Senior Game UX Designer
📍 Job Overview
Job Title: Senior Game UX Designer
Company: Activision Blizzard, Inc.
Location: Warsaw, Masovian Voivodeship, Poland
Job Type: FULL_TIME
Category: Game Design & Development Operations
Date Posted: May 14, 2026
Experience Level: 5-10 Years
🚀 Role Summary
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Drive the player-centric user interface (UI) and user experience (UX) design for a new intellectual property (IP) within the gaming division.
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Translate complex gameplay mechanics and desired player journeys into intuitive, visually appealing, and functional UI systems.
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Collaborate closely with cross-functional teams, including game designers, artists, and engineers, to ensure seamless integration of UI/UX throughout the development lifecycle.
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Champion best practices in interaction design and user research to continuously elevate the player experience and achieve studio objectives.
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Develop and maintain comprehensive design documentation, including player flows, wireframes, interactive prototypes, and style guides, to ensure team alignment and design integrity.
📝 Enhancement Note: While the core request is for a UX Designer, the description heavily emphasizes UI design and implementation within a game development context. This role is positioned as a senior contributor, expected to lead design efforts and mentor others. The "Operations" aspect is derived from the critical need for structured design processes, documentation, and cross-functional collaboration essential for efficient software development, particularly in gaming.
📈 Primary Responsibilities
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Design intuitive player flows, wireframes, and interactive prototypes that effectively balance aesthetic appeal with functional usability, in close collaboration with game designers and artists.
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Pioneer and implement innovative interaction design approaches to significantly enhance the overall player experience and engagement metrics.
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Actively participate in the implementation of UI systems within major game engines, working in tandem with engineering teams to bring designs to life and iterate rapidly.
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Create and diligently maintain detailed design documentation, including comprehensive style guides, to ensure clear, consistent communication and adherence to design standards across the development team.
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Conduct user testing and gather feedback from various stakeholders to inform design decisions and iterate on UI/UX solutions, ensuring alignment with player needs and project goals.
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Contribute to the strategic vision for UI/UX within the new IP, ensuring it aligns with the broader game design pillars and brand identity.
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Provide technical guidance and mentorship to junior designers, fostering a culture of continuous learning and design excellence within the team.
📝 Enhancement Note: The responsibilities are expanded to reflect the "Senior" title, emphasizing leadership, strategic contribution, and mentorship, alongside the core design tasks. The focus on "implementation" and "documentation" highlights the operational aspects of the role within a game development pipeline.
🎓 Skills & Qualifications
Education:
Experience:
- Minimum of 5-10 years of proven UI/UX design experience, with a significant portion dedicated to game development or complex software applications.
Required Skills:
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Expertise in industry-standard design and prototyping tools such as Figma, Sketch, Adobe XD, or similar platforms for wireframing, user flow mapping, and interactive prototyping.
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Hands-on experience implementing UI systems within major game engines (e.g., Unreal Engine, Unity) and creating functional prototypes.
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Proficiency in scripting languages relevant to UI implementation and automation (e.g., Lua, Python, JavaScript).
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Strong understanding of architectural patterns, particularly MVVM (Model-View-ViewModel), for robust and scalable UI development.
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Exceptional presentation skills with the ability to clearly articulate design concepts, lead constructive discussions, and manage feedback effectively from diverse stakeholders.
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Meticulous attention to detail, ensuring a high standard of quality and polish in all design deliverables.
Preferred Skills:
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Experience with 3D creation software such as Cinema 4D, Blender, or 3ds Max for asset creation or environment integration.
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Foundational knowledge of C++ programming, particularly as it relates to game engine integration and UI development.
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Familiarity with user research methodologies and the ability to translate research findings into actionable design improvements.
📝 Enhancement Note: The experience level is inferred from the "Senior" title and the typical requirements for such roles in the gaming industry. The skills list is directly extracted and contextualized for a game UX role.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a minimum of 3-5 distinct projects demonstrating a strong command of UI/UX design principles within the gaming context.
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Each project should clearly articulate the design problem, your specific role and contributions, the design process undertaken, and the final solution with supporting visuals.
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Highlight examples of player flows, wireframes, interactive prototypes, and final UI assets, emphasizing intuitive navigation and engagement.
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Include case studies that detail your experience with game engines and scripting for UI implementation, showcasing practical application of technical skills.
Process Documentation:
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Provide examples of design documentation created for past projects, such as style guides, UI specification documents, or asset handoff guidelines, illustrating your ability to maintain clarity and consistency.
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Showcase your approach to collaborating with engineering teams, including examples of how you facilitate the handoff and implementation of UI assets and logic.
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Include documentation that reflects your experience in iterating on designs based on feedback and user testing, demonstrating a data-informed design process.
📝 Enhancement Note: Portfolio requirements are detailed to guide candidates on what Activision Blizzard would likely expect for a Senior Game UX Designer role, focusing on practical application, process, and collaboration within a game development environment.
💵 Compensation & Benefits
Salary Range:
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Based on industry benchmarks for Senior Game UX Designers in Warsaw, Poland, with 5-10 years of experience, the estimated annual salary range is €50,000 - €75,000 gross. This range accounts for the specific city, the senior level, and the specialized skills required in game development.
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Methodology: This estimate is derived from analysis of similar roles in the Polish tech and gaming market, considering factors like cost of living in Warsaw, average salaries for senior design roles, and the expected compensation for specialized gaming industry positions. Data sources include industry salary reports, recruitment agency insights, and job market analysis platforms.
Benefits:
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Comprehensive health insurance package, including medical, dental, and vision coverage.
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Generous paid time off (PTO), including vacation days, sick leave, and public holidays.
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Retirement savings plan with company matching contributions.
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Opportunities for professional development, including training, workshops, and conference attendance.
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Employee assistance programs and wellness initiatives.
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Potential for performance-based bonuses and stock options.
Working Hours:
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Standard full-time role, typically 40 hours per week.
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While core hours are expected for team collaboration and meetings, there may be flexibility for certain tasks, especially considering international team collaboration.
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Occasional overtime may be required during critical project phases or to meet specific development deadlines.
📝 Enhancement Note: Salary range is an estimate based on regional data and role seniority. Benefits are typical for large tech/gaming companies and are presented with specific relevance to operations roles where applicable (e.g., professional development for skill enhancement).
🎯 Team & Company Context
🏢 Company Culture
Industry: Interactive Entertainment & Gaming. Activision Blizzard is a global leader in developing, publishing, and distributing interactive entertainment. The company is known for its iconic franchises and commitment to delivering high-quality gaming experiences.
Company Size: Large Enterprise (10,000+ employees). This scale means significant resources, established processes, and opportunities for broad impact, but also requires navigating larger organizational structures.
Founded: 1979 (Activision). With a long history, the company blends established legacy with a forward-looking approach to innovation in gaming technology and player engagement.
Team Structure:
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The UI/UX design team is likely part of a larger game development studio (Elsewhere Entertainment). It will comprise specialized roles such as UI Designers, UX Designers, UI Engineers, and potentially UX Researchers.
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Reporting structure typically involves a Lead UX Designer or Art Director, with direct reports to a Creative Director or Studio Head.
Methodology:
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Data-driven design approach, leveraging player feedback, analytics, and user research to inform design decisions and optimize gameplay experiences.
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Agile development methodologies are commonly employed, facilitating iterative design, rapid prototyping, and continuous integration with engineering.
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Emphasis on clear design documentation and adherence to established style guides to ensure consistency and maintainability across large-scale projects.
Company Website: https://www.activisionblizzard.com/
📝 Enhancement Note: Company context is derived from Activision Blizzard's public profile, and the team structure and methodology are inferred based on standard practices in large-scale game development studios.
📈 Career & Growth Analysis
Operations Career Level: Senior Individual Contributor. This role represents a significant level of expertise and responsibility within the design discipline. It involves not only executing complex design tasks but also influencing design direction, mentoring junior team members, and collaborating at a strategic level.
Reporting Structure: Typically reports to a Lead UX Designer, Art Director, or Creative Director. This position offers significant autonomy within its domain but operates within a defined creative hierarchy.
Operations Impact: The Senior Game UX Designer has a profound impact on the success of a game by directly shaping how players interact with the game world and its mechanics. Effective UI/UX design is critical for player retention, engagement, and overall satisfaction, which directly translates to commercial success and brand reputation.
Growth Opportunities:
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Specialization: Deepen expertise in specific areas like interaction design, player research, or UI system architecture.
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Leadership: Transition into Lead UX Designer or Art Director roles, managing design teams and setting creative vision.
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Cross-Disciplinary: Explore adjacent roles such as Technical Artist, Game Designer, or even Producer, leveraging a strong understanding of the development pipeline.
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Studio/Project Hopping: Gain experience across different game genres and studios within Activision Blizzard, broadening skill sets and understanding of diverse player bases.
📝 Enhancement Note: Career growth analysis is tailored to a senior design role within a large gaming company, outlining typical progression paths and the inherent impact of UX/UI on business outcomes.
🌐 Work Environment
Office Type: Primarily on-site within a modern game development studio environment. Activision Blizzard offices are typically designed to foster creativity and collaboration, with access to state-of-the-art development tools and amenities.
Office Location(s): Warsaw, Poland. This location suggests a vibrant European hub for game development, offering opportunities to work with a diverse international team.
Workspace Context:
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Collaborative open-plan office spaces interspersed with dedicated meeting rooms and quiet zones for focused work.
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Access to high-performance workstations equipped with industry-standard design and development software.
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Opportunities for informal collaboration and knowledge sharing through team spaces, game lounges, and social events.
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A dynamic environment where creativity, innovation, and passion for gaming are highly valued.
Work Schedule: While a standard 40-hour week is typical, the fast-paced nature of game development may require flexibility. The role is expected to be on-site to facilitate close team collaboration and access to studio resources.
📝 Enhancement Note: The work environment is described based on typical large gaming studio setups, emphasizing collaboration, creativity, and the on-site nature of the role in Warsaw.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: HR or Recruiter call to assess basic qualifications, cultural fit, and salary expectations.
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Portfolio Review & Technical Interview: A deep dive into your submitted portfolio with the hiring manager and/or senior design team members. Expect to walk through your projects, discuss your design process, problem-solving approaches, and technical skills (Figma, game engines, scripting).
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Design Challenge/Case Study: You may be given a take-home assignment or an in-person exercise to solve a specific UI/UX problem relevant to game design. This assesses your practical application of skills and ability to think critically under pressure.
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Team/Cultural Fit Interview: Meetings with potential colleagues and stakeholders to evaluate collaboration style, communication, and alignment with studio values.
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Final Interview: Potentially with a higher-level executive (e.g., Creative Director) for final approval.
Portfolio Review Tips:
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Curate Selectively: Focus on quality over quantity. Showcase 3-5 of your strongest, most relevant projects.
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Tell a Story: For each project, clearly articulate the problem, your role, your process, the challenges encountered, and the impact of your solutions. Use visuals effectively.
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Highlight Technical Proficiency: Explicitly demonstrate your experience with Figma, game engines, scripting, and any other required tools. Show, don't just tell.
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Demonstrate Collaboration: If possible, include examples or discuss how you collaborated with artists, engineers, and game designers.
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Tailor to the Role: Emphasize projects that align with the requirements of a Senior Game UX Designer at Activision Blizzard, particularly those involving new IPs or complex interaction design.
Challenge Preparation:
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Understand the Context: Anticipate challenges related to designing for specific game genres, player types, or technical constraints.
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Structure Your Approach: For any challenge, outline your understanding of the problem, your proposed solution, the rationale behind your decisions (supported by UX principles), and how you would test and iterate.
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Practice Presentation: Be ready to present your solutions clearly and concisely, fielding questions about your design choices and thought process.
📝 Enhancement Note: This section provides a structured guide for candidates on how to approach the application and interview process, with specific advice tailored to a senior game design role and Activision Blizzard's likely expectations.
🛠 Tools & Technology Stack
Primary Tools:
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Figma: The primary tool for wireframing, prototyping, and visual design. Proficiency is essential for collaborative design workflows.
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Game Engines: Hands-on experience with major engines like Unreal Engine or Unity for implementing UI systems and rapid prototyping is critical.
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Scripting Languages: Proficiency in languages like Lua, Python, or JavaScript for UI logic, automation, and integration.
Analytics & Reporting:
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Game Analytics Platforms: Familiarity with tools used for tracking player behavior, engagement metrics, and conversion rates within the game.
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Data Visualization Tools: Ability to interpret data from analytics platforms and translate it into actionable design insights.
CRM & Automation:
- While less direct for this role, understanding how player data from CRM-like systems (e.g., player profiles, purchase history) can inform UX decisions is beneficial.
Other Potential Tools:
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3D Creation Software: Cinema 4D, Blender, 3ds Max (for asset creation/integration).
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Version Control Systems: Git, Perforce (for managing design assets and code).
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Project Management Tools: Jira, Asana, Trello (for task tracking and collaboration).
📝 Enhancement Note: The technology stack is directly extracted from the job description, with additional relevant tools common in game development operations added for completeness.
👥 Team Culture & Values
Operations Values:
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Player-Centricity: A deep commitment to understanding and serving the player, ensuring all design decisions prioritize an exceptional player experience.
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Collaboration: Valuing teamwork, open communication, and mutual respect across diverse disciplines and international teams.
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Innovation & Creativity: Encouraging the exploration of new ideas, pushing boundaries in game design and technology to create unique experiences.
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Excellence & Polish: A dedication to high-quality craftsmanship, attention to detail, and delivering polished, professional products.
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Data-Informed Decision Making: Utilizing player data, research, and analytics to guide design strategy and measure impact.
Collaboration Style:
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Cross-Functional Integration: Working seamlessly with game designers, artists, engineers, and producers to achieve shared project goals.
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Constructive Feedback Culture: Openly sharing and receiving feedback in a professional and productive manner to elevate the quality of work.
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Knowledge Sharing: Actively participating in design reviews, sharing insights, and mentoring junior team members to foster collective growth.
📝 Enhancement Note: Team culture and values are inferred from Activision Blizzard's stated mission and the nature of game development, emphasizing player focus, collaboration, and quality.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Player Needs and Business Goals: Navigating the complexities of designing an engaging experience that also meets commercial objectives and technical constraints.
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Cross-Cultural Communication: Effectively collaborating with a global team across different languages, time zones, and cultural nuances.
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Rapid Iteration & Evolving Technology: Adapting to fast-paced development cycles and staying abreast of new technologies and design trends in the gaming industry.
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Maintaining Design Consistency: Ensuring a cohesive and intuitive user experience across a large, complex game with multiple contributors.
Learning & Development Opportunities:
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Advanced Design Techniques: Access to internal training, workshops, and external conferences focused on cutting-edge UX/UI design methodologies and tools.
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Mentorship Programs: Opportunities to be mentored by or mentor senior designers, art directors, or leads, fostering career progression.
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Cross-Disciplinary Exposure: Learning opportunities to understand the intricacies of game design, programming, and art pipelines, broadening overall development knowledge.
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Industry Certifications: Support for obtaining certifications in relevant design or project management fields.
📝 Enhancement Note: Challenges and growth opportunities are framed around the specific demands of a senior game UX role within a large, dynamic organization like Activision Blizzard.
💡 Interview Preparation
Strategy Questions:
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"Describe a time you had to balance conflicting design requirements from different stakeholders (e.g., Game Design vs. Engineering). How did you resolve it?" (Focus on negotiation, compromise, and data-driven advocacy.)
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"How do you approach designing for a completely new IP with no existing player data or established conventions?" (Emphasize research, player empathy, and iterative prototyping.)
Company & Culture Questions:
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"What are your favorite games, and what do you admire about their UI/UX design?" (Showcase your passion for gaming and analytical eye.)
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"How do you stay updated on the latest trends in game UX and UI design?" (Demonstrate your commitment to continuous learning.)
Portfolio Presentation Strategy:
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The "Why" Behind the "What": For each project, clearly explain the problem you were solving and the user needs you addressed.
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Process Over Polish (Initially): Show your thought process, wireframes, and iterations before presenting the final polished UI. This demonstrates your problem-solving skills.
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Quantify Impact: If possible, use metrics (e.g., improved conversion rates, reduced player confusion, positive feedback scores) to showcase the effectiveness of your designs.
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Technical Demonstrations: Be prepared to quickly show how you used Figma for specific features or discuss your experience integrating UI within a game engine.
📝 Enhancement Note: Interview preparation advice is tailored to a senior game UX role, focusing on strategic thinking, problem-solving, and showcasing technical and collaborative skills relevant to game development.
📌 Application Steps
To apply for this Senior Game UX Designer position:
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Submit your application through the provided Workday portal link.
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Portfolio Customization: Ensure your portfolio prominently features 3-5 of your strongest game UX/UI projects, clearly detailing your role, process, and outcomes. Tailor your project selection to highlight experience with game engines, scripting, and complex player flows.
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Resume Optimization: Update your resume to emphasize your 5-10 years of relevant experience, key skills (Figma, game engines, MVVM, scripting), and quantifiable achievements in game development. Use keywords from the job description.
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Interview Preparation: Practice articulating your design process, decision-making rationale, and technical proficiencies. Prepare to discuss your portfolio in detail and potentially tackle a design challenge.
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Company Research: Familiarize yourself with Activision Blizzard's current and past titles, their general design philosophies, and the studio's mission to understand their player-centric approach and innovation goals.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates need proven UI design experience in games or software and expertise in tools like Figma and major game engines. Proficiency in scripting languages and an understanding of MVVM architecture are also required.