UX/UI Designer
π Job Overview
Job Title: UX/UI Designer
Company: Techland S.A.
Location: Inflancka, Warszawa, Masovian Voivodeship, Poland
Job Type: Full-time
Category: Game Development - UX/UI Design
Date Posted: 2026-05-22
Experience Level: 2-5 Years
Remote Status: On-site
π Role Summary
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Design and implement intuitive and engaging user interfaces (UI) and user experiences (UX) for AAA video games.
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Collaborate closely with cross-functional teams including game designers, UI programmers, and the production team to translate game concepts into compelling player interfaces.
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Define and visualize player journeys through user stories, user flows, wireframes, mockups, and interactive prototypes.
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Iterate on designs based on feedback from stakeholders, team critiques, and playtesting results, ensuring a user-centered approach.
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Prepare and implement high-quality visual assets directly within game engines using proprietary GUI Editor tools.
π Enhancement Note: This role is firmly situated within the game development sector, specifically focusing on the crucial UX/UI design aspects of AAA titles. The emphasis on "player experience," "user stories," "flows," and "prototypes" indicates a need for a designer who can think holistically about the player's interaction with the game, not just the visual aesthetics of the interface. The requirement to use "dedicated GUI Editor tools" suggests hands-on implementation and a need for proficiency beyond standard design software.
π Primary Responsibilities
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Work in close collaboration with game designers, UI programmers, and the broader production team to conceptualize and refine the UX and UI for upcoming AAA titles.
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Translate complex game mechanics and narrative elements into clear, accessible, and aesthetically pleasing user interfaces.
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Develop comprehensive user experience documentation, including detailed user stories, user flows, wireframes, interactive mockups, and functional prototypes.
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Conduct iterative design processes, actively seeking and incorporating feedback from internal stakeholders, design critiques, and user playtesting sessions to enhance usability and player engagement.
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Create and prepare final-quality graphical assets, ensuring they meet technical specifications and artistic direction for direct implementation within the game engine.
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Utilize Techland's proprietary GUI Editor tools for efficient and effective in-engine asset implementation and UI layout.
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Stay abreast of the latest trends and best practices in game UI/UX design, interaction design, and user-centered design principles.
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Contribute to a culture of continuous improvement by sharing knowledge, participating in design reviews, and advocating for the player's experience.
π Enhancement Note: The responsibilities highlight a blend of strategic design thinking (user stories, flows) and practical execution (asset creation, in-engine implementation). The iterative design process is a key component, implying a dynamic and collaborative work environment where feedback is actively sought and applied. Proficiency with proprietary tools is a significant practical requirement.
π Skills & Qualifications
Education: A postgraduate degree or equivalent practical experience in a relevant design field (e.g., Graphic Design, Interaction Design, Digital Media, or a related discipline).
Experience: Minimum of 2 years of post-graduate professional experience specifically in designing user interfaces for video games.
Required Skills:
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Proven ability to design compelling and intuitive game interfaces for PC and/or console platforms, demonstrated through a strong portfolio.
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Deep understanding of interaction design principles and a solid grasp of User-Centered Design (UCD) methodologies.
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Expertise in creating wireframes, mockups, and interactive prototypes to effectively communicate design concepts and user flows.
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Ability to articulate complex design ideas clearly and concisely, ensuring that critical information is highlighted effectively for players.
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A strong understanding of the video game industry, its current trends, and the unique design challenges within AAA game development.
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Passion for video games and a genuine enthusiasm for contributing to their creation.
Preferred Skills:
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Experience with specific game engines (e.g., Unreal Engine, Unity) and their UI implementation pipelines.
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Familiarity with scripting or basic programming concepts to better collaborate with UI programmers.
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Experience conducting or participating in user testing and playtesting sessions to gather actionable design feedback.
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Knowledge of accessibility standards and best practices in UI/UX design.
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Experience with motion graphics or animation principles as applied to UI elements.
π Enhancement Note: The experience requirement is specific to post-graduate experience in video game UI design, indicating a need for candidates who have already transitioned from general design roles into the specialized field of game interfaces. The portfolio is paramount, and it must showcase relevant work for PC/console. Fluency in English at B2 level is a hard requirement for effective team communication.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio showcasing a minimum of 2 years of dedicated experience in designing UI/UX for video games.
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Demonstrations of UI design for PC and/or console platforms, including examples of HUDs, menus, and in-game interfaces.
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Clear examples of user stories and user flows that illustrate the player's journey and interaction design.
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Visuals of wireframes, mockups, and interactive prototypes that effectively communicate design intent and functionality.
Process Documentation:
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Examples of wireframing and prototyping processes, detailing the tools and methodologies used.
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Case studies or project breakdowns that explain the iterative design process, including how feedback from playtesting and stakeholders was incorporated.
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Demonstrations of how final-quality assets were prepared and implemented, ideally with context on the tools used (e.g., GUI Editor).
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Evidence of understanding and applying User-Centered Design principles throughout the design lifecycle.
π Enhancement Note: The portfolio is critical and must directly align with the responsibilities. It needs to go beyond static visuals to include examples of process (user stories, flows, iteration) and ideally, implementation context. The emphasis on "preparing final-quality assets" and "implementing them in-engine using our dedicated GUI Editor tools" suggests that candidates who can show their work within a game engine context, or at least detail that process, will have a stronger application.
π΅ Compensation & Benefits
Salary Range:
Based on industry benchmarks for experienced UX/UI Game Designers in Warsaw, Poland, a competitive salary range can be estimated between PLN 8,000 to PLN 14,000 gross per month. This range accounts for the specified 2-5 years of experience, the specialized nature of game UI/UX design, and the cost of living in Warsaw.
Benefits:
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Comprehensive Private Medical Care: Access to a network of private healthcare providers.
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Life Insurance: Financial protection for employees and their families.
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Pro-health Campaigns: Initiatives focused on employee well-being and healthy lifestyles.
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Gifts for Different Occasions: Tokens of appreciation for various company events and holidays.
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Flexible Working Hours: Ability to adjust start and end times within a defined framework to accommodate personal needs, enhancing work-life balance.
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Dedicated Development Budget: An allocated budget for each employee to pursue professional growth, training, and skill development.
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Two Paid Days for Training: Additional paid leave specifically for attending training sessions.
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CSR Days: Opportunities to engage in Corporate Social Responsibility activities.
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Stable Career Paths: Clearly defined progression routes within the UX/UI design discipline.
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Extensive Internal and External Training: Access to a wide range of learning opportunities to enhance skills and knowledge.
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Financing of English and Polish Language Classes: Support for employees looking to improve their language proficiency.
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State-of-the-Art Offices: Modern workspaces designed for productivity and comfort.
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Chillout Zones: Designated areas for relaxation and informal collaboration.
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Fully Equipped Kitchen: Amenities to support employees during their workday.
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Gym: On-site fitness facilities (specifically mentioned for WrocΕaw office, but indicative of company culture).
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Free Car Park: Convenient parking facilities available at the Warsaw office (with limited space).
Working Hours: Full-time employment with flexible working hours, allowing for adjustment of daily start and end times while ensuring core business needs and collaboration are met. Standard working hours are typically 8 hours per day.
π Enhancement Note: The salary estimate is based on Polish market rates for experienced UX/UI designers in the tech/gaming sector in a major city like Warsaw. The benefits package is extensive and highlights Techland's commitment to employee well-being, professional development, and a positive work environment, which is a significant draw for creative professionals. The flexible working hours are a key perk for balancing demanding creative work.
π― Team & Company Context
π’ Company Culture
Industry: Video Game Development. Techland is a prominent player in the global gaming market, known for its successful AAA franchises such as Dying Light and Dead Island. This industry context implies a fast-paced, creative, and passionate environment.
Company Size: Over 400 highly skilled professionals. This indicates a medium-to-large sized company with established processes but still retaining a sense of community and potential for impactful individual contributions.
Founded: Over 30 years ago. This longevity suggests stability, a deep understanding of the gaming market, and a proven track record of delivering successful titles. The company's mission, "to create unforgettable experiences," drives its work.
Team Structure:
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The UX/UI team is a specialized unit within the larger game development structure, responsible for player-facing interfaces.
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Collaboration is expected with Game Designers, UI Programmers, and the Production team, indicating a cross-functional and integrated approach to game development.
Methodology:
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User-centered design principles are core to the UX/UI team's methodology, emphasizing player needs and intuitive interactions.
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Iterative design processes, driven by feedback from playtesting and stakeholder reviews, are fundamental.
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Close integration with game design and programming ensures that UX/UI solutions are both innovative and technically feasible.
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The use of proprietary GUI Editor tools suggests a streamlined and optimized workflow for asset implementation.
Company Website: https://techland.net/
π Enhancement Note: Techland's long history and successful AAA titles provide a strong foundation. The culture is described as passionate, ambitious, and player-focused, with an emphasis on honesty, transparency, and integrity. For a UX/UI designer, this means working within a team that values creativity, player experience, and high-quality output.
π Career & Growth Analysis
Operations Career Level: This is a mid-level individual contributor role, requiring specialized skills and a solid portfolio. It's suitable for designers who have moved beyond junior-level tasks and can independently contribute to significant aspects of game UI/UX design. The role demands proficiency in both conceptualization and implementation.
Reporting Structure: The UX/UI Designer will report to a Lead UX/UI Designer or potentially a Game Director/Art Director, depending on the studio's organizational structure. They will work closely with UI Programmers and Game Designers, forming a core part of the game development pipeline.
Operations Impact: The UX/UI Designer's work directly impacts the player's overall experience, immersion, and satisfaction. Well-designed interfaces can enhance gameplay, improve accessibility, and contribute significantly to the critical reception and commercial success of a game. The role is crucial in translating the game's vision into an accessible and enjoyable interactive format.
Growth Opportunities:
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Specialization within UX/UI: Opportunity to deepen expertise in specific areas such as interaction design, visual design, motion graphics for UI, or accessibility design within games.
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Lead/Senior Designer Path: With demonstrated success and leadership potential, progression to a Senior UX/UI Designer or Lead UX/UI Designer role, overseeing projects and mentoring junior team members.
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Cross-Disciplinary Exploration: Potential to explore adjacent roles within game development, such as Technical Artist or Game Designer, leveraging their understanding of player interaction and visual communication.
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Skill Development: Access to a dedicated development budget and extensive training programs provides ample opportunities to learn new tools, techniques, and industry best practices.
π Enhancement Note: The role is positioned as a significant contributor, not an entry-level position. The growth paths highlight opportunities for both specialization and leadership within the game development context, supported by Techland's investment in employee development.
π Work Environment
Office Type: The role is strictly on-site at their Warsaw office, emphasizing in-person collaboration and access to dedicated studio resources.
Office Location(s): Inflancka, Warszawa, Poland. This location provides access to the amenities typical of a major European capital, including transportation and services.
Workspace Context:
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Collaborative Environment: The office is designed with "chillout zones" and implies a culture that encourages team interaction and knowledge sharing, vital for a design role.
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Tools & Technology: Access to state-of-the-art offices and likely robust development hardware and software, including proprietary GUI Editor tools.
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Team Interaction: Regular face-to-face interaction with game designers, UI programmers, and other team members is expected, fostering a dynamic and communicative work setting.
Work Schedule: Full-time with flexible working hours. This allows for personal scheduling while maintaining core team availability for collaborative sessions and meetings.
π Enhancement Note: The on-site requirement is a key factor for candidates. The description of the office amenities (chillout zones, kitchen, gym) paints a picture of a modern, employee-focused workplace designed to foster creativity and productivity, which is important for design roles.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of CV and portfolio to assess foundational skills, experience, and alignment with the role's requirements.
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Portfolio Review & Discussion: A dedicated session with the hiring team (likely Lead Designer/Art Director) to walk through selected portfolio pieces, discussing design choices, process, and problem-solving approaches.
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Technical/Design Challenge: A practical exercise testing UI/UX design skills, potentially involving wireframing, prototyping, or asset creation within a given game context.
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Team Interview: Meeting with potential team members (UI programmers, game designers) to assess collaboration style, communication skills, and cultural fit.
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Final Interview: Discussion with senior management to confirm overall fit and discuss role expectations.
Portfolio Review Tips:
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Curate Selectively: Showcase 3-5 of your strongest and most relevant projects that best demonstrate your skills in game UI/UX design.
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Showcase Process: For each project, clearly articulate your role, the problem you were solving, your design process (user stories, flows, wireframes, prototypes), and the final outcome. Explain why you made certain design decisions.
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Highlight Iteration: Demonstrate how you incorporated feedback and iterated on designs. This is crucial for a role that emphasizes iteration.
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Visual Clarity: Ensure high-quality visuals and clear explanations. If possible, include interactive prototypes or video demonstrations of your work in action.
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Context is Key: Clearly state the platform (PC, console), genre, and scale of the project (AAA, indie, etc.).
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Technical Proficiency: If you have experience with the specific tools mentioned (GUI Editor tools) or similar engine-integrated design workflows, highlight this.
Challenge Preparation:
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Understand the Context: If a challenge is provided, thoroughly analyze the game genre, target audience, and specific UI problem presented.
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Focus on Process: Even if time is limited, document your thought process, initial sketches, and key design decisions.
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Prioritize: Identify the most critical aspects of the UI problem and focus your efforts there.
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Communicate Clearly: Be prepared to articulate your design choices and reasoning, emphasizing user-centered principles and game design considerations.
π Enhancement Note: The emphasis on a portfolio review and a potential design challenge underscores the practical, skills-based nature of this hiring process. Candidates should prepare to not only show their work but also to explain their design thinking and iterative process in detail.
π Tools & Technology Stack
Primary Tools:
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Design Software: Proficiency with industry-standard design and prototyping tools such as Adobe Creative Suite (Photoshop, Illustrator), Figma, Sketch, or similar.
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Prototyping Tools: Experience with tools like Adobe XD, InVision, Axure, or Figma for creating interactive prototypes.
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GUI Editor Tools: Specific experience or ability to quickly learn and utilize Techland's proprietary GUI Editor tools for in-engine UI implementation.
Analytics & Reporting:
CRM & Automation:
- Not directly applicable to this UX/UI design role.
π Enhancement Note: The most critical technical requirement beyond standard design software is the proficiency with or ability to learn "dedicated GUI Editor tools." This is a specific skill that directly relates to the implementation phase of the role.
π₯ Team Culture & Values
Operations Values:
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Passion for Games: A deep-seated enthusiasm for creating high-quality video games is paramount.
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Player Focus: Prioritizing the player's experience, ensuring interfaces are intuitive, engaging, and respectful of their time.
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Quality & Craftsmanship: A commitment to excellence in design, attention to detail, and delivering polished, professional work.
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Collaboration & Teamwork: Valuing open communication, constructive feedback, and working effectively within a multidisciplinary team.
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Innovation & Creativity: Encouraging new ideas and approaches to solving design challenges within the unique medium of video games.
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Honesty, Transparency, and Integrity: These are foundational values for Techland, influencing all aspects of work and relationships.
Collaboration Style:
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Cross-functional Integration: Working seamlessly with game designers, programmers, and production teams to ensure UI/UX is integrated from concept to final product.
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Constructive Critique: Actively participating in design reviews, providing and receiving feedback constructively to improve designs.
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Knowledge Sharing: Willingness to share insights, techniques, and best practices with colleagues to elevate the team's overall skill set.
π Enhancement Note: The emphasis on "passion for creating games" and "player trust" suggests a culture that is deeply invested in the product and its audience. The values of honesty, transparency, and integrity are important for team dynamics and project execution.
β‘ Challenges & Growth Opportunities
Challenges:
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Balancing Player Needs with Technical Constraints: Designing interfaces that are both highly functional and aesthetically pleasing while adhering to engine limitations and performance requirements.
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Iterative Design Under Pressure: Managing multiple feedback cycles and design revisions within tight production schedules common in AAA game development.
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Translating Complex Game Mechanics: Effectively communicating intricate game systems and information to players in an intuitive and accessible manner.
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Staying Ahead of Trends: Continuously adapting to evolving UI/UX design trends, player expectations, and technological advancements in the gaming industry.
Learning & Development Opportunities:
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Skill Advancement: Access to a significant development budget and extensive training programs to hone core UX/UI skills and learn new methodologies or software.
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Industry Exposure: Opportunities to attend industry conferences or workshops focused on game design, UX/UI, and emerging technologies.
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Mentorship: Potential to learn from senior designers and lead roles within the team, gaining insights into complex project management and strategic design thinking.
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Career Progression: Clear pathways to senior or lead positions, offering increased responsibility and influence over game design direction.
π Enhancement Note: The challenges are typical for a high-level game design role, emphasizing the need for strong problem-solving skills, adaptability, and a commitment to continuous learning within a demanding industry.
π‘ Interview Preparation
Strategy Questions:
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"Walk me through a challenging UI/UX project from your portfolio. What was the problem, your approach, and the outcome?" (Focus on your process, decision-making, and impact.)
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"How do you balance player experience with technical limitations or production deadlines in game development?" (Demonstrate your understanding of the AAA development pipeline.)
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"Describe a time you received critical feedback on your design. How did you handle it, and what changes did you make?" (Highlight your adaptability and collaborative spirit.)
Company & Culture Questions:
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"What excites you about Techland and our games, particularly [mention a specific game like Dying Light 2]?" (Research Techland's recent projects and mission.)
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"How do you see your role contributing to Techland's mission to 'create unforgettable experiences'?" (Connect your skills to the company's core purpose.)
Portfolio Presentation Strategy:
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Tell a Story: For each project, frame it as a narrative: the challenge, your journey through design, and the resolution.
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Focus on Process, Not Just Polish: While high-quality visuals are important, emphasize your thought process, user research, iteration, and problem-solving.
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Quantify Impact (if possible): If you have metrics or qualitative feedback that demonstrates the success of your designs, present it clearly.
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Be Prepared for Deep Dives: Expect detailed questions about your design choices, tools used, and collaboration methods.
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Enthusiasm: Convey your passion for game design and your excitement about the opportunity at Techland.
π Enhancement Note: Interview preparation should focus on demonstrating a deep understanding of game UI/UX principles, a strong portfolio backed by a clear design process, and a genuine passion for Techland's work. The ability to discuss both creative and technical aspects, as well as collaborative skills, will be key.
π Application Steps
To apply for this UX/UI Designer position:
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Submit your application through the provided link on SmartRecruiters.
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Tailor Your Resume: Highlight specific experience in game UI/UX design, including years of experience, platforms worked on (PC, console), and key skills like interaction design, wireframing, and prototyping. Use keywords from the job description.
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Curate Your Portfolio: Select your strongest 3-5 game UI/UX projects. Ensure your portfolio clearly demonstrates your process, from user stories and flows to final mockups and prototypes, and ideally, includes examples of in-engine implementation or preparation for it.
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Prepare Your Portfolio Walkthrough: Be ready to present and discuss your portfolio projects in detail during an interview, explaining your design decisions, challenges, and outcomes.
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Research Techland: Familiarize yourself with Techland's games, mission, and recent news to demonstrate genuine interest and cultural fit. Understand their commitment to creating "unforgettable experiences."
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires at least 2 years of post-graduate experience in video game UI design with a strong portfolio for PC or consoles. Must have a deep understanding of interaction design and be fluent in English.