Lead Concepteur.trice UI

Frima Studio
Full-timeโ€ขQuebec, Canada

๐Ÿ“ Job Overview

Job Title: Lead Concepteur.trice UI

Company: Frima Studio

Location: Quรฉbec, Quebec, Canada

Job Type: Temps plein (Full-time)

Category: Creative & Media / Art & Design / Management & Leadership

Date Posted: June 09, 2026

Experience Level: 5-10 years

Remote Status: Hybrid/Remote/On-site (Remote for Quebec residents only)

๐Ÿš€ Role Summary

  • Lead the User Interface (UI) design strategy and execution for major co-development projects within the video game industry.

  • Manage and mentor a team of UI designers, fostering skill development and ensuring high-quality visual output.

  • Collaborate cross-functionally with UX, game design, art, and production teams to ensure seamless integration of UI elements.

  • Serve as the primary point of contact for external partners regarding UI development, ensuring alignment with project specifications and client expectations.

  • Drive continuous improvement in UI production processes and deliverable quality through participation in project reviews and post-mortems.

๐Ÿ“ Enhancement Note: This role is critical for ensuring the visual consistency and functional excellence of game interfaces, particularly for mobile platforms, and requires a strong blend of creative design, technical understanding (Unreal Engine), and leadership acumen. The remote work option is restricted to Quebec residents, indicating a need for potential in-person collaboration or adherence to provincial employment regulations.

๐Ÿ“ˆ Primary Responsibilities

  • Define interface and ergonomics needs based on client expectations and project specifications, ensuring a user-centered design approach.

  • Oversee the visual execution of all UI elements, maintaining a high standard of quality and artistic coherence across the project.

  • Facilitate seamless integration of UI components by coordinating effectively with UX, game design, art, and production departments.

  • Monitor the progress of UI deliverables, ensuring adherence to internal quality standards and artistic vision while meeting project deadlines.

  • Proactively identify and resolve production challenges related to UI, proposing creative and functional solutions.

  • Organize and lead regular UI progress meetings with the team and relevant leads to ensure clear communication and alignment.

  • Mobilize, coach, and support the direct UI team, providing continuous feedback and facilitating skill development.

  • Act as the main liaison with project partners, managing UI-related communications and ensuring rigorous follow-up.

  • Participate in project reviews and post-mortems to identify areas for improvement in processes and deliverables.

  • Engage in discussions with other leads and the Director of Design to share best practices, explore innovations, and enhance UI team efficiency within the studio.

๐Ÿ“ Enhancement Note: The responsibilities emphasize a leadership role with significant ownership over the UI development lifecycle, from initial concept to final implementation and process optimization. The requirement to manage client relationships and internal team development highlights a need for strong communication and interpersonal skills.

๐ŸŽ“ Skills & Qualifications

Education: Bachelor's degree in Graphic Design, Visual Arts, Multimedia, or a related field, or equivalent experience.

Experience: Minimum of five (5) years of relevant experience in the video game industry, with a demonstrated history of leadership, mentoring, or coordinating a UI team.

Required Skills:

  • Expertise in UI/UX design principles, specifically within the context of mobile game development.

  • Proficiency with Unreal Engine and its UI integration tools.

  • Strong understanding of video game UI production constraints and implementation processes.

  • Excellent command of both spoken and written French and English.

  • Proven ability to manage and mentor a team of designers.

  • Capacity to anticipate and manage risks throughout the development lifecycle.

  • Strong organizational and prioritization skills to ensure timely project delivery. Preferred Skills:

  • Experience in co-development projects.

  • Familiarity with other game engines or UI frameworks.

  • Ability to travel internationally as needed for partner meetings or conferences.

  • Diplomacy, patience, resourcefulness, and rigor in problem-solving.

๐Ÿ“ Enhancement Note: The qualifications emphasize a blend of creative design expertise, technical proficiency relevant to game development (Unreal Engine), and strong leadership capabilities. The dual language requirement and the specific mention of mobile game context are key differentiators.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrate a comprehensive understanding of UI/UX principles applied to video games, with a focus on mobile platforms.

  • Showcase examples of successful UI integration within game engines, ideally Unreal Engine.

  • Present case studies illustrating leadership in UI development, team coordination, and problem-solving.

  • Highlight the ability to maintain visual consistency and artistic quality across multiple UI assets and screens. Process Documentation:

  • Provide examples of workflow design for UI development, from concept to implementation.

  • Illustrate methods for ensuring quality and adherence to project specifications throughout the UI production pipeline.

  • Showcase experience in optimizing UI production processes for efficiency and effectiveness.

๐Ÿ“ Enhancement Note: While a formal portfolio requirement isn't explicitly stated, candidates are expected to have demonstrable experience that can be showcased, particularly in leadership and technical application within game UI. The emphasis is on practical application and process understanding.

๐Ÿ’ต Compensation & Benefits

Salary Range: While not explicitly stated, for a Lead UI Designer role with 5-10 years of experience in Quebec, Canada, a competitive salary range would typically fall between CAD $80,000 - $120,000 annually, depending on specific experience, project scope, and negotiation.

Benefits:

  • 4.5-day work week (Friday afternoons off year-round).

  • Flexible work arrangements: 100% remote (Quebec residents only), hybrid, or 100% in-office.

  • Generous paid time off: Up to 7 weeks of vacation annually, plus sick days and personal days.

  • Comprehensive group insurance coverage from day one.

  • Registered Retirement Savings Plan (RRSP) contribution.

  • Ergonomic equipment allowance of $400.

  • On-site amenities: Chair massages, fresh fruit and snacks, gym access, and sports activities.

  • Regular project and studio updates to keep the team informed.

Working Hours: Standard full-time hours, with a structured 4.5-day work week, allowing for enhanced work-life balance.

๐Ÿ“ Enhancement Note: The compensation estimate is based on industry benchmarks for similar roles in the Quebec region. The benefits package is exceptionally strong, emphasizing work-life balance and employee well-being, which are significant draws for creative professionals in the gaming industry.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Video Game Development. Frima Studio has over 20 years of experience, focusing on creating memorable games across various platforms.

Company Size: Hundreds of talented individuals, indicating a medium-to-large sized studio capable of handling significant co-development projects.

Founded: Over 20 years ago, suggesting a stable, established company with a strong track record and deep industry knowledge.

Team Structure:

  • The UI team is a direct report to the Director of Design and works closely with other leads (UX, Game Design, Art, Production).

  • This role involves leading a "direct team," implying a formal reporting structure where the Lead Designer is responsible for performance management and development.

  • Collaboration is a key aspect, with frequent interactions across disciplines to ensure cohesive game development. Methodology:

  • Data-driven decision-making is implied through "determining needs," "analyzing risks," and "post-mortems" for process improvement.

  • Workflow planning and optimization are central, focusing on efficient UI production and integration.

  • Emphasis on quality and artistic vision, balanced with production constraints and deadlines. Continuous improvement is a core value.

Company Website: https://frimastudio.com/

๐Ÿ“ Enhancement Note: Frima Studio positions itself as a place for passionate individuals united by a common ambition. The company culture appears to value collaboration, well-being, and continuous learning, with a strong emphasis on creating high-quality games.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: This is a Lead-level position, signifying a senior role with significant responsibility for a specific discipline (UI Design) and team management. It sits between an individual contributor and a directorial role.

Reporting Structure: The Lead UI Designer reports to the Director of Design and will manage a team of UI designers. They will also collaborate closely with other leads and external partners.

Operations Impact: The UI is a critical component of the player's experience, directly impacting usability, immersion, and overall game satisfaction. Effective UI leadership by this role directly contributes to the success of projects and client satisfaction.

Growth Opportunities:

  • Specialization: Deepen expertise in mobile game UI/UX and Unreal Engine integration.

  • Leadership: Potential to move into a Senior Director of Design role, managing multiple disciplines, or to take on larger, more complex projects.

  • Skill Development: Opportunities to mentor and coach team members, refine project management skills, and contribute to studio-wide process improvements.

  • Industry Exposure: Involvement in co-development projects can offer exposure to diverse development methodologies and client relationships.

๐Ÿ“ Enhancement Note: This role offers a clear path for career advancement within the game development industry, particularly for those focused on UI/UX and leadership. The emphasis on mentorship and process improvement suggests a commitment to developing talent within the studio.

๐ŸŒ Work Environment

Office Type: Frima Studio offers a flexible work environment, allowing for 100% remote (within Quebec), hybrid, or 100% in-office work. The physical office in Quebec City provides amenities like massages, snacks, and a gym.

Office Location(s): Quรฉbec City and Montreal, Quebec, Canada. The remote option is specifically for residents of Quebec.

Workspace Context:

  • The environment is described as inclusive and supportive, even for remote teams.

  • Emphasis on well-being through amenities like chair massages, ergonomic equipment allowance, and a 4.5-day work week.

  • Access to a gym and sports activities encourages a healthy lifestyle.

  • Opportunities for in-person collaboration in Quebec City or Montreal, depending on chosen work arrangement.

Work Schedule: The 4.5-day work week is a significant feature, offering an enhanced work-life balance and structured time off on Friday afternoons. Full-time employment is standard.

๐Ÿ“ Enhancement Note: The flexibility in work arrangements is a major draw, catering to modern work preferences while maintaining a strong studio culture. The Quebec-specific remote policy is important to note.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio, focusing on relevant experience, leadership capabilities, and UI/UX expertise, particularly in mobile games and Unreal Engine.

  • Technical/Creative Interview: Discussion of UI/UX principles, mobile game design challenges, and Unreal Engine capabilities. Candidates may be asked to walk through their portfolio, explaining their design process, problem-solving approaches, and team collaboration.

  • Leadership/Management Interview: Assessment of leadership style, team management experience, mentoring approach, and ability to handle partner communications. Questions may focus on conflict resolution, team motivation, and risk management.

  • Final Interview: Discussion with senior leadership (e.g., Director of Design) to assess cultural fit, strategic thinking, and overall alignment with Frima Studio's values and project needs.

Portfolio Review Tips:

  • Curate your portfolio to highlight your best UI work for mobile games. Emphasize the "why" behind your design decisions, not just the "what."

  • Include case studies that demonstrate your leadership experience โ€“ how you guided a team, resolved conflicts, or improved processes.

  • Showcase your understanding of Unreal Engine's UI tools and how you've integrated UI elements within the engine.

  • Be prepared to discuss your role in co-development projects and how you managed stakeholder expectations.

  • Quantify your impact where possible (e.g., improvements in user engagement, efficiency gains in production). Challenge Preparation:

  • Be ready for potential design challenges that might assess your problem-solving skills under pressure. This could involve a brief UI design task or a scenario-based question about managing a difficult project or team member.

  • Prepare to articulate your vision for UI in modern mobile games and how you stay current with industry trends.

  • Practice clearly explaining complex UI concepts and your leadership philosophy.

๐Ÿ“ Enhancement Note: The interview process will likely assess not only design skills but also leadership potential and the ability to thrive in a collaborative, fast-paced game development environment. A strong, relevant portfolio is crucial.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Unreal Engine: Essential for UI integration in games. Familiarity with its UI editor (UMG - Unreal Motion Graphics) and associated tools is critical.

  • UI/UX Design Software: Proficiency in industry-standard tools such as Adobe Creative Suite (Photoshop, Illustrator, XD), Figma, Sketch, or similar for creating visual assets and prototypes.

  • Prototyping Tools: Experience with tools like InVision, Marvel, or Axure for creating interactive mockups and user flows.

Analytics & Reporting:

  • While not explicitly mentioned, experience with game analytics platforms (e.g., Unity Analytics, Firebase, custom solutions) to understand user behavior and inform UI design decisions would be beneficial.

  • Familiarity with project management and task tracking tools (e.g., Jira, Asana, Trello) for managing UI deliverables and team progress. CRM & Automation:

  • Not directly applicable to a UI design role, but understanding how UI integrates with broader game systems and potentially backend services is relevant.

๐Ÿ“ Enhancement Note: The core technical requirement is proficiency in Unreal Engine's UI tools and general UI/UX design software. An understanding of how UI impacts game performance and user engagement through data is a valuable addition.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Passion for Games: A shared love for creating memorable gaming experiences.

  • Collaboration: Strong emphasis on teamwork, open communication, and cross-functional synergy.

  • Quality & Excellence: Commitment to high artistic standards and polished execution in all deliverables.

  • Well-being & Balance: Valuing employee health and work-life balance through flexible arrangements and benefits.

  • Continuous Improvement: A culture that encourages learning, feedback, and process enhancement.

  • Inclusivity: Creating a supportive and welcoming environment for all team members.

Collaboration Style:

  • Interdisciplinary: Frequent interaction with UX designers, game designers, artists, and producers.

  • Lead-to-Lead: Regular meetings and discussions with other discipline leads to ensure project alignment and share best practices.

  • Partner-Focused: Maintaining strong, communicative relationships with external co-development partners.

  • Team-Oriented: Fostering a supportive and constructive environment within the direct UI team, encouraging feedback and skill-sharing.

๐Ÿ“ Enhancement Note: Frima Studio emphasizes a culture that supports both professional growth and personal well-being, underpinned by a collective passion for game development. The collaborative nature of game development is central to their operational approach.

โšก Challenges & Growth Opportunities

Challenges:

  • Balancing Creative Vision with Technical Constraints: Ensuring high-quality UI design while adhering to the specific limitations and capabilities of Unreal Engine and mobile platforms.

  • Managing Diverse Stakeholder Expectations: Aligning UI design with the needs of clients, internal teams (game design, art), and the end-user.

  • Leading a Remote/Hybrid Team: Maintaining team cohesion, communication, and productivity across different work arrangements.

  • Staying Ahead of Trends: Rapidly evolving UI/UX trends in mobile gaming and game development technologies require continuous learning.

Learning & Development Opportunities:

  • Leadership Development: Opportunities to hone management, coaching, and mentoring skills.

  • Technical Skill Enhancement: Deepening expertise in Unreal Engine's UI tools and exploring new design technologies.

  • Industry Conferences: Potential to attend industry events to learn about new trends and network.

  • Process Innovation: Contributing to the evolution of UI development methodologies within Frima Studio.

๐Ÿ“ Enhancement Note: The role presents opportunities to tackle complex design and leadership challenges, driving innovation and personal growth within a dynamic industry. The company's commitment to continuous improvement supports professional development.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • "Describe your approach to leading a UI team, especially in a hybrid or remote setting. How do you ensure quality and collaboration?" (Focus on leadership, communication, and remote team management strategies).

  • "Walk us through a challenging UI project you led. What were the key challenges, how did you overcome them, and what was the outcome?" (Prepare a detailed case study emphasizing problem-solving, decision-making, and results).

  • "How do you balance creative UI design with the technical constraints of Unreal Engine and mobile development?" (Demonstrate understanding of technical limitations and practical design solutions).

  • "What is your process for defining UI/UX requirements based on client briefs and project specifications?" (Highlight your methodology for gathering requirements and translating them into design). Company & Culture Questions:

  • "What excites you about Frima Studio and our co-development projects?" (Research Frima's portfolio and recent news).

  • "How do you contribute to a positive and inclusive team culture?" (Align your values with Frima's stated culture).

  • "How do you approach feedback, both giving and receiving, within a design team and with external partners?" (Showcase your communication and collaboration skills). Portfolio Presentation Strategy:

  • Structure: Organize your presentation logically, perhaps chronologically or by project type. Start with an overview of your role and responsibilities.

  • Storytelling: For each project, explain the objective, your specific contributions, the challenges faced, your design process, and the final outcome. Emphasize your leadership actions.

  • Visuals: Use high-quality visuals. Show mockups, wireframes, interactive prototypes, and final in-game UI.

  • Metrics: If possible, present quantifiable results (e.g., improved user engagement, faster task completion, positive player feedback).

  • Engagement: Be ready to answer questions throughout the presentation and engage in a dialogue about your work.

๐Ÿ“ Enhancement Note: Preparation should focus on articulating leadership philosophy, showcasing practical UI/UX skills in a game development context, and demonstrating cultural fit with Frima Studio's collaborative and growth-oriented environment.

๐Ÿ“Œ Application Steps

To apply for this operations position:

  • Submit your application through the provided application link on SmartRecruiters.

  • Portfolio Customization: Ensure your portfolio prominently features your best UI work for mobile games and highlights your leadership experience. Tailor your case studies to showcase how you managed teams, collaborated with other disciplines, and solved complex UI problems.

  • Resume Optimization: Update your resume to clearly state your years of experience in the video game industry, your leadership roles, and your proficiency with Unreal Engine and UI/UX design principles for mobile platforms. Use keywords from the job description such as "Lead UI Designer," "Unreal Engine," "Mobile Game Design," and "Team Management."

  • Interview Preparation: Practice articulating your design philosophy, leadership style, and problem-solving approach. Prepare specific examples from your experience that align with the responsibilities and qualifications outlined. Rehearse presenting your portfolio with a focus on storytelling and impact.

  • Company Research: Thoroughly research Frima Studio's website, their games, and their company culture. Pay attention to their values and recent projects to demonstrate genuine interest and cultural alignment during the interview process.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires a bachelor's degree in graphics or a related field and at least five years of experience in the video game industry. Candidates must have leadership experience and a strong mastery of UI/UX principles for mobile games and Unreal Engine.