UX Designer
π Job Overview
Job Title: UX Designer
Company: Scopely, Inc.
Location: United States (Remote Permitted)
Job Type: Full-Time
Category: Game Design / User Experience
Date Posted: 2026-06-01T09:07:51
Experience Level: Mid-Level (2-5 years estimated)
Remote Status: Fully Remote (within the U.S.)
π Role Summary
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Spearhead user experience (UX) and UX vision for the mobile game "Marvel Strike Force," ensuring alignment with studio quality standards and KPI goals.
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Architect and deliver interactive prototypes for internal and external playtesting, directly influencing game development and player engagement strategies.
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Leverage player research, analytics, and cross-disciplinary collaboration to drive product direction and inform design decisions for live-service mobile titles.
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Develop and refine UX artifacts, including storyboards, information architecture, journey maps, wireframes, and prototypes, to communicate design intent effectively.
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Contribute to the holistic player experience by integrating insights from user behavior, market trends, and stakeholder feedback to optimize game design.
π Enhancement Note: This role is specifically for a UX Designer focused on mobile game development, with a strong emphasis on live-service games and a particular project ("Marvel Strike Force"). The remote aspect is restricted to within the U.S., indicating a need for candidates comfortable with distributed team collaboration and potentially time zone coordination. The experience level is estimated based on the one-year minimum requirement and the complexity of responsibilities.
π Primary Responsibilities
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Design and create interactive prototypes for internal and external playtesting sessions, gathering actionable feedback to iterate on game mechanics and user flows.
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Develop and maintain a clear UX vision for "Marvel Strike Force," ensuring it aligns with the game's strategic objectives and player expectations.
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Collaborate closely with Lead Designers, Product Managers, and other stakeholders to translate business requirements and player insights into intuitive and engaging user experiences.
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Utilize player research findings and game analytics data to identify areas for improvement, propose design solutions, and steer the product's direction.
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Partner with engineering, art, and QA teams to ensure seamless implementation of UX designs, maintaining high standards of quality and performance.
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Create comprehensive UX documentation, including user flows, wireframes, mockups, and interactive prototypes, to effectively communicate design concepts across the development team.
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Conduct competitive analyses and market research to identify best practices and emerging trends in mobile game UX, particularly within the hero collector and tactical battle genres.
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Optimize the user experience for casual, mass-market mobile games, focusing on accessibility, clarity, and player retention.
π Enhancement Note: The responsibilities highlight a hands-on design role with a significant strategic component. The emphasis on "Marvel Strike Force" and specific game genres (hero collector, tactical battle) indicates a need for domain expertise. The requirement to use analytics and player research points to a data-informed design approach.
π Skills & Qualifications
Education: Bachelorβs degree or foreign equivalent in Graphic Design, Digital Arts, Game Design, Human-Computer Interaction (HCI), or a related field.
Experience: Minimum of one (1) year of experience as a UX Designer, Video Game Designer, Graphic Designer, or a closely related occupation, with a demonstrable focus on mobile game development.
Required Skills:
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Proven experience designing UX for shipped mobile game titles, with a portfolio showcasing successful projects.
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Expertise in designing for live-service mobile games, understanding the nuances of ongoing content updates and player engagement.
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Proficiency in working with distributed teams, demonstrating strong communication and collaboration skills in a remote or hybrid environment.
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Hands-on experience with hero collector and tactical battle game genres, understanding their unique UX challenges and player motivations.
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Mastery of UX design and prototyping tools such as Figma, Miro, or the Adobe Suite (e.g., Photoshop, Illustrator, XD).
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Ability to create a wide range of UX artifacts, including storyboards, information architecture diagrams, user journey maps, user stories, competitive audits, flowcharts, wireframes, and interactive prototypes.
Preferred Skills:
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Experience with the Unity game engine, understanding its capabilities and limitations for UX implementation.
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Familiarity with player research methodologies and the ability to translate research findings into design improvements.
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Experience using game analytics platforms to derive actionable insights into player behavior.
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Strong understanding of Key Performance Indicators (KPIs) relevant to mobile games and how UX design impacts them.
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Excellent visual design skills and a keen eye for aesthetics that complement gameplay.
π Enhancement Note: The experience requirement is a minimum of one year, but the list of required skills and the complexity of the role suggest that candidates with 2-5 years of relevant experience will be more competitive. The inclusion of specific game genres and tools like Unity indicates a need for specialized experience within the gaming industry.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A curated portfolio that clearly demonstrates your UX design process and impact on shipped mobile game titles.
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Specific case studies highlighting your contributions to the UX vision and player experience of live-service games.
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Examples of your work on hero collector and tactical battle games, showcasing an understanding of genre-specific UX.
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Demonstrations of your proficiency with UX design and prototyping tools (Figma, Miro, Adobe Suite), including interactive prototypes and detailed wireframes.
Process Documentation:
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Detailed walkthroughs of your design process from concept to implementation, emphasizing how you incorporated player research and analytics.
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Examples of how you collaborated with cross-functional teams (e.g., engineering, art, QA) to bring UX designs to fruition.
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Documentation showcasing your ability to align UX design with Key Performance Indicators (KPIs) and business objectives.
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Case studies that illustrate how your UX contributions directly improved player engagement, retention, or monetization.
π Enhancement Note: A strong portfolio is critical for this role. Candidates should be prepared to showcase not just the final designs but also the process, the rationale behind their decisions, and the measurable impact of their work, especially as it relates to live-service mobile games.
π΅ Compensation & Benefits
Salary Range: $105,000 - $155,000 USD per year.
Benefits:
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Equity participation in the company's success.
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Performance-based bonuses, rewarding significant contributions.
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Comprehensive healthcare benefits package.
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Retirement savings plan (e.g., 401k) to support long-term financial planning.
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Pet insurance to cover the well-being of your furry companions.
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Paid holidays to celebrate national and cultural occasions.
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Paid Scopely free days, offering additional paid time off for rest and rejuvenation.
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Unlimited Paid Time Off (PTO) policy, promoting work-life balance and employee autonomy.
Working Hours: Standard full-time hours, estimated at 40 hours per week. Flexibility may be expected due to the nature of live-service game development and remote collaboration across different time zones within the U.S.
π Enhancement Note: The salary range is clearly defined for candidates in CA, CO, NJ, NY, and WA, and is presented as the general range for the position. The benefits package is extensive, emphasizing employee well-being and financial security, which is attractive for mid-level professionals. The "Unlimited PTO" and "Paid Scopely Free Days" suggest a culture that values work-life balance.
π― Team & Company Context
π’ Company Culture
Industry: Video Games / Interactive Entertainment. Scopely operates within a highly dynamic and competitive global market, known for its focus on developing, publishing, and live-operating successful mobile games. The company has a strong reputation for building long-lasting player communities around its titles.
Company Size: Large (Estimated 1,000+ employees based on industry knowledge and company description). This size suggests a well-established organization with structured processes, specialized teams, and significant resources, offering both opportunities for impact and potential for navigating larger corporate environments.
Founded: 2011. Scopely has a decade of experience in the gaming industry, evolving from its inception to become a major player, demonstrating adaptability and sustained growth. This history contributes to a culture that likely values innovation, resilience, and a data-driven approach to game development and operations.
Team Structure:
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The UX team is likely part of a larger Game Design or Product Development department, working closely with other specialized functions.
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Reporting structure typically involves a UX Lead or Design Director, with direct collaboration with Game Designers, Product Managers, and Player Research specialists.
Methodology:
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Data-driven decision-making is a core tenet, utilizing player analytics and research to inform design choices and optimize game performance.
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Iterative design processes are standard, with continuous feedback loops from playtesting, A/B testing, and live player data.
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Emphasis on a player-centric approach, prioritizing the creation of engaging and enjoyable experiences that foster long-term player loyalty.
Company Website: https://www.scopely.com/
π Enhancement Note: Scopely's description as a "leading video game and global interactive entertainment company" with multiple billion-dollar games highlights its significant presence and success in the industry. The mention of proprietary technology ("Playgami") suggests a focus on innovation and internal tooling. The company's recognition by TIME and Fast Company indicates a forward-thinking and innovative culture.
π Career & Growth Analysis
Operations Career Level: Mid-Level UX Designer. This role is positioned for individuals who have moved beyond entry-level responsibilities and can independently contribute to significant aspects of game design and UX strategy. It requires a solid foundation in UX principles and tools, coupled with practical experience in mobile game development. The role involves contributing to a specific, high-profile game ("Marvel Strike Force"), indicating a focus on specialized domain expertise within the broader operations of the company.
Reporting Structure: The UX Designer will likely report to a Lead UX Designer, Senior UX Designer, or a Design Director. They will work collaboratively with a multidisciplinary team that includes game designers, product managers, artists, engineers, and QA testers. This structure emphasizes teamwork and shared ownership of the player experience.
Operations Impact: The UX Designer directly impacts the success of "Marvel Strike Force" and potentially other live-service titles by shaping the player experience. Their work influences player engagement, retention rates, monetization effectiveness, and overall player satisfaction, which are critical KPIs for Scopely's business. By using data and player research, they ensure that design decisions are strategically aligned with business goals, contributing directly to revenue generation and market position.
Growth Opportunities:
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Specialization: Deepen expertise in hero collector and tactical battle game genres, becoming a go-to expert for these types of experiences within Scopely.
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Leadership: Progress into a Senior UX Designer role, taking on more complex projects, mentoring junior designers, and contributing more significantly to UX strategy.
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Cross-Disciplinary Skill Development: Gain further exposure to game design principles, product management, and player analytics, broadening skill sets for future roles.
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Management: Potentially move into a UX Lead or Management position, overseeing a team of designers and shaping the UX direction for multiple projects.
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Industry Recognition: Contribute to award-winning titles that can enhance professional reputation and open doors to other high-profile opportunities in the gaming industry.
π Enhancement Note: The growth trajectory for a UX Designer at a company like Scopely is robust, moving from individual contribution to potential leadership and strategic influence within the gaming sector. The emphasis on live-service games means continuous learning and adaptation are key to career advancement.
π Work Environment
Office Type: While the role is remote, Scopely maintains physical offices (e.g., Culver City, CA). The remote work setup suggests a company that has embraced flexible work arrangements and invested in the necessary technology and processes to support distributed teams.
Office Location(s): The job description specifically mentions Culver City, CA, and the remote option is available anywhere in the U.S. Scopely has global operations, indicating a diverse and international presence. For remote employees, the primary consideration is being within the United States for tax and employment purposes.
Workspace Context:
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Remote Collaboration: Expect a highly collaborative virtual environment utilizing tools like Slack, Zoom, Miro, and Figma for communication and co-creation.
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Tooling: Access to industry-standard design and prototyping software, as well as potentially proprietary Scopely tools and platforms for game development and analytics.
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Team Interaction: Regular virtual meetings, design critiques, and playtesting sessions, fostering a sense of team connection despite physical distance.
Work Schedule: Standard full-time hours with potential for flexibility to accommodate cross-team collaboration across different U.S. time zones. The nature of live-service game development may require occasional adjustments to work hours, especially during critical development phases or for urgent issue resolution.
π Enhancement Note: The remote nature of this role requires a self-disciplined individual who thrives in a virtual setting. The company's global presence and focus on live-service games suggest a dynamic and potentially fast-paced work environment, even when remote.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: A brief call with a recruiter to assess basic qualifications, experience, and cultural fit.
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Portfolio Review & Design Exercise: A deeper dive into your portfolio, often including a take-home design challenge or an in-person/virtual whiteboard exercise focused on solving a specific UX problem related to mobile games. This will assess your design thinking, process, and problem-solving skills.
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Team Interviews: Meetings with potential team members, including other UX designers, game designers, and product managers, to evaluate collaboration style and technical expertise.
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Stakeholder Interview: A discussion with a hiring manager or senior leader to assess strategic thinking, communication skills, and alignment with Scopely's vision and values.
Portfolio Review Tips:
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Curate Selectively: Showcase 3-5 of your strongest, most relevant projects, focusing on mobile games and ideally hero collector/tactical battle genres.
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Tell a Story: For each project, clearly articulate the problem, your role, the process you followed, key decisions made, design solutions, and the measurable impact (e.g., improved engagement, retention, user satisfaction).
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Highlight Process: Demonstrate your UX process, including user research, wireframing, prototyping, user testing, and iteration. Use visuals like flowcharts, IA diagrams, and wireframes to support your narrative.
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Tool Proficiency: Explicitly mention and, if possible, show examples of your work with tools like Figma, Miro, Adobe Suite, and Unity.
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Quantify Impact: Whenever possible, use data and metrics to demonstrate the success of your designs.
Challenge Preparation:
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Understand the Genre: Familiarize yourself with the UX conventions and player expectations for hero collector and tactical battle games.
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Practice Problem-Solving: Be ready to articulate your approach to common UX challenges such as onboarding, progression systems, UI clutter, and player feedback loops.
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Whiteboarding Skills: Practice sketching and explaining your ideas clearly and concisely on a whiteboard or digital equivalent.
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Company Research: Understand Scopely's games, their target audience, and their overall mission. Be prepared to discuss how your skills align with their product strategy.
π Enhancement Note: The emphasis on a portfolio and design challenge is standard for UX roles. Candidates should prepare to clearly articulate their thought process and demonstrate how they use data and research to inform their design decisions, especially in the context of live-service mobile games.
π Tools & Technology Stack
Primary Tools:
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UX Design & Prototyping: Figma (highly preferred), Miro, Adobe Suite (Photoshop, Illustrator, XD).
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Game Engine: Unity (familiarity is a strong plus for implementation understanding).
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Collaboration & Communication: Slack, Zoom, Microsoft Teams, Jira, Confluence.
Analytics & Reporting:
- Familiarity with mobile game analytics platforms (e.g., GameAnalytics, Firebase Analytics, internal tools) for understanding player behavior and measuring KPI impact.
CRM & Automation:
- While not a direct CRM focus, understanding how player data is managed and utilized within the broader ecosystem is beneficial.
π Enhancement Note: Proficiency in Figma is often a key requirement for modern UX roles, and its inclusion here is significant. Experience with Unity, even if not deep development, is crucial for understanding the technical constraints and possibilities within game development.
π₯ Team Culture & Values
Operations Values:
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Player-First: A deep commitment to understanding and serving the player community, creating experiences that are fun, engaging, and rewarding.
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Data-Driven Innovation: Utilizing analytics and research to guide decisions, foster experimentation, and drive continuous improvement in game design and UX.
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Collaboration & Transparency: Working together across disciplines, sharing knowledge, and providing constructive feedback to achieve collective success.
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Excellence & Quality: Striving for the highest standards in all aspects of game development, from gameplay mechanics to user interface and overall player experience.
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Passion for Play: A genuine enthusiasm for video games and the power of interactive entertainment to connect people and create memorable experiences.
Collaboration Style:
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Cross-Functional Integration: Designers are expected to work seamlessly with engineers, artists, producers, and QA to ensure a cohesive product.
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Feedback-Rich Environment: Openness to constructive criticism and a willingness to iterate based on feedback from peers, stakeholders, and players.
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Knowledge Sharing: Encouraging the dissemination of insights, best practices, and learnings across teams to elevate the overall quality of game development.
π Enhancement Note: Scopely's emphasis on being a "force for good" and creating "meaningful connections" suggests a culture that values positive impact alongside business success. The company's recognition for innovation points to an environment that encourages creative problem-solving and forward-thinking.
β‘ Challenges & Growth Opportunities
Challenges:
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Balancing Player Needs with Business Goals: Effectively integrating player feedback and analytics with company KPIs and monetization strategies.
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Designing for a Live-Service Game: Continuously adapting designs to support ongoing content updates, player retention loops, and evolving player behavior in "Marvel Strike Force."
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Remote Collaboration Complexity: Ensuring seamless communication and design alignment across a distributed team, potentially with members in different time zones.
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Genre-Specific Nuances: Deeply understanding the unique player motivations and UX patterns within the hero collector and tactical battle game genres to create optimal experiences.
Learning & Development Opportunities:
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Mastering Live-Service UX: Gaining extensive experience in designing for evolving game environments and player communities.
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Advanced Analytics Integration: Developing deeper skills in using player data to inform and validate UX decisions.
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Cross-Disciplinary Exposure: Learning from experts in game design, product management, and technical art to broaden understanding of the game development pipeline.
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Industry Trends: Staying abreast of the latest innovations in mobile gaming UX, player engagement strategies, and emerging technologies.
π Enhancement Note: The role offers significant opportunities for growth within the specialized and high-demand field of mobile game UX, particularly for live-service titles. The challenges are inherent to the industry and provide fertile ground for skill development.
π‘ Interview Preparation
Strategy Questions:
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"Describe your process for designing a new onboarding flow for a mobile game. How would you use analytics to measure its success?" (Focus on user-centricity, iterative design, and KPI alignment).
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"How would you approach designing a new feature for 'Marvel Strike Force' that aims to increase player retention for mid-level players?" (Demonstrate understanding of genre, player segments, and retention mechanics).
Company & Culture Questions:
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"Why are you interested in Scopely and specifically in designing for 'Marvel Strike Force'?" (Show genuine interest in the company, its games, and the specific project).
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"How do you stay updated on the latest trends in mobile game UX and player engagement?" (Demonstrate passion for the industry and continuous learning).
Portfolio Presentation Strategy:
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Structure for Impact: Begin with a concise overview of your UX philosophy and then dive into 2-3 detailed case studies.
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Show, Don't Just Tell: Use visuals extensively β mockups, wireframes, interactive prototypes, flowcharts, and data charts.
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Quantify Results: Clearly state the problem, your solution, and the measurable impact (e.g., "increased session length by 15%," "reduced tutorial drop-off by 10%").
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Explain Your 'Why': Articulate the rationale behind your design decisions, referencing player research, analytics, and UX principles.
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Be Prepared for Questions: Anticipate questions about your design choices, alternative solutions, and how you handle feedback.
π Enhancement Note: Interview preparation should focus on demonstrating a deep understanding of mobile game UX, particularly for live-service titles, and showcasing a strong, data-informed design process. Candidates should be ready to discuss their portfolio projects in detail and articulate their problem-solving approach.
π Application Steps
To apply for this UX Designer position:
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Submit your application through the provided Greenhouse link or email your resume to employment@scopely.com, referencing Job Req. ID# 00080266.
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Customize Your Resume: Tailor your resume to highlight experience with mobile game UX, live-service development, hero collector/tactical battle genres, and proficiency with tools like Figma, Miro, Adobe Suite, and Unity. Quantify achievements with metrics where possible.
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Prepare Your Portfolio: Ensure your portfolio is up-to-date, showcases relevant mobile game projects, clearly outlines your UX process, and demonstrates measurable impact. Be ready to present it confidently.
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Practice Interview Questions: Rehearse answers to common UX interview questions, focusing on strategy, problem-solving, and your experience with specific game genres and tools.
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Research Scopely: Familiarize yourself with Scopely's portfolio of games, their company culture, and their mission to demonstrate genuine interest and alignment.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires a Bachelor's degree in Graphic Design or a related field and at least one year of experience in UX or game design. Must have a proven track record of shipping mobile games and proficiency with tools like Figma, Unity, and Adobe Suite.