Motion & Interactive Brand Designer

My Technology, Inc.
Full-time
Apply Now

📍 Job Overview

Job Title: Motion & Interactive Brand Designer

Company: My Technology, Inc.

Location: Remote

Job Type: Full-Time

Category: Brand Design / Product Design Operations

Date Posted: 2026-09-17

Experience Level: Mid-Level (2-5 years)

Remote Status: Fully Remote

🚀 Role Summary

  • Design and implement dynamic motion and interactive elements across both brand marketing and product interfaces, leveraging Rive as the primary tool.

  • Collaborate closely with cross-functional teams including Brand Designers, Product Designers, UX Researchers, and Engineers to ensure seamless integration of motion into user experiences.

  • Develop and maintain a consistent brand identity through motion, ensuring all animations are on-brand and contribute to a distinct and recognizable user experience.

  • Enhance usability, hierarchy, and user delight through thoughtful application of motion, micro-interactions, and expressive UI behaviors.

  • Contribute to the establishment of a comprehensive motion and interaction design language for the company.

📝 Enhancement Note: This role bridges the gap between brand and product operations by focusing on the how – how the brand feels through motion and how the product interacts with users dynamically. The emphasis on Rive as the primary tool and the 50/50 split between marketing and product indicates a need for a versatile designer capable of operationalizing design systems for both external-facing campaigns and internal product development.

📈 Primary Responsibilities

  • Design and execute motion graphics for marketing assets, including web, app interfaces, landing pages, and brand launch materials, ensuring a lively and unmistakable brand presence.

  • Create signature brand moments such as reveals, celebratory states, and hero animations that embody the MyPrize identity.

  • Develop interactive motion systems for product experiences using Rive, focusing on transitions, micro-interactions, gestures, feedback states, and expressive UI behaviors.

  • Translate static UX concepts into interactive prototypes that effectively communicate user behavior and design intent.

  • Partner with Product Designers to integrate motion seamlessly into end-to-end user flows, enhancing the overall product experience.

  • Collaborate with engineers to ensure animations are production-ready, performant, and scalable, bridging the gap between design and technical implementation.

  • Develop and maintain reusable Rive components, animation patterns, and interaction guidelines to foster design consistency and efficiency.

  • Utilize motion to improve usability, provide clear feedback, establish visual hierarchy, evoke delight, and strengthen brand expression within the product.

  • Contribute to defining and documenting the broader motion and interaction design language across both brand and product initiatives.

📝 Enhancement Note: The responsibilities highlight a dual focus: artistic brand expression through motion for marketing and functional, user-centric interaction design for the product. The emphasis on reusable components and guidelines points to an operational aspect of design, aiming to create scalable and efficient design systems.

🎓 Skills & Qualifications

Education:

  • Bachelor's degree in Graphic Design, Interaction Design, Animation, or a related field, or equivalent practical experience. Experience:

  • 2-5 years of professional experience in motion design, interactive design, or animation, with a significant portion dedicated to digital products and brand marketing.

  • Proven experience in developing and implementing motion systems and interactive prototypes. Required Skills:

  • Portfolio: A standout portfolio showcasing exceptional motion, animation, and interaction design work is the primary requirement.

  • Rive Expertise: Deep, hands-on expertise with Rive as the primary tool for creating interactive animations and motion systems.

  • Brand Guideline Fluency: Ability to read, apply, and extend brand guidelines effectively through motion and interaction design.

  • Design Software Proficiency: Experience with Figma for design and prototyping, and the Adobe Creative Suite (After Effects, Photoshop, Illustrator) for asset creation and animation.

  • Cross-Contextual Comfort: Ability to comfortably context-switch between marketing/brand design tasks and product/interface design tasks, maintaining consistency across both.

  • Collaboration Skills: Strong collaborative spirit and experience working effectively alongside brand designers, product designers, and engineers.

  • Animation Principles: Solid understanding of animation principles, timing, easing, and visual storytelling.

  • Interaction Design Fundamentals: Understanding of user interaction principles, micro-interactions, and user feedback mechanisms.

Preferred Skills:

  • Agency Experience: Prior experience working in an agency environment, handling diverse client projects.

  • 3D Motion Skills: Proficiency in 3D motion design tools such as Blender, Cinema 4D, or Spline.

  • Motion System Development: Experience building or maintaining a motion/animation system that has been adopted and used by other designers.

  • Gaming/Entertainment Industry Experience: Familiarity with animating for gaming, streaming, or entertainment brands, understanding how motion drives engagement and energy.

  • Front-End Literacy: Basic understanding of front-end technologies such as HTML/CSS, SVG, or JavaScript to facilitate communication with engineers.

📝 Enhancement Note: The emphasis on a "standout portfolio" and "deep Rive expertise" underscores the critical nature of practical, tool-specific skills for this role. The preferred skills, particularly in 3D motion and motion system development, suggest a desire for a candidate who can push creative boundaries and contribute to scalable design operations.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Motion & Interaction Case Studies: Showcase detailed case studies demonstrating your process from concept to final execution for both brand marketing and product interface motion/interaction projects.

  • Rive Project Examples: Highlight specific projects where Rive was used to create interactive animations, prototypes, or production-ready assets, detailing the technical approach and design rationale.

  • Brand Integration Examples: Include examples of how you've applied and extended brand guidelines through motion, showing consistency across different platforms or campaign elements.

  • Usability & Delight Focus: Demonstrate how your motion design choices have positively impacted user experience, such as improving clarity, providing effective feedback, or enhancing delight.

  • Cross-functional Collaboration Evidence: If possible, include examples or descriptions of projects where you collaborated closely with product designers, UX researchers, or engineers, illustrating your ability to integrate motion into broader product development cycles.

Process Documentation:

  • Workflow Design & Optimization: Be prepared to discuss your process for conceptualizing, designing, and refining motion and interactive elements, including how you iterate based on feedback and performance data.

  • Implementation & Automation: Describe your approach to making animations production-ready, performant, and scalable, especially in the context of integrating with development teams and leveraging tools like Rive for reusable components.

  • Measurement & Analysis: Explain how you measure the effectiveness of motion and interaction design, considering usability improvements, engagement metrics, and brand perception.

📝 Enhancement Note: The portfolio requirements are heavily geared towards demonstrating practical application of motion design principles within a product and brand context, with a specific emphasis on Rive. The "Process Documentation" section implies that candidates should be ready to articulate their operational workflows for creating and implementing motion design.

💵 Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for a Remote Motion & Interactive Brand Designer with 2-5 years of experience in the US technology sector, the estimated salary range is $90,000 - $130,000 USD per year. This range can vary based on the candidate's specific experience, skill set, and location within the US. Benefits:

  • Equity: Opportunity to own a stake in a rapidly growing company.

  • 401K: Retirement savings plan to support long-term financial well-being.

  • Comprehensive Insurance: Health, Dental, and Vision insurance plans to cover medical needs.

  • Flexible Spending Account (FSA): Allows pre-tax contributions for healthcare or dependent care expenses.

  • Flexible Vacation Policy: Encourages work-life balance by offering adaptable paid time off.

  • Remote-First Company: Flexibility to work from anywhere within the US, with hybrid office options in NYC & Miami.

Working Hours:

  • Standard full-time hours are expected, typically around 40 hours per week.

  • The remote-first nature of the company allows for flexibility in managing work hours, provided that core collaboration times and project deadlines are met.

📝 Enhancement Note: The salary range is estimated based on industry data for similar roles in the US tech market, considering the mid-level experience requirement and the remote work arrangement. The benefits package is comprehensive, reflecting standard offerings for tech companies, with a notable emphasis on equity and flexible policies.

🎯 Team & Company Context

🏢 Company Culture

Industry: Social Gaming, Social Markets, Online Entertainment Technology. MyPrize operates at the intersection of gaming, live streaming, and financial markets, leveraging AI personalization and aiming for institutional-grade security.

Company Size: The description implies a growing team, likely in the startup to early-growth phase (e.g., 50-200 employees), indicated by "growing Product team" and the need to "level up the operational foundation."

Founded: The company's focus on AI, proprietary engines, and SOC 2 certification suggests a relatively modern founding, likely within the last 5-10 years, positioning it as an innovative tech player.

Team Structure:

  • Brand Team Focus: The role reports to the Senior Brand Designer, indicating a strong emphasis on brand identity and expression.

  • Cross-Functional Collaboration: Operates within the Product team but works extensively with Product Designers, UX Researchers, and Engineers, highlighting a highly collaborative and integrated approach.

  • 50/50 Marketing/Product Split: The role's responsibilities are evenly divided, requiring close alignment with both marketing initiatives and core product development cycles.

Methodology:

  • AI-Driven Personalization: The company utilizes a proprietary AI personalization engine, suggesting a data-informed and technology-centric approach to product development and user engagement.

  • Security-Focused: SOC 2 Type 1 certification underscores a commitment to institutional-grade security and data protection, impacting design and development processes.

  • User-Centric Design: The focus on creating "shared moments and massive communities" and redefining how people "play, watch, and connect" points to a user-centric design philosophy.

Company Website: mytechnologyco.com (inferred from domain_derived)

📝 Enhancement Note: The company's culture appears to be a blend of fast-paced startup innovation with a strong emphasis on brand identity, user experience, and robust technical infrastructure (AI, security). The collaborative nature of the design team is a key operational aspect.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level Motion & Interactive Brand Designer, likely requiring 2-5 years of experience. It's a specialist role within the Brand team that has significant operational impact by creating reusable design assets and integrating motion into product workflows.

Reporting Structure: The role reports to the Senior Brand Designer, indicating a clear hierarchy within the brand team. However, the extensive collaboration with Product Designers and Engineers suggests a matrixed reporting or project-based influence structure.

Operations Impact: The designer's work directly impacts user acquisition and retention through engaging marketing motion and enhances user satisfaction and product stickiness through intuitive and delightful product interactions. By creating reusable Rive components and guidelines, the role contributes to the operational efficiency of the design and development teams, enabling faster iteration and consistent execution.

Growth Opportunities:

  • Specialization Advancement: Deepen expertise in Rive and advanced animation techniques, potentially becoming a go-to expert for interactive motion within the company.

  • Motion System Leadership: Grow into a role where you lead the development and maintenance of the company's comprehensive motion and interaction design system.

  • Cross-Disciplinary Expansion: Develop skills in 3D motion design, further expanding creative capabilities and marketability.

  • Product Design Integration: Gain deeper insights into product strategy and UX principles, potentially transitioning into a more product-focused design role or a lead design position overseeing both brand and product motion.

  • Team Leadership: As the company grows, there may be opportunities to mentor junior designers or lead specific motion design initiatives.

📝 Enhancement Note: This role offers a clear path for specialization in motion and interactive design, with opportunities to influence the operational aspects of design systems and cross-functional workflows. The growth potential lies in deepening technical expertise and expanding influence across product and brand.

🌐 Work Environment

Office Type: The company is "remote-first" with optional hybrid offices in NYC & Miami. This suggests a distributed workforce where remote work is the norm, supported by physical hubs for those who prefer or require in-person collaboration.

Office Location(s):

  • Remote: Primarily a remote role, allowing candidates from various locations within the US (and potentially internationally, though the ai_remote_location_derived suggests US focus) to apply.

  • Hybrid Hubs: New York City, NY and Miami, FL offer physical office spaces for employees who wish to work from an office or attend in-person meetings.

Workspace Context:

  • Collaborative Digital Environment: Expect a heavily digital-first collaboration environment, utilizing tools like Figma, Slack, and video conferencing for day-to-day interactions and design reviews.

  • Tooling & Technology: Access to industry-standard design and animation software (Rive, Figma, Adobe Suite). The mention of Rive as a primary tool indicates a modern tech stack.

  • Team Interaction: Regular interaction with a diverse team of designers, researchers, and engineers, fostering a dynamic and knowledge-sharing atmosphere. Opportunities for in-person connection may exist at the hybrid office locations.

Work Schedule:

  • While offering flexibility due to its remote-first nature, the role requires adherence to standard full-time working hours (approx. 40 hours/week) to meet project deadlines and collaborate effectively with global or distributed teams. Core working hours may be established to ensure team alignment.

📝 Enhancement Note: The remote-first environment emphasizes asynchronous communication and self-management, but the hybrid offices provide options for synchronous collaboration and social connection. The operational aspect here is enabling productivity and collaboration across a distributed team.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess your qualifications and fit for the role.

  • Portfolio Presentation & Interview: Expect a session where you present your portfolio, discussing your process, design decisions, and experience with Rive, Figma, and brand integration. This will likely involve questions about your approach to motion design for both brand and product.

  • Cross-Functional Interviews: Interviews with Product Designers, UX Researchers, and potentially Engineers to assess your collaborative skills, technical understanding, and ability to integrate motion into product workflows.

  • Hiring Manager Interview: A final discussion with the Senior Brand Designer or a hiring manager to evaluate cultural fit, career aspirations, and overall suitability for the team.

Portfolio Review Tips:

  • Curate for Impact: Select 3-5 of your strongest projects that best showcase your Rive expertise, brand integration skills, and product interaction design capabilities.

  • Rive Focus: Clearly highlight projects where Rive was a key tool. Be prepared to discuss its strengths and how you leveraged it for specific effects or interactivity.

  • Process is Key: For each project, detail your thought process: problem identification, ideation, design choices, iterations, challenges faced, and solutions implemented.

  • Quantify Impact: Where possible, describe the impact of your motion design – how it improved user experience, engagement, or brand perception. Use metrics if available.

  • Brand & Product Balance: Ensure your portfolio demonstrates your ability to perform effectively in both marketing/brand contexts and product/UI contexts.

  • Storytelling: Present your work as compelling narratives that showcase your creative problem-solving skills.

Challenge Preparation:

  • Motion Design Challenge: You may be given a small design challenge to create a specific animation or interactive element, possibly using Rive, to assess your practical skills and speed.

  • Case Study Discussion: Be ready to deep-dive into one of your portfolio projects, discussing technical implementation, performance considerations, and collaboration with engineers.

  • Brand Integration Scenario: Prepare to discuss how you would approach applying motion to a new brand element or extending existing guidelines for a specific campaign.

📝 Enhancement Note: The interview process heavily emphasizes the portfolio as the primary evidence of capability, especially concerning Rive expertise. Candidates should be prepared to articulate their design process and demonstrate their ability to operationalize motion design for both brand and product.

🛠 Tools & Technology Stack

Primary Tools:

  • Rive: The core tool for creating interactive motion systems and animations for product interfaces. Proficiency is essential.

  • Figma: Used for UI design, prototyping, and collaborative workflows. Experience with Figma's motion features is also beneficial.

  • Adobe Creative Suite: Includes After Effects for broader animation and motion graphics, Photoshop for asset creation, and Illustrator for vector graphics.

Analytics & Reporting:

  • While not directly a design tool, understanding how motion impacts user behavior and metrics (e.g., engagement, conversion rates) is crucial. Familiarity with analytics platforms used by the company (e.g., Amplitude, Mixpanel) might be a plus. CRM & Automation:

  • Not directly relevant to this design role, but understanding how marketing and product efforts are managed through CRM and automation tools can provide context for brand campaign needs.

📝 Enhancement Note: The explicit mention of Rive as the primary tool is a critical differentiator. Candidates must demonstrate proficiency here. The other tools are standard for a modern design role, supporting the creation and integration of motion elements.

👥 Team Culture & Values

Operations Values:

  • Innovation & Growth: A drive to push boundaries in social gaming and markets, evident in their proprietary AI and platform development.

  • User-Centricity: A focus on creating engaging experiences that foster community and redefine online interaction.

  • Excellence & Quality: Commitment to institutional-grade security (SOC 2) and high-quality design execution.

  • Collaboration: A culture that thrives on cross-functional teamwork between brand, product, and engineering.

  • Efficiency & Scalability: Implicit in the need for reusable design systems and production-ready animations that can be scaled across the platform.

Collaboration Style:

  • Integrated Design Process: Expect a highly integrated approach where Brand Designers, Product Designers, UX Researchers, and Engineers work in lockstep. Motion and interaction design are not afterthoughts but integral parts of the design and development lifecycle.

  • Feedback-Driven: A culture that values constructive feedback to refine designs and ensure optimal user experience and brand consistency.

  • Knowledge Sharing: Encouragement to share best practices, develop reusable components, and contribute to a shared design language, fostering a learning environment.

📝 Enhancement Note: The team culture values both creative excellence and operational efficiency. The emphasis on collaboration and shared design systems indicates a proactive approach to scaling design efforts effectively.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Brand & Product: Effectively translating brand personality into dynamic motion for marketing while ensuring that product interactions are intuitive, performant, and enhance usability.

  • Rive Adoption & Integration: Ensuring Rive animations are not only creatively compelling but also technically sound, performant, and scalable within the product's codebase.

  • Cross-Functional Alignment: Maintaining consistent communication and alignment with Product Designers and Engineers to ensure motion designs are feasible and integrated seamlessly into user flows.

  • Defining a New Design Language: Contributing to establishing and evolving a novel motion and interaction design language for a platform that is redefining online entertainment.

Learning & Development Opportunities:

  • Mastering Rive: Becoming a Rive expert and potentially influencing how the tool is used within the industry.

  • Advanced Motion & Interaction: Exploring cutting-edge techniques in animation, micro-interactions, and gesture-based interfaces.

  • 3D Motion Design: Developing skills in 3D animation tools like Blender or Cinema 4D, broadening creative capabilities.

  • Product Strategy Insights: Gaining a deeper understanding of product development cycles, user acquisition funnels, and retention strategies through close collaboration with the product team.

  • Design System Leadership: Opportunity to shape and lead the development of a comprehensive motion design system.

📝 Enhancement Note: The challenges are directly tied to the innovative nature of the company and the role's position at the intersection of brand and product. Growth opportunities are focused on deepening technical expertise and expanding influence within the design and product organization.

💡 Interview Preparation

Strategy Questions:

  • "How would you approach designing a celebratory animation for a user winning a prize on MyPrize, ensuring it's on-brand and enhances the feeling of excitement?" (Focus: Brand expression, user delight, Rive application)

  • "Describe your process for creating interactive UI elements using Rive. How do you ensure they are performant and integrate smoothly with development?" (Focus: Operationalizing Rive, technical considerations, collaboration with engineers)

  • "How do you balance the need for expressive brand motion with the requirements for clear and intuitive product interactions?" (Focus: Cross-functional thinking, problem-solving, design trade-offs) Company & Culture Questions:

  • "Based on what you know about MyPrize, what kind of motion and interaction would you expect to see in our platform?" (Focus: Research, understanding brand and user base)

  • "How do you stay updated on the latest trends in motion design and interactive technologies like Rive?" (Focus: Continuous learning, passion for the craft)

  • "Describe a time you had to collaborate with engineers on implementing complex animations. What were the challenges and how did you overcome them?" (Focus: Collaboration, technical communication, problem-solving) Portfolio Presentation Strategy:

  • Lead with Rive: Start with your strongest Rive projects. Clearly articulate the problem, your solution using Rive, and the impact.

  • Showcase Process: For each project, walk through your steps: research, concept sketches, wireframes (if applicable), Rive implementation, iterations, and final output. Use screen recordings or interactive demos.

  • Highlight Brand Integration: Demonstrate how you applied brand guidelines and made the motion feel unique to the brand.

  • Explain Technical Aspects: Be ready to discuss performance considerations, file sizes, and how you worked with developers.

  • Tell a Story: Frame your projects as narratives of problem-solving and creative execution.

📝 Enhancement Note: Interview questions will probe for both creative flair and operational execution. Candidates should be prepared to articulate their Rive workflow, demonstrate cross-functional collaboration, and show how they translate brand identity into dynamic digital experiences.

📌 Application Steps

To apply for this Motion & Interactive Brand Designer position:

  • Submit your application through the provided link on Greenhouse.

  • Portfolio Customization: Tailor your portfolio to prominently feature your strongest Rive projects, showcasing both brand marketing motion and product interaction design. Ensure case studies detail your process and the impact of your work.

  • Resume Optimization: Update your resume to highlight your experience with Rive, Figma, Adobe Suite, and your ability to work across brand and product design. Quantify achievements where possible, focusing on efficiency gains or user experience improvements driven by your motion design.

  • Interview Preparation: Practice presenting your portfolio, focusing on clear articulation of your design process, Rive expertise, and collaborative approach. Prepare answers to common interview questions related to motion design, interaction design, and working with engineering teams.

  • Company Research: Thoroughly research MyPrize, its platform, target audience, and brand aesthetic. Understand their position in the social gaming and markets space to better tailor your responses and showcase your understanding of their unique operational needs.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

The ideal candidate has a strong portfolio demonstrating expertise in motion, animation, and interaction design with deep proficiency in Rive. You must be comfortable context-switching between marketing and product design tasks while maintaining brand consistency.