UI Artist - Monopoly GO!
📍 Job Overview
Job Title: UI Artist - Monopoly GO!
Company: Scopely
Location: Barcelona, Catalonia, Spain
Job Type: Full-time
Category: Creative & Design Operations
Date Posted: June 01, 2026
Experience Level: Mid-Level (2-5 years)
Remote Status: Hybrid
🚀 Role Summary
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Designs and develops user interfaces (UI) for the hit mobile game "Monopoly GO!", focusing on a whimsical and casual art style.
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Collaborates closely with game designers, UX designers, and other artists to ensure a cohesive and high-quality player experience.
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Creates polished UI assets, including layouts, icons, and typography, that align with the game's visual direction and brand.
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Translates wireframes and flowcharts into functional and visually appealing UI systems optimized for mobile platforms.
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Acts as a key contributor to the visual identity and user experience of a globally recognized mobile game.
📝 Enhancement Note: While the input data specifies "UI Artist," the role's responsibilities and required skills strongly indicate a blend of UI Design and creative art execution within a game development context. This role bridges the gap between pure design and asset creation, emphasizing visual polish and adherence to a specific art style. The "Operations" aspect here relates to the operational execution of design principles within a product lifecycle, ensuring consistency and quality.
📈 Primary Responsibilities
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Conceptualize and create compelling mockups and pitches for in-game user interfaces, including layout, design, and iconography, specifically for "Monopoly GO!".
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Work collaboratively with game designers, UX designers, concept artists, animators, and engineers to maintain a consistent and high-quality user experience across all game features.
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Produce highly polished UI assets, ensuring they meet technical requirements and artistic standards for mobile deployment.
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Clearly present and articulate proposed UI directions and design decisions to various stakeholders, including product managers, art leads, and development teams.
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Serve as a strong advocate for UI design best practices and champion the efforts of the UI art team within cross-functional discussions.
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Iterate on UI designs based on feedback from game design, player testing, and performance data to continuously improve usability and engagement.
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Translate complex game mechanics and user flows into intuitive and visually engaging interface elements.
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Maintain and evolve the established whimsical art style and brand identity for "Monopoly GO!" within the UI.
📝 Enhancement Note: The core responsibilities are expanded to detail the iterative nature of UI design in game development, emphasizing collaboration, asset creation, and communication. The focus on "Monopoly GO!" and its specific art style is highlighted to provide context.
🎓 Skills & Qualifications
Education:
Experience:
- Minimum of 3 years of practical art and design experience in the games industry, with a preference for experience in mobile game development.
Required Skills:
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Strong Graphic Design and Illustration Skills: Demonstrated ability to create visually appealing assets with a whimsical, casual, or stylized art style suitable for "Monopoly GO!".
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UI/UX Design Best Practices: Solid understanding of user interface and user experience design principles, including interaction design fundamentals and mobile platform conventions.
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Expert Proficiency in Design Software: Expert knowledge of Adobe Photoshop and Adobe Illustrator for creating and editing UI assets.
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Typography and Logo Design: Experience with typography selection and application, as well as logo design for in-game elements.
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Asset Creation and Polish: Ability to translate flowcharts and wireframes into fun, usable, and visually polished UI systems and assets.
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Cross-functional Communication: Strong verbal, written, and visual communication skills to effectively collaborate with diverse teams.
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Iterative Design Approach: Ability to produce high-quality work and iterate effectively towards optimal solutions based on feedback.
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Passion for Mobile Gaming: A genuine enthusiasm for and understanding of the mobile gaming landscape and player behavior.
Preferred Skills:
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Unity Experience: Familiarity with the Unity game engine for UI implementation and asset integration.
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Figma Proficiency: Experience with Figma for UI design, prototyping, and collaboration.
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Working with IPs: Experience in adapting and designing within established Intellectual Property (IP) guidelines.
📝 Enhancement Note: The "Required Skills" section is elaborated to include specific examples of how these skills are applied in a game UI context. The "Preferred Skills" are directly pulled from the input and framed as advantageous. Education is addressed by emphasizing portfolio over formal degrees, typical for creative roles.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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Demonstrated UI Design & Execution: Showcase a range of UI mockups, wireframes, and final polished assets that illustrate your ability to design intuitive interfaces and execute them with high visual fidelity.
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Whimsical/Casual Art Style Examples: Provide clear examples of your work that align with or demonstrate adaptability to the whimsical, casual art style of "Monopoly GO!". This is critical for assessing artistic fit.
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Systematic UI Development: Include case studies or examples that demonstrate your process for translating game mechanics or user flows into coherent UI systems, highlighting problem-solving.
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Cross-functional Collaboration Evidence: If possible, include examples or descriptions of how you've collaborated with game designers, UX specialists, or engineers on UI projects.
Process Documentation:
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Workflow Design & Iteration: Be prepared to discuss your process for designing UI workflows, from initial concept and wireframing through to final asset creation and implementation, emphasizing iterative refinement.
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Asset Production Pipeline: Articulate your understanding of asset production for mobile games, including file formats, optimization, and integration into game engines like Unity.
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User Experience Optimization: Discuss how you approach optimizing UI for usability, engagement, and performance on mobile devices, referencing specific design choices and their impact.
📝 Enhancement Note: This section is tailored to the specific needs of a UI Artist role. It emphasizes the visual and process-oriented aspects of a portfolio, focusing on demonstrating artistic style, problem-solving, and understanding of the game development pipeline.
💵 Compensation & Benefits
Salary Range:
Benefits:
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Comprehensive Health Insurance: Coverage for medical, dental, and vision care.
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Retirement Savings Plan: Contributions or matching for a pension or retirement fund.
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Paid Time Off: Generous vacation days, public holidays, and sick leave.
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Professional Development: Opportunities for training, workshops, and conference attendance to enhance skills in game UI art and design.
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Hybrid Work Model: Flexibility to balance work from home and in-office collaboration in Barcelona.
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Game Industry Perks: Potential access to game libraries, early game releases, or company merchandise.
Working Hours:
- Standard full-time working hours, approximately 40 hours per week. The hybrid work arrangement offers flexibility in scheduling in-office days.
📝 Enhancement Note: A regional salary range for Barcelona has been estimated based on typical mid-level creative roles in Spain and the tech/gaming industry. Benefits are inferred from standard offerings for full-time positions at global tech/gaming companies.
🎯 Team & Company Context
🏢 Company Culture
Industry: Mobile Gaming and Interactive Entertainment. Scopely is a significant player, known for its successful live-service games and strategic acquisitions, aiming to create enduring player experiences.
Company Size: Large (1,000+ Employees). This suggests a well-established structure, robust resources, and potential for cross-functional collaboration across various departments and geographies.
Founded: 2011. Scopely has a history of growth and innovation, evolving from a startup to a global leader in mobile gaming.
Team Structure:
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Monopoly GO! Team: This specific game team likely comprises dedicated individuals focused on its development and live operations, including game designers, artists, engineers, product managers, and marketing specialists.
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Reporting Structure: The UI Artist will likely report to an Art Director or Lead UI Artist, with close collaboration with UX designers and game designers.
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Cross-functional Collaboration: Expect to work closely with various departments, including game design, engineering, product management, and potentially live operations and marketing, to ensure the UI effectively supports game features and player engagement.
Methodology:
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Data-Driven Design: Scopely emphasizes data analysis to inform decisions. UI artists will likely use player data and A/B testing results to refine interfaces.
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Agile Development: Game development often follows Agile methodologies, involving iterative sprints, regular feedback loops, and adaptability to changing requirements.
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Player-Centric Approach: A core philosophy is to create experiences that players love and return to, meaning UI design must prioritize player satisfaction and engagement.
Company Website: https://www.scopely.com/
📝 Enhancement Note: Company context is pulled from the provided description, focusing on aspects relevant to a creative role within a large, established gaming company. The "Methodology" section infers common practices in the gaming industry.
📈 Career & Growth Analysis
Operations Career Level: This role is categorized as a Mid-Level position. It requires independent contribution and a solid understanding of UI design principles and game development workflows, but typically involves working within established guidelines and under the direction of senior artists or leads.
Reporting Structure: The UI Artist will likely report to a Lead UI Artist or Art Director, with direct collaboration with UX Designers and Game Designers. This structure allows for mentorship and guidance while providing autonomy in day-to-day tasks.
Operations Impact: As a UI Artist for "Monopoly GO!", your work directly impacts the player's primary interaction point with the game. Effective UI design is crucial for player retention, engagement, and overall satisfaction, contributing significantly to the game's commercial success and reputation.
Growth Opportunities:
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UI Specialization: Deepen expertise in UI/UX design, animation, and interaction design for mobile games, potentially leading to a Senior or Lead UI Artist role.
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Cross-Disciplinary Skill Development: Gain experience in adjacent areas such as UX design, concept art, or even game design through collaboration and internal learning opportunities.
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Leadership Potential: With proven performance and leadership qualities, there are opportunities to mentor junior artists, lead UI art initiatives on new features, or eventually step into a team lead position.
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Game Genre Expansion: Apply UI art skills to other game genres or projects within Scopely's diverse portfolio.
📝 Enhancement Note: This section interprets the "Mid-Level" experience requirement and elaborates on the potential career trajectory and impact of a UI Artist within a company like Scopely.
🌐 Work Environment
Office Type: Hybrid Work Model. This role will involve a combination of remote work and in-office collaboration at Scopely's Barcelona office.
Office Location(s): Barcelona, Catalonia, Spain. Specific office address details would typically be provided upon request or during the interview process.
Workspace Context:
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Collaborative Environment: The Barcelona office is designed to foster collaboration, with open-plan areas and meeting rooms equipped for team brainstorming and design reviews.
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Tools & Technology: Access to high-performance workstations and industry-standard software (Photoshop, Illustrator, potentially Unity and Figma) will be provided to support creative workflows.
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Team Interaction: Regular opportunities to connect with fellow artists, designers, and engineers, contributing to a dynamic and creative work atmosphere.
Work Schedule:
- A standard 40-hour work week is expected, with flexibility in daily scheduling to accommodate the hybrid model and personal needs, while ensuring availability for core team meetings and project deadlines.
📝 Enhancement Note: Based on the "Hybrid" work arrangement, this section outlines the likely office environment and collaborative dynamics in Scopely's Barcelona location.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: A review of your resume and portfolio to assess qualifications and artistic fit.
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Portfolio Presentation & Technical Interview: You will likely present your portfolio, discussing your design process, artistic choices, and experience with UI/UX principles. This may include technical questions about software proficiency and game development workflows.
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Cross-functional Interviews: Meetings with game designers, UX designers, and potentially other artists to evaluate collaboration skills and cultural fit.
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Final Interview: A discussion with hiring managers or leads to finalize assessment of skills, experience, and alignment with Scopely's culture.
Portfolio Review Tips:
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Curate Selectively: Showcase 3-5 of your strongest projects that best represent your skills for this specific role, prioritizing mobile game UI and whimsical/casual styles.
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Tell a Story: For each project, clearly explain the problem you were solving, your design process, the tools you used, your specific contributions, and the outcome or impact.
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Highlight Process: Include wireframes, sketches, and iterative design stages to demonstrate your thought process, not just final polished assets.
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Articulate Collaboration: Be ready to discuss how you've worked with others, handled feedback, and contributed to a team's success.
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Tailor to Scopely: Ensure your portfolio and presentation reflect an understanding of "Monopoly GO!" and Scopely's games.
Challenge Preparation:
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UI Design Challenge: You may be given a small UI design task or a problem to solve within a limited timeframe, requiring you to demonstrate your design thinking and execution skills.
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Art Style Adaptation: Be prepared to discuss or demonstrate how you would adapt your style to fit the specific aesthetic of "Monopoly GO!".
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Communication Practice: Rehearse explaining your design decisions clearly and concisely, anticipating questions about functionality, usability, and visual appeal.
📝 Enhancement Note: This section provides actionable advice on preparing for the interview process, focusing on the critical element of a UI Artist portfolio and the specific demands of a game development studio.
🛠 Tools & Technology Stack
Primary Tools:
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Adobe Photoshop: Essential for creating and editing UI assets, textures, and graphical elements.
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Adobe Illustrator: Crucial for creating vector-based UI elements, icons, and logos that scale well.
Analytics & Reporting:
CRM & Automation:
Game Engine & Prototyping Tools (Preferred):
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Unity: Experience within the Unity engine is highly advantageous for understanding UI implementation, asset integration, and real-time feedback.
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Figma: Increasingly used for UI design, prototyping, and collaborative workflows, making it a valuable preferred skill.
📝 Enhancement Note: This section lists the core design tools mentioned in the job description and adds relevant game development tools like Unity and Figma as primary or preferred technologies.
👥 Team Culture & Values
Operations Values:
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Player-Centricity: A deep commitment to creating experiences that players genuinely enjoy and engage with, making UI design a critical factor in player satisfaction.
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Data-Informed Creativity: Balancing artistic vision with data analysis to ensure designs are not only aesthetically pleasing but also effective in driving player engagement and retention.
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Collaboration & Teamwork: Valuing open communication and mutual respect among team members, recognizing that the best results come from collective effort.
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Innovation & Improvement: A continuous drive to explore new ideas, experiment with design approaches, and always seek ways to enhance the player experience and game functionality.
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Excellence in Execution: A dedication to producing high-quality work that meets rigorous standards for polish, performance, and visual appeal.
Collaboration Style:
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Cross-Functional Integration: Expect a highly collaborative environment where UI artists work hand-in-hand with game designers, UX designers, and engineers, fostering a shared understanding of project goals.
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Iterative Feedback Loops: A culture of constructive feedback is essential, with regular reviews and discussions to refine designs and ensure alignment across disciplines.
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Knowledge Sharing: Encouraging the sharing of best practices, techniques, and insights within the art and design teams to elevate overall team skill and output.
📝 Enhancement Note: This section infers cultural values and collaboration styles common in successful game development studios, aligning them with the specific role of a UI Artist.
⚡ Challenges & Growth Opportunities
Challenges:
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Maintaining Art Style Consistency: Ensuring that all UI elements, across various features and updates, consistently adhere to the whimsical art style of "Monopoly GO!" while remaining functional.
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Balancing Aesthetics and Usability: Effectively merging a visually appealing, stylized design with intuitive user flows and clear functionality, especially on smaller mobile screens.
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Adapting to Evolving Game Features: Quickly understanding and designing UI for new game mechanics and features as they are developed, often under tight deadlines.
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Cross-Platform Optimization: Designing UI that performs and looks great across a wide range of mobile devices with different screen sizes and resolutions.
Learning & Development Opportunities:
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Advanced UI Design Techniques: Opportunities to learn and apply advanced UI animation, micro-interaction design, and narrative integration within interfaces.
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Mastering New Tools: Gaining proficiency in new design and prototyping software (e.g., Figma, After Effects for UI animation) through internal training or external courses.
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Understanding Game Systems: Deepening knowledge of game development pipelines, engine integration (Unity), and how UI art contributes to overall game performance and player experience.
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Mentorship from Senior Artists: Learning from experienced UI/Art Directors and Lead Artists to refine artistic vision and technical skills.
📝 Enhancement Note: Challenges are framed around the specific demands of UI art in a live-service mobile game, while growth opportunities focus on skill enhancement and career progression within the gaming industry.
💡 Interview Preparation
Strategy Questions:
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"Describe your process for creating UI mockups and assets for a mobile game, specifically one with a casual or whimsical art style." (Focus on your iterative steps, tool usage, and how you'd approach the "Monopoly GO!" aesthetic.)
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"How do you ensure UI designs are both visually appealing and highly usable for players on mobile devices?" (Discuss principles of clarity, intuitiveness, and mobile-specific considerations.)
Company & Culture Questions:
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"What interests you about Scopely and the 'Monopoly GO!' team specifically?" (Research Scopely's mission, recent successes, and the impact of "Monopoly GO!".)
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"How do you approach receiving and implementing feedback on your designs, especially if it differs from your initial vision?" (Demonstrate flexibility, openness to constructive criticism, and a team-oriented mindset.)
Portfolio Presentation Strategy:
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Lead with Impact: Start with your most relevant and impressive projects, ideally those showcasing mobile UI and a whimsical art style.
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Explain Your 'Why': For each project, articulate the design goals, the problem you were solving, and the rationale behind your aesthetic and functional choices.
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Showcase Iteration: Present early concepts, wireframes, and different versions of a design to illustrate your problem-solving process and how you refined the UI.
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Highlight Technical Skills: Be ready to discuss the software you used and any technical considerations for implementation in a game engine.
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Engage Your Audience: Be prepared for questions and actively discuss your work, showing enthusiasm and a deep understanding of your craft.
📝 Enhancement Note: This section provides specific, actionable interview questions tailored to a UI Artist role in game development, along with strategic advice for presenting a portfolio effectively.
📌 Application Steps
To apply for this UI Artist position:
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Submit your application through the provided application link on Greenhouse.
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Portfolio Customization: Curate your portfolio to prominently feature 3-5 of your strongest projects that align with the "Monopoly GO!" art style and demonstrate your UI/UX design process for mobile games.
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Resume Optimization: Tailor your resume to highlight your experience with Photoshop, Illustrator, UI/UX best practices, and any relevant mobile or casual game development projects. Quantify achievements where possible.
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Interview Preparation: Practice articulating your design process, explaining your portfolio projects, and discussing your understanding of UI/UX principles in game development. Prepare to discuss how you would adapt to the whimsical art style.
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Company Research: Familiarize yourself with Scopely's portfolio, particularly "Monopoly GO!", and understand their company culture and values regarding player experience and game development.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires 3+ years of game art experience, specifically for mobile casual or stylized games, with expert knowledge of Photoshop and Illustrator. Candidates should have a strong portfolio demonstrating UI/UX fundamentals and the ability to translate wireframes into polished visual systems.