Senior UX Designer (Space Engineers Franchise)

KSWH
Full-time

πŸ“ Job Overview

Job Title: Senior Marketing Artist (Space Engineers Franchise)

Company: Keen Software House (KSWH)

Location: Prague, Czech Republic (On-site) / Remote within Europe

Job Type: Full-time

Category: Marketing Art & Design / Game Development

Date Posted: September 9, 2026

Experience Level: 6+ Years Professional Experience

Remote Status: Hybrid / Remote (CET +/- 2 hours)

πŸš€ Role Summary

  • Spearhead the visual presentation and brand identity of the critically acclaimed Space Engineers franchise across all marketing and promotional channels.

  • Translate in-game assets, 3D models, and creative concepts into high-impact marketing visuals that resonate with a global gaming audience.

  • Drive the evolution of the Space Engineers marketing art direction, proactively identifying opportunities to elevate visual quality and strategic impact.

  • Collaborate closely with development, production, and marketing teams to ensure a cohesive and compelling brand narrative across diverse digital and platform assets.

πŸ“ Enhancement Note: This role is positioned as a Senior Marketing Artist, implying a significant level of autonomy, strategic input, and ownership over the visual direction of marketing materials for a well-established franchise. The emphasis on "defining" and "evolving" visual identities suggests a need for proactive contribution beyond pure execution.

πŸ“ˆ Primary Responsibilities

  • Define, maintain, and evolve the visual brand identity of Space Engineers and Space Engineers 2 across all marketing materials, platforms, and campaigns.

  • Create high-quality marketing and promotional artwork, including key visuals, campaign artwork, store assets, and social media graphics.

  • Develop compelling visual concepts based on in-game content, screenshots, 3D assets, and existing game art, transforming them into polished promotional visuals.

  • Capture, compose, and post-process in-game imagery to achieve strong promotional quality, ensuring visual appeal and technical platform requirements are met.

  • Adapt key visuals into multiple formats, resolutions, and platform-specific requirements (Steam, PlayStation, Xbox, etc.) while maintaining brand consistency and artistic integrity.

  • Collaborate with artists, marketing, production, and other disciplines to thoroughly understand the purpose, audience, and technical constraints of each asset.

  • Proactively explore multiple visual directions quickly, making sound artistic decisions and iterating efficiently based on feedback to achieve optimal results.

  • Maintain strict consistency with the established artistic direction and identity of the Space Engineers franchise.

  • Identify opportunities to improve workflows, templates, and production efficiency for recurring marketing assets, contributing to operational excellence.

πŸ“ Enhancement Note: The responsibilities highlight a blend of creative execution and strategic brand management. The expectation to "capture, compose, and post-process in-game imagery" suggests hands-on work with game engines or capture tools, while the "define, maintain, and evolve" mandate points to a leadership role in shaping the brand's visual language.

πŸŽ“ Skills & Qualifications

Education: No specific degree is mentioned, but a strong portfolio demonstrating equivalent practical expertise is paramount.

Experience: 6+ years of professional experience as a Marketing Artist, 2D Artist, or Graphic Designer within the video game industry, specifically on PC and/or console games.

Required Skills:

  • Demonstrated experience creating and defining brand identities from the ground up, as well as evolving established visual identities across multiple marketing channels and asset types.

  • Proven experience creating a wide range of marketing assets, including: key visuals, campaign artwork, promotional and store screenshots, banners, social media assets, splash screens, logos, and branding elements.

  • Strong proficiency in Adobe Photoshop for image manipulation, editing, and post-processing.

  • Strong proficiency in Adobe Illustrator for vector graphics, logo design, and branding elements.

  • Excellent understanding of composition, typography, color theory, lighting, and visual hierarchy in visual design.

  • Ability to work with 3D assets or game engines (e.g., Blender, Unreal Engine, Unity) to prepare promotional compositions and screenshots.

  • Experience creating assets for major gaming platforms such as Steam, PlayStation, and Xbox.

  • Basic knowledge of or hands-on experience with motion graphics and animation tools like Adobe After Effects or similar software.

  • Ability to take existing in-game content and transform it into compelling promotional visuals.

  • Ability to adapt to an established visual identity while also proposing new creative directions.

  • Ability to receive feedback constructively, make changes quickly, and iterate efficiently.

  • Strong attention to detail combined with the ability to balance quality and delivery speed.

  • Proactive, self-driven mindset with the ability to work independently and manage time effectively.

  • Fluent English, spoken and written, for clear communication within an international team. Preferred Skills:

  • Experience with motion graphics or video editing software.

  • Familiarity with Figma for collaborative design workflows.

  • UI/UX or in-game UI design experience.

  • Experience working on sci-fi, simulation, or technically oriented games.

πŸ“ Enhancement Note: The requirement for 6+ years of experience and the emphasis on both "defining" and "evolving" brand identities strongly suggest this role is for a senior-level individual capable of strategic brand stewardship, not just execution. The mention of specific platforms like Steam, PlayStation, and Xbox implies a need for understanding platform-specific asset requirements and best practices.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A robust portfolio showcasing high-quality video game marketing and promotional artwork, with a clear emphasis on Space Engineers or similar sci-fi/simulation titles.

  • Demonstrate a strong understanding of visual storytelling and brand consistency across various asset types (key art, social media, store pages, etc.).

  • Include examples of transforming raw in-game or 3D content into polished, market-ready visuals.

  • Showcase proficiency in Adobe Photoshop and Illustrator, with specific examples of complex compositions, typography treatments, and branding elements.

  • If applicable, include examples of motion graphics, animation, or UI/UX work. Process Documentation:

  • Examples of how you've adapted a visual identity across different formats and platforms, highlighting your process for maintaining consistency and meeting specific requirements.

  • Case studies or examples detailing your approach to iterating on designs based on feedback and production constraints, demonstrating efficiency and problem-solving.

  • Visualizations or explanations of your workflow for capturing, composing, and post-processing in-game assets for marketing purposes.

  • Any contributions to improving marketing asset production workflows or templates, showcasing an eye for efficiency and operational improvement.

πŸ“ Enhancement Note: For a Senior Marketing Artist role, the portfolio is critical. It needs to go beyond showcasing pretty pictures; it must demonstrate a strategic understanding of marketing objectives, brand consistency, platform requirements, and efficient production processes. The ability to show how they've evolved a brand's visual identity will be highly valued.

πŸ’΅ Compensation & Benefits

Salary Range: Based on the Senior level, location in Prague, and the specialized nature of game marketing art, a competitive salary range is estimated. In Prague, for a Senior Marketing Artist with 6+ years of experience in the gaming industry, the annual gross salary could range from €55,000 to €80,000. This range is influenced by the specific skills, portfolio strength, and negotiation. For remote candidates within Europe, the range may be adjusted based on local market rates and the company's remote compensation policy, but a general benchmark would apply.

Benefits:

  • 25 days of annual leave, providing ample time for rest and rejuvenation.

  • Flexible sick leave policy, supporting employee well-being.

  • Modern office facilities in Prague, including quiet focus zones, a beautiful garden, and excellent natural light.

  • On-site amenities such as bike storage, a gym and shower, a fully stocked kitchen, and private chef-prepared lunches.

  • Regular team events including breakfasts, workshops, game nights, parties, and team-building activities, fostering a strong community.

  • Opportunity to work on a technically ambitious and globally recognized game franchise.

  • Low bureaucracy and fast decision-making environment.

  • Hybrid work model offering flexibility to work from home.

Working Hours: The role implies a standard full-time work week, likely around 40 hours. Given the "Hybrid by default" and remote flexibility, there's an expectation of core working hours within the CET +/- 2 hour window to facilitate collaboration, with flexibility for personal needs.

πŸ“ Enhancement Note: The salary estimate is based on research for senior-level creative roles in the gaming industry in Prague and broader European markets, considering the high demand for specialized skills in game marketing art. The benefits listed are directly extracted from the job description and highlight a strong focus on employee well-being and a positive work environment.

🎯 Team & Company Context

🏒 Company Culture

Industry: Video Game Development, specifically focused on large-scale sandbox simulation games. The company develops proprietary technology to power its titles.

Company Size: Keen Software House is a mid-sized game development studio, likely employing between 100-250 individuals based on typical studio structures for developing complex titles like Space Engineers. This size allows for a balance between impactful individual contributions and collaborative team dynamics.

Founded: Keen Software House was founded in 2010, giving it over a decade of experience in game development and establishing a solid foundation and reputation within the industry.

Team Structure:

  • The Marketing Artist will report to the Executive Producer, indicating a direct line to high-level project leadership and strategic decision-making.

  • The role will involve close collaboration with other artists (potentially 2D, 3D, technical artists), marketing managers, community managers, producers, and game designers.

  • The team structure likely supports a hybrid on-site/remote model, requiring robust communication tools and practices to ensure seamless collaboration across different work arrangements. Methodology:

  • The company emphasizes "High Standards" and "A-player standards," suggesting a culture of excellence, performance, and continuous improvement.

  • "Low bureaucracy, fast decisions" points to an agile and efficient operational approach where individuals are empowered to act and contribute quickly.

  • "Iteration over attachment" and "Purpose-driven design" highlight a dynamic, feedback-oriented development process focused on achieving clear objectives rather than rigid adherence to initial ideas.

  • Collaboration is structured around direct communication and execution, minimizing politics and red tape.

Company Website: https://www.keenswh.com/

πŸ“ Enhancement Note: The company culture emphasizes high performance, autonomy, and direct contribution. The "High Standards" and "A-player" ethos suggest a demanding yet rewarding environment where impactful work is recognized. The hybrid and remote options indicate a modern approach to work arrangements.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a Senior-level role within the Marketing Art discipline. It signifies a high degree of specialized expertise, creative leadership, and the ability to operate with significant autonomy. The role is expected to influence the visual direction and quality of marketing efforts for a major game franchise.

Reporting Structure: The Senior Marketing Artist reports directly to the Executive Producer. This position offers a direct line of communication to executive leadership, allowing for significant visibility and input into strategic marketing decisions. It suggests a collaborative relationship with high-level project management.

Operations Impact: The impact of this role is substantial. The Senior Marketing Artist is directly responsible for the visual appeal and market perception of Space Engineers and Space Engineers 2. High-quality marketing assets are crucial for driving sales, attracting new players, retaining existing ones, and reinforcing brand loyalty. The role's output directly influences player acquisition and commercial success.

Growth Opportunities:

  • Art Direction Leadership: Potential to grow into a Lead Marketing Artist or Art Director role, overseeing broader visual strategies for current and future projects within Keen Software House.

  • Specialization Expansion: Deepen expertise in areas like motion graphics, animation, or even delve into UI/UX design for games, leveraging the existing foundation in visual design.

  • Cross-Disciplinary Influence: Contribute to game design or narrative development through visual conceptualization, applying marketing art principles to in-game visual elements or lore.

  • Mentorship: As a senior member, there's an opportunity to mentor junior artists, guiding their development and fostering a high-performing art team.

πŸ“ Enhancement Note: The reporting structure to an Executive Producer indicates a strategic level of influence. Growth opportunities are tied to expanding creative leadership, specializing further, or cross-pollinating skills into other areas of game development, reflecting a typical career trajectory for senior creative talent in the gaming industry.

🌐 Work Environment

Office Type: The company offers modern office facilities in Prague, described as having "quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs." This suggests a well-equipped, comfortable, and amenity-rich on-site environment designed for productivity and employee well-being.

Office Location(s): The primary studio is located in Prague, Czech Republic. The job posting also explicitly allows for remote work within Europe, with a preference for candidates within a CET +/- 2 hour time zone for collaboration purposes.

Workspace Context:

  • Collaborative Environment: While offering quiet focus zones, the environment also fosters collaboration through regular team breakfasts, workshops, meetups (BBQ, game nights, parties, teambuildings), and the general proximity of teams in the office.

  • Tools & Technology: The company provides "quality equipment," implying access to high-performance workstations and necessary software licenses (Adobe Creative Suite, 3D software, etc.).

  • Team Interaction: The blend of on-site and remote work necessitates a culture that supports both in-person and virtual interaction, with an emphasis on direct communication. The company's structure aims to minimize bureaucracy, encouraging direct interaction and faster decision-making.

Work Schedule: The role is full-time, implying a standard work week (likely 40 hours). The hybrid and remote options provide flexibility, with the expectation that collaboration within the CET +/- 2 hour window is prioritized. This allows for effective teamwork while accommodating personal schedules.

πŸ“ Enhancement Note: The description paints a picture of a company that invests heavily in its physical workspace and employee comfort, while also embracing modern remote and hybrid work models. This dual focus suggests an environment that values both focused individual work and strong team cohesion.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess experience, skills, and alignment with the role's requirements. A strong portfolio is paramount here.

  • Portfolio Review & Discussion: A dedicated session with the hiring team (likely including the Executive Producer and/or art leads) to walk through selected portfolio pieces. Be prepared to discuss your creative process, decision-making, problem-solving, and how you've applied your skills to achieve specific marketing objectives.

  • Skills Assessment/Creative Challenge: Potentially a practical test or a take-home assignment designed to evaluate your ability to create specific marketing assets under timed conditions or based on provided assets/briefs. This might involve adapting existing game assets or creating a key visual concept.

  • Team/Culture Fit Interview: An opportunity to discuss your working style, collaboration approach, and how you align with Keen Software House's values ("High Standards," "A-player," "Iteration over attachment"). This may involve meeting with potential team members or other stakeholders.

  • Final Interview: Likely with senior leadership to confirm fit and discuss final terms.

Portfolio Review Tips:

  • Curate Wisely: Select 4-6 of your strongest, most relevant projects. Prioritize work that demonstrates your ability to create compelling marketing visuals for PC/console games, with a focus on sci-fi or simulation genres if possible.

  • Showcase Process: For each project, clearly explain the brief, your creative process, the tools used, your role, challenges faced, and the impact of your work. Use "before and after" visuals if applicable.

  • Highlight Key Skills: Ensure your portfolio explicitly demonstrates proficiency in Photoshop, Illustrator, composition, typography, and brand identity development. Include examples of asset adaptation for different platforms.

  • Demonstrate Proactivity: If possible, include projects where you took initiative beyond a direct brief, identifying visual opportunities or proposing new creative directions.

  • Be Ready to Discuss: Prepare to articulate your reasoning behind design choices, your understanding of marketing objectives, and how you handle feedback.

Challenge Preparation:

  • Understand the Brand: Familiarize yourself deeply with Space Engineers and Space Engineers 2 – their themes, gameplay, visual style, and existing marketing.

  • Practice Asset Creation: Rehearse creating various marketing assets (banners, social posts, key art concepts) quickly and efficiently using your preferred tools.

  • Focus on Objectives: For any challenge, understand what the asset needs to communicate and to whom. Prioritize clarity and impact.

  • Time Management: Practice working within strict time limits, as common in game development marketing. Be prepared to present a strong concept even if not fully polished.

  • Communication: Be ready to clearly articulate your thought process, design decisions, and rationale for choices made during the challenge.

πŸ“ Enhancement Note: The emphasis on a "strong portfolio" and "proactive, self-driven mindset" means candidates need to prepare a portfolio that not only showcases technical skill but also strategic thinking and initiative. The interview process will likely probe for problem-solving abilities and cultural alignment with the company's "High Standards" ethos.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Adobe Creative Suite: Deep proficiency in Adobe Photoshop (for image manipulation, compositing, post-processing, asset creation) and Adobe Illustrator (for vector graphics, logos, branding elements, UI components).

  • Motion Graphics/Animation: Basic knowledge and hands-on experience with Adobe After Effects or similar software for creating dynamic marketing visuals and animations.

  • 3D Software/Game Engines: Experience working with 3D assets or game engines such as Blender, Unreal Engine, or Unity for capturing in-game content, preparing scenes for renders, or integrating 3D elements into marketing visuals.

Analytics & Reporting: While not directly listed, understanding how marketing assets perform on platforms like Steam (e.g., click-through rates on store pages) would be beneficial, though likely not a primary requirement for this role.

CRM & Automation: Not directly applicable to this role, but familiarity with how marketing assets are deployed through marketing automation platforms or CMS for website/store updates might be advantageous.

Other Potential Tools:

  • Figma: Preferred skill for collaborative design workflows.

  • Project Management Tools: Familiarity with tools like Jira or Asana might be useful for tracking tasks and collaborating within production pipelines.

πŸ“ Enhancement Note: The core technical requirements are firmly rooted in the Adobe Creative Suite, with a strong emphasis on Photoshop and Illustrator. The inclusion of 3D software experience is crucial for a game marketing artist, as it bridges the gap between in-game assets and polished promotional material. Familiarity with After Effects indicates a need for basic animation skills.

πŸ‘₯ Team Culture & Values

Operations Values:

  • High Standards: A commitment to excellence in all aspects of work, from artistic quality to execution speed and strategic impact. Expectation of "A-player" performance.

  • Speed, Clarity, and Ownership: A culture that values direct action, clear communication, and taking full responsibility for one's work and its outcomes. Results are paramount.

  • Iteration over Attachment: Encouraging rapid exploration of ideas, constructive feedback, and the willingness to pivot or discard concepts in favor of better solutions. Adaptability is key.

  • Purpose-Driven Design: Focusing on the "why" behind each asset – understanding its communication goal, target audience, and strategic purpose, rather than just aesthetic appeal.

  • Versatility: The ability to fluidly switch between different types of marketing and 2D creative tasks, adapting to project needs.

  • Direct Communication and Execution: A flat hierarchy and minimal bureaucracy, promoting straightforward communication and swift action without unnecessary process or politics.

Collaboration Style:

  • Cross-functional Integration: Close collaboration with artists, marketing, production, and other disciplines is essential. This requires clear communication and understanding of different team roles and objectives.

  • Feedback-Driven: An open environment for giving and receiving constructive feedback, essential for the iterative design process.

  • Knowledge Sharing: While not explicitly stated, the team events and workshops suggest a culture that encourages sharing insights and best practices, especially relevant for evolving visual strategies.

  • Efficiency Focused: A shared goal of optimizing workflows and production efficiency, particularly for recurring marketing assets.

πŸ“ Enhancement Note: The company's values are strongly oriented towards high performance, agility, and direct impact. The ideal candidate will be proactive, results-oriented, and comfortable with a fast-paced, feedback-rich environment.

⚑ Challenges & Growth Opportunities

Challenges:

  • Maintaining Brand Consistency Across Evolving Content: As Space Engineers and Space Engineers 2 are updated and expanded, consistently translating new features and content into compelling, on-brand marketing visuals can be challenging.

  • Balancing Speed and Quality: The demand for rapid asset creation for marketing campaigns requires a constant balance between delivering quickly and maintaining the high visual standards expected.

  • Adapting to New Platforms & Technologies: The gaming landscape is always changing; staying current with platform-specific requirements (e.g., new console features, social media trends) and evolving visual technologies will be an ongoing challenge.

  • Proactive Opportunity Identification: Moving beyond reactive task fulfillment to actively identifying and proposing new visual opportunities requires initiative and strategic foresight, which can be challenging in a fast-paced environment.

Learning & Development Opportunities:

  • Deepen Motion Graphics & Animation Skills: Utilize the "basic knowledge" requirement to become more proficient in After Effects, potentially leading to roles involving more animated content or video editing.

  • Explore 3D Integration: Expand expertise in using game engines like Unreal Engine or Unity for asset creation and rendering, potentially leading to roles with more direct 3D involvement.

  • Brand Strategy Leadership: Grow into a Lead or Art Director role, influencing the overall visual direction and strategy for the Space Engineers franchise and potentially other Keen Software House projects.

  • Industry Trends & Best Practices: Opportunities to attend industry events (virtual or in-person), workshops, and engage with the broader game development community to stay abreast of the latest trends in marketing art and game presentation.

πŸ“ Enhancement Note: The challenges are typical for a senior role in a dynamic industry like gaming. The growth opportunities focus on expanding technical and creative leadership, aligning with a senior-level career path.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "How would you approach defining or evolving the visual brand identity for Space Engineers across multiple platforms, considering its established player base and potential new audiences?"

    • Preparation: Discuss your process for brand analysis, competitor benchmarking, and how you'd translate game mechanics/themes into visual concepts. Reference your portfolio examples of brand evolution.
  • "Describe a time you had to capture and enhance in-game footage or screenshots to create a compelling marketing asset. What were the challenges, and how did you overcome them?"

    • Preparation: Prepare a case study focusing on technical execution, problem-solving (e.g., lighting, composition issues), and achieving a specific marketing goal. Highlight your use of post-processing and compositing skills.
  • "Given our 'Iteration over attachment' value, how do you handle receiving significant creative feedback that might require discarding an idea you were invested in?"

    • Preparation: Emphasize your adaptability, focus on project goals over personal attachment, and your ability to constructively incorporate feedback to achieve a better outcome.

Company & Culture Questions:

  • "Based on your research, what do you see as the biggest visual opportunities or challenges for the Space Engineers franchise in its marketing efforts?"

    • Preparation: Research the game's current marketing, competitor strategies, and identify specific areas where your skills could add value.
  • "How do you envision collaborating with an Executive Producer and other disciplines (like development and marketing) to ensure marketing assets align with game development realities and marketing objectives?"

    • Preparation: Discuss your communication style, your understanding of cross-functional team dynamics, and how you ensure alignment between creative vision and project constraints.
  • "Can you share an example of a time you proactively identified a marketing opportunity or proposed a new visual direction that wasn't explicitly requested?"

    • Preparation: Showcase your initiative, strategic thinking, and ability to contribute beyond assigned tasks.

Portfolio Presentation Strategy:

  • Storytelling: For each project, frame it as a narrative: the challenge, your approach, the execution, and the results.

  • Visual Hierarchy: When presenting, ensure the most impactful visuals are front and center. Use clear headings and concise descriptions for each project.

  • Tool Proficiency Showcase: Be prepared to briefly touch upon the specific tools and techniques used for key pieces, especially Photoshop, Illustrator, and any 3D software integration.

  • Focus on Impact: Quantify results where possible (e.g., "This key visual was used across all major store pages and contributed to X% uplift in wishlists" - if you have such data). If not, focus on the strategic purpose and intended impact.

  • Engage in Dialogue: Treat the portfolio review as a collaborative discussion, not a monologue. Be open to questions and be prepared to elaborate on your choices.

πŸ“ Enhancement Note: The interview preparation should focus on demonstrating not just artistic talent but also strategic thinking, proactive problem-solving, and cultural alignment with Keen Software House's core values. The portfolio is the primary tool for showcasing these attributes.

πŸ“Œ Application Steps

To apply for this Senior Marketing Artist position:

  • Submit your application through the Greenhouse portal, ensuring all required fields are completed accurately.

  • Portfolio Customization: Tailor your portfolio to highlight your most relevant work for game marketing, emphasizing PC/console titles, sci-fi genres, and your ability to create key visuals, store assets, and social media graphics. Include examples of transforming in-game content into polished promotional materials.

  • Resume Optimization: Ensure your resume clearly articulates your 6+ years of professional experience in the video game industry, specifically detailing your responsibilities and achievements in marketing art and graphic design. Use keywords from the job description such as "Marketing Artist," "Adobe Photoshop," "Adobe Illustrator," "Visual Identity," and "Game Development."

  • Prepare for Portfolio Walkthrough: Be ready to articulate your creative process, design decisions, and the strategic purpose behind your portfolio pieces. Practice explaining how you've evolved visual identities and adapted assets for different platforms.

  • Research Keen Software House: Familiarize yourself with Space Engineers and Space Engineers 2, the company's "High Standards" ethos, and their collaborative work environment. Understand their existing marketing and identify potential areas for visual enhancement.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires 6+ years of professional experience in marketing art or graphic design within the video game industry. Candidates must possess a strong portfolio, proficiency in Adobe Creative Suite, and experience with 3D tools or game engines.