[Onetake Studio] 신작 프로젝트 UI 디자이너

Neowiz
Full-timeSeongnam, South Korea

📍 Job Overview

Job Title: [Onetake Studio] 신작 프로젝트 UI 디자이너 (New Project UI Designer)

Company: Neowiz

Location: Seongnam, Gyeonggi-do, South Korea

Job Type: Regular (Full-time)

Category: Game Development - UI/UX Design

Date Posted: May 22, 2026

Experience Level: Mid-Level (2-5 years)

Remote Status: On-site

🚀 Role Summary

  • Spearhead GUI design and concept proposals for a new subculture PC/Console game project, driving the visual direction of the user interface.

  • Leverage expertise in Unity 6 to create dynamic and engaging UI animations and interactive elements, enhancing player experience.

  • Manage all UI-related resource files, ensuring efficient organization and accessibility for the development team.

  • Translate art direction and game design intentions into compelling visual interfaces, aligning with the project's world-building and narrative.

  • Utilize AI tools to rapidly generate diverse concepts and visual prototypes, accelerating the design iteration process.

📝 Enhancement Note: This role is specifically for a UI Designer focused on PC and Console games within the "subculture" genre, indicating a need for understanding niche aesthetics and player expectations. The emphasis on Unity 6 and AI tool utilization suggests a modern and efficient development environment.

📈 Primary Responsibilities

  • Design and conceptualize the overall GUI for a subculture-themed PC/Console game project, ensuring a cohesive and immersive user experience.

  • Develop and produce UI assets, including icons, menus, HUD elements, and any other graphical components required for the user interface.

  • Implement and fine-tune UI animations and visual effects within the Unity 6 engine to create dynamic and impactful interactions.

  • Manage the lifecycle of UI resource files, including version control, organization, and distribution to relevant development teams.

  • Collaborate closely with the Art Director and Game Designers to interpret artistic vision and game mechanics, translating them into intuitive and visually appealing UI solutions.

  • Proactively explore and propose innovative UI concepts and design directions that push creative boundaries and align with subculture trends.

  • Conduct user interface testing and gather feedback to iterate on designs, ensuring optimal usability and player satisfaction.

  • Stay abreast of the latest UI design trends, technologies, and best practices within the gaming industry, particularly in the subculture and PC/Console spaces.

📝 Enhancement Note: The responsibilities highlight a hands-on role requiring both creative design skills and technical proficiency in Unity 6. The inclusion of "concept proposal" and "production" indicates a full-cycle design responsibility from ideation to asset creation and implementation.

🎓 Skills & Qualifications

Education: No specific degree mentioned, but a strong portfolio demonstrating relevant skills is paramount.

Experience: Minimum of 2-5 years of experience in UI/UX design, with a significant focus on game development.

Required Skills:

  • Proven experience in GUI design and concept development for PC and/or Console games, particularly within the subculture genre.

  • Advanced proficiency in the Unity 6 engine for UI implementation, animation, and interactive element creation.

  • Strong drawing skills and a deep understanding of visual composition, color theory, and aesthetic principles for effective screen layout.

  • Ability to visualize concepts and translate art direction, game design intentions, and world-building lore into compelling visual designs.

  • Competency in utilizing AI tools for concept generation, rapid prototyping, and exploring diverse design directions.

  • Excellent resource management skills for organizing and maintaining UI assets.

Preferred Skills:

  • Experience with other game engines or UI design software.

  • Familiarity with performance optimization techniques for UI elements in game development.

  • Experience in console game development environments.

  • Understanding of the full game development lifecycle from pre-production to post-launch.

  • Passion for and deep knowledge of various forms of culture, such as manga, animation, and film, to inform subculture game design.

📝 Enhancement Note: The "subculture project experience" requirement is a critical filter for candidates, suggesting the company is looking for designers who understand specific aesthetic sensibilities and community expectations within niche gaming genres. The emphasis on AI tools implies a forward-thinking approach to design workflows.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated collection of UI/UX design projects, with a strong emphasis on gaming.

  • Demonstrations of dynamic UI animation and interactive elements created within a game engine (Unity 6 preferred).

  • Case studies showcasing the process of translating game art direction, design briefs, and world lore into finalized UI designs.

  • Examples of visual composition, color palettes, and screen layouts that reflect an understanding of aesthetic appeal and user flow.

  • Evidence of utilizing AI tools in the design process, highlighting concept generation or rapid prototyping capabilities.

Process Documentation:

  • Showcase a systematic approach to UI design, from initial wireframing and user flow mapping to high-fidelity mockups and interactive prototypes.

  • Detail how user feedback and playtesting results were incorporated into design revisions.

  • Provide examples of efficient resource management and asset pipeline workflows for UI elements.

  • Illustrate the ability to adapt design strategies based on technical constraints and performance requirements of PC/Console platforms.

📝 Enhancement Note: Candidates must clearly demonstrate their ability to execute the entire UI design lifecycle within a game development context, with a specific focus on visual appeal, interactivity, and technical implementation using Unity 6. The portfolio should highlight creative problem-solving and adaptation to genre-specific aesthetics.

💵 Compensation & Benefits

Salary Range: Company internal regulations apply. Salary will be determined based on negotiation after the interview process.

Benefits:

  • Selective Work Hour System: Offers flexibility in working hours, allowing employees to manage their schedules within defined parameters.

  • Regular (Full-time) Employment: Provides job security and benefits associated with permanent positions.

  • Potential for performance-based bonuses and salary increases based on company performance and individual contributions.

  • Opportunities for professional development and training.

  • Standard corporate benefits package (details not specified, but typically includes health insurance, paid time off, etc., common in South Korea).

Working Hours: Neowiz operates under a selective work hour system, allowing for flexible scheduling.

📝 Enhancement Note: The "selective work hour system" is a key benefit, suggesting a modern work culture that values employee autonomy and work-life balance. While specific salary is not disclosed, it's standard for senior roles in the Korean gaming industry to be competitive and negotiable.

🎯 Team & Company Context

🏢 Company Culture

Industry: Game Development & Publishing (specifically focusing on PC and Console games with a subculture aesthetic).

Company Size: Large (Neowiz has a significant presence in the global gaming market).

Founded: 1997. Neowiz has a long-standing history in the gaming industry, known for developing and publishing a diverse range of titles.

Team Structure:

  • The role is part of the "Onetake Studio," a specific development team within Neowiz focused on new projects.

  • The UI Designer will likely be part of a multidisciplinary game development team, collaborating with artists, designers, programmers, and producers.

Methodology:

  • Neowiz emphasizes a culture of challenging the status quo and creating "REAL GAME" experiences.

  • They value open communication and information sharing, believing it's the foundation for strong teamwork and high performance.

  • The company encourages a "REAL PERFORMER" mindset, seeking individuals who are driven, passionate, and contribute to industry-changing projects.

  • A strong focus on innovation and exploring new genres and platforms is evident.

Company Website: https://www.neowiz.com/

📝 Enhancement Note: Neowiz's stated mission to "change the game" and create "REAL GAME" experiences, coupled with their emphasis on challenging norms and strong teamwork, indicates a dynamic and ambitious work environment. The "Onetake Studio" likely operates with a level of autonomy within the larger Neowiz structure.

📈 Career & Growth Analysis

Operations Career Level: Mid-Level UI Designer. This role involves significant responsibility for a core game project component, requiring both creative execution and technical application. It's a crucial position for defining the player's interaction with the game.

Reporting Structure: The UI Designer will report to a Lead Artist, Art Director, or Project Producer. They will work closely with game designers, other artists, and programmers on the Onetake Studio team.

Operations Impact: The UI Designer's work directly impacts player engagement, usability, and the overall aesthetic appeal of the game. A well-designed UI is critical for player retention and critical reception, especially in the competitive PC/Console gaming market and within specific subculture genres.

Growth Opportunities:

  • Specialization: Deepen expertise in subculture aesthetics, advanced UI animation techniques, or specific game engine features.

  • Leadership: Progress to a Senior UI Designer role, Lead UI Designer, or Art Director position, guiding teams and setting visual direction.

  • Cross-functional Skill Development: Gain broader experience in game design, UX research, or technical art, potentially leading to hybrid roles.

  • Industry Influence: Contribute to impactful projects that can set new standards in game UI design within the subculture genre.

  • Mentorship: Opportunity to mentor junior designers as they progress within Neowiz.

📝 Enhancement Note: This role offers a clear path for growth within the specialized field of game UI design, with potential to move into leadership roles or broaden their skillset across related disciplines. The emphasis on innovation and impact suggests a supportive environment for career advancement.

🌐 Work Environment

Office Type: On-site at Neowiz Headquarters in Pangyo, South Korea. This suggests a collaborative, in-person work environment conducive to team synergy and project alignment.

Office Location(s): Neowiz Headquarters (Pangyo), South Korea. Pangyo is a major tech and business hub, offering good infrastructure and connectivity.

Workspace Context:

  • Collaborative Environment: The on-site nature fosters direct collaboration with team members, including artists, designers, and engineers, facilitating rapid feedback loops and problem-solving.

  • Technology and Tools: Access to industry-standard development tools, including Unity 6, and potentially advanced hardware and software for design and asset creation.

  • Team Interaction: Opportunities for regular team meetings, brainstorming sessions, and informal discussions essential for creative project development.

  • Work-life Balance: The selective work hour system indicates a commitment to employee well-being, allowing for flexibility within the structured work environment.

Work Schedule: Neowiz operates a selective work hour system, providing flexibility in daily working hours while adhering to overall project timelines and deliverables.

📝 Enhancement Note: The on-site requirement in Pangyo, a prominent tech hub, combined with flexible work hours, points to a modern, collaborative, and supportive work environment designed to attract top talent in the gaming industry.

📄 Application & Portfolio Review Process

Interview Process:

  • Document Submission: Submit resume and portfolio (PDF or Word only; HWP is not accepted). Ensure no personal information like family details or resident registration numbers are included. Fill in the salary information in the designated field, not within the resume. Use Korean name for the application.

  • Screening: Initial review of applications and portfolios by the recruitment team.

  • 1st Interview: Likely focused on design skills, technical proficiency (Unity 6, AI tool usage), and understanding of subculture aesthetics. Portfolio presentation will be key.

  • 2nd Interview: May involve deeper discussions about game development experience, art direction interpretation, problem-solving abilities, and cultural fit with Neowiz and the Onetake Studio.

  • Reference Check: May be conducted for candidates who pass the 1st interview.

  • Offer & Negotiation: Final discussion on compensation and benefits.

Portfolio Review Tips:

  • Highlight Subculture Expertise: Showcase projects that clearly demonstrate your understanding of subculture aesthetics, themes, and player expectations.

  • Demonstrate Unity 6 Proficiency: Include interactive prototypes or live demos showing dynamic UI animations, transitions, and responsive design elements within Unity 6.

  • Showcase the Design Process: For each project, clearly outline your role, the problem you solved, your design process (ideation, wireframing, prototyping, iteration), and the final outcome.

  • Quantify Impact: Where possible, use metrics or qualitative feedback to illustrate the effectiveness of your UI designs.

  • AI Tool Integration: Clearly present how you used AI tools to enhance your design process, such as for concept generation or rapid iteration, and explain the benefits.

  • Concise and Organized: Ensure your portfolio is easy to navigate, visually appealing, and directly relevant to the requirements of this specific role.

Challenge Preparation:

  • Be prepared to discuss your design philosophy and how you approach translating abstract concepts into tangible UI elements.

  • Practice articulating your creative choices and technical decisions, especially concerning Unity 6 and AI tool usage.

  • Familiarize yourself with Neowiz's existing game portfolio and the subculture genre to better align your responses with their brand and market.

  • Prepare specific examples from your portfolio that demonstrate your ability to work within technical constraints and optimize UI performance.

📝 Enhancement Note: The strict requirements regarding file formats (PDF/Word only) and personal information (no HWP, no unnecessary personal details) indicate a formal and efficient HR process. The emphasis on portfolio presentation and potential challenges underscores the need for candidates to thoroughly prepare and demonstrate their practical skills.

🛠 Tools & Technology Stack

Primary Tools:

  • Unity 6: Essential for UI implementation, animation, and interactive element creation. Proficiency is a core requirement.

  • AI Tools: For concept generation, rapid prototyping, and exploring diverse design directions. Specific tools are not named, implying flexibility, but a demonstrable ability is key.

  • Graphic Design Software: Such as Adobe Photoshop, Illustrator, or similar for asset creation and image manipulation.

  • Prototyping Tools: Potentially Figma, Sketch, Adobe XD, or in-engine prototyping capabilities for creating interactive mockups and user flows.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this role, but understanding how UI assets integrate into the broader game development pipeline is important.

📝 Enhancement Note: The explicit mention of Unity 6 and AI tools is crucial. Candidates should be prepared to discuss their experience and practical application of these technologies in their portfolio and during interviews.

👥 Team Culture & Values

Operations Values:

  • Challenge and Innovation: A drive to create groundbreaking games that "change the game" and surprise players.

  • High Performance & Teamwork: Emphasis on achieving excellent results through robust information sharing and collaborative effort.

  • Passion and Dedication: A commitment to pouring passion into projects and striving for "REAL GAME" creation.

  • Continuous Improvement: Encouragement to explore diverse ideas and find better methods through open discussion and experimentation.

Collaboration Style:

  • Open Communication: Fostering an environment where ideas are freely exchanged and debated to find optimal solutions.

  • Cross-functional Integration: Working closely with art directors, game designers, programmers, and producers to align UI vision with overall game goals.

  • Feedback-Driven: A culture that values constructive feedback to refine designs and improve project outcomes.

  • Proactive and Engaged: Team members are expected to be active participants, contributing ideas and driving initiatives forward.

📝 Enhancement Note: The company culture appears to be fast-paced, innovative, and collaborative, with a strong emphasis on achieving ambitious goals. Candidates who thrive in such environments and value open communication will likely be a good fit.

⚡ Challenges & Growth Opportunities

Challenges:

  • Genre Nuances: Deeply understanding and effectively translating the specific aesthetic and gameplay expectations of the "subculture" genre into UI design.

  • Technical Integration: Ensuring seamless integration of complex UI designs and animations within the Unity 6 engine, while adhering to performance budgets.

  • Balancing Creativity and Constraints: Delivering innovative UI solutions that meet both artistic vision and technical/design requirements.

  • Rapid Iteration: Adapting to potential shifts in game design or art direction during development, requiring quick design adjustments.

  • AI Tool Mastery: Effectively leveraging AI tools to enhance creativity and efficiency without compromising design quality or originality.

Learning & Development Opportunities:

  • Advanced Unity Techniques: Opportunities to master advanced features of Unity 6 for UI development, animation, and optimization.

  • Subculture Design Immersion: Deepening knowledge of diverse subculture aesthetics through project work and industry engagement.

  • Cross-Disciplinary Learning: Gaining insights into game design, narrative, and technical art to foster a more holistic understanding of game development.

  • Industry Trends: Staying ahead of emerging UI/UX trends in gaming and related digital media.

  • Mentorship: Learning from experienced art directors and senior designers within Neowiz.

📝 Enhancement Note: The challenges are inherent to high-stakes game development, requiring adaptability, technical skill, and a keen understanding of niche markets. The growth opportunities are substantial for a designer looking to specialize and advance within the gaming industry.

💡 Interview Preparation

Strategy Questions:

  • Design Philosophy: "Describe your approach to designing UI for subculture games. How do you balance unique aesthetics with player usability?" (Prepare specific examples from your portfolio).

  • Technical Proficiency: "Walk us through a complex UI animation you created in Unity 6. What were the technical challenges, and how did you overcome them?" (Be ready to discuss specific Unity features and techniques).

  • AI Tool Application: "How have you used AI tools in your design process? Provide an example where AI significantly impacted your concept generation or iteration speed." (Focus on practical application and benefits).

  • Collaboration & Interpretation: "How do you ensure your UI designs align with the art direction and game design intentions? Describe a time you had to interpret abstract feedback." (Highlight communication and problem-solving skills).

Company & Culture Questions:

  • "What interests you about Neowiz and the Onetake Studio's mission to create 'REAL GAME' experiences?" (Research Neowiz's recent projects and company values).

  • "How do you contribute to a collaborative team environment, especially in an on-site setting?" (Emphasize teamwork, communication, and a proactive attitude).

Portfolio Presentation Strategy:

  • Structure: Organize your presentation logically, showcasing 2-3 key projects that best represent your skills for this role.

  • Storytelling: For each project, tell a story: the problem, your process, your solutions, and the outcome. Clearly articulate your role and contributions.

  • Highlight Key Skills: Specifically point out how your work demonstrates Unity 6 expertise, AI tool utilization, strong visual composition, and understanding of subculture aesthetics.

  • Interactive Demos: If possible, include live demos or interactive prototypes of your UI work within Unity 6.

  • Conciseness: Be mindful of time; present your strongest work efficiently and be prepared for follow-up questions.

📝 Enhancement Note: Candidates should prepare to demonstrate not only their design talent but also their technical acumen and understanding of the specific genre and development tools required. A well-prepared portfolio walkthrough is critical.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the provided Lever.co link.

  • Resume & Portfolio Preparation: Ensure your resume is ATS-friendly, highlighting keywords like "GUI Design," "Unity 6," "UI Animation," "Subculture Game," and "AI Tools." Your portfolio must be in PDF or Word format only, clearly showcasing relevant gaming UI projects, including dynamic animations and AI-assisted concepts.

  • Information Accuracy: Fill out all application fields accurately, using your Korean name and providing salary expectations in the designated section, not within your resume.

  • Interview Readiness: Prepare to present your portfolio and discuss your design process, technical skills (especially Unity 6 and AI tools), and understanding of subculture aesthetics. Be ready to articulate how you contribute to team collaboration and Neowiz's innovative culture.

  • Company Research: Familiarize yourself with Neowiz's gaming portfolio, particularly their PC and console titles, and research the subculture genre to understand player expectations and market trends.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires proficiency in Unity 6 and experience with subculture projects, specifically in creating dynamic UI and visual compositions. Candidates should be able to visualize concepts based on art direction and world-building settings using AI tools.