Senior Graphic Designer

Devoted Studios
Full-time

📍 Job Overview

Job Title: Senior Graphic Designer

Company: Devoted Studios

Location: Brazil (Remote)

Job Type: Full-Time

Category: Creative & Media / Art & Design

Date Posted: August 17, 2026

Experience Level: 5-10 Years

Remote Status: Fully Remote

🚀 Role Summary

  • Lead the visual strategy and execution for high-stakes client pitches and capability decks within the global gaming industry.

  • Translate diverse intellectual property (IP) and brand voices into compelling visual narratives for client presentations.

  • Develop and maintain scalable design systems, templates, and motion frameworks to ensure consistent quality across multiple concurrent projects.

  • Mentor and guide junior and mid-level designers, fostering both technical craft and professional judgment.

  • Collaborate closely with internal stakeholders, including business development and leadership, to interpret creative direction and deliver impactful visual assets.

📝 Enhancement Note: This role is positioned as a Senior Graphic Designer, implying a significant level of autonomy, strategic input, and leadership responsibilities beyond pure execution. The emphasis on "winning business" and "representing our studio at the highest level" suggests a critical role in the Go-To-Market (GTM) strategy, directly impacting business development outcomes through visual communication.

📈 Primary Responsibilities

  • Develop and execute the overarching visual strategy for client pitches, determining the optimal blend of art, data visualization, motion graphics, and narrative elements to effectively convey project proposals and studio capabilities.

  • Design, refine, and produce company capability decks, case study materials, client-facing presentations, and pitch documents, ensuring strict adherence to each IP's unique visual language and brand voice.

  • Adapt design aesthetics rapidly and effectively across a wide spectrum of visual styles, from stylized casual games to gritty AAA titles, often handling multiple distinct brand identities within a single week.

  • Architect and implement reusable design systems, including comprehensive template libraries, component sets, and motion frameworks, to scale design quality and efficiency across numerous concurrent pitch initiatives.

  • Proactively interpret and execute on ambiguous or high-level creative direction provided by leadership and business development teams, minimizing the need for extensive back-and-forth clarification.

  • Present design work and visual strategies directly to internal stakeholders and, when required, to external clients, articulating design decisions and their strategic rationale.

  • Provide mentorship and constructive feedback to junior and mid-level designers, guiding their technical skill development and enhancing their professional judgment in client-facing scenarios.

  • Conduct final quality assurance reviews on all outgoing presentation materials, ensuring a high standard of visual execution and strategic alignment before delivery.

📝 Enhancement Note: The responsibility to "give final-eyes feedback" and "mentor junior and mid-level designers" strongly indicates a Senior-level position, requiring not just design expertise but also leadership and quality control capabilities. The need to adapt across "wildly different aesthetics" suggests a high volume of work with diverse client needs, common in co-development or work-for-hire studio environments.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio is the primary indicator of capability. A Bachelor's degree in Graphic Design, Visual Communications, Fine Arts, or a related field is often a foundational element for candidates with the described experience level.

Experience: Minimum of 5 years of professional design experience, with a strong preference for exposure to the gaming industry, entertainment sector, or fast-paced agency environments. Proven experience in building and managing design systems is crucial.

Required Skills:

  • Expert-level proficiency in Figma for collaborative design and prototyping.

  • Mastery of the Adobe Creative Suite (Photoshop, Illustrator, InDesign) for asset creation and manipulation.

  • Advanced skills in presentation software, including PowerPoint, Keynote, and Google Slides, for crafting professional pitch decks.

  • Proven ability in visual strategy development and execution for business development initiatives.

  • Deep understanding of pitch narrative structure, including the ability to craft compelling stories from hook to ask.

  • Experience in creating and managing design systems, component libraries, and motion frameworks.

  • Demonstrated ability to interpret and execute on ambiguous creative direction with minimal supervision.

  • Strong presentation design skills and the ability to articulate design rationale clearly.

  • Experience in mentoring junior designers and providing constructive feedback. Preferred Skills:

  • Direct experience within outsourcing, co-development, or work-for-hire studio environments.

  • Familiarity with the visual aesthetics and genres of live-service, mobile, or casual games.

  • Motion design or animation skills specifically for enhancing pitch materials and presentations.

  • Understanding of pipeline optimization within a creative production context.

📝 Enhancement Note: The explicit mention of Figma, Adobe Creative Suite, PowerPoint, Keynote, and Google Slides points to a technology stack essential for this role. The emphasis on "portfolio demonstrating range across visual styles" and "strong understanding of pitch narrative structure" are critical for candidates to highlight in their applications.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 distinct projects that demonstrate a broad range of visual styles and design executions, not limited to a single aesthetic.

  • Include at least two detailed case studies focusing on client pitches or capability decks, highlighting the strategic approach, design process, and the impact of the visual materials.

  • Present examples of design systems, templates, or component libraries built for scalability and reuse, with explanations of their architecture and benefits.

  • Integrate examples of motion design or animated elements used within presentations, if applicable, to showcase dynamic storytelling capabilities.

  • Clearly articulate your role and contributions in each project, especially in collaborative or leadership scenarios. Process Documentation:

  • Detail your approach to interpreting creative briefs and translating ambiguous direction into actionable design plans.

  • Outline your methodology for building and maintaining design systems, ensuring consistency and efficiency across multiple projects.

  • Describe your process for adapting visual styles to align with diverse IP requirements and target audiences.

  • Explain how you measure the effectiveness of presentation design and its contribution to business objectives.

📝 Enhancement Note: For a Senior Graphic Designer role focused on pitches, the portfolio is paramount. It needs to go beyond aesthetics to demonstrate strategic thinking, systemization, and the ability to translate business needs into compelling visual narratives. The emphasis on "scalable systems" and "pitch narrative structure" indicates a need for process-oriented documentation within the portfolio.

💵 Compensation & Benefits

Salary Range: Given the Senior level, 5+ years of experience, and the remote nature within Brazil, a competitive salary range for a Senior Graphic Designer in this industry typically falls between R$ 8,000 to R$ 15,000 per month, or approximately $1,600 to $3,000 USD per month, depending on experience, specific skill set, and negotiation. For roles requiring international remote talent, companies often benchmark against higher-cost regions but adjust for local cost of living and market rates.

Benefits:

  • Standard industry benefits as mentioned, which typically include:
    • Health insurance coverage (potentially international or local depending on employment structure)

    • Paid time off (vacation, sick leave)

    • Professional development opportunities and training budgets

    • Potential for performance-based bonuses or profit sharing

    • Access to company-provided software licenses and hardware

    • Remote work stipends or allowances for home office setup Working Hours: The role is designated as full-time, typically equating to 40 hours per week. Given the globally remote nature and the need to collaborate across time zones, there may be an expectation for some flexibility in working hours to accommodate meetings with international teams and clients.

📝 Enhancement Note: The mention of "standard industry benefits in Canada" in the original job description seems to conflict with the "Remote in Brazil" location. For a remote role based in Brazil, benefits would typically adhere to Brazilian labor laws and common industry practices for remote roles, which might include local health plans, retirement contributions, and vacation days. If the company is Canadian-based, they might offer benefits aligned with Canadian standards, but this would require clarification. The salary range is an estimate based on typical senior design roles in the tech/gaming industry in Brazil, adjusted for remote work.

🎯 Team & Company Context

🏢 Company Culture

Industry: Game Development (Co-development, Porting, Art Production). Devoted Studios operates within the highly competitive and rapidly evolving global gaming industry, supporting major AAA titles and emerging technologies. This means a culture of innovation, agility, and high performance is essential.

Company Size: The company description implies a substantial organization, evidenced by partnerships with industry leaders like Epic, Xbox, Meta, Obsidian Entertainment, Riot, and Gearbox Software. This suggests a company with established processes, a significant client base, and a robust operational structure.

Founded: While the founding date isn't specified, the company's partnerships indicate a mature and reputable organization within the game development ecosystem. This longevity suggests stability and a proven track record.

Team Structure:

  • Operations Team: The role of Senior Graphic Designer is likely embedded within a broader creative or business development team. This team would likely include other designers, project managers, and business development professionals.

  • Reporting Structure: The Senior Graphic Designer will report to a Creative Director, Head of Design, or a Business Development Lead, depending on the specific team structure. They will also be responsible for mentoring junior team members.

  • Cross-functional Collaboration: This role requires extensive collaboration with Business Development, Project Management, Art Production teams, and potentially client-side stakeholders to ensure pitches are strategically aligned and visually cohesive.

Methodology:

  • Data Analysis: While not a primary data analysis role, the designer will need to interpret data points for visualizations within pitches and understand how design impacts engagement metrics.

  • Workflow Planning: The role involves developing and optimizing workflows for pitch material creation through the use of design systems and templates.

  • Automation & Efficiency: Building reusable systems and frameworks is a key aspect of promoting efficiency and scalability in the design process.

Company Website: https://www.devotedstudios.com/ (Based on the domain derived: devotedstudios.com)

📝 Enhancement Note: The company's focus on "Co-development, Porting, and End-to-End Art Production" for major gaming clients points to a B2B service model. The Senior Graphic Designer's role is crucial in securing these B2B partnerships, making it a high-impact position within the company's Go-To-Market strategy.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior individual contributor role, focusing on specialized design expertise and leadership within the creative and business development functions. It's a step above a standard graphic designer, requiring strategic input and mentorship.

Reporting Structure: The Senior Graphic Designer will likely report to a Creative Director, Design Lead, or a Business Development Manager. They will have direct reports or mentees in the form of junior designers.

Operations Impact: The Senior Graphic Designer's work directly influences Devoted Studios' ability to secure new co-development and art production contracts. High-quality, strategically aligned pitch materials are critical for winning business from major industry players, directly impacting revenue and studio growth.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas like motion design for pitches, advanced presentation design, or visual branding for game development services.

  • Leadership: Transition into a Lead Designer or Art Director role, managing larger teams and taking on more strategic creative oversight for major client engagements.

  • Cross-functional Expansion: Move into roles with broader GTM responsibilities, such as Brand Manager or Marketing Designer, leveraging their understanding of client needs and visual communication.

  • Industry Expertise: Develop a niche in specific game genres or co-development models, becoming a recognized expert in visual strategy for those areas.

📝 Enhancement Note: This role offers a clear path for career progression within a specialized creative function that has direct business impact. The opportunity to mentor and lead, combined with exposure to high-profile clients and projects, provides a strong foundation for future growth.

🌐 Work Environment

Office Type: The role is designated as fully remote, with the primary requirement being residence in Brazil. This indicates a distributed workforce model, common in the game development and tech industries.

Office Location(s): While the company operates globally, the specific requirement is for the candidate to be based in Brazil. This is likely due to employment law, taxation, or time zone considerations for team collaboration.

Workspace Context:

  • Collaborative Environment: Despite being remote, the role emphasizes collaboration. This means utilizing digital collaboration tools effectively to interact with team members across different locations and time zones.

  • Operations Tools & Technology: Access to industry-standard design software (Figma, Adobe Creative Suite) and presentation tools is expected, likely provided or supported by the company.

  • Team Interaction: Regular virtual meetings, daily stand-ups (potentially), and asynchronous communication via platforms like Slack or Teams will be integral to staying connected and aligned with the design and business development teams.

Work Schedule: The standard 40-hour work week applies, but flexibility may be required to accommodate overlapping working hours with international colleagues and clients, particularly for critical pitch deadlines.

📝 Enhancement Note: The remote nature of the role means candidates must be self-motivated, disciplined, and proficient in virtual collaboration tools. The company's global reach suggests exposure to diverse working cultures and international project demands.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess foundational skills, experience, and alignment with the role's requirements.

  • Portfolio Presentation & Technical Interview: Candidates will likely be asked to present their portfolio, discussing key projects, design process, and strategic rationale. This stage will also involve technical questions about Figma, Adobe Suite, and presentation design best practices. Be prepared to discuss how you've built and utilized design systems.

  • Case Study/Design Challenge: A practical exercise simulating a real-world task, such as developing visual concepts for a pitch, refining a deck, or creating a template based on a given brief. This assesses problem-solving skills and creative execution under pressure.

  • Behavioral & Cultural Fit Interview: Discussions focused on teamwork, mentorship, handling feedback, and adapting to different creative directions and company values. Questions may probe your experience with ambiguous direction and constructive pushback.

  • Final Interview: A meeting with senior leadership or hiring manager to discuss overall fit, career aspirations, and finalize offer details.

Portfolio Review Tips:

  • Curate for Relevance: Prioritize projects that showcase your ability to handle diverse visual styles, create pitch narratives, and build scalable design systems.

  • Storytelling is Key: For each project, explain the problem, your approach, your specific contributions, and the outcome. Quantify impact where possible (e.g., "helped secure a contract for X project").

  • Showcase Systems: If you have examples of design systems, templates, or component libraries, make them prominent. Explain their structure and how they improve efficiency.

  • Demonstrate Range: Clearly highlight projects that show adaptability across different aesthetics (e.g., from casual to AAA).

  • Professionalism: Ensure your portfolio is well-organized, visually polished, and easy to navigate. Use clear headings and concise descriptions.

Challenge Preparation:

  • Understand the Brief: Carefully analyze any design challenge instructions. Identify the core objectives, target audience, and any constraints.

  • Think Strategically: Consider the business goals behind the pitch or presentation. How can design best serve those goals?

  • Time Management: Practice completing design tasks within a simulated timeframe. Be prepared to show your process even if the work isn't fully polished.

  • Articulate Your Process: Be ready to explain your design decisions, tools used, and any trade-offs made during the challenge.

📝 Enhancement Note: The emphasis on "pitch narrative structure" and "design systems" means candidates should prepare to specifically address these aspects in their portfolio and during interviews. The ability to "interpret ambiguous creative direction" is a key differentiator for senior roles and should be highlighted with examples.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for collaborative design, prototyping, and component-based design systems. Proficiency in its advanced features, including auto-layout, variants, and team libraries, is expected.

  • Adobe Creative Suite:

    • Photoshop: For image editing, manipulation, and asset creation.
    • Illustrator: For vector graphics, icons, and complex illustrations.
    • InDesign: For layout and document design, particularly for detailed capability decks.
  • Presentation Software:

    • PowerPoint: Widely used in corporate environments for pitches.
    • Keynote: Known for its design flexibility and animation capabilities.
    • Google Slides: For collaborative, cloud-based presentation creation.

Analytics & Reporting: While not a primary analytics role, understanding how to visualize data within presentations (e.g., market growth, project success metrics) is important. Familiarity with tools that can export data for visual representation (e.g., basic charting in Excel/Sheets, or dedicated data viz tools if integrated into presentations) is beneficial.

CRM & Automation: Less direct involvement, but understanding how company capabilities are presented in CRM or marketing automation contexts might be useful for aligning visual messaging with sales efforts.

Collaboration & Project Management:

  • Slack/Microsoft Teams: For real-time communication and team coordination.

  • Project Management Tools (e.g., Jira, Asana, Trello): To track task progress and collaborate on project timelines.

📝 Enhancement Note: Proficiency in Figma and Adobe Creative Suite is non-negotiable. The ability to effectively use presentation software for high-stakes pitches is also a core requirement. Understanding how to integrate data visualizations into presentations will be a strong asset.

👥 Team Culture & Values

Operations Values:

  • Excellence in Craft: A commitment to high-quality visual design and execution that elevates the studio's brand and client offerings.

  • Strategic Impact: Focusing design efforts on achieving business objectives, particularly in winning new contracts and strengthening client relationships.

  • Collaboration & Communication: Fostering an open, communicative, and supportive environment, especially within a distributed team.

  • Adaptability & Agility: Embracing change, quickly learning new styles and technologies, and responding effectively to evolving client needs and project demands.

  • Proactiveness & Initiative: Taking ownership of tasks, anticipating needs, and driving projects forward with minimal supervision.

Collaboration Style:

  • Remote-First & Asynchronous: Emphasizing clear, concise written communication and leveraging project management tools for asynchronous updates.

  • Constructive Feedback: A culture where feedback is given and received openly, focusing on improving the quality and strategic effectiveness of the work.

  • Cross-functional Synergy: Working closely with Business Development, Project Management, and Art Production teams to ensure a unified approach to client engagement.

  • Knowledge Sharing: Encouraging the sharing of best practices, design trends, and insights within the design team and across the broader organization.

📝 Enhancement Note: The company's success hinges on its ability to effectively partner with major game studios. This implies a culture that values professionalism, reliability, and a client-centric approach, even in a remote setting. The emphasis on "interpreting ambiguous creative direction" suggests a culture that empowers senior talent to take initiative and provide strategic input.

⚡ Challenges & Growth Opportunities

Challenges:

  • Managing Diverse Aesthetics: Constantly adapting to vastly different visual styles and brand guidelines for various IPs can be demanding.

    • Mitigation: Develop strong mood boarding and style guide analysis skills. Leverage design systems and templates to maintain core structure while adapting visual elements.
  • Remote Collaboration: Ensuring seamless communication and alignment with a distributed team and international clients.

    • Mitigation: Master asynchronous communication tools. Schedule regular, focused sync-ups. Document decisions clearly.
  • High-Stakes Pitch Environment: The pressure to deliver exceptional visuals for critical business development opportunities.

    • Mitigation: Prioritize tasks effectively. Proactively seek clarification. Build robust and efficient design processes.
  • Keeping Pace with Industry Trends: The gaming industry and design technologies evolve rapidly.

    • Mitigation: Dedicate time for continuous learning, explore new tools and techniques, and stay informed about industry best practices.

Learning & Development Opportunities:

  • Advanced Design Skills: Opportunities to hone expertise in motion graphics, complex data visualization, and advanced presentation design techniques.

  • Industry Exposure: Gaining deep insights into the business development side of the gaming industry and understanding client acquisition strategies.

  • Leadership Development: Mentoring junior designers provides valuable leadership experience, paving the way for future management roles.

  • Tool Proficiency: Mastering cutting-edge design and collaboration software, enhancing marketability.

📝 Enhancement Note: This role presents significant challenges related to adaptability and high-stakes delivery, but these are directly linked to substantial growth opportunities in both specialized design skills and leadership capabilities within the thriving gaming sector.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for developing the visual strategy for a high-stakes client pitch. How do you decide which elements (art, data, motion) are most impactful?"

    • Preparation: Prepare a case study of a pitch you led, detailing your strategic thinking, how you translated client needs into visual concepts, and the rationale behind your design choices.
  • "How do you approach interpreting ambiguous creative direction from leadership? Provide an example of a time you had to seek clarification or push back constructively."

    • Preparation: Think of situations where direction was unclear. Focus on your process for asking clarifying questions, gathering necessary information, and how you managed expectations while delivering a strong outcome.
  • "Walk me through your experience building and maintaining design systems. What are the key components, and how do they contribute to efficiency and brand consistency?"

    • Preparation: Be ready to discuss the principles of design systems, your role in their creation, and how you've used them to scale design quality and speed up production.

Company & Culture Questions:

  • "What do you know about Devoted Studios and our role in the game development industry? How do you see your skills contributing to our success?"

    • Preparation: Research Devoted Studios thoroughly. Understand their services, key clients, and their position in the market. Connect your skills directly to their business goals.
  • "How do you approach mentoring junior designers? What is your philosophy on giving and receiving feedback?"

    • Preparation: Reflect on your past mentorship experiences. Highlight your ability to guide, support, and constructively critique. Emphasize a collaborative and growth-oriented approach.
  • "Our work spans diverse IPs from AAA to casual. How do you ensure you can adapt your design style effectively and consistently across such varied projects?"

    • Preparation: Discuss your portfolio's range. Explain your process for quickly understanding and embodying new brand identities and visual languages.

Portfolio Presentation Strategy:

  • Structure for Impact: Begin with your strongest, most relevant projects. Clearly state the project's objective, your role, and the key outcomes.

  • Highlight Strategic Thinking: Don't just show pretty pictures. Explain why you made certain design decisions and how they supported the business goals of the pitch.

  • Showcase Systems: Dedicate a section or clear examples to your work with design systems, templates, and reusable components.

  • Be Concise and Engaging: Practice your presentation to be within the allotted time. Use clear, impactful language and be ready to answer questions spontaneously.

📝 Enhancement Note: The interview process will likely test not only design craft but also strategic thinking, leadership potential, and adaptability. Candidates should prepare to articulate their process and impact with specific examples.

📌 Application Steps

To apply for this Senior Graphic Designer position:

  • Submit your application through the provided link on Workable.

  • Portfolio Customization: Ensure your portfolio prominently features projects demonstrating a range of visual styles, experience with pitch narratives, and the creation/use of design systems. Tailor your portfolio's introduction or summary to highlight your suitability for a role focused on business development pitches in the gaming industry.

  • Resume Optimization: Update your resume to clearly articulate your 5+ years of experience, emphasizing achievements in graphic design, presentation design, and any relevant gaming/agency background. Use keywords from the job description such as "Figma," "Adobe Creative Suite," "visual strategy," "pitch narrative," and "design systems."

  • Interview Preparation: Thoroughly review the "Interview Preparation" section above. Practice articulating your design process, strategic contributions, and mentorship experience. Prepare specific examples for behavioral questions.

  • Company Research: Deeply research Devoted Studios, their clients, and their position in the game development market. Understand their core services and how your design expertise can contribute to their business development success.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have 5+ years of design experience, preferably in the gaming or entertainment industry, with expert proficiency in Figma and Adobe Creative Suite. A strong portfolio demonstrating range across visual styles and a deep understanding of pitch narrative structure are essential.