Senior UI Artist - Gaming
📍 Job Overview
Job Title: Senior UI Artist - Gaming
Company: Homa
Location: British Columbia, Canada
Job Type: FULL_TIME
Category: Game Art & Design (UI/UX Focus)
Date Posted: 2026-05-21
Experience Level: Mid to Senior (3-6 years)
Remote Status: Fully Remote (Canada, Europe Time Zones Preferred)
🚀 Role Summary
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Spearhead the visual quality and usability of a new mobile RPG title through expert UI asset creation and implementation.
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Drive the production-ready implementation of critical player-facing screens, ensuring an intuitive and premium player experience.
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Collaborate closely with Art Direction, UI/UX, developers, and game designers to refine existing flows and elevate the game's overall visual identity.
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Directly integrate UI assets within the Unity engine, working with scenes and prefabs to bring designs to life.
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Contribute to a lean, high-ownership team environment, fostering rapid iteration and cross-disciplinary collaboration.
📝 Enhancement Note: This role is positioned as a Senior UI Artist, emphasizing hands-on implementation within Unity and a strong understanding of mobile game UI/UX constraints. The primary focus is on visual polish and production readiness, rather than pure illustration or UX research. The ideal candidate will bridge the gap between design vision and technical execution.
📈 Primary Responsibilities
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Own the end-to-end implementation and polish of core player-facing UI screens, including lobbies, gameplay HUDs, progression systems, shop flows, and various interactive pop-ups.
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Design and create clean, high-quality UI assets that exhibit strong readability, clear hierarchy, effective composition, and overall visual clarity.
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Work directly within the Unity game engine to integrate UI assets into scenes and prefabs, collaborating closely with game developers to ensure seamless implementation.
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Actively contribute to the ongoing visual overhaul of the game, identifying opportunities to improve existing user flows and elevate the general quality of the player interface.
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Enhance the overall player experience by creating more polished, intuitive, and engaging interactions and screen designs across the entire game.
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Partner with Art Direction and UI/UX teams to facilitate rapid iteration cycles and consistently elevate the quality bar for all UI elements.
📝 Enhancement Note: The responsibilities highlight a blend of artistic creation and technical implementation within a game development context. Emphasis is placed on "production-ready" assets and direct Unity integration, indicating a need for practical, hands-on skills beyond conceptual design.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience in UI/Graphic Design for games is essential.
Experience: Generally targeting 3–6 years of relevant professional experience in UI art for mobile games. Exceptionally strong junior candidates with highly polished execution skills may be considered.
Required Skills:
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Extensive UI and graphic design fundamentals, with a proven ability in readability, visual hierarchy, composition, effective color usage, interaction clarity, visual consistency, and information prioritization.
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Demonstrated experience creating clean, polished, and production-ready UI assets specifically for mobile games.
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Hands-on proficiency in integrating UI assets directly within the Unity engine, including practical experience with scenes, prefabs, and common implementation workflows.
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Deep understanding of mobile game development constraints and player expectations for UI design, including managing dense information layouts, ensuring readability on small screens, and optimizing player interaction flows.
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A strong collaborative mindset and comfort working effectively within highly iterative development cycles and feedback-rich environments.
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Proven ability to work autonomously, take initiative, contribute innovative ideas, and engage in pragmatic collaboration within a small, agile team.
Preferred Skills:
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Experience with motion design principles and application in UI contexts.
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Proficiency in UI animation, including experience with Unity's animation workflows.
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Practical experience animating UI elements such as buttons, transitions, and other interactive components.
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Advanced proficiency in Adobe Illustrator for creating vector-based UI assets.
📝 Enhancement Note: The requirements emphasize a specific skill set for game UI artists, differentiating it from general graphic design or pure UX roles. The mention of "production realities" and "usability instincts" alongside visual polish is key. The preference for Adobe Illustrator and Unity animation suggests specific toolchain familiarity.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a minimum of 2-3 robust case studies demonstrating the creation and implementation of complete, production-ready UI systems for mobile games.
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Highlight projects that illustrate a strong understanding of visual hierarchy, information architecture, and intuitive player flow.
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Include examples of UI assets created for integration within a game engine, ideally with context around their implementation (e.g., prefabs, screen flows).
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Demonstrate the ability to adapt UI designs to specific game genres and player demographics, with a focus on mobile-first design principles.
Process Documentation:
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Detail the iterative design process followed, from initial concept and wireframing to high-fidelity mockups and final asset production.
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Explain the workflow for collaborating with developers on asset integration, including any challenges encountered and solutions developed.
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Provide examples of how user feedback or playtesting data informed UI revisions and improvements.
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Illustrate the use of style guides or design systems to maintain visual consistency across complex UI screens.
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Showcase experience with project management tools or methodologies used to track UI development progress and manage asset delivery.
📝 Enhancement Note: Portfolio requirements are tailored to a hands-on UI artist role within game development. Emphasis is on demonstrating the entire lifecycle from design to engine implementation, showcasing practical problem-solving and collaboration within a production pipeline.
💵 Compensation & Benefits
Salary Range: Based on industry benchmarks for Senior UI Artists in British Columbia, Canada, with remote work considerations and the specified experience level (3-6 years), a competitive annual salary range would typically fall between CAD $80,000 to CAD $115,000. This estimate accounts for the cost of living in major BC tech hubs and the specialized nature of mobile game UI development.
Benefits:
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Comprehensive Health Insurance: Including medical, dental, and vision coverage.
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Meal Vouchers: To support daily living expenses.
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Public Transport Reimbursement: For commuting if needed or preferred.
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Gym Memberships: To promote employee well-being and fitness.
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Access to Homa's Paris HQ: Opportunity to utilize facilities at their WeWork office in Paris.
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Global Coworking Access: Utilize WeWork spaces across Europe for professional work environments.
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Regular Team Gatherings: Including potential off-site retreats ("Workations").
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Bi-annual Performance Reviews: Focused on progress, achievements, and clear development goals.
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Home Office Setup Allowance: Provided for remote employees to establish an optimal workspace.
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Equipment Support: Provision of necessary tools and technology to perform the role effectively.
Working Hours: Standard full-time hours are expected, likely around 40 hours per week. While remote, adherence to core working hours within European time zones (UTC to UTC+3) is preferred for seamless collaboration, with flexibility expected for critical project deadlines.
📝 Enhancement Note: The salary range is an estimate based on typical compensation for a Senior UI Artist in a major Canadian tech hub like Vancouver, considering the remote nature and the company's global presence. The benefits package is derived directly from the provided company information, highlighting perks relevant to remote and international employees.
🎯 Team & Company Context
🏢 Company Culture
Industry: Mobile Game Development & Publishing. Homa operates within a highly competitive and rapidly evolving sector, focusing on data-driven insights, AI integration, and rapid iteration to achieve mass-market appeal and long-term player engagement with titles like their new mobile RPG.
Company Size: 220+ employees across 30+ nationalities, indicating a global and diverse workforce with expertise drawn from leading tech and gaming companies. This size suggests a balance between established processes and agile, collaborative team structures.
Founded: Homa has raised significant funding ($165M), indicating a strong growth trajectory and established market presence. This implies a culture that values innovation, scalability, and data-backed decision-making.
Team Structure:
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The UI/Art team is described as small and highly collaborative, fostering strong individual ownership and fast iteration cycles.
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Reporting directly to the Art Director, the Senior UI Artist will be a key individual contributor within this focused group.
Methodology:
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Homa utilizes a proprietary platform, "Homa Lab," which leverages AI and data tools to accelerate game development and identify product-market fit.
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The company emphasizes a "flywheel" model where data and insights from each launch fuel subsequent development, leading to continuous improvement and faster cycles.
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Core values of Ambition, Curiosity, Humility, and Focus guide their approach, promoting a culture of continuous learning, pragmatic decision-making, and a drive for excellence.
Company Website: https://www.homapump.com/
📝 Enhancement Note: The company context emphasizes Homa's data-driven, AI-powered approach to mobile game development, its global reach, and its focus on talent density. The team structure for this role is described as lean and collaborative, suggesting significant individual impact and cross-functional interaction.
📈 Career & Growth Analysis
Operations Career Level: This role is classified as a Senior UI Artist, indicating a position of significant responsibility and expected autonomy. It requires not only artistic skill but also a deep understanding of game development pipelines, engine integration, and mobile-first design principles. The role is expected to contribute substantively to the visual direction and player experience of a new, ambitious title.
Reporting Structure: The Senior UI Artist will report directly to the Art Director, working within a small, highly collaborative team. This structure allows for direct mentorship and rapid feedback loops, crucial for iterative game development.
Operations Impact: The Senior UI Artist's work will directly influence the game's overall player experience, aesthetic appeal, and usability. By creating polished, intuitive interfaces, they will contribute significantly to player retention, engagement, and the game's perceived quality, ultimately impacting its commercial success.
Growth Opportunities:
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Specialization: Deepen expertise in mobile game UI/UX, potentially moving into lead UI artist roles or specializing in UI animation and motion design.
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Skill Development: Opportunities to expand skills in areas like UI animation, motion graphics, and potentially gain exposure to broader game design principles through close collaboration.
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Leadership Potential: With demonstrated success and initiative in this senior role, there's potential for future leadership opportunities within art teams on new projects or to influence the evolution of art pipelines and best practices at Homa.
📝 Enhancement Note: The growth analysis focuses on the career trajectory for a Senior UI Artist within the gaming industry, emphasizing specialization, continuous skill enhancement, and potential leadership pathways within a growing company like Homa.
🌐 Work Environment
Office Type: This is a fully remote position. While Homa offers access to WeWork spaces in Paris and across Europe, the primary work environment will be remote, either from a home office or a coworking space. This setup is designed to accommodate a global team and offer flexibility.
Office Location(s): While the role is remote, the company prefers candidates within European time zones (UTC to UTC+3) to facilitate smoother collaboration. Remote candidates in British Columbia, Canada, are also explicitly mentioned as viable. Access to WeWork facilities in Paris and other European locations is provided.
Workspace Context:
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Remote Flexibility: Employees can establish their preferred workspace, with a home office setup allowance provided.
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Collaborative Digital Environment: Work will be conducted using digital tools for communication, asset sharing, and project management, fostering a connected remote team experience.
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Access to Professional Spaces: The provision of WeWork access allows for professional coworking environments, networking opportunities, and a change of scenery when desired.
Work Schedule: Standard full-time hours (approx. 40/week) are expected, with an emphasis on collaboration within European time zones. Flexibility is key for a remote role, but consistent availability during core overlap hours will be critical for team synchronization and project momentum.
📝 Enhancement Note: The work environment is characterized by its remote nature, with a preference for European time zones to optimize team collaboration. The inclusion of WeWork access and home office allowances highlights the company's commitment to supporting a productive and flexible remote work experience.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: A review of your resume and portfolio to assess experience, skill alignment, and overall fit for the Senior UI Artist role.
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Technical Interview: This stage will likely involve a deeper dive into your Unity integration experience, your understanding of mobile UI principles, and your approach to asset creation and optimization. Be prepared to discuss specific technical challenges you've overcome.
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Portfolio Presentation & Discussion: A dedicated session where you will present selected projects from your portfolio, explaining your process, design decisions, and the impact of your work. Expect in-depth questions from the Art Director and potentially other team members.
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Team/Culture Fit Interview: An opportunity to discuss your collaborative style, how you handle feedback, and your alignment with Homa's core values (Humility, Curiosity, Focus, Ambition). This may involve meeting with the Art Director and other key team members.
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Final Interview: Potentially with a higher-level stakeholder to discuss overall project vision and strategic fit.
Portfolio Review Tips:
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Curate Selectively: Showcase 2-3 of your strongest, most relevant projects that demonstrate your UI/UX skills specifically for mobile games and your Unity integration capabilities.
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Highlight Process: For each project, clearly articulate the problem, your design process (from concept to implementation), the tools used, and the outcomes. Use screenshots, GIFs, or short videos to illustrate your work in action.
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Emphasize Unity Integration: Include specific examples or explanations of how you integrated assets within Unity, detailing your work with scenes, prefabs, and any UI systems you utilized.
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Quantify Impact (if possible): If you have data or metrics on how your UI designs improved player engagement, retention, or usability, present them clearly.
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Tailor to Homa: Briefly explain why your skills and experience are a good fit for Homa's mobile RPG project and their development philosophy.
Challenge Preparation:
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UI Element Design: Be prepared for a potential small design challenge focusing on creating a specific UI element or flow for a mobile RPG, testing your understanding of hierarchy, readability, and mobile constraints.
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Unity Workflow Discussion: Be ready to discuss your familiarity with Unity's UI systems (e.g., UGUI, UI Toolkit), prefabs, and asset integration workflows.
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Problem-Solving Scenarios: Anticipate questions about how you would approach common UI challenges, such as optimizing a complex screen for different devices or improving the clarity of a progression system.
📝 Enhancement Note: This section provides tactical advice for candidates, focusing on how to present their portfolio effectively for a Senior UI Artist role in game development, with specific emphasis on Unity integration and mobile game UI best practices.
🛠 Tools & Technology Stack
Primary Tools:
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Unity: Essential for direct asset integration, working with scenes, prefabs, and understanding implementation workflows. Proficiency in Unity's UI systems (e.g., UGUI) is critical.
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Adobe Illustrator: Highly preferred for creating clean, scalable vector-based UI assets.
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Adobe Photoshop: Likely used for texture creation, sprite sheet preparation, and potentially some raster-based UI elements.
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Figma/Sketch/Adobe XD: While not explicitly mentioned, these tools are common for UI/UX design and prototyping; familiarity is beneficial.
Analytics & Reporting:
- While not directly responsible for analytics, understanding how UI elements impact player behavior and retention metrics is crucial. Familiarity with common game analytics platforms (e.g., Unity Analytics, GameAnalytics, Firebase) is a plus.
CRM & Automation:
- Not directly applicable to this role, as it's focused on creative and technical art production within the game engine.
📝 Enhancement Note: The technology stack is heavily focused on game development tools, with Unity and Adobe Illustrator being paramount. The emphasis is on practical application within the game engine for asset implementation.
👥 Team Culture & Values
Operations Values:
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Humility: Acknowledging continuous learning and seeking improvement, maintaining a grounded perspective on one's own skills and contributions.
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Curiosity: Proactively seeking understanding ("the why") behind design decisions and technical implementations, exploring with purpose.
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Focus: Directing attention to details and prioritizing tasks pragmatically to achieve deep understanding and high-quality outcomes, rather than broad, superficial coverage.
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Ambition: Striving for excellence and pushing boundaries, aiming for the best possible results without settling for mediocrity, guided by common sense.
Collaboration Style:
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Cross-Disciplinary Integration: Working seamlessly with Art Direction, UI/UX, developers, and game designers to achieve a cohesive game vision.
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Feedback-Driven Iteration: Actively participating in and responding constructively to feedback in a highly iterative development process.
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Pragmatic Contribution: Contributing ideas and solutions that are grounded in both artistic vision and production realities, aiming for efficient and effective outcomes.
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Knowledge Sharing: Openness to sharing insights and learning from team members, fostering a collective growth environment.
📝 Enhancement Note: Homa's core values are deeply embedded in their operational philosophy, emphasizing a growth mindset, detail-orientation, and a pragmatic approach to achieving ambitious goals. This translates into a collaborative and iterative work environment.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Polish and Production Speed: The primary challenge will be delivering highly polished UI assets and implementations within the rapid iteration cycles typical of mobile game development, especially on a new title.
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Mobile UI Constraints: Effectively designing and implementing complex UI for various mobile screen sizes and resolutions while maintaining readability and intuitive interaction.
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Cross-Disciplinary Communication: Ensuring clear and effective communication between art, design, and engineering teams to translate visual concepts into functional, integrated UI elements.
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Evolving Project Scope: Adapting to potential changes in game design or feature requirements throughout the development lifecycle and translating these into UI updates.
Learning & Development Opportunities:
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Advanced Unity UI Techniques: Opportunities to deepen expertise in Unity's UI systems, animation tools, and potentially explore custom shader development for UI elements.
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UI Animation & Motion Design: Developing specialized skills in creating dynamic and engaging UI animations and transitions.
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Mobile Game Design Principles: Gaining a deeper understanding of player psychology, engagement loops, and monetization strategies as they relate to UI/UX design in mobile games.
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Exposure to AI-Driven Development: Observing and potentially contributing to how AI is integrated into Homa's development pipeline.
📝 Enhancement Note: Challenges are framed around the realities of mobile game development, emphasizing the need for efficiency, adaptability, and strong technical/artistic skills. Growth opportunities are tied to specialization within UI art and broader game development knowledge.
💡 Interview Preparation
Strategy Questions:
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"Describe a time you had to implement a complex UI screen within Unity. What were the biggest challenges, and how did you overcome them?" (Focus on Unity integration, problem-solving, and asset optimization.)
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"How do you approach balancing visual polish with the need for rapid iteration in a mobile game development environment?" (Highlight your understanding of production realities and iterative design.)
Company & Culture Questions:
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"Based on your understanding of Homa, how do you see your skills and approach aligning with our core values of Humility, Curiosity, Focus, and Ambition?" (Prepare specific examples related to these values.)
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"How do you prefer to receive and give feedback within a collaborative team environment, especially during iterative development?" (Showcase your adaptability and communication skills.)
Portfolio Presentation Strategy:
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Structure for Impact: For each portfolio piece, start with a brief overview of the project's goals, your role, and the key challenge. Then, dive into your design process, showcasing wireframes, mockups, and final assets. Conclude with the results or impact of your work.
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Demonstrate Unity Integration: Use screen recordings or GIFs to show your UI in action within Unity. Be ready to discuss specific implementation details, such as working with prefabs, anchors, or animation controllers.
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Highlight Problem-Solving: Clearly articulate any design or implementation challenges you faced and explain your strategic approach to resolving them.
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Articulate Value: Focus on how your UI designs enhance player experience, improve usability, and contribute to the overall success of the game. Connect your work to business objectives where possible.
📝 Enhancement Note: Interview preparation advice is tailored to the specific demands of a Senior UI Artist role in gaming, emphasizing practical skills, collaborative abilities, and alignment with Homa's values and development methodology.
📌 Application Steps
To apply for this Senior UI Artist position:
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Submit your application through the provided link on Workable.
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Portfolio Customization: Carefully curate your portfolio to prominently feature 2-3 of your most relevant mobile game UI projects, explicitly demonstrating your Unity integration skills and understanding of mobile-first design principles.
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Resume Optimization: Tailor your resume to highlight keywords such as "Unity," "UI Art," "Mobile Gaming," "Graphic Design," "Asset Implementation," and "Production-Ready Assets." Quantify achievements where possible.
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Interview Preparation: Practice articulating your design process, Unity workflows, and collaborative approach. Prepare specific examples that showcase your adherence to Homa's core values.
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Company Research: Familiarize yourself with Homa's existing games, their "Homa Lab" platform, and their approach to AI in game development. Understand their culture and team dynamics to articulate your fit.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates need strong graphic design fundamentals and hands-on experience implementing production-ready UI within Unity for mobile games. A background of 3-6 years of relevant experience is generally targeted.