UI Designer
π Job Overview
Job Title: UI Designer
Company: Vivid Games
Location: Bydgoszcz, Kuyavian-Pomeranian Voivodeship, Poland
Job Type: FULL_TIME
Category: Game Design / UI/UX Operations
Date Posted: 2026-04-21T11:56:05
Experience Level: Mid-Level (2-5 years)
Remote Status: Hybrid
π Role Summary
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Design and implement high-quality, functional, and visually appealing user interfaces for mobile games, directly impacting player interaction with core systems, progression, and monetization features.
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Collaborate closely with Game Designers and Programmers to ensure a seamless and engaging user experience (UX) across all game elements.
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Develop and maintain a consistent visual style and design language that aligns with the game's overall aesthetic and brand identity.
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Contribute to the continuous improvement of the player experience through playtesting, feedback analysis, and iteration on UI/UX designs.
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Support game development teams, specifically Unreal Engine developers, by providing prepared assets and basic implementation guidance for UI elements.
π Enhancement Note: While the role is titled "UI Designer," the responsibilities emphasize a strong blend of UI design, UX principles, and direct collaboration with game development, indicating a hybrid role that requires understanding both visual aesthetics and functional usability within the game development lifecycle. The mention of "progression and monetization features" suggests a focus on player engagement and revenue-driving mechanics.
π Primary Responsibilities
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Conceptualize, design, and create intuitive and aesthetically pleasing user interfaces (UI) for mobile game applications, focusing on menus, HUDs, and in-game interfaces.
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Translate game design specifications and player feedback into effective UI/UX solutions that enhance gameplay flow and user satisfaction.
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Develop and maintain comprehensive UI style guides, asset libraries, and design documentation to ensure consistency and facilitate efficient implementation by the development team.
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Conduct user research, usability testing, and playtesting sessions to gather insights, identify pain points, and inform design iterations.
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Prepare and optimize UI assets (icons, buttons, layouts, graphics) for integration into the Unreal Engine, ensuring they meet technical requirements and performance standards.
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Collaborate with UI/UX leads and cross-functional teams to review designs, present concepts, and incorporate feedback effectively.
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Stay abreast of current UI/UX trends, mobile design best practices, and advancements in game development tools to bring innovative ideas to the team.
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Provide basic support for Unreal Engine developers in implementing UI elements using Unreal Motion Graphics (UMG), troubleshooting minor integration issues.
π Enhancement Note: The responsibilities highlight a hands-on approach to UI/UX design within a game development context. The emphasis on "asset prep and implementation" for Unreal Engine developers suggests a need for practical understanding of game engine integration, not just visual design. This role is crucial for translating game mechanics into player-facing interfaces.
π Skills & Qualifications
Education: While no specific degree is mandated, a background in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field is highly beneficial.
Experience: Minimum of 3 years of professional experience specifically in UI/UX design within the gaming industry, with a proven track record in mobile game development.
Required Skills:
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Proven experience in UI/UX design for mobile games, demonstrated through a strong portfolio.
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Expertise in designing user interfaces, including menus, HUDs, and interactive elements.
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Proficiency with industry-standard UI/UX design and prototyping tools (e.g., Figma, Adobe Creative Suite, Sketch).
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Demonstrated ability to create visually appealing and functional user experiences that align with game aesthetics.
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Solid understanding of UI/UX best practices, usability principles, and accessibility standards in the context of mobile applications.
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Strong visual design skills, including mastery of typography, color theory, layout composition, and iconography.
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Familiarity with the constraints and opportunities presented by mobile device platforms.
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Excellent communication and collaboration skills, with an open and honest approach to giving and receiving feedback.
Preferred Skills:
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Basic understanding or familiarity with Unreal Engine and its UMG (Unreal Motion Graphics) system for UI implementation.
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Experience with conducting playtesting sessions and analyzing user feedback to drive design improvements.
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Knowledge of game progression systems, player onboarding, and monetization feature design from a UI/UX perspective.
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Experience in creating and maintaining UI style guides and asset documentation.
π Enhancement Note: The requirement for a portfolio demonstrating "UI systems, menus, and UX flows for games" is critical. Candidates should be prepared to showcase their ability to design complex interactive systems within a game context, not just static screens. The mention of Figma and basic Unreal Engine UMG knowledge points to specific toolchain expectations.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio showcasing at least 3 years of professional UI/UX design work specifically for mobile games.
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Demonstration of end-to-end UI system design, including user flows, wireframes, mockups, and interactive prototypes for game menus, HUDs, and in-game interfaces.
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Clear examples of how design decisions addressed specific gameplay challenges, player engagement goals, or monetization strategies.
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Visuals that highlight strong typography, color palettes, layout composition, and custom iconography relevant to game aesthetics.
Process Documentation:
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Examples within the portfolio that illustrate your process for translating game design requirements into functional UI/UX solutions.
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Showcase how you conducted user research, usability testing, or playtesting, and how findings informed design iterations.
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If applicable, include examples of UI asset preparation and basic documentation that would aid developers in implementation.
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Demonstrate your approach to maintaining design consistency across a project, potentially through style guides or component libraries.
π Enhancement Note: The portfolio is the primary tool for demonstrating capabilities. Applicants should focus on projects that clearly articulate the problem, their design process, the solution, and the impact. For this role, highlighting mobile game UI systems and any experience with Unreal Engine integration will be key differentiators.
π΅ Compensation & Benefits
Salary Range: Based on industry benchmarks for a Mid-Level UI Designer with 2-5 years of experience in Poland, particularly in a game development studio, the estimated annual gross salary range is PLN 70,000 - 110,000. This range is subject to negotiation based on individual experience, specific skill set, and the outcome of the technical interview.
Benefits:
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Ownership: Significant ownership of the UI design process, allowing for creative input and decision-making.
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Growth Opportunity: Development of competencies within a team of experienced professionals, fostering skill advancement.
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Competitive Compensation: Stable salary commensurate with experience and market standards.
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Culture: A studio environment that prioritizes creativity, work-life balance, and a genuine passion for games.
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Flexibility: Core working hours are from 10:00 to 14:00, offering flexibility around these times.
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Transparency: A commitment to minimal bureaucracy and maximum transparency in operations.
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Well-being Benefits: Comprehensive support for physical, emotional, and intellectual well-being, including:
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Sports pay-offs (subsidies for sports activities).
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Private medical care.
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Team integrations and social events. Working Hours: Full-time employment with core hours from 10:00 to 14:00, indicating a standard 8-hour workday with flexibility around the central block.
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π Enhancement Note: The salary estimate is based on research of mid-level UI/UX designer roles in Poland, specifically within the gaming sector. Vivid Games' location in Bydgoszcz is considered, factoring in regional cost of living and salary expectations. The benefits package emphasizes a positive work environment, professional development, and employee well-being, common attractive points for creative roles in the gaming industry.
π― Team & Company Context
π’ Company Culture
Industry: Video Game Development. Vivid Games operates in the dynamic and competitive global mobile gaming market, focusing on creating engaging and high-quality interactive entertainment experiences.
Company Size: Vivid Games is a mid-sized independent game studio, likely employing between 50-200 individuals. This size typically allows for a collaborative atmosphere with opportunities for individual impact, while still providing structured processes.
Founded: Vivid Games was founded in 2005, giving it over two decades of experience in the industry. This longevity suggests a stable company with a deep understanding of game development cycles, market trends, and player expectations.
Team Structure:
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The UI Designer will likely be part of a dedicated Design team, which may include Game Designers, UX Designers, and potentially other UI specialists.
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This team will operate under a Game Director or Lead Designer, with direct collaboration lines to Art Directors, Technical Leads, and Programmers.
Methodology:
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Vivid Games likely employs agile or iterative development methodologies, common in game development, allowing for flexibility and rapid prototyping.
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Design processes will focus on user-centered design principles, incorporating player feedback and data analysis from playtesting and live game metrics.
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Emphasis will be placed on efficient asset creation and integration, particularly with Unreal Engine, to streamline the development pipeline.
Company Website: https://jobs.vividgames.com
π Enhancement Note: As a company founded in 2005 and operating in the mobile gaming space, Vivid Games likely values creativity, technical excellence, and a strong understanding of player engagement. The "Ownership" and "Opportunity to grow" benefits suggest a culture that empowers its employees and invests in their professional development.
π Career & Growth Analysis
Operations Career Level: This role is positioned at a Mid-Level within the UI/UX design discipline. It requires independent contribution and the ability to manage assigned design tasks from conception to implementation support. The candidate is expected to bring existing expertise and a strong portfolio, contributing to the team's overall design capabilities.
Reporting Structure: The UI Designer will likely report to a Lead UI/UX Designer, a Game Design Lead, or an Art Director, depending on the internal structure of Vivid Games. They will work collaboratively with game designers, programmers, and other artists.
Operations Impact: The UI Designer's work directly influences the player's perception and interaction with the game. Effective UI/UX design is critical for player retention, satisfaction, and the successful implementation of monetization strategies. A well-designed interface can differentiate a game in a crowded market and contribute significantly to its commercial success.
Growth Opportunities:
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Specialization: Deepen expertise in specific areas of UI/UX design for games, such as player progression systems, monetization interfaces, or accessibility design.
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Lead Roles: Progress to a Senior UI Designer or Lead UI/UX Designer role, taking on more complex projects, mentoring junior designers, and shaping design strategy.
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Cross-Disciplinary Learning: Develop a stronger understanding of game programming (especially Unreal Engine), game design principles, and technical art pipelines, broadening skill sets.
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Project Leadership: Potentially lead UI/UX efforts on specific game titles or features, managing design deliverables and stakeholder communication.
π Enhancement Note: The "Opportunity to grow: Developing competencies in a team of experienced professionals" benefit directly points to a structured approach to career development. This role provides a solid foundation for specializing further within game UI/UX or transitioning into broader game design or art leadership roles.
π Work Environment
Office Type: The role is based in Bydgoszcz, Poland, at the company's physical office location. Given the "Hybrid" work arrangement, it suggests a mix of in-office collaboration and remote work flexibility.
Office Location(s): The primary office is located at MichaΕa Kleofasa OgiΕskiego 2, Bydgoszcz, 85-092, Poland. This location is likely equipped with modern design studios and collaborative spaces.
Workspace Context:
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The workspace is expected to be collaborative, encouraging interaction with game designers, programmers, and other artists to foster innovation and problem-solving.
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Access to necessary design software and potentially hardware for testing on mobile devices will be provided.
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The environment likely supports iterative design processes, with opportunities for quick feedback loops and team brainstorming sessions.
Work Schedule: The mention of "Core hours 10-14" indicates a flexible work schedule within a standard full-time week. This allows employees to structure their workday around these central hours, accommodating personal needs while ensuring team availability for critical meetings and collaborations.
π Enhancement Note: The hybrid nature of the role, combined with core hours, suggests a modern work environment that balances in-person collaboration necessary for creative fields like game design with the flexibility valued by professionals. This setup aims to optimize both team cohesion and individual productivity.
π Application & Portfolio Review Process
Interview Process:
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1.) Intro Call: An initial screening call, likely with an HR representative or hiring manager, to assess general fit, discuss the role in more detail, and confirm basic qualifications and salary expectations.
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2.) Technical Interview: This will be the core of the evaluation, focusing on UI/UX design skills, understanding of game development, and portfolio review. Expect in-depth discussion of your past projects, design process, and problem-solving abilities. This stage may include a practical design exercise or a detailed breakdown of your portfolio.
Portfolio Review Tips:
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Curate Strategically: Select 3-5 of your strongest and most relevant projects that showcase your UI/UX design skills for mobile games. Prioritize those that demonstrate complex UI systems, user flows, and strong visual design.
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Tell a Story: For each project, clearly outline the problem statement, your role and responsibilities, your design process (research, ideation, prototyping, testing), the solutions you implemented, and the outcomes or impact achieved.
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Highlight Key Skills: Explicitly point out examples of your typography, color theory, layout, iconography, usability, and accessibility expertise within your project descriptions.
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Showcase Process: Include wireframes, user flows, and interactive prototypes to demonstrate your design thinking and problem-solving approach, not just final polished mockups.
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Mobile Focus: Ensure your portfolio clearly reflects your experience with mobile design constraints and best practices.
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Unreal Engine/Figma: If you have relevant experience, be prepared to discuss your familiarity with Figma and any basic understanding or experience with Unreal Engine UMG.
Challenge Preparation:
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Be prepared for a design challenge that might involve critiquing an existing UI, redesigning a specific game screen, or conceptualizing a UI for a new game mechanic.
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Focus on articulating your thought process clearly and demonstrating how you would approach the problem systematically, even if you don't complete the entire design.
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Practice explaining your design decisions and their rationale, linking them back to user needs, game objectives, and design principles.
π Enhancement Note: The recruitment flow is concise, indicating a streamlined process focused on assessing technical proficiency and creative fit. The emphasis on a "Technical Interview" means candidates should thoroughly prepare their portfolio and be ready to discuss their design philosophy and practical application in detail.
π Tools & Technology Stack
Primary Tools:
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UI/UX Design Software: Proficiency in at least one major design tool is essential. Figma is specifically mentioned as a tool candidates should have at least basic familiarity with. Adobe Creative Suite (Photoshop, Illustrator) is also standard.
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Prototyping Tools: Tools like Figma, Adobe XD, InVision, or similar for creating interactive prototypes to demonstrate user flows and interactions.
Analytics & Reporting:
CRM & Automation:
Game Development Specific:
- Unreal Engine (UMG): Basic understanding of Unreal Engine's UMG (Unreal Motion Graphics) system is a preferred skill. This implies the ability to prepare assets suitable for integration and potentially assist developers with minor implementation tasks or understanding engine limitations.
π Enhancement Note: The explicit mention of Figma and preferred familiarity with Unreal Engine UMG are key technical requirements. Candidates should highlight their proficiency in these areas and be ready to discuss how they integrate with game development workflows.
π₯ Team Culture & Values
Operations Values:
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Creativity: A core value, essential for developing innovative and engaging game interfaces.
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Work-Life Balance: Emphasized as a key aspect of the studio's culture, suggesting a supportive environment that respects employees' personal time.
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Passion for Games: A genuine love for gaming is likely a unifying factor and driver for the team's dedication and quality of work.
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Ownership: Employees are encouraged to take responsibility for their work and contribute meaningfully to projects.
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Transparency: A commitment to open communication and minimal bureaucracy, fostering trust and efficiency.
Collaboration Style:
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Cross-functional Integration: The role demands close collaboration with Game Designers, Programmers, and Artists, requiring effective communication and a team-oriented approach.
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Feedback-Driven: An open and honest communication style is valued, indicating a culture where constructive feedback is regularly exchanged to improve designs and processes.
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Iterative Improvement: The nature of game development implies a collaborative environment focused on continuous iteration and refinement of designs based on testing and team input.
π Enhancement Note: The company culture appears to be a blend of creative freedom, professional development, and a strong emphasis on employee well-being and collaborative spirit, all within the context of passionate game development.
β‘ Challenges & Growth Opportunities
Challenges:
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Balancing Aesthetics and Functionality: Designing UIs that are visually stunning while also being highly functional, intuitive, and performant on mobile devices.
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Adapting to Game Mechanics: Quickly understanding and visualizing complex game mechanics, progression systems, and monetization features into clear, user-friendly interfaces.
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Technical Integration: Working within the constraints of Unreal Engine and collaborating effectively with programmers to ensure smooth asset implementation.
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Feedback Management: Navigating diverse stakeholder feedback and iterating on designs effectively while maintaining a cohesive vision.
Learning & Development Opportunities:
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Advanced UI/UX Techniques: Opportunities to learn and apply cutting-edge UI/UX patterns specific to the gaming industry.
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Unreal Engine Proficiency: The hybrid role provides a pathway to gain practical experience and deeper understanding of Unreal Engine's UI tools (UMG).
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Game Design Fundamentals: Exposure to the broader game design process, enhancing understanding of how UI/UX fits into the overall player experience.
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Mentorship: Learning from experienced designers and developers within a studio that values professional growth.
π Enhancement Note: This role offers a unique opportunity to tackle the specific challenges of UI/UX design within the fast-paced and creative environment of mobile game development, with clear pathways for skill enhancement and career progression.
π‘ Interview Preparation
Strategy Questions:
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Design Process: "Walk me through your process for designing a new UI system for a mobile game, from initial concept to implementation support. What challenges did you face, and how did you overcome them?" (Prepare to discuss your portfolio projects in detail).
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Collaboration: "Describe a time you had to collaborate with game designers or programmers who had different visions for a UI element. How did you reach a consensus and ensure the best outcome for the game?"
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Problem-Solving: "Imagine a player is struggling to understand the progression system in a game due to confusing UI. How would you approach diagnosing and fixing this issue?"
Company & Culture Questions:
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"What interests you about Vivid Games and our approach to mobile game development?" (Research their current and past games).
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"How do you approach receiving and giving constructive feedback within a creative team?"
Portfolio Presentation Strategy:
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Focus on Impact: For each project, clearly articulate the problem, your solution, and the tangible results (e.g., improved usability, increased player retention, successful feature adoption).
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Show, Don't Just Tell: Use visuals, flowcharts, and interactive prototypes to demonstrate your design thinking. Explain your choices based on user needs, game mechanics, and design principles.
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Technical Awareness: Be prepared to discuss how your designs translate into assets for developers, and mention your familiarity with Figma and any relevant Unreal Engine UMG experience.
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Conciseness: Be ready to present your key projects within a limited timeframe, highlighting the most relevant aspects for this role.
π Enhancement Note: Candidates should be ready to demonstrate not only their visual design skills but also their understanding of UX principles, game development workflows, and their ability to collaborate effectively within a creative studio environment. The portfolio is paramount and should be the centerpiece of the technical interview.
π Application Steps
To apply for this UI Designer position:
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Submit your application through the Vivid Games careers portal via the provided link.
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Portfolio Customization: Ensure your submitted portfolio is tailored to highlight mobile game UI/UX design, featuring examples of UI systems, menus, and UX flows. Include case studies that demonstrate your design process and problem-solving skills.
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Resume Optimization: Tailor your resume to emphasize your 3+ years of experience in game UI/UX design, specific tool proficiencies (Figma, Adobe Suite), and any knowledge of Unreal Engine UMG. Quantify achievements where possible.
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Interview Preparation: Practice discussing your portfolio projects in detail, focusing on your design decisions, collaboration experiences, and understanding of mobile game design principles. Be ready to articulate your approach to UI/UX challenges.
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Company Research: Familiarize yourself with Vivid Games' portfolio of games, their company values, and their position in the mobile gaming market to demonstrate genuine interest and cultural alignment.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires 3+ years of professional experience in UI/UX design for games and a strong portfolio demonstrating UI systems and UX flows. Proficiency in UI/UX tools, familiarity with Figma, and a basic understanding of Unreal Engine UMG are essential.