portfolio and demonstrable experience in UX/UI design, particularly within game development, are implicitly required.

Experience: 5+ years of experience in game development, with a significant specialization in UX/UI design and implementation.

Required Skills:

  • Over 5 years of experience in game development, with a strong specialization in UX/UI design and implementation.

  • Strong proficiency with Figma for building wireframes of layouts, user flows, and interactive elements.

  • Demonstrated ability to mockup UI art and create comprehensive style guides.

  • Proficiency in usability principles and accessibility standards to ensure inclusive design.

  • Experience in establishing guidelines and standards for visual language within products. Preferred Skills:

  • Familiarity with Unreal Engine 5+ and its Blueprint and UMG systems for UI implementation.

  • Experience leading or mentoring UX/UI design teams.

  • Familiarity with motion design, UI animation, and material editor.

  • Exposure to localization pipelines, input mapping systems, and platform certification requirements.

  • Experience shipping UI across both PC and console platforms.

  • Familiarity with user research, interviews, and playtesting methodologies.

📝 Enhancement Note: The "Desired Characteristics" section highlights specific technical proficiencies (Unreal Engine, UMG, Blueprints) and experience with platform-specific requirements (PC, console, certification) which are critical for game development roles. The emphasis on user research and playtesting indicates a data-driven approach to design validation.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrate a strong foundation in UX design principles, showcasing user flows, wireframes, and interactive prototypes created in Figma.

  • Present high-fidelity UI mockups and style guides that reflect a keen eye for aesthetic direction and visual consistency.

  • Include case studies of complex concepts simplified into intuitive user experiences, highlighting the design process from ideation to final implementation.

  • Showcase examples of UI implementation within a game engine context (preferably Unreal Engine), detailing the technical aspects and collaborative process.

  • Illustrate experience with accessibility standards and how they were integrated into the design process. Process Documentation:

  • Detail your process for translating gameplay and narrative requirements into effective UI designs.

  • Explain your methodology for creating and maintaining style guides and visual language standards.

  • Describe your approach to collaborating with engineers and artists to ensure seamless UI integration and functionality.

  • Provide examples of how you have mentored junior designers or contributed to establishing team design standards.

📝 Enhancement Note: For a Senior Technical Designer role, the portfolio needs to go beyond visual design. It should clearly articulate the candidate's process for translating abstract game concepts into functional UI systems, their collaboration workflow with technical teams, and their ability to define and document design standards.

💵 Compensation & Benefits

Salary Range: For a Senior UX/UI Technical Designer in Montréal, Québec with 5-10 years of experience in game development, the estimated annual salary range is CAD $90,000 - $130,000. This estimate is based on industry benchmarks for specialized design roles in major Canadian tech hubs, considering the demand for expertise in game engines like Unreal Engine and the seniority of the position.

Benefits:

  • Comprehensive health, dental, and vision insurance plans.

  • Retirement savings plan (e.g., RRSP matching).

  • Paid time off, including vacation days, sick leave, and company holidays.

  • Opportunities for professional development, training, and attending industry conferences.

  • Access to NBCUniversal's extensive entertainment and media benefits.

  • Potential for performance-based bonuses or stock options.

Working Hours: 40 hours per week, with potential for overtime during critical project phases. While the role is on-site, specific flexibility arrangements may be discussed based on team needs and project timelines.

📝 Enhancement Note: The salary range is an estimate based on general market data for senior design roles in Montréal. Actual compensation will depend on the candidate's specific experience, skills, and negotiation. Benefits are standard for a large corporation like NBCUniversal, with potential for industry-specific perks.

🎯 Team & Company Context

🏢 Company Culture

Industry: Media and Entertainment, with a significant and growing presence in interactive entertainment and gaming through subsidiaries and initiatives. NBCUniversal leverages its vast intellectual property and storytelling expertise across various platforms.

Company Size: Large enterprise, part of Comcast Corporation, indicating a robust organizational structure, extensive resources, and established corporate processes. This size offers stability and significant career advancement opportunities.

Founded: NBCUniversal was formed in 2004, with a long lineage of its constituent companies dating back much further, bringing a rich history of innovation in media and entertainment.

Team Structure:

  • The UX/UI design team likely operates within a larger product development or gaming division. It will consist of specialized roles (UX Researchers, UI Designers, Technical Designers) working collaboratively.

  • Reporting structure will be hierarchical, with Senior Designers reporting to a Design Lead or Director, and providing mentorship to Junior Designers.

  • Cross-functional collaboration is essential, involving close partnerships with game designers, engineers (especially those working with Unreal Engine), artists, producers, and potentially marketing or product managers. Methodology:

  • Data Analysis & Insights: The team will likely utilize player data, user research findings, and A/B testing results to inform design decisions and iterate on UI/UX.

  • Workflow Planning & Optimization: Emphasis on agile methodologies, iterative design processes, and efficient workflow management to meet project deadlines and adapt to evolving requirements.

  • Automation & Efficiency: Exploration of tools and techniques to automate repetitive design tasks and streamline the UI implementation process, particularly within the game engine.

Company Website: https://www.nbcuniversal.com/

📝 Enhancement Note: NBCUniversal's scale means this role operates within a structured environment but with significant potential for impact across major entertainment IPs. The gaming division is expected to adopt industry-standard practices for interactive design and development, requiring a blend of creative and technical expertise.

📈 Career & Growth Analysis

Operations Career Level: Senior UX/UI Technical Designer. This level signifies a highly experienced individual contributor with a strong technical foundation in UI implementation and design, capable of leading complex projects and mentoring others. The role bridges the gap between pure design and technical execution within the game development pipeline.

Reporting Structure: Typically reports to a Design Manager, Lead Designer, or Director of Product Design within the relevant gaming or interactive division. May also have informal reporting lines to project leads or producers for specific game titles.

Operations Impact: Directly influences the player's experience, engagement, and satisfaction by creating intuitive, accessible, and visually appealing interfaces. A successful UI/UX strategy can significantly impact game adoption, retention, and overall player perception of quality, contributing to revenue generation through player engagement and potential in-game purchases.

Growth Opportunities:

  • Leadership Advancement: Progression to Lead UX/UI Designer, Design Director, or specialized roles like Technical Art Director focusing on UI.

  • Skill Specialization: Deepening expertise in specific game engines (like Unreal Engine), advanced UI animation, or user research methodologies.

  • Cross-Disciplinary Learning: Opportunities to learn about game design, narrative design, or broader product management within the entertainment tech space.

  • Project Ownership: Leading UI/UX efforts on major game titles or interactive experiences, gaining significant project management and strategic design experience.

📝 Enhancement Note: The "Technical Designer" aspect suggests a career path that can diverge into deeper engine specialization or broader technical art leadership, in addition to traditional design management tracks. This role is crucial for ensuring the technical feasibility and efficient implementation of sophisticated UI systems.

🌐 Work Environment

Office Type: The role is based on-site in Montréal, Québec, suggesting a professional office environment typical of a large media and entertainment company. This includes collaborative workspaces, meeting rooms, and potentially dedicated design studios.

Office Location(s): Avenue du Parc, Montréal, QC H2V 4H5, Canada. This location is in a well-established urban area, likely offering good accessibility via public transport and proximity to amenities.

Workspace Context:

  • Collaborative Environment: Expect to work in an open-plan office or a mix of open and private spaces designed to foster collaboration with other designers, engineers, artists, and producers.

  • Operations Tools & Technology: Access to industry-standard design software (Figma), game development engines (Unreal Engine), project management tools, and high-performance hardware necessary for design and development tasks.

  • Team Interaction: Regular team meetings, design critiques, brainstorming sessions, and cross-functional sync-ups are integral to the workflow.

Work Schedule: Standard 40-hour work week, typically Monday to Friday. While on-site, the company may offer some flexibility within structured working hours, but core hours will be expected for team collaboration and project continuity.

📝 Enhancement Note: The on-site requirement in Montréal indicates a preference for in-person collaboration, essential for the iterative and highly communicative nature of game UI/UX development, especially when working with complex engine systems like Unreal Engine.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: HR or recruiter call to assess basic qualifications, cultural fit, and interest in the role and NBCUniversal.

  • Portfolio Review & Technical Interview: A deep dive into your portfolio with senior designers and/or technical leads. Expect to discuss your design process, problem-solving approaches, and specific examples of your work, particularly those involving Figma and Unreal Engine (UMG/Blueprints). This stage will assess your technical proficiency and understanding of game UI implementation.

  • Design Challenge/Case Study: You might be given a specific UI problem or a small design task to complete within a set timeframe. This could involve creating wireframes, mockups, or even a basic prototype, demonstrating your ability to apply your skills to a relevant scenario.

  • Cross-Functional Interviews: Meetings with engineers, artists, and game designers to evaluate your collaboration style, communication skills, and ability to integrate UI into the broader game development pipeline.

  • Final Interview: Discussion with hiring manager or senior leadership to finalize the decision, focusing on strategic thinking, leadership potential, and overall fit with the team and company culture.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest projects that best showcase your UX/UI design skills, technical implementation experience (especially with game engines), and your ability to solve complex design problems. Prioritize projects that align with game development, PC, and console platforms.

  • Process Over Polish: For each project, clearly articulate your design process: the problem statement, your research and ideation phases, the tools used (Figma, Unreal Engine), your collaborative efforts, challenges faced, and the final outcome/impact.

  • Highlight Technical Integration: If possible, include examples or explanations of how your UI designs were implemented technically, using tools like Unreal Engine's UMG or Blueprints. This is crucial for a Technical Designer role.

  • Showcase Problem-Solving: Emphasize how you addressed specific user needs, gameplay requirements, or technical constraints. Quantify impact where possible (e.g., improved task completion time, increased player retention).

  • Concise Presentation: Prepare a clear and concise presentation format (e.g., PDF, web link) that is easy to navigate. Be ready to walk through your portfolio during the interview.

Challenge Preparation:

  • Understand the Scope: If given a challenge, clarify the objectives, constraints, and expected deliverables.

  • Prioritize Key Elements: Focus on demonstrating core UX/UI principles and your technical approach within the given time limit. It's better to fully address a few key aspects than superficially cover many.

  • Think Aloud: During a live challenge, verbalize your thought process, assumptions, and design rationale. This helps interviewers understand your problem-solving methodology.

  • Consider Technical Feasibility: For a technical role, think about how your proposed solutions could be implemented technically, especially within a game engine context.

📝 Enhancement Note: The interview process will likely be rigorous, testing not only design skills but also technical implementation capabilities and collaborative aptitude. A strong portfolio that bridges design and technical execution is paramount.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for UX wireframing, user flow mapping, interactive prototyping, and UI mockups. Proficiency is a core requirement.

  • Unreal Engine 5+ (UMG & Blueprints): Highly preferred for implementing UI elements directly within the game engine. Understanding its visual scripting (Blueprints) and UI framework (UMG) is key.

  • Adobe Creative Suite (Photoshop, Illustrator): Standard for creating UI assets, graphics, and potentially motion graphics.

Analytics & Reporting:

  • Game Analytics Platforms: Tools for tracking player behavior, engagement, and UI interaction data (e.g., internal tools, possibly third-party solutions like GameAnalytics, Firebase).

  • Data Visualization Tools: For analyzing and presenting user research and gameplay data to inform design decisions.

CRM & Automation:

  • Project Management Software: Tools like Jira, Asana, or Trello for managing design tasks, sprints, and team workflows.

  • Collaboration Platforms: Slack, Microsoft Teams for daily communication and team coordination.

📝 Enhancement Note: The emphasis on Figma and Unreal Engine (UMG/Blueprints) indicates a hands-on role where designers are expected to not only conceptualize but also contribute to the technical implementation of UI within the game development pipeline.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A core value will be understanding and prioritizing the player experience, ensuring all design decisions serve to enhance engagement and enjoyment.

  • Collaboration & Teamwork: Emphasis on working effectively across disciplines, fostering an environment where ideas are shared openly and constructive feedback is welcomed.

  • Innovation & Creativity: Encouraging novel solutions and pushing creative boundaries within the established design frameworks and narrative goals.

  • Excellence & Craftsmanship: A commitment to high-quality design and meticulous attention to detail in both visual aesthetics and functional implementation.

  • Data-Driven Design: Utilizing data from user research, playtesting, and analytics to inform and validate design choices.

Collaboration Style:

  • Iterative Design: A culture of continuous improvement, where designs are prototyped, tested, and refined based on feedback and data.

  • Cross-Functional Integration: Designers work hand-in-hand with engineers and artists from concept to launch, ensuring technical feasibility and creative synergy.

  • Open Communication: Encouraging direct and honest communication, with regular design reviews, stand-ups, and knowledge-sharing sessions.

📝 Enhancement Note: As a large entertainment company, NBCUniversal likely fosters a culture that balances creative ambition with structured development processes. For this role, collaboration with technical teams is particularly critical.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Creative Vision with Technical Constraints: Integrating complex UI designs into a game engine like Unreal Engine while adhering to performance budgets and technical limitations.

  • Scalability of UI Systems: Designing UI frameworks that can evolve with the game's content and features over its lifecycle, and potentially across different products.

  • Cross-Platform Consistency: Ensuring a cohesive and high-quality user experience across diverse platforms (PC, console) with varying input methods and screen resolutions.

  • Mentorship and Leadership: Effectively guiding and developing junior designers while managing personal project responsibilities.

Learning & Development Opportunities:

  • Advanced Unreal Engine Training: Opportunities to deepen expertise in UMG, Blueprints, and other relevant Unreal Engine features for UI development.

  • Industry Conferences: Potential to attend major game development or design conferences (e.g., GDC, SIGGRAPH) for networking and learning.

  • Cross-Disciplinary Exposure: Gaining insights into game design, narrative, and product management through collaboration.

  • Leadership Development Programs: For high-potential individuals, access to corporate leadership training and development paths.

📝 Enhancement Note: This role offers a unique opportunity to work at the intersection of creative design and technical implementation within the dynamic gaming industry, providing significant opportunities for skill enhancement and career growth.

💡 Interview Preparation

Strategy Questions:

  • "Describe a complex UI concept you had to simplify for a user-friendly experience. What was your process, and what tools did you use in Figma?" (Focus on your ability to ingest complex ideas and your Figma proficiency.)

  • "How would you approach designing a scalable UI system for a live-service game that will receive continuous updates? Walk us through your process and considerations for consistency." (Assesses strategic thinking, system design, and foresight.)

  • "Tell us about a time you collaborated with engineers or artists to integrate a UI feature. What challenges did you face, and how did you overcome them?" (Evaluates collaboration skills and problem-solving in a technical context.)

  • "How do you ensure accessibility and usability in your UI designs, especially for a diverse player base?" (Tests understanding of core UX principles and inclusive design.)

  • "Describe your experience with Unreal Engine's UMG and Blueprints. How have you used them to implement UI elements, and what are their strengths and limitations for UI design?" (Crucial for assessing technical fit.) Company & Culture Questions:

  • "What excites you about working at NBCUniversal and specifically within our gaming division?" (Demonstrate research into NBCUniversal's entertainment IP and gaming initiatives.)

  • "How do you contribute to a collaborative team environment, especially when working with technical and artistic disciplines?" (Assess your teamwork and communication style.)

  • "How do you stay current with the latest trends in UX/UI design and game development technology?" (Shows your commitment to continuous learning.) Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly define the problem, your role and approach, the solutions you designed and implemented (highlighting Figma and any engine work), and the results or key learnings.

  • Show, Don't Just Tell: Use visuals (screenshots, mockups, interactive prototypes) to illustrate your points. If you have video walkthroughs of UI in action, even better.

  • Quantify Impact: Wherever possible, use data or metrics to demonstrate the success of your designs (e.g., improved player retention, faster task completion).

  • Be Prepared for Technical Questions: Anticipate questions about the technical implementation of your designs, especially if you have Unreal Engine experience. Be ready to discuss how your designs translate to code or visual scripting.

  • Tailor to the Role: Emphasize projects that showcase your skills in game UI, PC/console platforms, and technical implementation, aligning with the Senior UX/UI Technical Designer requirements.

📝 Enhancement Note: Interview preparation should focus on demonstrating both creative design acumen and practical technical implementation skills, specifically within the context of game development and using tools like Figma and Unreal Engine.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the official NBCUniversal careers portal via the provided link.

  • Customize Your Resume: Tailor your resume to highlight experience in game development, UX/UI design, and specific technical skills like Figma and Unreal Engine. Use keywords from the job description and quantify your achievements with metrics.

  • Curate Your Portfolio: Select your strongest 3-5 projects that best showcase your UX/UI design process, technical implementation (especially in game engines), and problem-solving abilities. Ensure it's easily accessible and well-organized.

  • Prepare Your Portfolio Presentation: Be ready to walk through your portfolio during interviews, clearly explaining your process, decisions, and the impact of your work. Practice articulating your technical contributions.

  • Research NBCUniversal: Understand the company's mission, its entertainment properties, and its approach to gaming and interactive experiences. Prepare to discuss how your skills align with their goals and culture.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Requires over 5 years of game development experience with a strong specialization in UX/UI design and proficiency in Figma. Familiarity with Unreal Engine 5, accessibility standards, and shipping interfaces for PC and console platforms is highly desired.