UI Artist - Paper.io 2
π Job Overview
Job Title: UI Artist - Paper.io 2
Company: Voodoo
Location: Paris, Γle-de-France, France
Job Type: Full-Time
Category: Game Development / Art & Design
Date Posted: May 26, 2026
Experience Level: 5-10 Years
π Role Summary
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Drive the visual execution and user experience of Voodoo's hit mobile game, Paper.io 2, by creating compelling UI assets and optimizing user flows.
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Collaborate closely with Art Directors and Game Designers to translate game vision into intuitive and engaging user interfaces.
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Develop and maintain a comprehensive UI Style Bible and reusable component libraries to ensure design consistency and efficient asset management.
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Create high-quality 2D UI assets, including menus, HUDs, buttons, and icons, ensuring optimal performance and accessibility across a wide range of mobile devices.
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Contribute creatively to enhancing player engagement and overall user experience through innovative UI design proposals.
π Enhancement Note: While the original description focuses on UI/UX Artist duties, this role is positioned within Voodoo's "Live games team," suggesting a strong emphasis on live operations, continuous improvement, and data-driven iteration for an existing, successful title. The role requires a blend of artistic talent and analytical thinking to impact player engagement metrics.
π Primary Responsibilities
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Support the Art Director in ideating and executing the overall game vision through impactful UI design solutions.
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Develop and optimize user experience (UX) flows for both new and existing game features, focusing on intuitive navigation and player progression.
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Create and meticulously maintain a comprehensive UI Style Bible, including reusable component libraries, to ensure design consistency and scalability.
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Produce high-quality 2D assets such as menus, Heads-Up Displays (HUDs), buttons, and icons, optimizing them for performance across diverse mobile devices.
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Collaborate effectively with Game Designers and the Product Team to ensure UI elements seamlessly support gameplay mechanics and accessibility goals.
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Rapidly iterate on UI designs based on team feedback, user testing, and live user data analysis to drive continuous improvement.
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Propose creative and data-informed ideas to boost player engagement, retention, and overall user satisfaction.
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Assist in the design and implementation of scalable UI systems within the Unity game engine, if applicable.
π Enhancement Note: The responsibilities highlight a proactive approach to UI development, emphasizing not just asset creation but also UX flow optimization and a continuous feedback loop with live data. This suggests a dynamic environment where UI artists are integral to the game's ongoing success and player retention strategies.
π Skills & Qualifications
Education: While no specific degree is mandated, a strong portfolio demonstrating proficiency in UI/UX design principles is paramount.
Experience: Minimum of 4 years of dedicated experience as a UI/UX Artist on successfully shipped mobile games.
Required Skills:
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Proven experience as a UI/UX Artist on shipped mobile games.
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Expertise in creating high-quality 2D UI assets (menus, HUDs, buttons, icons).
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Strong proficiency in Figma for UI design and prototyping.
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Excellent understanding of visual hierarchy, composition, and readability principles.
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Ability to design, document, and execute a consistent UI visual language and style guide.
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Experience collaborating effectively with cross-functional, remote teams.
Preferred Skills:
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Experience designing and implementing scalable UI systems within the Unity game engine.
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Keen eye for emerging mobile game trends and the ability to deconstruct and learn from successful titles.
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Familiarity with user data analysis and iterating designs based on performance metrics.
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Understanding of mobile game accessibility standards.
π Enhancement Note: The emphasis on Figma and Unity, coupled with the requirement for shipped mobile games, indicates a need for candidates who are not only visually talented but also technically proficient and experienced in the mobile gaming development pipeline. The "4+ years" requirement suggests a mid-level to senior role where independent contribution and mentorship are expected.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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Demonstrate a strong portfolio showcasing a minimum of 4 shipped mobile game titles where UI/UX was a significant contribution.
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Include case studies that detail the UI/UX design process, from initial concept and wireframing to final asset creation and implementation.
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Highlight examples of UI Style Bibles and reusable component libraries developed for past projects.
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Showcase the optimization of UX flows and how design decisions impacted player engagement or retention metrics.
Process Documentation:
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Provide examples of how you have documented UI design systems and component libraries.
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Illustrate your process for collaborating with Game Designers, Product Managers, and Engineers on UI/UX initiatives.
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Showcase instances where you iterated on UI designs based on user feedback, A/B testing, or live game data.
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Detail your approach to ensuring UI consistency and performance across various mobile devices.
π Enhancement Note: The portfolio is critical for this role. Candidates should be prepared to walk through their process, explain design rationale, and quantify the impact of their UI/UX contributions on game success and player experience. A focus on iterative design and data-informed adjustments will be highly valued.
π΅ Compensation & Benefits
Salary Range: Based on industry benchmarks for experienced UI/UX Artists in Paris, France, with Voodoo's reputation as a leading mobile publisher, a competitive salary range is estimated between β¬50,000 - β¬75,000 annually. This range considers the specified experience level (4+ years) and the cost of living in Paris.
Benefits:
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Best-in-class compensation package.
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Comprehensive benefits package tailored to the country of residence (France).
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Opportunity to work on globally successful mobile games with a massive user base.
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Collaborative and entrepreneurial team environment.
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Potential for professional growth within a leading mobile gaming company.
Working Hours: Standard full-time working hours, typically around 40 hours per week, with potential for flexibility given the remote work option.
π Enhancement Note: The salary estimate is based on general market data for UI/UX roles in Paris and the company's stated commitment to "best-in-class compensation." Actual compensation will depend on the candidate's specific experience, skill set, and negotiation. The "Country-specific Benefits" implies standard French employment benefits such as health insurance, paid time off, and potentially other social contributions.
π― Team & Company Context
π’ Company Culture
Industry: Mobile Gaming and App Publishing. Voodoo is a major player, ranking #3 globally in mobile downloads, competing with tech giants like Google and Meta.
Company Size: Approximately 800 employees globally, indicating a well-established yet agile organization.
Founded: 2013. Voodoo has a proven track record of growth and success in the highly competitive mobile market.
Team Structure:
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The role is within the "Live Games Team" of the Gaming division, supporting the established game "Paper.io 2."
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This team comprises experts in hybrid-casual, casual, and mid-core gaming.
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It includes internal and external studio support, focusing on launching new hits and enhancing engagement on existing successful games.
Methodology:
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Data-driven iteration based on live user data is a core methodology for the Live games team.
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A strong emphasis on user experience and player engagement drives continuous improvement.
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Collaboration is key, with cross-functional teams working together to achieve game success.
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Entrepreneurial ventures and launching new games are also part of the broader company's approach.
Company Website: https://voodoo.io/
π Enhancement Note: Voodoo's culture appears to blend the dynamism of a startup with the stability and resources of a large tech company. The "Live games team" specifically focuses on optimizing and growing existing successful titles, meaning data analysis and iterative design are paramount. The small team structure for Paper.io 2 suggests a high degree of autonomy and impact for team members.
π Career & Growth Analysis
Operations Career Level: This role is positioned as a mid-level to senior UI/UX Artist, requiring significant experience (4+ years) and the ability to work independently and contribute strategically.
Reporting Structure: The UI Artist will support the Art Director and work closely with Game Designers and the Product Team. The reporting structure within the small Paper.io 2 studio is likely lean and collaborative.
Operations Impact: The UI Artist's work directly impacts player engagement, retention, and monetization through an optimized and visually appealing user experience. Contributions to game success metrics are highly visible and valued.
Growth Opportunities:
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Skill Specialization: Deepen expertise in mobile game UI/UX design, Unity integration, and potentially leadership in UI art direction.
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Career Progression: Advance to Senior UI Artist, Lead UI Artist, or Art Director roles within Voodoo's gaming division.
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Cross-functional Learning: Gain exposure to game design, product management, and live operations strategies.
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Mentorship: Potential to mentor junior artists as the team grows.
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Impactful Projects: Contribute to the sustained success of a globally recognized game and potentially new Voodoo titles.
π Enhancement Note: Voodoo's focus on both launching new games and optimizing existing ones provides diverse career paths. For a UI Artist on a live game, growth often involves leveraging data to refine designs and potentially taking on more responsibility for the overall visual direction and user journey of the product.
π Work Environment
Office Type: The role is designated as "TELECOMMUTE" with a primary location in Paris, France. This indicates a strong remote-first or hybrid approach, with the option to work from a Voodoo office in Paris if desired and available.
Office Location(s): Paris, Γle-de-France, France. Voodoo has offices in Paris, suggesting a potential hub for in-person collaboration if chosen.
Workspace Context:
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Remote Collaboration: The role explicitly requires experience collaborating with cross-functional remote teams, highlighting the importance of strong communication tools and practices.
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Agile Environment: Expect a dynamic, fast-paced environment typical of game development, with quick iterations and a focus on results.
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Tools & Technology: Access to industry-standard design software (Figma) and game development platforms (Unity).
Work Schedule: Full-time, likely around 40 hours per week. While remote, maintaining consistent communication and availability during core working hours (likely CET) will be important for team synchronization.
π Enhancement Note: This role offers significant flexibility with a remote work option, but success will depend on proactive communication and strong self-management skills. The emphasis on collaboration with remote teams suggests a mature remote work infrastructure and culture at Voodoo.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of resume and portfolio to assess experience and skill alignment.
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Technical Interview: Discussion focused on UI/UX design principles, Figma proficiency, and understanding of mobile game development. May include a live design exercise or a deep dive into portfolio projects.
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Art Test/Challenge: A practical task designed to evaluate UI asset creation skills, adherence to style guides, and problem-solving abilities within a simulated game context.
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Team/Hiring Manager Interview: Assessment of cultural fit, collaboration style, and strategic thinking. Discussion about Paper.io 2 and potential contributions.
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Final Interview: Potentially with senior leadership to discuss overall fit and long-term potential.
Portfolio Review Tips:
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Curate Selectively: Showcase 3-4 of your strongest mobile game UI/UX projects. Prioritize those with shipped titles and clear impact.
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Showcase Process: For each project, clearly outline the problem, your role, design process, key decisions, and the outcome (e.g., improved engagement, retention). Use visual aids extensively.
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Highlight Figma & Unity: Explicitly demonstrate your proficiency with Figma and any experience with Unity UI implementation.
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Focus on Iteration: Include examples of how you iterated on designs based on feedback or data.
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Quantify Impact: Whenever possible, use metrics to demonstrate the success of your UI/UX work (e.g., "Improved conversion rate by X%", "Reduced user drop-off at Y stage").
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Style Bible Examples: Present clear examples of UI Style Bibles or component libraries you've created.
Challenge Preparation:
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Understand Paper.io 2: Familiarize yourself with the current UI and gameplay of Paper.io 2. Identify potential areas for improvement or innovation.
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Practice UI Asset Creation: Be ready to create specific UI elements (e.g., a new button style, an icon for a feature, a menu layout) within a given timeframe.
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Focus on Readability & Performance: Ensure any assets created are clear, legible on small screens, and designed with performance in mind.
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Articulate Design Rationale: Be prepared to explain the "why" behind your design choices, connecting them to user needs, game objectives, and Voodoo's brand.
π Enhancement Note: The interview process is likely rigorous, with a strong emphasis on practical skills and portfolio demonstration. Candidates should prepare to articulate their design process and quantify the impact of their work. Understanding the specific game, Paper.io 2, and Voodoo's position in the market will be crucial.
π Tools & Technology Stack
Primary Tools:
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Figma: Essential for UI design, wireframing, prototyping, and creating design systems. Candidates must be proficient.
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Unity: Experience with Unity's UI system (UGUI) is highly preferred for designing and implementing scalable UI systems within the game engine.
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Adobe Creative Suite (Photoshop, Illustrator): Likely used for 2D asset creation and refinement, though Figma may be the primary UI design tool.
Analytics & Reporting:
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In-game Analytics Platforms: Familiarity with how UI designs are tracked and analyzed via tools like GameAnalytics, Firebase, or internal Voodoo analytics platforms.
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Data Visualization Tools: While not explicitly mentioned, an understanding of how data is presented (e.g., dashboards) will be beneficial for iterative design.
CRM & Automation:
- Not directly applicable to the UI Artist role, but an understanding of how user feedback and data are collected and managed within a broader product context is helpful.
π Enhancement Note: Proficiency in Figma is non-negotiable. Experience with Unity's UI tools is a significant plus, indicating a candidate who can bridge the gap between design and implementation. Awareness of how UI impacts user behavior and is measured through analytics is increasingly important for live game artists.
π₯ Team Culture & Values
Operations Values:
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Excellence & Quality: A commitment to delivering high-quality, polished UI assets and experiences, as evidenced by Voodoo's market position.
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Data-Driven Decisions: Iterating and improving based on live user data and performance metrics.
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Collaboration & Teamwork: Working effectively within a small, agile team and with cross-functional departments.
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Innovation & Creativity: Proposing new ideas to enhance player engagement and user experience.
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Agility & Adaptability: Ability to iterate quickly and adapt to feedback and changing market trends.
Collaboration Style:
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Cross-functional Integration: Close working relationships with Art Directors, Game Designers, and Product Teams are essential.
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Remote Communication: Emphasis on clear, concise, and proactive communication through digital channels.
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Feedback Culture: Openness to giving and receiving constructive feedback to drive continuous improvement.
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Shared Ownership: Within a small team, members likely share a sense of ownership over the game's success.
π Enhancement Note: Voodoo's culture appears to value high performance, data-informed decision-making, and collaborative agility. For a UI artist, this means being comfortable with iterative design, understanding metrics, and communicating effectively in a remote setting.
β‘ Challenges & Growth Opportunities
Challenges:
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Balancing Aesthetics and Performance: Creating visually appealing UI that remains performant across a wide range of mobile devices.
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Iterating on a Live Product: Adapting designs based on live user data and feedback for an established game, requiring careful consideration of existing player habits.
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Remote Collaboration Complexity: Maintaining seamless communication and collaboration with a distributed team.
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Staying Ahead of Trends: Constantly monitoring mobile game UI trends and player expectations to keep the game fresh and engaging.
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Scope Management: Effectively managing UI design tasks within tight deadlines for a live game that requires continuous updates.
Learning & Development Opportunities:
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Advanced UI/UX Techniques: Deepen expertise in mobile UX patterns, accessibility, and design systems.
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Unity Integration: Gain hands-on experience implementing UI within the Unity engine.
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Game Analytics: Develop a stronger understanding of how UI design impacts key game metrics and player behavior.
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Live Operations Strategies: Learn how UI contributes to player retention, engagement, and monetization in a live service environment.
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Mentorship: Potential to receive guidance from experienced Art Directors and contribute to mentoring junior team members.
π Enhancement Note: The primary challenge will be to leverage design skills to enhance an already successful game, requiring a blend of artistic vision and analytical insight. Growth opportunities are plentiful, focusing on specialized skills within the game development pipeline and understanding the nuances of live operations.
π‘ Interview Preparation
Strategy Questions:
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"Describe your process for creating a UI Style Bible for a mobile game. What key elements would you include?" (Focus on structure, content, and purpose.)
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"How do you balance creative UI design with technical performance constraints on mobile devices?" (Highlight optimization techniques and problem-solving.)
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"Walk us through a UI/UX challenge you faced on a previous mobile game and how you resolved it, citing specific outcomes." (Use the STAR method: Situation, Task, Action, Result; quantify impact.)
Company & Culture Questions:
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"What interests you about Voodoo and specifically working on Paper.io 2?" (Research Voodoo's portfolio and success metrics.)
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"How do you approach collaboration with remote, cross-functional teams?" (Discuss communication tools, proactive engagement, and feedback.)
Portfolio Presentation Strategy:
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Storytelling: For each project, tell a narrative about the challenge, your solution, and the impact.
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Visual Clarity: Use high-quality mockups, wireframes, and final assets. Ensure they are easy to see and understand.
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Focus on Figma: Be ready to demonstrate your workflow in Figma, including components, auto-layout, and prototyping.
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Quantify Results: Emphasize metrics and outcomes whenever possible. If exact numbers aren't available, discuss the intended impact and how it was measured.
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Prepare for Live Design: Practice creating a simple UI element or flow quickly, articulating your thought process as you go.
π Enhancement Note: Candidates should prepare to defend their design choices with a combination of aesthetic principles, user-centric thinking, and a data-informed approach. Demonstrating an understanding of Voodoo's business and the specific game is crucial.
π Application Steps
To apply for this UI Artist position:
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Submit your application through the provided link on Ashby.
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Portfolio Customization: Tailor your portfolio to highlight your strongest mobile game UI/UX projects, emphasizing shipped titles and Figma proficiency. Clearly showcase your process, including wireframes, style guides, and final assets.
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Resume Optimization: Ensure your resume clearly states your years of experience in mobile game UI/UX design and lists key skills such as Figma, Unity, and 2D asset creation. Quantify achievements where possible.
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Interview Preparation: Practice articulating your design process, problem-solving skills, and how you use data to inform UI decisions. Prepare to discuss your portfolio projects in detail.
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Company Research: Familiarize yourself with Voodoo's portfolio, particularly Paper.io 2. Understand their market position and general company culture.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions based on the provided data. All details, especially regarding compensation, benefits, and specific interview processes, should be verified directly with Voodoo during the application and interview stages.
Application Requirements
Requires over 4 years of experience as a UI/UX Artist on shipped mobile games with proficiency in Figma. Candidates must have a strong eye for visual hierarchy and the ability to collaborate with remote, cross-functional teams.