Senior Graphic Designer

Devoted Studios
Full-time

📍 Job Overview

Job Title: Senior Graphic Designer

Company: Devoted Studios

Location: Montreal, Quebec, Canada

Job Type: Full-Time

Category: Creative Operations / Design Operations

Date Posted: 2026-08-06

Experience Level: 5-10 Years

Remote Status: Fully Remote

🚀 Role Summary

  • Lead the visual strategy and execution for high-stakes client pitches and capability decks within the global gaming industry.

  • Drive the design of compelling client-facing presentations, adapting quickly to diverse IP visual languages and brand voices.

  • Develop and implement scalable design systems, templates, and motion frameworks to ensure consistent, high-quality visual output across concurrent projects.

  • Interpret ambiguous creative direction from leadership and business development teams, translating it into impactful visual narratives.

  • Mentor and guide junior and mid-level designers, fostering both technical craft and professional judgment within the design team.

📝 Enhancement Note: While the title is "Senior Graphic Designer," the core responsibilities heavily lean into "Creative Operations" or "Design Operations." This role is crucial for streamlining the business development process through effective visual communication, managing design assets, and ensuring brand consistency across external-facing materials. The emphasis on building reusable systems and mentoring suggests a strategic operational function rather than purely individual design contribution.

📈 Primary Responsibilities

  • Own the end-to-end visual strategy for critical client pitches, determining the optimal mix of art, data visualization, motion graphics, and narrative elements to effectively convey the story and win business.

  • Design, refine, and deliver company capability decks, detailed case study materials, and dynamic client presentations, ensuring strict adherence to each intellectual property's unique visual language and brand identity.

  • Demonstrate exceptional adaptability by rapidly transitioning between vastly different aesthetic styles, from stylized casual games to gritty AAA titles, often within the same work week, to meet diverse project demands.

  • Construct and maintain robust, reusable design systems, including comprehensive templates, modular component libraries, and scalable motion graphics frameworks, to ensure design quality and efficiency across multiple concurrent pitches.

  • Proactively interpret and execute ambiguous creative direction provided by senior leadership and business development teams, minimizing the need for extensive back-and-forth and ensuring timely delivery.

  • Present design work and strategies directly to internal stakeholders, including executive leadership and business development teams, and occasionally to external clients, articulating the rationale and impact of design choices.

  • Provide mentorship and constructive feedback to junior and mid-level designers, focusing on both the technical aspects of graphic design craft and the development of sound professional judgment and strategic thinking.

  • Conduct final visual reviews ("final-eyes") of all outgoing pitch decks and client-facing materials, ensuring a consistently high standard of quality, accuracy, and brand alignment before submission.

📝 Enhancement Note: The responsibilities highlight a strong focus on process optimization and standardization through the creation of design systems and templates. The "final-eyes" responsibility indicates a crucial quality assurance and gatekeeping function within the operations of business development's visual collateral. The need to interpret ambiguous direction and make cases for creative choices points to strategic autonomy and operational influence.

🎓 Skills & Qualifications

Education: Specific degree requirements are not listed, suggesting a strong emphasis on demonstrated skill and portfolio over formal education.

Experience: 5+ years of professional design experience, with a preference for candidates who have worked within the gaming industry, entertainment sector, or in a high-paced agency environment.

Required Skills:

  • Expert-level proficiency in industry-standard design software, including Figma, Adobe Creative Suite (Photoshop, Illustrator, InDesign), and presentation software such as PowerPoint, Keynote, and Google Slides.

  • Proven ability to develop and execute a comprehensive visual strategy for complex projects, understanding how to leverage design to tell a compelling narrative.

  • Demonstrated experience in building and maintaining scalable design systems, component libraries, and reusable templates that enhance efficiency and maintain brand consistency.

  • Strong understanding of pitch narrative structure, including the ability to craft effective hooks, establish worlds, present proof points, and articulate clear calls to action.

  • A robust portfolio showcasing a wide range of visual styles and design capabilities, not limited to a single aesthetic, with clear examples of design impact.

  • A proactive and initiative-driven approach to work, consistently seeking opportunities to improve processes and deliverables without explicit instruction.

  • Excellent communication and interpersonal skills, with the ability to present work confidently to internal stakeholders and clients, and to push back constructively on creative direction when necessary. Preferred Skills:

  • Prior experience working within outsourcing, co-development, or work-for-hire studio environments, understanding the unique operational dynamics of these business models.

  • Familiarity with the specific genres and aesthetics prevalent in live-service, mobile, or casual game development.

  • Experience with motion design principles and animation techniques to create engaging visual elements for pitch materials and presentations.

📝 Enhancement Note: The emphasis on Figma, Adobe Creative Suite, and presentation tools is critical for operations efficiency in creating standardized assets. The requirement for a portfolio demonstrating range and the ability to build design systems points to a need for operational scalability and consistent output, which are hallmarks of effective design operations. The preference for agency or gaming experience suggests familiarity with fast-paced, client-driven operational environments.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 5+ years of professional design work, with a significant portion dedicated to client pitches, capability decks, and presentation materials.

  • Include case studies that clearly illustrate the design process from brief interpretation to final output, highlighting problem-solving and strategic decision-making.

  • Demonstrate versatility across a minimum of 3-4 distinct visual styles or brand aesthetics, proving adaptability to varied client IPs.

  • Feature examples of built design systems, templates, or component libraries, explaining their purpose, structure, and the efficiency gains they provided.

  • Present at least one example of a motion graphic or animated sequence created for a pitch or presentation, showcasing dynamic storytelling. Process Documentation:

  • Provide documentation or clear explanations within case studies of how design processes were optimized for efficiency, such as the implementation of templates or automation workflows.

  • Detail the approach taken to interpret and operationalize ambiguous creative briefs into actionable design plans.

  • Illustrate how design feedback was managed and incorporated, particularly in a fast-paced, multi-stakeholder environment.

  • Explain how design quality and brand consistency were maintained across multiple concurrent projects, highlighting any system-based approaches used.

📝 Enhancement Note: The portfolio requirements are framed around demonstrating operational capabilities in design: scalability, efficiency, standardization, and strategic application. The emphasis on process documentation within case studies is key for showcasing an operations mindset and the ability to articulate how design work contributes to business objectives.

💵 Compensation & Benefits

Salary Range: CAD $90,000 - $120,000 annually. This range is estimated based on industry benchmarks for Senior Graphic Designers with 5-10 years of experience in a high-cost-of-living city like Montreal, considering the remote nature of the role and the specialized skills required for pitch and business development materials in the gaming industry.

Benefits:

  • Comprehensive standard industry benefits package, typically including health insurance (medical, dental, vision), retirement savings plans (e.g., RRSP matching), paid time off (vacation, sick leave, holidays), and potential for performance-based bonuses.

  • Opportunities for professional development, including access to training, workshops, and potential conference attendance related to design, gaming, or business development.

  • Flexible remote work environment, allowing for work-life balance and autonomy in managing one's schedule.

  • Access to cutting-edge design tools and technology required for high-level creative production.

Working Hours: Standard full-time hours are expected to be around 40 hours per week, with flexibility to accommodate cross-time zone collaboration and project deadlines. Occasional evening or weekend work may be required during critical pitch periods, with compensatory time off or overtime considerations where applicable.

📝 Enhancement Note: The salary range is a researched estimate for a Senior Graphic Designer in Montreal, Canada, factoring in the remote aspect and the specialized nature of the role supporting business development. The benefits are generalized based on "standard industry benefits in Canada" and typical offerings for senior roles in the tech/gaming sector. The working hours are inferred from the "full-time" employment type and the need for cross-time zone collaboration.

🎯 Team & Company Context

🏢 Company Culture

Industry: Gaming Industry (Co-development, Porting, Art Production). Devoted Studios operates within a highly competitive and dynamic sector, requiring agility, innovation, and strong collaborative partnerships. The company's focus on being a trusted extension of major industry leaders like Xbox, Meta, and Riot indicates a culture that values reliability, quality, and strategic alignment with partner goals.

Company Size: The provided information does not specify the exact company size, but the mention of working with industry giants suggests a significant operation, likely falling into the medium to large enterprise category (e.g., 200-1000+ employees). This implies established operational processes and a structured environment for managing client engagements.

Founded: Founded in an unspecified year, Devoted Studios has established itself as a key player in game development services. This history suggests a company with evolving operational frameworks and a deep understanding of the game development lifecycle and client service demands.

Team Structure:

  • The design team likely operates within a matrixed structure, with designers reporting to a Design Lead or Creative Director, while also being assigned to specific projects or business development initiatives.

  • This role will interface extensively with the Business Development team, project managers, and potentially Art Directors from client studios.

  • Collaboration is expected to be highly cross-functional, requiring designers to work closely with sales, marketing, and project execution teams. Methodology:

  • Data-Driven Design: Utilizing pitch success metrics, client feedback, and industry trends to inform visual strategies and refine presentation materials.

  • Agile Pitch Development: Employing iterative design processes to quickly develop and refine pitch decks in response to evolving client needs and market dynamics.

  • Systemic Design Implementation: Building and leveraging design systems, templates, and asset libraries to ensure efficiency, consistency, and scalability in the creation of client-facing collateral.

Company Website: https://www.devotedstudios.com/

📝 Enhancement Note: The company context is pieced together from the description of their services, client list, and the nature of the role. The emphasis on "co-development," "porting," and "art production" implies a service-oriented operational model. The client list suggests a high-stakes environment where visual communication is paramount for securing business.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level individual contributor role with significant strategic influence within the business development operations. It requires a high degree of autonomy, problem-solving capability, and the ability to mentor others. The role acts as a critical gatekeeper for the visual quality of external-facing business development materials.

Reporting Structure: The Senior Graphic Designer likely reports to a Creative Director, Head of Design, or potentially a Director of Business Development Operations. They will work closely with the Business Development team, providing direct support for their client engagements.

Operations Impact: This role directly impacts revenue generation by creating compelling visual collateral that wins new business and strengthens client relationships. Effective visual strategy and execution in pitches can significantly influence deal closure rates and the perception of Devoted Studios' capabilities among industry leaders.

Growth Opportunities:

  • Leadership in Design Operations: Potential to evolve into a Design Operations Manager or Lead, focusing on optimizing design workflows, managing design systems, and scaling the design team's output.

  • Specialization in Business Development Creative: Deepen expertise in crafting high-impact pitch materials, potentially leading to a specialized role in creative strategy for sales and business development.

  • Mentorship and Team Development: Develop leadership skills by formally mentoring junior designers, contributing to team skill development, and potentially managing a small design pod.

  • Industry Influence: Contribute to shaping Devoted Studios' brand identity and visual communication standards across all external-facing assets, influencing how the company is perceived in the market.

📝 Enhancement Note: The growth analysis focuses on how a Senior Graphic Designer in this context can transition into more operational or leadership roles, leveraging their experience in process building and strategic visual communication. The impact on revenue generation is a key aspect of operations roles.

🌐 Work Environment

Office Type: Fully Remote. This arrangement offers significant flexibility, allowing employees to work from any location within Canada, as indicated by the Montreal focus.

Office Location(s): While the role is remote, the company lists "Montreal, Quebec, Canada" as a primary location. This might indicate the presence of a physical office for optional co-working, team meetups, or administrative functions, or it could simply reflect a strong presence or hiring focus in that region.

Workspace Context:

  • Autonomy and Self-Management: Requires a high degree of self-discipline, time management, and proactive communication to succeed in a remote setting.

  • Digital Collaboration Tools: Reliance on platforms like Slack, Zoom, Figma, and project management software for communication, collaboration, and asset sharing.

  • Cross-Functional Interaction: Frequent virtual interactions with team members across different departments (Business Development, Project Management, Art Production) and potentially with external clients.

Work Schedule: While a standard 40-hour work week is implied, the remote nature and global client base may necessitate some flexibility. Employees are expected to manage their schedules effectively to meet deadlines and collaborate across different time zones, potentially requiring occasional adjustments outside of core business hours.

📝 Enhancement Note: The "Fully Remote" aspect is central. The note about Montreal suggests a potential regional hub, but the role itself is remote-first. The workspace context emphasizes the operational requirements for remote work: self-management and proficiency with digital collaboration tools.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio, focusing on relevant experience, design skills, and the breadth of your visual style demonstrated in your work.

  • Technical Interview (Figma/Adobe/Presentation Tools): A practical assessment or discussion focused on your proficiency with key design software, problem-solving approaches, and ability to quickly adapt to new creative briefs.

  • Portfolio Presentation & Case Study Review: A dedicated session where you present your portfolio, highlighting 2-3 key projects that demonstrate your strategic thinking, design systems experience, and ability to drive business outcomes through design. Expect questions on your process, decision-making, and how you handled challenges.

  • Stakeholder/Hiring Manager Interview: A conversation focused on cultural fit, understanding of the gaming industry, ability to mentor, and how you would approach the specific challenges of this role. Questions may cover your approach to ambiguous direction and collaboration.

  • Final Interview (Optional): May involve a discussion with senior leadership or a final assessment of your strategic alignment with Devoted Studios' business objectives.

Portfolio Review Tips:

  • Curate Strategically: Select projects that directly address the responsibilities outlined: pitch decks, capability materials, design systems, and diverse styles.

  • Tell the Story: For each project, clearly articulate the problem, your role, the process, the solution, and the measurable impact (e.g., "This deck contributed to securing X client" or "This template reduced pitch creation time by Y%").

  • Showcase Systems Thinking: Explicitly highlight any examples of design systems, templates, or reusable components you've built, explaining their operational benefits.

  • Demonstrate Adaptability: Include work that showcases your ability to pivot between vastly different brand aesthetics and client needs.

  • Prepare for Questions: Anticipate questions about your creative process, how you handle feedback, your experience with ambiguous briefs, and your approach to mentoring.

Challenge Preparation:

  • Mock Pitch Deck Exercise: Be prepared for a potential short, timed exercise to create a few key slides for a hypothetical pitch, demonstrating your ability to quickly grasp a concept and execute visually.

  • Design System Component Design: You might be asked to design a specific component or template that could fit into a broader design system.

  • Critique and Feedback: Practice articulating constructive feedback on existing design work, simulating how you would review a junior designer's output or a draft pitch.

📝 Enhancement Note: This section is tailored to operations roles by emphasizing the "process" and "systems" aspects of the portfolio and interview. The focus is on how candidates demonstrate their ability to streamline, standardize, and effectively contribute to the business development pipeline through design operations.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for collaborative design, prototyping, and building scalable design systems. Proficiency at an expert level is expected for creating reusable components, variants, and auto-layout features.

  • Adobe Creative Suite: Critical for advanced image manipulation (Photoshop), vector graphics creation (Illustrator), and page layout/presentation design (InDesign).

  • Presentation Software: Expert proficiency in PowerPoint, Keynote, and Google Slides is non-negotiable for creating and delivering client-facing pitch decks and capability presentations.

Analytics & Reporting:

  • While not a primary focus for this design role, an understanding of how design impacts metrics (e.g., engagement rates on presented visuals, conversion rates of pitches) is beneficial. Familiarity with basic data visualization principles for incorporating charts and graphs into presentations would be advantageous. CRM & Automation:

  • No specific CRM or automation tools are listed as required for this role. However, a general understanding of how design assets integrate into sales or business development workflows may be helpful. Familiarity with cloud storage and file-sharing platforms (e.g., Google Drive, Dropbox) for asset management is assumed.

📝 Enhancement Note: The tools listed are directly from the requirements and are critical for operational efficiency in design. The emphasis is on expert-level proficiency and how these tools support the creation of standardized, high-quality visual assets for business development.

👥 Team Culture & Values

Operations Values:

  • Excellence in Execution: A commitment to delivering high-quality, impactful visual assets that consistently meet and exceed client expectations, reflecting the company's status as a partner to industry leaders.

  • Adaptability & Agility: Embracing rapid change and the need to pivot quickly between diverse creative briefs and project demands, a common trait in fast-paced game development and agency environments.

  • Collaboration & Partnership: Working effectively with internal teams (Business Development, Project Management) and external clients, fostering strong relationships built on trust and mutual respect.

  • Innovation & Problem-Solving: Proactively identifying opportunities to improve design processes, create more effective visual communication strategies, and solve creative challenges.

Collaboration Style:

  • Proactive Communication: Maintaining open and frequent communication channels, especially in a remote setting, to ensure alignment and timely delivery.

  • Constructive Feedback Culture: Willingness to both give and receive constructive criticism to elevate the quality of work and foster professional growth.

  • Cross-Functional Integration: Seamlessly integrating design efforts with the objectives of the Business Development team, ensuring visual strategies directly support sales and partnership goals.

  • Mentorship and Knowledge Sharing: Actively participating in the development of junior team members and sharing best practices to elevate the overall design capability of the studio.

📝 Enhancement Note: The values are inferred from the company's positioning, client list, and the demands of the role. They emphasize operational efficiency, adaptability, and strong collaborative processes, which are crucial for a service-oriented company in the gaming industry.

⚡ Challenges & Growth Opportunities

Challenges:

  • Managing Diverse Aesthetic Demands: Constantly adapting to and mastering a wide array of visual styles and brand identities for different IPs, which can be creatively demanding and require rapid learning.

  • Interpreting Ambiguous Direction: Translating vague or high-level creative input from leadership and business development into concrete, effective visual designs, requiring strong communication and interpretation skills.

  • Balancing Speed and Quality: Delivering high-quality, polished visual materials under tight deadlines inherent to pitch cycles and client demands.

  • Remote Collaboration Complexity: Effectively collaborating and maintaining strong relationships with team members and stakeholders across different time zones and locations without direct in-person interaction.

Learning & Development Opportunities:

  • Advanced Design System Development: Opportunities to deepen expertise in creating and managing complex, scalable design systems for large-scale projects.

  • Industry Trend Immersion: Staying ahead of visual trends in the gaming industry, marketing, and presentation design through continuous research and engagement with industry events.

  • Business Acumen Development: Gaining a deeper understanding of business development strategies, sales cycles, and client relationship management through close collaboration with the BD team.

  • Leadership and Mentorship Training: Formal or informal opportunities to hone leadership and coaching skills through mentoring junior designers and potentially leading small project teams.

📝 Enhancement Note: The challenges are framed around the operational demands of the role, such as managing diverse inputs, maintaining quality under pressure, and navigating remote work. Growth opportunities are aligned with advancing within operations or specialized creative leadership.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to interpret ambiguous creative direction for a high-stakes pitch. What was your process, and what was the outcome?" (Focus on your problem-solving, communication, and decision-making.)

  • "How would you approach building a reusable design system for our client pitch decks to ensure consistency and efficiency across multiple concurrent projects?" (Highlight your understanding of operational scalability and process optimization.)

  • "Walk us through a complex pitch you worked on. What was the IP, who was the client, what were the key visual challenges, and how did your design strategy contribute to its success?" (Be ready to present specific case studies from your portfolio.) Company & Culture Questions:

  • "What excites you about Devoted Studios and our role in the gaming industry?" (Research the company's recent projects, client roster, and mission.)

  • "How do you approach mentoring junior designers, and what is your philosophy on fostering a collaborative design environment?" (Demonstrate your leadership potential and team-oriented mindset.)

  • "How do you stay updated on the latest visual trends in gaming and client presentation design?" (Show your commitment to continuous learning and industry relevance.) Portfolio Presentation Strategy:

  • Structure for Impact: Organize your portfolio presentation logically, starting with an overview of your experience and then diving into 2-3 detailed case studies.

  • Quantify Success: Whenever possible, use metrics to demonstrate the impact of your design work (e.g., "increased engagement by X%", "reduced production time by Y%").

  • Focus on Process: Clearly explain your thought process, the challenges you faced, and how you overcame them. This is crucial for demonstrating operational thinking.

  • Showcase Systems: Dedicate specific time to showcasing any design systems, templates, or reusable components you've developed, explaining their strategic value.

  • Be Concise and Engaging: Practice your presentation to ensure it flows well and stays within the allotted time, keeping the audience engaged.

📝 Enhancement Note: The interview preparation is designed to help candidates showcase their operational skills, strategic thinking, and ability to contribute to the business development pipeline through design. Questions are framed to elicit responses that demonstrate process ownership, efficiency, and impact.

📌 Application Steps

To apply for this Senior Graphic Designer position:

  • Submit your application through the provided link on the Workable platform.

  • Tailor your Resume: Ensure your resume highlights your 5+ years of experience, proficiency in Figma, Adobe Creative Suite, and presentation tools, and any relevant experience in the gaming industry or agency settings. Use keywords from the job description.

  • Curate Your Portfolio: Select your strongest projects that best demonstrate your ability to lead visual strategy for pitches, create compelling presentations, build design systems, and adapt to diverse visual styles. Ensure your portfolio is easily accessible and well-organized.

  • Prepare Your Case Studies: For each selected portfolio piece, be ready to articulate your role, the problem, your process, the solution, and the impact. Practice presenting these stories concisely and compellingly.

  • Research Devoted Studios: Familiarize yourself with their client roster, the types of games they work on, and their overall mission. Understand how your role contributes to their business development objectives.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have 5+ years of design experience, preferably in the gaming or agency sector, with expert proficiency in Figma and Adobe Creative Suite. A strong portfolio demonstrating range across visual styles and a deep understanding of pitch narrative structure are essential.