Senior UX Designer - Blight: Survival | Concepteur·trice UX sénior·e - Blight: Survival
📍 Job Overview
Job Title: Senior UX Designer - Blight: Survival | Concepteur·trice UX sénior·e - Blight: Survival
Company: Behaviour Interactive
Location: Montreal, QC, Canada
Job Type: Permanent Full-Time | Permanent temps-plein
Category: Game Design / User Experience
Date Posted: April 28, 2026
Experience Level: Senior (8+ years)
Remote Status: Hybrid
🚀 Role Summary
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Drive end-to-end UX design for the game "Blight: Survival," from initial concept and player flows to detailed wireframes, interactive prototypes, and polished interaction visions.
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Champion a player-centered approach, translating deep understanding of player behavior and user research insights into practical, engaging, and emotionally resonant game experiences.
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Collaborate closely with game design, UI art, engineering, and leadership teams to solve complex usability challenges and ensure the UX aligns with product goals and technical realities.
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Define and implement scalable UX frameworks, interaction patterns, and player journeys that enhance satisfaction, clarity, and overall player enjoyment within a dynamic game world.
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Act as the primary UX advocate, elevating UX craft across the team and studio by establishing and promoting best practices, core principles, and quality standards.
📝 Enhancement Note: This role is positioned as the sole UX designer for the "Blight: Survival" project, offering significant ownership and impact. The emphasis on "leaving a real mark" and "full ownership" indicates a high degree of autonomy and responsibility for shaping the core player experience. The role requires not only design execution but also strategic definition of UX standards.
📈 Primary Responsibilities
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Own the complete UX design lifecycle for "Blight: Survival," encompassing player flows, wireframes, interactive prototypes, and detailed interaction specifications.
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Develop intuitive, accessible, and emotionally engaging player experiences in close partnership with project leadership and cross-disciplinary teams.
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Design UX solutions that effectively balance player needs, overarching product objectives, and inherent technical constraints of game development.
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Act as the primary advocate for the player's perspective, ensuring every feature contributes positively to player satisfaction, clarity, and enjoyment, working in tight collaboration with Game Design and UI Art teams.
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Synthesize findings from user research, playtesting sessions, and data analysis into actionable, high-impact design improvements that refine the player experience.
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Elevate the standard of UX practice within the "Blight: Survival" team and the broader Behaviour Interactive studio by driving the adoption of best practices, foundational principles, and rigorous quality standards.
📝 Enhancement Note: The responsibilities clearly outline a comprehensive UX ownership model, from strategic definition to detailed execution. The emphasis on "balancing player needs, product goals, and technical realities" highlights the need for pragmatic and adaptable design thinking within the gaming industry's often complex development cycles.
🎓 Skills & Qualifications
Education: Formal education in Human-Computer Interaction, Interaction Design, Graphic Design, Psychology, or a related field is beneficial, though not strictly required if compensated by substantial experience.
Experience: 8+ years of dedicated UX design experience specifically within the video game industry, with a proven track record of shipping titles.
Required Skills:
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Deep understanding of player-centered UX methodologies and player behavior psychology, with the ability to translate research insights into practical, impactful design solutions.
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Exceptional problem-solving skills with a meticulous attention to detail, demonstrating a proactive approach to identifying and resolving usability issues early in the development process.
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Strong collaborative and communicative abilities, comfortable working effectively within diverse team settings and adept at incorporating constructive feedback.
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Demonstrable reliability and adaptability, capable of contributing quickly and effectively to projects facing dynamic constraints and evolving requirements.
Preferred Skills:
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Experience with motion design principles and tools to create dynamic and engaging user interfaces.
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Familiarity with game development pipelines and engine capabilities (e.g., Unity, Unreal Engine) to inform design decisions.
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Experience conducting and analyzing player research, usability testing, and playtesting sessions.
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Portfolio showcasing a range of UX design projects for games, illustrating problem-solving capabilities and design rationale.
📝 Enhancement Note: The requirement for "8+ years of UX design experience in games" signifies a senior-level role where independent decision-making and strategic input are expected. The emphasis on "reliable and adaptable" and "contribute quickly and effectively on projects with real constraints" points to the fast-paced nature of game development and the need for designers who can navigate ambiguity.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio that clearly demonstrates a minimum of 8 years of UX design work specifically within the gaming industry.
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Case studies showcasing the end-to-end UX design process for at least 2-3 shipped game titles, detailing your specific contributions and design rationale.
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Evidence of defining player flows, creating wireframes, developing interactive prototypes, and executing polished interaction designs.
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Examples of how user research, playtesting feedback, and data analysis were integrated into the design process to drive improvements and address usability challenges.
Process Documentation:
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Documented examples of your contribution to defining and implementing scalable UX frameworks and interaction patterns.
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Portfolios that illustrate your ability to translate complex systems and game mechanics into intuitive player journeys.
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Evidence of driving best practices, principles, and quality standards in UX design within previous roles or teams.
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Demonstrations of how you championed the player perspective and collaborated effectively with Game Design and UI Art teams.
📝 Enhancement Note: For a Senior UX Designer role, especially in game development, the portfolio is paramount. It needs to go beyond just showcasing pretty interfaces; it must articulate the strategic thinking, problem-solving process, and tangible impact on player experience and game success. The emphasis on "end-to-end," "player flows," and "balancing needs" indicates a need for a mature and well-documented design process.
💵 Compensation & Benefits
Salary Range: For a Senior UX Designer with 8+ years of experience in Montreal, QC, the estimated annual salary range is CAD $100,000 - $140,000. This range can vary based on the depth of relevant gaming experience, specific skill set, and the candidate's negotiation.
Benefits:
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Comprehensive health, dental, and vision insurance plans.
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Generous paid time off (PTO) including vacation days, sick leave, and public holidays.
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Retirement savings plan with potential company matching (e.g., RRSP contribution).
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Professional development opportunities, including access to training, conferences, and workshops relevant to game design and UX.
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Employee assistance program (EAP) offering confidential support for personal and professional well-being.
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Potential for performance-based bonuses and stock options/grants.
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Studio perks such as on-site amenities, team-building events, and game library access.
Working Hours: Standard full-time working hours are typically 40 hours per week. While the role is hybrid, specific in-office days will be determined in collaboration with the team, balancing project needs with employee flexibility.
📝 Enhancement Note: Salary estimates for senior-level UX roles in major Canadian tech hubs like Montreal are based on industry benchmarks from sources like Glassdoor, LinkedIn Salary, and industry-specific salary surveys for game development professionals. The range reflects the seniority and specialized nature of UX design within the gaming sector.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development & Interactive Entertainment. Behaviour Interactive operates within a highly competitive and rapidly evolving sector, known for its creative demands, technological innovation, and passionate community engagement.
Company Size: Over 1200 employees, with additional studios in Toronto, Rotterdam, and the UK. This signifies a large, established studio with the resources and infrastructure to support major game development projects, while still maintaining an independent spirit.
Founded: Behaviour Interactive was founded in 1992. With decades of experience, the company has a deep understanding of the industry, a robust history of successful titles, and a well-established reputation for both service work and original IP development.
Team Structure:
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The "Blight: Survival" project team likely comprises individuals from various disciplines including Game Design, Art (2D/3D, UI), Programming, Production, and QA.
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As the sole UX Designer, you will report to a Project Lead or Game Director, with direct collaboration lines to the Lead Game Designer and Lead UI Artist.
Methodology:
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Data-driven design: Utilizing player research, playtesting feedback, and analytics to inform and iterate on UX decisions.
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Agile development: Working within iterative cycles to deliver features and improvements, adapting to feedback and project changes.
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Player-centric design: Maintaining a constant focus on the player experience, ensuring clarity, intuitiveness, and emotional engagement.
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Collaborative problem-solving: Engaging proactively with all team members to find the best solutions to complex design challenges.
Company Website: https://www.bhvr.com/
📝 Enhancement Note: Behaviour Interactive's established presence and size suggest a structured yet creative environment. The company's dual focus on services and original games indicates a dynamic operational model. For a Senior UX Designer, this means potential exposure to diverse projects and client needs, alongside the opportunity to build significant IP.
📈 Career & Growth Analysis
Operations Career Level: This is a Senior-level position, indicating a high degree of autonomy, technical expertise, and strategic contribution. A Senior UX Designer is expected to lead design efforts, mentor junior team members, and influence the overall direction of the user experience for a given project.
Reporting Structure: You will likely report to a Game Director, Creative Director, or Lead Designer on the "Blight: Survival" project. You will operate as the primary UX authority for this specific game, with potential dotted-line reporting to a Head of UX or Design Director for studio-wide standards and best practices.
Operations Impact: Your UX designs will directly shape how players interact with "Blight: Survival," influencing their immersion, engagement, satisfaction, and ultimately, the commercial success of the game. Effective UX is critical for player retention, positive reviews, and word-of-mouth marketing in the competitive gaming landscape.
Growth Opportunities:
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Leadership: Potential to grow into a Lead UX Designer role on future projects, managing a small team of UX designers and taking on more strategic oversight.
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Specialization: Opportunity to deepen expertise in specific areas of UX, such as player onboarding, game economy UX, or accessibility design.
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Mentorship: Guide and mentor junior UX designers, contributing to their professional development and the overall skill level of the design team.
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Studio-wide Influence: Contribute to the evolution of UX best practices and design standards across Behaviour Interactive's diverse game portfolio.
📝 Enhancement Note: The "Senior" title implies a significant level of responsibility. The unique position as the sole UX designer on "Blight: Survival" offers a clear path for high-impact contributions and potential leadership, making it a valuable stepping stone for career advancement within the gaming industry.
🌐 Work Environment
Office Type: Behaviour Interactive operates a hybrid work model. This means you will spend a portion of your week working from their Montreal studio and the remainder remotely. This model aims to blend the benefits of in-person collaboration and team cohesion with the flexibility of remote work.
Office Location(s): The primary office for this role is located in Montreal, Quebec, Canada. Montreal is a vibrant hub for the gaming industry, offering a rich ecosystem of talent, studios, and related businesses.
Workspace Context:
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Collaborative Spaces: The Montreal studio is designed with collaboration in mind, featuring open workspaces, meeting rooms, and common areas conducive to brainstorming and cross-functional team interaction.
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Tools & Technology: You will have access to the necessary hardware, software licenses (Figma, Adobe Suite), and development tools required to perform your role effectively.
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Team Interaction: Regular opportunities for direct interaction with fellow designers, artists, programmers, and producers, both in person and through digital collaboration tools.
Work Schedule: The standard work schedule is 40 hours per week. The hybrid nature allows for flexibility in structuring your week, with specific days in the office likely coordinated with your team lead to optimize collaborative sessions and project milestones.
📝 Enhancement Note: A hybrid model in game development often requires careful coordination to ensure seamless communication and workflow between remote and in-office team members. For a Senior UX Designer, this means being adept at using digital collaboration tools and being proactive in scheduling in-person meetings for critical design discussions.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: A review of your resume and portfolio to assess your qualifications and experience against the role requirements. Be ready to highlight your most relevant game UX projects.
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Technical Interview / Portfolio Review: A deeper dive into your portfolio with hiring managers and design leads. Expect to walk through 2-3 key projects, explaining your design process, problem-solving approach, and the impact of your UX decisions. Prepare to discuss specific challenges and how you overcame them.
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Game Design Collaboration Exercise: You might be asked to participate in a design exercise or case study, potentially involving a specific game mechanic or player flow from "Blight: Survival" or a similar concept. This assesses your ability to think critically and apply your UX principles within game design constraints.
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Team / Cultural Fit Interview: A discussion with potential team members (designers, producers) to evaluate your collaborative style, communication skills, and how you align with Behaviour Interactive's culture.
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Final Interview: With senior leadership to discuss overall fit, long-term vision, and finalize any offer details.
Portfolio Review Tips:
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Curate Selectively: Focus on quality over quantity. Showcase projects that best demonstrate your senior-level capabilities, problem-solving skills, and impact in game UX.
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Tell a Story: For each case study, clearly articulate the problem, your proposed solution, the process you followed (research, wireframes, prototypes, testing), and the measurable outcomes or impact.
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Highlight Ownership: Emphasize your specific contributions, especially in areas where you led the UX effort or made critical design decisions.
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Showcase Process: Include artifacts like user flows, wireframes, and interactive prototypes to illustrate your design thinking and execution.
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Quantify Impact: Whenever possible, use data or qualitative feedback to demonstrate the positive effect of your UX designs on player satisfaction, engagement, or game performance.
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Tailor to "Blight: Survival": If possible, subtly tailor your presentation to demonstrate an understanding of atmospheric, survival-genre games, and the unique challenges they present for UX.
Challenge Preparation:
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Understand the Genre: Familiarize yourself with the "Blight: Survival" game concept (atmospheric survival) and common UX patterns in this genre.
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Practice Problem-Solving: Be prepared to articulate your approach to solving abstract or complex design problems under time pressure.
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Articulate Trade-offs: Demonstrate an understanding that UX decisions often involve trade-offs between player experience, technical feasibility, and business goals.
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Communicate Clearly: Practice explaining your design rationale and process concisely and effectively, as you would in a team meeting.
📝 Enhancement Note: The interview process for a Senior UX Designer in gaming often includes a substantial portfolio review and potentially a design challenge. Candidates should be prepared to defend their design decisions, showcase a deep understanding of player psychology, and demonstrate how they can integrate UX seamlessly into the game development pipeline.
🛠 Tools & Technology Stack
Primary Tools:
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Figma: Essential for collaborative UI design, wireframing, prototyping, and creating design systems. Expected proficiency in creating complex layouts, interactive components, and design specifications.
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Adobe XD: Another industry-standard tool for prototyping and UI design, often used alongside Figma. Familiarity with its features for creating interactive prototypes and user flows is key.
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Adobe Creative Suite (Photoshop, Illustrator): Crucial for creating or modifying visual assets, icons, and other graphical elements that form part of the UI.
Analytics & Reporting:
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Game Analytics Platforms (e.g., Unity Analytics, GameAnalytics, custom solutions): While not directly designing them, understanding how game analytics are used to track player behavior, identify pain points, and measure the impact of UX changes is vital.
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Spreadsheets (Excel, Google Sheets): For organizing and analyzing user research data, playtest feedback, and performance metrics.
CRM & Automation:
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Project Management Tools (e.g., Jira, Asana, Trello): Used for task management, tracking progress, and collaborating on design tasks within an agile development framework.
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Collaboration Platforms (e.g., Slack, Microsoft Teams): For real-time communication and team coordination, especially within a hybrid work environment.
📝 Enhancement Note: Proficiency in Figma and Adobe XD is a must for modern UX design roles. The mention of "motion experience is a plus" suggests that an understanding of animation principles and how they apply to UI can be a significant advantage, especially for creating engaging and dynamic game interfaces.
👥 Team Culture & Values
Operations Values:
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Player-Centricity: A core value that emphasizes understanding and prioritizing the player's needs, enjoyment, and satisfaction in all design decisions.
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Collaboration & Teamwork: Behaviour Interactive fosters an environment where cross-functional teams work together, sharing knowledge and supporting each other to achieve common goals.
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Innovation & Creativity: Encouragement to push creative boundaries, explore new ideas, and develop unique, memorable gaming experiences.
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Excellence & Quality: A commitment to delivering high-quality products through rigorous design, development, and testing processes.
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Diversity & Inclusion: A stated commitment to creating a fair and celebrated environment for individuals of all backgrounds, reflecting the company's belief in equal opportunities.
Collaboration Style:
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Interdisciplinary Synergy: Expect to work closely with diverse teams, fostering open communication and mutual respect for each discipline's expertise.
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Iterative Feedback Loops: A culture that embraces constructive criticism and iterative design, where feedback from peers, leadership, and players is valued and acted upon.
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Proactive Communication: Encouragement to communicate design rationale clearly and share insights proactively to ensure alignment across the project.
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Knowledge Sharing: Opportunities to share UX expertise and learn from other disciplines through internal presentations, discussions, and collaborative problem-solving sessions.
📝 Enhancement Note: Behaviour Interactive's emphasis on diversity and inclusion is a strong cultural indicator. For a Senior UX Designer, this means being adaptable to working with a wide range of personalities and perspectives, and being able to articulate design principles in a way that resonates across different backgrounds.
⚡ Challenges & Growth Opportunities
Challenges:
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Sole UX Voice: As the only UX designer on "Blight: Survival," you will face the challenge of single-handedly defining and executing the entire UX strategy, requiring strong self-direction and comprehensive skill coverage.
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Balancing Vision and Constraints: Integrating a compelling UX vision within the technical and time constraints typical of game development projects.
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Player Psychology in Survival Genre: Designing UX that effectively supports the tension, immersion, and strategic decision-making inherent to the survival genre, while remaining intuitive.
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Evolving Industry Standards: Keeping pace with rapid advancements in game design, UX methodologies, and player expectations in a dynamic industry.
Learning & Development Opportunities:
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Deep Project Ownership: The opportunity to have a profound impact on a game's core experience, providing immense satisfaction and a strong portfolio piece.
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Cross-Disciplinary Learning: Gaining in-depth knowledge of game design, art pipelines, and technical considerations through close collaboration with other disciplines.
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Mentorship & Leadership: Developing leadership skills by guiding the UX direction of the project and potentially mentoring junior designers.
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Industry Exposure: Working on an original IP at a well-established studio provides valuable experience and networking opportunities within the gaming community.
📝 Enhancement Note: The primary challenge and growth opportunity are intertwined: the significant ownership of the UX for "Blight: Survival." This role demands a high degree of self-reliance and strategic thinking, which can accelerate professional growth and develop robust leadership capabilities.
💡 Interview Preparation
Strategy Questions:
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"Describe a time you had to define the UX for a complex system or feature from scratch. What was your process, and what were the key challenges?" (Focus on your end-to-end process, problem-solving, and ability to establish frameworks.)
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"How do you balance player needs, game objectives, and technical limitations when designing UX for a game?" (Prepare to discuss trade-offs, collaboration, and pragmatic design solutions.)
Company & Culture Questions:
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"What interests you about Behaviour Interactive and the 'Blight: Survival' project specifically?" (Research the company's portfolio, mission, and the survival genre to show genuine interest.)
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"How do you approach collaboration with Game Designers and UI Artists? Describe a challenging collaborative experience and how you resolved it." (Emphasize your communication skills and ability to work effectively in cross-functional teams.)
Portfolio Presentation Strategy:
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Structure Your Narrative: For each project, clearly outline the problem, your role, your process (research, ideation, prototyping, testing), your solutions, and the outcomes/impact.
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Highlight Ownership & Impact: Clearly state your specific contributions, especially as the sole UX designer. Quantify impact where possible (e.g., "reduced player onboarding time by X%", "improved task completion rate by Y%").
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Showcase Process Artifacts: Present wireframes, user flows, interactive prototypes, and any relevant research or testing documentation.
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Be Ready for Deep Dives: Anticipate questions about your design decisions, rationale, and how you handled challenges. Be prepared to defend your choices.
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Engage and Converse: Treat the portfolio review as a collaborative discussion, not just a presentation. Ask clarifying questions and be open to feedback.
📝 Enhancement Note: Given the role's focus, interview preparation should heavily emphasize showcasing a comprehensive understanding of the UX process within game development, particularly for complex systems and player-centric design. Demonstrating an ability to work autonomously and collaborate effectively will be key.
📌 Application Steps
To apply for this Senior UX Designer position:
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Submit your application through the provided link on Lever.co.
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Tailor Your Resume: Ensure your resume clearly highlights your 8+ years of experience in game UX design, emphasizing projects relevant to PC, console, or mobile gaming. Use keywords from the job description.
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Curate Your Portfolio: Select 2-3 of your strongest game UX projects that demonstrate end-to-end design, problem-solving, and player-centered approaches. Ensure case studies are well-documented and showcase your process and impact.
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Prepare Your Narrative: Practice walking through your portfolio projects, articulating your design rationale, challenges, and outcomes concisely and compellingly. Be ready to explain your role as the sole UX designer on "Blight: Survival."
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Research Behaviour Interactive: Understand their company mission, key games (especially original IPs like Dead by Daylight), and recent news to demonstrate genuine interest and cultural fit.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
The role requires over 8 years of UX design experience specifically within the gaming industry. Candidates must be proficient in Figma, Adobe XD, and the Adobe Suite, with a strong ability to solve complex usability challenges.