UI Art Integrator & Technical Animator (in Unity) - Mobile Casino Game

Amber Studio
Full-time

πŸ“ Job Overview

Job Title: UI Art Integrator & Technical Animator (in Unity) - Mobile Casino Game

Company: Amber Studio

Location: Colombia

Job Type: Contractor

Category: Game Development / Art Integration

Date Posted: March 08, 2026

Experience Level: 5-10 Years

Remote Status: Remote Solely

πŸš€ Role Summary

  • Game Integration & Animation: Focus on integrating UI art assets into the Unity engine and creating dynamic animations and VFX to bring them to life.

  • Player Experience Focus: Responsible for crafting engaging player experiences through seamless UI integration, captivating animations, and responsive interactions in a high-traffic mobile casino game.

  • Technical Art & Optimization: Emphasis on technical art skills, including optimizing assets for mobile performance, managing particle systems, and ensuring robust, responsive UI layouts.

  • Cross-functional Collaboration: Requires close collaboration with artists, designers, engineers, and QA to deliver high-quality game features and maintain asset integrity.

πŸ“ Enhancement Note: While the original job title is specific to "UI Art Integrator & Technical Animator," the core responsibilities and required skills clearly place this role within the broader "Game Development" and "Technical Art" domains, with a strong specialization in UI/UX animation and integration for mobile platforms. The "Operations" category is adapted to reflect this technical specialization within the game development lifecycle.

πŸ“ˆ Primary Responsibilities

  • Integrate UI and art assets into the Unity engine, ensuring robust and responsive layouts across various resolutions and aspect ratios.

  • Animate UI elements and 2D characters using Unity's animation tools, with a keen focus on timing, anticipation, and micro-interactions.

  • Develop game-ready Visual Effects (VFX) using Unity's particle system, optimizing for mobile performance.

  • Implement interaction states and motion language for live operations (LiveOps) features such as pop-ups, rewards, and win celebrations, balancing delight with performance constraints.

  • Champion the "feel" of the game by iterating on animations and transitions until they are smooth, crisp, readable, and satisfying.

  • Prepare and integrate delivered assets, maintaining strict naming conventions and folder discipline for efficient asset management.

  • Collaborate effectively with artists, designers, engineers, producers, and Quality Assurance (QA) teams, proactively communicating trade-offs and proposing UX refinements.

  • Contribute to asset management, troubleshooting layout or animation issues, and ensuring builds remain shippable for frequent releases.

  • Optimize asset performance for mobile devices, considering techniques like atlases, compression, batching, and texture budgets.

  • Uphold and contribute to the game's motion language, ensuring consistency and quality across all UI interactions.

πŸ“ Enhancement Note: The original description provided a good list of duties. This section restructures and elaborates on them, emphasizing the technical and artistic integration aspects. The focus on "feel," "motion language," and "optimization" is highlighted as critical to the role's success in a live mobile game environment.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating practical application of skills is paramount. Equivalent experience in game development, art integration, or technical animation will be highly valued.

Experience: 5-10 years of professional experience in game development, with a significant focus on UI integration, technical animation, and VFX creation within the Unity engine. Experience with live mobile games is highly desirable.

Required Skills:

  • Unity Mastery: Deep understanding of Unity's core systems, including UI Canvas, particle systems, animation controllers, and the animation state machine. Familiarity with Unity's shader and material systems is a plus.

  • Production-Grade 2D & UI Animation: Demonstrated expertise in creating polished 2D and UI animations within Unity, with a strong grasp of timing, spacing, anticipation, and micro-interactions.

  • In-Engine VFX Creation: Proficient in creating game-ready VFX using Unity's particle system, with a focus on mobile optimization.

  • Asset Integration Discipline: Strong skills in sprite slicing, atlas creation, import settings, font setup, and building organized prefab hierarchies.

  • Mobile Performance Optimization: Proven ability to optimize assets and animations for mobile devices, understanding concepts like overdraw, texture budgets, batching, and asset compression.

  • Interaction Design & Motion Language: Experience implementing interactive states and defining a consistent motion language for UI elements.

  • Live Game Pipelines: Familiarity with fast-paced iteration, clear communication, and reliable delivery within a live game development environment.

  • English Fluency: Excellent written and spoken English communication skills.

  • Proactive Communication: Ability to clearly articulate progress, flag issues, and seek assistance proactively. Active participation in meetings, especially as a remote team member.

  • Ownership Mindset: Taking full responsibility for assigned tasks, ensuring thorough testing, stability, and on-time delivery.

Preferred Skills:

  • 2D character animation experience, including bone-based workflows and Unity's Timeline.

  • Prior experience in mobile game development or similar app development.

  • Experience within the casino or social casino gaming genre.

  • Exposure to LiveOps environments and cadenced release cycles.

  • Familiarity with Unity's Asset Bundles.

  • Experience with project management tools like Jira.

πŸ“ Enhancement Note: The "Skills" section has been expanded to explicitly mention specific Unity systems and animation principles. The "Required" and "Preferred" categories are clearly delineated, and the original "Nice to Have" items have been reclassified to better reflect their desirability. The note about a portfolio is crucial for this type of role.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • UI Motion & Animation Showcase: A comprehensive portfolio or demo reel demonstrating expertise in UI motion design, 2D animations, and in-engine polish specifically for mobile applications or games.

  • Technical Breakdown: For each portfolio piece, include short breakdowns detailing your specific role, the constraints you worked under, and the technical solutions implemented.

  • Optimization Examples: Showcase examples of how you've optimized assets and animations for mobile performance, including specific metrics or before/after comparisons if possible.

  • Interaction Design: Examples of dynamic UI interactions, state changes, and motion language implementation that highlight user experience and engagement.

Process Documentation:

  • Integration Workflow: Demonstrate understanding of asset integration workflows within Unity, including best practices for organizing prefabs, managing import settings, and adhering to naming conventions.

  • Animation Pipeline: Illustrate your process for creating and implementing animations within Unity, from initial concept and timing to final polish and integration into animation controllers.

  • VFX Creation & Optimization: Detail your approach to creating VFX in Unity's particle system, including methods for performance profiling and optimization on mobile targets.

  • Collaboration & Iteration: Provide examples of how you collaborate with cross-functional teams (artists, designers, engineers) to refine UI elements and animations through iterative feedback loops.

πŸ“ Enhancement Note: This section is critical for a role focused on art integration and animation. It emphasizes the need for practical, demonstrable skills through a portfolio, with specific guidance on what to include. The "Process Documentation" aspect is framed around the practical workflows and collaboration methods expected in a game development environment.

πŸ’΅ Compensation & Benefits

Salary Range: As this is a contract position, compensation is project-based. Based on the 5-10 years of experience requirement, the role's technical complexity, and the remote nature, a competitive hourly rate for a UI Art Integrator & Technical Animator in Colombia would typically range from $25 - $45 USD per hour, or equivalent in local currency. This range can fluctuate based on specific project demands, the depth of experience, and the candidate's demonstrated portfolio.

Benefits:

  • Competitive Project-Based Compensation: Attractive payment structure aligned with industry standards for contract roles.

  • Long-Term Collaboration Potential: Opportunity for ongoing work and potential integration into future projects based on performance and project needs.

  • Remote Work Flexibility: Full-time remote contract position, allowing for work from anywhere within Colombia.

  • Core Working Hours: Structured work schedule (40 hours/week, core hours 9 am–5 pm US Central Time) providing a balance between flexibility and team synchronization.

  • Professional Development: Exposure to a high-traffic, top-tier mobile social casino game, offering valuable experience and skill enhancement.

  • Transparent Project Management: Clear communication and support throughout the project lifecycle.

  • Fair Evaluation: Transparent and fair assessment of work and contributions.

Working Hours: This is a full-time remote contract position requiring approximately 40 hours per week, with core working hours from 9 am to 5 pm US Central Time. This structure ensures alignment with the core team while offering flexibility.

πŸ“ Enhancement Note: Since salary was not specified, a research-based estimate for a contract role in Colombia with the given experience level and specialization has been provided. The benefits are tailored to reflect typical offerings for contract remote positions in the tech/gaming industry.

🎯 Team & Company Context

🏒 Company Culture

Industry: Gaming, specifically Mobile Casino Games. Amber Studio operates within a highly competitive and rapidly evolving digital entertainment sector, known for its focus on player engagement and retention through innovative game design and technology.

Company Size: Amber Studio is a growing company within the gaming industry. This size often implies a dynamic environment where individual contributions are highly visible and can significantly impact project outcomes. It suggests a balance between established processes and the agility to adapt quickly.

Founded: Amber Studio was founded in 2011. This history indicates a stable company with significant experience in the gaming market, likely possessing well-defined development pipelines and a culture that has evolved to support long-term success.

Team Structure:

  • Cross-functional Project Teams: The role will be part of a project team comprised of artists, designers, engineers, producers, and QA testers. This structure is typical for game development, emphasizing collaboration and shared ownership.

  • Remote-First Environment: As a remote position, the team structure relies heavily on digital communication and collaboration tools to maintain cohesion and productivity.

  • Specialized Roles: Within the Art department, there will be specialists in various areas, with this role focusing specifically on the technical integration and animation of UI elements.

Methodology:

  • Agile Development: Game development, especially for live mobile titles, often utilizes agile methodologies (e.g., Scrum, Kanban) to facilitate rapid iteration, continuous feedback, and flexible adaptation to changing requirements.

  • Data-Driven Iteration: For a live mobile casino game, decisions regarding UI/UX, animations, and features are frequently informed by player data and analytics to optimize engagement and monetization.

  • Quality Assurance Integration: QA is integrated throughout the development process, ensuring that new features and animations are tested thoroughly before release.

Company Website: https://www.amberstudio.com/

πŸ“ Enhancement Note: The company information has been fleshed out to provide context relevant to a game development role. The emphasis is on the dynamic, collaborative, and often data-driven nature of the mobile gaming industry.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role sits at an experienced individual contributor level within the Technical Art or Game Art discipline. It requires a blend of artistic sensibility and technical proficiency, focusing on the implementation and polish of visual elements within a game engine. The "Operations" aspect here pertains to the operational execution of art integration and animation within the game development pipeline.

Reporting Structure: The UI Art Integrator & Technical Animator will likely report to a Lead Artist, Art Director, or potentially a Technical Art Lead. They will work closely with game designers and engineers to ensure their work aligns with game mechanics and technical requirements.

Operations Impact: This role directly impacts the player experience by bringing static UI art to life, enhancing game feel, and ensuring smooth, intuitive interactions. High-quality animation and UI integration are critical for player retention and satisfaction in the competitive mobile casino market, directly influencing engagement metrics and, consequently, revenue.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas like advanced Unity animation systems, shader development for UI, or complex VFX creation.

  • Leadership: Progress to a Lead Technical Artist or Art Director role, mentoring junior artists and guiding the visual direction of projects.

  • Cross-Disciplinary Learning: Gain exposure to game design, engineering, and live operations management, broadening understanding of the full game development lifecycle.

  • Project Variety: Work on diverse projects within Amber Studio, potentially exploring different game genres or platforms.

  • Technical Art Innovations: Contribute to the development and adoption of new tools and workflows within the art pipeline.

πŸ“ Enhancement Note: This section reinterprets "Operations" as the operational execution of art and technical functions within the game development pipeline. Growth opportunities are framed around specialization, leadership, and cross-disciplinary growth within the gaming industry.

🌐 Work Environment

Office Type: This is a fully remote position, meaning the "office" is the candidate's chosen workspace. Amber Studio supports a remote work culture, emphasizing asynchronous communication and digital collaboration tools.

Office Location(s): While the company is based in Colombia, this specific role is remote and does not require physical presence at any Amber Studio office. Candidates are expected to be based in Colombia for this contract.

Workspace Context:

  • Digital Collaboration Hub: The work environment is primarily digital, relying on platforms like Slack, Zoom, Jira, and Unity's collaborative features for communication, task management, and asset sharing.

  • Independent Workstation: Candidates will need a reliable computer setup capable of running Unity and associated creative software efficiently.

  • Virtual Team Interaction: Opportunities for team interaction will occur through scheduled video calls, daily stand-ups, and collaborative sessions within the Unity editor.

  • Focus on Productivity: The remote setup encourages a focus on individual productivity and output, with clear deliverables and performance metrics.

Work Schedule: The role requires a commitment of 40 hours per week, with core working hours from 9 am to 5 pm US Central Time. This ensures overlap for critical team communication and collaboration, while allowing for flexibility in scheduling non-core hours.

πŸ“ Enhancement Note: The "Work Environment" section is adapted to reflect the fully remote nature of the role, emphasizing digital collaboration tools and the need for a productive home workspace. The core hours are highlighted for synchronization purposes.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Profile Preselection: Initial review of applications and resumes by the Talent Acquisition team.

  • Talent Acquisition Screening: A first-round interview conducted by Talent Acquisition to assess general experience, communication skills, and cultural fit.

  • Technical Assessment: Qualified candidates will be invited to complete a practical test designed to evaluate their Unity integration, animation, and optimization skills. This might involve a small scene setup or asset integration task.

  • Technical & Cultural Interviews: Finalists will participate in interviews with the hiring manager and potentially team members to delve deeper into technical proficiency, problem-solving abilities, and how they align with Amber Studio's collaborative culture.

Portfolio Review Tips:

  • Tailor to the Role: Ensure your portfolio prominently features examples of UI animation, technical integration within Unity, and VFX creation for mobile platforms.

  • Showcase "Feel": Highlight pieces that demonstrate your ability to create engaging animations, smooth transitions, and satisfying interactions.

  • Detail Your Contribution: For team projects, clearly articulate your specific role, the challenges faced, and the solutions you implemented. Use short breakdowns or annotations.

  • Performance Focus: Include examples or discussions of how you optimized assets and animations for mobile performance. Quantifiable results are a strong plus.

  • Clarity and Organization: Present your portfolio in a clear, organized manner, making it easy for reviewers to navigate and understand your skills. A demo reel combined with case study breakdowns is often effective.

Challenge Preparation:

  • Unity Proficiency: Be prepared to discuss your experience with specific Unity systems related to UI, animation, and particles. Practice common UI integration tasks.

  • Animation Principles: Brush up on animation principles like timing, spacing, anticipation, and follow-through, and how to apply them in Unity.

  • Optimization Strategies: Be ready to discuss strategies for optimizing game assets and performance on mobile devices, including common bottlenecks and solutions.

  • Problem-Solving Scenarios: Anticipate questions about how you would approach specific integration or animation challenges, troubleshoot issues, or collaborate with other disciplines.

  • Communication: Practice articulating your technical decisions and thought processes clearly and concisely.

πŸ“ Enhancement Note: This section provides a detailed breakdown of the interview process as outlined and offers practical, role-specific advice for preparing portfolios and interviews, focusing on the technical and artistic demands of the role.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Unity Engine: The core development platform. Mastery of its UI system (UGUI), animation tools (Animator, Timeline), particle system (Shuriken), and general workflow is essential.

  • Adobe Creative Suite (Photoshop, Illustrator): For asset preparation, slicing, and understanding sprite sheet workflows.

  • Animation Software (e.g., Spine, After Effects): Potentially used for creating 2D animations or VFX assets that are then integrated into Unity.

Analytics & Reporting:

  • In-game Analytics Tools: While not directly responsible for analytics, understanding how UI interactions and animations contribute to player engagement metrics tracked by tools like GameAnalytics, Firebase Analytics, or custom solutions is beneficial.

CRM & Automation:

  • Project Management Tools (Jira, Asana): For task tracking, bug reporting, and workflow management.

  • Version Control Systems (Git, Perforce): Essential for managing project assets and code collaboratively.

πŸ“ Enhancement Note: The "Tools & Technology Stack" section focuses on the primary software and systems directly relevant to a UI Art Integrator and Technical Animator role in Unity game development.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Craftsmanship & Polish: A deep commitment to high-quality execution, attention to detail, and delivering polished, satisfying user experiences.

  • Collaboration & Communication: Valuing open, honest, and proactive communication across all disciplines to achieve shared goals.

  • Innovation & Continuous Improvement: A drive to explore new techniques, optimize workflows, and contribute to the ongoing evolution of the game and development processes.

  • Ownership & Accountability: Taking responsibility for one's work, ensuring quality, and contributing to the overall success of the project.

  • Player-Centricity: A focus on understanding and enhancing the player experience through intuitive design, engaging visuals, and smooth interactions.

Collaboration Style:

  • Cross-Disciplinary Partnership: Working closely with artists to understand asset intent, designers to align with gameplay mechanics, and engineers to ensure technical feasibility and performance.

  • Feedback-Driven Iteration: Embracing constructive feedback from peers and stakeholders to refine animations, UI layouts, and VFX.

  • Proactive Problem Solving: Identifying potential issues early and collaborating with the team to find effective solutions.

  • Knowledge Sharing: Willingness to share expertise and best practices, particularly regarding Unity's technical art capabilities.

πŸ“ Enhancement Note: This section translates general company values into specific operational and cultural expectations for a technical art role within a game development team.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Artistry with Performance: Consistently delivering visually appealing and engaging animations and VFX while adhering to strict mobile performance budgets.

  • Cross-Discipline Communication: Effectively translating artistic vision into technical requirements and vice-versa, bridging gaps between art, design, and engineering.

  • Rapid Iteration in a Live Environment: Adapting quickly to design changes and player feedback in a live game, requiring efficient workflows and agile problem-solving.

  • Maintaining Consistency: Ensuring a unified "feel" and motion language across a large and evolving mobile game with numerous UI elements and features.

  • Remote Collaboration Dynamics: Navigating the nuances of effective communication and collaboration in a fully remote team setting.

Learning & Development Opportunities:

  • Advanced Unity Techniques: Gaining deeper expertise in Unity's animation systems, shaders, and optimization tools.

  • Technical Art Specialization: Developing skills in areas like shader writing, procedural animation, or advanced VFX scripting.

  • Game Design Fundamentals: Understanding core game design principles to better align art integration with player experience goals.

  • Live Operations Strategy: Learning how UI/UX and animation contribute to LiveOps events and player retention strategies.

  • Mentorship: Potential for guidance from senior technical artists or art directors within Amber Studio.

πŸ“ Enhancement Note: Challenges are framed around the unique demands of technical art in a live mobile game context. Growth opportunities focus on skill advancement within the technical art domain and broader game development understanding.

πŸ’‘ Interview Preparation

Strategy Questions:

  • Technical Integration: "Describe your process for integrating a complex UI screen into Unity, from receiving assets to final implementation and testing. What are the key optimization steps you take?"

  • Animation & Feel: "How do you approach creating 'game feel' through UI animation? Can you walk us through an example from your portfolio where you focused on timing and anticipation to enhance user experience?"

  • Problem Solving: "Imagine a UI element is causing significant frame drops on older mobile devices. What steps would you take to diagnose and resolve this performance issue?"

  • Collaboration: "How do you handle conflicting feedback from a designer and an engineer regarding a UI animation? What's your strategy for finding a solution that satisfies both technical and experiential requirements?"

Company & Culture Questions:

  • Motivation: "What specifically about Amber Studio and this role excites you the most?"

  • Remote Work: "How do you ensure you stay connected and productive as part of a remote team? How do you contribute to team culture from a distance?"

  • Adaptability: "Describe a time you had to adapt your technical approach or animation style due to changing project requirements or technical constraints."

Portfolio Presentation Strategy:

  • Narrative Approach: For each piece, tell a story: the problem, your solution, the constraints, and the outcome. Focus on your specific contributions.

  • Visual Demonstration: Use screen recordings or GIFs to showcase the animation and interaction. For more complex pieces, consider a short breakdown video explaining the Unity setup.

  • Technical Deep Dive: Be prepared to discuss the technical implementation details (e.g., animation controllers, particle system settings, optimization techniques) with the interviewers.

  • Quantify Impact (if possible): If you have data on how your work improved engagement, retention, or performance, present it clearly.

πŸ“ Enhancement Note: These interview questions are tailored to assess the specific skills and experiences required for a UI Art Integrator and Technical Animator, focusing on practical application, problem-solving, and collaborative capabilities within a game development context.

πŸ“Œ Application Steps

To apply for this operations position:

  • Submit your application through the provided link on jobs.jobvite.com.

  • Portfolio Customization: Ensure your resume and portfolio are tailored to highlight your experience with Unity, UI integration, 2D animation, VFX creation, mobile optimization, and interactive design. Prioritize examples directly relevant to mobile games or apps.

  • Resume Optimization: Clearly articulate your experience with specific Unity systems, animation principles, and performance optimization techniques. Use keywords from the job description like "Unity," "UI Animation," "VFX," "Mobile Optimization," and "Technical Art."

  • Portfolio Walkthrough Preparation: Be ready to present and discuss 2-3 key pieces from your portfolio that best demonstrate your skills for this role, focusing on your specific contributions, technical challenges, and solutions.

  • Company Research: Familiarize yourself with Amber Studio's games and their general approach to mobile game development to demonstrate genuine interest and understanding of their market.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must possess mastery of Unity systems, including UI, particles, and animations, with a strong focus on production-grade 2D/UI animation, timing, and mobile optimization techniques. Fluency in English and an ownership mindset are also required.