UX Design Director
📍 Job Overview
Job Title: UX Design Director
Company: Jobgether (Partner Company)
Location: United States
Job Type: Full-time
Category: UX Design / Game Development Leadership
Date Posted: April 30, 2026
Experience Level: 10+ years (Senior/Director Level)
Remote Status: Fully Remote
🚀 Role Summary
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Lead the end-to-end player experience strategy for a major AAA, cross-platform competitive game, with a significant focus on Live Service and Meta Systems.
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Define and evolve the UX vision for complex, evolving gameplay ecosystems designed for long-term player engagement and retention.
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Act as both a strategic leader and hands-on designer, influencing core systems, player flows, and interaction models that directly impact player engagement and satisfaction.
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Foster a highly collaborative environment, working closely with Product, Design, Engineering, Production, and Art teams to ensure cohesive and high-quality player experiences.
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Guide and grow a UX design team, setting standards for craft quality and mentoring designers to elevate overall output.
📝 Enhancement Note: This role is being posted by Jobgether on behalf of a partner company, indicating a unique application process managed by Jobgether's AI-powered matching system before direct engagement with the hiring company. The emphasis on "AAA," "cross-platform competitive game," and "Live Service and Meta Systems" strongly suggests a role within a major game development studio. The "Director" title, combined with hands-on design expectations, points to a senior leadership position requiring both strategic vision and deep practical expertise.
📈 Primary Responsibilities
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Define, champion, and drive the overarching UX vision for critical game areas, with a specific emphasis on Live Service features and complex Meta Systems.
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Contribute directly to hands-on UX design tasks, including the creation and refinement of user flows, wireframes, interactive prototypes, and detailed design documentation.
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Develop and implement scalable UX frameworks and design systems that efficiently support the ongoing delivery of new content, in-game events, and live service updates.
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Collaborate closely with Product Management and Game Design teams to ensure UX direction remains tightly aligned with player needs, feature objectives, and strategic business outcomes.
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Partner effectively with Engineering, Production, and Art teams to meticulously translate UX designs into seamless, high-quality, and technically feasible player experiences.
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Establish and maintain clear UX principles, design standards, and best practices across all aspects of systems design, navigation, and interaction models.
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Ensure a consistent and intuitive player experience across all information architecture, progression systems, social features, and other player-facing elements.
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Provide direct support, mentorship, and guidance to the UX design team, fostering their growth and elevating the overall quality and impact of their work.
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Leverage player data, insights from usability testing, and live performance metrics to inform design decisions and drive continuous iteration and improvement of player experiences.
📝 Enhancement Note: The responsibilities highlight a dual role: strategic leadership in defining UX vision and hands-on execution. The emphasis on "Live Service," "Meta Systems," and "player retention" points to a deep understanding of post-launch game design and player engagement loops, common in the GaaS (Games as a Service) model. The need to "build scalable UX frameworks" suggests a focus on design systems and repeatable processes crucial for ongoing content delivery.
🎓 Skills & Qualifications
Education: While no specific degree is listed, a Bachelor's or Master's degree in Human-Computer Interaction (HCI), Graphic Design, Interaction Design, or a related field is typically expected for director-level UX roles. Equivalent practical experience will also be considered.
Experience: Extensive experience in UX design for games, with a significant portion dedicated to systems design, live service operations, or player-facing experiences. Proven ability to lead UX initiatives from initial concept through to live operations and ongoing iteration.
Required Skills:
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Deep expertise in UX design principles and methodologies, specifically applied within the gaming industry.
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Proven track record of defining, driving, and successfully delivering UX vision for complex game features or systems.
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Strong hands-on UX design capabilities, including proficiency in creating detailed user flows, wireframes, interactive prototypes, and comprehensive design documentation.
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Experience designing and iterating on complex game systems such as progression mechanics, social features, in-game economies, storefronts, or live content delivery structures.
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Solid understanding of player psychology, usability principles, and the creation of engagement-driven design loops.
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Demonstrated success in collaborating effectively with cross-functional teams including Product Management, Game Design, Engineering, Production, and Art.
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Experience in a leadership or mentoring capacity within a UX design team, with a clear history of improving team output, quality, and individual designer growth.
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Excellent written and verbal communication skills, with a strong ability to articulate design decisions, influence stakeholders, and present complex ideas clearly.
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Proficiency with industry-standard UX design and prototyping tools, such as Figma, Adobe Creative Suite (XD, Photoshop, Illustrator), Sketch, or similar platforms.
Preferred Skills:
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Experience with AAA titles and cross-platform game development.
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Familiarity with live game operations, A/B testing for player engagement, and data-driven design iteration.
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Understanding of game development pipelines and technical constraints.
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Experience with building and maintaining design systems for large-scale projects.
📝 Enhancement Note: The "10+" years of experience implied by the title and responsibilities suggests a need for candidates with a substantial portfolio showcasing leadership and impact on major titles. Proficiency in specific tools like Figma and Adobe Suite is explicitly mentioned, making them critical keywords. The emphasis on "systems design" and "live service" indicates a preference for candidates familiar with ongoing player engagement and game evolution.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a range of projects demonstrating strategic UX leadership and hands-on design execution within the gaming industry.
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Include detailed case studies of complex systems design, particularly those related to progression, live services, meta-game loops, or player engagement features.
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Provide clear examples of user flows, wireframes, and interactive prototypes that illustrate your design process and problem-solving approach.
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Demonstrate experience in building scalable UX frameworks or design systems that support ongoing content updates and live operations.
Process Documentation:
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Clearly articulate your process for defining UX vision and strategy for new features or systems.
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Document your workflow for collaborating with cross-functional teams (Product, Engineering, Art) throughout the design and development lifecycle.
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Provide examples of how you establish and maintain UX standards and best practices, including consistency across information architecture and interaction design.
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Illustrate your approach to user research, usability testing, and the integration of player feedback into the design iteration cycle.
📝 Enhancement Note: For a Director-level role, the portfolio should not only showcase individual design skills but also strategic thinking, leadership, and the ability to drive process improvements. Case studies should emphasize the impact of the UX decisions, ideally with measurable outcomes related to player engagement, retention, or satisfaction.
💵 Compensation & Benefits
Salary Range: For a UX Design Director with 10+ years of experience in the US, especially in AAA game development and a remote capacity, the salary range is estimated to be between $180,000 - $250,000 annually. This range can vary based on specific location within the US, the company's compensation philosophy, and the candidate's exact experience and negotiation.
Benefits:
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Fully Remote Work: Offers flexibility and autonomy in choosing a work location.
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Generous Paid Time Off (PTO): Standard benefit for work-life balance.
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Dedicated Studio Closure Periods: Summer and winter holiday closures provide extended breaks beyond regular PTO.
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Comprehensive Healthcare: Private medical and dental coverage for employee and potentially dependents.
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Mental Health Support: Private mental health support scheme and an annual health and wellbeing allowance contribute to holistic employee well-being.
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Discretionary Annual Studio Bonus: Performance-based bonus tied to studio and individual achievements.
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High-End Tech Setup: Provision of necessary equipment for remote work ensures productivity.
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Additional Regional Benefits: Tailored benefits based on the employee's specific location within the US.
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Outcome-Focused Work Culture: Emphasis on autonomy, trust, and results-driven performance.
Working Hours: While not explicitly stated, a full-time role typically implies around 40 hours per week. However, the "outcome-focused work" culture may allow for flexibility in daily scheduling as long as objectives are met.
📝 Enhancement Note: Salary estimation is based on industry benchmarks for senior UX leadership roles in the US tech/gaming sector, considering the remote nature and the "AAA" game development context. The benefits package is extensive, indicating a strong focus on employee well-being and work-life balance, which is attractive for senior talent.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development (specifically AAA, cross-platform competitive games). This industry is known for its fast-paced, creative, and often demanding environments, with a strong emphasis on player experience and innovation.
Company Size: Not specified, but the mention of "AAA" and "major" suggests a large studio or publisher. A larger size often implies more structured processes, larger teams, and greater resources, but also potentially more bureaucracy.
Founded: Not specified. However, the focus on "Live Service" implies a company with established titles or a strategic focus on long-term game engagement.
Team Structure:
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The UX team will likely be part of a larger Product or Design department, reporting to a Head of Design or similar senior leadership.
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This role will involve direct management and mentorship of UX designers.
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Close collaboration is expected with Product Managers, Game Designers, Technical Directors, Art Directors, and Producers.
Methodology:
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Data-Driven Design: Emphasis on using player data, analytics, and usability insights to inform and iterate on UX decisions.
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Agile/Iterative Development: Likely follows an agile or iterative development process, common in game development, requiring flexibility and continuous feedback loops.
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Systems Thinking: A core requirement, focusing on designing interconnected systems that create cohesive player experiences over time.
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Player-Centricity: The ultimate goal is to create engaging and satisfying experiences for the player.
Company Website: [Jobgether is a platform; the partner company's website is not directly provided but would be the primary game studio's website.]
📝 Enhancement Note: The "AAA" and "competitive game" context is crucial. This implies a focus on high-fidelity experiences, large player bases, and potentially significant pressure to meet commercial and critical targets. The "Live Service" aspect means the company is committed to ongoing development and player engagement beyond the initial release.
📈 Career & Growth Analysis
Operations Career Level: This is a Director-level position, representing a senior leadership role within the UX discipline. It involves significant strategic responsibility, team management, and cross-functional influence. The focus is on shaping the player experience for a major title and contributing to the growth of the design team.
Reporting Structure: The UX Design Director will likely report to a VP of Design, Head of Product, or a similar executive leader. They will, in turn, manage a team of UX Designers, potentially including Leads or Senior Designers.
Operations Impact: The UX Design Director's work will have a direct and profound impact on player engagement, retention, satisfaction, and ultimately, the commercial success of the game. Decisions made in this role will shape the core player journey and the long-term viability of the live service.
Growth Opportunities:
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Strategic Leadership Expansion: Potential to influence broader product strategy or expand scope to multiple titles.
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Team Development: Opportunity to build and scale a high-performing UX team, establishing best practices and shaping the design culture.
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Industry Recognition: Leading UX for a major AAA title can lead to significant industry recognition and career advancement.
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Specialization: Deepen expertise in specific areas like live service UX, meta-systems, or player progression.
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Cross-Disciplinary Learning: Gain deeper insights into game design, production, and engineering through close collaboration.
📝 Enhancement Note: The "Director" title signifies a significant step up from Senior Designer or Lead roles. Growth typically involves moving into VP-level positions, overseeing larger departments, or taking on broader strategic product responsibilities. The emphasis on mentorship and team growth is a key aspect of director-level development.
🌐 Work Environment
Office Type: The job is advertised as "Fully remote," meaning there is no central office requirement. This offers a high degree of autonomy and flexibility in choosing a work location.
Office Location(s): While the role is remote, the posting specifies "United States," suggesting that candidates must be legally authorized to work and reside within the US. This may be due to tax, legal, or payroll considerations for the partner company.
Workspace Context:
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Remote Collaboration Tools: Expect extensive use of communication and collaboration platforms (e.g., Slack, Discord, Microsoft Teams, Zoom) for team interaction and project discussions.
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Digital Design Tools: Access to and proficiency with digital tools for design, prototyping, and documentation (Figma, Adobe Suite, etc.) are essential.
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Project Management Software: Familiarity with tools like Jira, Asana, or Trello for task tracking and workflow management is likely.
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Independent Work: Requires strong self-discipline, time management, and the ability to work effectively with minimal direct supervision.
Work Schedule: As a fully remote, outcome-focused role, the specific daily schedule may be flexible. However, core collaboration hours will likely be established to facilitate real-time communication and meetings with teams across different US time zones. A standard 40-hour work week is implied for full-time employment.
📝 Enhancement Note: The "fully remote" aspect is a major draw, but the "United States" restriction is important. Candidates should ensure they meet this geographical requirement. The remote work environment necessitates strong communication skills and proficiency with digital collaboration tools.
📄 Application & Portfolio Review Process
Interview Process:
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Initial AI Screening: Jobgether's AI system will first screen applications based on core requirements and keyword matching.
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Jobgether Shortlist Review: Top-fitting candidates identified by the AI will have their applications forwarded to the hiring company.
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Hiring Company Interview 1 (Screening): A hiring manager or lead designer will likely conduct an initial interview to assess overall fit, experience, and understanding of the role.
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Portfolio Presentation & Deep Dive: Candidates will be asked to present their portfolio, focusing on relevant projects (AAA games, live services, systems design). This will involve discussing design decisions, challenges, outcomes, and their leadership approach.
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Cross-Functional Interviews: Interviews with key stakeholders from Product, Engineering, Art, and Production to assess collaboration skills and strategic alignment.
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Team/Culture Fit Interview: Meeting with potential direct reports or other members of the design team to evaluate cultural fit and leadership style.
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Final Executive Interview: A final conversation with senior leadership to confirm strategic alignment and overall suitability.
Portfolio Review Tips:
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Curate Strategically: Select 3-5 projects that best showcase your experience with AAA games, live services, complex systems, and leadership. Tailor the selection to the specific requirements of this role.
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Structure Your Case Studies: For each project, clearly define the problem, your role and responsibilities, the UX process you followed, the solutions you designed, and the impact/outcomes (quantify where possible – e.g., increased player retention by X%, improved conversion rates by Y%).
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Highlight Leadership: Emphasize instances where you led design initiatives, mentored junior designers, or influenced cross-functional teams.
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Showcase Systems Thinking: Clearly articulate how your designs fit into larger game systems and contribute to the overall player experience.
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Prepare for Live Discussion: Be ready to discuss your design rationale, trade-offs, and how you would approach specific challenges mentioned in the job description (e.g., designing for live service evolution).
Challenge Preparation:
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Be prepared for potential design challenges or case studies that require you to outline a UX approach to a specific game system or live service feature.
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Practice articulating your thought process clearly and concisely, focusing on problem-solving, strategic thinking, and player-centricity.
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Think about how you would use data and player feedback to iterate on designs in a live service environment.
📝 Enhancement Note: The "AI-powered matching process" by Jobgether is a key differentiator. Applicants should ensure their resumes and portfolios are keyword-optimized for UX, game design, and leadership terms. The portfolio presentation is critical for a senior role; it needs to demonstrate strategic thinking, not just design execution.
🛠 Tools & Technology Stack
Primary Tools:
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UX Design & Prototyping: Figma (explicitly mentioned), Adobe Creative Suite (XD, Photoshop, Illustrator - explicitly mentioned), Sketch. Expectation for advanced proficiency in at least one, with familiarity across others.
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Collaboration & Communication: Slack, Discord, Microsoft Teams, Zoom. Essential for remote team interaction.
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Project Management: Jira, Asana, Trello, or similar tools for tracking tasks, sprints, and project progress.
Analytics & Reporting:
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Game Analytics Platforms: Familiarity with tools like GameAnalytics, DeltaDNA, or custom internal analytics dashboards used for tracking player behavior, engagement metrics, and live service performance.
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Data Visualization: Tools like Tableau, Power BI, or Looker for analyzing and presenting player data insights.
CRM & Automation:
- While less directly applicable to core game UX design, understanding how player data is managed and potentially used for personalized experiences or communication (CRM principles) could be beneficial.
📝 Enhancement Note: Proficiency in Figma and Adobe Suite is explicitly required. Candidates should be prepared to discuss their experience with these tools and how they leverage them for complex system design and rapid prototyping. Familiarity with game-specific analytics tools is a strong plus.
👥 Team Culture & Values
Operations Values:
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Player-Centricity: A core value, ensuring all design decisions prioritize and enhance the player experience.
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Collaboration & Teamwork: High emphasis on working effectively across diverse teams (Product, Engineering, Art, Production) to achieve shared goals.
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Innovation & Creativity: Encouragement to push boundaries and find novel solutions to design challenges within the gaming space.
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Data-Driven Decision Making: Belief in using quantitative and qualitative data to inform design choices and measure impact.
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Excellence & Craftsmanship: A commitment to high-quality execution, attention to detail, and continuous improvement of design standards.
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Autonomy & Ownership: The "outcome-focused work" culture suggests a value placed on individual responsibility and the freedom to achieve results.
Collaboration Style:
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Cross-Functional Integration: Designers are expected to be deeply embedded with product and engineering teams, not siloed.
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Open Communication: Encouragement of transparent and frequent communication, feedback, and constructive critique.
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Iterative Process: A culture that embraces iteration, learning from mistakes, and adapting designs based on feedback and data.
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Shared Vision: A collective effort to align on the game's vision and ensure all disciplines contribute cohesively towards it.
📝 Enhancement Note: The values emphasize a blend of creative passion (typical in game dev) with a structured, data-informed approach, essential for live service management and director-level responsibilities.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Vision with Execution: Maintaining a clear UX vision while managing the practical constraints of AAA game development, including tight deadlines and technical limitations.
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Complex System Design: Architecting user experiences for intricate meta-systems, progression loops, and live service events that remain intuitive and engaging.
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Cross-Disciplinary Alignment: Ensuring consistent understanding and execution of UX goals across large, diverse teams with potentially competing priorities.
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Evolving Player Expectations: Keeping pace with rapidly changing player preferences and industry trends in the competitive AAA gaming landscape.
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Remote Team Management: Effectively leading, mentoring, and fostering a strong team culture within a fully remote environment.
Learning & Development Opportunities:
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In-depth AAA Experience: Gaining unparalleled experience on a major title with significant player impact.
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Live Service Expertise: Deepening knowledge of designing for long-term player engagement, retention strategies, and continuous content delivery.
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Leadership Development: Honing skills in team management, strategic planning, and executive communication.
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Industry Networking: Potential to connect with peers and leaders within the broader game development community.
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Exposure to Cutting-Edge Technology: Working with advanced game engines and development tools.
📝 Enhancement Note: The challenges are typical for senior roles in demanding industries like AAA gaming. The growth opportunities are substantial, offering career acceleration and deep domain expertise.
💡 Interview Preparation
Strategy Questions:
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"Describe your process for defining the UX vision for a complex live service game. How do you ensure that vision remains consistent across ongoing content updates?" (Focus: Strategic thinking, live service understanding, process)
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"Walk us through a challenging game system you designed. What were the player needs, design constraints, your solutions, and the ultimate impact on player engagement or retention?" (Focus: Systems design, problem-solving, impact measurement, portfolio demonstration)
Company & Culture Questions:
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"What excites you most about designing for AAA competitive games, and specifically, about our focus on live services and meta systems?" (Focus: Passion, industry alignment, role understanding)
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"How would you approach building and mentoring a remote UX design team to ensure high craft quality and strong team cohesion?" (Focus: Leadership style, remote team management, quality standards)
Portfolio Presentation Strategy:
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Start with Impact: Begin your presentation by highlighting the key outcomes and impact of your most relevant projects.
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Tell a Story: Structure each case study like a narrative: the problem, your role, your process, the solution, and the quantifiable results.
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Show, Don't Just Tell: Use visuals (flows, wireframes, prototypes, final UI) to illustrate your design thinking and execution.
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Focus on Leadership: For director-level roles, emphasize your strategic contributions, team leadership, and influence on product direction.
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Be Prepared for Deep Dives: Anticipate detailed questions about your design choices, trade-offs, and how you handled challenges.
📝 Enhancement Note: Candidates should research the partner company's existing games and their live service strategies to tailor their answers. Demonstrating an understanding of player psychology in competitive games and the nuances of live service monetization/retention is key.
📌 Application Steps
To apply for this operations position:
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Submit your application through the Jobgether platform link provided.
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Optimize Your Resume: Tailor your resume to highlight keywords related to UX Design Director, AAA games, live services, meta systems, player engagement, user flows, wireframing, prototyping, leadership, team management, and specific tools like Figma and Adobe Suite. Quantify achievements wherever possible.
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Curate Your Portfolio: Select 3-5 of your strongest, most relevant projects (AAA games, live service experience, systems design, leadership examples). Ensure each case study clearly outlines the problem, your role, your process, the solution, and the impact. Prepare to present this virtually.
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Prepare for AI Screening: Understand that Jobgether's AI will perform an initial assessment. Ensure your application materials are clear, concise, and contain relevant keywords.
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Research the Partner Company: If possible, research the specific game studio (the partner company) and their current titles to understand their games, player base, and live service approach. This will help tailor your answers and demonstrate genuine interest.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
The ideal candidate is an experienced UX leader with a strong background in game systems and live service environments. You must possess deep hands-on design expertise and a proven ability to drive UX vision from concept through live operations.