Senior UI Artist- MPG - Fully remote from the UK or the EU

Climax Studios
Full-time

📍 Job Overview

Job Title: Senior UI Artist - MPG

Company: Climax Studios

Location: Fully remote from the UK or the EU

Job Type: Full-Time

Category: Game Development - Art & Design

Date Posted: 2026-06-26

Experience Level: 5-10 Years

Remote Status: Fully Remote (UK or EU)

🚀 Role Summary

  • Drive the creation of exceptional User Interface (UI) and User Experience (UX) designs for multiplayer game development projects.

  • Collaborate closely with game designers, artists, engineers, and production teams to deliver high-quality, client-facing game interfaces.

  • Act as a subject matter expert in UI/UX best practices, contributing to process improvements and knowledge sharing within the art team.

  • Develop and maintain comprehensive style guides, motion graphic mock-ups, and playable prototypes to illustrate complex interactions and user flows.

  • Ensure seamless integration of UI art into game engines and development pipelines, adhering to technical constraints and project requirements.

📝 Enhancement Note: The role is specifically for a Senior UI Artist within The Multiplayer Group (MPG), a division of Climax Studios focused on Co-Dev and Full-Dev partnerships. The emphasis on "great work" and "real life" balance, alongside "people-first culture," suggests a collaborative and supportive environment within the gaming industry. The remote nature from the UK or EU implies a need for strong self-management and communication skills.

📈 Primary Responsibilities

  • Design and develop professional UI experiences, focusing on excellent UX design, visual layout, and compelling concepts for multiplayer games.

  • Create and organize play-tests for user interface prototypes and final in-game UI elements to gather feedback and iterate on designs.

  • Iterate on playable game flows to allow stakeholders to experience the UI before costly implementation begins.

  • Produce motion graphic mock-ups to clearly illustrate complex interactions and user journey dynamics.

  • Communicate effectively with internal and external stakeholders, diligently extracting requirements and providing expert advice on UI/UX solutions.

  • Lead by example by setting high-quality standards, establishing benchmarks, creating style guides, defining workflows, documenting processes, and managing approvals.

  • Generate regular reports for both internal team needs and client updates, ensuring transparency and progress tracking.

  • Proactively research, evaluate, and propose new practices, tools, and technologies to keep MPG at the forefront of UI/UX development in the gaming industry.

📝 Enhancement Note: The responsibilities highlight a blend of hands-on creative work, process ownership, and leadership. The emphasis on "iterating on playable game flows" and "motion graphic mock-ups" points to a need for advanced prototyping and visualization skills. The "leading by example" aspect suggests that this role requires mentorship and the ability to influence team standards.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and mastery of UI/UX principles is essential.

Experience: 5-10 years of relevant experience in UI/UX design, with a significant portion focused on game development.

Required Skills:

  • Stylistically diverse, organized, and precise artistic execution.

  • Deep understanding of the roles and workflows within a UI art team, and how it integrates with wider game development teams.

  • Exceptional Graphic Design skills with a strong foundation in art theory.

  • Advanced knowledge of User Interface (UI) theory and practice, including terminology and industry best practices.

  • Proficiency with leading UI and graphic design tools such as Figma and Adobe Photoshop.

  • Solid general knowledge of art tools and common game engines, particularly Unreal Engine.

  • Ability to create and present high-level documentation, including style guides and detailed ideation concepts.

  • Experience using production management tools like Jira for task tracking and workflow management.

  • Exceptional attention to detail with a strong ability to analyze and comprehend visual direction and brand guidelines.

  • Strong communication skills, with the ability to articulate conceptual thoughts clearly and embrace constructive critique. Preferred Skills:

  • Previous experience in a similar Senior UI Artist role within the game development industry.

  • Experience with direct client communication, presentation, and requirement gathering.

  • UI concept art and white-box wireframing experience.

📝 Enhancement Note: The required skills emphasize a strong blend of artistic talent, technical proficiency in design tools, and a nuanced understanding of game development processes. The preference for direct client communication experience and wireframing suggests that the role may involve significant client-facing responsibilities and early-stage concept development.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a diverse range of UI/UX design projects, ideally within the gaming or interactive media sectors.

  • Include examples of user flow optimization, demonstrating problem-solving for intuitive navigation and user journeys.

  • Present well-documented case studies detailing the design process from initial concept to final implementation, highlighting challenges and solutions.

  • Demonstrate proficiency in creating visual assets, style guides, and potentially interactive prototypes.

  • Evidence of collaboration with development teams and understanding of technical constraints in UI implementation. Process Documentation:

  • Provide examples of style guides or design system documentation created for previous projects.

  • Showcase documentation related to user testing, play-testing feedback, and subsequent design iterations.

  • Include examples of motion graphic mock-ups or interactive prototypes that effectively communicate complex UI interactions.

  • Demonstrate experience in documenting workflows, best practices, and requirements for UI production.

📝 Enhancement Note: A strong portfolio is paramount for this role, serving as the primary evidence of artistic skill, design thinking, and process understanding. The emphasis on "playable game flows" and "motion graphic mock-ups" suggests that static mock-ups alone may not suffice; interactive elements or animated demonstrations of functionality will be highly valued.

💵 Compensation & Benefits

Salary Range: While not explicitly stated, for a Senior UI Artist role with 5-10 years of experience, fully remote from the UK or EU, a competitive salary range would typically be between £45,000 - £70,000 per annum, depending on specific experience, portfolio strength, and location within the UK/EU.

Benefits:

  • Flexible working hours, supporting a healthy work-life balance.

  • Mental health support, including first-aiders, therapy, and coaching via Myndup.

  • Private medical insurance for comprehensive health coverage.

  • A strong pension plan to support long-term financial security.

  • Life insurance for family protection.

  • Generous paid time off: Minimum 25 days holiday, a paid winter break, and 3 volunteering days annually.

  • Supportive parental leave policies for parents and caregivers.

  • Dedicated Learning & Development (L&D) budget for continuous skill enhancement.

  • Opportunities for professional growth through expert talks, game jams, and mentoring.

Working Hours: Full-time, with core hours that support both productivity and personal life, indicating flexibility beyond a standard 9-to-5 structure.

📝 Enhancement Note: The salary range is an estimate based on industry benchmarks for senior-level creative roles in the UK/EU gaming sector, considering the fully remote aspect. The comprehensive benefits package underscores the company's commitment to employee well-being and professional development, which is a significant draw for experienced professionals.

🎯 Team & Company Context

🏢 Company Culture

Industry: Game Development - specifically focused on Co-Dev and Full-Dev partnerships for multiplayer experiences.

Company Size: Climax Studios is part of Keywords Studios, a global entity. MPG operates as a distinct group within this larger structure, emphasizing a "people-first culture" and a "diverse, global team."

Founded: Climax Studios has a history in game development, though specific founding details for MPG are not provided. Keywords Studios was founded in 1998.

Team Structure:

  • The Multiplayer Group (MPG) likely consists of specialized teams for Co-Dev and Full-Dev projects, with dedicated artists, designers, engineers, and production staff.

  • The UI Art team will be a key component within the broader art department, working in close collaboration with game designers and engineers.

  • Reporting structure will likely involve a Lead Artist or Art Director, with the Senior UI Artist providing mentorship and guidance to junior team members. Methodology:

  • Focus on delivering "world-class multiplayer experiences" through strong client partnerships.

  • Emphasis on a "people-first culture" that values diversity, flexibility, and employee well-being.

  • Commitment to giving back to local communities, education, and sustainability.

  • Data-driven decision-making likely employed through play-testing and iterative design processes.

  • Agile or hybrid development methodologies are probable, given the collaborative and iterative nature of game development.

Company Website: https://www.climaxstudios.com/ (for Climax Studios), https://www.keywordsstudios.com/ (for Keywords Studios)

📝 Enhancement Note: The culture is presented as inclusive, supportive, and globally-minded, with a strong emphasis on employee well-being and community involvement. This contrasts with potentially high-pressure game development environments, suggesting a more sustainable and balanced approach.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level individual contributor role within the Art & Design discipline of game development. It requires a high degree of autonomy, expertise, and the ability to influence design direction and team processes.

Reporting Structure: The Senior UI Artist will likely report to a Lead Artist, Art Director, or a Creative Director within MPG. They will collaborate closely with Game Designers, UI Engineers, and Project Managers.

Operations Impact: The role has a direct impact on the quality and player experience of the games developed. Excellent UI/UX is critical for player engagement, retention, and overall game success, which in turn impacts client satisfaction and future business opportunities for MPG.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of UI/UX for games, such as complex meta-game systems, player onboarding, or accessibility.

  • Leadership: Progress into Lead UI Artist or Art Director roles, managing teams and setting artistic vision.

  • Mentorship: Guide and mentor junior UI artists, developing leadership and training skills.

  • Cross-Disciplinary Learning: Gain exposure to game design, programming, and project management through close collaboration.

  • Industry Trends: Stay abreast of emerging UI/UX technologies and design trends in gaming, potentially leading innovation within MPG.

📝 Enhancement Note: The "Senior" title suggests a clear path for career progression, either into leadership roles or as a highly specialized expert. The emphasis on L&D and mentoring opportunities indicates a company commitment to fostering internal talent development.

🌐 Work Environment

Office Type: Fully remote, allowing employees to work from their home office within the UK or the EU. This signifies a modern, distributed work environment.

Office Location(s): While the company is part of Keywords Studios with global locations, this specific role is remote and open to candidates based in the United Kingdom or the European Union.

Workspace Context:

  • A flexible, home-based work environment requiring self-discipline and effective remote communication tools.

  • Opportunities for virtual collaboration with a diverse, global team through online platforms.

  • Access to digital tools and technologies necessary for UI/UX design and game development.

  • Potential for occasional in-person meetups or team gatherings, though not explicitly stated, is common in remote-first companies.

Work Schedule: Full-time with "core hours" that allow for flexibility. This implies a need for availability during specific windows for team collaboration and client meetings, while offering autonomy for the remainder of the workday.

📝 Enhancement Note: The fully remote nature is a key aspect, offering significant flexibility but also requiring strong organizational and self-management skills. The "core hours" indicate a structured approach to remote work, ensuring team alignment and communication.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess suitability based on required skills and experience.

  • Technical Interview: Discussion focused on UI/UX principles, design process, and tool proficiency. May include a live design challenge or a review of existing portfolio pieces.

  • Portfolio Review: In-depth presentation and discussion of selected portfolio projects, focusing on design rationale, problem-solving, and impact.

  • Team/Cultural Fit Interview: Conversation with potential team members and/or hiring manager to assess collaboration style, communication skills, and alignment with MPG's culture.

  • Client Interaction Discussion (Potentially): If client-facing experience is a strong requirement, there might be a segment discussing how you'd handle client requirements and feedback.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest, most relevant projects. Prioritize game UI/UX work if possible.

  • Tell a Story: For each project, clearly articulate the problem, your role, your design process (ideation, wireframing, prototyping, iteration), the tools used, and the final outcome/impact.

  • Highlight Process: Emphasize your problem-solving approach, how you incorporated feedback, and how you navigated technical constraints.

  • Showcase Visuals: Use high-quality images, mock-ups, GIFs, or short videos to demonstrate your UI designs and motion graphics.

  • Quantify Impact: If possible, include metrics or examples of how your UI design improved player experience, engagement, or met client objectives.

  • Be Prepared for Questions: Anticipate questions about your design choices, challenges faced, and how you collaborate with developers.

Challenge Preparation:

  • UI Design Fundamentals: Brush up on UI principles, typography, color theory, layout, and interaction design specifically for games.

  • Tool Proficiency: Be ready to discuss your experience with Figma, Photoshop, and Unreal Engine. If a design test is given, practice creating UI elements or flows under timed conditions.

  • Problem-Solving Scenarios: Prepare to discuss how you would approach common UI challenges, such as designing for different screen resolutions, optimizing for performance, or improving complex menu systems.

  • Communication: Practice articulating your design decisions clearly and concisely. Be ready to explain your thought process and justify your choices.

📝 Enhancement Note: The interview process will likely heavily scrutinize the candidate's portfolio and their ability to articulate their design process. Preparing specific examples that demonstrate problem-solving, collaboration, and a deep understanding of game UI/UX is crucial.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for UI design, wireframing, prototyping, and collaboration. Expect to demonstrate advanced proficiency.

  • Adobe Photoshop: Critical for creating and editing visual assets, textures, and graphical elements for UI.

  • Unreal Engine: Solid general knowledge is required, indicating the need to understand how UI assets are integrated and function within the engine. Familiarity with its UI tools (UMG) would be a significant plus.

  • Jira: For task management, project tracking, and workflow coordination.

Analytics & Reporting:

  • While not explicitly mentioned as a primary tool, the role requires reporting for internal and client needs, suggesting familiarity with creating reports and potentially using project management dashboards. CRM & Automation:

  • Not directly applicable to this UI Art role.

📝 Enhancement Note: Proficiency in Figma and Photoshop is non-negotiable. Understanding how UI is implemented in Unreal Engine is key, even if not a primary engine artist. Jira proficiency is expected for workflow management.

👥 Team Culture & Values

Operations Values:

  • Excellence in Craft: A commitment to high-quality artistic and design output.

  • Collaboration: Working effectively within cross-functional teams and with clients.

  • Innovation: Staying at the cutting edge of UI/UX design and technology in gaming.

  • Player-Centricity: Designing with the end-user experience at the forefront.

  • Continuous Improvement: Actively seeking ways to enhance processes and outcomes.

  • People-First: Valuing employee well-being, diversity, and a supportive work environment.

Collaboration Style:

  • Highly collaborative, working closely with game designers, engineers, and other artists.

  • Emphasis on clear communication, sharing knowledge, and providing constructive feedback.

  • Openness to iteration and adapting designs based on play-testing and stakeholder input.

  • Ability to work autonomously in a remote setting while staying connected with the team.

📝 Enhancement Note: The culture prioritizes both artistic quality and team cohesion, with a strong emphasis on employee well-being and professional growth. The "people-first culture" and "giving back" initiatives suggest a company with a strong sense of social responsibility and internal care.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Client Needs with Design Vision: Effectively translating client requirements into high-quality, user-friendly game interfaces while maintaining artistic integrity.

  • Technical Constraints: Designing within the limitations of game engines and development pipelines, ensuring assets are performant and implementable.

  • Remote Collaboration: Maintaining strong communication and creative synergy with a distributed team.

  • Rapid Iteration: Adapting quickly to feedback and making iterative changes to designs based on play-testing and project shifts.

  • Staying Current: Keeping pace with evolving UI/UX trends and technologies in the fast-moving gaming industry.

Learning & Development Opportunities:

  • Advanced UI/UX Techniques: Deepen knowledge in areas like accessibility, responsive design for various platforms, and advanced motion graphics.

  • Game Engine Specialization: Further develop expertise in UI implementation within Unreal Engine or other relevant game engines.

  • Leadership Skills: Develop skills in mentoring, team management, and project leadership for potential future advancement.

  • Client Management: Gain experience in client communication, presentation, and managing expectations.

  • Industry Exposure: Opportunities to attend industry talks, conferences, and engage with a global network of game developers.

📝 Enhancement Note: The role offers significant opportunities for professional growth, particularly for those looking to specialize further in game UI/UX or move into leadership positions. The challenges are typical for a senior creative role in a dynamic industry, requiring adaptability and strong problem-solving skills.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for designing a complex UI system for a multiplayer game, from initial concept to implementation." (Focus on workflow, collaboration, and problem-solving.)

  • "How do you balance a client's specific requests with your expertise in UI/UX best practices?" (Prepare examples of negotiation and advocating for user-centered design.)

  • "Walk us through a challenging UI project in your portfolio. What were the main obstacles, how did you overcome them, and what was the outcome?" (This is your chance to showcase your problem-solving and impact.)

  • "How do you ensure your UI designs are performant and technically feasible within a game engine like Unreal Engine?" (Highlight understanding of technical constraints.) Company & Culture Questions:

  • "What excites you about The Multiplayer Group (MPG) and Climax Studios' approach to game development?" (Research their recent projects and company values.)

  • "How do you contribute to a positive and collaborative team environment, especially in a remote setting?" (Emphasize communication, proactivity, and teamwork.)

  • "How do you stay updated on the latest trends in UI/UX design and game development?" (Showcase your passion for continuous learning.) Portfolio Presentation Strategy:

  • Structure: For each project, clearly outline:

    1. Project Goal/Problem: What was the objective?
    2. Your Role & Responsibilities: What did you specifically do?
    3. Design Process: Ideation, wireframing, user flows, prototyping, visual design, iteration.
    4. Tools Used: Figma, Photoshop, Unreal Engine, etc.
    5. Challenges & Solutions: How did you overcome obstacles?
    6. Outcome & Impact: What was the result? (Quantify if possible.)
  • Visuals: Use high-resolution images, GIFs, or short video clips to showcase your work. Ensure smooth transitions and clear examples of motion graphics if applicable.

  • Conciseness: Be prepared to present your strongest projects within a allocated timeframe, focusing on the most impactful details.

  • Engagement: Be ready to answer detailed questions about your design choices and process.

📝 Enhancement Note: Interviewers will be looking for not just artistic talent, but also a deep understanding of the game development lifecycle, strong communication skills, and a proactive, collaborative attitude. Be prepared to articulate your thought process and demonstrate how you add value beyond just creating visuals.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the provided link on Workable.

  • Customize your Resume: Tailor your resume to highlight keywords from the job description, such as "UI/UX Design," "Game Development," "Figma," "Photoshop," "Unreal Engine," "Style Guides," and "User Flow Optimization." Quantify achievements where possible.

  • Prepare your Portfolio: Ensure your portfolio is up-to-date, well-organized, and showcases your best work relevant to game UI/UX. Have specific projects ready to discuss in detail, focusing on process and impact.

  • Research MPG & Climax Studios: Understand their mission, recent projects, and company culture. This will help you tailor your application and interview responses.

  • Practice your Presentation: Rehearse presenting your portfolio projects and answering common interview questions related to UI/UX design, game development, and remote collaboration.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires advanced knowledge of UI theory, proficiency in Figma, Photoshop, and Unreal Engine, and a strong background in graphic design. Previous experience in a similar role and ability to communicate with clients are highly desirable.