Programmeur.euse UI senior
📍 Job Overview
Job Title: Programmeur.euse UI senior
Company: Frima Studio
Location: 395, rue Victor Revillon, Québec, Quebec, Canada
Job Type: Temps plein (Full-time)
Category: Game Development Operations / Technical Operations
Date Posted: June 09, 2026
Experience Level: Senior (10+ years)
Remote Status: Hybrid/Remote/On-site (Remote OK for Quebec residents)
🚀 Role Summary
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Senior-level programming role focused on integrating and developing user interfaces (UI) within the Unreal Engine environment.
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Key contributor to the game development team, acting as a technical resource and mentor for UI programming best practices.
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Responsibilities include close collaboration with UI/UX designers and artists to implement game menus, HUDs, and other interface elements.
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Involves performance optimization, code reviews, and documentation to ensure high-quality and maintainable UI systems.
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Opportunity to work on cutting-edge game development projects with a focus on innovative UI solutions.
📝 Enhancement Note: While the title is "Programmeur.euse UI senior," given the context of a game studio and the emphasis on technical integration and system development, this role can be framed within a broader "Game Development Operations" or "Technical Operations" lens, focusing on the operational aspects of delivering a polished user experience through code. The role requires a blend of deep technical expertise and collaborative problem-solving, crucial for effective GTM operations in a product-centric environment.
📈 Primary Responsibilities
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Collaborate closely with the UI/UX team to integrate game interfaces (menus, HUDs, loading screens, etc.) within Unreal Engine.
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Serve as a technical point of contact for other programmers on the team, providing guidance and support.
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Participate in code reviews with various team members to ensure code quality, consistency, and adherence to best practices.
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Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.
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Develop modular and reusable UI systems using Slate, UMG, Blueprints, and C++.
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Share best practices and contribute to the standardization of UI development practices within projects.
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Work with designers and technical artists to enhance UI tools and pipelines.
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Document work performed and contribute to the standardization of UI practices within the project.
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Actively participate in daily Scrum meetings and sprint reviews, contributing to agile development processes.
📝 Enhancement Note: The responsibilities clearly indicate a focus on the technical implementation and operational delivery of game interfaces. This translates to a need for strong process adherence, system optimization, and cross-functional collaboration, aligning with core operations principles in a product development context. The "standardization of practices" and "documentation" aspects are particularly relevant to operations.
🎓 Skills & Qualifications
Education: University or college degree in Computer Science or equivalent.
Experience: Minimum of ten (10) years of experience in a programming role, with at least one (1) year specifically with Unreal Engine (4 or 5).
Required Skills:
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Excellent command of the C++ language.
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Proficiency in Unreal Engine (versions 4 or 5).
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Experience developing UI systems using Slate, UMG, and Blueprints.
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Strong understanding of system architecture, considering complex interconnected systems (SDKs, game servers/clients, Unreal Engine, streaming protocols).
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Ability to handle long-duration iterations and complex development cycles.
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Excellent written and oral communication skills in both French and English.
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Experience in identifying and resolving performance issues related to UI rendering, GPU/CPU profiling, and memory management.
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Familiarity with Agile methodologies, specifically Scrum. Preferred Skills:
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Experience in mobile game development.
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Demonstrated ability to think systemically about complex, interconnected architectures.
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Interest and ability in mentoring junior team members.
📝 Enhancement Note: The extensive experience requirement (10+ years) and specific Unreal Engine/C++ expertise suggest a role that involves not just coding but also architectural input and process leadership within the UI development domain. The emphasis on systemic thinking and handling complex integrations points to a need for operational foresight and robust system design.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase of complex UI systems developed using Unreal Engine, Slate, UMG, or Blueprints, demonstrating modularity and reusability.
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Examples of performance optimization techniques applied to UI rendering, profiling (GPU/CPU), and memory management.
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Code samples or project descriptions highlighting strong C++ proficiency and architectural design principles.
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Demonstrations of collaboration with UI/UX designers and artists, illustrating the integration process.
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Documentation examples that showcase clear and concise explanations of UI systems and their implementation. Process Documentation:
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Evidence of contribution to the standardization of UI development practices, including documentation and best practice sharing.
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Examples of iterative development cycles and how feedback was incorporated into UI system improvements.
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Documentation of problem-solving approaches for performance bottlenecks and complex technical challenges.
📝 Enhancement Note: For a senior technical role like this, a portfolio is crucial. It should not only highlight technical skills but also demonstrate the candidate's ability to contribute to operational efficiency and standardization within the UI development workflow. The portfolio should reflect an understanding of how UI development integrates with the broader game development process.
💵 Compensation & Benefits
Salary Range:
Given the senior level (10+ years experience, specialized skills in Unreal Engine and C++), and the location in Quebec, Canada, a competitive salary range for a Senior UI Programmer would typically fall between $100,000 CAD and $140,000 CAD annually. This estimate is based on industry benchmarks for senior game developers in Canada, considering the demand for Unreal Engine expertise and the specific responsibilities outlined. Adjustments may be made based on the candidate's specific experience, portfolio, and negotiation.
Benefits:
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4.5-day work week (Friday afternoons off) year-round.
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Truly flexible work arrangements: 100% remote (for Quebec residents), hybrid, or 100% on-site.
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Up to 7 weeks of vacation per year.
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Sick days and personal days.
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Comprehensive group insurance from day one.
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RRSP contribution.
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$400 allowance for ergonomic equipment purchase.
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Access to chair massages.
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Fresh fruit and snacks provided.
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On-site gym access.
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Sports activities.
Working Hours: The standard work week is 4.5 days, implying approximately 36 hours of work per week, with Friday afternoons off. This offers significant flexibility and a strong work-life balance, which is a key operational consideration for employee well-being and productivity.
📝 Enhancement Note: The salary estimate is based on current market data for senior software engineers in the Canadian game development sector, specifically in Quebec. The benefits package is exceptionally strong, highlighting the company's commitment to employee well-being and a positive work environment, which are key aspects of operational excellence in talent management.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development. Frima Studio operates within the dynamic and highly competitive global video game industry, known for its demanding production cycles and creative innovation.
Company Size: Frima Studio has "hundreds of talents," indicating a medium to large-sized studio, likely with specialized departments for various aspects of game development (art, design, programming, QA, etc.). This size allows for dedicated teams and clear operational structures.
Founded: Over 20 years ago. This longevity suggests a stable company with a proven track record in game development, likely possessing established processes and a mature organizational culture.
Team Structure:
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The role is within the "game programming team," specifically focusing on UI. This team likely comprises various programmers with different specializations.
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The UI Programmer acts as a "technical resource" and "person of contact" for other programmers, implying a senior or lead role within the UI sub-team.
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Collaboration extends to UI/UX teams, designers, and technical artists, indicating a cross-functional operational structure common in game development.
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Reporting likely follows a hierarchical structure within the programming department, potentially reporting to a Lead Programmer or Technical Director. Methodology:
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The team operates using Agile methodologies, specifically Scrum, evidenced by participation in daily stand-ups and sprint reviews.
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Emphasis on code reviews and sharing best practices indicates a commitment to quality assurance and continuous improvement in development processes.
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The development of "modular and reusable UI systems" points to a focus on efficient, scalable, and maintainable code architecture, crucial for long-term operational success.
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Documentation and standardization of UI practices suggest a structured approach to knowledge management and process consistency.
Company Website: https://frimastudio.com/
📝 Enhancement Note: The company's long history and size suggest a well-established operational framework. The emphasis on collaboration and Agile methodologies indicates a dynamic yet structured work environment, where clear processes and communication are vital for delivering complex game projects.
📈 Career & Growth Analysis
Operations Career Level: Senior. This role is positioned at a senior level, requiring extensive experience (10+ years) and the ability to act as a technical lead and mentor. The responsibilities include not just coding but also technical guidance, problem-solving complex issues, and contributing to process improvement.
Reporting Structure: The Senior UI Programmer will likely report to a Lead Programmer or Technical Director within the game programming department. They will collaborate extensively with UI/UX designers, artists, and other programmers, forming a key node in the project's technical collaboration network.
Operations Impact: The UI Programmer's work directly impacts the player's experience and the overall quality of the game. Efficient, intuitive, and performant UI systems are critical for player engagement, retention, and the game's commercial success. This role ensures that the user interface functions seamlessly, contributing to the game's operational readiness and market appeal.
Growth Opportunities:
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Technical Specialization: Deepen expertise in Unreal Engine UI development, Slate, UMG, and C++, becoming a go-to expert in this domain.
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Leadership Development: Transition into a Lead UI Programmer role, managing a team, overseeing UI architecture, and guiding project-level UI development strategy.
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Cross-Disciplinary Growth: Expand knowledge into other areas of game development, such as engine architecture, graphics programming, or performance optimization across the entire game.
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Mentorship: Formalize mentorship of junior programmers, developing leadership and coaching skills.
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Process Improvement: Take on roles focused on improving development workflows, tooling, and best practices within the programming department.
📝 Enhancement Note: The senior designation and the emphasis on mentorship and technical leadership suggest clear pathways for career advancement within Frima Studio, aligning with typical growth trajectories in the game development industry. The opportunity to influence processes and best practices is a key aspect of this role's operational contribution.
🌐 Work Environment
Office Type: Frima Studio offers flexible work options: 100% remote (for Quebec residents), hybrid, or 100% on-site at their Quebec City or Montreal offices. This flexibility caters to diverse working preferences.
Office Location(s): Quebec City (395, rue Victor Revillon, Québec, Quebec, G1K 3M8) and Montreal. The specific role is based in Quebec City.
Workspace Context:
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Collaborative Environment: Despite flexibility, the culture emphasizes "tight-knit, caring, and inclusive teams, even at a distance!" This suggests strong communication tools and practices are in place for remote and hybrid collaboration.
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Tools & Technology: Access to a $400 allowance for ergonomic equipment indicates a focus on employee comfort and productivity in their chosen workspace. The primary development environment will be Unreal Engine, supported by modern programming tools.
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Team Interaction: Opportunities for interaction include daily Scrum meetings, sprint reviews, and regular project updates. Even remotely, the studio aims to keep teams informed and connected.
Work Schedule: The company operates on a 4.5-day work week year-round, with Friday afternoons off. This compressed schedule can lead to intense focus during workdays, balanced by extended weekends, promoting well-being and reducing burnout – a key operational consideration for sustained productivity.
📝 Enhancement Note: The highly flexible work environment, combined with a strong emphasis on well-being and team connection, indicates a modern, employee-centric operational approach. The 4.5-day week is a significant perk that impacts daily work rhythm and overall employee satisfaction.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of CV and portfolio to assess technical fit and experience level.
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Technical Interview (Code Review/Problem Solving): Candidates will likely be asked to walk through code samples from their portfolio or solve technical challenges related to C++, Unreal Engine, and UI development. Expect questions on performance optimization and system design.
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Technical Interview (Unreal Engine/UI Focus): Deeper dive into Unreal Engine specific UI development (Slate, UMG, Blueprints), performance profiling, and architectural considerations for complex interfaces.
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Team/Culture Fit Interview: Discussion with potential team members and managers to assess collaboration style, communication skills (French/English), and alignment with Frima Studio's values (e.g., autonomy, initiative, mentorship).
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Final Interview: May involve a discussion with a director or senior technical lead to finalize the decision.
Portfolio Review Tips:
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Showcase Unreal Engine UI Expertise: Highlight projects where you developed complex menus, HUDs, or in-game interfaces using Slate, UMG, and Blueprints.
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Demonstrate C++ Proficiency: Include examples of well-structured, efficient C++ code, particularly for game systems or performance-critical components.
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Quantify Impact: For any performance-related work, provide metrics demonstrating improvements in frame rate, memory usage, or load times.
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Illustrate Collaboration: If possible, show how your UI work integrated with designs from UI/UX artists and how you collaborated with other disciplines.
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Document Your Process: Explain your approach to problem-solving, code structure, and system design for each project.
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Prepare for Code Walkthroughs: Be ready to discuss your code in detail, explaining design choices, potential trade-offs, and how you addressed challenges.
Challenge Preparation:
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Unreal Engine UI Challenges: Practice implementing common UI elements, optimizing rendering performance, and debugging UI-related issues within Unreal Engine.
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C++ Performance Tuning: Be prepared for questions or exercises related to memory management, efficient algorithm design, and profiling C++ code.
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System Design Scenarios: Think about how you would architect modular, scalable UI systems that can be reused across different projects or game features.
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Agile/Scrum Scenarios: Be ready to discuss your experience with Scrum ceremonies and how you contribute to team velocity and product quality in an Agile environment.
📝 Enhancement Note: The interview process will heavily scrutinize technical skills in C++ and Unreal Engine UI development. A strong portfolio demonstrating practical application, performance optimization, and collaborative problem-solving is critical. Preparing specific examples for code reviews and technical challenges will be key.
🛠 Tools & Technology Stack
Primary Tools:
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Game Engine: Unreal Engine (versions 4 and 5).
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Programming Language: C++.
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UI Frameworks: Slate, UMG (Unreal Motion Graphics), Blueprints.
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Version Control: Likely Git or Perforce (common in game development).
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IDE: Visual Studio (standard for C++ development on Windows).
Analytics & Reporting:
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Performance Profiling Tools: Unreal Engine's built-in profiling tools (e.g., Slate Debugger, UMG Debugger, GPU Visualizer, CPU Profiler), potentially external tools like RenderDoc or PIX.
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Memory Management Tools: Debugging tools for tracking memory leaks and usage.
CRM & Automation:
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While not directly a CRM role, the company likely uses project management and issue tracking software such as Jira, Asana, or similar tools for managing development tasks and sprints within their Agile framework.
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Collaboration Tools: Slack, Microsoft Teams, Discord for team communication.
📝 Enhancement Note: Proficiency with Unreal Engine, particularly its UI systems (Slate, UMG, Blueprints), and strong C++ skills are paramount. Familiarity with profiling and debugging tools for performance optimization is also essential for this role's operational success.
👥 Team Culture & Values
Operations Values:
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Excellence in Craftsmanship: A commitment to high-quality code, robust systems, and polished user experiences. This translates to meticulous development and attention to detail in UI implementation.
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Collaboration and Inclusivity: Working effectively in diverse teams, both in-person and remotely, valuing contributions from all members. This promotes a supportive environment for problem-solving and idea generation.
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Continuous Improvement: Actively seeking ways to enhance processes, tools, and code quality through code reviews, sharing best practices, and embracing feedback.
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Autonomy and Initiative: Encouraging individuals to take ownership of their work, propose solutions, and proactively address challenges. This fosters a proactive operational mindset.
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Mentorship and Growth: Valuing the development of team members, with opportunities for senior members to guide and support junior colleagues.
Collaboration Style:
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Cross-functional Integration: Close partnership with UI/UX designers, artists, and other programmers to ensure seamless integration of UI elements and functionality.
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Agile and Iterative: Working within Scrum frameworks, characterized by frequent communication, iterative development, and adaptability to project needs.
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Knowledge Sharing: A culture that encourages sharing of technical knowledge, best practices, and problem-solving techniques to elevate the entire team's capabilities.
📝 Enhancement Note: The company culture emphasizes high performance, collaboration, and continuous learning, which are critical for the operational success of a game development studio. The value placed on autonomy and mentorship suggests a mature and supportive team environment.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Performance and Aesthetics: Implementing visually rich and complex UIs while maintaining optimal performance across various platforms and devices, especially for mobile.
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System Complexity: Managing intricate UI architectures that integrate with numerous game systems, server-side logic, and streaming protocols.
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Rapid Iteration Cycles: Adapting to frequent design changes and feature requests within tight development deadlines inherent in game production.
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Remote Collaboration Dynamics: Ensuring effective communication and seamless integration within a distributed team environment.
Learning & Development Opportunities:
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Advanced Unreal Engine Techniques: Gaining deeper expertise in Unreal Engine's UI and rendering pipelines, and potentially exploring engine-level programming.
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Technical Leadership: Developing skills in mentoring, guiding architectural decisions, and leading technical initiatives within the UI programming domain.
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Cross-Disciplinary Exposure: Learning about other facets of game development, such as game design, art pipelines, or engine architecture, to gain a broader perspective.
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Industry Conferences and Training: Opportunities to attend relevant industry events or pursue specialized training in C++ or Unreal Engine development.
📝 Enhancement Note: The role presents opportunities to tackle complex technical challenges in a demanding industry, fostering significant growth in specialized programming skills and leadership potential. The company's commitment to employee well-being and flexible work arrangements also supports sustainable career development.
💡 Interview Preparation
Strategy Questions:
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"Describe a complex UI system you designed and implemented in Unreal Engine. What were the key architectural decisions, and how did you ensure modularity and reusability?" (Focus on C++, Slate/UMG, system design, and operational efficiency).
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"How would you approach optimizing the performance of a graphically intensive UI element that is causing frame rate drops across multiple platforms?" (Prepare to discuss profiling tools, GPU/CPU bottlenecks, memory management, and iterative optimization strategies).
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"Tell me about a time you had to collaborate with UI/UX designers or artists to implement a challenging UI feature. What was your process, and how did you handle any disagreements or technical constraints?" (Highlight communication, problem-solving, and cross-functional collaboration). Company & Culture Questions:
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"Frima Studio values autonomy and initiative. Can you provide an example of a time you identified a process improvement or technical solution and took the initiative to implement it?" (Demonstrate proactivity and problem-solving aligned with operational excellence).
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"How do you approach mentoring junior programmers, particularly in areas like C++ or Unreal Engine development?" (Showcase leadership potential and commitment to team growth).
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"Given our 4.5-day work week and flexible options, how do you manage your time and ensure productivity in a compressed or remote work environment?" (Address time management, self-discipline, and adaptability). Portfolio Presentation Strategy:
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Structured Walkthrough: Organize your portfolio by project, clearly stating your role, the technologies used (C++, Unreal Engine, Slate, UMG), and the specific challenges you addressed.
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Quantify Achievements: Whenever possible, use metrics (e.g., X% improvement in load times, Y% reduction in memory usage) to demonstrate the impact of your work.
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Highlight Process: Explain your development process for each project, from understanding requirements to implementation, testing, and optimization.
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Showcase Collaboration: If applicable, describe how you worked with other team members (designers, artists, other programmers) to achieve project goals.
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Focus on Problem-Solving: Emphasize the technical challenges you faced and how you creatively and effectively solved them.
📝 Enhancement Note: Preparation should focus on demonstrating deep technical expertise in Unreal Engine UI development, strong C++ problem-solving skills, and the ability to contribute to process improvements and team mentorship. Quantifiable results and clear explanations of complex technical challenges will be key.
📌 Application Steps
To apply for this Senior UI Programmer position:
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Submit your application through the provided link on smartrecruiters.com.
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Tailor Your Resume: Highlight your 10+ years of programming experience, specifically emphasizing your Unreal Engine (4/5) and C++ expertise, and any UI development achievements. Use keywords from the job description such as "Slate," "UMG," "Blueprints," "performance optimization," and "Scrum."
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Curate Your Portfolio: Select 2-3 of your strongest projects that best showcase your UI development skills in Unreal Engine. Ensure these projects demonstrate your C++ proficiency, system design capabilities, and any performance optimization work. Include code samples if possible, or detailed project descriptions with clear explanations of your contributions and challenges overcome.
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Prepare for Technical Interviews: Practice explaining your code, discussing your approach to complex technical problems (especially UI performance and architecture), and articulating your experience with Agile methodologies. Be ready to discuss your experience with both French and English in a professional context.
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Research Frima Studio: Familiarize yourself with their games, company culture (as described in the job posting and their website/vimeo link), and their commitment to employee well-being and flexible work. This will help you articulate your fit and ask informed questions.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires a university or college degree in computer science and at least 10 years of programming experience, including at least 1 year with Unreal Engine. Proficiency in C++ and fluency in both French and English are essential.