Senior UX Designer

Jobgether
Full-timeUnited States

📍 Job Overview

Job Title: Senior UX Designer

Company: Jobgether (Partner Company)

Location: United States

Job Type: Full-time

Category: UX/UI Design, Game Development Operations

Date Posted: 2026-08-28

Experience Level: Senior (7+ Years)

Remote Status: Hybrid/Remote Eligible

🚀 Role Summary

  • Drive the creation of intuitive, accessible, and engaging user experiences for high-profile video game projects.

  • Collaborate cross-functionally with UX, UI, game design, art, and engineering teams to influence player experiences from concept to implementation.

  • Establish and maintain cohesive UX standards across all in-game interfaces, including menus, HUDs, controls, and tutorials.

  • Translate complex UI systems into easily navigable and naturally integrated gameplay elements for players.

📝 Enhancement Note: While the role is Senior UX Designer, the operational aspects of managing UI/UX implementation, documentation, and cross-functional alignment are critical, aligning it with a GTM (Go-To-Market) and operational support function within game development. The emphasis on "shipping AAA titles" and "Unreal Engine" points to a need for robust process adherence and technical understanding.

📈 Primary Responsibilities

  • Review and interpret game design documentation to ensure proposed features align with the overall UI vision and provide clear, intuitive player feedback.

  • Develop comprehensive UX documentation, including specifications, reference materials, and guidelines, to facilitate efficient implementation by UI teams.

  • Define and consistently apply UX standards encompassing typography, layouts, accessibility, navigation, feedback mechanisms, and universal control schemes across all game interfaces.

  • Engage in close collaboration with UI, game design, art, and engineering teams throughout the implementation phase to ensure polished, understandable, and consistent player experiences.

  • Support UI playtesting efforts by helping to establish testing criteria, analyzing player feedback, and translating findings into actionable design improvements.

  • Proactively identify areas of player confusion and provide strategic UX recommendations to Systems, Content, UI, and Design leadership.

  • Build and iteratively refine rapid UI prototypes, leveraging game engine capabilities to fine-tune UI behavior, tutorials, controls, and in-game text content.

  • Integrate accessibility principles throughout the design and implementation lifecycle to foster more inclusive and universally playable game experiences.

  • Actively share UX knowledge, established standards, and best practices across projects and teams to promote continuous improvement in player experience design.

📝 Enhancement Note: Responsibilities are heavily focused on process documentation, cross-functional collaboration, and iterative refinement, which are core operational functions in a creative development environment. The emphasis on "ensuring experiences are polished, understandable, and consistent" highlights the operational goal of quality control and standardization.

🎓 Skills & Qualifications

Education: While not explicitly stated, a Bachelor's degree in Human-Computer Interaction, Graphic Design, Game Design, Computer Science, or a related field is typically expected for senior-level roles in this domain.

Experience: 7+ years of professional experience in game UI/UX design, with a proven track record of shipping at least one AAA title.

Required Skills:

  • 7+ years of professional experience in game UI/UX design.

  • Strong portfolio demonstrating shipped AAA game titles.

  • Proven experience designing and implementing UX for video games.

  • Deep understanding of modern game UX principles, including player flows, menus, HUDs, control mapping, tutorials, and player feedback systems.

  • Ability to collaborate effectively with UX, UI art, UI engineering, game design, systems, and content teams.

  • Excellent documentation, written and verbal communication, interpersonal, organizational, and problem-solving skills.

  • Strong self-motivation, focus, and accountability to achieve project goals.

  • Practical understanding of accessibility standards and best practices for game interfaces. Preferred Skills:

  • Experience working with Unreal Engine and a preference for candidates familiar with Unreal technology and UMG.

  • Experience with gamepad, keyboard, and mouse interfaces, particularly for modern shooter experiences.

  • Additional experience with co-op or online multiplayer games.

  • Experience with console certification and shipping processes.

  • Experience mentoring junior and intermediate designers.

  • Fluency in French.

📝 Enhancement Note: The requirement for shipping AAA titles and specific engine experience (Unreal Engine, UMG) indicates a need for candidates who understand production pipelines and can deliver under demanding operational constraints. The emphasis on soft skills like communication and collaboration is crucial for effective operations management in a multidisciplinary team.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of one shipped AAA title with detailed case studies on UI/UX design process and implementation.

  • Demonstrate expertise in designing for complex game systems, including menus, HUDs, controls, and tutorial flows.

  • Include examples of UX documentation, such as wireframes, flowcharts, and specifications, that facilitated implementation.

  • Highlight instances where accessibility principles were integrated into the design process and their impact.

  • Present prototypes created within game engines (ideally Unreal Engine) to illustrate interactive design capabilities. Process Documentation:

  • Provide examples of how UX requirements were translated into actionable specifications for UI development teams.

  • Illustrate workflows for collaborating with game design, art, and engineering to refine and implement UX solutions.

  • Showcase how player feedback from playtesting was analyzed and integrated into design iterations.

  • Detail methods used for establishing and maintaining consistent UX standards across a project.

📝 Enhancement Note: A strong portfolio is essential for demonstrating operational competence in design execution and process adherence. The ability to document and communicate design intent is a critical operational requirement for large-scale game development.

💵 Compensation & Benefits

Salary Range: For a Senior UX Designer with 7+ years of experience in the United States, particularly with AAA game development experience and Unreal Engine skills, the estimated salary range is typically between $120,000 to $170,000 annually. This range can vary significantly based on specific location within the US, the partner company's compensation philosophy, and the exact scope of responsibilities.

Benefits:

  • Opportunity to work on high-profile, AAA-quality video game experiences.

  • Collaborative environment spanning UX, UI, engineering, art, and game design disciplines.

  • Exposure to complex gameplay systems and modern game interface technologies.

  • Opportunities to contribute UX standards and best practices across multiple projects and studios.

  • Professional growth through hands-on design, implementation, testing, and cross-functional collaboration.

  • Opportunities to mentor and support the development of other designers.

  • Commitment to an inclusive and respectful workplace.

  • Reasonable accommodations available throughout the application and employment process.

  • Remote work opportunity, subject to role and project requirements.

  • Career development within a creative, technology-driven game development environment.

Working Hours: The role is full-time, typically around 40 hours per week. While remote work is an option, candidates should be prepared for potential on-site collaboration requirements depending on project needs and company policy, as indicated by the "Hybrid/Remote Eligible" status. Flexibility may be required during critical project phases leading up to release.

📝 Enhancement Note: Salary estimation is based on industry benchmarks for senior-level UX Designers in the US gaming sector, considering the specified experience level and technical requirements. Benefits are directly extracted from the provided text, highlighting aspects valuable to operations professionals seeking stability and growth.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development. The company operates within a highly competitive and rapidly evolving sector, requiring innovation, adaptability, and adherence to stringent quality standards.

Company Size: The job listing is posted via Jobgether, indicating they are a platform for job postings, and the actual hiring company is a partner. Company size information for the partner is not directly available but the mention of "high-profile video game projects" and "shipping AAA titles" suggests a mid-to-large-sized studio or publisher.

Founded: Information regarding the founding date of the partner company is not provided.

Team Structure:

  • The Senior UX Designer will be part of a multidisciplinary team that includes UX Designers, UI Artists, UI Engineers, Game Designers, Systems Designers, and Content Designers.

  • This role requires close collaboration and integration with these various disciplines, highlighting a matrixed or project-based team structure common in game development.

  • The Senior UX Designer is expected to contribute to setting standards and mentoring, suggesting a degree of leadership within the UX discipline. Methodology:

  • Data-Driven Design: Emphasis on reviewing game design documentation, analyzing player feedback from playtesting, and using data to inform design decisions.

  • Iterative Development: Building and refining rapid UI prototypes, fine-tuning UI behavior, and incorporating feedback throughout the implementation process.

  • Standardization & Best Practices: Defining and maintaining cohesive UX standards, sharing knowledge, and promoting best practices across teams.

  • Cross-Functional Collaboration: Working closely with diverse teams (UX, UI, Game Design, Art, Engineering) to achieve a unified player experience.

Company Website: https://jobgether.com/ (Note: This is the platform posting the job; the actual hiring company's website is not provided.)

📝 Enhancement Note: The cultural context is inferred from the industry and the nature of the role. Game development emphasizes collaboration, iterative processes, and a strong focus on the end-user (player). The "operations" aspect lies in managing the design process, ensuring quality, and facilitating communication across specialized teams.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level position, indicating a significant level of autonomy, responsibility, and expertise. The role is expected to not only execute design tasks but also to influence design direction, establish standards, and mentor junior team members. This position is crucial for the operational success of UI/UX development within game projects.

Reporting Structure: The specific reporting structure is not detailed, but it's implied that the Senior UX Designer will work closely with UX leadership, Design Directors, and potentially Project Managers, while collaborating daily with peers in UI, Game Design, Art, and Engineering.

Operations Impact: The Senior UX Designer's work directly impacts the player's perception and interaction with the game. By ensuring intuitive interfaces, clear feedback, and accessibility, this role enhances player engagement, satisfaction, and retention, which are critical operational metrics for game success and commercial viability. Effective UX design operationalizes the game's vision into a playable reality.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of game UX, such as combat interfaces, narrative-driven UI, or accessibility design.

  • Leadership: Transition into a Lead UX Designer or UX Director role, managing teams and setting strategic direction for UI/UX across multiple projects.

  • Cross-Disciplinary Expertise: Expand knowledge into UI art, game design, or technical implementation, potentially leading to hybrid roles.

  • Mentorship: Develop leadership and coaching skills by guiding junior designers, contributing to team skill development.

  • Project Variety: Gain experience on diverse AAA titles across different genres and platforms.

📝 Enhancement Note: Growth opportunities are framed within the context of operational leadership and specialization within the game development pipeline, emphasizing the career progression of a senior operational role.

🌐 Work Environment

Office Type: The job posting mentions a "Remote work opportunity, subject to role and project requirements," suggesting a hybrid model or fully remote possibilities. This implies flexibility but also the need for strong remote collaboration tools and practices.

Office Location(s): The role is based in the United States, but specific city or office locations are not provided. The "Remote OK" status indicates that candidates can be located anywhere within the US, with potential considerations for time zone alignment for collaborative work.

Workspace Context:

  • Collaborative Environment: The role necessitates close interaction with diverse teams, requiring a workspace that facilitates communication, ideation, and feedback sharing, whether in-person or remotely.

  • Tool-Centric: Access to industry-standard design tools, prototyping software, and potentially game engines (Unreal Engine) is expected.

  • Project-Driven: The work environment is likely fast-paced and project-driven, with clear deadlines and iterative cycles typical of game development.

Work Schedule: Standard full-time hours (approx. 40 hours/week) are expected. However, the nature of game development can sometimes require flexibility and extended hours during critical project phases (e.g., pre-launch crunch), particularly to meet shipping deadlines.

📝 Enhancement Note: The work environment description focuses on the operational aspects of collaboration, tool availability, and schedule management, crucial for a role that bridges creative design with production realities.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Applications will be reviewed by Jobgether's AI-powered matching process to identify top candidates based on core requirements.

  • Hiring Company Review: Shortlisted candidates will be shared directly with the partner hiring company for their internal review.

  • Interviews: Expect multiple rounds of interviews, likely including:

    • A portfolio review session with the hiring manager and/or design leads, focusing on your shipped titles and design process.
    • Technical discussions regarding Unreal Engine, UMG, and specific design challenges.
    • Behavioral interviews assessing collaboration, problem-solving, and self-motivation.
    • Potential design exercises or case studies to evaluate your approach to specific UX problems.
  • Final Evaluation: Assessment of cultural fit, team synergy, and overall impact potential on the project.

Portfolio Review Tips:

  • Showcase AAA Experience: Prioritize projects that have shipped and are considered AAA titles. Clearly articulate your role and contributions.

  • Detail Your Process: For each project, explain your UX process from research and concepting through to implementation and iteration. Use flowcharts, wireframes, and final assets to illustrate this.

  • Highlight Problem-Solving: Present specific challenges encountered and how you, as a Senior UX Designer, addressed them with creative and practical solutions.

  • Demonstrate Technical Proficiency: Include examples of prototypes built in Unreal Engine or other relevant tools. Mention your familiarity with UMG.

  • Emphasize Collaboration: Provide examples of how you worked effectively with other disciplines (game design, engineering, art) to achieve project goals.

  • Accessibility Focus: If applicable, dedicate a section to how you incorporated accessibility principles.

Challenge Preparation:

  • Be prepared to discuss your approach to designing for complex game systems and player feedback.

  • Practice articulating your design rationale clearly and concisely, especially when discussing trade-offs or constraints.

  • Research the hiring company's existing titles to understand their UX/UI style and identify potential areas for improvement or innovation.

  • Prepare questions for the interviewers about the team, project, and company culture, demonstrating your engagement and strategic thinking.

📝 Enhancement Note: The application process emphasizes the operational need for clear demonstration of skills and experience, particularly through a portfolio. The interview tips focus on how to present operational competence in design and collaboration.

🛠 Tools & Technology Stack

Primary Tools:

  • Game Engines: Unreal Engine (strong preference), UMG (Unreal Motion Graphics UI Designer) for UI implementation.

  • Prototyping Tools: Tools for rapid UI prototyping within the game engine or standalone prototyping software (e.g., Figma, Adobe XD, Axure, or custom engine tools).

  • Design Software: Standard design suites for creating assets and mockups (e.g., Adobe Creative Suite - Photoshop, Illustrator).

Analytics & Reporting:

  • While not explicitly listed, understanding how to interpret and utilize player data from analytics tools (e.g., proprietary game analytics platforms) to inform UX decisions is beneficial.

  • Experience with tools that facilitate playtesting feedback collection and analysis. CRM & Automation:

  • Not directly applicable to this UX design role, but familiarity with project management tools (e.g., Jira, Asana) used for tracking tasks and workflows is implied for effective collaboration.

  • Version control systems (e.g., Perforce, Git) are likely used by the engineering and UI teams, and understanding their integration points is helpful.

📝 Enhancement Note: The technology stack highlights the core tools essential for operationalizing UX design in game development, with a specific emphasis on Unreal Engine and UMG, indicating a need for practical, hands-on technical skills.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A core value is prioritizing the player experience, ensuring designs are intuitive, engaging, and accessible.

  • Collaboration & Teamwork: Fostering a strong sense of partnership across disciplines to achieve shared goals.

  • Quality & Polish: A commitment to delivering high-quality, polished experiences that meet AAA standards.

  • Innovation & Iteration: Encouraging creative problem-solving and a willingness to iterate based on feedback and testing.

  • Professionalism & Accountability: Upholding high standards of work, communication, and accountability within the team and project.

Collaboration Style:

  • Cross-Functional Integration: Working closely and proactively with UI artists, engineers, game designers, and systems designers to ensure seamless integration of UX into the game.

  • Feedback-Driven: Open to constructive criticism and actively seeking feedback from peers and leadership to refine designs.

  • Knowledge Sharing: Willingness to share expertise, mentor junior designers, and contribute to the overall growth of the UX discipline within the studio.

📝 Enhancement Note: The cultural values and collaboration style are essential for the operational success of a complex creative project like game development. They define how individuals and teams function to achieve collective objectives.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Technical Constraints: Designing intuitive experiences within the limitations of game engines, performance budgets, and development timelines.

  • Managing Ambiguity: Working with evolving game designs and technical requirements, requiring adaptability and proactive problem-solving.

  • Cross-Disciplinary Alignment: Ensuring consistent vision and execution across multiple teams with different specializations and priorities.

  • Accessibility Implementation: Effectively integrating accessibility features without compromising core gameplay or aesthetic design.

  • Remote Collaboration: Maintaining effective communication and collaboration with distributed team members.

Learning & Development Opportunities:

  • Advanced Unreal Engine/UMG Training: Opportunities to deepen technical skills in the primary development toolset.

  • Specialized UX Workshops: Training in advanced UX methodologies, accessibility standards, or specific game genres.

  • Mentorship: Guidance from experienced senior designers and lead developers.

  • Industry Conferences: Potential for attending game development and UX conferences to stay abreast of trends.

📝 Enhancement Note: These challenges and growth opportunities highlight the dynamic and evolving nature of operations within game development, emphasizing continuous learning and adaptation.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting requirements from game design, engineering, and art teams. How did you arrive at a solution?" (Assesses collaboration and problem-solving under operational constraints.)

  • "Walk us through your process for designing a complex tutorial system for a new game mechanic. What documentation did you create, and how did you test its effectiveness?" (Evaluates process documentation and iterative design capabilities.)

  • "How do you ensure accessibility is integrated throughout the UX design process for a AAA game, rather than being an afterthought?" (Tests understanding of critical operational requirements and best practices.) Company & Culture Questions:

  • "What excites you about working on AAA video games, and what are your favorite examples of exceptional game UX?" (Gauges passion and industry awareness.)

  • "How do you approach giving and receiving constructive feedback within a multidisciplinary team?" (Assesses collaboration and team dynamics.)

  • "Based on what you know about our studio/games, where do you see opportunities to improve our player experience?" (Tests research, critical thinking, and strategic application.) Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly state the problem, your role, the process you followed, the solutions you implemented, and the outcomes (e.g., shipped game, positive player feedback).

  • Focus on Impact: Quantify your contributions where possible (e.g., "reduced tutorial completion time by X%," "improved player retention by Y%").

  • Show, Don't Just Tell: Use visual aids effectively – wireframes, mockups, prototypes, video clips of the game in action.

  • Be Prepared for Deep Dives: Anticipate detailed questions about your design decisions, challenges, and collaboration methods.

  • Tailor to the Role: Emphasize projects that align with the requirements of this Senior UX Designer role, particularly those involving Unreal Engine and AAA titles.

📝 Enhancement Note: Interview preparation focuses on demonstrating operational competence through strategic thinking, process articulation, and clear communication of impact, crucial for a senior-level role.

📌 Application Steps

To apply for this Senior UX Designer position:

  • Submit your application through the Jobgether platform.

  • Curate Your Portfolio: Select 2-3 of your strongest AAA game projects that best showcase your UX design process, problem-solving skills, and experience with Unreal Engine. Ensure each project clearly outlines your specific contributions and the outcomes.

  • Tailor Your Resume: Highlight your 7+ years of experience, specific achievements in shipping AAA titles, and proficiency with relevant tools like Unreal Engine and UMG. Use keywords from the job description.

  • Prepare Your Presentation: Practice walking through your portfolio with a focus on your design methodology, collaboration efforts, and how you addressed technical and player-centric challenges. Be ready to discuss accessibility.

  • Research the Hiring Company: If possible, identify the partner company and research their recent titles to understand their design aesthetic and player base. Prepare thoughtful questions about their team, projects, and culture.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have 7+ years of professional experience in game UI/UX design with a strong portfolio and experience shipping at least one AAA title. Proficiency in Unreal Engine and UMG is preferred, along with excellent communication skills and a deep understanding of modern game interface design.