Senior Technical UI Designer

Epic Games
Full-timeMontreal, Canada

📍 Job Overview

Job Title: Senior Technical UI Designer

Company: Epic Games

Location: Montreal, Quebec, Canada

Job Type: Full-time

Category: UI/UX Design, Game Development, Technical Art

Date Posted: 2026-07-24

Experience Level: Senior

Remote Status: On-site

🚀 Role Summary

  • Drive the technical implementation of complex UI systems and features within Unreal Engine, focusing on UMG and Slate.

  • Champion player experience by advocating for intuitive, innovative, and accessible UI solutions across multiple platforms (PC, console, mobile).

  • Develop and maintain robust, reusable UI component systems to ensure design flexibility and scalability.

  • Collaborate closely with UX Designers, UI Artists, and UI Programmers to refine workflows, pipelines, and documentation within a dynamic development environment.

  • Optimize UI performance and memory usage by profiling and adhering to strict budgets for C++, UMG, Slate, and texture memory.

📝 Enhancement Note: This role is specifically for a Senior Technical UI Designer within the game development industry, with a strong emphasis on Unreal Engine and its UI frameworks. The description indicates a need for hands-on implementation and system design, not just visual design. The "Senior" title implies leadership in technical UI practices and mentorship.

📈 Primary Responsibilities

  • Translate feature requirements and wireframes into actionable, scoped tasks, proactively identifying dependencies and unknowns.

  • Prototype and validate new UI techniques and patterns using UMG, influencing the team's technical direction and adoption.

  • Architect and implement data-driven UI solutions leveraging ViewModels and view bindings, ensuring seamless integration with UI Programming.

  • Design and build UI components that are robust, reusable, and adaptable to evolving design requirements and platform constraints.

  • Ensure UI designs are optimized for a wide range of player experiences, including screen sizes, safe areas, localization, and accessibility standards.

  • Actively participate in performance profiling and optimization efforts, managing UMG, Slate, C++, and texture memory budgets.

  • Foster a collaborative environment by actively contributing to workflow improvements, pipeline enhancements, and comprehensive documentation.

  • Provide constructive feedback to cross-functional teams (UX, UI Art, Programming) and readily accept feedback to drive continuous improvement.

  • Advocate for the player's perspective throughout the UI development lifecycle, ensuring a high-quality user experience.

📝 Enhancement Note: The responsibilities highlight a blend of technical implementation, system design, performance optimization, and cross-functional collaboration, all critical for a senior-level technical UI role in game development. The emphasis on prototyping and influencing team patterns suggests a leadership component.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and technical expertise is paramount. A Bachelor's degree in Computer Science, Game Design, Human-Computer Interaction, or a related field is often preferred.

Experience: Extensive experience in technical UI implementation for shipped games, with a proven track record of delivering high-quality UI across PC, console, and mobile platforms. Comparable experience with transferable skills will be considered.

Required Skills:

  • Expert-level proficiency in technical UI implementation within game engines, specifically shipping titles to a large audience.

  • Hands-on experience with Unreal Engine and its UI frameworks, particularly UMG (Unreal Motion Graphics) and Slate.

  • Demonstrated ability to thrive in ambiguous environments, quickly learning and adapting to new, sparsely documented toolsets and technologies.

  • Proven experience with data-driven UI design patterns, such as MVVM (Model-View-ViewModel) and ViewModels, with strong component architecture instincts for flexibility.

  • Strong visual design sensibility, with a solid understanding of UX principles, layout, composition, hierarchy, and interaction patterns.

  • Proficiency in designing for various input methods, with a strong feel for controller-first navigation and cross-platform compatibility.

  • Experience with performance and runtime cost considerations, including profiling and working within defined budgets.

  • Solid programming fundamentals, including object-oriented design, data structures, and game systems.

  • Comfort with mathematical concepts relevant to UI and motion design, such as transforms, geometry, and interpolation. Preferred Skills:

  • Experience with C++ for UI implementation and optimization.

  • Familiarity with UI materials and motion graphics design or adjacent skills.

  • Experience with AI integration in UI development.

  • A proactive approach to asking critical questions and identifying potential issues before they arise.

  • Ability to translate technical concepts effectively to non-technical team members.

📝 Enhancement Note: The qualifications emphasize deep technical expertise in Unreal Engine's UI systems, a strong understanding of data-driven architecture, and experience in shipping complex projects. The ability to handle ambiguity and learn new technologies is also a key differentiator for senior roles at Epic Games.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase at least 2-3 shipped AAA or high-profile indie game titles where you significantly contributed to the technical UI implementation.

  • Provide detailed case studies for specific UI features or systems you designed and implemented, demonstrating your problem-solving approach and technical execution.

  • Include examples of reusable UI component systems you've architected, highlighting their design, implementation, and benefits.

  • Demonstrate your experience with data-driven UI patterns (e.g., MVVM, ViewModels) through code snippets or architectural diagrams.

  • Present examples of UI performance optimization, including profiling data and the implemented solutions.

  • Include examples of UI designed for accessibility, localization, and responsive scaling across different platforms. Process Documentation:

  • Document your approach to breaking down complex features into manageable technical tasks, including how you identify unknowns and dependencies.

  • Explain your methodology for prototyping and testing new UI techniques within Unreal Engine.

  • Illustrate your process for designing and implementing data-bound UI elements and reusable components.

  • Detail your workflow for collaborating with UX, UI Art, and Programming teams, including feedback loops and documentation practices.

  • Describe your methods for performance profiling and optimizing UI elements within engine constraints.

📝 Enhancement Note: A strong portfolio is crucial for this role, demonstrating not just design skills but also deep technical implementation capabilities within Unreal Engine. The focus is on tangible contributions to shipped products and evidence of system design and optimization.

💵 Compensation & Benefits

Salary Range: For a Senior Technical UI Designer in Montreal, Quebec, Canada, the estimated annual salary range is CAD $100,000 - $150,000. This estimate is based on industry benchmarks for senior-level technical design roles in major Canadian tech hubs, considering the specialized skills in game development and Unreal Engine. Factors such as specific experience, portfolio strength, and interview performance can influence the final offer.

Benefits:

  • Comprehensive health coverage: 100% of premiums paid for employees and dependents, including supplemental medical, dental, and vision insurance.

  • Additional insurance coverage: Critical illness, telemedicine, Life and AD&D, long-term disability, and weekly indemnity (short-term disability).

  • Retirement savings plan with a competitive employer match.

  • Robust mental well-being program through Modern Health, offering free therapy and coaching for employees and dependents.

  • Employee Assistance Program (EAP).

Working Hours: Standard full-time work week, typically 40 hours. Flexibility may be available, but the role is on-site, requiring consistent presence.

📝 Enhancement Note: The salary range is an estimate based on industry standards for senior technical roles in Montreal. Epic Games is known for its generous benefits package, which is detailed in the job description. The "On-site" nature of the role in Montreal implies a standard Canadian work schedule.

🎯 Team & Company Context

🏢 Company Culture

Industry: Interactive Entertainment, Game Development, Engine Technology. Epic Games is a leader in creating award-winning games and developing cutting-edge engine technology used globally.

Company Size: Large enterprise, with thousands of employees worldwide. This means access to extensive resources, diverse teams, and established processes, but also requires adaptability within a structured environment.

Founded: 1991. With a long history, Epic Games has a deep-rooted culture of innovation, pushing boundaries in graphical fidelity and interactive experiences.

Team Structure:

  • The UI team is likely structured to support multiple game projects and engine development initiatives, with specialized roles in UX design, UI art, and technical UI programming.

  • Reporting structure will likely involve a lead UI/UX designer or a design director, with senior members expected to mentor junior staff and influence team direction.

  • Cross-functional collaboration is essential, involving constant communication and integration with game designers, programmers, artists, and production teams. Methodology:

  • Data-driven UI development, leveraging player feedback and analytics to inform design decisions and optimizations.

  • Agile development methodologies, allowing for iterative design, rapid prototyping, and continuous feedback loops.

  • A strong emphasis on technical excellence and pushing the boundaries of what's possible with Unreal Engine.

  • Collaborative workflows designed to foster creativity and problem-solving across disciplines.

Company Website: https://www.epicgames.com/

📝 Enhancement Note: Epic Games is renowned for its innovative culture and its significant impact on the gaming industry. The company's size and history suggest a well-established but dynamic work environment where technical skill and creative problem-solving are highly valued.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level position, indicating a high degree of autonomy, technical expertise, and potential for leadership within the UI discipline. It requires not just execution but also strategic input on UI systems and workflows.

Reporting Structure: The Senior Technical UI Designer will likely report to a UI/UX Lead, Design Director, or a relevant Engineering Manager. They will work closely with UI Artists and UI Programmers, potentially mentoring junior members of these teams.

Operations Impact: This role directly impacts the player experience, which is paramount in game development. A Senior Technical UI Designer's work influences game playability, user engagement, and overall player satisfaction. Their contributions are critical to the success of shipped titles and the usability of Unreal Engine itself.

Growth Opportunities:

  • Technical Specialization: Deepen expertise in Unreal Engine UI development, performance optimization, or specific areas like UI materials and motion graphics.

  • Leadership Development: Transition into a Lead Technical UI Designer role, managing a team, setting technical direction, and mentoring other designers.

  • Cross-Disciplinary Expansion: Explore opportunities in related fields like engine programming, technical art, or UX research, leveraging a strong understanding of UI systems.

  • Project Leadership: Take ownership of major UI systems for new game titles or engine features, driving their technical design and implementation from concept to completion.

📝 Enhancement Note: The "Senior" designation implies a path towards leadership and significant influence. Growth opportunities at Epic Games are likely tied to expanding technical expertise, taking on more responsibility for core systems, and potentially moving into management or lead roles within the design or engineering departments.

🌐 Work Environment

Office Type: This role is on-site in Montreal, Quebec, Canada, indicating a traditional office-based work environment. Epic Games is known for fostering collaborative spaces designed to encourage creativity and teamwork.

Office Location(s): Montreal, Quebec, Canada. This location is a major hub for the gaming industry, offering access to a vibrant tech community and talent pool.

Workspace Context:

  • Collaborative open-plan office spaces designed to facilitate interaction and knowledge sharing among team members.

  • Access to high-end development hardware and software, including powerful workstations for design and development tasks.

  • Opportunities for informal collaboration with colleagues from various disciplines, fostering a creative and dynamic atmosphere.

  • Potential for dedicated areas for focused work, alongside communal spaces for brainstorming and team meetings.

Work Schedule: A standard 40-hour work week is expected, typical for full-time roles in the industry. While the role is on-site, there might be some flexibility in daily hours, but core hours will be dedicated to team collaboration and project delivery.

📝 Enhancement Note: The on-site requirement in Montreal suggests a traditional office setting focused on in-person collaboration. This environment is typical for game development studios where cross-functional teams need to interact closely.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter will review your application and resume, assessing for alignment with the core requirements.

  • Portfolio Review: You will be asked to present your portfolio, showcasing your technical UI implementation work, case studies, and contributions to shipped titles. Be prepared to discuss your design process, technical challenges, and solutions.

  • Technical Interview(s): Expect in-depth discussions with hiring managers and senior members of the UI/Engineering team. These interviews will focus on your Unreal Engine and UMG expertise, understanding of data-driven UI, performance optimization techniques, and problem-solving skills.

  • Design & Systems Challenge: You may be given a practical exercise or a take-home challenge to assess your ability to design and implement UI systems, optimize performance, or solve specific technical UI problems.

  • Behavioral & Cultural Fit: Interviews will also assess your ability to collaborate, communicate effectively with cross-functional teams, handle ambiguity, and align with Epic Games' culture.

Portfolio Review Tips:

  • Curate your portfolio to highlight your strongest technical UI implementation work, focusing on shipped titles.

  • For each project, clearly articulate your specific role, contributions, and the technical challenges you overcame.

  • Be ready to demonstrate your understanding of Unreal Engine's UMG and Slate, MVVM patterns, and performance optimization techniques.

  • Use clear visuals, diagrams, and concise explanations to illustrate your design process and technical solutions.

  • Quantify your impact where possible (e.g., "improved load times by X%," "reduced memory footprint by Y%"). Challenge Preparation:

  • Practice implementing UI elements and systems within Unreal Engine, focusing on UMG and data binding.

  • Study common UI performance bottlenecks in games and practice profiling techniques.

  • Familiarize yourself with design patterns like MVVM and how to implement them effectively in Unreal Engine.

  • Prepare to discuss trade-offs between different technical approaches and justify your design decisions.

📝 Enhancement Note: The interview process will heavily scrutinize technical proficiency in Unreal Engine UI development and the ability to demonstrate impact through a portfolio. Candidates should prepare to articulate their technical decision-making process and showcase their contributions to shipped products.

🛠 Tools & Technology Stack

Primary Tools:

  • Unreal Engine: The core development environment for this role.

  • UMG (Unreal Motion Graphics): The primary tool for creating UI layouts, widgets, and visual elements.

  • Slate: Unreal Engine's underlying UI framework, which may be utilized for more complex or custom UI implementations.

  • C++: Essential for backend UI logic, performance optimization, and integration with game systems.

Analytics & Reporting:

  • Unreal Engine Profiler: Critical for diagnosing and optimizing UI performance issues related to frame rates, memory usage, and CPU load.

  • In-house Analytics Tools: Potentially used to gather player data and inform UI design decisions.

CRM & Automation:

  • Version Control Systems: Git, Perforce, or similar for managing code and assets in a collaborative environment.

  • Project Management Tools: Jira, Asana, or similar for task tracking and workflow management.

  • Communication Platforms: Slack, Microsoft Teams, or Discord for team communication.

📝 Enhancement Note: Expertise in Unreal Engine, UMG, and C++ is non-negotiable. Familiarity with performance profiling tools within the engine is also critical for this role.

👥 Team Culture & Values

Operations Values:

  • Player-First: A deep commitment to creating exceptional experiences for players, prioritizing their needs and satisfaction in all design decisions.

  • Technical Excellence: Striving for the highest standards in code quality, system design, and performance optimization.

  • Collaboration & Communication: Fostering an environment where open communication, constructive feedback, and shared problem-solving are paramount.

  • Innovation: Continuously pushing the boundaries of what's possible in game development and engine technology.

  • Ownership: Taking responsibility for one's work, from initial concept through implementation and iteration, ensuring successful delivery.

Collaboration Style:

  • Cross-Functional Integration: Working seamlessly with UX designers, UI artists, programmers, and game designers to ensure cohesive and effective UI solutions.

  • Feedback-Driven: Actively seeking and providing constructive feedback to improve designs and workflows, fostering a culture of continuous learning.

  • Knowledge Sharing: Willingness to share expertise, document processes, and mentor colleagues to elevate the entire team's capabilities.

📝 Enhancement Note: Epic Games emphasizes a culture of collaboration, technical excellence, and player focus. Team members are expected to be proactive, communicative, and committed to delivering high-quality results.

⚡ Challenges & Growth Opportunities

Challenges:

  • Ambiguity and Rapid Iteration: Navigating undefined project requirements and adapting quickly to design changes in a fast-paced development cycle.

  • Performance Optimization: Balancing complex UI features with strict performance budgets across diverse hardware.

  • Cross-Platform Consistency: Ensuring a seamless and consistent UI experience across PC, console, and mobile platforms with varying constraints.

  • Technical Debt Management: Maintaining and refactoring UI systems to ensure scalability and long-term maintainability.

Learning & Development Opportunities:

  • Unreal Engine Mastery: Gaining deep expertise in advanced Unreal Engine features and best practices for UI development.

  • Industry Conferences & Workshops: Opportunities to attend events like GDC (Game Developers Conference) to stay abreast of industry trends and network.

  • Mentorship Programs: Learning from experienced technical artists and engineers within Epic Games.

  • Internal Training & Resources: Access to Epic's extensive documentation, internal training modules, and knowledge-sharing sessions.

📝 Enhancement Note: This role presents challenges common in AAA game development, particularly in optimizing complex systems for performance and cross-platform compatibility. Growth opportunities are substantial for those who excel and contribute significantly to core projects.

💡 Interview Preparation

Strategy Questions:

  • "Describe a complex UI system you architected and implemented in Unreal Engine. What were the key technical challenges, and how did you overcome them?" (Prepare a detailed case study focusing on your technical role, architecture, and problem-solving.)

  • "How do you approach designing reusable UI components, and what are the key considerations for ensuring their flexibility and scalability?" (Discuss your component-based design philosophy and provide examples.)

  • "Walk us through your process for profiling and optimizing UI performance in Unreal Engine. What tools do you use, and what metrics do you focus on?" (Be ready to discuss specific optimization techniques and demonstrate your understanding of performance budgets.) Company & Culture Questions:

  • "What attracts you to Epic Games and this specific role?" (Research Epic's recent projects, engine advancements, and company values.)

  • "How do you handle feedback on your designs or technical implementations, especially when it comes from non-technical stakeholders?" (Emphasize your collaborative approach and ability to translate technical concepts.)

  • "Describe a time you had to work with ambiguous requirements. How did you proceed, and what was the outcome?" (Highlight your ability to handle uncertainty and drive clarity.) Portfolio Presentation Strategy:

  • Structure: Organize your presentation logically, perhaps by project or by the type of technical challenge addressed.

  • Storytelling: For each project, tell a clear story: the problem, your approach, the technical solution, and the impact/outcome.

  • Technical Depth: Be prepared to dive deep into the technical details of your implementations, explaining your choices and demonstrating your understanding of Unreal Engine's architecture.

  • Interactive Elements: If possible, include live demos or interactive elements that showcase the functionality and performance of your UI work.

  • Quantify Impact: Whenever possible, use metrics to demonstrate the success of your work (e.g., performance improvements, user engagement metrics if available).

📝 Enhancement Note: Candidates should prepare thoroughly for technical deep dives into Unreal Engine, be ready to present detailed case studies from their portfolio, and articulate how they embody Epic Games' values of technical excellence and player focus.

📌 Application Steps

To apply for this Senior Technical UI Designer position:

  • Submit your application through the Epic Games careers portal via the provided link.

  • Portfolio Customization: Tailor your portfolio to specifically showcase your most relevant technical UI implementation experience within Unreal Engine, UMG, and shipped game titles. Highlight case studies demonstrating your architectural design, problem-solving, and performance optimization skills.

  • Resume Optimization: Ensure your resume clearly articulates your experience with Unreal Engine, UMG, C++, data-driven UI patterns (MVVM), performance profiling, and success in shipping games across multiple platforms. Use keywords from the job description.

  • Interview Preparation: Practice articulating your technical process, design decisions, and contributions for various portfolio examples. Be ready to discuss your approach to ambiguity, collaboration, and performance optimization in depth.

  • Company Research: Thoroughly research Epic Games' current projects, their approach to UI/UX, and their company culture. Understand how your skills and aspirations align with the company's mission and values.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires extensive experience implementing technical UI for shipped games across PC, console, and mobile, specifically using Unreal Engine and UMG. Candidates must have strong programming fundamentals and a deep understanding of data-driven UI and MVVM patterns.