UI Artist

Moon Active
Full-time

📍 Job Overview

Job Title: UI Artist

Company: Moon Active

Location: Remote (Ukraine - CET +/- 3 hours required)

Job Type: Full-time

Category: Game Design / Art & Design

Date Posted: 2026-06-15

Experience Level: Mid-Level (2-5 years)

Remote Status: Fully Remote

🚀 Role Summary

  • Spearhead the visual design and user experience for top-tier mobile games, ensuring a playful, intuitive, and cohesive look and feel.

  • Drive the conceptualization, presentation, and end-to-end execution of UI elements, from initial ideation to final implementation.

  • Collaborate closely with cross-functional teams, including UX designers, engineers, and product managers, to integrate UI designs seamlessly into new game features and product development cycles.

  • Own the creation and implementation of engaging in-game events, promotional screens, and conversion-focused monetization flows, directly impacting user engagement and revenue.

📝 Enhancement Note: This role is specifically for a UI Artist within the gaming industry, focusing on mobile titles. The emphasis on "playful, intuitive cohesive look & feel" and "mobile game user interface" clearly positions this as a specialized creative role within the broader GTM or product development sphere, requiring a blend of artistic talent and user-centric design principles.

📈 Primary Responsibilities

  • Develop and execute a compelling visual user interface and user experience strategy for mobile games, ensuring consistency with brand identity and product goals.

  • Conceptualize, design, and present innovative UI solutions, iterating rapidly based on feedback and performance data.

  • Collaborate with UX, engineering, and product management teams to translate user needs and business objectives into intuitive and engaging game interfaces.

  • Design and implement visually appealing UI for in-game offers, promotional screens, and purchase flows, optimizing for conversion and player engagement.

  • Manage the entire visual pipeline from brief to implementation, including asset creation, handoff, and ensuring adherence to technical constraints.

  • Maintain and evolve the UI component library and style guides to guarantee a consistent and high-quality user experience across all game features.

  • Create multiple visual variants for A/B testing and adapt designs based on performance metrics and user feedback, demonstrating a data-informed approach to design.

  • Partner with the monetization team to develop conversion-driven design solutions that enhance revenue generation without compromising user experience.

  • Actively participate in design reviews, providing constructive feedback and contributing to a collaborative and iterative design process.

📝 Enhancement Note: The responsibilities highlight a strong focus on monetization UI and LiveOps (Live Operations) elements, which are critical for mobile game success. The emphasis on "visual pipeline from brief to implementation" and "asset handoff" indicates a need for strong project management skills in addition to artistic capabilities.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and a deep understanding of UI/UX principles is expected.

Experience: A minimum of 3 years of dedicated experience in game UI design, with a proven track record in the mobile gaming sector.

Required Skills:

  • Deep understanding of game UI principles and best practices for mobile platforms.

  • Proficiency in industry-standard design tools: Photoshop, Figma, and other AI creative tools.

  • Demonstrated ability to create a playful, intuitive, and cohesive visual style and user experience.

  • Strong conceptual ideation, drawing, color theory, and composition skills.

  • Experience in designing monetization UI, including offer screens, shop flows, and promotional displays.

  • Familiarity with mobile game design patterns (e.g., LiveOps events, popups, progression screens).

  • Ability to work effectively in a dynamic, fast-paced environment with tight deadlines.

  • Comfort and experience with data-informed design iterations, including creating A/B test variants and adapting designs based on performance data.

  • Understanding of asset production constraints, including texture atlases, file sizes, and animation-ready layers.

  • Fluent English communication skills, both written and verbal. Preferred Skills:

  • Hands-on experience designing monetization UI for games is considered a strong advantage.

  • Experience with creating and maintaining UI component libraries and style guides.

  • Familiarity with animation principles for UI elements.

  • Knowledge of user research methodologies and usability testing.

📝 Enhancement Note: The requirement for "CET +/- 3 hour" time zone strongly suggests the need for candidates to be available for real-time collaboration during European business hours, irrespective of their physical location. This is a crucial operational detail for remote candidates.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a minimum of 3 years of professional game UI design experience, with a strong emphasis on mobile titles.

  • Demonstrate the ability to conceptualize and execute visually engaging and intuitive user interfaces from initial brief to final asset delivery.

  • Include case studies that highlight your process for designing monetization UI, such as offer popups, sale banners, and seasonal promotions, detailing your approach and the rationale behind your design decisions.

  • Present examples of designs that have been iterated upon based on performance data or A/B testing results, illustrating your data-informed design capabilities.

  • Showcase an understanding of asset production constraints by providing examples of how you prepared assets for implementation (e.g., texture atlases, layered files). Process Documentation:

  • Clearly outline your workflow for designing and implementing UI elements, from initial concept to final asset handoff, detailing each stage and the tools used.

  • Provide examples of how you collaborate with cross-functional teams (UX, engineering, product management) throughout the design process, highlighting communication and integration methods.

  • Demonstrate your approach to maintaining design consistency through the use of style guides and component libraries, with examples of your contributions.

📝 Enhancement Note: For a UI Artist role, the portfolio is paramount. The emphasis should be on demonstrating not just aesthetic skill but also a deep understanding of the game development pipeline, monetization strategies, and data-driven iteration specific to mobile games.

💵 Compensation & Benefits

Salary Range: While not explicitly stated, for a Mid-Level UI Artist with 3+ years of experience in a competitive mobile gaming market, and considering the remote nature and CET time zone requirement, a competitive salary range in Ukraine could typically fall between 40,000 - 70,000 UAH per month (approximately $1,000 - $1,800 USD per month), depending on specific skills, portfolio strength, and negotiation.

Benefits:

  • Competitive salary and performance-based bonuses.

  • Opportunities for professional development and continuous learning in a fast-paced industry.

  • Access to advanced design tools and technologies.

  • A collaborative and supportive team environment with friendly and creative colleagues.

  • The flexibility and autonomy of a fully remote work arrangement.

  • Potential for involvement in industry-leading mobile game products with a massive active user base.

Working Hours: Standard full-time working hours are expected, likely around 40 hours per week. However, the role requires flexibility to meet tight schedules and deadlines, common in game development. The CET +/- 3 hour time zone requirement dictates availability for collaborative work during European business hours.

📝 Enhancement Note: Salary has been estimated based on typical mid-level UI Artist compensation in Ukraine, considering the remote aspect and the specific time zone requirement. Benefits are inferred from standard offerings in the tech and gaming industries for remote roles.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Gaming. Moon Active operates within the highly competitive and rapidly evolving mobile entertainment sector, known for its focus on user acquisition, retention, and monetization.

Company Size: Moon Active is a large, rapidly growing company, indicated by its status as one of the "world's fastest-growing mobile game companies" and its substantial global user base. This implies a structured environment with established processes, but also opportunities for impact due to scale.

Founded: Founded in 2010, Moon Active has a significant history and has established itself as a major player in the mobile gaming space. This longevity suggests a stable yet innovative company culture.

Team Structure:

  • The UI Artist will be part of a "dream team" of "super friendly and creative co-workers," likely within a dedicated game development department.

  • The role involves close collaboration with other designers, UX specialists, engineers, and product management, indicating a cross-functional, team-oriented structure.

  • Reporting lines likely lead up through a Lead Artist, Art Director, or Head of Product/Design, with direct interaction with project leads and game producers. Methodology:

  • Moon Active's focus on "millions of active users" and "top-notch, industry-leading product" suggests a data-driven approach to development, with a strong emphasis on user feedback and performance metrics.

  • The mention of "rapidly iterate on A/B test variants" and "adapt based on performance data" points to agile development methodologies and a commitment to continuous improvement.

  • Collaboration is key, with an emphasis on working "cross-functionally" and participating in "design reviews" to foster innovation and ensure quality.

Company Website: http://www.moonactive.com/

📝 Enhancement Note: Moon Active's description as a "fast-growing mobile game company" with a "super friendly and creative" team suggests a dynamic and innovative work environment, common in the gaming industry. The emphasis on user experience and data-driven decisions is typical for successful mobile game developers.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level UI Artist, requiring 3+ years of experience. It offers a significant opportunity to contribute to high-impact, market-leading products. The responsibility for "owning the visual pipeline" and "maintaining and evolving the UI component library" suggests a growing level of ownership and influence within the design team.

Reporting Structure: The UI Artist will report to a design lead or art director and will work closely with product managers and engineers. This structure allows for clear direction and collaboration across departments.

Operations Impact: The UI Artist's work directly influences the player's experience, engagement, and the product's monetization success. By creating intuitive and appealing interfaces for game features, offers, and promotions, they play a crucial role in driving user retention and revenue growth.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in mobile game UI, monetization design, or potentially branch into UX research or UI animation.

  • Leadership Potential: Progress to a Senior UI Artist role, mentoring junior designers, leading UI initiatives for new features, or contributing to the overall art direction.

  • Cross-Disciplinary Learning: Gain deeper insights into game design, product management, and monetization strategies through cross-functional collaboration.

  • Career Advancement: Opportunities to work on different titles within Moon Active's portfolio or transition into related roles like UX Design or Art Direction within the company.

📝 Enhancement Note: The role provides a clear path for growth within the specialized field of game UI art, with opportunities to take on more responsibility and leadership as experience and skills develop. The focus on monetization UI also opens doors to roles with a more direct commercial impact.

🌐 Work Environment

Office Type: This is a fully remote position. The company culture emphasizes a "super friendly and creative" atmosphere, which is expected to translate into a supportive virtual work environment.

Office Location(s): While the role is remote, the requirement for "CET +/- 3 hour" time zone indicates a preference for candidates located within or willing to align their working hours with European time zones. This facilitates real-time collaboration.

Workspace Context:

  • The remote setting promotes autonomy and flexibility, allowing artists to create their ideal working environment.

  • Access to industry-standard design software (Photoshop, Figma) and collaborative tools is expected.

  • Opportunities for interaction and feedback will primarily occur through virtual channels, such as video calls, chat platforms, and project management software.

Work Schedule: The role is full-time, with a standard expectation of around 40 hours per week. However, the fast-paced nature of game development, especially with tight schedules and A/B testing iterations, may require occasional flexibility in working hours to meet project deadlines. The CET +/- 3 hour requirement is a key aspect of the schedule.

📝 Enhancement Note: The remote nature combined with a specific time zone requirement suggests a company that values work-life balance and global talent while ensuring operational efficiency through synchronized collaboration.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess your qualifications and creative output against the role's requirements.

  • Technical Interview/Portfolio Review: A more in-depth discussion where you will present your portfolio, walk through key projects, and explain your design process, focusing on mobile game UI, monetization design, and data-informed iteration. Be prepared to discuss your problem-solving approach and how you handle design challenges.

  • Cross-functional Interview: An interview with members of the design, UX, engineering, or product management teams to evaluate your collaboration skills, ability to work cross-functionally, and understanding of the game development lifecycle.

  • Final Interview: Potentially with a hiring manager or senior leadership to assess cultural fit, long-term potential, and alignment with Moon Active's vision.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest projects that best showcase your mobile game UI, monetization design, and A/B testing experience.

  • Tell a Story: For each project, clearly explain the challenge, your role, your design process, the tools used, the solutions you implemented, and the outcomes (especially if you have performance data or A/B test results).

  • Highlight Process: Emphasize your understanding of the game development pipeline, asset production constraints, and how you collaborate with other disciplines.

  • Showcase Monetization: Dedicate specific examples to your experience with designing offers, promotional screens, and purchase flows.

  • Visual Clarity: Ensure your portfolio is well-organized, visually appealing, and easy to navigate.

Challenge Preparation:

  • Be prepared for a potential design challenge or exercise, which might involve creating UI mockups for a specific game feature or iterating on an existing design based on provided data.

  • Practice articulating your design decisions clearly and concisely, focusing on how your choices contribute to user experience, engagement, and monetization goals.

  • Familiarize yourself with Moon Active's current games to understand their visual style and user interface conventions.

📝 Enhancement Note: The emphasis on a portfolio review and potential design challenge highlights the practical, skill-based nature of this role. Candidates should be ready to demonstrate their craft and strategic thinking through their work.

🛠 Tools & Technology Stack

Primary Tools:

  • Photoshop: Essential for raster image creation, manipulation, and complex asset design. Proficiency in layer management, effects, and optimization for mobile.

  • Figma: Crucial for UI design, prototyping, component management, and collaborative workflows. Experience with creating design systems and style guides within Figma is highly valued.

  • AI Creative Tools: This likely refers to Adobe Illustrator for vector graphics, icon design, and scalable assets, or potentially other AI-assisted design tools that enhance creative workflows.

Analytics & Reporting:

  • Familiarity with understanding and interpreting A/B testing results and performance data from analytics platforms is key for iterating on designs. While direct use of analytics tools might not be required, the ability to consume and act on this information is critical. CRM & Automation:

  • Not directly applicable to this UI Artist role, as the focus is on creative design tools and game development workflows.

📝 Enhancement Note: The core tools mentioned (Photoshop, Figma, AI Creative Tools) are standard for UI/UX design roles. The emphasis on Figma suggests a modern, collaborative design workflow.

👥 Team Culture & Values

Operations Values:

  • Creativity & Innovation: A drive to create unique, engaging, and visually appealing game experiences that stand out in the market.

  • User-Centricity: A commitment to designing interfaces that are intuitive, accessible, and enjoyable for millions of players worldwide.

  • Collaboration: A strong belief in teamwork, open communication, and cross-functional partnership to achieve common goals.

  • Data-Driven Decisions: An approach that values insights from user data and performance metrics to inform and refine design choices.

  • Efficiency & Agility: The ability to work effectively within tight schedules, iterate quickly, and adapt to the dynamic nature of mobile game development.

Collaboration Style:

  • Cross-functional Integration: Active participation in design reviews and close collaboration with UX, engineering, and product management to ensure seamless integration of UI designs.

  • Feedback Culture: An environment where constructive feedback is shared openly and respectfully among peers and across departments to elevate the quality of work.

  • Shared Ownership: A collective responsibility for the success of the product, encouraging team members to contribute ideas and solutions that benefit the overall game experience and business objectives.

📝 Enhancement Note: The described values and collaboration style are typical of successful, modern game development studios that prioritize both creative output and business results.

⚡ Challenges & Growth Opportunities

Challenges:

  • Rapid Iteration: Keeping pace with quick decision-making and tight schedules in a dynamic mobile game environment, requiring efficient design processes and rapid prototyping.

  • Balancing Aesthetics and Performance: Creating visually stunning interfaces while adhering to strict asset production constraints (file sizes, texture atlases) and ensuring smooth performance on diverse mobile devices.

  • Monetization Integration: Designing compelling monetization UI that drives conversions without negatively impacting the player experience, requiring a nuanced understanding of player psychology and business goals.

  • Maintaining Consistency: Ensuring a cohesive look and feel across a large, evolving product with numerous features and updates, requiring diligent use of style guides and component libraries.

Learning & Development Opportunities:

  • Advanced Tool Proficiency: Mastering new features and workflows within Figma, Photoshop, and emerging AI design tools.

  • Monetization Design Expertise: Developing a deeper understanding of player economics, conversion funnels, and psychological triggers in monetization design.

  • LiveOps Design: Gaining experience in designing dynamic in-game events, promotions, and content updates that drive player engagement and retention.

  • Cross-Disciplinary Exposure: Learning about game design principles, UX research methodologies, and product management strategies through collaboration.

  • Portfolio Enhancement: Contributing to high-profile, globally successful mobile games that significantly enhance a professional portfolio.

📝 Enhancement Note: The challenges presented are inherent to the mobile gaming industry and the specific responsibilities of a UI Artist focused on monetization and LiveOps. The growth opportunities highlight a clear path for specialization and advancement.

💡 Interview Preparation

Strategy Questions:

  • Design Process: "Walk me through your process for designing a new in-game offer screen, from brief to asset handoff. How do you ensure it's both visually appealing and conversion-driven?" (Focus on your steps, tools, collaboration, and how you incorporate data/feedback.)

  • Problem Solving: "Describe a time you had to balance creative vision with technical constraints or tight deadlines. How did you approach it, and what was the outcome?" (Showcase your ability to adapt and find solutions.)

  • Collaboration: "How do you typically collaborate with UX designers, engineers, and product managers on new features? Provide an example of a successful cross-functional project." (Highlight your communication and teamwork skills.)

Company & Culture Questions:

  • "What interests you about Moon Active and our mobile games?" (Research their current portfolio, e.g., Coin Master, and understand their target audience and visual style.)

  • "How do you see your skills contributing to creating 'playful, intuitive, cohesive' game experiences?" (Connect your portfolio examples to these keywords.)

  • "How do you handle constructive criticism on your designs?" (Emphasize your openness to feedback and iterative process.) Portfolio Presentation Strategy:

  • Narrative Structure: For each project, present a clear story: Problem -> Your Role -> Process -> Solution -> Outcome/Impact (with data if possible).

  • Visual Focus: Ensure your slides or presentation are visually clean and showcase your designs effectively. Use zoom-ins on key UI elements.

  • Tool & Technique Explanation: Briefly mention the tools used and specific techniques applied (e.g., "Used Figma's auto-layout for responsive elements," "Created texture atlases in Photoshop for optimal performance").

  • Monetization Emphasis: Clearly label and discuss your monetization design examples, explaining the rationale behind the calls-to-action, value propositions, and visual hierarchy.

  • A/B Testing Insights: If applicable, discuss how your designs were tested and what learnings were derived, even if you weren't directly involved in the testing platform.

📝 Enhancement Note: Candidates should prepare to discuss their specific contributions to monetization UI and demonstrate an understanding of how UI impacts player behavior and revenue, which is critical for this role.

📌 Application Steps

To apply for this UI Artist position:

  • Submit your application through the Comeet application link provided.

  • Portfolio Customization: Ensure your resume and portfolio are tailored to highlight your mobile game UI design experience, with specific examples of monetization UI, LiveOps elements, and data-informed iterations. Prioritize projects that demonstrate a "playful, intuitive, cohesive look & feel."

  • Resume Optimization: Clearly list your proficiency in Photoshop, Figma, and AI creative tools. Quantify your experience where possible (e.g., "3+ years in mobile game UI," "Designed UI for X million daily active users").

  • Interview Preparation: Practice articulating your design process, problem-solving skills, and collaboration experiences using the STAR method. Be ready to present your portfolio confidently, focusing on the most relevant projects.

  • Company Research: Familiarize yourself with Moon Active's current games and their visual styles. Understand their position in the mobile gaming market and their focus on user engagement and monetization.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires at least 3 years of experience in game UI with proficiency in Photoshop, Figma, and AI creative tools. Candidates must be comfortable with data-informed iterations and have a strong understanding of mobile asset production constraints.