UX/UI Designer
📍 Job Overview
Job Title: UX/UI Designer
Company: Techland S.A.
Location: Wrocław, Lower Silesian Voivodeship, Poland
Job Type: Full-time
Category: UX/UI Design, Game Development Operations
Date Posted: 2026-05-26
Experience Level: 2-5 years
Remote Status: On-site
🚀 Role Summary
-
Design and develop intuitive user experiences (UX) and interfaces (UI) for video games, ensuring seamless player interaction and aesthetic appeal.
-
Collaborate closely with cross-functional teams including Game Design, Art, UI Programming, and Production to translate game mechanics and narrative into functional and engaging player interfaces.
-
Utilize industry-standard design tools such as Figma for wireframing, mockups, and prototyping, with a focus on user-centered design principles.
-
Prepare and implement final UI assets directly within the game engine using proprietary tools, bridging the gap between design and development.
-
Contribute to the continuous improvement of player-facing information systems, ensuring clarity, understandability, and intuitive navigation across all game menus and HUDs.
📝 Enhancement Note: This role is positioned within the game development operations, specifically focusing on the user-facing elements of the game. While not a traditional Revenue Operations or Sales Operations role, it requires a similar blend of technical skill, process understanding, and cross-functional collaboration to ensure a smooth and effective player experience, which is analogous to optimizing internal business processes. The emphasis on proprietary tools and direct engine implementation signifies a critical operational function within the game development lifecycle.
📈 Primary Responsibilities
-
Act as a key liaison between Game Design, Art, UI Programming, and Production teams to conceptualize and refine game UX and interfaces.
-
Translate player needs and game mechanics into user stories and user flows, then visualize these through detailed wireframes, interactive mockups, and functional prototypes using Figma.
-
Iteratively refine UI designs based on constructive feedback from stakeholders, design critiques, playtesting sessions, and user research data.
-
Prepare high-fidelity, production-ready UI assets, ensuring they meet technical specifications and artistic direction.
-
Directly implement UI assets into the game engine using Techland's proprietary GUI Editor tools, ensuring seamless integration and functionality.
-
Champion User-Centered Design (UCD) principles throughout the development process, ensuring player needs are at the forefront of all design decisions.
-
Strategically design player interfaces to effectively present critical information and guide player attention towards essential in-game elements.
-
Maintain a strong understanding of current industry interface trends and player expectations across PC and console gaming platforms.
-
Ensure clear and effective communication of design concepts and technical requirements in English, both verbally and in writing.
📝 Enhancement Note: The responsibilities highlight a hands-on operational role within game development. The emphasis on direct asset implementation in-engine and the use of proprietary tools indicates a need for detailed process understanding and technical execution, similar to operations roles that manage system integrations or deploy new workflows.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a strong foundation in Design, Human-Computer Interaction, or a related field is implied by the UCD principles and interaction design focus. Candidates with formal education in these areas will likely have a stronger theoretical grounding.
Experience:
- Minimum of 2 years of professional experience specifically designing UI for video games.
Required Skills:
-
Portfolio: A robust portfolio showcasing game interfaces designed for consoles and/or PC, demonstrating proficiency in both UX logic and UI art.
-
Design Software: High proficiency in Figma or comparable design and prototyping tools (e.g., Sketch, Adobe XD).
-
User-Centered Design (UCD): Deep understanding and practical application of UCD principles.
-
Interaction Design: Proven expertise in designing intuitive and effective user interactions.
-
Visual Communication: Ability to present complex concepts clearly and guide player focus to critical information.
-
Game Industry Acumen: Solid understanding of the video game industry, current trends, and player expectations.
-
English Proficiency: Fluent communication in English, both verbal and written (minimum B2 level), essential for cross-functional team collaboration.
Preferred Skills:
-
Experience with proprietary game engine GUI editors or similar in-engine implementation tools.
-
Familiarity with user story mapping and user flow creation methodologies.
-
Basic understanding of UI programming concepts to facilitate better collaboration with the programming team.
-
Experience with playtesting and user feedback analysis.
📝 Enhancement Note: The emphasis on a portfolio and specific software proficiency (Figma) is critical for operations roles that require demonstrable project outcomes and tool mastery. The requirement for direct in-engine implementation suggests a need for candidates who can bridge the gap between design and technical execution, a common trait in operations professionals who manage system deployments and integrations.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
-
Game Interface Examples: Showcase at least 2-3 distinct game interface projects, clearly detailing your role and contributions.
-
UX Logic Demonstration: Include examples of user flows, wireframes, and interaction design solutions that highlight your problem-solving approach to player experience.
-
UI Artistry: Present polished UI mockups and final assets, demonstrating your aesthetic sensibility and attention to detail.
-
Prototyping: Include links to interactive prototypes (e.g., Figma prototypes) that illustrate key game menus or HUD elements and their functionality.
-
Process Explanation: For each project, briefly explain your design process, including how you incorporated UCD principles and responded to feedback.
Process Documentation:
-
Workflow Design: Demonstrate experience in mapping out user journeys and designing intuitive workflows for game menus and HUDs.
-
Asset Integration: While not full process documentation, your portfolio should implicitly show an understanding of how designed assets are prepared for technical implementation.
-
Performance Metrics: While direct metrics might be scarce for UI design, highlight how your designs aim to improve player engagement, reduce confusion, or facilitate specific in-game actions.
📝 Enhancement Note: For operations roles, a portfolio is often a critical component. This section emphasizes not just the final output but the underlying process and problem-solving methodologies used to achieve those outcomes, mirroring the need for operations professionals to document and present their process improvements and system implementations.
💵 Compensation & Benefits
Salary Range:
Based on industry standards for experienced UX/UI Designers in Poland, particularly in major tech hubs like Wrocław, and considering Techland's status as a leading game developer, an estimated salary range for this role would be PLN 90,000 - PLN 140,000 gross per year. This estimate accounts for 2-5 years of specialized experience, proficiency in required tools, and the strategic importance of the role within game development.
Benefits:
Techland offers a comprehensive benefits package designed to support employee well-being and professional growth:
-
Health & Wellness: Private medical care, life insurance, pro-health campaigns, and access to a gym (Wrocław office).
-
Financial Security: Life insurance and occasional gifts for various occasions.
-
Work-Life Balance: Flexible working hours and a supportive HR Business Partner.
-
Professional Development: A dedicated development budget per employee, two extra paid days for training and CSR activities, extensive internal and external training programs, and financing for English and Polish language classes.
-
Work Environment: State-of-the-art offices with chillout zones and a fully equipped kitchen.
-
Logistics: Free car park availability (limited in the Warsaw office).
-
Information Flow: Regular company newsletters and project updates.
Working Hours:
-
Standard full-time employment, likely around 40 hours per week.
-
Flexible working hours are offered, providing operational flexibility for employees to manage their schedules around core business needs and personal commitments.
📝 Enhancement Note: The salary range is an estimate based on market data for UX/UI Designers in Poland with 2-5 years of experience. The benefits package is extensive and aligns with typical offerings for creative and technical roles in the gaming industry, emphasizing professional development and work-life balance. Flexible working hours are a key operational perk for this role.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development. Techland operates within a highly competitive and innovative segment of the entertainment industry, known for its demanding pace, creative synergy, and focus on player engagement.
Company Size: Over 500 talented professionals. This indicates a substantial organization with established processes and a significant operational infrastructure, yet still maintaining a collaborative and passionate environment.
Founded: Over 30 years of experience in the gaming industry. This deep history suggests a company with a strong legacy, proven resilience, and a well-understood operational model for game creation.
Team Structure:
-
UX/UI Team: A dedicated team responsible for all player-facing graphical elements, menus, and HUDs. This team acts as a critical bridge between design vision and player interaction.
-
Cross-functional Collaboration: The role requires close collaboration with Game Design, Art, UI Programming, and Production teams, highlighting a matrixed or project-based team structure common in creative industries.
-
Reporting: While not explicitly stated, the UX/UI team likely reports through a Design or Production management structure, with individual contributors reporting to a lead or manager.
Methodology:
-
User-Centered Design (UCD): A core methodology for the UX/UI team, ensuring player needs and usability are paramount in the design process.
-
Agile/Iterative Development: Implicit in the process of refining designs based on feedback, critique, and playtesting, suggesting an agile or iterative approach to game development.
-
Proprietary Tooling: The use of dedicated GUI Editor tools signifies a standardized internal operational process for UI implementation, ensuring consistency and efficiency.
Company Website: Techland Company Website
📝 Enhancement Note: Techland's established presence and significant team size suggest a mature operational framework. The emphasis on cross-functional collaboration and UCD principles points to a structured approach to product development, where design operations are integrated early and continuously.
📈 Career & Growth Analysis
Operations Career Level: Mid-Level. With 2-5 years of experience required, this role is positioned as a core contributor within the UX/UI team, expected to have a solid grasp of design principles and tooling, and capable of independent work on defined features.
Reporting Structure: The UX/UI Designer will likely report to a Lead UX/UI Designer or a UI/UX Manager, who in turn reports to higher levels of the Art or Game Design departments. Collaboration will be extensive with peers in Art, Programming, and Game Design.
Operations Impact: This role has a direct impact on the player's perception of the game's quality, usability, and overall polish. Effective UX/UI design is critical for player retention, satisfaction, and positive reviews, indirectly influencing sales and revenue through player experience. The operational efficiency of implementing UI assets also impacts development timelines and costs.
Growth Opportunities:
-
Specialization: Deepen expertise in specific areas like HUD design, menu navigation systems, or accessibility in UI.
-
Senior Designer: Progress to a Senior UX/UI Designer role, taking on more complex projects, mentoring junior designers, and having a greater influence on design strategy.
-
Lead Role: Advance to a Lead UX/UI Designer or UI/UX Manager position, overseeing a team, managing project pipelines, and setting design direction.
-
Interdisciplinary Roles: Potentially transition into roles focusing on technical art for UI, UX research, or even production roles with a focus on UI development pipelines.
📝 Enhancement Note: The career path for a UX/UI Designer in game development is clearly defined, moving from individual contribution to leadership and strategic influence. This progression mirrors typical growth trajectories in operations, where individuals gain expertise and move into roles managing processes, teams, and strategic initiatives.
🌐 Work Environment
Office Type: State-of-the-art offices designed to foster creativity and collaboration. This includes dedicated chillout zones, well-equipped kitchens, and specific amenities like a gym. The environment is geared towards supporting the creative and technical professionals within the company.
Office Location(s):
-
Wrocław: Features a gym.
-
Warsaw: Offers a free car park (limited space).
These locations provide a physical hub for collaboration, idea exchange, and direct engagement with team members and the production pipeline.
Workspace Context:
-
Collaborative Hub: The office environment encourages spontaneous interaction and collaboration, vital for iterative design processes and problem-solving.
-
Tooling Access: Employees have access to the necessary technology and software, including Figma and proprietary game engine tools, facilitating efficient workflow.
-
Team Interaction: Proximity to art, design, and programming teams allows for seamless communication and feedback loops, crucial for integrating UI effectively.
Work Schedule:
- Full-time employment with flexible working hours. This provides operational autonomy, allowing designers to structure their workday to maximize productivity and accommodate personal needs while ensuring project deadlines are met.
📝 Enhancement Note: The emphasis on a physical office environment for on-site work is standard for many development roles, especially those requiring close collaboration and access to specialized hardware/software. Flexible hours offer a key operational benefit, allowing for better work-life integration.
📄 Application & Portfolio Review Process
Interview Process:
-
Initial Screening: Review of CV and portfolio to assess basic qualifications and design quality.
-
Technical Interview: Discussion focused on UX/UI principles, design process, Figma proficiency, and experience with game interfaces. This may include a review of specific portfolio pieces.
-
Portfolio Presentation & Case Study: Candidates are typically asked to present a selection of their work, discussing their design choices, problem-solving approach, and how they handled feedback. This often involves a specific design challenge or scenario.
-
Team/Hiring Manager Interview: Assessment of cultural fit, collaboration style, and deeper dive into experience and problem-solving capabilities.
-
Final Interview: Potentially with senior leadership, focusing on strategic alignment and overall fit.
Portfolio Review Tips:
-
Curate Selectively: Showcase your strongest, most relevant work. For this role, focus on PC/console game interfaces.
-
Tell a Story: For each project, clearly articulate the problem, your process, your role, the solutions you implemented, and the outcomes (even if qualitative).
-
Highlight UCD & Interaction: Demonstrate how you applied UCD principles and solved specific interaction design challenges.
-
Showcase Figma Skills: Include examples of wireframes, user flows, and interactive prototypes.
-
Explain Engine Implementation: If possible, touch upon how your designs were prepared for implementation or any experience you have with in-engine tools.
-
Be Prepared to Discuss: Anticipate questions about your design decisions, how you handle feedback, and your understanding of player psychology.
Challenge Preparation:
- Design Challenge: Be prepared for a practical design exercise, which might involve updating
Application Requirements
Requires at least 2 years of professional experience in game UI design with a portfolio showcasing PC and console interfaces. Must be proficient in Figma, understand UCD principles, and possess fluent English communication skills.