UX Design Director | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment Inc
Full-time

πŸ“ Job Overview

Job Title: UX Design Director | North America | Canada | Europe | Fully Remote

Company: Escape Velocity Entertainment Inc

Location: Czechia (Fully Remote)

Job Type: Full-Time

Category: UX Design / Game Development Operations

Date Posted: April 28, 2026

Experience Level: 10+ Years

Remote Status: Fully Remote

πŸš€ Role Summary

  • Lead the strategic vision and hands-on execution of user experience (UX) design for a AAA, cross-platform competitive title.

  • Drive the player experience for Live Service and Meta Systems, ensuring intuitive and engaging gameplay.

  • Build, mentor, and lead a team of UX designers, fostering a culture of design excellence and continuous improvement.

  • Collaborate closely with cross-functional teams including Product, Production, Game Design, Engineering, and Art to deliver cohesive and high-quality experiences.

  • Develop and implement scalable UX frameworks, design principles, and best practices to support ongoing content and feature development.

πŸ“ Enhancement Note: This role is positioned as a senior leadership position within UX Design, specifically tailored to the gaming industry. The emphasis on "Live Service and Meta Systems" indicates a focus on long-term player engagement, monetization strategies, and evolving game content, which are critical operational components in modern AAA game development. The remote nature across North America, Canada, and Europe suggests a need for strong asynchronous communication skills and experience managing distributed teams.

πŸ“ˆ Primary Responsibilities

  • Define and champion the overarching UX vision for critical game areas, with a strategic emphasis on Live Service and Meta Systems.

  • Contribute directly to UX design deliverables, including detailed user flows, wireframes, interactive prototypes, and comprehensive design documentation.

  • Architect and implement scalable UX frameworks that effectively support live service features, in-game events, and the continuous delivery of new content.

  • Foster strong partnerships with Product Management and Game Design teams to ensure UX strategies are tightly aligned with feature objectives, player needs, and key business outcomes.

  • Engage in rigorous collaboration with Production, Engineering, Art, and other development disciplines to ensure the seamless delivery of exceptional player experiences.

  • Guarantee a high degree of cohesion and consistency across all aspects of the game’s systems, navigation, information architecture, and interaction design.

  • Establish and enforce robust UX principles, design standards, and development best practices to guide the entire team's execution and iteration cycles.

  • Actively support the growth, development, and effective execution of the UX design team across their assigned areas of ownership.

  • Drive a data-informed approach to continuous improvement by leveraging player data, usability feedback, and live game performance metrics.

πŸ“ Enhancement Note: The responsibilities highlight a dual focus on strategic leadership and hands-on design contributions. The emphasis on "scalable UX frameworks" and "Live Service features" suggests a need for operational efficiency in design, ensuring that new content can be integrated smoothly without compromising the player experience. The requirement to "establish UX principles, standards, and best practices" points to a role that will define much of the operational design process.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's or Master's degree in Human-Computer Interaction, Design, Psychology, Computer Science, or a related field, or equivalent practical experience, is highly valued in operations-focused roles.

Experience: A minimum of 10+ years of progressive experience in UX design for video games, with a significant portion dedicated to complex systems, live service operations, or player-facing feature development. Proven track record in defining and successfully delivering UX visions from initial concept through to post-launch live operations, demonstrating a deep understanding of the full product lifecycle.

Required Skills:

  • Extensive experience in UX design specifically for video games, with a strong specialization in systems design, live service operations, or player-facing feature experiences.

  • Demonstrated ability to conceptualize, define, and execute a compelling UX vision, from initial ideation through to sustained live operations.

  • Proficient hands-on expertise in core UX design methodologies, including the creation of detailed user flows, wireframes, and functional prototypes.

  • Exceptional collaboration and communication skills, with a proven history of effective cross-functional teamwork across Product, Game Design, Engineering, and Production departments.

  • Deep experience in designing for complex game systems, such as progression mechanics, in-game storefronts, social features, player communities, or dynamic live content updates.

  • Strong analytical understanding of player behavior, core usability principles, and effective engagement patterns within gaming contexts.

  • Proven experience in leading, mentoring, or managing UX design teams, with a demonstrable track record of enhancing team output, design quality, and overall efficiency.

  • Excellent written and verbal communication skills, capable of clearly articulating complex design concepts and strategies to diverse stakeholders.

  • Proficiency with industry-standard UX design tools, including but not limited to Figma, Adobe Creative Suite, Sketch, or similar platforms.

Preferred Skills:

  • Experience with data analysis tools and methodologies to inform UX decisions based on player behavior and performance metrics.

  • Familiarity with game development methodologies such as Agile or Scrum, and how UX integrates into these processes.

  • Experience designing for multiple platforms (PC, Console, Mobile) and understanding platform-specific UX considerations.

  • Knowledge of monetization strategies and how UX design can support ethical and engaging in-game economies.

πŸ“ Enhancement Note: The experience requirement of "10+ years" and the emphasis on "leading or mentoring UX designers" strongly indicate a directorial or senior management-level role. The specific mention of "systems, live service, or player-facing experiences" points towards a need for operational understanding of how UX impacts long-term player retention and revenue generation. The proficiency in tools like Figma and Adobe Suite are standard operational requirements for UX teams.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 comprehensive case studies that demonstrate your leadership in defining and executing UX vision for complex game systems or live service features.

  • Each case study should clearly articulate the problem statement, your strategic approach, the UX methodologies employed, and the final implemented solution.

  • Highlight your direct contributions to user flows, wireframes, and prototypes relevant to progression systems, meta-game loops, or live content delivery.

  • Include examples of how you've developed and utilized scalable UX frameworks or design systems to ensure consistency and efficiency across multiple features or updates.

Process Documentation:

  • Provide examples of how you have documented UX processes, including workflow diagrams for feature development, user journey maps, and information architecture specifications.

  • Demonstrate your ability to create clear and concise UX guidelines and best practices documentation that can be adopted by a team.

  • Illustrate your approach to iterative design processes, including how you incorporate feedback from usability testing, player data, and live performance analysis into design iterations.

πŸ“ Enhancement Note: For a Director-level UX role, the portfolio is crucial for demonstrating not just design skills but also leadership, strategic thinking, and the ability to manage complex projects and teams. The emphasis on "scalable UX frameworks" and "live service features" implies a need for portfolios that show an understanding of operational efficiency and long-term product strategy, not just individual feature design.

πŸ’΅ Compensation & Benefits

Salary Range: For a UX Design Director with 10+ years of experience in a fully remote, cross-continental role within the AAA gaming industry, the estimated salary range in Czechia is typically between CZK 1,500,000 - CZK 2,500,000 per year. This estimate is based on industry benchmarks for senior design leadership roles in major European markets, adjusted for the cost of living in the Czech Republic and the fully remote nature of the position, which often allows for competitive international compensation. The final salary will depend on the candidate's specific experience, qualifications, and the company's compensation philosophy.

Benefits:

  • A generous Paid Time Off (PTO) allowance, providing ample opportunity for rest and rejuvenation.

  • Studio closure during Summer and Winter holidays, offering additional dedicated time off separate from PTO.

  • Comprehensive Private Medical & Dental Healthcare coverage for employees and potentially dependents.

  • Access to a Private Mental Health scheme, prioritizing employee well-being.

  • A generous annual Health & Wellbeing allowance to support personal health initiatives and activities.

  • Eligibility for a Discretionary Studio Bonus, reflecting company and individual performance.

  • Provision of top-range technology and equipment for an optimal home office setup.

  • Additional region-specific benefits tailored to the employee's location.

Working Hours: The standard working hours are estimated at 40 hours per week. Given the fully remote and international nature of the role, some flexibility may be expected to accommodate collaboration across different time zones, particularly for critical meetings or urgent operational needs.

πŸ“ Enhancement Note: The salary range is an estimation for a senior role in the specified region and industry. The benefits listed are directly from the job description, highlighting a strong focus on employee well-being and work-life balance, which is crucial for retaining talent in the competitive gaming industry. The mention of "region-specific benefits" acknowledges the distributed nature of the workforce.

🎯 Team & Company Context

🏒 Company Culture

Industry: Gaming / Entertainment. Escape Velocity Entertainment Inc is focused on developing a AAA, cross-platform competitive title, indicating a commitment to high-fidelity production values and a broad market reach within the rapidly evolving video game industry. This sector demands continuous innovation, strong operational processes for content delivery, and a deep understanding of player communities.

Company Size: Small to Medium-sized (estimated 50-200 employees based on typical studio structures for AAA projects). This size often allows for a more agile and collaborative environment where individual contributions have a significant impact, but also requires robust processes to manage complexity.

Founded: The founding date is not explicitly stated, but the company is actively developing a "once-in-a-career project," suggesting it is a relatively new or evolving studio with a clear, ambitious vision.

Team Structure:

  • The UX team is likely to be a growing unit, with this Director role responsible for shaping its structure and ownership areas.

  • Reporting likely to a Head of Design, Game Director, or Executive Producer, with direct leadership over a team of UX Designers.

Methodology:

  • Data-driven decision-making, utilizing player data, usability feedback, and live performance metrics to guide UX improvements.

  • Emphasis on iterative design and continuous improvement, reflecting a philosophy of constant refinement of the game and its development processes.

  • Focus on autonomy and efficiency, encouraging team members to find the best ways to work and prioritizing work on the most impactful tasks.

Company Website: https://eve.games/

πŸ“ Enhancement Note: The company's focus on a "once-in-a-career project" and a "culture of play" suggests a studio passionate about game creation. The "Fully Remote" policy and emphasis on "autonomy" and "honesty" point to a modern, progressive work environment that values results and individual contribution over strict hierarchical structures. This operational approach is key for distributed teams.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is at the Director level, representing senior leadership within the User Experience discipline. It involves strategic oversight, team management, and significant influence over the product's player-facing aspects, particularly in the operational context of live services and meta-systems.

Reporting Structure: The UX Design Director will likely report to a senior executive such as the Head of Design, Game Director, or Chief Product Officer. They will directly manage a team of UX Designers, fostering their professional development and guiding their workstreams.

Operations Impact: The UX Design Director's work directly impacts player engagement, retention, and satisfaction, which are critical operational drivers for the long-term success and monetization of a live service AAA game. Effective UX design is fundamental to the game's revenue generation and overall market competitiveness.

Growth Opportunities:

  • Specialization: Deepen expertise in designing for live services, meta-systems, or specific player archetypes within AAA gaming.

  • Leadership Expansion: Potentially grow to oversee broader UX/Product Design functions within the studio or take on executive producer roles.

  • Skill Development: Opportunities to engage with leading-edge UX research, player psychology, and game design methodologies through industry conferences, internal workshops, and hands-on project experience.

  • Mentorship: Formal and informal opportunities to mentor junior designers, fostering the next generation of talent within the studio and the industry.

πŸ“ Enhancement Note: The "Director" title signifies a significant career advancement opportunity, moving beyond individual contribution to strategic leadership and team development. The focus on live services and meta-systems emphasizes a growth path within operational game design, a highly sought-after specialization.

🌐 Work Environment

Office Type: Fully Remote. This positions Escape Velocity Entertainment Inc as a forward-thinking organization that prioritizes flexibility and global talent acquisition. The work environment is decentralized, emphasizing asynchronous communication and self-management.

Office Location(s): While the role is fully remote, the company mentions support for team members globally, with specific mentions of North America, Canada, and Europe, and a designated role location in Czechia. This implies a distributed workforce with potential hubs or informal gathering points, but no central office requirement for this position.

Workspace Context:

  • Collaborative Environment: Emphasizes asynchronous collaboration tools and methodologies to bridge geographical and temporal distances, fostering a connected team despite the remote setup.

  • Tools & Technology: Provision of top-range technology for home setups ensures that remote employees have the necessary tools to operate efficiently and effectively, mirroring an in-office experience.

  • Team Interaction: Regular virtual team meetings, design critiques, and social events are likely utilized to build camaraderie and facilitate knowledge sharing among distributed team members.

Work Schedule: While a standard 40-hour work week is implied, the fully remote and international nature of the company suggests a degree of flexibility. Employees are encouraged to manage their time autonomously to achieve objectives, with the understanding that some overlap with core team hours may be necessary for critical operational syncs.

πŸ“ Enhancement Note: The "Fully Remote" aspect is a critical operational characteristic. It necessitates a strong emphasis on asynchronous communication, digital collaboration tools, and a culture of trust and autonomy. For operations roles, this means robust documentation, clear processes, and effective project management to maintain alignment across a distributed team.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Application & Screening: Submit resume/CV. Recruiters will review applications for alignment with core requirements, particularly experience in AAA game UX, live services, and leadership.

  • Hiring Manager/Team Interview: A discussion focusing on your experience, leadership style, and strategic approach to UX design within games. Expect questions about your portfolio and specific case studies.

  • Portfolio Review & Design Challenge: A presentation of your portfolio showcasing relevant projects. This may be followed by a design exercise or a deep dive into a specific problem relevant to the game's live services or meta-systems.

  • Cross-functional Team Interviews: Meetings with potential peers and collaborators from Product, Design, Engineering, and Production to assess cultural fit and collaborative capabilities.

  • Final Interview: Often with senior leadership to discuss vision, role impact, and final alignment.

Portfolio Review Tips:

  • Curate Strategically: Select case studies that directly highlight your experience with complex game systems, live service operations, and team leadership. Prioritize projects that demonstrate a strong understanding of player engagement and retention.

  • Structure for Impact: For each case study, clearly articulate the problem, your role and process, the solutions you designed, and the measurable outcomes. Use visuals (flows, wireframes, mockups) to support your narrative.

  • Demonstrate Leadership: Include examples of how you've mentored designers, influenced product strategy, or established design standards and processes.

  • Quantify Results: Wherever possible, use data and metrics to showcase the success of your UX initiatives. Focus on metrics relevant to live services, such as player retention, engagement, or conversion rates.

  • Tailor to the Role: Emphasize aspects of your work that align with Escape Velocity's focus on AAA competitive titles, live services, and meta-systems.

Challenge Preparation:

  • Understand the Game Context: Research Escape Velocity Entertainment Inc and their stated goals for their AAA title. Consider the implications of "live service" and "meta systems" for UX.

  • Practice Design Thinking: Be ready to walk through your problem-solving process for hypothetical UX challenges related to player progression, in-game economies, or live events.

  • Articulate Vision: Prepare to discuss your philosophy on player-centric design, team leadership, and how you would approach building and scaling a UX team in a remote environment.

πŸ“ Enhancement Note: The application process emphasizes a deep dive into portfolio work and practical application of UX principles within the gaming context. The "design challenge" component is common for senior roles to assess problem-solving skills and strategic thinking under pressure.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for collaborative design, wireframing, prototyping, and design system management. Expected proficiency in creating complex interactive prototypes and component-based designs.

  • Adobe Creative Suite (e.g., Photoshop, Illustrator): Useful for asset creation, image manipulation, and potentially motion graphics for UI elements or prototyping.

  • Prototyping Tools (e.g., InVision, Adobe XD, Principle): May be used in conjunction with Figma or for specific types of interactive prototypes.

Analytics & Reporting:

  • Player Analytics Platforms (e.g., GameAnalytics, Unity Analytics, custom solutions): Experience with interpreting data from these platforms to understand player behavior, identify friction points, and measure the impact of UX changes.

  • Data Visualization Tools (e.g., Tableau, Power BI, Looker): Ability to use or interpret dashboards that present key performance indicators (KPIs) related to player engagement and retention.

CRM & Automation:

  • While not directly customer-facing in the traditional sense, understanding of how player data is managed and potentially utilized for personalized experiences or communication strategies is beneficial.

  • Project Management Software (e.g., Jira, Asana, Trello): Essential for managing design tasks, tracking progress, and collaborating with development teams in a remote, agile environment.

πŸ“ Enhancement Note: The required tools are standard for a UX Director in game development, focusing on design, collaboration, and data analysis. Proficiency in Figma is a strong indicator of a modern, collaborative design workflow. Understanding of analytics platforms is crucial for a role focused on live services and continuous improvement.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Player-Centricity: A core tenet, ensuring all design decisions prioritize the player's experience, engagement, and satisfaction. This drives operational focus on player feedback and data.

  • Honesty & Transparency: Valued in communication, even when sharing difficult news, fostering trust and realistic expectations within the team and across departments.

  • Autonomy & Ownership: Empowering individuals and teams to determine their best work methods and take responsibility for their contributions, leading to efficient and self-directed operations.

  • Constant Improvement: A dedication to refining both the game and the development processes, encouraging a culture of learning, adaptation, and optimization in all aspects of work.

  • Culture of Play: Integrating a passion for gaming into the work environment, fostering creativity, collaboration, and a shared understanding of the product's core appeal.

Collaboration Style:

  • Asynchronous & Global: Designed to facilitate effective collaboration across different time zones and locations, leveraging digital tools and clear communication protocols.

  • Iterative & Feedback-Driven: Encourages open feedback loops and continuous refinement of designs and processes based on input from various disciplines and stakeholders.

  • Cross-Functional Integration: A proactive approach to working with Product, Engineering, Art, and Production, ensuring UX is integrated seamlessly into the broader development workflow.

πŸ“ Enhancement Note: The company's stated values directly inform its operational culture. The emphasis on autonomy, honesty, and continuous improvement is particularly relevant for a remote, distributed team managing the complexities of a live service AAA game.

⚑ Challenges & Growth Opportunities

Challenges:

  • Managing Distributed Teams: Effectively leading and fostering collaboration among UX designers located across different time zones and regions, ensuring consistent quality and communication.

  • Balancing Vision with Execution: Translating a high-level UX vision into actionable designs that meet technical constraints and production timelines for a AAA title.

  • Evolving Live Service Demands: Adapting UX strategies and designs to accommodate frequent content updates, live events, and evolving player needs in a dynamic live service environment.

  • Maintaining Design Cohesion: Ensuring consistent UX across a complex, cross-platform game with numerous interconnected systems and features.

Learning & Development Opportunities:

  • Advanced UX Methodologies: Exposure to cutting-edge UX research, player psychology, and design thinking applied to the gaming industry.

  • Live Operations Expertise: Deepen understanding of the operational nuances of live service games, player retention strategies, and monetization models through hands-on experience.

  • Leadership Development: Opportunities to hone team leadership, strategic planning, and cross-functional management skills.

  • Industry Engagement: Potential for attending industry conferences, participating in workshops, and contributing to the broader game development community.

πŸ“ Enhancement Note: The challenges highlight the operational complexities of a remote AAA game development studio focused on live services. The growth opportunities are geared towards developing specialized skills critical for leadership in this domain.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your approach to defining and driving a UX vision for a complex AAA game, specifically focusing on live service and meta-systems. How do you ensure this vision is communicated and executed effectively across a distributed team?" (Focus on strategic planning, team alignment, and process documentation.)

  • "Walk us through a time you led a UX design team through a challenging project. What were the key obstacles, how did you motivate your team, and what was the outcome?" (Prepare a case study demonstrating leadership, problem-solving, and team management.)

Company & Culture Questions:

  • "What excites you about Escape Velocity Entertainment's mission and this specific project? How do you see your UX leadership contributing to our 'culture of play' and focus on 'constant improvement'?" (Research the company's website and values; articulate alignment.)

  • "Given our fully remote structure, how would you foster a strong sense of team cohesion and collaboration within your UX design department?" (Discuss asynchronous communication strategies, virtual team-building, and feedback mechanisms.)

Portfolio Presentation Strategy:

  • Narrative Flow: Structure your presentation around key projects, clearly articulating the problem, your strategic approach, the UX solutions you implemented, and the measurable impact.

  • Visual Storytelling: Use wireframes, user flows, prototypes, and final UI mockups to visually demonstrate your design process and the evolution of your solutions.

  • Highlight Leadership: For each project, specify your role and any leadership or mentoring contributions you made. If presenting team projects, clearly delineate your specific responsibilities.

  • Focus on Operations: Emphasize how your designs contributed to operational efficiency, player retention, or long-term engagement for live service features.

  • Prepare for Q&A: Anticipate questions about your design choices, trade-offs made, and how you would handle specific challenges relevant to the role.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating strategic UX leadership, understanding of game development operations (especially live services), and the ability to manage and inspire a remote team. Portfolio presentation is key to showcasing practical application and impact.

πŸ“Œ Application Steps

To apply for this operations position:

  • Submit your application through the provided link on Workable, including your Resume/CV.

  • Portfolio Customization: Curate your portfolio to prominently feature case studies demonstrating your leadership in AAA game UX design, specifically for live service and meta-systems. Highlight your process, collaboration, and measurable impact.

  • Resume Optimization: Tailor your resume to emphasize leadership experience, strategic UX vision, team management, and proficiency in UX design tools relevant to game development. Use keywords from the job description, such as "Live Service," "Meta Systems," "UX Vision," and "Team Leadership."

  • Interview Preparation: Practice articulating your design philosophy, leadership approach, and problem-solving skills. Prepare specific examples from your portfolio that showcase your ability to drive player engagement and operational efficiency in a remote setting.

  • Company Research: Thoroughly review Escape Velocity Entertainment Inc's website, mission, and stated values. Understand their focus on a "culture of play" and "constant improvement" to better articulate your fit and enthusiasm for their unique operational culture.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

The role requires significant experience in game UX design, specifically with complex systems like progression and live content. You must possess strong hands-on expertise in design tools and a proven track record of leading teams and defining UX strategy.