Senior UI Artist - Gaming

Homa
Full-time

๐Ÿ“ Job Overview

Job Title: Senior UI Artist - Gaming

Company: Homa

Location: France (Remote)

Job Type: Full-Time

Category: Art & Design (Gaming)

Date Posted: 2026-05-21

Experience Level: Mid-Senior (3-6 years preferred)

Remote Status: Fully Remote (within European time zones UTC to UTC+3)

๐Ÿš€ Role Summary

  • This role focuses on the visual quality and usability of a new mobile RPG, requiring ownership of UI asset creation and direct implementation within the Unity engine.

  • Key responsibilities include developing polished, production-ready UI for core player-facing systems, ensuring intuitive, premium, and engaging player experiences.

  • Collaboration is central, with close work alongside Art Direction, UI/UX designers, developers, and game designers to iterate and elevate the overall visual quality and player interaction.

  • This position offers significant ownership and the opportunity to directly influence the visual identity and player experience of an ambitious mobile game from its early stages.

๐Ÿ“ Enhancement Note: This role is positioned as a Senior UI Artist with a strong emphasis on hands-on implementation within Unity, differentiating it from pure UI/UX design or illustration roles. The company is seeking candidates who can effectively bridge visual artistry with practical production realities and usability instincts.

๐Ÿ“ˆ Primary Responsibilities

  • Own the implementation and polish of core player-facing screens, including the lobby, gameplay HUD, progression systems, shop flows, and various pop-up interactions.

  • Create clean, high-quality UI assets that exhibit strong readability, clear hierarchy, effective composition, and overall visual clarity.

  • Directly integrate UI assets into Unity scenes and prefabs, working collaboratively with game developers to ensure seamless implementation.

  • Contribute significantly to the ongoing visual overhaul of the game by refining existing user flows and elevating the overall aesthetic quality.

  • Enhance the player experience by making interfaces more polished, intuitive, and engaging across all interactions and screens.

  • Collaborate closely with the Art Director and UI/UX team to iterate rapidly and consistently improve the quality bar.

๐Ÿ“ Enhancement Note: The emphasis on "ownership" and "implementation" within Unity suggests a hands-on role where the Senior UI Artist is expected to not only design but also execute and integrate their work directly into the game build, requiring a practical understanding of game development pipelines.

๐ŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating exceptional UI/graphic design skills for mobile games is paramount.

Experience: Approximately 3-6 years of relevant professional experience in UI art for mobile games is preferred. Exceptionally strong junior candidates with highly polished execution skills may also be considered.

Required Skills:

  • Strong UI and graphic design fundamentals, encompassing readability, visual hierarchy, composition, effective color usage, clear interaction design, visual consistency, and information prioritization.

  • Proven experience creating clean, polished, and production-ready UI assets specifically for mobile games.

  • Hands-on experience integrating UI assets directly within the Unity engine, including proficiency with scenes, prefabs, and implementation workflows.

  • Understanding of mobile-first UI design principles, including handling dense information layouts, ensuring readability, and optimizing player interaction flows within mobile constraints.

  • A collaborative and team-oriented mindset, comfortable working in highly iterative, feedback-driven environments.

  • Ability to work autonomously, take initiative, contribute innovative ideas, and engage in pragmatic collaboration within a small, focused team.

Preferred Skills:

  • Motion design experience.

  • UI animation experience, particularly with Unity animation workflows.

  • Experience animating buttons, transitions, or other interactive UI elements.

  • Proficiency with Adobe Illustrator.

๐Ÿ“ Enhancement Note: The company explicitly seeks candidates who understand the nuances of mobile game UI, emphasizing the need for practical production skills and the ability to integrate work directly into Unity, rather than solely focusing on conceptual design.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a strong collection of polished, production-ready UI assets and screens specifically designed for mobile games, demonstrating visual appeal and clarity.

  • Include case studies that highlight the process of designing and implementing UI elements, detailing problem-solving steps, design iterations, and final outcomes.

  • Demonstrate practical experience with Unity, showcasing how UI assets were integrated into game scenes or prefabs, ideally with examples of interactive elements.

  • Highlight examples that reflect an understanding of mobile-first design constraints and best practices, such as readability on smaller screens and efficient user flows.

Process Documentation:

  • Provide examples of your design process, from initial concept and wireframing to final asset creation and implementation, emphasizing iterative improvements.

  • Document how you collaborate with developers and other art disciplines to ensure UI is technically feasible and visually cohesive with the game's overall art direction.

  • Showcase how you approach problem-solving for UI usability and efficiency, demonstrating a clear thought process for optimizing player interactions.

  • Articulate how you ensure visual consistency and adherence to established brand or game style guides throughout the UI design process.

๐Ÿ“ Enhancement Note: For this role, the portfolio is critical for demonstrating hands-on Unity integration skills and a deep understanding of mobile game UI production. Candidates should be prepared to walk through their process and highlight their contributions to the technical and visual aspects of UI implementation.

๐Ÿ’ต Compensation & Benefits

Salary Range: Based on location (France/Europe), experience level (Mid-Senior), and the competitive nature of the gaming industry, a competitive salary is expected. For a Senior UI Artist in France, a typical range could be between โ‚ฌ50,000 - โ‚ฌ75,000 annually.

Benefits:

  • Comprehensive Benefits: Including insurance, meal vouchers, public transport subsidies, and gym memberships.

  • Paris HQ Access: Opportunity to utilize a desk at their private office in a well-located WeWork, offering access to WeWork amenities.

  • Coworking Access: Access to WeWork spaces across Europe.

  • Global Team: Collaboration with a diverse, international team (35+ countries) in English.

  • Team Gatherings: Occasional team gatherings and off-site retreats (Workations) for networking and team building.

  • Performance Reviews: Bi-annual reviews to discuss progress, achievements, and development goals.

  • Equipment Support: Provision of necessary equipment for work, including a home office setup allowance for remote employees.

Working Hours: A standard 40-hour work week is anticipated, with flexibility for remote work and potential for occasional overtime during critical project phases.

๐Ÿ“ Enhancement Note: The salary estimate is based on industry benchmarks for Senior UI Artists in France and the provided benefits package, which is quite comprehensive for a remote role. The company's location policy (primarily European time zones) also informs this estimate.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Mobile Game Development & Publishing. Homa operates within a fast-paced, innovative sector focused on creating mass-market mobile games powered by proprietary technology and AI.

Company Size: 220+ employees. This size indicates a growing company with established processes but still agile enough to foster close-knit teams and individual impact.

Founded: Homa has secured significant funding ($165M), suggesting a stable, growth-oriented company with a clear vision for scaling its operations and game portfolio.

Team Structure:

  • The team is small, lean, and highly collaborative, working on a new mobile RPG title.

  • Reporting directly to the Art Director, the Senior UI Artist will have significant individual contribution and ownership.

Methodology:

  • Data-driven insights and AI are leveraged through Homa Lab to identify market fit and scale games.

  • Fast iteration and rapid development cycles are core to their approach.

  • Emphasis on talent density, with individuals from top studios and companies contributing expertise.

Company Website: https://homapump.com/

๐Ÿ“ Enhancement Note: Homa emphasizes its proprietary platform, Homa Lab, which integrates AI for market intelligence and game development. This suggests a tech-forward culture where data and innovation are central to their operations, which is highly relevant for a UI Artist needing to understand game performance metrics and player engagement.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: This is a Senior-level individual contributor role. It demands a high degree of autonomy, expertise, and the ability to mentor or guide less experienced team members implicitly through example and collaboration. The focus is on delivering high-quality, production-ready work and directly impacting the game's visual identity and player experience.

Reporting Structure: The Senior UI Artist reports directly to the Art Director. This provides a clear line of leadership and creative direction.

Operations Impact: The role's impact is direct and significant, influencing player engagement, retention, and overall game perception through the quality and usability of the user interface. A well-designed UI can directly contribute to monetization success and player satisfaction, which are key metrics in the mobile gaming industry.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in specific areas like UI animation, motion design, or advanced Unity UI implementation techniques.

  • Leadership Potential: Grow into a lead UI Art role on future projects, potentially managing a small team or overseeing UI art direction.

  • Cross-Disciplinary Learning: Gain deeper insights into game design, UX principles, and development pipelines through close collaboration.

  • Project Influence: Have a substantial impact on the visual direction and player experience of a new, ambitious mobile RPG title.

๐Ÿ“ Enhancement Note: The "lean team" structure and "strong ownership" suggest that growth opportunities may come from taking on broader responsibilities, leading specific UI initiatives, or contributing to the strategic visual direction of the game, rather than a rigid hierarchical promotion path.

๐ŸŒ Work Environment

Office Type: While the role is remote, the company offers access to physical WeWork spaces across Europe, providing professional, collaborative environments with amenities. This hybrid approach allows for flexibility while maintaining opportunities for in-person interaction if desired.

Office Location(s): The primary HQ is in Paris, France. However, remote team members are spread across Europe (UTC to UTC+3 time zones) and potentially the UK and US. Access to WeWork locations is available in various European cities.

Workspace Context:

  • Collaborative Environment: Even remotely, the culture emphasizes close collaboration, with opportunities for virtual meetings, shared project spaces, and team events.

  • Tools & Technology: Access to industry-standard tools like Unity is essential. The company likely provides necessary software licenses and potentially a home office setup allowance to ensure a productive remote workspace.

  • Team Interaction: Regular communication via platforms like Slack, Discord, or similar, alongside scheduled calls and potential in-person workations, facilitates team cohesion.

Work Schedule: The role is full-time, with a standard 40-hour week. While remote, adherence to European time zones (UTC to UTC+3) is expected to facilitate seamless collaboration. Some flexibility may be offered, but consistent availability for team interactions is key.

๐Ÿ“ Enhancement Note: The emphasis on European time zones for remote hiring suggests a preference for candidates who can align their working hours for synchronous collaboration, which is crucial for a role involving direct implementation and iterative feedback within development teams.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your application, focusing on your resume and, most importantly, your portfolio.

  • Portfolio Review & Technical Interview: A dedicated session with the Art Director and/or UI/UX team to discuss your portfolio in detail. Expect questions about your design process, technical implementation in Unity, and problem-solving approaches for UI challenges.

  • Team Collaboration Interview: You may meet with developers or other team members to assess your collaboration style, communication skills, and ability to integrate into a lean, iterative team.

  • Final Interview: Potentially with a lead or founder, focusing on cultural fit, ambition, and overall alignment with Homa's values and long-term vision.

Portfolio Review Tips:

  • Show, Don't Just Tell: Present your best work, focusing on mobile game UI. For each piece, explain your role, the challenges faced, your design decisions, and the final outcome, especially highlighting Unity implementation.

  • Unity Integration Focus: Clearly demonstrate your ability to work within Unity. If possible, include short GIFs or videos showing interactive elements or implementation workflows.

  • Process & Iteration: Prepare to discuss your design process, including wireframing, prototyping, and how you incorporated feedback from Art Direction, UX, and developers.

  • Problem/Solution Framing: For each case study, articulate a specific problem (e.g., poor readability, complex flow) and how your UI solution addressed it, quantifying impact where possible (e.g., improved clarity, faster navigation).

  • Polish & Production Readiness: Emphasize the "production-ready" aspect of your assets and your understanding of mobile constraints and performance.

Challenge Preparation:

  • Be ready for potential design challenges or exercises that test your ability to quickly create UI elements or solve specific UI problems within given constraints.

  • Prepare to articulate your thought process clearly and concisely, explaining your rationale for design choices, especially concerning usability and visual hierarchy.

  • Understand Homa's games and their UI style to demonstrate an understanding of their market and aesthetic.

๐Ÿ“ Enhancement Note: The interview process heavily relies on the portfolio. Candidates should be prepared to provide a detailed walkthrough of their work, focusing on practical application in Unity and problem-solving relevant to mobile game UI development.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Unity: Essential for direct asset integration, working with scenes, prefabs, and understanding implementation workflows. Proficiency here is non-negotiable.

  • Adobe Creative Suite: Specifically Adobe Illustrator for vector asset creation and potentially Photoshop for texture work or mockups.

  • Figma/Sketch/Adobe XD: For wireframing, prototyping, and initial UI design concepts.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this role, but understanding how player progression systems and in-game shops (often managed via backend systems) are presented through UI is important.

๐Ÿ“ Enhancement Note: The explicit mention of Unity integration means candidates must be comfortable and proficient working within the Unity editor. This is a primary technical requirement beyond pure design software.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Humility: Be open to learning, receiving feedback, and acknowledging areas for improvement in design and implementation.

  • Curiosity: Explore the "why" behind design requests and player behaviors, seeking to understand the underlying needs and motivations.

  • Focus: Prioritize tasks effectively, ensuring attention to detail in asset creation and implementation to achieve high polish and clarity.

  • Ambition: Strive for excellence in visual quality and player experience, pushing boundaries to create outstanding UI that contributes to game success.

Collaboration Style:

  • Iterative & Feedback-Driven: Be comfortable with rapid iteration cycles and actively solicit and incorporate feedback from Art Direction, UI/UX, and development teams.

  • Cross-Functional Integration: Work seamlessly with developers to ensure technical feasibility and with game designers to align UI with gameplay mechanics and user flows.

  • Pragmatic & Solution-Oriented: Focus on finding practical solutions that balance aesthetic quality, usability, and production realities within the context of a lean team.

๐Ÿ“ Enhancement Note: Homa's core values are deeply embedded in their operational approach. For a UI Artist, this translates to being a proactive, collaborative team player who values continuous improvement and a strong work ethic, with a focus on delivering high-quality, impactful results.

โšก Challenges & Growth Opportunities

Challenges:

  • Balancing Polish and Production: The primary challenge will be creating visually stunning, highly polished UI while ensuring it is efficiently implemented within Unity and meets mobile performance constraints.

  • Iterative Development: Working within a lean, fast-paced team means adapting quickly to design changes and feedback, requiring flexibility and resilience.

  • Early-Stage Project: Contributing to a new title means helping shape its visual identity from the ground up, which requires strong vision and the ability to translate abstract concepts into concrete UI elements.

  • Cross-Disciplinary Communication: Effectively communicating design intent and technical requirements to developers and understanding their constraints will be key.

Learning & Development Opportunities:

  • Advanced Unity UI: Gain deeper expertise in Unity's UI systems, animation tools, and best practices for mobile game interfaces.

  • Motion Design & Animation: Develop or enhance skills in UI animation, contributing to a more dynamic and engaging player experience.

  • Game Design & UX Acumen: Through close collaboration, gain a stronger understanding of game design principles and UX best practices specific to the RPG genre.

  • Project Ownership: Take significant ownership of UI elements and systems, leading to a strong portfolio piece and valuable experience in influencing a game's direction.

๐Ÿ“ Enhancement Note: The challenge of balancing artistic vision with technical implementation in Unity is a key aspect of this role, offering significant opportunities for technical and artistic growth within the game development lifecycle.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • "Describe your process for designing and implementing a complex UI screen, such as a progression system or shop, for a mobile game. How do you ensure both visual appeal and usability?"

  • "Walk us through a challenging UI element you created in Unity. What were the technical hurdles, and how did you overcome them?"

  • "How do you approach receiving and incorporating feedback on your UI designs from Art Direction, UX, and developers?"

Company & Culture Questions:

  • "Based on our company values (Humility, Curiosity, Focus, Ambition), how do you see yourself contributing to our team and culture?"

  • "What excites you about Homa and our mission to build billion-player experiences?"

Portfolio Presentation Strategy:

  • Structure Your Narrative: For each portfolio piece, clearly outline the problem, your approach, your specific contributions (especially in Unity), the solution, and the outcome.

  • Highlight Unity Implementation: Dedicate time to showing how you worked in Unity. Use screen recordings, GIFs, or live demos if possible to showcase interactive elements and integration.

  • Focus on Mobile Specifics: Emphasize your understanding of mobile constraints, touch interactions, screen real estate, and player flow.

  • Demonstrate Problem-Solving: Be ready to discuss specific challenges you faced (technical or design) and how you creatively and pragmatically solved them.

  • Quantify Impact (if possible): If your UI changes led to measurable improvements in player engagement, conversion rates, or task completion times, be prepared to share that data.

๐Ÿ“ Enhancement Note: Candidates should prepare to demonstrate not just aesthetic skill but also technical proficiency in Unity and a deep understanding of game development workflows and player psychology within the mobile gaming context.

๐Ÿ“Œ Application Steps

To apply for this Senior UI Artist position:

  • Submit your application through the provided link, ensuring your resume and portfolio are clearly attached or linked.

  • Portfolio Customization: Tailor your portfolio to highlight your strongest mobile game UI projects, with a specific emphasis on examples demonstrating direct Unity implementation and polished production assets.

  • Resume Optimization: Ensure your resume clearly states your years of experience, proficiency with Unity and Adobe Illustrator, and experience in mobile game UI design. Quantify achievements where possible.

  • Interview Preparation: Practice presenting your portfolio, articulate your design process, and prepare to discuss your experience with Unity integration and mobile-first UI design. Be ready to answer questions related to Homa's company values and the gaming industry.

  • Company Research: Familiarize yourself with Homa's existing games and their overall aesthetic. Understand their mission and values to articulate your fit and enthusiasm during interviews.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with Homa before making application decisions.

Application Requirements

Candidates need strong graphic design fundamentals and proven experience creating production-ready UI for mobile games. Proficiency in Unity for asset integration is required, with 3-6 years of relevant experience preferred.