UX/UI Designer
๐ Job Overview
Job Title: UX/UI Designer
Company: Techland S.A.
Location: Inflancka, Warszawa, Poland
Job Type: Full-time
Category: Creative & Design / Game Development Operations
Date Posted: 2026-05-26
Experience Level: Mid-Level (Approx. 2-5 years)
Remote Status: On-site
๐ Role Summary
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Design and implement intuitive User Experience (UX) and User Interface (UI) elements for video games, bridging the gap between artistic vision and functional gameplay.
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Collaborate closely with cross-functional teams including Game Design, Art, UI Programming, and Production to define and refine player-facing interfaces.
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Translate complex gameplay mechanics and information into easily understandable and visually appealing HUDs, menus, and other graphical elements.
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Utilize industry-standard design tools like Figma for wireframing, mockups, and prototyping, and then integrate assets directly into the game engine using proprietary tools.
๐ Enhancement Note: This role is crucial for the player's immersion and understanding of the game. While not traditional "Revenue Operations" or "Sales Operations," it operates within the GTM (Go-To-Market) framework by directly impacting the player experience, which is a key driver of sales and customer retention in the gaming industry. The emphasis on proprietary tools and direct engine integration highlights a unique operational aspect within game development.
๐ Primary Responsibilities
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Collaborate with Game Design, Art, UI Programming, and Production teams to conceptualize and develop the UX and UI for new game features and existing systems.
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Define player journeys and information architecture through user stories and user flows, ensuring logical progression and ease of navigation.
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Create detailed wireframes, mockups, and interactive prototypes using Figma to visualize and iterate on UI designs.
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Incorporate feedback from stakeholders, team critiques, and playtesting sessions to iteratively refine designs for optimal usability and aesthetic appeal.
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Prepare and export high-quality UI assets, and directly implement them within the game engine using Techland's proprietary GUI Editor tools.
๐ Enhancement Note: The responsibility of direct asset implementation in-engine is a significant operational task for a designer, requiring a blend of design acumen and technical understanding of the game development pipeline. This indicates a need for a designer who is not only creative but also process-oriented and capable of navigating technical workflows.
๐ Skills & Qualifications
Education: While no specific degree is mandated, a strong portfolio demonstrating practical application of UI/UX principles in game design is paramount. Relevant fields of study might include Graphic Design, Interaction Design, Digital Media, or Computer Science with a focus on Human-Computer Interaction.
Experience: A minimum of 2 years of professional experience designing UI specifically for video games (PC and/or console).
Required Skills:
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High proficiency in Figma for wireframing, UI design, and prototyping.
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Strong understanding and practical application of User-Centered Design (UCD) principles.
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Proven expertise in interaction design and the ability to present complex information clearly and intuitively.
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Demonstrated ability to strategically guide player attention to critical in-game information.
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Solid understanding of the video game industry, current interface trends, and player expectations.
Preferred Skills:
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Experience with other UI/UX design and prototyping tools (e.g., Adobe XD, Sketch, InVision).
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Familiarity with game engine interfaces and workflows (e.g., Unreal Engine, Unity).
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Basic understanding of UI Programming concepts.
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Experience in creating style guides and design documentation for UI elements.
๐ Enhancement Note: The emphasis on proprietary tools suggests that while Figma proficiency is essential, adaptability and a willingness to learn new, in-house systems are critical. The "2-5 years" experience level implies a need for someone who can work independently on defined tasks but may still require some guidance on larger strategic initiatives.
๐ Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio showcasing at least 2-3 significant game UI projects (PC or console).
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Demonstrate a clear UX thought process, including user stories, user flows, and wireframes for key game systems (e.g., main menu, inventory, HUD, skill trees).
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Include high-fidelity mockups and interactive prototypes that illustrate the visual design and interaction patterns.
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Showcase the final UI assets and, if possible, how they were integrated or intended to be integrated into a game engine environment.
Process Documentation:
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Exhibit your ability to document design processes, including user research insights, iteration cycles, and rationale behind design choices.
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Provide examples of how you've translated feedback into design improvements, demonstrating a systematic approach to refinement.
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Showcase an understanding of asset preparation pipelines for game development, including file formats, resolution, and naming conventions.
๐ Enhancement Note: For a role involving direct engine integration, the portfolio should ideally hint at an understanding of technical constraints or workflow considerations, even if direct engine experience isn't a primary requirement. This demonstrates an operational awareness beyond pure aesthetics.
๐ต Compensation & Benefits
Salary Range: Based on industry benchmarks for mid-level UX/UI Designers with 2-5 years of experience in Warsaw, Poland, the estimated annual gross salary range is PLN 80,000 - PLN 130,000. This range accounts for the specific skills in game UI design, Figma proficiency, and proprietary tool integration.
Benefits:
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Comprehensive private medical care package.
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Life insurance coverage.
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Pro-health campaigns and wellness initiatives.
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Gifts provided for various occasions, fostering employee appreciation.
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Flexible working hours to accommodate personal needs and optimize productivity.
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A dedicated annual development budget for professional growth (training, conferences, resources).
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Two additional paid days off specifically for training or CSR activities.
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Defined stable career paths and opportunities for advancement.
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Extensive internal and external training programs to enhance skills.
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Financial support for English and Polish language classes.
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Access to state-of-the-art offices featuring dedicated chillout zones and fully equipped kitchens.
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A gym facility (available in the Wrocลaw office, implying potential for cross-studio benefits or a similar amenity in Warsaw).
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Limited free parking spaces available at the Warsaw office.
Working Hours: Standard full-time working hours are expected, with an emphasis on flexibility. While a typical 40-hour work week is assumed, the company offers flexible start and end times, allowing employees to manage their schedules effectively around core collaboration periods.
๐ Enhancement Note: The salary estimate is based on publicly available data for similar roles in Warsaw, considering the specific industry (gaming) and required technical skills. Benefits are directly extracted, highlighting a strong emphasis on employee well-being and professional development, which are key operational considerations for talent retention.
๐ฏ Team & Company Context
๐ข Company Culture
Industry: Video Game Development. Techland operates within the highly competitive and innovative global gaming market, known for its open-world action titles.
Company Size: Over 500 employees, classifying it as a large enterprise within the Polish tech sector. This size suggests established processes and a structured environment, alongside opportunities for specialization.
Founded: Over 30 years ago, indicating a long-standing presence and deep expertise in the gaming industry, with a history of developing iconic franchises.
Team Structure:
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The UX/UI team is a specialized unit within the larger game development structure, likely comprising several designers, potentially with varying specializations (e.g., UX researchers, UI artists, interaction designers).
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This team reports into a Game Design or Product Management function, with a reporting structure that facilitates close collaboration with Art, Programming, and Production leads.
Methodology:
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Data-Driven Design: Emphasis on playtest results, player feedback, and analytics to inform design decisions.
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Iterative Design: A cyclical process of design, feedback, refinement, and implementation, particularly crucial given the direct engine integration.
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User-Centricity: Core principle of designing with the end-user (player) in mind, ensuring interfaces are intuitive and enjoyable.
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Agile Development: Likely adherence to agile methodologies for project management, allowing for flexibility and rapid adaptation to changing requirements.
Company Website: https://www.techland.net/
๐ Enhancement Note: The company's long history and success with major titles like Dying Light suggest a mature development process. The UX/UI team's role is positioned as integral to the product's success, underscoring the operational importance of this function in delivering a high-quality player experience that drives commercial outcomes.
๐ Career & Growth Analysis
Operations Career Level: This role is positioned as a mid-level individual contributor. It requires a solid foundation of 2+ years of experience and the ability to work with some autonomy, but it's not yet a senior or lead position. The focus is on executing design tasks, contributing to team projects, and learning proprietary systems.
Reporting Structure: The UX/UI Designer will report to a Lead UX/UI Designer or a Game Design Director. They will work closely with peers in UI Programming, Art, and Game Design.
Operations Impact: The UX/UI Designer's work directly impacts player engagement, satisfaction, and retention. A well-designed interface can reduce player frustration, improve onboarding, and enhance the overall enjoyment of the game, which in turn drives positive reviews, community sentiment, and ultimately, sales and long-term player investment in the brand.
Growth Opportunities:
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Specialization: Opportunity to deepen expertise in specific areas of UX/UI design for games, such as HUD design, menu systems, or accessibility features.
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Technical Proficiency: Develop advanced skills in using proprietary game engine tools, becoming a subject matter expert within the company.
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Leadership Potential: With continued growth and demonstrated impact, progression to Senior UX/UI Designer, Lead Designer, or even Management roles within the UX/UI department is possible.
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Skill Development: Access to a dedicated development budget, extensive training, and language classes to broaden skill sets and industry knowledge.
๐ Enhancement Note: The "stable career paths" and "extensive internal and external training" mentioned in the benefits package are key indicators of a company that invests in employee growth, particularly for operational roles that require specialized, evolving skill sets like UX/UI design in gaming.
๐ Work Environment
Office Type: The role is based on-site at Techland's offices in Warsaw, Poland. The description highlights a modern, well-equipped workspace designed for collaboration and employee comfort.
Office Location(s): Inflancka, Warszawa, Poland. This is a specific address within the capital city, suggesting a professional business district location.
Workspace Context:
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The environment is described as having "state-of-the-art offices filled with chillout zones," promoting a balance between focused work and relaxation.
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Access to a fully equipped kitchen and a gym (in the Wrocลaw office, with potential for similar amenities or cross-studio access) supports employee well-being.
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The "outstanding work atmosphere in a highly-skilled team of professionals" suggests a collaborative and knowledge-sharing culture.
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"No dress code" indicates a relaxed, modern, and potentially creative work environment.
Work Schedule: While a standard full-time schedule is expected, the company emphasizes "flexible working hours." This allows operations professionals in design to manage their time effectively, ensuring peak productivity and accommodating personal commitments, while still meeting project deadlines and team collaboration needs.
๐ Enhancement Note: The emphasis on flexibility, collaborative spaces, and amenities like chillout zones and kitchens suggests an operational strategy focused on employee satisfaction and productivity, which is crucial for retaining specialized talent in creative industries like game development.
๐ Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of CV and portfolio to assess foundational skills and experience. Candidates will be evaluated on their demonstrated ability to create compelling game interfaces.
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Technical Interview/Portfolio Review: A deeper dive into the candidate's portfolio. This will involve discussing specific projects, design rationale, UX process, and problem-solving approaches. Candidates may be asked to present their work and explain their design decisions.
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Practical Exercise/Case Study: A potential design challenge or a take-home assignment to evaluate practical skills, problem-solving abilities, and understanding of UCD principles within a game context. This could involve designing a specific game menu or flow.
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Team/Cultural Fit Interview: Meeting with potential team members and hiring managers to assess collaboration style, communication skills, and alignment with Techland's company culture. Questions will focus on how the candidate works within a team and handles feedback.
Portfolio Review Tips:
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Curate Selectively: Focus on your best work, prioritizing game UI projects that demonstrate your strengths in both UX logic and UI art.
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Tell a Story: For each project, clearly articulate the problem you were solving, your process, the constraints you worked under, your design decisions, and the outcome or impact.
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Showcase Process: Include wireframes, user flows, and iterations to demonstrate your thinking beyond just final polished screens.
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Highlight Figma Skills: Ensure your prototypes are interactive and showcase your proficiency in Figma.
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Address Engine Integration: If possible, include examples or discuss your understanding of how your designs would translate into a game engine environment, even if itโs conceptual.
Challenge Preparation:
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Understand the Game Context: If given a specific game scenario, thoroughly research the game's genre, target audience, and existing mechanics to inform your design choices.
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Focus on Usability: Prioritize clear navigation, intuitive controls, and effective information hierarchy.
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Be Concise: Present your solution clearly and efficiently, focusing on the most critical aspects of the challenge.
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Explain Your Rationale: Be prepared to defend your design decisions with logical reasoning based on UX principles and the project's objectives.
๐ Enhancement Note: The structure of the interview process, particularly the emphasis on portfolio review and a potential design challenge, is standard for design roles. For this specific role, the operational aspect lies in how well a candidate can demonstrate their ability to translate creative concepts into tangible, implementable assets within a complex development pipeline.
๐ Tools & Technology Stack
Primary Tools:
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Figma: Essential for wireframing, UI design, and prototyping. Proficiency is a must.
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Proprietary GUI Editor Tools: Specific in-house software for direct implementation of UI assets into the game engine. Willingness and ability to learn these is critical.
Analytics & Reporting:
CRM & Automation:
- Not directly applicable to the core design responsibilities, but understanding how player feedback systems or project management tools (e.g., Jira, Confluence) are used for task management and communication is part of the operational workflow.
๐ Enhancement Note: The explicit mention of proprietary tools is a key operational requirement. It signifies that the company has invested in its own development ecosystem, and designers must be adaptable to these unique systems rather than relying solely on off-the-shelf solutions.
๐ฅ Team Culture & Values
Operations Values:
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Player First: A commitment to creating experiences that delight and engage players, making user-centricity a core operational principle.
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Collaboration: Valuing teamwork and open communication across disciplines to achieve shared goals.
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Innovation: Encouraging creative problem-solving and pushing the boundaries of game development.
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Quality: A dedication to high standards in all aspects of game production, from art to code to UX/UI.
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Adaptability: Embracing new technologies and methodologies to stay competitive in the evolving gaming landscape.
Collaboration Style:
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Cross-Functional Integration: Designers are expected to work seamlessly with game designers, artists, and programmers, acting as a bridge between creative vision and technical execution.
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Constructive Feedback: A culture that encourages open critique and feedback loops to continuously improve designs and processes.
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Knowledge Sharing: Team members are encouraged to share insights, best practices, and learnings to elevate the collective skill set of the department.
๐ Enhancement Note: The emphasis on player-centricity and collaborative integration highlights the operational importance of this role in ensuring that the company's product strategy is effectively translated into a user-friendly and engaging player experience.
โก Challenges & Growth Opportunities
Challenges:
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Balancing Aesthetics and Functionality: Effectively merging visually appealing art with intuitive and efficient user interactions within complex game systems.
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Proprietary Tool Learning Curve: Adapting to and mastering Techland's custom GUI Editor tools for efficient asset implementation.
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Managing Stakeholder Feedback: Navigating diverse opinions and requirements from multiple departments to arrive at optimal design solutions.
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Staying Ahead of Trends: Keeping pace with the rapidly evolving landscape of UI/UX design in the gaming industry.
Learning & Development Opportunities:
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Advanced UX/UI Specialization: Opportunities to hone skills in specific areas of game interface design through internal training and external resources.
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Game Engine Integration Mastery: Becoming proficient in the practical application of UI assets within a AAA game engine environment.
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Cross-Disciplinary Understanding: Gaining deeper insights into game design, art pipelines, and programming to foster more holistic contributions.
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Career Path Development: Structured paths for advancement within Techland, supported by a dedicated development budget and training programs.
๐ Enhancement Note: The challenges inherent in this role, such as mastering proprietary tools and balancing creative demands with technical implementation, are significant operational hurdles that also present clear opportunities for professional growth and skill development.
๐ก Interview Preparation
Strategy Questions:
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"Describe a time you had to balance conflicting feedback from different stakeholders on a UI design. How did you resolve it?" (Focus on communication, negotiation, and UCD principles.)
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"Walk us through your process for designing a complex game menu, from initial concept to final asset delivery." (Highlight your UX methodology, tool usage, and understanding of implementation.)
Company & Culture Questions:
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"What interests you about Techland and our games, particularly our approach to UI/UX?" (Research Techland's recent titles and their interface design.)
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"How do you approach collaboration within a game development team, and what are your expectations for working with programmers and artists?" (Emphasize teamwork, communication, and understanding of different disciplines.)
Portfolio Presentation Strategy:
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Start with Impact: Begin with your strongest, most relevant project.
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Explain the 'Why': Clearly articulate the problem, your goals, and the player needs you addressed.
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Show, Don't Just Tell: Use visuals effectivelyโwireframes, flows, interactive prototypes, and final assetsโto illustrate your points.
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Discuss Trade-offs: Be candid about design decisions and any compromises made due to technical or time constraints.
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Demonstrate Adaptability: If you have experience with engine integration or proprietary tools, highlight it, even if it's conceptual.
๐ Enhancement Note: Interview preparation should focus not only on design skills but also on demonstrating an understanding of the operational aspects of game development, particularly how UI/UX fits into the broader product lifecycle and team collaboration.
๐ Application Steps
To apply for this UX/UI Designer position:
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Submit your application through the provided SmartRecruiters link.
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Curate Your Portfolio: Ensure your portfolio is up-to-date, showcases your best game UI/UX projects, and clearly articulates your design process and contributions. Pay special attention to projects demonstrating your Figma skills and understanding of game interfaces.
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Tailor Your CV: Highlight your 2+ years of professional experience in game UI design, your proficiency with Figma, and any experience with game engines or proprietary tools. Use keywords from the job description.
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Prepare for Portfolio Review: Be ready to walk through your portfolio during an interview, explaining your design decisions, problem-solving approaches, and how you handle feedback. Practice presenting your work concisely and effectively.
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Research Techland: Familiarize yourself with Techland's games, recent news, and their overall brand to understand their aesthetic and player base, which will inform your responses regarding company culture and design philosophy.
โ ๏ธ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires at least 2 years of professional experience in game UI design with a portfolio showcasing PC or console interfaces. Must be proficient in Figma and have a strong understanding of User-Centered Design principles and fluent English.