UI UX Designer Intern

Gameloft
Full-timeHà Nội, Vietnam
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📍 Job Overview

Job Title: UI/UX Designer Intern

Company: Gameloft

Location: Hanoi, Vietnam

Job Type: Intern

Category: Game Development - UI/UX Design

Date Posted: 2026-09-18

Experience Level: Entry Level (Intern)

Remote Status: Hybrid

🚀 Role Summary

  • Gain hands-on experience in UI/UX design specifically within the dynamic game development industry, focusing on mobile, PC, and console platforms.

  • Develop foundational skills in user flows, information architecture, and wireframing under the mentorship of experienced UI/UX Designers.

  • Contribute to the creation of intuitive, accessible, and engaging player experiences by collaborating with cross-functional game development teams.

  • Participate actively in playtesting sessions and leverage user feedback to iteratively improve design solutions for live game projects.

  • Build a professional portfolio and gain practical insights into the full game development lifecycle from a design perspective.

📝 Enhancement Note: This role is specifically tailored for an intern, focusing on foundational UI/UX design principles within the gaming sector. The hybrid work model suggests a balance of in-office collaboration and potential for remote flexibility, which is common for intern positions seeking structured mentorship alongside practical application. The emphasis on "live projects" indicates that the intern will contribute to real-world game development, offering significant learning opportunities.

📈 Primary Responsibilities

  • Assist in exploring player needs, platform-specific requirements, and control schemes to inform effective interface design decisions.

  • Develop user flows, information architecture diagrams, and wireframes with guidance from senior UI/UX Designers.

  • Collaborate with Game Designers, Developers, Artists, and Producers throughout the game development lifecycle to ensure cohesive design integration.

  • Contribute to designing user interfaces that are accessible, intuitive, and enhance player comfort and engagement.

  • Participate in playtesting sessions, gather feedback, and use insights to iterate on and refine design solutions.

  • Maintain clear and organized design documentation, including wireframes, user flow charts, and style guides.

  • Support the UI/UX team in prototyping and presenting design concepts to stakeholders.

📝 Enhancement Note: The responsibilities highlight a structured learning path for the intern, emphasizing guided development of core UI/UX artifacts. Collaboration with diverse teams like Game Designers, Developers, and Artists is crucial for understanding the technical and artistic constraints of game development, which is a key aspect of successful UI/UX in this industry.

🎓 Skills & Qualifications

Education: Currently pursuing a degree in Design, Multimedia, Human-Computer Interaction (HCI), Information Technology, Fine Arts, or a closely related field.

Experience: No prior professional experience required, but a strong portfolio demonstrating design aptitude is essential.

Required Skills:

  • Basic understanding of UI/UX fundamentals, including user flows, information architecture, and wireframing principles.

  • Familiarity with design and wireframing tools such as Figma and Miro.

  • Basic understanding of ergonomics and control schemes across mobile, PC, and console gaming platforms.

  • Awareness of accessibility principles in interface design and their importance in gaming.

  • Strong visual design sense and attention to detail.

  • Excellent communication and interpersonal skills, with the ability to articulate design ideas clearly.

  • Positive attitude, self-motivation, and a strong willingness to learn and absorb feedback.

  • Comfortable working collaboratively in a cross-disciplinary team environment.

  • Genuine interest in developing a career in game UI/UX design. Preferred Skills:

  • Experience with prototyping tools beyond basic wireframing.

  • Familiarity with game design principles or game development processes.

  • Understanding of user research methodologies and their application in design.

  • Knowledge of design systems and their implementation.

  • Exposure to user testing or playtesting methodologies.

📝 Enhancement Note: The emphasis on a "working portfolio link" is critical for this role. Candidates should curate projects that showcase their understanding of UI/UX principles, even if they are academic or personal projects. The required tools (Figma, Miro) are industry standards, and familiarity with them is a strong indicator of readiness. The blend of technical skills and soft skills (attitude, collaboration) is key for an intern role.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A dedicated section showcasing at least 2-3 UI/UX design projects, preferably including at least one related to gaming or interactive media.

  • Clear documentation of the design process for each project, including problem definition, user research insights, ideation sketches, user flows, wireframes, and final UI mockups.

  • Demonstration of proficiency with design tools like Figma, with clear examples of interactive prototypes or detailed wireframes.

  • Evidence of understanding user-centered design principles and how they were applied to solve design challenges.

  • A concise resume and cover letter, highlighting relevant academic achievements, skills, and enthusiasm for game UI/UX. Process Documentation:

  • For each portfolio project, clearly outline the user research conducted, target audience, design challenges, and the rationale behind key design decisions.

  • Showcase the iterative process, including how feedback was incorporated or how designs were refined based on user testing or playtesting insights.

  • Illustrate the information architecture and user flow design, demonstrating a logical and intuitive navigation structure.

📝 Enhancement Note: For an intern role, the portfolio should emphasize the candidate's process and potential rather than solely finished products. Demonstrating a structured approach to problem-solving, understanding user needs, and the ability to translate those into wireframes and flows using specified tools will be highly valued. Projects related to games or interactive applications will give a significant advantage.

💵 Compensation & Benefits

Salary Range:

  • Estimated Monthly Gross Salary: 7,000,000 VND (approximately $280-300 USD, subject to exchange rates)

  • Explanation: This estimate is based on the provided internship allowance of 7,000,000 VND gross per month. This is a standard rate for internships in Vietnam, particularly within the tech and gaming industries, for entry-level roles requiring mentorship and offering practical experience.

Benefits:

  • Financial:

    • Internship allowance: 7,000,000 VND gross/month.
    • Lunch allowance: 700,000 VND/month.
  • Leave Entitlements:

    • 1 day of paid annual leave per month.
    • Christmas leave.
    • Birthday leave.
    • CSR leave.
    • Paid sick leave.
  • Professional Development:

    • Access to various internal training packages.
    • Subscription to e-learning platforms (iLearn, Udemy, O'Reilly).
    • Opportunities for collaboration and training with Gameloft worldwide experts.
  • Well-being & Culture:

    • Comprehensive well-being events and policies supporting physical, mental, and emotional health.

    • Potential to transition to an official employee position upon successful completion of the internship. Working Hours:

  • The role is listed with an AI derived working hours of 40 hours per week, typical for a full-time internship. The hybrid work model implies a structured schedule with flexibility. Specific daily start and end times will be communicated during the onboarding process.

📝 Enhancement Note: The compensation is clearly stated as an internship allowance. The benefits package is quite comprehensive for an intern, including not only financial support but also significant opportunities for professional development and well-being, which are strong indicators of a supportive learning environment. The potential for conversion to a full-time role is a significant incentive.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development & Publishing

Company Size: Gameloft is a large global company, employing thousands of people worldwide. The Hanoi studio itself is a significant entity within this structure, contributing to numerous international projects.

Founded: Gameloft was founded in 2000, bringing over two decades of experience in creating and publishing games across various platforms.

Team Structure:

  • The UI/UX Designer Intern will be part of the UI/UX design team within the Hanoi studio. This team likely comprises experienced UI/UX designers, leads, and potentially other junior designers or interns.

  • This role involves reporting to a Senior UI/UX Designer or a UI/UX Lead, who will provide mentorship and guidance.

  • Close collaboration with cross-functional teams is a core aspect, including Game Designers, Artists, Programmers, Producers, and Quality Assurance (QA) testers. Methodology:

  • Gameloft likely employs agile methodologies in its game development process, which means iterative design, frequent feedback loops, and close collaboration.

  • Design thinking principles are implicitly applied, focusing on understanding player needs, ideation, prototyping, and testing.

  • Emphasis is placed on creating engaging and accessible player experiences that align with the specific platform (mobile, PC, console) and game genre.

  • Data-driven insights from playtesting and analytics are used to inform design decisions and optimize gameplay.

Company Website: https://www.gameloft.com/

📝 Enhancement Note: Gameloft's long history in the industry and its global presence suggest a professional and structured work environment. The Hanoi studio's involvement in producing world-renowned titles implies a high standard of quality and a collaborative, project-driven culture. The emphasis on "multicultural environment" and "hundreds of world-renowned game titles" points to a dynamic and diverse workplace.

📈 Career & Growth Analysis

Operations Career Level: Entry Level (Internship)

This internship is designed as a stepping stone into the UI/UX design field within game development. It provides foundational exposure to industry-standard practices, tools, and team collaboration.

Reporting Structure:

  • The intern will report directly to a Senior UI/UX Designer or UI/UX Lead, who will be responsible for mentorship, task assignment, and performance feedback.

  • This direct reporting line ensures focused guidance and support tailored to the intern's learning objectives. Operations Impact:

  • While an intern's direct impact on revenue is limited, their contributions to UI/UX design can significantly influence player engagement, retention, and overall game satisfaction.

  • Well-designed interfaces contribute to a positive player experience, which is crucial for game success, player loyalty, and positive reviews, indirectly supporting revenue goals. Growth Opportunities:

  • Skill Development: Deepen understanding of UI/UX principles, master design tools (Figma, Miro), and gain practical experience in game-specific design challenges.

  • Industry Exposure: Learn the intricacies of game development pipelines, cross-functional team dynamics, and the specific demands of designing for various gaming platforms.

  • Career Progression: Successful interns may have the opportunity to be considered for junior or full-time UI/UX Designer roles within Gameloft, based on performance and business needs.

  • Networking: Build professional relationships with experienced designers and developers, which can be invaluable for future career opportunities.

📝 Enhancement Note: This internship is positioned as a clear entry point into a specialized career path. The growth opportunities focus on practical skill acquisition and direct industry experience, with a potential pathway to full-time employment, which is a significant advantage for candidates looking to launch their careers in game UI/UX.

🌐 Work Environment

Office Type: Gameloft's Hanoi office is described as an "open-space office." This type of environment fosters collaboration, communication, and a sense of team cohesion, which is beneficial for design roles requiring constant interaction.

Office Location(s): The office is located at 3rd & 4th Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Hanoi, Vietnam. This specific location provides context for daily commute and local amenities.

Workspace Context:

  • Collaborative Environment: The open-space layout, along with amenities like a cafeteria, ping-pong table, and foosball table, encourages informal interactions and team building.

  • Tools and Technology: Interns will have access to necessary design software (Figma, Miro) and potentially company-provided hardware. A "gaming area equipped with multiple devices (PS, Nintendo Switch, ...)" suggests a company culture that values and understands gaming.

  • Team Interaction: Regular opportunities for interaction with peers, mentors, and cross-functional team members are inherent in this setup.

Work Schedule:

  • The role is hybrid, indicating a balance between working from the office and potentially remotely. Specific days in the office versus remote work will likely be determined by the team's needs and management.

  • The standard 40-hour work week is expected, with flexibility potentially available depending on project demands and company policy.

📝 Enhancement Note: The description of the office environment, including recreational facilities and an open-space layout, points to a vibrant and interactive workplace culture. The hybrid model offers a modern approach to work, balancing in-office collaboration with potential remote flexibility, which is attractive to many interns.

📄 Application & Portfolio Review Process

Interview Process:

  1. Screening Call: An initial conversation with a recruiter to assess basic qualifications, motivation, and cultural fit.

  2. Test: A practical design test or challenge to evaluate UI/UX skills, problem-solving abilities, and proficiency with design tools. This may involve creating a wireframe, user flow, or a small design task within a given timeframe.

  3. Interview: A more in-depth interview with the hiring manager and/or senior team members. This will focus on your portfolio, design process, technical skills, and understanding of game UI/UX.

  4. Offer: If successful, an offer of internship will be extended.

Portfolio Review Tips:

  • Curate Effectively: Select 2-3 of your strongest projects that best demonstrate your UI/UX process and relevant skills. Prioritize projects that show problem-solving and user-centered design.

  • Show Your Process: For each project, clearly articulate the problem, your role, the steps you took (research, ideation, wireframing, prototyping, testing), and the outcomes or lessons learned. Use visuals (sketches, flows, wireframes, mockups) to support your narrative.

  • Highlight Game Relevance: If you have any projects related to games, interactive media, or mobile applications, feature them prominently. Explain your design choices in the context of player experience and platform constraints.

  • Tool Proficiency: Ensure your portfolio showcases your ability to use tools like Figma effectively. Include examples of interactive prototypes if possible.

  • Clarity and Conciseness: Present your portfolio in a clean, organized, and easy-to-navigate format. Make sure the link is working and accessible.

Challenge Preparation:

  • Understand the Scope: For any design test, ensure you fully understand the requirements and constraints. Ask clarifying questions if needed.

  • Time Management: Practice completing design tasks within a limited timeframe, as is common in tests. Focus on delivering a solid solution rather than perfection.

  • Focus on Process: Even if the final output isn't polished, clearly demonstrating your thought process, decision-making, and application of UI/UX principles is key.

  • Platform Awareness: Be prepared to discuss how your design approach might differ for mobile, PC, or console platforms, considering input methods and screen real estate.

📝 Enhancement Note: The interview process is structured to assess both theoretical knowledge and practical application. The emphasis on a portfolio and a design test indicates that Gameloft values demonstrated skills and a structured design approach. Candidates should prepare to walk through their portfolio and explain their design decisions in detail.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for UI design, wireframing, prototyping, and collaboration. Proficiency in creating layouts, components, and interactive prototypes is expected.

  • Miro: Used for brainstorming, user flow mapping, information architecture visualization, and collaborative whiteboarding. Experience with creating and organizing visual content on Miro is beneficial.

Analytics & Reporting:

  • While not explicitly mentioned for the intern, familiarity with how UI/UX designs impact user analytics (e.g., engagement metrics, conversion rates) is a plus. Understanding the connection between design choices and data is valuable. CRM & Automation:

  • Not directly relevant to this UI/UX design intern role. Other Potential Tools (Beneficial):

  • Prototyping tools (e.g., Adobe XD, InVision).

  • User research platforms.

  • Basic understanding of game engines (e.g., Unity, Unreal Engine) might be helpful for context, though not required.

📝 Enhancement Note: The core tools required are Figma and Miro. Candidates should be prepared to showcase their work created with these tools and discuss their workflows. Demonstrating familiarity with a broad range of design tools can indicate adaptability and a proactive approach to learning.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A core value in game development. Designs should always prioritize the player experience, aiming for fun, engagement, and accessibility.

  • Collaboration: Gameloft emphasizes working together across disciplines. This means valuing input from artists, developers, and game designers, and contributing constructively to team efforts.

  • Innovation & Creativity: The gaming industry thrives on new ideas. Expect a culture that encourages creative thinking and exploring novel design solutions.

  • Quality & Polish: Gameloft is known for high-quality games. This translates to a value placed on attention to detail, thorough testing, and delivering a polished final product.

  • Continuous Learning: The gaming landscape evolves rapidly. A culture of learning, adapting to new technologies, and improving skills is essential.

Collaboration Style:

  • Cross-functional Integration: Design work is not done in a silo. Regular syncs, reviews, and feedback sessions with development, art, and game design teams are standard.

  • Iterative Design: The process involves cycles of design, feedback, refinement, and re-testing, fostering a culture of continuous improvement.

  • Open Communication: Encouragement of open dialogue, constructive criticism, and knowledge sharing across teams.

  • Shared Ownership: While specific roles exist, there's an underlying sense of shared responsibility for the success of the game.

📝 Enhancement Note: The company culture is likely fast-paced, creative, and collaborative, driven by a passion for gaming. Understanding these values will help candidates align their responses during interviews and demonstrate their suitability for the team environment.

⚡ Challenges & Growth Opportunities

Challenges:

  • Bridging Design and Technical Constraints: Learning to balance ideal player experience designs with the technical limitations and development timelines of game production.

  • Adapting to Game-Specific Needs: Understanding that UI/UX for games differs significantly from other digital products, requiring a focus on immersion, control schemes, and player feedback loops.

  • Receiving and Incorporating Feedback: Being open to constructive criticism from various stakeholders (leads, peers, QA, potentially players) and effectively incorporating it into designs.

  • Fast-Paced Environment: Interns may need to adapt quickly to project demands and tight deadlines common in game development.

Learning & Development Opportunities:

  • Mentorship: Direct guidance from experienced UI/UX designers on industry best practices and career development.

  • Tool Mastery: Deepening expertise in industry-standard tools like Figma and Miro through practical application.

  • Industry Insight: Gaining firsthand experience in the end-to-end game development lifecycle and understanding the roles of different departments.

  • Portfolio Enhancement: Building a strong portfolio with real-world project contributions, significantly boosting future job prospects.

  • Potential Full-Time Conversion: The opportunity to prove oneself and potentially secure a junior role within Gameloft post-internship.

📝 Enhancement Note: The challenges presented are typical for an intern in a demanding industry like game development. The growth opportunities are substantial, focusing on practical skill development, industry exposure, and career advancement, making this a valuable internship for aspiring UI/UX designers.

💡 Interview Preparation

Strategy Questions:

  • "Describe a project from your portfolio and walk me through your design process."

    • Preparation: Select a project that best showcases your UI/UX thinking. Clearly articulate the problem, your role, the user research undertaken, your ideation process, the tools used (especially Figma/Miro), and how you iterated based on feedback or testing. Focus on your decision-making rationale.
  • "How would you approach designing the UI for a [specific game genre, e.g., strategy, RPG] on a mobile platform?"

    • Preparation: Think about the core mechanics of that genre, the typical player expectations, and the constraints of mobile (screen size, touch controls). Discuss information hierarchy, key screen elements, and navigation. Mention accessibility and ergonomics.
  • "What are your thoughts on accessibility in game design?"

    • Preparation: Research common accessibility features in games (e.g., colorblind modes, adjustable text size, remappable controls, subtitle options). Discuss why it's important for broader player engagement and inclusivity.

Company & Culture Questions:

  • "Why are you interested in interning at Gameloft specifically?"

    • Preparation: Research Gameloft's games, studio history, and company values. Mention specific titles or aspects of their work that resonate with you. Connect your passion for gaming and UI/UX to Gameloft's mission.
  • "How do you handle feedback on your designs?"

    • Preparation: Emphasize that you see feedback as an opportunity for growth. Discuss how you actively listen, ask clarifying questions, and incorporate constructive criticism to improve your work.
  • "What do you hope to learn during this internship?"

    • Preparation: Be specific. Mention learning about game UI/UX workflows, mastering Figma/Miro in a professional context, understanding cross-functional collaboration, and contributing to a live project.

Portfolio Presentation Strategy:

  • Storytelling: Frame each project as a narrative – the challenge, your journey, and the solution.

  • Visuals are Key: Use high-quality images, mockups, wireframes, and flow diagrams. Interactive prototypes are a strong plus.

  • Focus on Process: Explain why you made certain design choices, not just what you designed.

  • Conciseness: Be prepared to present your key projects within a set timeframe (e.g., 5-10 minutes per project).

  • Enthusiasm: Show your passion for UI/UX design and gaming.

📝 Enhancement Note: Interview preparation should focus on demonstrating a strong understanding of UI/UX fundamentals, practical application through the portfolio, and alignment with the specific demands of game development and Gameloft's culture. Be ready to discuss your process and problem-solving skills in detail.


📌 Application Steps

To apply for this UI/UX Designer Intern position:

  • Submit your application through the official job posting link provided on SmartRecruiters or Gameloft's official career pages.

  • Portfolio Customization: Ensure your portfolio is up-to-date, highlights your best UI/UX projects (especially any gaming-related ones), and clearly demonstrates your design process using tools like Figma and Miro. Make sure the link is easily accessible.

  • Resume Optimization: Tailor your resume to emphasize relevant academic background (Design, HCI, etc.), technical skills (Figma, Miro), and any personal projects or coursework related to UI/UX or game design. Highlight your enthusiasm and willingness to learn.

  • Interview Preparation: Practice articulating your design process, explaining your portfolio projects, and preparing answers to common UI/UX and behavioral interview questions. Be ready to discuss your interest in Gameloft and the gaming industry.

  • Company Research: Familiarize yourself with Gameloft's games, their design philosophy, and the company culture. Understand the hybrid work model and be prepared to discuss how you can contribute effectively in that environment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must be currently pursuing a degree in a relevant field such as Design, Multimedia, or Human-Computer Interaction. A working portfolio is required, along with a basic understanding of UI/UX fundamentals and design tools like Figma.