Senior Gameplay Engineer - UI

Astrid Entertainment
Full-time

📍 Job Overview

Job Title: Senior Gameplay Engineer - UI

Company: Astrid Entertainment

Location: United Kingdom

Job Type: FULL_TIME

Category: Game Development Operations / Engineering

Date Posted: 2026-06-19

Experience Level: Mid-Senior Level (5-10 years)

Remote Status: Fully Remote

🚀 Role Summary

  • Spearhead the design and implementation of player-facing UI and HUD systems within Unreal Engine 5, leveraging C++ and Blueprint for core gameplay integration.

  • Develop intuitive and engaging user interfaces using UMG and CommonUI, ensuring seamless interaction with complex gameplay architectures in an open-world simulation game.

  • Drive engineering quality and best practices within the UI/Gameplay Systems domain, while actively mentoring junior engineers and fostering knowledge sharing.

  • Collaborate closely with cross-functional teams (designers, artists, engineers) to translate creative vision into tangible, high-quality player experiences.

  • Identify and proactively address performance bottlenecks within UI and gameplay systems to ensure optimal game performance across various platforms.

📝 Enhancement Note: This role is specifically for a Senior Gameplay Engineer with a strong specialization in UI development within the gaming industry. The emphasis is on building player-facing systems in Unreal Engine 5, requiring a blend of technical coding prowess (C++, Blueprint) and deep understanding of Unreal's UI frameworks (UMG, CommonUI). The "Operations" aspect here is focused on the operational efficiency of game development, ensuring smooth workflows, robust systems, and high-quality, performant user experiences.

📈 Primary Responsibilities

  • Architect, develop, and maintain robust player-facing menus, UI elements, and Heads-Up Display (HUD) systems using C++ and Blueprint within Unreal Engine 5.

  • Design and implement user-friendly interfaces using UMG (Unreal Motion Graphics) and leverage CommonUI for standardized UI elements and input management.

  • Integrate UI and gameplay systems seamlessly, ensuring that player interactions with menus and HUDs directly support core game flows and emergent gameplay mechanics.

  • Develop new gameplay systems that are directly tied to player interaction and UI feedback loops, contributing to the overall simulation and co-op experience.

  • Actively participate in code reviews, share technical expertise, and mentor junior engineers to elevate the overall quality and consistency of the UI and gameplay systems codebase.

  • Champion engineering best practices, including robust testing, documentation, and performance optimization, to ensure the stability and scalability of the game's UI framework.

  • Partner effectively with game designers, artists, and other engineers to iterate on UI/UX designs, ensuring aesthetic appeal and functional clarity align with the game's vision.

  • Diagnose and resolve performance issues related to UI rendering, data binding, and system interactions, ensuring smooth frame rates and responsive gameplay.

  • Contribute to the evolution of the game's systemic design by developing UI elements that facilitate and enhance emergent mechanics and player-driven narratives.

📝 Enhancement Note: The core responsibilities highlight a blend of hands-on development and technical leadership. The "design" aspect refers to the technical architecture of UI systems rather than purely visual design. The emphasis on "integration" and "developing new gameplay systems" implies a deep understanding of how UI impacts and is impacted by core game logic, which is critical for systemic and simulation-based games.

🎓 Skills & Qualifications

Education:

  • Bachelor's degree in Computer Science, Game Development, or a related technical field, or equivalent practical experience demonstrating strong foundational programming knowledge. Experience:

  • Minimum of 5-10 years of professional experience in game development, with a significant focus on gameplay systems and UI engineering.

  • Proven track record of shipping at least one or more titles, demonstrating the ability to deliver complex features from concept to release. Required Skills:

  • Unreal Engine 5 Expertise: Deep practical experience with Unreal Engine 5, including advanced Blueprint scripting and C++ development for gameplay features.

  • UMG Proficiency: Strong command of Unreal Motion Graphics (UMG) for designing, implementing, and optimizing complex UI layouts and interactive elements.

  • CommonUI & Input Systems: Working knowledge of CommonUI, CommonInput, and Enhanced Input systems, understanding their interaction and application for robust UI architecture.

  • C++ Development: Solid and demonstrable proficiency in C++ for high-performance game systems development.

  • Gameplay Systems Integration: Ability to effectively integrate UI systems with existing and new gameplay logic, understanding data flow and state management.

  • Performance Optimization: Experience identifying and addressing performance bottlenecks specifically within UI and gameplay systems, ensuring smooth execution and resource efficiency.

  • Teamwork & Communication: Excellent collaboration, communication, and interpersonal skills, with the ability to clearly articulate technical concepts to both technical and non-technical stakeholders.

  • Problem-Solving: Proactive and analytical approach to identifying, diagnosing, and resolving complex technical challenges.

Preferred Skills:

  • Slate Knowledge: Familiarity with Unreal Engine's Slate UI framework for lower-level UI control and customization.

  • Systemic Game Design: Experience developing or working with systemic games, including emergent mechanics, interlocking systems, simulation-driven worlds, or sandbox/co-op titles.

  • Social/Frontend/Gameplay-Adjacent Experience: Background in developing features related to social interactions, frontend services, or other gameplay-adjacent areas.

  • Multi-Platform Development: Experience developing games for multiple platforms (PC, consoles, mobile) and understanding platform-specific considerations.

📝 Enhancement Note: The experience level implies a senior individual capable of leading feature development, mentoring others, and contributing to architectural decisions. The emphasis on "proven experience" and "shipping titles" is crucial for a role at this level. The preferred skills highlight a desire for candidates who can contribute to the unique systemic nature of Astrid's game.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Unreal Engine 5 Projects: Showcase demonstrable projects built within Unreal Engine 5, highlighting your UI and gameplay systems contributions.

  • UMG & Blueprint Examples: Provide clear examples of complex UI implementations using UMG, including interactive menus, HUDs, and data-driven displays, with accompanying Blueprint logic.

  • C++ Gameplay Systems: Include code samples or project demonstrations of C++ gameplay systems you have developed, ideally those that interact with or are driven by UI elements.

  • Performance Optimization Case Studies: Present specific examples where you identified and resolved performance issues in UI or gameplay, detailing the problem, your solution, and the measurable impact.

  • Systemic Design Integration: If applicable, demonstrate how your UI work supports or integrates with systemic game mechanics or emergent gameplay.

Process Documentation:

  • Workflow Design: Be prepared to discuss your approach to designing and implementing UI workflows within the Unreal Engine development pipeline, from initial concept to final implementation.

  • System Architecture: Articulate your understanding of designing scalable and maintainable UI system architectures that can accommodate future feature additions and engine updates.

  • Performance Analysis & Reporting: Demonstrate how you approach performance analysis for UI elements and systems, including tools and methodologies used for profiling and debugging.

📝 Enhancement Note: For a Senior Gameplay Engineer role, a portfolio is essential. It should not just showcase finished products but also the candidate's thought process, problem-solving skills, and technical depth. The emphasis on "process documentation" means candidates should be ready to discuss how they build these systems, not just what they've built.

💵 Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for Senior Gameplay Engineers with 5-10 years of experience in the United Kingdom, particularly in remote roles within the gaming sector, a competitive salary range would typically fall between £70,000 - £100,000 per annum. This range accounts for the high demand for specialized Unreal Engine 5 and UI/Gameplay Systems talent, the senior level of the role, and the fully remote, distributed nature of the team. Benefits:

  • Great compensation package and equity: A competitive base salary supplemented by stock options or equity, aligning employee success with company growth.

  • Private health insurance: Comprehensive medical coverage for individuals and potentially dependents, a standard for senior roles in the UK tech industry.

  • Pension: A company-contributed pension scheme to support long-term financial planning.

  • Unlimited vacation days: A flexible approach to paid time off, emphasizing trust and work-life balance, with the expectation that employees manage their time effectively to meet deliverables.

  • Flexible remote work hours: Autonomy in scheduling work hours, provided that team collaboration and delivery of results are maintained, accommodating different time zones within the UK and potentially broader European collaboration.

  • Commitment to expanding benefits and perks: Indicates a company culture that values employee well-being and is open to evolving its benefits package based on team needs and industry standards.

Working Hours:

  • Flexible remote work hours: While the exact number of hours is not specified, the "40 hours per week" standard is common for full-time roles. The emphasis is on flexibility, allowing engineers to structure their workday around core collaboration windows and personal needs, as long as deliverables are consistently met.

📝 Enhancement Note: The salary estimate is based on publicly available data for similar roles in the UK gaming industry, considering the senior level and specialized skills. The benefits listed are typical for established tech/gaming companies offering competitive packages to attract and retain senior talent. The unlimited vacation and flexible hours are significant perks that require a high degree of self-discipline and accountability.

🎯 Team & Company Context

🏢 Company Culture

Industry: Gaming & Interactive Entertainment. Astrid Entertainment is focused on creating multiplayer creative experiences, specifically a cooperative open-world simulation game. This places them in a segment of the market that values community, emergent gameplay, and player-driven discovery.

Company Size: Small and thoughtful team. With a distributed team spanning the US, UK, and beyond, this suggests a lean, agile structure where individual contributions have a significant impact. The "small" nature implies a close-knit environment with direct access to leadership and a high degree of autonomy.

Founded: The founding date is not provided, but the company is working on its "first project," indicating it is likely a relatively young studio, possibly a startup or a new venture from experienced industry veterans. This implies a dynamic, fast-paced environment with a strong focus on innovation and building something new.

Team Structure:

  • Distributed & Collaborative: The team operates fully remotely, spanning multiple geographical locations (US, UK, and beyond). This necessitates a strong emphasis on asynchronous communication tools and practices, alongside intentional synchronous collaboration during regular in-person meetups.

  • Cross-Functional Integration: Engineers are expected to partner closely with designers and artists, indicating a highly integrated development process where creative and technical disciplines work in tandem.

  • Mentorship Focus: The role explicitly mentions mentoring and sharing knowledge, suggesting a culture that values continuous learning and internal development, with senior members expected to guide junior talent.

Methodology:

  • Agile & Iterative: Given the startup nature and focus on emergent gameplay, an agile development methodology is highly probable, emphasizing iterative development, frequent feedback, and adaptability.

  • Data-Driven Insights: While not explicitly stated for UI/Gameplay, the nature of simulation and player-driven experiences suggests a need for data analysis to understand player behavior, system interactions, and areas for improvement.

  • Process Optimization: The emphasis on "championing engineering quality" and "addressing issues as you encounter them" points to a culture that values continuous process improvement and proactive problem-solving.

Company Website: https://astridentertainment.com/

📝 Enhancement Note: The company culture is characterized by its remote-first, collaborative, and innovative approach to game development. The "small and thoughtful team" aspect suggests a high level of individual responsibility and impact. The focus on "meaningful worlds" and "connection" in their game's description hints at a culture that values player experience and thoughtful design over purely commercial pressures.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned at a Senior Gameplay Engineer - UI level. This signifies a mid-to-senior career stage where individuals are expected to have mastered core technical skills, possess significant experience in shipping complex game features, and are capable of leading development on specific systems. They are expected to be independent, proactive problem-solvers who can mentor others and contribute to architectural decisions. In a small team, this role likely carries significant influence over the UI/UX direction and technical implementation.

Reporting Structure: As a Senior Engineer in a small, distributed team, the reporting structure is likely flat. The Senior Gameplay Engineer will likely report to a Lead Engineer, Engineering Director, or potentially a CTO/Head of Engineering. They will, in turn, be expected to mentor and guide more junior engineers or interns who may join the team. Collaboration will be heavily cross-functional, working directly with game designers, UI/UX artists, and other engineering disciplines.

Operations Impact: The "Operations" impact of this role is directly tied to the player experience and the efficiency of the development process.

  • Player Experience: By building intuitive, performant, and engaging UI and gameplay systems, this role directly influences player satisfaction, retention, and the overall success of the game. A well-designed UI is critical for a complex open-world simulation game to be accessible and enjoyable.

  • Development Efficiency: Championing engineering quality, mentoring colleagues, and optimizing performance contribute to a more efficient and sustainable development pipeline. This reduces bugs, speeds up iteration cycles, and ensures the team can deliver features effectively within deadlines.

Growth Opportunities:

  • Technical Specialization & Leadership: Opportunity to become a subject matter expert in Unreal Engine UI development, potentially leading the UI/UX engineering effort for future projects or expanding into broader gameplay systems architecture.

  • Mentorship & Team Development: Develop leadership skills by mentoring junior engineers, contributing to hiring processes, and shaping the team's technical culture and best practices.

  • Strategic Input: As a senior member of a small team, there's a strong opportunity to influence the technical direction and strategic decisions related to game design and engineering, especially concerning player interaction systems.

  • Cross-Disciplinary Skill Expansion: Gain exposure to systemic game design principles, advanced simulation mechanics, and potentially frontend/social systems development, broadening skill sets beyond core UI engineering.

📝 Enhancement Note: The "Operations" lens here is applied to the game development process itself. The role's impact is on the operational efficiency of creating the game and the operational experience of the players interacting with it. The growth opportunities are tailored to a senior technical individual in a growing studio environment.

🌐 Work Environment

Office Type: Fully Remote. Astrid Entertainment operates on a fully remote model, meaning there is no central physical office for day-to-day work. This offers maximum flexibility in terms of location within the specified region (United Kingdom).

Office Location(s): While the team is distributed across the US, UK, and beyond, there are "regular in-person meetups to synchronise, huddle and build our culture." These meetups are not daily office presences but strategic events, likely held in accessible locations within the UK or potentially a central European hub, to foster team cohesion and collaboration.

Workspace Context:

  • Flexibility and Autonomy: The remote work environment provides significant autonomy over one's workspace and daily schedule, allowing individuals to optimize their personal productivity environments.

  • Digital Collaboration Tools: A strong reliance on digital collaboration tools (e.g., Slack, Discord, project management software, version control systems like Git) is inherent to a distributed team. Proficiency with these tools is essential.

  • Asynchronous Communication Emphasis: While synchronous communication is important for meetings and critical discussions, a significant portion of collaboration will likely be asynchronous, requiring clear, concise written communication and well-documented work.

  • Team Cohesion Initiatives: The commitment to regular in-person meetups highlights an intentional effort to counteract the potential isolation of remote work and build a strong team culture through shared experiences.

Work Schedule:

  • Flexible Remote Work Hours: The primary characteristic is flexibility. While a standard 40-hour work week is implied for full-time employment, engineers have the autonomy to structure their days as long as they meet deliverables and are available for critical team syncs (potentially across different time zones). This flexibility is key for a distributed team aiming for work-life balance.

📝 Enhancement Note: The "work environment" for a remote role emphasizes the tools, communication styles, and intentional efforts required to maintain a cohesive and productive team despite geographical separation. The mention of in-person meetups is a key differentiator for this role, suggesting a commitment to building culture beyond digital interactions.

📄 Application & Portfolio Review Process

Interview Process:

  • Application Submission: Candidates submit their resume, cover letter (if requested), and a link to their portfolio.

  • Initial Screening: A recruiter or hiring manager reviews applications to assess basic qualifications, experience, and alignment with the role's core requirements.

  • Technical Interview 1 (UI/Gameplay Systems Focus): This interview will likely delve deep into your experience with Unreal Engine 5, C++, Blueprint, UMG, and CommonUI. Expect questions about your approach to building complex UI, integrating with gameplay, and optimizing performance. You may be asked to walk through specific examples from your portfolio.

  • Technical Interview 2 (Problem-Solving/System Design): This session might involve a live coding challenge or a system design discussion. It will assess your problem-solving skills, ability to think critically about game systems, and how you approach technical challenges in a collaborative setting. This could involve designing a specific UI feature or outlining how to optimize a given system.

  • Portfolio Review & Discussion: A dedicated session where you present key projects from your portfolio. Be prepared to articulate your role, the challenges you faced, your solutions, and the impact of your work. This is where you demonstrate your understanding of process, performance, and collaboration.

  • Cultural Fit / Team Interview: An opportunity to meet with potential team members (engineers, designers) to assess how you'd fit into the team's dynamic. Questions will focus on your work style, collaboration preferences, and alignment with Astrid's values (proactive, problem-solver, quality-focused).

  • Final Interview: Potentially with a lead or director, focusing on overall fit, career aspirations, and strategic alignment with the company's vision.

Portfolio Review Tips:

  • Curate Selectively: Focus on 2-3 of your strongest, most relevant projects that best showcase your UI and gameplay systems engineering skills in Unreal Engine 5.

  • Quantify Impact: For each project, clearly articulate your specific contributions, the challenges encountered, the solutions implemented, and the measurable outcomes (e.g., performance improvements, user satisfaction, feature completion).

  • Showcase Process: Be ready to discuss your design process, coding standards, optimization techniques, and how you collaborated with others. Use diagrams or flowcharts if helpful.

  • UMG & CommonUI Focus: Ensure your examples clearly demonstrate your proficiency with UMG for UI creation and CommonUI for standardized elements and input handling.

  • Code Clarity: If sharing code samples, ensure they are well-commented, clean, and demonstrate best practices.

  • Storytelling: Frame your project presentations as compelling narratives that highlight your problem-solving abilities and technical expertise.

Challenge Preparation:

  • Unreal Engine Fundamentals: Brush up on core UE5 concepts, especially regarding UMG, Blueprint, C++ integration, and performance profiling tools.

  • UI/UX Design Principles: Understand fundamental UI/UX principles that contribute to intuitive player experiences, even if you are not a visual designer.

  • Systemic Thinking: Practice thinking about how UI elements interact with and influence core game mechanics, especially in the context of simulation or emergent gameplay.

  • Performance Optimization: Be prepared to discuss common performance pitfalls in game UIs and how to address them (e.g., widget complexity, binding efficiency, data management).

  • Communication Practice: Rehearse explaining technical concepts clearly and concisely. Practice articulating your thought process during problem-solving scenarios.

📝 Enhancement Note: The interview process is designed to rigorously assess both technical proficiency and collaborative fit. The portfolio review is a critical component, requiring candidates to not only show what they've done but also how they approach development challenges and achieve results.

🛠 Tools & Technology Stack

Primary Tools:

  • Unreal Engine 5: The core game development engine. Proficiency is paramount, including its C++ API, Blueprint visual scripting, and asset pipeline.

  • C++: The primary language for high-performance gameplay systems and engine-level development.

  • Blueprint Visual Scripting: Essential for rapid prototyping, connecting gameplay logic with UI, and empowering designers.

  • UMG (Unreal Motion Graphics): The primary toolset within Unreal Engine for creating user interfaces, including widgets, layouts, and animations.

  • CommonUI: A framework within Unreal Engine designed to provide a standardized approach to UI development, including input handling, widget management, and platform consistency.

Analytics & Reporting:

  • Unreal Engine Profiler: The built-in toolset for diagnosing performance issues, identifying bottlenecks in CPU, GPU, and memory usage, particularly relevant for UI and gameplay systems.

  • Custom Analytics Tools: While not specified, games often utilize custom or third-party analytics solutions to track player behavior, system interactions, and feature usage, which can inform UI/UX improvements.

CRM & Automation:

  • Version Control Systems (e.g., Git, Perforce): Essential for managing codebases in a collaborative development environment, tracking changes, and facilitating team synchronization.

  • Project Management Software (e.g., Jira, Asana, Trello): Used for task tracking, bug reporting, sprint planning, and managing the overall development workflow.

  • CI/CD Tools (Continuous Integration/Continuous Deployment): Potentially used for automating builds, testing, and deployment processes, though more common in larger studios, it may be adopted by a growing team.

📝 Enhancement Note: The technology stack is heavily centered around Unreal Engine 5 and its associated tools. The emphasis is on practical application of these technologies for building complex, performant game UI and gameplay systems.

👥 Team Culture & Values

Operations Values:

  • Passion for Games: A fundamental appreciation for what games mean to players, driving a desire to create meaningful and impactful experiences.

  • Proactivity & Initiative: A mindset of taking ownership, identifying opportunities, and driving tasks forward without constant supervision.

  • Problem-Solving & Positivity: Approaching challenges with a constructive, solution-oriented attitude and maintaining a positive outlook even when facing difficulties.

  • Code Quality & Craftsmanship: A commitment to writing clean, maintainable, and efficient code, reflecting pride in one's work and its long-term impact.

  • Continuous Improvement: A dedication to learning, adapting, and consistently seeking ways to enhance personal skills, team processes, and product quality.

  • Experimentation & Innovation: An openness to exploring new ideas, technologies, and approaches to push the boundaries of game development.

Collaboration Style:

  • Cross-Functional Partnership: Working closely and harmoniously with designers and artists to ensure that technical implementations align perfectly with creative vision and player experience goals.

  • Knowledge Sharing & Mentorship: Actively contributing to team growth by sharing expertise, providing constructive feedback, and mentoring junior colleagues, fostering a supportive learning environment.

  • Clear and Open Communication: Valuing transparent communication, where technical concepts are explained clearly, and feedback is given and received constructively to improve outcomes.

  • Empirical Decision-Making: While creative vision is key, decisions regarding systems and implementation are informed by data, performance metrics, and iterative testing to ensure robust and effective solutions.

📝 Enhancement Note: The culture at Astrid Entertainment appears to be one that values individual initiative, collaborative spirit, technical excellence, and a genuine passion for creating impactful gaming experiences. The emphasis is on building a strong, cohesive remote team with a shared purpose.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Performance and Feature Scope: In a complex open-world simulation game, ensuring that rich UI features and intricate gameplay systems remain performant across various hardware is a constant challenge. This requires a delicate balance of robust engineering and smart optimization.

  • Evolving Unreal Engine Ecosystem: Staying abreast of the latest features, best practices, and potential engine changes within Unreal Engine 5 and its associated frameworks (UMG, CommonUI) requires continuous learning.

  • Distributed Team Collaboration: Effectively collaborating and maintaining strong team cohesion and efficient workflows within a fully remote, geographically dispersed team can present unique communication and coordination challenges.

  • Systemic Interdependency: Designing UI and gameplay systems that are deeply integrated and responsive to emergent mechanics in a systemic game requires a high degree of foresight and adaptability, as unforeseen interactions can arise.

Learning & Development Opportunities:

  • Advanced Unreal Engine Specialization: Deepen expertise in Unreal Engine's advanced features, engine architecture, and cutting-edge development techniques relevant to UI and gameplay systems.

  • Systemic Game Design Immersion: Gain profound insights into the principles of systemic game design, emergent gameplay, and simulation mechanics, contributing to a holistic understanding of game development.

  • Leadership and Mentorship Development: Hone leadership skills through mentoring junior engineers, potentially leading feature development initiatives, and contributing to architectural discussions.

  • Cross-Disciplinary Exposure: Work closely with artists and designers, gaining a broader perspective on game creation and potentially exploring adjacent development areas like frontend services or network systems.

📝 Enhancement Note: The challenges are framed within the context of the specific game type (open-world simulation) and development model (remote, small team). Growth opportunities are geared towards advancing technical mastery, leadership capabilities, and broadening the candidate's impact within the studio.

💡 Interview Preparation

Strategy Questions:

  • Technical Approach: "Describe your process for designing and implementing a complex UI feature in Unreal Engine 5, from initial concept to final integration. What are the key considerations for performance and scalability?" (Focus on detailing your workflow, tool usage, and optimization strategies).

  • Problem-Solving Scenario: "Imagine a scenario where a critical UI element is causing significant frame rate drops. How would you diagnose the issue, what tools would you use, and what steps would you take to resolve it?" (Demonstrate your debugging and performance optimization methodology).

  • Collaboration & Mentorship: "How do you approach collaborating with designers and artists to ensure UI designs are both aesthetically pleasing and technically feasible? Describe a time you mentored a junior engineer on a complex technical topic." (Highlight your communication, teamwork, and leadership skills).

Company & Culture Questions:

  • Motivation & Fit: "What interests you about Astrid Entertainment and our specific approach to creating cooperative open-world simulation games?" (Research the company's mission, game vision, and remote-first culture. Connect your passion for games to their objectives).

  • Values Alignment: "Astrid values proactivity and experimentation. Can you give an example of a time you took initiative to improve a process or experiment with a new technology in a game development context?" (Be ready to share specific anecdotes that align with their stated values).

  • Remote Work Philosophy: "How do you ensure effective communication and productivity in a fully remote work environment?" (Discuss your strategies for asynchronous communication, time management, and staying connected with a distributed team).

Portfolio Presentation Strategy:

  • Narrative Structure: For each portfolio piece, structure your presentation with a clear beginning (problem/goal), middle (your solution, technical challenges, process), and end (outcome, impact, lessons learned).

  • Focus on "Why" and "How": Don't just show what you built; explain why you made certain technical decisions and how you overcame specific challenges.

  • Quantify Achievements: Whenever possible, use data to demonstrate the impact of your work (e.g., "reduced load times by X%", "improved UI responsiveness by Y%", "supported Z concurrent players").

  • Technical Depth: Be prepared to dive into the technical details of your implementations, including C++ code snippets, Blueprint structures, and UMG widget hierarchies.

  • Interactive Elements: If possible, prepare a live demo or interactive walkthrough of your UI implementations to showcase their functionality and responsiveness.

📝 Enhancement Note: Interview preparation should focus on demonstrating not only technical expertise but also a proactive, collaborative, and problem-solving mindset that aligns with Astrid's culture and the demands of a senior role in a remote, innovative game studio.

📌 Application Steps

To apply for this Senior Gameplay Engineer - UI position:

  • Submit Your Application: Navigate to the provided application link and submit your resume, cover letter (if applicable), and a link to your online portfolio.

  • Curate Your Portfolio: Select 2-3 of your most impactful Unreal Engine 5 projects that specifically highlight your UI and gameplay systems engineering contributions. Ensure these projects clearly demonstrate your proficiency with UMG, CommonUI, C++, and Blueprint.

  • Tailor Your Resume: Optimize your resume to emphasize your experience with Unreal Engine 5, UI/HUD development, gameplay systems integration, C++ programming, and performance optimization. Quantify your achievements and clearly state your years of experience.

  • Prepare Your Portfolio Presentation: Practice walking through your selected portfolio projects, focusing on articulating your role, the technical challenges, your solutions, and the measurable impact. Be ready to discuss your development process and collaborative approach.

  • Research Astrid Entertainment: Familiarize yourself with Astrid Entertainment's mission, their first project's vision (cooperative open-world sim), and their commitment to a remote-first culture. Understand their values and how your skills and experience align with their goals.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Requires proven experience developing UI and gameplay systems in UE5 with strong proficiency in UMG, CommonUI, and C++. Candidates should have a track record of addressing performance bottlenecks and collaborating across multidisciplinary teams.