UI Artist

Cat Daddy
Full-timeβ€’$79k-117k/year (USD)β€’Kirkland, United States

πŸ“ Job Overview

Job Title: UI Artist

Company: Cat Daddy

Location: Kirkland, Washington, United States

Job Type: Full-Time

Category: Art & Design / Game Development Operations

Date Posted: 2026-05-08

Experience Level: 2-5 years

Remote Status: Hybrid (4 days in-office required)

πŸš€ Role Summary

  • Drive the visual design and implementation of user interfaces for the WWE SuperCard mobile game, ensuring a seamless and engaging player experience.

  • Translate game design mockups and concepts into polished 2D and 3D UI art assets, including icons, buttons, and banners, adhering to established art styles.

  • Collaborate cross-functionally with art directors, designers, and technical artists to integrate UI elements and animations within a proprietary game engine.

  • Proactively identify and recommend improvements to existing UI, leveraging a strong understanding of UI/UX standards and mobile device limitations.

  • Utilize industry-standard tools and proprietary engine technology for art asset implementation and workflow management.

πŸ“ Enhancement Note: While the title is "UI Artist," the responsibilities and required skills strongly indicate a role deeply integrated with the game development lifecycle, often falling under the umbrella of Game Development Operations or a specialized Art Operations function. The emphasis on implementation within a proprietary engine and collaboration with design/tech art teams highlights a need for operational efficiency and process adherence within the creative workflow.

πŸ“ˆ Primary Responsibilities

  • Conceptualize, design, and execute highly polished user interfaces and interactive features from initial mockups through to final implementation.

  • Develop a comprehensive range of 2D and 3D UI art resources, including icons, buttons, banners, and subtle animations, ensuring aesthetic consistency and functional clarity.

  • Conduct critical evaluations of the current UI state, proposing and implementing enhancements that improve player engagement and usability.

  • Master and utilize proprietary tools for the seamless integration of art assets, animations, and functional elements into the game engine.

  • Partner closely with Art Leadership, Design teams, and Tech Art to ensure all UI art assets meticulously align with game design objectives and the established art direction.

  • Maintain and uphold the highest quality standards for all UI art, ensuring a visually appealing and intuitive player experience.

  • Troubleshoot and resolve art-related implementation issues within the game engine, working collaboratively with engineering and technical art teams.

πŸ“ Enhancement Note: The responsibilities emphasize a blend of creative artistry and technical implementation, requiring a structured approach to asset creation, integration, and iteration – core tenets of operations within a creative production environment.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in graphic design, digital art, or a related field is implied through the emphasis on traditional art skills and design principles.

Experience: A minimum of 3 years of professional industry experience in UI art or a closely related role, with a preference for experience in mobile game development.

Required Skills:

  • Proven ability to concept and create polished user interfaces from start to finish.

  • Strong 2D art and graphic design skills, with a portfolio demonstrating proficiency in creating assets from sketches to final game art.

  • Functional knowledge of UI/UX standards, best practices, and mobile device limitations.

  • Experience with industry-standard 2D graphics applications such as Adobe Photoshop and Illustrator.

  • Familiarity with industry-standard 3D graphics applications such as 3ds Max.

  • Experience with UI implementation within game engines, such as Unreal Engine or Unity.

  • Self-motivated with a strong problem-solving aptitude, capable of breaking down complex asset requests and executing independently.

  • Professional demeanor and ability to adapt gracefully to creative changes throughout the development cycle.

Preferred Skills:

  • Prior professional experience in mobile game development.

  • Experience with 3D modeling specific to UI elements.

  • Secondary art focus in areas such as motion graphics, typography, animation, or special effects.

  • Experience working with proprietary game engines.

πŸ“ Enhancement Note: The emphasis on experience with specific tools like Perforce and Jira, alongside the requirement for a portfolio showcasing implementation, points to a need for candidates who understand production pipelines and version control, critical for operational efficiency in game development.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive online portfolio is mandatory, showcasing a range of UI art and graphic design projects.

  • The portfolio must demonstrate the ability to create polished UI assets, from concept sketches through to final implementation-ready assets.

  • Include examples of 2D and 3D UI elements, such as icons, buttons, banners, and potentially basic UI animations.

  • Highlight projects that exhibit a strong understanding of UI/UX principles and their application in a game context.

Process Documentation:

  • While not explicitly stated as a deliverable, applicants are expected to demonstrate an understanding of production workflows through their portfolio and interview responses.

  • This includes showcasing how they manage asset creation, iteration, and implementation within a collaborative development environment.

  • Evidence of problem-solving and adapting to design changes within a project lifecycle is valuable.

πŸ“ Enhancement Note: A strong portfolio is paramount for this role. It serves as a direct assessment of an applicant's operational capacity to deliver high-quality, implementable assets within a defined pipeline and adheres to the company's established processes.

πŸ’΅ Compensation & Benefits

Salary Range: The estimated annual salary range for this position in Kirkland, Washington, is between $78,900 and $116,760 USD. This range is based on the provided information and industry benchmarks for UI Artists with 3+ years of experience in the Seattle metropolitan area.

Benefits:

  • Comprehensive Medical, Dental, and Vision Insurance.

  • Basic Life Insurance coverage.

  • Generous Paid Time Off: Includes 14 paid holidays, paid vacation time (15-25 days annually or discretionary time off), and up to 10 paid sick days per calendar year.

  • Paid Parental and Compassionate Leave.

  • Robust Wellbeing Programs: Support for mental health and other wellness initiatives.

  • Family Planning Support through Maven.

  • Commuter Benefits.

  • Reimbursements for fitness-related expenses.

  • Retirement Savings: Eligibility to participate in the 401(K) plan and Employee Stock Purchase Program.

  • Performance-based compensation: Potential for bonus and/or equity awards.

Working Hours: The standard work week is 40 hours, aligning with typical full-time employment in the gaming industry. The hybrid work arrangement requires 4 days per week in the Kirkland office, allowing for 1 day of remote work.

πŸ“ Enhancement Note: The provided salary range is specific to Washington state. For roles in other locations, salary research would need to be conducted based on local cost of living and industry compensation data. The benefits package is comprehensive, reflecting standard offerings for established tech and gaming companies.

🎯 Team & Company Context

🏒 Company Culture

Industry: Video Game Development, specifically focusing on mobile games. Cat Daddy is a subsidiary of 2K Games, a label under Take-Two Interactive, a major player in the global interactive entertainment industry.

Company Size: Cat Daddy is part of a larger organization (2K Games/Take-Two Interactive), indicating access to substantial resources and a structured corporate environment, while maintaining a studio size that fosters a dedicated family atmosphere.

Founded: Cat Daddy was founded over 25 years ago by industry veterans, bringing a wealth of experience and a long-standing presence in game development.

Team Structure:

  • The UI Artist will be part of the WWE SuperCard team, working within the broader art department.

  • Collaboration is expected with other artists, designers, Tech Art, and Art Leadership.

  • The reporting structure likely involves a Lead Artist or Art Director within the studio.

Methodology:

  • Data-Driven Design: While not explicitly stated for UI Artists, the company's focus on mobile games implies an iterative development process where player data and feedback inform design decisions.

  • Agile/Iterative Development: Game development, particularly for live-service mobile titles like WWE SuperCard, typically follows agile methodologies, requiring continuous iteration and adaptation.

  • Quality Assurance Focus: The emphasis on high-quality results and alignment with art style underscores a commitment to rigorous QA processes.

Company Website: https://www.catdaddygames.com/, https://www.2k.com/

πŸ“ Enhancement Note: Understanding Cat Daddy's position within the larger 2K and Take-Two ecosystem is crucial for grasping the operational scale, quality standards, and potential career pathways. The studio's long history suggests a culture that values experience and stability.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as an intermediate-level artist, requiring 3+ years of experience. It signifies a level where an individual is expected to contribute independently on core tasks and begin to influence design and process.

Reporting Structure: The UI Artist will report to Art Leadership, likely a Lead Artist or Art Director on the WWE SuperCard team. They will collaborate closely with fellow artists, game designers, and technical artists.

Operations Impact: The UI Artist's work directly impacts player engagement, retention, and overall game satisfaction. By creating intuitive and visually appealing interfaces, they contribute to the operational success of the game by enhancing the player experience and potentially driving in-game monetization.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas like motion graphics, advanced UI animation, or technical UI implementation.

  • Lead Artist/Art Director Path: With demonstrated leadership and project management skills, potential to move into lead roles or Art Direction.

  • Cross-Disciplinary Learning: Opportunities to learn about game design, technical art, and production pipelines, broadening skill sets.

  • Studio/Company Mobility: Potential to move to other projects or studios within the 2K/Take-Two umbrella.

πŸ“ Enhancement Note: Growth in this role is typically tied to artistic mastery, technical implementation skills, and the ability to contribute to the operational efficiency of the art production pipeline.

🌐 Work Environment

Office Type: This is a hybrid role requiring 4 days per week in the Kirkland, Washington office. The studio environment is described as a "fun, dedicated family of incredibly hardworking game developers."

Office Location(s): Kirkland, Washington, a hub for technology and gaming companies in the greater Seattle area.

Workspace Context:

  • Collaborative Environment: The studio emphasizes a family-like atmosphere with dedicated professionals, suggesting a highly collaborative and communicative workspace.

  • Tools & Technology: Access to industry-standard 2D/3D graphics applications, proprietary game engine tools, and essential project management/version control software (Perforce, Jira).

  • Team Interaction: Regular interaction with diverse teams including artists, designers, and technical leadership, fostering a dynamic creative exchange.

Work Schedule: The standard work schedule is 40 hours per week. The hybrid model allows for one day of remote work, offering flexibility while ensuring in-person collaboration for core team activities.

πŸ“ Enhancement Note: The hybrid model is a key aspect, balancing the need for in-person collaboration essential for creative roles with the flexibility increasingly sought by professionals. The description of the studio culture suggests an environment that values both hard work and a positive team dynamic.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and mandatory online portfolio. Applications without a portfolio will not be considered.

  • Portfolio Review: A deep dive into the candidate's portfolio, assessing artistic quality, technical skill, UI/UX understanding, and implementation capabilities.

  • Technical/Art Test: Potential for a practical art test or a discussion around a specific UI implementation challenge.

  • Interviews: Conversations with hiring managers, art leadership, and potentially team members to assess creative vision, problem-solving skills, collaboration style, and cultural fit.

  • Final Evaluation: Assessment of overall fit, experience, and potential contribution to the WWE SuperCard team.

Portfolio Review Tips:

  • Curate Strategically: Showcase a variety of UI art and graphic design projects that directly align with the requirements of this role, emphasizing mobile game UI.

  • Demonstrate Process: Include case studies or descriptions that illustrate your design process, from initial concept to final implementation. Highlight how you incorporated feedback and iterated on designs.

  • Highlight Implementation: If possible, show examples of your UI work implemented in a game engine or a functional prototype. This demonstrates your ability to translate 2D assets into interactive elements.

  • Showcase Breadth: Include examples of 2D assets (icons, buttons, banners) and any 3D UI elements or animations you've created.

  • Quality over Quantity: Present your strongest, most relevant work. Ensure all examples are polished and professionally presented.

Challenge Preparation:

  • Be prepared to discuss your problem-solving approach to UI design challenges, especially those related to mobile constraints and player engagement.

  • Familiarize yourself with current UI trends in mobile gaming, particularly within the sports/card game genres.

  • Understand the importance of version control (Perforce) and project management (Jira) in a team environment.

  • Have clear examples ready to discuss how you've collaborated with designers and engineers on UI implementation.

πŸ“ Enhancement Note: The strict requirement for a portfolio and the emphasis on implementation within a game engine suggest that the review process will heavily focus on practical, production-ready skills and an understanding of the development pipeline.

πŸ›  Tools & Technology Stack

Primary Tools:

  • 2D Graphics Software: Adobe Photoshop, Adobe Illustrator.

  • 3D Graphics Software: 3ds Max (or similar 3D modeling software).

  • Game Engines: Experience with Unreal Engine or Unity is preferred; familiarity with proprietary game engines for implementation is essential.

  • Version Control: Perforce (or similar systems like Git).

  • Project Management: Jira, TestTrackPro (Perforce Helix ALM).

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this role's core responsibilities.

πŸ“ Enhancement Note: Proficiency in Photoshop, Illustrator, and a 3D package is fundamental. Experience with game engines and version control systems like Perforce is crucial for operational integration into the development workflow.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Quality & Craftsmanship: A commitment to delivering high-quality, polished UI art that enhances the player experience.

  • Collaboration & Teamwork: Working effectively within a "family" of developers, valuing input and contributing to a positive team dynamic.

  • Innovation & Improvement: Proactively seeking ways to enhance existing UI and bring new ideas to the table.

  • Adaptability & Resilience: Responding professionally to creative changes and challenges throughout the development cycle.

  • Passion for Gaming: A shared enthusiasm for creating fun and engaging games.

Collaboration Style:

  • Cross-functional Integration: Close partnership with designers, Tech Art, and Art Leadership to ensure UI art meets functional and aesthetic requirements.

  • Constructive Feedback: Openness to receiving and providing feedback to improve art assets and processes.

  • Shared Ownership: A sense of collective responsibility for the success of the WWE SuperCard game.

πŸ“ Enhancement Note: The company's description as a "fun, dedicated family" suggests a culture that values strong interpersonal relationships alongside professional dedication. The emphasis on adapting to "difficult creative changes" highlights a need for resilience and a collaborative problem-solving approach.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Artistry with Technical Constraints: Creating visually appealing UI while adhering to the technical limitations and performance requirements of mobile devices and proprietary engines.

  • Iterative Design & Feedback: Navigating frequent design changes and incorporating feedback from multiple stakeholders, requiring flexibility and strong communication.

  • Maintaining Consistency: Ensuring a cohesive art style and user experience across a complex mobile game with numerous features.

  • Proprietary Tool Mastery: Learning and efficiently using custom tools and workflows specific to Cat Daddy's development environment.

Learning & Development Opportunities:

  • Skill Deepening: Opportunities to hone skills in specialized areas like motion graphics, advanced animation, or 3D UI asset creation.

  • Industry Exposure: Potential to learn about broader game development processes, from design to engineering, within a major publisher.

  • Mentorship: Learning from experienced art leadership and senior artists within the studio.

  • Career Progression: Potential to advance into senior UI Artist roles, Lead Artist positions, or explore related fields like Technical Art.

πŸ“ Enhancement Note: The challenges inherent in this role often require operational disciplineβ€”efficient management of assets, adherence to pipelines, and effective communicationβ€”to overcome.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for creating a new UI element from initial concept to in-game implementation. How do you ensure it aligns with the game's art style and UX goals?" (Focus on process, collaboration, and quality control.)

  • "Walk us through a challenging UI project from your portfolio. What were the key obstacles, and how did you overcome them? What was the outcome?" (Prepare a specific case study highlighting problem-solving and results.)

Company & Culture Questions:

  • "What interests you specifically about working on WWE SuperCard and Cat Daddy's mobile titles?" (Research the game, its audience, and Cat Daddy's history.)

  • "How do you see yourself fitting into a 'fun, dedicated family' environment as described by Cat Daddy?" (Reflect on your collaboration style and team preferences.)

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio logically, perhaps by project type or by showcasing your end-to-end process.

  • Narrative: For each showcased project, explain the problem, your role, your process, the tools used, and the final outcome. Quantify impact where possible (e.g., "This UI redesign led to a X% increase in feature adoption").

  • Technical Showcase: Be ready to discuss the technical aspects of your UI work, including asset optimization for mobile and implementation considerations.

  • Conciseness: Be prepared to present key pieces concisely, focusing on what is most relevant to the role's requirements.

πŸ“ Enhancement Note: Interviewers will be looking for not just artistic talent, but also an understanding of the production pipeline, collaborative skills, and the ability to deliver high-quality, implementable assets efficiently.

πŸ“Œ Application Steps

To apply for this UI Artist position:

  • Submit your application through the provided Greenhouse link, ensuring all required fields are completed accurately.

  • Portfolio Preparation: Curate and finalize your online portfolio, ensuring it prominently features your strongest UI art and graphic design work relevant to mobile games. Include case studies demonstrating your process and implementation experience.

  • Resume Optimization: Tailor your resume to highlight your 3+ years of professional experience, specific UI/UX skills, proficiency in required software (Photoshop, Illustrator, 3ds Max), and any game engine or mobile development experience. Use keywords from the job description.

  • Interview Practice: Prepare to discuss your portfolio in detail, practice articulating your design process, and formulate thoughtful answers to potential technical and behavioral interview questions.

  • Company Research: Familiarize yourself with Cat Daddy, 2K Games, and the WWE SuperCard game. Understand their target audience, recent updates, and overall brand.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Requires 3+ years of professional industry experience with strong graphic design skills and a portfolio of work. Proficiency in industry-standard tools like Photoshop, Illustrator, and game engines is essential.