UI / UX Artist (Quality of Life)
📍 Job Overview
Job Title: UI / UX Artist (Quality of Life)
Company: Scorewarrior
Location: Limassol, Limassol, Cyprus
Job Type: FULL_TIME
Category: Game Development - UI/UX Design
Date Posted: August 06, 2026
Experience Level: Mid-Level (3+ years)
Remote Status: On-site
🚀 Role Summary
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Design and implement intuitive User Interface (UI) and engaging User Experience (UX) solutions for a cross-platform MMO 4X strategy game.
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Focus on enhancing the "Quality of Life" for players by improving existing features and developing new ones that streamline gameplay and user interaction.
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Collaborate within a cross-functional team of 10+ professionals to bring large features from initial UX concepts through to final UI implementation, maintaining the project's artistic style.
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Conduct user research to analyze player behavior, identify pain points, and propose data-driven improvements to the game's interface and overall user journey.
📝 Enhancement Note: This role is specifically focused on the "Quality of Life" aspects of the game's UI/UX, indicating a strategic emphasis on player retention and satisfaction through seamless user experience rather than just aesthetic appeal. The integration of UX research and iterative prototyping suggests a mature product development process.
📈 Primary Responsibilities
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Develop and refine UX/UI solutions for the game, ensuring both aesthetic appeal and functional usability.
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Design interfaces based on provided documentation, user stories, and technical specifications.
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Create detailed user flows, define navigation logic, and establish effective interaction patterns.
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Produce wireframes, low-fidelity prototypes, and comprehensive UX concepts for new game features and improvements.
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Conduct basic UX research, including analyzing player behavior data, identifying usability issues, and proposing actionable enhancements.
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Validate design concepts through interactive prototypes and iterate based on user feedback and internal reviews.
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Create technical elements of the interface, such as icons, buttons, windows, and other graphical assets.
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Produce artistic assets for interface windows, icons, collages, and small illustrations to align with the game's overall visual style.
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Conceptualize and document animations and interface effects for seamless implementation by developers and animators.
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Prepare and transfer final UI assets to the development team, ensuring proper formatting and specifications.
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Perform author's control (supervision) of the UI layout during implementation to ensure fidelity to the design.
📝 Enhancement Note: The responsibilities highlight a blend of strategic UX thinking and hands-on UI art creation. The emphasis on "author's control of layout" indicates a high level of design ownership and accountability throughout the development lifecycle, which is critical for maintaining design integrity in complex game projects.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a background in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field is beneficial. The emphasis is on practical skills and a strong portfolio.
Experience: 3+ years of professional experience as a UI/UX Designer, with a significant portion dedicated to game development.
Required Skills:
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Proven ability to design and implement user-friendly game interfaces, demonstrating a strong understanding of usability principles in a gaming context.
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Experience in UI/UX design for both mobile and browser/PC games, showcasing adaptability across different platforms.
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High proficiency in industry-standard design tools: Adobe Photoshop and Figma.
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Demonstrated skill in drawing 2D graphics, essential for creating interface assets and illustrations.
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A compelling portfolio showcasing strong UX case studies and relevant game interface design examples.
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A genuine passion for games and a commitment to continuous learning and development in UX/UI.
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Willingness to complete a test task to assess practical skills and problem-solving abilities. Preferred Skills:
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A portfolio featuring UI/UX designs for mid-core style games, aligning with the game's genre and target audience.
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Prior experience working on 4X strategy games, providing valuable genre-specific insights and understanding of complex systems.
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A keen interest in mobile gaming and a solid awareness of current industry trends and best practices in UI/UX.
📝 Enhancement Note: The requirement for "strong UX cases" in the portfolio is a critical differentiator. Candidates should prepare to articulate their design process, user research methodologies, and how their design decisions directly led to improved player experience and engagement, rather than solely showcasing visual aesthetics.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A curated portfolio demonstrating a strong track record in UI/UX design specifically within the gaming industry.
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Detailed case studies that highlight problem-solving approaches, user research methodologies, and the iterative design process used to achieve optimal user experience.
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Examples of user flows, wireframes, interactive prototypes, and final UI assets, showcasing a clear progression from concept to implementation.
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Visual evidence of 2D graphic creation skills, including icons, illustrations, and interface elements.
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Demonstrations of how designs address player pain points and contribute to specific game objectives or "Quality of Life" improvements. Process Documentation:
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Ability to document design decisions, user flows, and interaction patterns clearly and concisely.
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Experience in creating and managing design specifications for developers and animators.
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Understanding of how to translate player feedback and analytics into actionable design improvements.
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Familiarity with version control or asset management systems for design handoff.
📝 Enhancement Note: For this role, the portfolio should not only present polished final designs but also provide insight into the candidate's thought process, design rationale, and their ability to translate complex game mechanics into intuitive and engaging user experiences. Focus on demonstrating the "how" and "why" behind design choices.
💵 Compensation & Benefits
Salary Range: €5,000 - €7,000 per month. This range is competitive for experienced UI/UX Artists in Cyprus, considering the specialized nature of game development and the cost of living in Limassol.
Benefits:
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Full relocation coverage for the candidate and their family to Limassol, Cyprus.
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A modern, comfortable office environment located conveniently near the sea.
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Premium BUPA (UK) health insurance, including dental, vision, and annual check-ups for the employee and their family.
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Monthly lunch compensation and complimentary daily office breakfasts.
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A 13th salary, along with bonuses for outstanding performance, service milestones, marriage, and childbirth.
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Access to a mental health platform and a SportBenefit program (gym, tennis, dance).
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Support for obtaining a driver's license.
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A monthly allowance for employees' children's education (pre-school, school, university).
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Company-funded opportunities for personal development, including professional courses, language training, and book purchases.
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Regular social events, including friendly monthly office parties and grand annual celebrations for the company's birthday and Christmas.
Working Hours: Standard full-time hours, likely 40 hours per week, with an on-site work arrangement. Flexibility may be available based on team needs and project timelines, but the core expectation is presence in the Limassol office.
📝 Enhancement Note: The comprehensive relocation package and extensive benefits, including family support and professional development, suggest a strong commitment from Scorewarrior to attract and retain talent. The salary range is indicative of a mid-to-senior level role in the European game development market.
🎯 Team & Company Context
🏢 Company Culture
Industry: Game Development and Publishing. Scorewarrior operates within the competitive online gaming market, specifically focusing on mobile and cross-platform strategy games.
Company Size: 200+ employees. This indicates a mid-sized company that has achieved significant scale and player engagement, offering a balance between the structure of a larger organization and the agility of a smaller team.
Founded: Scorewarrior was founded with the vision to create a leading game in the strategy genre.
Team Structure: The UI/UX Artist will join a cross-functional "Quality of Life" feature team composed of 10+ professionals. This team likely includes developers, game designers, artists, and potentially QA testers, all working collaboratively on specific game improvements. The reporting structure will likely be to a Lead Game Designer or a UI/UX Lead, with close collaboration across departments.
Methodology: Scorewarrior emphasizes a data-driven approach to game development, leveraging player behavior analysis and feedback to inform design decisions. The focus on "Quality of Life" features suggests a commitment to iterative improvement and player satisfaction. They value self-driven, talented, and continuously developing professionals.
Company Website: https://scorewarrior.com/
📝 Enhancement Note: The company's focus on "Total Battle" as its flagship product and its ambitious goal to be #1 in the genre suggest a high-performance culture driven by growth and market leadership. The team structure indicates a project-oriented approach where specialized teams tackle specific areas of the game.
📈 Career & Growth Analysis
Operations Career Level: This position is for a mid-level UI/UX Artist. It requires a solid foundation of 3+ years of experience and the ability to work independently on features, while also collaborating effectively within a team. The role involves taking ownership of design tasks from conception to implementation.
Reporting Structure: The UI/UX Artist will report to a lead within the "Quality of Life" team, likely a Lead Game Designer or a UI/UX Lead. They will work closely with other team members, including developers and animators, fostering a collaborative environment.
Operations Impact: The UI/UX Artist's work directly impacts player engagement, retention, and overall satisfaction. By improving the "Quality of Life"
Application Requirements
Candidates must have at least 3 years of experience in UI/UX design with a strong portfolio demonstrating game interface expertise. Proficiency in Adobe Photoshop and Figma is required, along with the ability to draw 2D graphics and a passion for gaming.