Senior UI Artist for Videogames

Softtek
Full-timeβ€’Spain
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πŸ“ Job Overview

Job Title: Senior UI Artist for Videogames

Company: Softtek

Location: Mexico, Argentina, Spain, Colombia, India (Remote OK)

Job Type: Full-Time

Category: Game Development - UI/UX Art & Design

Date Posted: October 02, 2026

Experience Level: 5-10 Years

Remote Status: Remote OK

πŸš€ Role Summary

  • Drive the visual direction and implementation of user interfaces for AAA video games, ensuring a seamless and engaging player experience.

  • Collaborate closely with UX Designers, Technical UI Designers, and Engineers to translate conceptual designs into high-fidelity, functional in-game UI elements.

  • Leverage expertise in Unreal Engine (UMG) to implement UI art, materials, shaders, and animations, bringing static designs to life.

  • Develop and maintain robust Design Systems and Style Guides to ensure visual consistency and efficiency throughout the game development lifecycle.

  • Contribute to the creation of intuitive and visually appealing HUDs, game menus, iconography, and other critical UI components.

πŸ“ Enhancement Note: This role is specifically for a Senior UI Artist within the video game industry, emphasizing both artistic and technical implementation skills within a game engine context. The "Remote OK" status across multiple countries suggests a globally distributed team structure and a need for strong asynchronous communication skills.

πŸ“ˆ Primary Responsibilities

  • Collaborate with UX Designers to conceptualize and design features, UX/UI systems, and user experiences through the creation of high-fidelity mockups, interactive prototypes, comprehensive design systems, and detailed style guides.

  • Partner closely with UX Design, Technical UI Design, and Engineering teams to craft AAA-quality UI experiences that align with the game's overall aesthetic and functional requirements.

  • Transform wireframes and functional specifications into polished, visually compelling user interfaces, with a consistent focus on enhancing the overall player experience.

  • Implement final UI art assets directly within the Unreal Editor using UMG (Unreal Motion Graphics), including animations, custom materials, shaders, and other essential UI components.

  • Actively participate in and lead the creation and implementation of key UI elements such as Design Systems, intricate Game Menus, dynamic HUD Elements, clear Iconography, custom UI Materials and Shaders, engaging UI Animations, and sophisticated Motion Design sequences.

  • Develop new material effects, implement basic game logic and interactions using Unreal Engine Blueprints, and create compelling 2D visual effects to enhance UI dynamism.

  • Contribute to the successful delivery of high-quality UI features within established project timelines, demonstrating strong project management and time-boxing skills.

  • Optimize UI assets and implementations for performance across various target platforms, ensuring smooth frame rates and responsiveness.

  • Debug and iterate on UI solutions rapidly in response to changing requirements or technical feedback from the development team.

πŸ“ Enhancement Note: The responsibilities clearly indicate a hands-on role requiring deep technical proficiency in Unreal Engine's UMG system, alongside strong design principles. The emphasis on "AAA-quality" suggests a need for high standards in visual polish and user experience.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Graphic Design, Interaction Design, Digital Art, Computer Science, or a related field is often preferred for roles of this seniority. A strong portfolio can often substitute for formal education.

Experience: A minimum of 5 years of dedicated experience as a UI/UX Designer, with at least 2 years specifically focused on implementing UI Art within Unreal Engine (UMG).

Required Skills:

  • 5+ years of experience in UI/UX Design, with a strong focus on video game interfaces.

  • Demonstrated experience in creating high-fidelity mockups, interactive prototypes, and comprehensive Design Systems.

  • Proven ability to develop and maintain Style Guides for consistent visual language.

  • Expertise in designing HUDs, game menus, and iconography that are both functional and aesthetically pleasing.

  • Proficiency in Motion Design and UI Animation to create dynamic and engaging user experiences.

  • User experience-focused visual design principles and application.

  • 2+ years of experience collaborating in the development of user interfaces from concept through final implementation.

  • Demonstrated experience through a strong visual portfolio showcasing both design outcomes and the design process.

  • 2+ years of experience implementing UI Art in Unreal Engine (UMG) is a critical requirement.

  • Proficiency in core design tools: Figma, Adobe Suite (Photoshop, Illustrator), and equivalent visual design software.

  • Experience with UI Art implementation in Unreal Engine using UMG.

  • Ability to create and implement UI materials and develop custom UI shaders.

  • Skill in creating 2D visual effects.

  • Experience implementing basic logic using Unreal Engine Blueprints.

  • Understanding of responsive user interface development principles.

  • Knowledge of front-end development technologies: HTML, CSS, JavaScript.

  • Strong understanding of optimization and debugging techniques for UI elements.

  • Ability to rapidly modify and iterate on solutions as project requirements evolve.

  • Advanced English proficiency (80-95%). Preferred Skills:

  • Experience with other game engines or equivalent interactive development technologies.

  • Familiarity with advanced shader development techniques.

  • Experience in technical UI design roles.

  • Understanding of 3D asset integration within UI.

  • Familiarity with agile development methodologies.

πŸ“ Enhancement Note: The requirements are highly specific, particularly the 2+ years of hands-on UMG implementation. Candidates must clearly demonstrate this experience in their resume and portfolio. The inclusion of front-end development skills (HTML, CSS, JS) suggests a potential need for understanding web-based UI principles that might translate to game UI, or for broader GTM applications within the company.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase of High-Fidelity Mockups: Detailed examples of UI screens and elements designed with a strong emphasis on visual appeal and usability.

  • Interactive Prototype Demonstrations: Evidence of creating prototypes that illustrate user flows and interaction design for game menus, HUDs, or other UI systems.

  • Design System and Style Guide Examples: Comprehensive documentation showcasing the structure, components, and guidelines of a design system or style guide developed for a game project.

  • Unreal Engine (UMG) Implementation Samples: Visual or video evidence of UI art implemented directly within Unreal Engine, highlighting the use of UMG, animations, materials, and Blueprints. This is a critical component.

  • Iconography and Motion Design Showcase: Specific examples of custom icon sets and UI animations that demonstrate creative flair and technical execution.

  • Process Documentation: A clear explanation of the design process followed for key projects, including problem identification, ideation, iteration, and final implementation, particularly detailing the transition from design to engine implementation.

Process Documentation:

  • Workflow Design and Optimization: Detail how you approach designing new UI features, from initial concept and wireframing through to high-fidelity mockups and interaction design, emphasizing efficiency and player-centricity.

  • Implementation and Automation Methods: Explain your methods for implementing UI art in Unreal Engine, including your workflow for creating and integrating assets, materials, shaders, and animations using UMG and Blueprints. Highlight any automation or efficiency gains achieved.

  • Measurement and Performance Analysis: Describe how you assess the effectiveness and performance of UI designs, including user testing, A/B testing (if applicable), and performance optimization strategies within the game engine context.

πŸ“ Enhancement Note: The portfolio is paramount for this role, with a strong emphasis on demonstrating practical application within Unreal Engine's UMG. Candidates should prepare to walk through their portfolio, explaining their design decisions, technical implementation choices, and the impact of their work on the player experience.

πŸ’΅ Compensation & Benefits

Salary Range: Given the Senior level, 5-10 years of experience, and the specialized skillset (UI Art, Unreal Engine, UMG), the estimated salary range for this role in the specified regions (Mexico, Argentina, Spain, Colombia, India) would typically fall between $40,000 - $80,000 USD annually. This estimate is based on industry benchmarks for senior game artists with engine implementation experience, adjusted for cost of living and market rates in these diverse regions. A more precise range would depend on the specific candidate's experience, the exact location within these countries, and Softtek's internal compensation structure.

Benefits:

  • Comprehensive Health Coverage: Medical, dental, and vision insurance plans.

  • Remote Work Stipend: Financial support for home office setup and ongoing expenses.

  • Professional Development Opportunities: Access to training, workshops, conferences, and courses relevant to UI/UX design, game development, and Unreal Engine.

  • Paid Time Off: Generous vacation days, sick leave, and public holidays.

  • 401(k) or Local Retirement Plan: Contributions to long-term financial security.

  • Performance Bonuses: Potential for bonuses based on individual and company performance.

  • Access to Advanced Software and Tools: Provision of necessary design and development software licenses.

Working Hours: The standard working hours are likely to be around 40 hours per week. However, given the remote nature and the global distribution of potential candidates, there may be flexibility in scheduling to accommodate different time zones and foster asynchronous collaboration. Some periods of overlap with core team hours may be required for critical meetings and real-time collaboration.

πŸ“ Enhancement Note: Salary estimates are highly variable by region and specific qualifications. The provided range is a general benchmark. Benefits will also vary by country and Softtek's policies. The "Remote OK" status across multiple countries is a significant factor, implying a need for strong self-management and communication.

🎯 Team & Company Context

🏒 Company Culture

Industry: Softtek operates within the IT services and consulting industry, focusing on digital transformation, application development, and IT consulting. While not a game development studio itself, Softtek often partners with clients in various sectors, potentially including the gaming industry, or develops internal projects. This role suggests Softtek may be expanding its capabilities or supporting a client in the gaming sector.

Company Size: Softtek is a large enterprise, with over 15,000 employees globally. This size indicates a structured corporate environment with established processes, a wide range of internal resources, and opportunities for diverse career paths.

Founded: Softtek was founded in 1997. With over two decades of experience, the company has a mature operational framework and a deep understanding of the IT landscape.

Team Structure:

  • Cross-functional Teams: The UI Artist will likely be part of a project-based team, collaborating with UX Designers, Technical UI Designers, Game Programmers (potentially using Blueprints), QA testers, and Project Managers.

  • Reporting Structure: This Senior role will likely report to a UI/UX Lead, Art Director, or a Game Development Manager, depending on the project structure.

  • Global Collaboration: Given the remote nature and multiple location options, expect to work with team members across different geographical regions and time zones, necessitating clear communication protocols and asynchronous workflows.

Methodology:

  • Agile Development: Projects are likely managed using agile methodologies (e.g., Scrum, Kanban) to ensure iterative development, flexibility, and rapid response to feedback.

  • Data-Driven Design: While art-focused, design decisions will likely be informed by UX research, player feedback, and performance analytics to ensure effectiveness.

  • Process Standardization: As a large IT services company, Softtek likely emphasizes standardized processes for quality assurance, project management, and client communication, which will extend to development teams.

Company Website: https://www.softtek.com/

πŸ“ Enhancement Note: The role's placement within a large IT services company rather than a dedicated game studio is a key differentiator. Candidates should understand that the focus might be on client projects or internal initiatives that require game UI expertise, rather than a pure consumer-facing game development studio. This could mean working on diverse projects with varying levels of creative freedom.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a Senior-level individual contributor role. It signifies a high degree of expertise, autonomy, and the ability to mentor junior team members. A Senior UI Artist is expected to lead the visual implementation of UI systems, solve complex design and technical challenges independently, and contribute significantly to the overall quality and success of the game's interface.

Reporting Structure: The Senior UI Artist will likely report to a Lead UI/UX Designer, Art Director, or a Project Manager overseeing the game development efforts. They will collaborate closely with other senior members of the development team, including Lead Engineers and Technical Artists.

Operations Impact: The Senior UI Artist's work directly impacts the player's user experience, engagement, and overall satisfaction with the game. A well-designed and implemented UI is critical for game accessibility, comprehension, and immersion, ultimately contributing to player retention and positive reviews. For Softtek, success in such projects can lead to stronger client relationships and expansion into new service areas.

Growth Opportunities:

  • Lead UI Artist / Art Director: Progression to leading a UI/UX team, defining art direction for UI across multiple projects, or managing the entire art discipline for a game.

  • Technical Art Specialization: Deepening expertise in engine implementation, shader development, and performance optimization to become a specialized Technical Artist.

  • UX Design Specialization: Transitioning or cross-skilling into UX Design to focus more on user research, interaction design, and information architecture.

  • Project Management: Moving into a project management role, leveraging technical and design understanding to guide development teams.

  • Mentorship and Training: Developing leadership skills by mentoring junior artists, contributing to internal training programs, and defining best practices for UI development within Softtek.

πŸ“ Enhancement Note: The growth paths highlight the potential for specialization within game art/tech or a move into leadership and management roles, leveraging the strong foundation built as a Senior UI Artist. Softtek's large structure offers diverse avenues for career advancement beyond a single project or discipline.

🌐 Work Environment

Office Type: Given the "Remote OK" status and global distribution, the primary work environment is remote. This means working from a home office, co-working space, or any location conducive to productive work. Softtek may offer co-working stipends or access to shared office spaces in certain locations, but the default is remote.

Office Location(s): The role is available in any state of the Mexican Republic, Argentina, EspaΓ±a (Spain), Colombia, and India. This broad geographic availability signifies a distributed team model.

Workspace Context:

  • Home Office Setup: Candidates are expected to have a reliable internet connection, a suitable workstation with the necessary software, and a quiet environment for focused work and online meetings.

  • Digital Collaboration Tools: The team will heavily rely on digital collaboration platforms (e.g., Slack, Microsoft Teams, Jira, Confluence, shared cloud storage) for communication, task management, and asset sharing.

  • Asynchronous Communication: A significant portion of collaboration will likely be asynchronous, requiring clear documentation, concise communication, and well-organized project assets.

  • Virtual Team Interaction: While remote, there will be opportunities for virtual team-building activities, regular stand-ups, and project review meetings to foster team cohesion.

Work Schedule: While standard full-time hours (approx. 40 hours/week) are expected, the remote and distributed nature may offer some flexibility. Core hours for essential team syncs might be established, but individual work blocks can often be managed to suit personal productivity peaks, provided deadlines are met and collaboration is maintained.

πŸ“ Enhancement Note: Success in this remote role hinges on strong self-discipline, excellent written and verbal communication skills, and proficiency with digital collaboration tools. Candidates comfortable with asynchronous workflows and managing their own time effectively will thrive.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio by a recruiter or hiring manager to assess basic qualifications and fit.

  • Technical/Portfolio Review: A dedicated session with the hiring manager or a senior member of the art/development team to thoroughly review your portfolio, focusing on your UI/UX design skills, Unreal Engine implementation capabilities (UMG), and problem-solving approach. Expect to discuss your process and design choices in detail.

  • Technical Assessment/Challenge: You may be given a small, timed UI design or implementation task to assess your practical skills in Figma, Adobe Suite, and/or Unreal Engine (UMG). This could involve creating a specific UI element or implementing a given design.

  • Team/Cultural Fit Interview: An interview with potential team members (e.g., UX Designer, Programmer) to evaluate your collaboration style, communication skills, and how well you align with the team's working culture.

  • Final Interview: A discussion with a senior leader or hiring manager to confirm your overall suitability for the role, discuss compensation, and outline the next steps.

Portfolio Review Tips:

  • Highlight UMG Implementation: Ensure your portfolio prominently features projects where you have implemented UI art directly in Unreal Engine using UMG. Include video demonstrations or interactive builds if possible.

  • Showcase Process, Not Just Polish: Beyond the final visuals, clearly articulate your design process, challenges faced, and how you arrived at solutions. Detail your workflow from wireframing to engine integration.

  • Quantify Impact: Whenever possible, use metrics or specific examples to demonstrate the impact of your UI designs on user experience or game performance.

  • Tailor to the Role: Emphasize projects and skills that align directly with the job description, particularly AAA game UI, HUDs, menus, and Unreal Engine expertise.

  • Prepare for Technical Questions: Be ready to discuss your technical approach to UI implementation, shader creation, material setup, and Blueprint logic.

Challenge Preparation:

  • Practice UMG Implementation: If a technical challenge is expected, practice creating common UI elements (buttons, menus, HUDs) in Unreal Engine's UMG. Focus on layout, styling, and basic interactivity.

  • Time Management: Be prepared to work efficiently under time constraints. Plan your approach before diving into the task.

  • Clear Communication: If the challenge involves explanation, practice articulating your thought process and technical decisions clearly and concisely.

πŸ“ Enhancement Note: The interview process is heavily weighted towards portfolio review and practical implementation skills in Unreal Engine. Candidates should be prepared to "show, not just tell" their capabilities.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Unreal Engine (UMG): Essential for UI art implementation, material creation, shader development, and basic Blueprint logic. Proficiency is a mandatory requirement.

  • Figma: A key tool for UI design, wireframing, prototyping, and collaborative design system development.

  • Adobe Suite (Photoshop, Illustrator): Standard tools for creating and editing UI assets, icons, textures, and visual elements.

  • Motion Design Tools (e.g., After Effects, Spine, or in-engine animation tools): For creating UI animations and motion graphics.

Analytics & Reporting:

  • In-game Analytics Tools: While not directly managed by the UI Artist, understanding how UI performance and user interactions are tracked (e.g., through custom engine logging or integrated analytics platforms) is beneficial.

  • Performance Profiling Tools (Unreal Engine): Familiarity with tools within Unreal Engine to identify UI performance bottlenecks.

CRM & Automation:

  • Project Management Software (e.g., Jira, Asana, Trello): For task tracking, bug reporting, and workflow management.

  • Version Control Systems (e.g., Git, Perforce): Essential for managing game assets and code, especially in a collaborative environment.

  • Communication Platforms (e.g., Slack, Microsoft Teams): For team communication and collaboration.

πŸ“ Enhancement Note: The core technical requirements revolve around Unreal Engine (UMG) and standard UI/UX design tools. Proficiency in these is non-negotiable. Understanding how UI integrates with broader game development workflows and tools is also important.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Excellence in Craft: A commitment to producing high-quality, polished, and visually compelling UI art that meets AAA standards.

  • Collaboration and Communication: A strong emphasis on working effectively with diverse, globally distributed teams, fostering open communication and mutual respect.

  • Problem-Solving and Innovation: A proactive approach to identifying and solving complex UI design and implementation challenges, with a willingness to explore new techniques and technologies.

  • Efficiency and Optimization: A focus on creating performant and optimized UI solutions that contribute to a smooth player experience and efficient development cycles.

  • Continuous Learning: A dedication to staying updated with the latest trends in UI/UX design, game development tools, and engine capabilities.

Collaboration Style:

  • Cross-functional Integration: Expect to work closely with UX Designers, Technical UI Designers, and Engineers, requiring an ability to translate between design intent and technical implementation.

  • Feedback-Driven Iteration: A culture that embraces constructive feedback from peers and stakeholders, using it to refine designs and implementations iteratively.

  • Knowledge Sharing: A proactive approach to sharing knowledge, best practices, and solutions within the team, particularly concerning Unreal Engine UI implementation.

  • Respect for Diverse Perspectives: Given the global team, valuing and incorporating diverse cultural perspectives and working styles is crucial.

πŸ“ Enhancement Note: The culture emphasizes high standards, collaboration, and problem-solving, all within a remote, global context. Candidates should demonstrate an ability to adapt to different communication styles and work effectively across cultures.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Artistry and Technical Constraints: Effectively translating creative vision into functional UI within the technical limitations and performance requirements of Unreal Engine.

  • Global Remote Collaboration: Navigating communication barriers, time zone differences, and ensuring consistent understanding and workflow across a distributed team.

  • Maintaining AAA Quality Across Diverse Projects: Potentially working on multiple client projects with varying styles, scopes, and deadlines, while upholding high-quality standards.

  • Rapid Iteration and Adaptation: Responding quickly to feedback and evolving project requirements, often under tight deadlines, while maintaining design integrity and technical stability.

  • Keeping Pace with Technology: Continuously learning and adapting to new features in Unreal Engine, new design tools, and evolving best practices in UI/UX for games.

Learning & Development Opportunities:

  • Advanced Unreal Engine Training: Opportunities to deepen expertise in UMG, Blueprints, materials, shaders, and other engine features relevant to UI development.

  • Industry Conference Attendance: Potential to attend major game development conferences (e.g., GDC) to network and learn about industry trends.

  • Specialized Skill Development: Training in areas like motion graphics, advanced shader programming, or technical art for UI.

  • Mentorship Programs: Access to senior artists and leads for guidance and career development advice.

  • Cross-Disciplinary Exposure: Opportunities to learn from UX designers, programmers, and other disciplines, fostering a holistic understanding of game development.

πŸ“ Enhancement Note: The role presents opportunities to tackle complex technical and collaborative challenges, which are excellent for professional growth. Softtek's scale likely means structured pathways for continuous learning and skill enhancement.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for designing and implementing a complex game menu system, from initial concept to final integration in Unreal Engine." (Focus on your workflow, tools, and how you handle iteration.)

  • "How do you ensure visual consistency and adherence to a design system when working on a large-scale game project with a distributed team?" (Highlight your methods for documentation, communication, and quality control.)

  • "Walk me through a challenging UI implementation you faced in Unreal Engine (UMG) and how you overcame it. What was the outcome?" (Prepare a specific technical problem and your solution.)

  • "How do you balance artistic vision with technical limitations and performance requirements when designing and implementing UI?" (Demonstrate an understanding of engine constraints and optimization.) Company & Culture Questions:

  • "What interests you about working for Softtek, and how do you see your skills contributing to our projects?" (Research Softtek's services and potential client work.)

  • "Describe your experience working in a remote, globally distributed team. What strategies do you use to ensure effective collaboration?" (Emphasize communication, organization, and adaptability.)

  • "How do you approach receiving and giving constructive feedback on UI designs and implementations?" (Showcase a mature and collaborative attitude.)

  • "What are your thoughts on the current trends in game UI/UX design, and how do you stay updated?" (Demonstrate passion and continuous learning.) Portfolio Presentation Strategy:

  • Structure Your Presentation: Start with an overview, then dive into 2-3 key projects that best showcase your relevant skills (especially UMG implementation).

  • Tell a Story for Each Project: For each case study, explain the problem, your role, your process, the tools used, the challenges, the solutions, and the final outcome/impact.

  • Highlight UMG Workflows: Clearly demonstrate how you moved from design (Figma/Adobe) to implementation (Unreal Engine/UMG). Show screenshots, videos, or even short interactive demos if possible.

  • Be Ready for Deep Dives: Anticipate questions about specific design decisions, technical choices, shader logic, Blueprint implementation, and optimization techniques.

  • Engage and Interact: Treat it as a collaborative discussion rather than a lecture. Ask clarifying questions and be prepared to discuss alternative approaches.

πŸ“ Enhancement Note: Candidates should prepare to deeply discuss their portfolio, with a strong emphasis on their practical, hands-on experience implementing UI within Unreal Engine's UMG system. The interview will likely assess both artistic talent and technical execution.

πŸ“Œ Application Steps

To apply for this operations position:

  • Submit your application through the provided link on the Softtek careers portal.

  • Curate Your Portfolio: Ensure your portfolio prominently features your strongest work in UI/UX design for video games, with a dedicated section showcasing your Unreal Engine (UMG) implementation experience. Include video demonstrations or interactive elements where possible.

  • Tailor Your Resume: Highlight your 5+ years of UI/UX experience and specifically call out your 2+ years of hands-on Unreal Engine (UMG) implementation. Use keywords from the job description (e.g., UMG, HUD, menus, iconography, motion design, shaders, Blueprints, Figma, Adobe Suite).

  • Prepare Your Presentation: Practice walking through your portfolio, focusing on your design process, technical implementation details (especially UMG), and how you contribute to AAA-quality game experiences. Be ready to discuss your approach to remote collaboration.

  • Research Softtek: Understand Softtek's position in the IT services industry and how a role like this might fit into their client offerings or internal projects. Familiarize yourself with their values and global presence.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires over 5 years of UI/UX design experience and at least 2 years of experience implementing UI art in Unreal Engine using UMG. Candidates must possess a strong visual portfolio and proficiency in design tools like Figma and the Adobe Suite.