UX Designer - Marvel Strike Force

Scopely
Full-time$108k-165k/year (USD)United States

📍 Job Overview

Job Title: UX Designer - Marvel Strike Force

Company: Scopely

Location: United States, Canada

Job Type: Full-Time

Category: UX/UI Design, Game Design, Product Design

Date Posted: 2026-06-01T09:07:51

Experience Level: Mid-Level (3+ years)

Remote Status: Fully Remote

🚀 Role Summary

  • Design and deliver intuitive, engaging user experiences for the mobile game Marvel Strike Force, directly impacting player engagement and retention.

  • Collaborate cross-functionally with product managers, engineers, and fellow designers to translate player needs and product requirements into robust UX solutions.

  • Conduct product discovery, user research, and usability testing to inform design decisions and ensure a user-centered approach throughout the development lifecycle.

  • Create comprehensive design deliverables, including wireframes and interactive prototypes, to clearly communicate design intent and guide development teams.

📝 Enhancement Note: This role is specifically focused on the user experience within a live-service mobile game, demanding a strong understanding of player psychology, long-term engagement loops, and the unique challenges of maintaining player interest in a continually evolving product. The emphasis on "delighting and engaging our players" and "reinforce the Marvel brand" highlights the need for a designer who can balance functional UX with strong thematic and brand alignment within the Marvel universe.

📈 Primary Responsibilities

  • Design and deliver user experience solutions that align with product requirements and player needs, ensuring intuitive navigation and engaging gameplay loops.

  • Assist with user research and usability testing initiatives to gather player feedback and inform iterative design improvements.

  • Conduct thorough product discovery to understand player motivations, market trends, and potential feature opportunities that align with the Marvel Strike Force roadmap.

  • Create detailed wireframes, user flows, interactive prototypes, and other design deliverables to effectively communicate design intent to cross-functional teams.

  • Collaborate closely with product managers, engineers, artists, and other designers to iterate on designs, ensuring feasibility and alignment with technical constraints.

  • Act as a proactive advocate for user-centered design principles, ensuring player needs are prioritized throughout the product development lifecycle.

  • Manage multiple design tasks and deliverables simultaneously, efficiently prioritizing workload to meet project deadlines in a fast-paced live-service environment.

  • Contribute to the ongoing evolution of the Marvel Strike Force player experience, identifying opportunities for improvement and innovation.

📝 Enhancement Note: The responsibilities emphasize a hands-on design role with significant ownership over the player experience. The inclusion of "product discovery" suggests a need for a designer who can contribute to strategic feature definition, not just execution. Managing "multiple design tasks and deliverables efficiently while meeting deadlines" points to the need for strong organizational and time management skills, crucial in a live-service game development context.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Human-Computer Interaction (HCI), Interaction Design, Graphic Design, Psychology, or a related field is often preferred for mid-level UX roles. Equivalent practical experience will be strongly considered.

Experience: Minimum of 3 years of professional experience in User Experience (UX) design, with a demonstrable track record in creating user-centered design solutions.

Required Skills:

  • Proven experience in UX design with a strong portfolio showcasing user-centered design solutions, particularly for interactive products.

  • Proficiency in industry-standard design and prototyping tools such as Figma, Sketch, Adobe XD, InVision, or similar.

  • Solid understanding of UX research methodologies (e.g., user interviews, surveys, persona development) and the ability to apply research insights effectively to design decisions.

  • Excellent communication and presentation skills, with the ability to clearly articulate design decisions and rationale to diverse stakeholders, including non-designers.

  • Demonstrated ability to work independently, take initiative, and manage multiple design tasks and projects concurrently while meeting deadlines.

  • Experience designing for mobile platforms (iOS and Android), understanding platform-specific design patterns and constraints.

Preferred Skills:

  • Experience working in live-service games, understanding the unique dynamics of player retention, monetization, and ongoing content updates.

  • Experience working within an Agile development environment, collaborating closely with development teams in iterative cycles.

  • Familiarity with game design principles and player psychology in the context of RPGs or similar genres.

  • A passion for or deep understanding of the Marvel universe and its characters.

📝 Enhancement Note: The requirement for a portfolio demonstrating "user-centered design solutions" is paramount. For live-service games, this should ideally include examples of how designs have addressed player engagement, retention, or monetization challenges. The "bonus points" for live-service game experience and Agile methodologies are significant indicators of the preferred candidate profile.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing at least 3-5 distinct UX design projects, with a clear emphasis on the problem, your role, the process, and the outcome.

  • Demonstrate a user-centered design process, including research, ideation, wireframing, prototyping, and usability testing.

  • Highlight projects that involved iterative design based on player feedback or data.

  • Showcase experience with mobile platform design, including considerations for different screen sizes, touch interactions, and performance.

Process Documentation:

  • Clearly articulate your design process for at least one key project, detailing how you moved from initial concept to final implementation.

  • Provide insights into how you collaborate with cross-functional teams (Product Managers, Engineers) during the design and development phases.

  • Illustrate how you incorporate user feedback and data (e.g., analytics, usability testing results) into your design iterations.

📝 Enhancement Note: For this role, the portfolio should go beyond static mockups. It needs to demonstrate a deep understanding of the game development lifecycle and how UX design contributes to the success of a live-service product. Case studies that show problem-solving, iterative refinement, and quantifiable impact (even if estimated) will be highly valued.

💵 Compensation & Benefits

Salary Range:

  • For candidates in CA, CO, NJ, NY, and WA, the annual salary range is $107,500 - $165,000 USD.

Benefits:

  • Equity: Potential for stock options or other equity grants.

  • Bonuses: Performance-based bonus opportunities.

  • Healthcare Benefits: Comprehensive medical, dental, and vision insurance plans.

  • Retirement Benefits: 401(k) plan or equivalent retirement savings options.

  • Pet Insurance: Coverage for pet health expenses.

  • Paid Holidays: Company-recognized holidays.

  • Paid Scopely Free Days: Additional paid time off beyond standard vacation.

  • Unlimited Paid Time Off: Flexible vacation policy allowing employees to take time off as needed, subject to manager approval and business needs.

Working Hours: While not explicitly stated, a standard full-time role typically involves around 40 hours per week. Given the remote nature and live-service game industry, some flexibility may be expected, but consistent availability during core business hours for collaboration is likely.

📝 Enhancement Note: The provided salary range is specific to certain US states and Canada, suggesting these are key hiring regions. The inclusion of "Unlimited Paid Time Off" and "Paid Scopely Free Days" indicates a company culture that values work-life balance, though the demands of a live-service game may still require dedication. The salary range itself is competitive for a mid-level UX Designer role in the tech/gaming industry, especially in high-cost-of-living areas.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Games / Interactive Entertainment / Mobile Gaming. Scopely operates within a highly competitive and dynamic global market, focusing on developing, publishing, and live-operating mobile games.

Company Size: Large (Thousands of employees globally, as indicated by "thousands of world-class gamemakers around the globe" and "global operations and partners across four continents in more than a dozen countries worldwide"). This implies a structured organization with established processes and resources, but also potential for navigating larger corporate environments.

Founded: 2011. Scopely has a significant history in the mobile gaming space, evolving from its inception to become a major player, evidenced by its substantial revenue and acquisition history.

Team Structure:

  • The UX Designer will likely be part of the Marvel Strike Force game development team, which is a cross-functional unit comprising Product Managers, Engineers (front-end, back-end, gameplay), Artists (2D, 3D, VFX), QA Testers, and potentially other specialized roles like Game Designers, Narrative Designers, and Live Operations Specialists.

  • The role reports into a Design Lead or Art Director, with direct collaboration with Product Managers and Engineering Leads for specific features.

Methodology:

  • Data Analysis & Insights: Scopely emphasizes a data-driven approach, leveraging analytics to understand player behavior, identify trends, and inform design decisions for live-service games.

  • Agile Development: The company utilizes Agile methodologies, implying iterative development cycles, regular stand-ups, sprint planning, and retrospectives, requiring flexibility and close team collaboration.

  • User-Centered Design: As stated in the responsibilities, advocating for and implementing user-centered design principles is a core part of the process, integrating player feedback and research throughout.

Company Website: https://www.scopely.com/

📝 Enhancement Note: Scopely's positioning as a leading mobile games company with a diverse portfolio suggests a culture that values innovation, data-informed decision-making, and strong collaborative teamwork. The mention of "tenet-driven culture" implies a set of guiding principles that shape operations and employee behavior. The "About Scopely" section highlights their significant market position and award-winning status, indicating a high-performance environment.

📈 Career & Growth Analysis

Operations Career Level: This is a Mid-Level UX Designer role, requiring independent execution and problem-solving. It sits above entry-level positions and below senior or lead designer roles. The scope involves designing features and contributing to the overall player experience of a specific game.

Reporting Structure: The UX Designer will likely report to a Design Lead, Art Director, or a Head of Product/Design for the Marvel Strike Force team. They will work closely with Product Managers and Engineering Leads on feature development.

Operations Impact: The UX Designer's work directly impacts player satisfaction, engagement, retention, and potentially monetization. By creating intuitive and enjoyable experiences, they contribute significantly to the game's commercial success and long-term viability as a live-service product. Their role is crucial in translating business objectives into player-facing features that resonate with the target audience.

Growth Opportunities:

  • Specialization: Opportunity to deepen expertise in mobile game UX, live-service design, or specific areas like monetization UX, progression systems, or UI optimization.

  • Advancement: Potential to progress to Senior UX Designer, Lead UX Designer, or even transition into roles like Product Manager or Game Designer, leveraging their deep understanding of player experience and product development.

  • Skill Development: Exposure to a wide range of design challenges within a complex live-service game, opportunities to learn from experienced professionals, and potentially access to training or conferences related to game design and UX.

  • Cross-Project Exposure: While focused on Marvel Strike Force, growth within Scopely could eventually lead to involvement in other titles or studios within the company.

📝 Enhancement Note: The "mid-level" designation signifies that candidates are expected to operate with a degree of autonomy but are still developing their strategic design leadership. The growth opportunities are tied to specializing within the gaming industry's UX domain and potentially moving into leadership or broader product roles, reflecting a typical career path in game development.

🌐 Work Environment

Office Type: This is a remote position, allowing employees to work from their home office. The company operates globally with various office locations, but this specific role is remote.

Office Location(s): The role is remote with the ability to work from anywhere within the United States or Canada. Specific office locations for Scopely globally include Los Angeles, San Diego, San Francisco, London, Dublin, Hamburg, Tokyo, and others. However, for this role, the primary consideration is the remote work allowance in the US and Canada.

Workspace Context:

  • Remote Collaboration: The work environment will heavily rely on digital collaboration tools (e.g., Slack, Zoom, Miro, Figma) to maintain seamless communication and teamwork across geographically dispersed team members.

  • Tools & Technology: Employees will need a reliable internet connection and a suitable home office setup. Access to company-provided software licenses and cloud-based tools will be essential for design and communication.

  • Team Interaction: While remote, opportunities for team interaction will occur through regular virtual meetings, design critiques, and informal communication channels.

Work Schedule: The role is full-time. While remote, candidates are expected to align their working hours with their team's core collaboration times, which typically fall within standard business hours in the relevant time zones of the US and Canada. Flexibility is a benefit, but consistent availability for meetings and timely responses to urgent requests are crucial for a live-service game team.

📝 Enhancement Note: The remote nature of the role emphasizes the need for self-discipline, excellent asynchronous communication skills, and proficiency with remote collaboration tools. The ability to manage one's own workspace and schedule effectively will be key to success.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter will review your application and resume, potentially conducting a brief phone screen to assess basic qualifications and cultural fit.

  • Portfolio Review & Technical Interview: You will likely present your portfolio to a hiring manager and/or senior designers. This session will delve into your UX process, design decisions, problem-solving skills, and how you approach challenges specific to game design. Expect questions about your rationale behind design choices and how you've handled project constraints.

  • Cross-functional Interview: You may meet with Product Managers and/or Engineers to assess your ability to collaborate effectively, understand technical limitations, and communicate design concepts clearly to non-designers.

  • Final Interview: This could involve meeting with a higher-level manager (e.g., Head of Design, VP of Product) to discuss strategic thinking, long-term vision, and overall fit with the company culture.

Portfolio Review Tips:

  • Curate Wisely: Select 3-5 projects that best showcase your UX process, problem-solving skills, and ability to deliver user-centered solutions, ideally including mobile or game-related work.

  • Tell a Story: For each project, clearly articulate the problem you were trying to solve, your specific role and contributions, your design process (research, ideation, iteration), the challenges you faced, and the outcomes or learnings.

  • Focus on Process: Emphasize how you arrived at your solutions, not just the final visual design. Detail your research methods, user testing approaches, and how you iterated based on feedback.

  • Quantify Impact: Whenever possible, use data (even if estimated or based on similar projects) to demonstrate the impact of your designs on user behavior, engagement, or business goals.

  • Tailor to the Role: Highlight aspects of your work that are most relevant to mobile game UX and live-service environments.

Challenge Preparation:

  • Design Challenge: Be prepared for a hypothetical design challenge, either take-home or live. This might involve designing a new feature, improving an existing one, or solving a specific player pain point for Marvel Strike Force.

  • Problem-Solving: Practice articulating your thought process for solving complex design problems. Focus on breaking down the problem, exploring solutions, and justifying your choices.

  • Collaboration Scenarios: Be ready to discuss how you would collaborate with PMs, engineers, and artists, especially when there are differing opinions or constraints.

📝 Enhancement Note: The interview process is designed to evaluate not only design skills but also the ability to work within a game development team and understand the unique demands of live-service operations. A strong portfolio that clearly articulates process and impact is crucial. The "bonus points" for live-service experience suggest that candidates with this background might be asked more specific questions related to player retention, monetization, and content updates.

🛠 Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Proficiency in industry-standard tools such as Figma, Sketch, Adobe XD, or similar is essential for creating wireframes, user flows, and interactive prototypes. Figma is increasingly becoming the industry standard for collaborative design.

  • Collaboration & Communication: Tools like Slack for real-time messaging, Zoom or Google Meet for video conferencing, and Miro or Mural for virtual whiteboarding and brainstorming sessions are critical for remote teams.

  • Project Management: Familiarity with Agile project management tools such as Jira or Trello for tracking tasks, sprints, and user stories.

Analytics & Reporting:

  • While not directly responsible for analytics implementation, a UX Designer should be comfortable interpreting data from tools like Google Analytics, Amplitude, or internal game analytics platforms to understand player behavior and inform design decisions.

CRM & Automation:

  • Not directly applicable to this UX design role, as these tools are typically used in sales and marketing operations. However, understanding how player data is managed within a CRM or player database might be indirectly relevant for understanding user segmentation.

📝 Enhancement Note: The emphasis on Figma, Slack, and Jira suggests a modern, collaborative, and agile development environment. While the UX Designer doesn't manage these systems, proficiency in using them effectively for design and collaboration is a must. Understanding how to leverage game analytics data is a key differentiator for UX designers in the gaming industry.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A core value is prioritizing the player experience, ensuring that design decisions are made with player needs and enjoyment at the forefront.

  • Collaboration & Teamwork: Scopely emphasizes working together across disciplines and departments to achieve common goals. This means open communication, mutual respect, and a willingness to support colleagues.

  • Innovation & Creativity: The company values creative solutions and pushing boundaries in the gaming industry, encouraging designers to bring fresh ideas.

  • Data-Driven Decision Making: Decisions are informed by data and analytics, promoting a rational and objective approach to problem-solving and design.

  • Passion for Games: A genuine love for gaming and understanding of player motivations is often a shared value within game development teams.

Collaboration Style:

  • Cross-functional Integration: Designers are expected to work closely with Product Managers, Engineers, Artists, and QA to ensure alignment and seamless execution of features.

  • Iterative Feedback Loops: The culture likely encourages regular design reviews, critiques, and open feedback sessions to continuously refine designs throughout the development process.

  • Knowledge Sharing: Team members are encouraged to share insights, best practices, and learnings to foster a collective growth environment.

📝 Enhancement Note: The values highlight a focus on player experience, collaborative problem-solving, and a data-informed approach, all critical for success in a live-service game development environment. The "tenet-driven culture" mentioned in the company description likely underpins these values.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Designing features that are both enjoyable for players and meet business objectives (e.g., monetization, retention) can be a complex balancing act.

  • Iterating in a Live Service Environment: Continuously updating and improving a game based on player feedback and evolving market trends requires agility and effective prioritization.

  • Managing Stakeholder Expectations: Aligning diverse stakeholder opinions (product, engineering, marketing, leadership) on design direction can be challenging.

  • Designing for a Broad Audience: Marvel Strike Force has a large and diverse player base; designing experiences that appeal to both casual and hardcore players requires careful consideration.

Learning & Development Opportunities:

  • Specialized Game UX: Deep dive into the nuances of UX design for mobile RPGs and live-service games, including progression systems, monetization strategies, and community features.

  • Industry Trends: Stay abreast of the latest trends in mobile gaming, UX design, and player engagement strategies through internal knowledge sharing and external resources.

  • Cross-Disciplinary Learning: Gain insights into game development, engineering constraints, and product management strategies by working closely with these teams.

  • Mentorship: Potential for mentorship from senior designers or product leaders within Scopely.

📝 Enhancement Note: The challenges are inherent to the live-service game industry. The growth opportunities focus on developing specialized skills within this domain, which is valuable for long-term career progression in game development.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for designing a new feature for a mobile game like Marvel Strike Force. How would you approach balancing player enjoyment with potential monetization opportunities?" (Focus on your end-to-end UX process, research, iteration, and decision-making rationale.)

  • "Imagine players are complaining about a specific aspect of the game's UI being confusing. How would you investigate this issue and propose a solution?" (Demonstrate your problem-solving approach, use of data/user feedback, and iterative design thinking.)

Company & Culture Questions:

  • "What interests you about working on Marvel Strike Force specifically, and what do you admire about Scopely's approach to mobile gaming?" (Research the game, its features, and Scopely's portfolio and company values.)

  • "How do you ensure your designs are user-centered, especially when working under tight deadlines or in a fast-paced environment?" (Connect your personal approach to Scopely's stated values.)

Portfolio Presentation Strategy:

  • Structure: For each project, clearly outline: Problem, Your Role, Solution (Process & Deliverables), and Results/Learnings.

  • Storytelling: Frame your projects as narratives that highlight your problem-solving journey and impact.

  • Visuals: Use clear, high-fidelity visuals of wireframes, prototypes, and mockups. Annotate them to explain key design decisions.

  • Interaction: Be prepared to walk through interactive prototypes if applicable.

  • Q&A: Anticipate questions about your design choices, trade-offs made, and how you would handle further iterations.

📝 Enhancement Note: Interview preparation should focus on demonstrating a strong understanding of UX principles applied specifically to the mobile gaming context, with an emphasis on data-informed decision-making and collaborative problem-solving. Being able to articulate your process and defend your design decisions with clear rationale is key.

📌 Application Steps

To apply for this UX Designer position:

  • Submit your application through the Scopely careers portal via the provided job link.

  • Portfolio Customization: Ensure your resume clearly lists your UX design experience and relevant skills. Tailor your portfolio to prominently feature 3-5 projects that best demonstrate your user-centered design process, mobile design expertise, and any experience with live-service products or games. Highlight your role and the impact of your work.

  • Resume Optimization: Use keywords from the job description (e.g., UX Design, mobile platforms, wireframing, prototyping, user research, live service games, Agile) to ensure your resume is easily discoverable by Applicant Tracking Systems (ATS) and hiring managers. Quantify achievements where possible.

  • Company Research: Thoroughly research Scopely, Marvel Strike Force, and the mobile gaming industry. Understand their products, company culture, and recent news to inform your application and interview responses.

  • Interview Preparation: Practice articulating your design process, problem-solving approach, and collaboration skills. Prepare to walk through your portfolio projects in detail, focusing on the "why" behind your design decisions and the outcomes achieved.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires at least 3 years of UX design experience with a portfolio demonstrating user-centered solutions for mobile platforms. Proficiency in industry-standard design tools and an understanding of UX research methodologies are essential.