Junior Product Designer
๐ Job Overview
Job Title: Junior Product Designer
Company: Allwyn UK
Location: Watford, England, United Kingdom
Job Type: Full-Time
Category: Product Design / UX/UI
Date Posted: 2026-06-01
Experience Level: Junior (0-2 years)
Remote Status: Hybrid
๐ Role Summary
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Drive the end-to-end product design lifecycle, from absorbing business challenges and player pain points to researching, designing, testing, and iterating on high-quality design concepts across web, app, and digital retail channels.
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Support the CRM team by designing and maintaining email campaigns, updating existing email modules, and translating marketing creative assets into usable formats for digital channels.
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Collaborate closely within a growing product design and content team, part of the wider Digital Factory, to deliver a varied scope of work across the National Lottery brand.
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Partner with Product Managers, Business Analysts, developers, and Delivery Managers on a daily basis to ensure seamless project execution and integrated design solutions.
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Champion player-centric principles and contribute to commercial success by positively impacting key performance indicators (KPIs) related to player experience, healthy play, and welfare.
๐ Enhancement Note: This role is positioned as a Junior Product Designer, indicating a focus on foundational design skills and significant on-the-job training. The hybrid work arrangement suggests a need for strong self-management and communication skills for remote collaboration, balanced with in-office presence for team synergy and mentorship. The explicit mention of "Digital Factory" suggests an agile, fast-paced environment focused on rapid iteration and digital product development.
๐ Primary Responsibilities
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Create and articulate compelling design concepts through sketches, player flows, wireframes, and interactive prototypes, guided by senior design leadership.
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Conduct qualitative and quantitative user research to gain deep insights into player behaviors, attitudes, and pain points, translating these findings into actionable journey maps and player flow diagrams.
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Validate design concepts and ideas through rigorous player research and user testing, ensuring solutions are data-driven and meet player needs.
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Produce high-fidelity UI designs and motion graphics to clearly communicate functionality, interactions, and user experience nuances.
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Support the CRM team by developing engaging email designs and adapting marketing assets for effective use across digital channels, aligning with the company's campaign strategy.
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Actively participate in discovery and design thinking workshops, contributing to collaborative ideation sessions to explore and define new product features and improvements.
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Collaborate with Product Managers to share new insights, identify opportunities, and align design efforts with product roadmaps and business objectives.
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Work closely with development teams to ensure designs are implemented accurately and to find robust solutions that address technical constraints effectively.
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Act as a champion for commercial success and positive player experiences throughout the design cycle, demonstrating the impact of design decisions.
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Champion the use of design systems to ensure consistency, scalability, and efficiency across all digital products and services.
๐ Enhancement Note: The responsibilities emphasize a blend of core UX/UI design tasks with specific contributions to CRM and marketing asset translation. The explicit mention of "bulletproof design concepts" and "player insights/data" highlights a data-driven and rigorous approach to design validation and execution, crucial for a regulated industry like lotteries.
๐ Skills & Qualifications
Education: While no specific degree is mandated, a relevant educational background in Design, Human-Computer Interaction, Digital Media, or a related field is typically expected for product design roles. Continuous learning and professional development are highly valued.
Experience: A minimum of 0-2 years of professional experience in product design, UX/UI design, or a closely related field. Experience within a fast-paced, collaborative digital environment is beneficial.
Required Skills:
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Portfolio: A compelling product design portfolio showcasing a range of work, including process, wireframes, prototypes, and final UI designs.
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Design Software Proficiency: High level of proficiency in Figma for UI design, wireframing, and prototyping.
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Creative Suite Proficiency: Strong skills in Adobe Photoshop and Illustrator for asset creation and manipulation.
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UX/UI Fundamentals: Solid understanding of user-centered design principles, user flows, journey mapping, and interaction design.
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Research Acumen: Ability to conduct and interpret qualitative and quantitative user research to inform design decisions.
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Collaboration: Proven ability to work effectively in cross-functional teams, communicating design challenges and solutions clearly.
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Player-Centricity: A strong passion for understanding and advocating for player needs and experiences.
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Adaptability: Willingness to learn and adapt to new tools, processes, and design challenges within the product lifecycle.
Preferred Skills:
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Experience in running qualitative and quantitative research studies independently.
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Familiarity with motion design principles and tools.
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Exposure to design systems and their implementation.
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Understanding of CRM design principles and email campaign best practices.
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Experience in the gaming, lottery, or regulated digital services industry.
๐ Enhancement Note: The "Essential" requirements highlight a strong practical skillset in core design tools and processes, with an emphasis on portfolio and collaborative ability. The "Desirable" skills indicate areas where additional experience would be advantageous, suggesting opportunities for growth and specialization within the role. The mention of "on the job training" for certain areas reinforces the junior nature of the role.
๐ Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase end-to-end product design process, from problem definition and research to final UI and iteration.
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Include case studies that clearly articulate the business challenge, player pain points, design solutions, and the impact of those solutions (metrics-driven where possible).
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Demonstrate proficiency in Figma, showing wireframes, interactive prototypes, and high-fidelity UI designs.
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Highlight experience with user research methodologies and how insights were integrated into the design process.
Process Documentation:
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Examples of journey maps, player flows, or user personas that illustrate a deep understanding of user behavior and touchpoints.
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Demonstrations of how design systems were utilized or contributed to, ensuring scalability and consistency.
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Evidence of testing and iteration, showing how feedback was used to refine designs.
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Any examples of supporting CRM or content teams with digital asset translation or campaign design.
๐ Enhancement Note: The portfolio is expected to be a critical component for demonstrating practical design skills and a systematic approach to problem-solving. Emphasis on process, player insights, and cross-functional collaboration will be key. For a junior role, showing the potential and process of learning and problem-solving is as important as showcasing completed, polished projects.
๐ต Compensation & Benefits
Salary Range: Based on industry benchmarks for a Junior Product Designer in the Watford, UK area with 0-2 years of experience, a competitive salary range is estimated to be between ยฃ28,000 and ยฃ38,000 per annum. This estimate considers the cost of living in the region and the typical compensation for entry-level design roles within larger organizations.
Benefits:
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Company Bonus Scheme
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Matched pension contributions up to 8.5%
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26 days annual leave plus 2 Life Days (and bank holidays)
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Single Private Health Cover
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Complimentary Private Medical Income Protection
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Flexible Benefits, including: EV Scheme, Money Coach, Will Writing, Mortgage Advice, Dental and Eye Care Schemes
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Enhanced Family Leave (Maternity, Paternity, Adoption)
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Wellness Allowance of ยฃ500
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Employee Assistance Programme
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Discounted Health Assessments
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Volunteering Days
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Matched Funding
Working Hours: The role is advertised with a standard working week of 40 hours. The hybrid arrangement allows for flexibility, typically involving a balance of working from the Watford office and remotely.
๐ Enhancement Note: The salary range is an estimation based on current market data for junior design roles in the UK, specifically in the Watford area. Actual compensation will depend on the candidate's specific qualifications, experience, and negotiation. The extensive list of benefits indicates a strong focus on employee well-being and comprehensive support.
๐ฏ Team & Company Context
๐ข Company Culture
Industry: Lottery Operations / Entertainment / Technology. Allwyn UK is part of a multi-national lottery operator focused on growing The National Lottery responsibly and increasing funding for good causes. This implies a highly regulated environment with a strong emphasis on responsible gaming, player welfare, and social impact.
Company Size: Allwyn Entertainment Group is a large, multi-national organization with a significant presence across Europe and the USA. Allwyn UK, as the operator of The National Lottery, is a substantial entity within the UK market. This scale suggests a structured environment with opportunities for broad impact and exposure to diverse projects.
Founded: Allwyn Entertainment Group operates in multiple regions, with a significant recent focus on the UK National Lottery license, which commenced in 2024. This indicates a company undergoing significant growth and transformation, with a forward-looking approach to innovation and market development.
Team Structure:
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The Product Design team is part of the wider "Digital Factory" team, suggesting an agile, integrated approach to digital product development.
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The team is growing, implying a dynamic environment with opportunities to shape processes and contribute to team expansion.
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Close collaboration is expected with Product Management, Business Analysts (BAs), Developers, and Delivery Managers on a day-to-day basis, highlighting a cross-functional and agile working model.
Methodology:
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Player-Centric Design: A core methodology emphasizing deep understanding of player behaviors and pain points to inform all design decisions.
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Data-Driven Iteration: Designs are rigorously tested and validated using player insights and quantitative data to ensure effectiveness and commercial success.
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Agile Development: Working within the "Digital Factory" suggests an agile framework, likely Scrum or Kanban, focused on iterative development, rapid prototyping, and continuous feedback loops.
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Design System Utilization: A commitment to using and championing design systems to ensure consistency, scalability, and efficiency across all digital touchpoints.
Company Website: https://www.allwyn.co.uk/
๐ Enhancement Note: The company culture is shaped by its mission to grow The National Lottery responsibly and its commitment to good causes. This translates into a focus on player welfare, innovation, and social impact, all within a fast-paced, digitally-driven "Digital Factory" environment. The multinational aspect provides a global perspective, while the UK National Lottery focus grounds the work in a specific, high-impact context.
๐ Career & Growth Analysis
Operations Career Level: This is a Junior Product Designer role, typically suitable for individuals with 0-2 years of professional experience. It signifies an entry point into a professional design career, with a strong emphasis on learning foundational skills, understanding design processes, and contributing to team projects under guidance. The role requires a willingness to absorb business challenges and player needs, translating them into tangible design solutions.
Reporting Structure: The Junior Product Designer will report directly to senior design leadership, likely the Sr. Product Designer and the Senior UX & Design Manager. This structure ensures regular mentorship, feedback, and opportunities for skill development. Collaboration will extend to Product Managers, BAs, developers, and delivery managers within the Digital Factory team, providing exposure to various project stakeholders and development methodologies.
Operations Impact: While not a traditional "operations" role (e.g., RevOps, SalesOps), this Product Designer role significantly impacts the operational efficiency and effectiveness of Allwyn UK's digital channels. By creating intuitive and engaging player experiences, the designer directly influences player acquisition, retention, and engagement, which in turn drives commercial success and, crucially, increases funds for good causes. The role also impacts internal operational efficiency through the use and championing of design systems and by ensuring designs are technically feasible and maintainable.
Growth Opportunities:
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Skill Specialization: Opportunity to deepen expertise in specific areas such as UX research, UI design, motion design, or CRM design, guided by senior team members.
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Project Ownership: As experience grows, the designer can take on more complex features or smaller projects with increasing autonomy.
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Design System Contribution: Potential to contribute to the evolution and documentation of the company's design system.
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Cross-Functional Exposure: Gaining experience working with diverse teams (product, engineering, marketing, CRM) provides a holistic understanding of digital product development.
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Career Progression: A clear path exists to progress from Junior Product Designer to Product Designer, Senior Product Designer, and potentially into specialized UX roles or management positions within the Digital Factory.
๐ Enhancement Note: The growth trajectory for a Junior Product Designer in this environment is geared towards mastering core design disciplines within a digital-first, player-centric organization. The emphasis on "changing lives" and "growing the National Lottery responsibly" provides a strong sense of purpose that can drive career satisfaction and development.
๐ Work Environment
Office Type: Allwyn UK operates a hybrid work model. This means the role involves a combination of working remotely and from their Watford office. The office environment is likely designed to foster collaboration, innovation, and team cohesion, with spaces for design workshops, brainstorming, and focused work.
Office Location(s): The primary office for this role is Watford, England. This location is accessible for individuals within commuting distance. The hybrid nature offers flexibility, allowing employees to balance office presence with remote work.
Workspace Context:
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Collaborative Spaces: The office will likely feature meeting rooms, breakout areas, and potentially open-plan zones conducive to team collaboration and cross-functional interaction.
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Digital Tools: Access to industry-standard design software (Figma, Adobe Creative Suite) and collaboration tools (e.g., Slack, Microsoft Teams, project management software) is a given.
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Mentorship & Team Interaction: The hybrid model necessitates structured opportunities for designers to interact with senior team members for guidance, feedback, and knowledge sharing, both in-person and virtually.
Work Schedule: A standard 40-hour work week is expected. The hybrid arrangement offers flexibility in how these hours are structured, allowing for a balance between focused individual work, collaborative team sessions, and personal commitments. Adherence to project deadlines and team syncs will be key.
๐ Enhancement Note: The hybrid work environment at Allwyn UK's Watford office is designed to balance the benefits of in-person collaboration and team building with the flexibility of remote work. This model is typical for modern digital product teams, requiring strong communication and self-management skills from employees.
๐ Application & Portfolio Review Process
Interview Process:
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Initial Screening: A review of your CV and portfolio to assess fundamental skills, experience, and alignment with the role's requirements.
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Hiring Manager/Senior Designer Interview: A discussion focused on your design philosophy, experience, and understanding of player-centered design. You may be asked to walk through specific projects from your portfolio.
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Design Challenge/Workshop: A practical exercise, potentially involving a short design task or participation in a simulated workshop, to evaluate your problem-solving skills, design process, and ability to collaborate under pressure.
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Team/Cross-Functional Interview: An opportunity to meet with potential colleagues from Product Management, Development, or CRM teams to assess cultural fit and collaboration style.
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Final Interview: Potentially with a Design Lead or Head of Department to discuss broader career aspirations and final alignment.
Portfolio Review Tips:
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Curate Selectively: Showcase 2-4 of your strongest projects that best demonstrate the skills and processes required for this role.
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Tell a Story: For each project, clearly articulate the problem, your role, the process you followed (research, ideation, design, testing), the challenges you faced, and the outcomes/impact. Use visuals effectively.
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Highlight Process: Emphasize your thought process, not just the final polished UI. Show wireframes, user flows, research insights, and iterations.
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Demonstrate Tool Proficiency: Ensure your Figma, Photoshop, and Illustrator skills are evident in your work.
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Player-Centric Focus: Explicitly connect your design decisions back to player needs and business objectives.
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Tailor to the Role: If possible, include a project that touches on web, app, or CRM/email design, or highlight transferable skills.
Challenge Preparation:
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Understand the Context: Research Allwyn UK, The National Lottery, and their player base. Consider the unique challenges of designing for a lottery operator (e.g., responsible gaming, accessibility, diverse user base).
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Practice Design Thinking: Be ready to articulate your approach to problem-solving, ideation, and user validation.
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Prepare to Discuss KPIs: Understand how design impacts metrics like conversion, player engagement, and healthy play.
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Showcase Collaboration: Be prepared to explain how you would work with developers, product managers, and CRM teams.
๐ Enhancement Note: The interview process is designed to assess both technical design skills and the candidate's ability to integrate into a collaborative, player-focused digital team. The portfolio review is paramount, and candidates should prepare to articulate their process and impact clearly.
๐ Tools & Technology Stack
Primary Tools:
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Figma: The core tool for UI design, wireframing, prototyping, and design system management. Proficiency is essential.
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Adobe Creative Suite (Photoshop, Illustrator): Used for asset creation, image manipulation, and potentially more detailed graphic work.
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Prototyping Tools: While Figma offers robust prototyping, familiarity with other tools like InVision, Marvel, or Adobe XD might be beneficial.
Analytics & Reporting:
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User Research Platforms: Familiarity with tools used for conducting user interviews, usability testing, and surveys (e.g., UserTesting.com, Lookback, Hotjar, SurveyMonkey).
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Analytics Tools: Basic understanding of web analytics (e.g., Google Analytics) and how design impacts user behavior tracked through these platforms.
CRM & Automation:
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Email Design Tools: Experience designing within email marketing platforms or understanding their constraints for CRM campaigns.
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Project Management Software: Familiarity with tools like Jira, Asana, Trello, or similar for managing tasks and workflows within the Digital Factory.
๐ Enhancement Note: The technology stack heavily emphasizes design and collaboration tools. Proficiency in Figma is non-negotiable. Understanding how design outputs integrate with CRM and analytics platforms is also important for this role, bridging the gap between design and campaign execution.
๐ฅ Team Culture & Values
Operations Values:
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Innovation: A drive to find new ways to excite customers and bring innovative products to market, balanced with responsible play values.
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Giving Back: A strong commitment to increasing the funds generated for charities and good causes through The National Lottery.
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Sustainability: Dedication to environmental responsibility, with aims for net-zero operations and sustainable practices.
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Empowering Every Voice: Fostering an inclusive culture where everyone feels they belong, can be themselves, and has access to opportunities to thrive.
Collaboration Style:
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Cross-Functional Integration: Designers are integrated into product teams, working closely with Product Managers, BAs, and Developers, rather than being siloed.
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Collaborative Ideation: Active participation in discovery and design workshops to explore ideas collectively.
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Feedback-Oriented: A culture that encourages open feedback exchange to refine designs and processes, ensuring "bulletproof" solutions.
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Shared Purpose: A unifying goal of growing The National Lottery responsibly and championing its impact on good causes, which fosters
Application Requirements
Candidates must be product design professionals with a portfolio showcasing their work and proficiency in Figma, Photoshop, and Illustrator. Experience working in cross-functional teams and a passion for player-centered design principles are essential.