Middle Product Designer

Jobgether
Full-timeSwitzerland

📍 Job Overview

Job Title: Middle Product Designer

Company: Jobgether (on behalf of a partner company)

Location: Switzerland

Job Type: Full-time

Category: Product Design / UX/UI

Date Posted: May 19, 2026

Experience Level: Mid-Level (2-5 years)

Remote Status: Fully Remote

🚀 Role Summary

  • This role focuses on shaping user-centered digital experiences for fast-growing international B2B and iGaming products, emphasizing both web and mobile interfaces.

  • The position requires a proactive designer to collaborate closely with product managers, developers, and cross-functional teams to translate business objectives and user insights into intuitive, scalable design solutions.

  • A key aspect involves hands-on product design execution, including UX research, hypothesis validation, and continuous product optimization to enhance product performance, usability, and customer satisfaction.

  • The role is situated within a modern, remote-first product organization that fosters creativity, experimentation, and professional growth, offering a collaborative environment for solving complex UX challenges.

📝 Enhancement Note: While the original listing is for a "Product Designer," the "Middle" designation, coupled with the 3+ years of experience requirement and focus on complex interfaces and cross-functional collaboration, strongly suggests a mid-level role within the product design spectrum. The emphasis on B2B and iGaming products indicates a need for a designer adept at understanding business objectives and translating them into functional and engaging user experiences within these specific industries.

📈 Primary Responsibilities

  • Design and iteratively optimize complex web and mobile product interfaces, ensuring alignment with user needs, business objectives, and key product performance metrics such as conversion, retention, and engagement.

  • Develop and refine critical product flows including user onboarding, authentication processes, user profile management, intuitive navigation systems, gamification elements, and search functionalities.

  • Conduct thorough UX analysis to identify usability pain points and friction areas, formulating data-driven design hypotheses to drive targeted improvements and A/B testing initiatives.

  • Produce comprehensive design artifacts, including detailed user flows, wireframes, interactive prototypes, responsive layouts, and precise interface specifications for efficient handoff to development teams.

  • Foster strong collaborative relationships with product managers, frontend and backend developers, QA engineers, data analysts, copywriters, and customer support teams to ensure seamless product development and launch.

  • Contribute actively to the evolution and maintenance of the design system, ensuring consistency in UI elements, interactions, and adherence to established usability standards across all product touchpoints.

  • Participate in and support UX research initiatives, including usability testing and post-launch performance analysis, leveraging analytics tools and user feedback to inform iterative design decisions.

  • Articulate and persuasively present design rationale and decisions during product strategy meetings, stakeholder reviews, and cross-functional team discussions.

📝 Enhancement Note: The original "Accountabilities" section has been expanded to provide more granular detail on the specific design and collaboration tasks expected of a Middle Product Designer, emphasizing the iterative nature of product design and the importance of data-informed decision-making. The inclusion of specific product flows and collaboration partners adds depth relevant to operations and GTM contexts.

🎓 Skills & Qualifications

Education: No specific degree mentioned, but a Bachelor's degree in Design, Human-Computer Interaction, or a related field is often preferred. A strong portfolio demonstrating equivalent practical experience will be considered.

Experience: Minimum of 3 years of professional experience as a Product Designer, with a significant portion spent working within product-focused teams on digital products.

Required Skills:

  • Proven track record of designing and delivering complex web and mobile interfaces for digital products.

  • Advanced proficiency in Figma, including mastery of components, auto layout, variants, variables, and interactive prototyping features.

  • Comprehensive understanding of the end-to-end product design lifecycle, from initial user research and ideation through to implementation, iteration, and post-launch analysis.

  • Demonstrated ability to independently define problems, identify project constraints, and deliver practical, user-centered design solutions.

  • Experience in creating detailed user flows, forms, navigation systems, mapping edge cases, and designing responsive interfaces across various screen sizes.

  • Exceptional attention to detail and a strong commitment to maintaining interface consistency and high usability standards.

  • Familiarity with key product metrics such as conversion rates, user retention, engagement levels, and churn rates, and how design impacts them.

  • Experience in conducting or actively supporting UX research and effectively utilizing analytics or user feedback to inform design decisions.

  • Foundational understanding of frontend development constraints and basic knowledge of HTML/CSS principles to facilitate effective collaboration with engineering teams.

Preferred Skills:

  • Experience designing for B2C, entertainment, iGaming, fintech, or other data-driven digital product environments.

  • Familiarity with analytics and user behavior tracking tools such as FullStory, Hotjar, Google Analytics (GA), Tableau, or similar platforms.

📝 Enhancement Note: The "Requirements" section has been restructured to clearly delineate between required and preferred skills. The wording has been enhanced to emphasize the practical application of skills within a product development context and to incorporate relevant keywords like "user-centered," "data-driven," and "iterative design." The inclusion of specific tools and metrics aims to align with industry expectations for a mid-level designer in a tech-focused GTM environment.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio showcasing a minimum of 3-5 detailed case studies demonstrating end-to-end product design projects.

  • Each case study must clearly articulate the problem statement, your role and contributions, the design process followed (research, ideation, wireframing, prototyping, testing), key design decisions, and the quantifiable impact of your solutions on product metrics.

  • Emphasis on showcasing complex web and mobile interfaces, intricate user flows, and solutions for specific product areas mentioned (e.g., onboarding, gamification, search).

  • A clear demonstration of skills in Figma, including examples of component libraries, design system contributions, and interactive prototypes.

Process Documentation:

  • Case studies should explicitly detail the user research methodologies employed, including how user needs and pain points were identified.

  • Clear documentation of the design process, from initial concept and wireframing through to high-fidelity mockups and interactive prototyping.

  • Examples of how design decisions were tested and validated, including any usability testing or A/B testing results.

  • Demonstration of collaboration with development teams, showing how interface specifications were communicated and how design challenges during implementation were resolved.

  • Evidence of contribution to or creation of design systems and UI standards, illustrating how consistency was maintained.

📝 Enhancement Note: This section is tailored to the specific needs of a product design role, emphasizing the critical importance of a portfolio. The requirements are detailed to guide candidates on what constitutes a strong submission, focusing on process, impact, and tool proficiency, which are key evaluators for design roles in tech companies.

💵 Compensation & Benefits

Salary Range: Given the location in Switzerland, a mid-level Product Designer role (3+ years experience) typically commands a salary between CHF 85,000 and CHF 110,000 annually, depending on specific experience, skills, and the exact location within Switzerland.

Benefits:

  • Fully remote work setup, offering the flexibility to work from a comfortable and secure location.

  • Official employment support and assistance with administrative processes, ensuring compliance and ease of employment.

  • Generous paid time off: 20 days of vacation plus public holidays and sick leave.

  • Comprehensive health and well-being support: Private medical insurance and dedicated mental health support programs.

  • Flexible benefits budget: A monthly allowance for personal interests such as hobbies, sports, and other personal pursuits.

  • Continuous learning and development: Access to training budgets, workshops, courses, corporate English lessons, and extensive online learning resources.

  • Career growth pathways: Structured career development plans, mentorship opportunities, and regular performance reviews to support professional advancement.

  • Collaborative and engaging environment: Team-building activities, company events, and initiatives focused on knowledge sharing and fostering a positive team dynamic.

  • Modern work culture: A low-bureaucracy environment that prioritizes autonomy, innovation, and professional growth.

Working Hours: The standard working hours are 40 hours per week, with a fully remote setup offering flexibility in how and when work is completed, provided business needs and collaboration schedules are met.

📝 Enhancement Note: A salary range has been estimated based on industry standards for a mid-level Product Designer in Switzerland, considering the cost of living and typical compensation packages. The benefits section has been expanded to highlight specific offerings relevant to remote work and professional development, aligning with candidate expectations for modern tech roles. The working hours are standardized with a note on remote flexibility.

🎯 Team & Company Context

🏢 Company Culture

Industry: The partner company operates within the fast-growing international B2B and iGaming sectors, indicating a dynamic, competitive, and data-driven market environment. This suggests a focus on rapid iteration, user acquisition/retention, and strong performance metrics.

Company Size: Jobgether's platform typically partners with a range of companies, but the description of a "modern, remote-first product organization" suggests a company that is likely agile, possibly a scale-up or a well-established tech firm that has embraced remote work. This implies a culture that values efficiency, innovation, and employee autonomy.

Founded: While the founding date of the partner company is not specified, the emphasis on modern, remote-first practices and innovation suggests a company that is either relatively new or has undergone significant transformation to adapt to current work trends.

Team Structure:

  • The Product Design team likely operates within a product-led organization, working closely with dedicated Product Managers, Engineering teams (Frontend and Backend), QA, and Data Analysts.

  • The reporting structure for a Middle Product Designer would typically be to a Design Lead, Head of Product, or Product Manager, with direct collaboration across various product pods or feature teams.

Methodology:

  • Data analysis and insights are central, with designers expected to leverage product metrics, user analytics (e.g., GA, Hotjar), and user feedback to inform design decisions and validate hypotheses.

  • Workflow planning and optimization strategies are key, as designers contribute to refining user journeys and improving overall product usability and efficiency.

  • Automation and efficiency practices are encouraged, particularly in design processes through the use of design systems and Figma's advanced features, and in product features aimed at improving user efficiency.

Company Website: [Jobgether Website: https://jobgether.com/] (Note: The partner company's direct website is not provided, but Jobgether's platform details their model.)

📝 Enhancement Note: The "Company Culture" section has been extrapolated based on the industry (B2B, iGaming) and the remote-first nature of the organization. These sectors often demand agility, data-centricity, and a focus on user growth and retention, which are critical for a product designer's success. The team structure and methodology are inferred to align with standard practices in modern tech companies.

📈 Career & Growth Analysis

Operations Career Level: This "Middle Product Designer" role represents a mid-career stage. It signifies a designer who has moved beyond foundational design tasks and is capable of independently tackling complex design challenges, contributing strategically to product development, and mentoring junior designers. The scope includes owning significant product areas and influencing design direction.

Reporting Structure: The designer will likely report to a senior design leader (e.g., Design Lead, Head of Design) or a Product Manager. They will work in close collaboration with Product Managers, Developers, and Data Analysts, forming part of cross-functional product teams.

Operations Impact: The role directly impacts product performance through enhanced usability, increased user engagement, improved conversion rates, and higher customer satisfaction. By optimizing user journeys and interfaces, the designer contributes to revenue growth and market competitiveness, particularly in the B2B and iGaming sectors where user experience is a key differentiator.

Growth Opportunities:

  • Specialization: Potential to specialize in specific areas like UX research, interaction design, design systems, or product strategy within the B2B or iGaming domains.

  • Leadership: Advancement to Senior Product Designer, Design Lead, or even Product Management roles, with opportunities to mentor junior designers and lead design initiatives.

  • Skill Development: Continuous learning through provided training budgets, workshops, courses, and exposure to cutting-edge design tools and methodologies within a remote-first, innovation-driven environment.

  • Cross-functional Exposure: Gaining deeper insights into business strategy, analytics, and engineering processes, fostering a holistic understanding of product development.

📝 Enhancement Note: This section provides a detailed analysis of the career trajectory and growth potential for a Middle Product Designer. It contextualizes the role within the broader operations and GTM ecosystem, highlighting how design directly influences business outcomes and outlining clear paths for professional development.

🌐 Work Environment

Office Type: The role is explicitly stated as "Fully remote," meaning there is no central office requirement. The company operates in a remote-first model, emphasizing distributed work and digital collaboration.

Office Location(s): While the role is remote, there might be a preference for candidates located within Switzerland due to potential administrative or legal reasons, or for team cohesion if occasional meetups are organized. However, the primary work environment is digital and location-independent within the remote framework.

Workspace Context:

  • Collaborative Environment: The remote-first nature necessitates a highly collaborative digital workspace, utilizing tools like Slack, Zoom, Miro, and Figma for real-time communication, brainstorming, and design reviews.

  • Operations Tools & Technology: Access to industry-standard design software (Figma), project management tools, and potentially analytics platforms (GA, Hotjar) will be integral to daily tasks.

  • Team Interaction: Opportunities for interaction will be through scheduled video calls, asynchronous communication channels, virtual team-building events, and knowledge-sharing sessions.

Work Schedule: The standard 40-hour work week offers flexibility, allowing individuals to manage their schedules to align with personal productivity peaks and team collaboration needs, while ensuring availability for critical meetings and project deadlines.

📝 Enhancement Note: The "Work Environment" section is focused on the implications of a "Fully Remote" and "remote-first" setup, highlighting the tools and communication strategies essential for effective collaboration and productivity in such an environment.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening (Jobgether): An AI-powered matching process by Jobgether to quickly assess core requirements, followed by a human review by the Jobgether team to shortlist candidates.

  • Hiring Company Review: Shortlisted candidates' profiles and portfolios are shared with the partner company's internal team.

  • Technical Interview & Portfolio Review: This stage typically involves a deep dive into the candidate's portfolio, discussing specific case studies, design rationale, and problem-solving approaches. Expect questions on UI/UX principles, Figma proficiency, and how you've impacted product metrics.

  • Design Challenge/Take-Home Assignment: A practical exercise to assess design skills, problem-solving abilities, and process. This might involve redesigning a feature, solving a specific UX problem, or creating a new user flow based on a brief.

  • Cross-functional Team Interviews: Meetings with Product Managers, Developers, and potentially other stakeholders to assess collaboration style, communication skills, and cultural fit.

  • Final Interview: Usually with a senior leader (e.g., Head of Product, Design Lead) to discuss overall fit, career aspirations, and finalize the offer.

Portfolio Review Tips:

  • Quantify Impact: For each case study, clearly articulate the problem, your solution, and the measurable results (e.g., X% increase in conversion, Y% reduction in task completion time, Z% improvement in user satisfaction).

  • Showcase Process: Detail your thought process, including user research, ideation techniques, wireframing, prototyping, and iteration based on feedback. Visual aids are crucial.

  • Highlight Figma Mastery: Demonstrate advanced Figma skills, including complex component systems, auto layout, variables, and interactive prototypes. Mention contributions to design systems.

  • Tailor to Role: Emphasize projects that align with B2B, iGaming, or complex web/mobile interfaces. Showcase your understanding of business goals and product metrics.

  • Present Clearly: Ensure your portfolio is well-organized, easy to navigate, and visually appealing. Be prepared to walk through specific projects and answer detailed questions.

Challenge Preparation:

  • Understand the Brief: Thoroughly read and understand the design challenge prompt. Ask clarifying questions if needed.

  • Define Constraints & Goals: Identify the primary objectives, target users, and any technical or business constraints.

  • Structure Your Approach: Outline your design process, from research and ideation to prototyping and testing.

  • Focus on Rationale: Be prepared to explain why you made specific design decisions, linking them back to user needs and business goals.

  • Time Management: Allocate your time effectively across research, design, and presentation preparation.

📝 Enhancement Note: This section provides actionable advice tailored to the application and interview process for a Product Designer. It focuses on portfolio content, interview strategies, and challenge preparation, incorporating keywords and expectations relevant to a mid-level role in a tech-centric environment.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: The core design tool, essential for UI design, wireframing, prototyping, and collaboration. Proficiency with advanced features like components, auto layout, variants, and variables is expected.

  • Prototyping Tools (within Figma or standalone): For creating interactive prototypes to test user flows and gather feedback.

  • Collaboration Tools: Slack for real-time communication, Zoom for meetings and presentations, Miro for whiteboarding and brainstorming sessions.

Analytics & Reporting:

  • Google Analytics (GA): For understanding user behavior, tracking conversions, and measuring product performance.

  • Hotjar / FullStory: Tools for heatmaps, session recordings, and user feedback to identify usability issues and user pain points.

  • Tableau (or similar BI tools): May be used for visualizing and analyzing product metrics and performance data.

CRM & Automation:

  • While not primary design tools, familiarity with how CRM systems (e.g., Salesforce) and marketing automation platforms function can provide context for B2B product design. Understanding user data flow is beneficial.

  • Design System Management Tools: Internal or external platforms used for organizing and maintaining design system components and guidelines.

📝 Enhancement Note: The "Tools & Technology Stack" section is specifically curated for a Product Designer role, focusing on design software, collaboration platforms, and analytics tools that are commonly used in modern product development teams. This provides candidates with a clear understanding of the technical environment.

👥 Team Culture & Values

Operations Values:

  • User-Centricity: A deep commitment to understanding and serving user needs, ensuring that design decisions are always grounded in user empathy and research.

  • Data-Driven Decision Making: Valuing quantitative and qualitative data to inform design strategy, validate hypotheses, and measure the impact of design solutions.

  • Collaboration & Transparency: Fostering an open environment where ideas are shared freely, feedback is constructive, and cross-functional teams work together towards common goals.

  • Innovation & Experimentation: Encouraging a culture of continuous improvement, where new ideas are explored, and experimentation is embraced to find optimal solutions.

  • Efficiency & Scalability: Designing solutions that are not only effective but also efficient to implement, maintain, and scale across different platforms and user segments.

Collaboration Style:

  • Cross-functional Integration: A highly collaborative approach, working hand-in-hand with Product Managers to define roadmaps, Developers to ensure feasibility and smooth implementation, and Analysts to measure outcomes.

  • Iterative Feedback Loops: Regularly seeking and providing constructive feedback through design reviews, prototype testing, and team syncs to refine designs and ensure alignment.

  • Knowledge Sharing: Actively participating in sharing design best practices, insights from research, and learnings from experiments with the wider team and organization.

📝 Enhancement Note: This section details the likely cultural values and collaboration styles expected within a tech-focused, remote-first product design team, emphasizing principles crucial for operations and GTM success like data-driven approaches and cross-functional synergy.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing B2B/iGaming Complexity: Designing for sophisticated user needs within B2B contexts or the highly competitive, engagement-driven iGaming market requires a deep understanding of user motivations and business objectives.

  • Remote Collaboration Dynamics: Effectively collaborating and maintaining strong communication across distributed teams requires proactive effort and mastery of digital collaboration tools.

  • Data Interpretation for Design: Translating complex product metrics and analytics data into actionable design improvements can be challenging, requiring strong analytical and problem-solving skills.

  • Keeping Pace with Trends: The fast-evolving nature of digital products and design technologies necessitates continuous learning and adaptation to remain effective.

Learning & Development Opportunities:

  • Advanced Design Skill Development: Opportunities to deepen expertise in areas like UX research methodologies, interaction design patterns, accessibility standards, and advanced prototyping.

  • Industry Exposure: Potential to attend industry conferences, participate in workshops, and gain certifications relevant to UX/UI design and product development.

  • Mentorship & Leadership: Access to mentorship from senior designers or product leaders, and pathways to take on more leadership responsibilities, manage projects, or mentor junior designers.

📝 Enhancement Note: This section outlines potential challenges specific to the role and industry, alongside clear growth and learning opportunities, providing a realistic yet encouraging outlook for potential candidates.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to design a complex user flow, such as onboarding or a multi-step process. What challenges did you face, and how did you overcome them? What were the results?" (Focus on process, problem-solving, and metrics.)

  • "How do you approach designing for engagement and retention in a competitive market like iGaming or B2B SaaS? Can you provide an example from your portfolio?" (Focus on understanding industry nuances and impacting key metrics.)

Company & Culture Questions:

  • "What attracts you to working in the B2B and iGaming industries, and what do you see as the key design considerations for these sectors?" (Assess industry interest and understanding.)

  • "How do you contribute to a remote-first, collaborative team culture?" (Evaluate your approach to distributed work and team dynamics.)

Portfolio Presentation Strategy:

  • Tell a Story: For each case study, present it as a narrative: the problem, your journey to the solution, the challenges, and the outcome.

  • Show, Don't Just Tell: Use visuals extensively – sketches, wireframes, prototypes, user flows, and final UI mockups. Highlight key design decisions with annotations.

  • Quantify Everything: Be ready to discuss the metrics you influenced or measured, and how your design contributed to business goals.

  • Focus on Your Role: Clearly articulate your specific contributions, especially if working on a team.

  • Be Prepared for Figma Deep Dives: Expect questions about your Figma workflow, component usage, and design system contributions.

📝 Enhancement Note: This section provides specific, example interview questions tailored to a Product Designer role, categorized for clarity. It includes advice on how to approach portfolio presentations and challenges, focusing on demonstrating skills relevant to operations and GTM objectives.

📌 Application Steps

To apply for this Middle Product Designer position:

  • Submit your application through the provided link on Lever.

  • Portfolio Customization: Ensure your portfolio prominently features 3-5 detailed case studies that highlight your end-to-end design process, problem-solving skills, and quantifiable impact on product metrics, with a focus on complex web/mobile interfaces.

  • Resume Optimization: Tailor your resume to emphasize your 3+ years of product design experience, specific achievements in UI/UX design, proficiency with Figma, and familiarity with product metrics and user research. Use keywords like "user-centered design," "data-driven," and "cross-functional collaboration."

  • Interview Preparation: Practice articulating your design rationale, preparing to walk through your portfolio case studies, and formulating responses to strategy and behavioral questions, focusing on demonstrating how your design work drives business outcomes.

  • Company Research: Familiarize yourself with Jobgether's model and research the B2B/iGaming industries to understand their unique design challenges and opportunities. Prepare questions that demonstrate your engagement and interest in the specific domain.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. While comprehensive, all details should be verified directly with the hiring organization or Jobgether before making application decisions.


Application Requirements

Requires 3+ years of experience as a Product Designer with strong proficiency in Figma and a deep understanding of the end-to-end design process. Candidates should have experience with product metrics and a basic understanding of frontend limitations.