UI UX Designer Intern

Gameloft
Full-timeHà Nội, Vietnam
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📍 Job Overview

Job Title: UI/UX Designer Intern

Company: Gameloft

Location: Hanoi, Vietnam

Job Type: Intern

Category: Design Operations / GTM Operations (User Experience Focus)

Date Posted: 2026-09-18

Experience Level: 0-2 Years

Remote Status: Hybrid

🚀 Role Summary

  • Gain hands-on experience in UI/UX design specifically within the gaming industry, focusing on player-centric design principles and game interface development.

  • Develop foundational skills in user flow mapping, information architecture, and wireframing under the mentorship of experienced UI/UX Designers.

  • Contribute to the iterative design process of live game projects, integrating feedback from playtesting and cross-functional teams to enhance player experiences.

  • Understand and apply design considerations for various platforms including mobile, PC, and console, with an emphasis on ergonomics and accessibility.

📝 Enhancement Note: While this is an internship, the emphasis on "live projects" and contributing to "real design tasks" suggests a need for candidates who can quickly grasp concepts and begin contributing practically. The role bridges design and operational execution by focusing on how user experience directly impacts game engagement and retention, a key GTM consideration.

📈 Primary Responsibilities

  • Assist in researching player needs, platform specifications, and control schemes to inform effective interface design strategies.

  • Create user flows, define information architecture, and develop wireframes with guidance, ensuring clarity and usability for game interfaces.

  • Collaborate closely with Game Designers, Developers, and Artists to ensure seamless integration of UI/UX elements into the game development pipeline.

  • Contribute to the design of intuitive, accessible, and engaging player experiences that align with game objectives and player expectations.

  • Participate actively in playtesting sessions, documenting feedback and using insights to iterate and improve upon design solutions.

  • Support the design team in maintaining design documentation and style guides for consistency across game titles.

📝 Enhancement Note: The responsibilities highlight a blend of creative design and structured operational processes. For an intern, this means demonstrating an ability to follow established workflows, understand project requirements, and contribute to a team's operational efficiency by delivering well-documented design assets.

🎓 Skills & Qualifications

Education: Currently pursuing a degree in Design, Multimedia, Human-Computer Interaction, Information Technology, Fine Arts, or a closely related field.

Experience: Entry-level (0-2 years) with a demonstrated interest and foundational understanding of UI/UX principles.

Required Skills:

  • Basic understanding of UI/UX fundamentals, including user flows, information architecture, and wireframing methodologies.

  • Familiarity with design and wireframing tools such as Figma and Miro for collaborative design processes.

  • Awareness of ergonomics and control schemes relevant to mobile, PC, and console gaming interfaces.

  • Basic understanding of accessibility principles in interface design to ensure inclusive player experiences.

  • Strong written and verbal communication skills in English, essential for collaborating within a multicultural team.

  • A positive, self-motivated attitude with a strong willingness to learn and adapt through practice. Preferred Skills:

  • Previous exposure to game design principles or game development workflows.

  • Experience with prototyping tools beyond basic wireframing.

  • Knowledge of user research methodologies and usability testing.

  • Familiarity with agile development methodologies as applied in creative industries.

📝 Enhancement Note: The emphasis on "working portfolio required" and "applications without a portfolio link may not be reviewed" indicates that a demonstrated ability to produce design artifacts is paramount, even at the intern level. This portfolio should showcase an understanding of design principles rather than just aesthetic execution.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A working portfolio link must be included in the application, showcasing relevant UI/UX design projects.

  • Demonstrate understanding of the design process, from initial concept and wireframing to final UI elements.

  • Include examples of user flows, information architecture, and wireframes to illustrate design thinking.

  • Showcase proficiency with design tools like Figma and Miro, with examples of how these were used. Process Documentation:

  • Projects within the portfolio should ideally illustrate a structured approach to design problem-solving.

  • Candidates are encouraged to highlight how they incorporated feedback or iterated on designs based on user input or team collaboration.

  • While not strictly required for an intern, showcasing an awareness of design system components or style guide application is beneficial.

📝 Enhancement Note: For an intern role, the portfolio is less about complex, multi-year projects and more about demonstrating potential, understanding of core concepts, and a systematic approach to design tasks. The company is looking for a foundation upon which they can build.

💵 Compensation & Benefits

Salary Range:

  • Internship allowance: VND 7,000,000 gross/month (approximately USD 275/month, based on current exchange rates).

  • Lunch allowance: VND 700,000/month (approximately USD 27.5/month). Benefits:

  • 1 day of paid annual leave per month, plus Christmas leave, Birthday leave, CSR leave, and paid sick leave.

  • Access to various training packages, including internal training and e-learning platforms (iLearn, Udemy, O'Reilly).

  • Opportunities for global collaboration and training with Gameloft experts worldwide.

  • A range of well-being events and policies supporting physical, mental, and emotional health.

  • Potential opportunity to transition to an official employee role upon successful completion of the internship. Working Hours:

  • A standard 40-hour work week is implied, aligning with typical full-time or internship structures. The hybrid model suggests flexibility in scheduling days in the office versus remote.

📝 Enhancement Note: The salary is provided in Vietnamese Dong (VND), reflecting the local market for internships. The benefits package is comprehensive for an internship, including paid time off, extensive training, and potential for full-time conversion, indicating a structured intern program focused on talent development. The monthly allowance is a fixed amount, suggesting a structured compensation plan for interns.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development and Publishing. Gameloft is a significant player in the mobile gaming market, known for titles across various genres and platforms.

Company Size: Large enterprise (over 1,000 employees, based on typical Gameloft global presence). This implies a structured environment with established processes and diverse teams.

Founded: 2000. Gameloft has a long history in the gaming industry, suggesting a stable company with deep expertise and a well-defined operational framework.

Team Structure:

  • The UI/UX design intern will be part of a design team, likely within a specific game development studio (Hanoi). This team will include experienced UI/UX Designers who will provide mentorship.

  • Reporting structure will be to a Senior UI/UX Designer or a Game Design Lead.

  • Cross-functional collaboration is central, involving close work with Game Designers, Developers (Programmers), and Artists, as well as Producers. Methodology:

  • Design processes will likely follow an iterative approach, common in game development, involving concept, wireframing, prototyping, testing, and refinement.

  • Emphasis on user-centric design and data-driven insights from playtesting to inform design decisions.

  • Collaboration tools like Figma and Miro are key to their workflow, facilitating shared understanding and agile design iterations.

Company Website: https://www.gameloft.com/

📝 Enhancement Note: Gameloft's established presence in the competitive gaming market means their operations, including design, are likely highly structured and focused on efficiency and player acquisition/retention metrics. The internship offers a window into these professional operational workflows.

📈 Career & Growth Analysis

Operations Career Level: This is an entry-level internship role, designed to provide foundational experience in UI/UX design within a professional game development context. It's the first step towards a career in game design operations.

Reporting Structure: The intern will report to a senior member of the design team, receiving direct mentorship and task assignments. This structure facilitates focused learning and skill development.

Operations Impact: While direct operational impact is limited by the intern role, the work contributes to the overall player experience, which is a critical GTM factor influencing game success, player engagement, and retention. Strong UI/UX directly impacts conversion rates for in-game purchases and overall player satisfaction.

Growth Opportunities:

  • Skill Development: Intensive learning in UI/UX design tools and methodologies specific to gaming, with opportunities to build a professional portfolio.

  • Industry Exposure: Gain practical experience in a fast-paced, creative industry and understand the lifecycle of game development.

  • Networking: Connect with experienced professionals across various disciplines within Gameloft.

  • Potential Conversion: A strong performance can lead to an offer for a full-time position, providing a clear career pathway within Gameloft's operations.

📝 Enhancement Note: The internship is explicitly positioned as a pathway to potential full-time employment, indicating a strategic approach to talent acquisition and development within Gameloft's operational structure. This means interns are evaluated not just on current skills but on future potential and cultural fit.

🌐 Work Environment

Office Type: Hybrid work model, combining remote work with in-office days.

Office Location(s): 3rd & 4th Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Hanoi, Vietnam. This location is specific to the Hanoi studio.

Workspace Context:

  • The office environment is described as multicultural and engaging, featuring an open-space layout, cafeteria, gaming area with consoles, ping-pong, and foosball tables.

  • This setup promotes collaboration, team bonding, and a healthy work-life balance, which are crucial for creative and operations roles.

  • Access to necessary design tools and technology will be provided or expected to be used.

Work Schedule: A standard 40-hour work week is expected, with the hybrid model allowing for some flexibility in how and where those hours are completed, subject to team and project needs.

📝 Enhancement Note: The emphasis on a vibrant, collaborative, and game-centric office environment suggests that Gameloft values a culture that fosters creativity and team synergy. For operations, this means understanding how to work effectively within such a dynamic and potentially informal setting while maintaining professional standards.

📄 Application & Portfolio Review Process

Interview Process:

  • Screening Call: Initial assessment to gauge basic qualifications, motivation, and fit for the internship.

  • Test: A practical design exercise or challenge to evaluate UI/UX skills, problem-solving abilities, and tool proficiency (e.g., Figma, Miro).

  • Interview: Deeper dive into portfolio, design thinking, collaboration skills, and understanding of game UI/UX. This stage assesses cultural fit and potential.

  • Offer: Extension of the internship offer to selected candidates.

Portfolio Review Tips:

  • Curate Selectively: Showcase 2-4 of your best projects that demonstrate a clear understanding of UI/UX principles relevant to games.

  • Showcase Process: For each project, clearly articulate the problem, your role, the process you followed (research, wireframing, design, testing), and the outcome or learnings.

  • Highlight Tools: Explicitly mention and demonstrate proficiency with Figma and Miro.

  • Game Focus: If possible, include projects with a gaming or interactive media focus, or clearly explain how your general design skills apply to game interfaces.

  • Clarity and Navigation: Ensure your portfolio is easy to navigate, visually appealing, and loads quickly.

Challenge Preparation:

  • Be prepared for a design challenge that might involve creating a user flow, wireframing a specific game screen, or solving a hypothetical UI/UX problem for a game.

  • Practice articulating your design decisions and reasoning clearly and concisely, especially under time constraints.

  • Familiarize yourself with common game UI patterns and player experience considerations across different genres.

📝 Enhancement Note: The inclusion of a "Test" phase before the main interview is common for design roles and emphasizes the practical nature of this internship. A strong portfolio that clearly demonstrates process and tool proficiency is critical for passing this stage.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for UI design, wireframing, prototyping, and collaborative design workflows. Proficiency is a key requirement.

  • Miro: Used for collaborative brainstorming, user flow mapping, information architecture visualization, and team ideation sessions.

Analytics & Reporting:

  • While not a primary focus for an intern, understanding that user feedback from playtesting is a form of data analysis is important. Familiarity with how design decisions impact player engagement metrics is a plus. CRM & Automation:

  • Not directly applicable to this design intern role, but understanding how design interfaces contribute to user journeys within a game ecosystem is relevant.

📝 Enhancement Note: The explicit mention of Figma and Miro as required tools indicates that candidates must have practical, hands-on experience with these platforms. Familiarity with these tools is a strong indicator of readiness for the role's day-to-day tasks.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A core value is designing with the player experience at the forefront, ensuring games are enjoyable, intuitive, and engaging.

  • Collaboration: Strong emphasis on teamwork and cross-functional communication, valuing input from diverse disciplines to create cohesive game experiences.

  • Innovation & Creativity: Encouraging new ideas and creative solutions to design challenges within the gaming landscape.

  • Continuous Improvement: A commitment to iterating on designs based on feedback and data, striving for optimal player satisfaction and game performance.

  • Passion for Gaming: An underlying appreciation and enthusiasm for video games, driving the team's dedication and understanding of the product.

Collaboration Style:

  • The culture promotes an open and multicultural environment where ideas are shared freely.

  • Expect regular feedback loops and constructive criticism within design reviews and cross-functional meetings.

  • Knowledge sharing is encouraged, with opportunities to learn from experienced team members and global experts.

📝 Enhancement Note: Gameloft's emphasis on a multicultural environment and collaborative style suggests that adaptability and strong interpersonal skills are as important as technical design skills. The "passion for gaming" value is a significant cultural indicator for roles within this industry.

⚡ Challenges & Growth Opportunities

Challenges:

  • Bridging Theory and Practice: Translating academic knowledge of UI/UX into practical, effective designs for complex game systems and diverse player bases.

  • Cross-Disciplinary Communication: Effectively communicating design intent and rationale to non-designers (programmers, artists, producers) to ensure alignment.

  • Iterative Design under Pressure: Adapting to feedback and making design changes efficiently within project timelines, especially during critical development phases.

  • Platform Diversity: Designing for the unique constraints and user expectations of mobile, PC, and console platforms simultaneously.

Learning & Development Opportunities:

  • Mentorship: Direct guidance from experienced UI/UX designers provides invaluable learning opportunities.

  • Tool Proficiency: Deepen skills in industry-standard tools like Figma and Miro.

  • Industry Insights: Gain firsthand experience in the professional game development lifecycle and GTM considerations for games.

  • Portfolio Building: Develop tangible projects that can be used to secure future employment opportunities.

  • E-learning Resources: Access to platforms like Udemy and O'Reilly for broader skill development.

📝 Enhancement Note: The challenges presented are typical for design internships, especially in a demanding industry like gaming. The growth opportunities are framed to address these challenges, highlighting the supportive learning environment Gameloft aims to provide.

💡 Interview Preparation

Strategy Questions:

  • "Describe a project from your portfolio where you had to iterate on a design based on feedback. What was the feedback, and how did you implement the changes?" (Assesses adaptability and response to critique)

  • "How would you approach designing the user flow for a player onboarding process in a new mobile RPG?" (Assesses understanding of user journeys and platform considerations)

  • "Imagine you're given a new control scheme for a console game. How would you ensure the UI is intuitive and ergonomic?" (Assesses problem-solving and understanding of platform constraints) Company & Culture Questions:

  • "Why are you interested in UI/UX design specifically within the gaming industry, and why Gameloft?" (Assesses motivation and cultural alignment)

  • "How do you handle constructive criticism or feedback on your designs?" (Assesses receptiveness to mentorship and collaboration)

  • "Describe a time you collaborated with individuals from different technical or creative backgrounds. What challenges did you face, and how did you overcome them?" (Assesses teamwork and cross-functional communication) Portfolio Presentation Strategy:

  • Storytelling: For each portfolio piece, tell a story: the problem, your approach, your solution, and the outcome or learnings.

  • Visuals: Use clear, high-quality visuals of your wireframes, user flows, and final UI designs. Annotate key elements to explain your decisions.

  • Tool Demonstration: Be prepared to briefly explain or show how you used Figma and Miro for specific aspects of your projects.

  • Conciseness: Focus on the most relevant projects and be prepared to discuss them in detail but efficiently. Aim for a presentation that fits within the allotted interview time.

📝 Enhancement Note: Interview questions will likely focus on practical application of design skills, understanding of the game development process, and ability to collaborate within a team. A portfolio that clearly showcases process and reasoning will be key to answering these questions effectively.

📌 Application Steps

To apply for this UI/UX Designer Intern position:

  • Submit your application through the official job posting link provided.

  • Portfolio Customization: Ensure your portfolio is readily accessible via a direct link and highlights projects demonstrating UI/UX fundamentals, particularly those showing user flows, wireframing, and design tool proficiency (Figma, Miro). Tailor any introductory text to express your interest in game UI/UX.

  • Resume Optimization: Update your resume to clearly state your current degree program, relevant coursework, and any design-related projects or experiences. Quantify achievements where possible. Ensure keywords like "UI/UX," "Figma," "Miro," and "User Flows" are present.

  • Interview Preparation: Practice articulating your design process and rationale for portfolio pieces. Prepare to discuss your understanding of game UI/UX and your motivation for pursuing this internship at Gameloft. Rehearse answers to common interview questions related to teamwork and problem-solving.

  • Company Research: Familiarize yourself with Gameloft's game portfolio and its presence in the gaming market. Understand their emphasis on player experience and multicultural environments to align your responses with their values and operational focus.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must be currently pursuing a degree in a relevant field such as Design, Multimedia, or Human-Computer Interaction. A working portfolio is required, along with basic proficiency in UI/UX fundamentals and design tools like Figma and Miro.