VR/AR Designer, UX/UI

Distro
Full-timeβ€’$1,200-1,300/month (USD)β€’Argentina

πŸ“ Job Overview

Job Title: VR/AR Designer, UX/UI

Company: Distro

Location: Argentina (Remote)

Job Type: Full-time

Category: UX/UI Design, XR Design

Date Posted: May 12, 2026

Experience Level: Mid-Level to Senior

Remote Status: Fully Remote

πŸš€ Role Summary

  • Design and implement user-centric experiences within Virtual Reality (VR) and Augmented Reality (AR) environments, driving innovation in immersive technologies.

  • Architect complex information structures and user flows for XR applications, ensuring intuitive navigation and engagement within virtual spaces.

  • Develop and maintain comprehensive design systems tailored for XR, ensuring visual consistency and scalability across diverse immersive platforms.

  • Collaborate closely with 3D artists and development teams to translate conceptual designs into functional, high-fidelity prototypes for VR/AR applications.

πŸ“ Enhancement Note: This role is specifically for a Designer with a strong focus on XR (VR/AR), indicating a need for specialized skills beyond traditional web and mobile UX/UI. The emphasis on leading projects end-to-end and coordinating with 3D art teams suggests a senior-level contribution and a blend of strategic design thinking with hands-on execution.

πŸ“ˆ Primary Responsibilities

  • Lead the end-to-end design process for immersive XR experiences, from initial concept development to final implementation.

  • Create detailed user flows, wireframes (low-fidelity to high-fidelity), and information architecture maps specifically for VR/AR interactions.

  • Develop and manage design systems for XR applications, ensuring consistency in UI elements, interactions, and visual language across different virtual environments.

  • Design intuitive and accessible user interfaces for VR/AR applications, considering spatial design principles and user immersion.

  • Produce interactive prototypes for web, mobile, and VR platforms to effectively communicate design concepts and facilitate usability testing.

  • Conduct usability testing for VR/AR interfaces, gather user feedback, and iterate on designs to optimize user experience and task completion.

  • Coordinate closely with 3D art teams to ensure seamless integration of visual assets and interactive elements within the XR environment.

  • Leverage AI-powered design tools to enhance creative output, generate design assets, and explore innovative design solutions.

  • Implement and refine motion design elements to enhance user engagement and provide clear feedback within VR/AR interactions.

πŸ“ Enhancement Note: The responsibilities clearly delineate a dual focus on UX and UI, with a specific emphasis on XR. The mention of "coordinaciΓ³n con equipos 3D" highlights the need for strong cross-functional collaboration and an understanding of 3D asset pipelines. The inclusion of AI tools suggests a forward-thinking design approach.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Design, Human-Computer Interaction, Computer Science, or a related field is often preferred for roles of this nature. Equivalent practical experience will also be considered.

Experience:

  • Minimum of 3 years of professional experience in UX/UI design for web and mobile applications.

Required Skills:

  • Advanced proficiency in Figma, including auto-layout, component creation, advanced prototyping, and Dev Mode for developer handoffs.

  • Proven experience in UX/UI design, encompassing user flows, wireframing (low-to-high fidelity), and information architecture.

  • Practical experience in designing for VR/AR interfaces, understanding spatial design principles and immersive interaction paradigms.

  • Experience with VR interfaces within game engines such as Unity or Unreal Engine.

  • Familiarity with AI design tools such as Midjourney, Runway, Firefly, and large language models like ChatGPT or Copilot for design ideation and asset generation.

  • Ability to create navigable prototypes for web, mobile, and VR platforms.

  • Experience conducting usability testing and synthesizing feedback to drive design improvements.

  • Knowledge of design systems principles and experience in creating or contributing to them.

Preferred Skills:

  • Experience with 3D modeling software.

  • Familiarity with accessibility standards and their application in XR environments.

  • Experience in leading design projects from conception to completion.

  • Basic understanding of programming concepts relevant to interactive applications.

πŸ“ Enhancement Note: The requirement for specific experience in VR/AR (1+ year) and proficiency in Unity or Unreal Engine interfaces is critical. The emphasis on advanced Figma capabilities and the integration of AI design tools points to a need for a technically adept and creatively innovative designer.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated selection of case studies demonstrating end-to-end UX/UI design processes for at least one VR/AR project.

  • Examples showcasing advanced Figma skills, including complex component systems, auto-layouts, and interactive prototypes.

  • Demonstrations of user flow mapping, wireframing, and information architecture for complex interactive applications.

  • Visual design examples that highlight UI design principles, including layout, typography, color theory, and motion design within an XR context.

Process Documentation:

  • Detailed documentation of the design process for selected projects, illustrating problem identification, ideation, prototyping, testing, and iteration phases.

  • Clear articulation of how design decisions were made, supported by user research, data, or heuristic evaluations.

  • Examples of how design systems were applied or developed to ensure consistency and scalability.

  • Documentation of collaboration with development and 3D art teams, showing handoff processes and problem-solving.

πŸ“ Enhancement Note: The portfolio is crucial for this role. Candidates must clearly showcase their VR/AR design capabilities, not just general UX/UI skills. Demonstrating proficiency with Figma's advanced features and the ability to articulate their design process, especially in an XR context, will be key evaluation criteria.

πŸ’΅ Compensation & Benefits

Salary Range: $1,200 - $1,300 per month (USD)

Benefits:

  • Fully remote work arrangement, offering flexibility and work-life balance.

  • Opportunity to work on cutting-edge XR (VR/AR) projects with a creative and international team.

  • Collaborative work environment that encourages innovation and professional growth.

  • Potential for professional development through exposure to new technologies and design challenges.

  • Opportunity to contribute to high-impact immersive experiences.

Working Hours: Monday–Friday, 9:00 a.m. – 5:00 p.m. (Spain Time). This implies a need for candidates to be available during these core hours, regardless of their local time zone, to facilitate real-time collaboration with the Spain-based team.

πŸ“ Enhancement Note: The salary range is provided and is monthly. The working hours are specified with a clear time zone reference (Spain Time), which is a critical detail for candidates in other regions to consider for daily scheduling and collaboration. This indicates a need for strong asynchronous communication skills as well as synchronous availability during those specific hours.

🎯 Team & Company Context

🏒 Company Culture

Industry: Technology, XR (VR/AR), Digital Media. Distro appears to be a company focused on creating immersive digital experiences, likely leveraging VR/AR technologies for content delivery or interactive platforms.

Company Size: Based on typical job postings from "Distro" and similar tech companies, it's likely a small to medium-sized enterprise (SME) or a rapidly growing startup, allowing for significant individual impact and direct collaboration with leadership.

Founded: Information not explicitly provided, but the focus on emerging XR technologies suggests a relatively modern company, possibly founded within the last decade to capitalize on VR/AR advancements.

Team Structure:

  • The XR design team likely consists of a small, specialized group of designers, potentially including UX/UI specialists, 3D artists, and XR developers.

  • Reporting structure may involve a Lead Designer or Head of Product/Design.

Methodology:

  • Design processes will likely be agile and iterative, emphasizing rapid prototyping and user feedback loops.

  • Data-driven decision-making, leveraging analytics from prototypes and user testing to inform design choices.

  • Integration of emerging technologies, including AI tools, to streamline workflows and enhance creative output.

  • Strong focus on user-centricity, ensuring that immersive experiences are intuitive, engaging, and accessible.

Company Website: distro.tv

πŸ“ Enhancement Note: The company's focus on XR and its remote-first approach suggest a culture that values innovation, flexibility, and strong communication. The team structure implies a flat hierarchy where individual contributions are highly visible and impactful.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Senior UX/UI Designer with a specialization in XR. It requires a blend of established UX/UI expertise (3+ years) and specific, emerging XR design skills (1+ year). The emphasis on leading projects end-to-end indicates a significant level of autonomy and responsibility, typical of a senior individual contributor.

Reporting Structure: The designer will likely report to a Lead UX/UI Designer, Head of Design, or a Product Manager overseeing XR initiatives. They will work closely with a cross-functional team including 3D artists and XR developers.

Operations Impact: The designer will have a direct impact on the user experience and perceived quality of Distro's immersive products. Successful UX/UI design in XR is critical for user adoption, engagement, and overall product success, directly influencing customer satisfaction and potential revenue through enhanced usability and appeal.

Growth Opportunities:

  • XR Specialization: Deepen expertise in VR/AR design, becoming a go-to specialist within the company and potentially the broader XR industry.

  • Leadership Potential: Opportunity to mentor junior designers, lead design initiatives for new XR features or products, and potentially move into a Design Lead or Manager role as the XR team expands.

  • Skill Expansion: Gain experience with new XR hardware, software tools, and emerging interaction paradigms, staying at the forefront of immersive technology design.

  • Cross-functional Mastery: Develop a deep understanding of 3D art pipelines and XR development processes, enhancing collaboration and problem-solving capabilities.

πŸ“ Enhancement Note: The role offers significant growth potential for designers looking to specialize in the rapidly evolving XR field. The combination of foundational UX/UI skills with cutting-edge XR experience makes this a valuable stepping stone for advanced career development in immersive design.

🌐 Work Environment

Office Type: Fully Remote. This means the work environment is decentralized, with team members distributed across various locations.

Office Location(s): Remote within Argentina, Guatemala, Honduras, Mexico, and Peru. This allows for a diverse talent pool and flexibility for employees.

Workspace Context:

  • The work environment is digital and collaborative, relying heavily on online communication and project management tools.

  • Access to necessary design software (Figma, potentially others) and potentially VR/AR hardware for testing and development.

  • Opportunities for virtual team-building activities and asynchronous collaboration to foster a connected remote culture.

  • The team's core working hours are aligned with Spain Time (9 AM - 5 PM), requiring effective time management and communication to bridge time zone differences.

Work Schedule: Standard full-time, Monday to Friday, 9:00 a.m. to 5:00 p.m. Spain Time. While remote, adherence to these core hours is expected for collaborative work.

πŸ“ Enhancement Note: The fully remote nature combined with specific core working hours (Spain Time) requires candidates to be highly organized, self-motivated, and proficient in remote collaboration tools and strategies. Understanding how to manage asynchronous work while being available during specified synchronous periods is key.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A brief call to assess basic qualifications, experience, and cultural fit, potentially with an HR representative.

  • Portfolio Review & Technical Interview: A deep dive into the candidate's portfolio, focusing on XR design case studies, Figma proficiency, and understanding of UX/UI principles in immersive environments. This stage will likely involve a discussion of user flows, wireframes, and design rationale.

  • Design Challenge (Potentially): A take-home assignment or a live design exercise to evaluate problem-solving skills, design thinking, and application of XR design principles. This might involve designing a specific interaction for a VR/AR scenario.

  • Team/Hiring Manager Interview: A discussion with the hiring manager and potentially other team members to assess technical depth, collaboration style, and alignment with team dynamics.

Portfolio Review Tips:

  • Highlight XR Expertise: Ensure your portfolio prominently features VR/AR projects. Clearly articulate your role, the challenges faced, and the solutions you implemented.

  • Showcase Figma Mastery: Demonstrate advanced Figma skills with interactive prototypes, complex component libraries, and efficient workflows.

  • Explain Your Process: For each project, outline your design process from problem definition to final solution, including user research, ideation, prototyping, and testing.

  • Quantify Impact: Where possible, include metrics or qualitative feedback that demonstrates the impact of your designs (e.g., improved task completion rates, user satisfaction scores).

  • Tailor to XR: Emphasize how your designs address the unique challenges and opportunities of XR environments, such as spatial interaction, immersion, and user comfort.

Challenge Preparation:

  • Understand XR Constraints: Familiarize yourself with common VR/AR design constraints and best practices (e.g., motion sickness, input methods, field of view).

  • Practice Figma Prototyping: Be ready to quickly prototype interactions in Figma, potentially simulating VR/AR elements if possible.

  • Think Spatially: Practice articulating design decisions in a spatial context, explaining how users would interact with elements in a 3D environment.

πŸ“ Enhancement Note: The interview process will heavily scrutinize the candidate's XR design experience and their ability to articulate their design process using specific examples from their portfolio. A strong understanding of Figma and the ability to demonstrate practical XR design thinking will be critical.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Advanced proficiency required for wireframing, prototyping, design systems, and developer handoffs. This will be the core tool for UX/UI design.

  • Unity / Unreal Engine: Practical experience with interfaces within these game engines is essential for understanding XR development realities and collaborating effectively with developers.

  • AI Design Tools: Midjourney, Runway, Firefly for image generation and asset creation. ChatGPT/Copilot for ideation, content generation, and potentially code assistance.

Analytics & Reporting:

  • While not explicitly listed, experience with analytics tools for user behavior tracking in digital products would be beneficial for understanding user engagement post-launch.

CRM & Automation:

  • Not directly relevant to this design role, but understanding how design integrates into the broader product lifecycle and user journey management (potentially influenced by CRM data) can be an advantage.

  • Workflow automation within design tools (e.g., Figma plugins, scripting) might be a plus.

πŸ“ Enhancement Note: Proficiency in Figma is non-negotiable. The requirement for experience with Unity or Unreal Engine interfaces, and the explicit mention of AI design tools, highlights the modern and technically integrated nature of this design role within an XR context.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Innovation & Creativity: A strong drive to explore new possibilities in XR and push the boundaries of immersive design.

  • User-Centricity: Dedication to creating intuitive, engaging, and accessible experiences that prioritize the user.

  • Collaboration: A belief in the power of teamwork, with open communication and mutual support across disciplines (design, art, development).

  • Data-Driven Iteration: Utilizing user feedback and analytics to continuously refine and improve designs.

  • Adaptability: Embracing the fast-paced evolution of XR technology and being willing to learn and adapt quickly.

Collaboration Style:

  • Cross-functional Integration: Close working relationships with 3D artists and XR developers, involving them early in the design process.

  • Open Feedback Culture: Encouraging constructive criticism and dialogue to enhance design quality.

  • Asynchronous & Synchronous Communication: Leveraging tools like Slack, Discord, and project management platforms for efficient communication across time zones, with scheduled meetings for critical discussions.

  • Shared Vision: Working towards a collective understanding and execution of Distro's XR product vision.

πŸ“ Enhancement Note: The culture likely fosters a highly collaborative and innovative environment, essential for a cutting-edge field like XR. The emphasis on open feedback and adaptability will be crucial for navigating the rapid pace of technological change.

⚑ Challenges & Growth Opportunities

Challenges:

  • Rapidly Evolving Technology: Staying current with the fast-paced advancements in VR/AR hardware, software, and interaction paradigms.

  • Designing for Immersion: Creating user experiences that are intuitive, comfortable, and engaging within 3D spatial environments, avoiding common pitfalls like motion sickness or cognitive overload.

  • Cross-Disciplinary Collaboration: Effectively bridging the gap between design, 3D art, and XR development, ensuring seamless integration of visual and functional elements.

  • Remote Team Dynamics: Maintaining strong communication, collaboration, and team cohesion in a fully remote setting across multiple time zones.

Learning & Development Opportunities:

  • XR Specialization: Becoming an expert in VR/AR design principles, interaction models, and best practices.

  • Tool Proficiency: Deepening skills in advanced Figma features and exploring new tools in the XR design ecosystem.

  • Emerging Technologies: Gaining hands-on experience with AI design tools and their application in XR workflows.

  • Industry Exposure: Potential opportunities to attend XR conferences or workshops, and to contribute to the growing body of knowledge in immersive design.

  • Project Leadership: Opportunities to take ownership of design features or entire XR projects, developing project management and leadership skills.

πŸ“ Enhancement Note: The primary challenge will be navigating the complexities of XR design and the fast-evolving technological landscape. The growth opportunities are substantial for individuals passionate about immersive technologies and looking to build a career in this specialized field.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your experience designing for VR/AR. What are the key differences compared to traditional UX/UI design?" (Be ready to discuss spatial design, immersion, input methods, and comfort.)

  • "Walk us through a complex VR/AR project in your portfolio. What was the problem, your process, the tools you used, and the outcome?" (Focus on your role, decision-making, and impact.)

  • "How do you approach designing for user comfort and preventing motion sickness in VR/AR experiences?" (Showcase understanding of VR ergonomics and best practices.)

Company & Culture Questions:

  • "What excites you about the future of XR and why do you want to work at Distro?" (Research Distro's mission and products; connect it to your passion for XR.)

  • "How do you approach working in a fully remote, international team with specific core working hours?" (Highlight your organizational skills, communication strategies, and flexibility.)

Portfolio Presentation Strategy:

  • Structure for XR: Organize your portfolio to clearly highlight your XR projects first. For each XR project, detail the specific VR/AR platform, your role, the user problem, your design process (user flows, wireframes, interactive prototypes), and the final outcome.

  • Showcase Figma Skills: Prepare a live demo or walkthrough of a complex Figma file, demonstrating your mastery of auto-layout, components, and interactive prototyping.

  • Visual Storytelling: Use high-quality visuals, videos, or interactive demos to showcase your XR designs. Explain your design rationale clearly and concisely, focusing on user experience and immersion.

  • Quantifiable Results: If possible, present metrics or user feedback that demonstrate the success of your designs.

πŸ“ Enhancement Note: Candidates should be prepared to demonstrate not only their design skills but also their understanding of the unique challenges and opportunities within XR. A strong portfolio showcasing relevant work and the ability to articulate design decisions in a spatial context are paramount.

πŸ“Œ Application Steps

To apply for this VR/AR Designer, UX/UI position:

  • Submit your application through the provided link on Lever.co.

  • Curate Your Portfolio: Ensure your portfolio prominently features your VR/AR design projects, clearly detailing your process, contributions, and outcomes. Highlight your advanced Figma skills and any relevant AI tool usage.

  • Tailor Your Resume: Optimize your resume to emphasize your 3+ years of UX/UI experience and 1+ year of XR/3D interactive design experience. Use keywords relevant to VR/AR, Figma, Unity/Unreal, and AI design tools.

  • Prepare Your Presentation: Practice walking through your portfolio, focusing on a few key XR projects. Be ready to articulate your design decisions, process, and learnings, especially regarding spatial design and user immersion.

  • Research Distro: Understand Distro's mission, their existing products or services related to XR, and their company culture. Consider how your skills and passion align with their vision.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires over 3 years of UX/UI experience and at least 1 year in VR/AR or interactive 3D. Proficiency in advanced Figma, AI design tools, and practical experience with Unity or Unreal interfaces is essential.