📍 Job Overview
Job Title: UI/UX Designer Intern
Company: Gameloft
Location: Hanoi, Vietnam
Job Type: Intern
Category: Game Development Operations / Design Operations
Date Posted: 2026-09-18
Experience Level: 0-2 Years (Internship)
Remote Status: Hybrid
🚀 Role Summary
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Gain practical, hands-on experience in UI/UX design specifically within the dynamic gaming industry, contributing to live projects under expert guidance.
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Develop foundational skills in user flow mapping, information architecture, and wireframing, crucial for effective game interface design.
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Collaborate closely with cross-functional teams including Game Designers, Developers, and Artists, fostering an understanding of the end-to-end game development lifecycle and operations.
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Contribute to the creation of accessible, intuitive, and engaging player experiences across various platforms (mobile, PC, console).
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Participate in critical design feedback loops, including playtesting, to iteratively improve user interfaces and overall player satisfaction.
📝 Enhancement Note: This role is for an intern position, focusing on foundational UI/UX design principles within the context of game development. While not a traditional Revenue or Sales Operations role, it involves core operational aspects of game creation by focusing on user experience and interface design, which directly impacts player retention, engagement, and ultimately, game monetization. The "operations" aspect here pertains to the operational efficiency and effectiveness of the design process within a game studio environment.
📈 Primary Responsibilities
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Assist in researching player needs, platform-specific requirements, and control schemes to inform the design of user interfaces.
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Develop user flows, information architecture diagrams, and wireframes with support from senior UI/UX Designers, ensuring clarity and logical progression of user interactions.
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Collaborate with Game Designers, Developers, and Artists to ensure UI/UX designs are technically feasible, artistically aligned, and functionally integrated into the game.
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Contribute to the design of user experiences that are not only intuitive and comfortable but also adhere to accessibility standards for a broader player base.
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Participate in playtesting sessions, gather player feedback, and assist in analyzing this data to propose design improvements and iterate on solutions.
📝 Enhancement Note: The responsibilities highlight a strong emphasis on collaborative design processes and iterative improvements, which are key operational components in game development. The focus on "contributing to accessible, intuitive, and comfortable player experiences" underscores the operational goal of maximizing player engagement and retention through design excellence.
🎓 Skills & Qualifications
Education:
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Currently pursuing a degree in Design, Multimedia, Human-Computer Interaction (HCI), Information Technology, Fine Arts, or a closely related field. Experience:
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Internship experience or demonstrable project work in UI/UX design, focusing on user flows, information architecture, and wireframing.
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Familiarity with the iterative design process and incorporating feedback into design solutions. Required Skills:
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Basic understanding of UI/UX fundamentals, including user flows, information architecture, and wireframing principles.
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Proficiency with design and wireframing tools such as Figma and Miro.
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Basic understanding of ergonomics and control schemes relevant to mobile, PC, and console gaming.
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Awareness of accessibility principles in interface design.
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Strong communication and collaboration skills, with the ability to work effectively in cross-functional teams.
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Positive attitude, proactive approach, and a strong willingness to learn and adapt. Preferred Skills:
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Previous internship or project experience specifically in game UI/UX design.
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Familiarity with prototyping tools and techniques.
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Understanding of game development pipelines and the roles of different disciplines within a studio.
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Ability to interpret and apply player feedback to design iterations.
📝 Enhancement Note: The emphasis on specific tools like Figma and Miro, along with understanding platform-specific ergonomics (mobile, PC, console), indicates a need for practical, tool-based skills. The requirement for a portfolio is critical, highlighting the expectation for demonstrable design capabilities beyond theoretical knowledge. The "positive attitude, proactive, and willing to learn" reinforces the intern nature, seeking candidates with high potential and a strong work ethic.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A compelling portfolio link is mandatory for application review, showcasing practical UI/UX design skills.
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Demonstrate understanding of user flows, information architecture, and wireframing through project examples.
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Include case studies or project snippets that highlight problem-solving in design, even if from academic or personal projects.
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Showcase familiarity with design tools like Figma or Miro through the artifacts presented in the portfolio. Process Documentation:
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Portfolio pieces should ideally reflect an understanding of the design process from concept to iteration.
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Examples of how feedback was incorporated into design improvements are highly valued.
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Visual representation of system logic and user interaction paths through diagrams or mockups.
📝 Enhancement Note: For an intern role, the portfolio is paramount. It serves as the primary evidence of the candidate's ability to apply theoretical knowledge to practical design challenges. The emphasis is on demonstrating a foundational understanding of design processes and tool proficiency, rather than extensive experience.
💵 Compensation & Benefits
Salary Range:
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Internship allowance: VND 7,000,000 gross/month.
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Lunch allowance: VND 700,000/month. Benefits:
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Paid time off: 1 day of paid annual leave per month, Christmas leave, Birthday leave, CSR leave, and paid sick leave.
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Learning & Development: Various training packages, including internal training and access to e-learning platforms (iLearn, Udemy, O'Reilly).
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Mentorship & Collaboration: Opportunities to collaborate with and learn from Gameloft worldwide experts.
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Well-being Support: A range of well-being events and policies supporting physical, mental, and emotional health.
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Potential for Full-Time Employment: The opportunity to transition into an official employee role upon successful completion of the internship. Working Hours:
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Typically 40 hours per week, aligned with standard business operations, with potential for hybrid flexibility.
📝 Enhancement Note: The compensation is clearly defined for an internship role. The benefits package is quite comprehensive for an intern, including allowances, paid leave, extensive training opportunities, and potential for full-time conversion, indicating Gameloft's investment in intern development. The working hours are standard for a full-time commitment, even for an intern.
🎯 Team & Company Context
🏢 Company Culture
Industry: Interactive Entertainment / Video Game Development. Gameloft is a major global publisher and developer of digital and social games.
Company Size: Large (Likely 1,000+ employees globally, with a significant studio in Hanoi).
Founded: 2000. Gameloft has a long-standing history in the gaming industry, known for developing popular titles across various platforms.
Team Structure:
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The UI/UX design intern will be part of a dedicated game design team within the Hanoi studio.
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This team likely includes Senior Game Designers, UI/UX Designers, and potentially specialized roles.
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Close collaboration with other development departments such as Art, Programming, and Production is integral to the workflow. Methodology:
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Gameloft likely employs agile or hybrid development methodologies, emphasizing iterative design, continuous feedback, and cross-functional team collaboration.
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Design processes are integrated into the broader game development pipeline, ensuring user experience is a core consideration from early concepts through post-launch updates.
Company Website: https://www.gameloft.com/
📝 Enhancement Note: Gameloft's established presence in the gaming industry suggests a professional, dynamic, and results-oriented environment. The company culture likely fosters creativity, teamwork, and a passion for gaming, with structured processes for game development and design.
📈 Career & Growth Analysis
Operations Career Level: Entry-level (Intern). This role is designed for individuals early in their career, providing foundational experience.
Reporting Structure: The intern will report to a Senior UI/UX Designer or a Game Design Lead, receiving direct mentorship and task assignments.
Operations Impact: While indirect, the intern's work on UI/UX directly impacts player engagement, retention, and satisfaction, which are critical operational metrics for the success of any game. Positive player experiences translate to better reviews, longer playtimes, and potentially higher in-game purchases.
Growth Opportunities:
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Skill Development: Deepen expertise in UI/UX design principles, tools (Figma, Miro), and game-specific design challenges.
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Industry Exposure: Gain invaluable experience working on AAA or highly polished game titles within a leading global game development studio.
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Networking: Build professional connections with experienced designers, developers, and producers.
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Career Advancement: Potential to be offered a full-time Junior UI/UX Designer position at Gameloft upon successful completion of the internship, providing a clear career path.
📝 Enhancement Note: This internship is positioned as a significant stepping stone. The "operations impact" is framed in terms of player experience metrics, which are central to the business operations of a game studio. The growth opportunities are clearly articulated, emphasizing skill acquisition and potential long-term career integration.
🌐 Work Environment
Office Type: Hybrid work model. This suggests a blend of in-office collaboration and remote work flexibility.
Office Location(s): 3rd & 4th Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Hanoi, Vietnam. This specific address indicates a well-established physical presence.
Workspace Context:
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The office environment is described as multicultural and vibrant, with amenities like an open-space office, cafeteria, ping-pong, foosball, and a gaming area.
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This setup fosters a collaborative and engaging atmosphere conducive to creative work and team building.
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Access to modern design tools and technology is implied by the nature of the work and company. Work Schedule:
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Standard working hours (likely 40 hours per week) with a hybrid arrangement, offering a balance between structured collaboration and personal flexibility.
📝 Enhancement Note: The hybrid model and office amenities suggest a company that values employee well-being and collaborative work. For an intern, this environment provides opportunities for both structured learning and informal interaction, crucial for professional development.
📄 Application & Portfolio Review Process
Interview Process:
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Screening Call: An initial conversation to assess basic qualifications, motivation, and cultural fit.
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Test: A practical design exercise to evaluate UI/UX skills, tool proficiency, and problem-solving abilities.
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Interview: A more in-depth discussion with hiring managers and team members, focusing on design philosophy, collaboration approach, and portfolio review.
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Offer: Extension of an internship offer to the selected candidate.
Portfolio Review Tips:
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Curate Selectively: Showcase 2-3 of your strongest projects that best represent your UI/UX skills, particularly those demonstrating user flows, wireframing, and tool usage (Figma/Miro).
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Tell a Story: For each project, clearly articulate the problem, your role, the process you followed, the solutions you designed, and the outcomes (even if hypothetical for academic projects).
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Highlight Process: Clearly show your thought process, including wireframes, user flows, and iterations. Demonstrate how you used tools like Figma and Miro.
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Focus on Game Relevance: If possible, include any projects with a gaming or interactive entertainment theme, or demonstrate how your general UI/UX skills can be applied to games.
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Professional Presentation: Ensure your portfolio is well-organized, visually appealing, and easy to navigate.
Challenge Preparation:
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Expect a design challenge that might involve creating a user flow or wireframes for a specific game feature or improving an existing interface.
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Be prepared to articulate your design decisions clearly and justify them based on user needs and design principles.
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Practice explaining your thought process under time constraints.
📝 Enhancement Note: The interview process is structured to assess practical skills and potential. The emphasis on a portfolio review and a design test highlights the employer's focus on tangible abilities relevant to the UI/UX design role.
🛠 Tools & Technology Stack
Primary Tools:
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Figma: Essential for UI design, wireframing, prototyping, and collaboration. Proficiency is expected for creating visual designs and interactive mockups.
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Miro: Utilized for collaborative whiteboarding, user flow mapping, information architecture, brainstorming, and user journey mapping.
Analytics & Reporting:
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While not directly for the intern to manage, awareness of how UI/UX impacts game analytics (e.g., player engagement, session duration, conversion rates) is beneficial. CRM & Automation:
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Not directly applicable to this design role, but understanding how design integrates into the broader game development pipeline and release management is relevant.
📝 Enhancement Note: The explicit mention of Figma and Miro indicates these are the primary tools candidates must be familiar with. This is crucial for operations in game development, as efficient tool usage directly impacts design iteration speed and team collaboration.
👥 Team Culture & Values
Operations Values:
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Player-Centricity: A core value in game development, ensuring all design decisions prioritize an excellent player experience.
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Collaboration: Strong emphasis on teamwork across disciplines (Art, Design, Programming) to bring games to life.
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Creativity & Innovation: Encouraging new ideas and approaches to game design and user interfaces.
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Continuous Improvement: A culture of iteration, feedback, and learning from both successes and failures.
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Passion for Gaming: A shared enthusiasm for video games that drives motivation and understanding of the product.
Collaboration Style:
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Highly cross-functional, with designers working closely with game designers, artists, programmers, and producers.
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Open communication and feedback are encouraged throughout the development cycle.
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Utilizes collaborative tools (like Miro) to facilitate shared understanding and decision-making.
📝 Enhancement Note: The values described align with those common in the creative and fast-paced gaming industry. The emphasis on player-centricity and collaboration is key to successful game development operations.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Player Needs with Technical Constraints: Learning to design intuitive interfaces that are also feasible to implement within game engine limitations and development timelines.
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Iterative Design Cycles: Adapting to frequent feedback and making changes under pressure, common in game development.
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Cross-Disciplinary Communication: Effectively translating design ideas to technical and artistic team members, and vice-versa.
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Understanding Diverse Player Bases: Designing for a global audience with varied preferences and expectations.
Learning & Development Opportunities:
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Mentorship: Direct guidance from experienced UI/UX designers and game industry professionals.
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Skill Specialization: Developing expertise in game-specific UI/UX challenges, from control schemes to in-game menus and HUDs.
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Industry Exposure: Gaining practical experience on professional game projects, understanding industry standards and workflows.
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E-Learning Access: Utilizing provided platforms for continuous learning on design and related fields.
📝 Enhancement Note: The challenges presented are typical for an intern entering a professional creative field, emphasizing the learning curve and the need for adaptability. The growth opportunities are substantial, offering a clear pathway for skill development and career progression within Gameloft.
💡 Interview Preparation
Strategy Questions:
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"Tell me about a time you received constructive criticism on a design and how you handled it." (Prepare with an example from a project or academic work, focusing on your response and how you incorporated feedback).
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"Describe your process for creating a user flow or wireframe for a new feature." (Be ready to walk through your steps using examples from your portfolio, emphasizing logic and user consideration).
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"How would you approach designing the UI for a mobile strategy game versus a PC action RPG?" (Demonstrate an understanding of platform differences, control schemes, and player expectations). Company & Culture Questions:
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"Why are you interested in UI/UX design specifically within the gaming industry?" (Show genuine passion for games and an understanding of how UI/UX contributes to their success).
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"What do you know about Gameloft and its games?" (Research their recent titles and studio history to show informed interest).
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"How do you envision contributing to a cross-functional game development team?" (Highlight your collaborative spirit and willingness to learn from others). Portfolio Presentation Strategy:
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Structure Your Walkthrough: For each project, clearly state the objective, your role, the problem you solved, your process (wireframes, user flows, iterations), the tools used, and the outcome.
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Highlight Key Artifacts: Focus on showcasing your wireframes, user flows, and final mockups. Be prepared to explain the rationale behind your design choices.
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Demonstrate Tool Proficiency: Briefly explain how you utilized Figma/Miro for specific tasks within your projects.
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Be Concise and Engaging: Keep your explanations clear, focused, and enthusiastic.
📝 Enhancement Note: Preparation should focus on demonstrating practical skills through portfolio examples, understanding of the design process, and a clear enthusiasm for gaming and Gameloft. The interview aims to gauge both technical aptitude and cultural fit.
📌 Application Steps
To apply for this UI/UX Designer Intern position:
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Submit your application through the provided application link on SmartRecruiters.
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Portfolio Customization: Ensure your resume and portfolio are tailored to highlight relevant UI/UX skills, design process understanding, and proficiency with Figma and Miro. Prioritize projects that demonstrate user flow mapping and wireframing.
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Resume Optimization: Clearly list your educational background, any relevant projects, and technical skills. Use keywords from the job description such as "UI/UX Design," "Figma," "Miro," "User Flows," and "Wireframing."
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Prepare Your Portfolio Walkthrough: Practice presenting 2-3 key projects from your portfolio, focusing on explaining your design process, rationale, and the tools you used. Be ready to discuss how you would apply these skills to game development.
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Research Gameloft: Familiarize yourself with Gameloft's games, studio history, and company culture. Prepare thoughtful questions to ask the interviewer about the team, projects, and the internship experience.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must be currently pursuing a degree in a relevant field such as Design, Multimedia, or Human-Computer Interaction. A working portfolio demonstrating UI/UX fundamentals and familiarity with design tools like Figma or Miro is required.