GAIN Experience - Junior UX Designer

This is Gain Ltd
Full-time

πŸ“ Job Overview

Job Title: Junior UX Designer

Company: This is Gain Ltd

Location: Bristol, England, United Kingdom (Hybrid)

Job Type: FULL_TIME

Category: User Experience (UX) Design / Product Design

Date Posted: 2026-02-11

Experience Level: 0-2 years

πŸš€ Role Summary

  • Design and craft intuitive interaction patterns and micro-interactions for complex digital products, focusing on enhancing usability and reducing cognitive load for users.

  • Develop interactive prototypes at various fidelities using Figma to clearly demonstrate user flows, interaction models, and system behavior.

  • Collaborate closely with UX strategists, visual designers, developers, and researchers to translate strategic thinking into seamless and effective digital experiences.

  • Contribute to the evolution and maintenance of design systems, ensuring consistency and scalability of reusable interaction patterns and component behaviors across multiple projects.

  • Document detailed UI specifications and interaction guidelines to facilitate efficient and accurate implementation by development teams.

πŸ“ Enhancement Note: While the provided data strongly indicates a UX Design role, the emphasis on "interaction design," "micro-interactions," and "user flows" within complex systems suggests a specialization within UX, focusing on the functional and behavioral aspects of the user interface rather than purely visual aesthetics. This role is positioned as a "Junior" level, implying a need for foundational skills and a strong willingness to learn and grow within a supportive team environment. The hybrid nature and specific location options (Bristol or London) are noted for candidate consideration.

πŸ“ˆ Primary Responsibilities

  • Design detailed interaction patterns, micro-interactions, and animated transitions that enhance usability and clearly communicate system behavior.

  • Create interactive prototypes at varying levels of fidelity using Figma to demonstrate user flows and interaction models effectively.

  • Develop comprehensive UI specifications, interaction documentation, and redline deliverables to guide development teams through implementation.

  • Design responsive interaction patterns that function seamlessly across devices (desktop, tablet, mobile), ensuring consistency in behavior and user experience.

  • Collaborate with developers to ensure interaction designs are technically feasible and perform smoothly, making pragmatic adjustments as needed.

  • Apply design psychology principles and established UX heuristics (e.g., recognition over recall, feedback, affordance, consistency) to craft intuitive interaction solutions.

  • Contribute to the development and evolution of design systems by creating reusable interaction patterns and component behaviors that can scale across various products.

  • Participate in usability testing sessions, observing user interactions with prototypes and iterating designs based on behavioral insights and user feedback.

  • Ensure interactions adhere to accessibility guidelines (WCAG) for inclusivity, making them keyboard navigable, screen-reader friendly, and operable for users with diverse abilities.

  • Present interaction concepts and prototypes to clients and internal stakeholders, articulating design rationale with clarity and confidence.

  • Stay current with emerging interaction design trends, tools, and technologies, bringing innovative thinking to enhance the team's craft and capabilities.

πŸ“ Enhancement Note: The responsibilities listed are directly extracted from the job description, providing a clear outline of the day-to-day tasks. The emphasis on "design psychology principles," "UX heuristics," and "accessibility guidelines (WCAG)" highlights the technical depth expected even at a junior level. The inclusion of client presentations and design system contributions points to a role that offers significant exposure and learning opportunities within a professional agency setting.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a background in Design (e.g., Graphic Design, Interaction Design, UX Design), Human-Computer Interaction (HCI), or a related field is highly beneficial. Practical experience and a strong portfolio will be prioritized.

Experience: 1-2 years of experience in interaction design, UX design, or product design. This can include agency work, in-house roles, or relevant internship/placement experience.

Required Skills:

  • Strong interaction design thinking demonstrated through a portfolio showcasing user flows, wireframes, interactive prototypes, and clear problem-solving.

  • Proficiency in Figma, with a demonstrated ability to create interactive prototypes and component-based design systems.

  • Solid understanding of interaction design fundamentals: affordance, feedback, consistency, error prevention, progressive disclosure, and mental models.

  • Knowledge of responsive design principles and how interaction patterns adapt across breakpoints and device types.

  • Awareness of accessibility standards (WCAG AA minimum) and how to design inclusive interactions.

  • Ability to clearly document interaction specifications for handoff to development teams.

  • Strong communication and presentation skills, comfortable explaining interaction rationale to both technical and non-technical audiences.

Preferred Skills:

  • Experience with advanced prototyping tools such as ProtoPie, Principle, Framer, or After Effects for high-fidelity interaction demonstrations.

  • Understanding of front-end development constraints (HTML/CSS/JavaScript fundamentals) to inform technically feasible interaction designs.

  • Familiarity with animation principles and motion design as applied to UI (e.g., easing, duration, choreography).

  • Experience designing for complex domains like B2B SaaS, enterprise software, healthcare, or life sciences where interaction clarity is critical.

  • Knowledge of designing AI-enhanced interfaces, intelligent search experiences, or adaptive user interfaces.

  • Exposure to user research methods and understanding how behavioral insights inform interaction decisions.

  • Experience contributing to or maintaining design systems and component libraries.

πŸ“ Enhancement Note: The requirements clearly distinguish between essential skills, which are crucial for immediate contribution, and desirable skills, which would make a candidate stand out. The emphasis on Figma is paramount. The "0-2 years" experience level aligns with the "Junior" title, suggesting that a strong portfolio and foundational knowledge are key, rather than extensive professional history. The inclusion of "design psychology" and "UX heuristics" points to a desire for thoughtful, user-centric design.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio is essential, clearly demonstrating your interaction design thinking.

  • Showcase detailed user flows that map out complex user journeys and decision-making processes.

  • Include wireframes that illustrate information architecture and layout considerations for interaction.

  • Present interactive prototypes at varying fidelities to demonstrate how interfaces behave and respond to user input.

Process Documentation:

  • Provide examples of UI specifications and interaction documentation that clearly guide development teams.

  • Demonstrate experience in creating and contributing to component-based design systems and reusable interaction patterns.

  • Showcase an understanding of responsive design principles through examples of how interaction patterns adapt across different devices and breakpoints.

  • Include any documentation related to usability testing insights and how they informed design iterations.

πŸ“ Enhancement Note: The job description explicitly states the need for a "strong portfolio demonstrating interaction thinkingβ€”user flows, wireframes, interactive prototypes, and clear problem-solving through design." This section elaborates on what constitutes a strong portfolio for this specific role, emphasizing the "interaction" aspect over purely visual design. It also highlights the importance of documenting interaction specifications, a key deliverable for developers.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for Junior UX Designers in the UK (specifically Bristol and London) with 1-2 years of experience, a competitive salary range is estimated between Β£28,000 - Β£38,000 per annum. This range considers the hybrid work model, the agency environment, and the specialized nature of interaction design.

Benefits:

  • Private Medical Insurance

  • BUPA Life Assurance

  • Income Protection

  • Employee Assistance Programme

  • Cycle to Work salary sacrifice scheme

  • Tech & Wearables salary sacrifice scheme

  • Octopus EV Scheme

  • Discounts and deals on a range of items (hotels, holidays, cinema, gyms, etc.)

Working Hours: 40 hours per week. The hybrid model allows for a blend of office-based and remote work.

πŸ“ Enhancement Note: The salary range is an estimate based on common compensation data for junior-level UX/Interaction Designers in the UK, factoring in location (major cities like Bristol and London) and experience level (0-2 years). The provided benefits are directly listed from the job description. The working hours are also directly stated.

🎯 Team & Company Context

🏒 Company Culture

Industry: Technology, Creative Services, Consulting (Specializing in UX/Digital Transformation). GAIN operates at the intersection of data, technology, and creativity, focusing on delivering measurable business impact.

Company Size: The available data does not specify the exact company size (e.g., number of employees). However, the mention of multiple specialist teams (Creative Studio, Conversion, Customer Science, Experience, Performance) and a hybrid work model across Bristol and London suggests a medium-to-large agency structure.

Founded: The founding date is not provided. The company describes itself as a "creative-led, insight-driven company" that blends data, tech, and creativity to solve complex problems for public and private sector organizations.

Team Structure:

  • The role is within the "Experience" team, reporting to the Lead UX Designer or Design Director.

  • This team likely works alongside other specialist teams such as Creative Studio, Conversion, Customer Science, and Performance, indicating a collaborative, cross-functional agency environment.

Methodology:

  • GAIN emphasizes a methodology that unites "intelligence and creativity," where "insight sparks imagination, and where innovation turns possibility into progress."

  • They are described as "explorers of new frontiers," shaping strategies using data, tech, and creativity.

  • The company uses a "rebel thinking, smart technology, and data-driven creativity" approach to engineer innovation and transform information into action.

Company Website: https://www.thisisgain.com/

πŸ“ Enhancement Note: The company description highlights a unique blend of analytical rigor ("data," "insight") and creative innovation ("creativity," "imagination"). The emphasis on "measurable business impact" suggests a results-oriented culture. The structure of specialist teams implies a matrixed organization where individuals contribute to diverse projects across different expertise areas.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a "Junior UX Designer" role, typically considered an entry-level to early-career position in the UX/design field. It's designed for individuals with foundational knowledge and 1-2 years of experience, focusing on skill development and practical application under guidance.

Reporting Structure: The Junior UX Designer reports to the Lead UX Designer or Design Director within the Experience team. This structure provides direct mentorship and oversight from senior design professionals.

Operations Impact: While not a traditional "Revenue Operations" or "Sales Operations" role, this UX position has a significant impact on the business by:

  • Designing user-centered experiences that drive engagement and conversion.

  • Improving usability and reducing friction in digital products, leading to higher customer satisfaction and retention.

  • Ensuring digital products are intuitive and efficient, which can directly influence adoption rates and operational efficiency for clients' businesses.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in interaction design, motion design, or specific complex domains (e.g., healthcare, enterprise SaaS).

  • Design System Contribution: Grow proficiency in building and maintaining scalable design systems and component libraries.

  • Mentorship: Receive direct guidance and learning from Lead UX Designers and Design Directors, fostering professional development.

  • Project Variety: Gain exposure to a diverse range of projects across different industries, broadening practical experience and problem-solving capabilities.

  • Client Interaction: Develop presentation and communication skills through client-facing project work.

  • Potential Advancement: Progress to mid-level UX Designer roles, Senior UX Designer, or potentially specialize in areas like UX Strategy or Design Leadership over time.

πŸ“ Enhancement Note: The "Career & Growth Analysis" section focuses on how this UX role fits into a broader career trajectory within the design and operations (in the sense of business operations enablement) field. The emphasis is on skill development, mentorship, and progressive responsibility within an agency context. The "operations impact" is framed in terms of enabling client business success through excellent user experience design.

🌐 Work Environment

Office Type: The role is described as "Hybrid," allowing for a blend of remote work and office-based collaboration. This suggests a modern work environment that balances flexibility with the benefits of in-person teamwork.

Office Location(s): Bristol or London, England, United Kingdom. Candidates can be based in either city, with the expectation of coming into the office for specific meetings, workshops, or collaborative sessions.

Workspace Context:

  • Collaborative Environment: The agency structure and hybrid model necessitate strong collaboration. Expect to work closely with cross-functional teams (UX Strategists, Visual Designers, Developers, Researchers) both in person and remotely.

  • Tools and Technology: Proficiency with Figma is essential, and familiarity with advanced prototyping tools is a plus. Access to modern design software and collaboration platforms is expected.

  • Team Interaction: Opportunities for regular interaction with team members through scheduled meetings, design critiques, and informal check-ins, both virtually and in the office. The hybrid approach aims to foster connection while maintaining flexibility.

Work Schedule: Standard full-time working hours (estimated 40 hours per week) with a hybrid arrangement. This likely means flexibility in day-to-day scheduling, but with expectations for availability during core business hours for team collaboration and project needs.

πŸ“ Enhancement Note: The "Work Environment" section details the practical aspects of working at GAIN, emphasizing the hybrid model and its implications for collaboration and flexibility. The mention of specific locations is crucial for candidates assessing commute and location preferences.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess alignment with the role's requirements and experience level.

  • Portfolio Review & Interview: A more in-depth discussion focused on your portfolio. Expect to walk through specific case studies, explaining your design process, rationale, and problem-solving approach. This stage will likely involve senior members of the Experience team.

  • Skills Assessment/Exercise: Potentially a design challenge or practical exercise, either take-home or conducted during an interview, to evaluate your interaction design skills (e.g., prototyping, flow design).

  • Cultural Fit Interview: Discussion to assess alignment with GAIN's values, collaboration style, and how you approach challenges and teamwork. This may involve meeting with Design Directors or other team leads.

  • Final Interview: Potentially a final discussion with a hiring manager or director to confirm fit and discuss terms.

Portfolio Review Tips:

  • Focus on Interaction: Ensure your portfolio prominently features examples of user flows, interactive prototypes, and detailed interaction design thinking. Clearly articulate how the interface behaves and responds.

  • Process & Rationale: For each project, clearly explain the problem, your role, your design process, the decisions you made, and the rationale behind them.

  • Showcase Figma Skills: Highlight your proficiency in Figma, including your ability to create component-based systems and interactive prototypes.

  • Problem-Solving: Demonstrate your ability to tackle complex problems and find elegant, user-centered solutions.

  • Clarity & Conciseness: Present your work clearly and concisely. Be prepared to explain each case study within a reasonable timeframe.

  • Accessibility & Responsiveness: If possible, showcase examples that demonstrate your understanding of accessibility guidelines and responsive design principles.

Challenge Preparation:

  • If a design challenge is provided, focus on understanding the core problem and user needs.

  • Demonstrate a clear, logical thought process, even if you don't arrive at a "perfect" solution.

  • Prioritize interaction design and user flows in your response.

  • Be prepared to articulate your design decisions and justify them with UX principles.

  • If the challenge involves prototyping, leverage your Figma skills to create a functional representation.

πŸ“ Enhancement Note: This section provides a strategic guide for applicants, outlining the likely interview stages and offering specific advice on how to present their portfolio and prepare for potential design challenges, tailored to a UX/Interaction Design role. The emphasis is on demonstrating practical skills and a thoughtful approach to design problem-solving.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for UI design, wireframing, prototyping, and design system development. Proficiency is a must.

  • Prototyping Tools (Advanced): Desirable experience with tools like ProtoPie, Principle, Framer, or After Effects for creating high-fidelity, complex interactions and animations.

Analytics & Reporting: While not explicitly mentioned as a primary responsibility for this junior role, an understanding of how user behavior data (analytics) and user research inform design decisions is beneficial. Familiarity with tools that visualize user behavior or track conversion metrics for digital products would be advantageous.

CRM & Automation: Not directly relevant to this UX design role, which focuses on the user-facing aspects of digital products.

Other Potential Tools:

  • Design System Management Tools: Platforms or methodologies for managing component libraries and design tokens.

  • Collaboration/Project Management Tools: Tools like Jira, Asana, Trello, Slack, or Microsoft Teams for team communication and project tracking.

  • User Research Platforms: Tools for conducting or analyzing usability tests and user interviews (e.g., UserTesting.com, Maze).

πŸ“ Enhancement Note: The technology stack section highlights the critical tools for this role, with Figma being the non-negotiable requirement. The "Desirable" section points to advanced tools that can differentiate candidates. It also clarifies that CRM/Automation tools, while common in operations, are not central to this specific UX design function.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Constant Curiosity: A drive to understand data, investigate issues, and take informed action. This translates to a user-centric approach, seeking to understand user needs and behaviors deeply.

  • Pushing Boundaries: Maximizing the efficient use of technology and proactively suggesting process improvements in design and workflow.

  • The Power of Imagination: Being a creative problem solver, going the extra mile to find the best approach to achieve client results.

  • Making It Happen: Proactiveness, sound judgment, taking responsibility for decisions and actions, and a belief in making a positive difference.

  • Putting People First: Building effective relationships internally and externally, understanding both business and client needs, and fostering an inclusive environment.

Collaboration Style:

  • Cross-functional Integration: Working seamlessly with UX strategists, visual designers, developers, and researchers to achieve project goals.

  • Process Review & Feedback: A culture that encourages constructive feedback on designs and processes to drive continuous improvement.

  • Knowledge Sharing: Openness to sharing learnings, best practices, and insights within the team and across specialist groups.

  • Efficiency & Experimentation: A mindset that values efficient workflows and is open to experimenting with new design approaches and tools to enhance outcomes.

πŸ“ Enhancement Note: The "Team Culture & Values" section translates the company's stated values into actionable behaviors expected from team members, specifically within the context of a design and consulting environment. The emphasis on collaboration, continuous improvement, and client focus is key.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing User Needs with Business Goals: Effectively translating complex client business objectives and technical constraints into intuitive user experiences that users will adopt and enjoy.

  • Designing for Diverse Complex Domains: Adapting interaction design skills to unfamiliar or highly technical industries (e.g., life sciences, enterprise SaaS) where clarity and precision are paramount.

  • Evolving Design Trends & Technologies: Staying current with rapid advancements in interaction design, prototyping tools, and AI-driven interfaces.

  • Agency Pace & Multi-Project Management: Juggling multiple projects simultaneously, each with unique client requirements and deadlines, while maintaining high-quality design output.

Learning & Development Opportunities:

  • Skill Advancement: Deepen expertise in interaction design principles, animation, and advanced prototyping techniques.

  • Industry Exposure: Gain experience across a wide range of industries and project types, broadening practical knowledge.

  • Mentorship: Benefit from direct guidance from senior designers, fostering career growth and skill development.

  • Design System Mastery: Contribute to and learn from the development and maintenance of robust design systems.

  • Accessibility & Inclusivity: Develop a strong understanding and practical application of designing for diverse user needs.

πŸ“ Enhancement Note: This section anticipates potential hurdles a Junior UX Designer might face in this role and frames them as opportunities for growth, linking them to the company's supportive environment and diverse project portfolio.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a complex user flow you designed. What were the key challenges, and how did your interaction design choices address them?" (Focus on problem-solving, rationale, and user-centricity).

  • "How do you ensure your interaction designs are accessible and responsive across different devices?" (Prepare examples demonstrating understanding of WCAG and responsive principles).

  • "Walk us through a prototype you created in Figma for a specific interaction. What was the goal, and how did you achieve it?" (Be ready to demonstrate Figma skills and articulate design intent).

Company & Culture Questions:

  • "What interests you about GAIN's approach to blending data, tech, and creativity?" (Research the company's philosophy and articulate your alignment).

  • "How do you approach receiving and giving constructive feedback on designs?" (Showcase a collaborative and growth-oriented mindset).

Portfolio Presentation Strategy:

  • Storytelling: Frame your portfolio projects as narratives – problem, process, solution, and impact.

  • Highlight Interaction: Emphasize the behavior and functionality of your designs, not just the static visuals. Use interactive prototypes effectively.

  • Showcase Figma Proficiency: Be ready to discuss your approach to component libraries, auto-layout, and prototyping within Figma.

  • Quantify Impact (If Possible): If you have data on how your designs improved metrics (e.g., conversion rates, task completion time), present it clearly.

  • Be Prepared for Questions: Anticipate questions about your design choices, challenges, and how you would approach future problems.

πŸ“ Enhancement Note: This section provides specific, actionable advice for interview preparation, including example questions and strategic tips for portfolio presentation, directly relevant to a Junior UX Designer role focused on interaction design.

πŸ“Œ Application Steps

To apply for this Junior UX Designer position:

  • Submit your application through the provided link on Workable.

  • Portfolio Customization: Tailor your portfolio to highlight interaction design, user flows, and Figma-based interactive prototypes. Showcase 1-2 strong case studies that demonstrate problem-solving and clear design rationale.

  • Resume Optimization: Ensure your resume clearly states your 1-2 years of experience in UX/Interaction Design and lists proficiency in Figma and other relevant tools. Highlight achievements and responsibilities related to prototyping, interaction documentation, and design systems.

  • Interview Preparation: Practice walking through your portfolio case studies, focusing on explaining your interaction design decisions and collaboration approach. Prepare to discuss your understanding of UX heuristics and accessibility.

  • Company Research: Familiarize yourself with GAIN's website, understanding their unique blend of data, technology, and creativity, and how the Experience team contributes to their overall mission.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have 1-2 years of experience in interaction design or related fields, with a strong portfolio showcasing their skills. Proficiency in Figma and a solid understanding of interaction design fundamentals are essential.